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Blender, the absolute powerhouse of FOSS 3d (and increasingly 2d) graphics! We give an overview of the software's history, some personal history of our relationships to the software, what it can do, and where we're excited to see it go!Links:BlenderBlender historyGrease pencilSome historical Blender videos from the NeoGeo and Not a Number days: Did It, Done It, Not a Number commercial, Come and SeeElephants Dream, aka Project OrangeBig Buck BunnyPrevious episodes on blender:Blender for open movie productions and educationSophie Jantak on pet portraits and Blender's Grease PencilBlender Conference videos mentioned:Inklines Across The SpiderverseMy Journey Across the Spider-Verse: from Hobbyist to HollywoodForensic Architecture - spatial analysis for human rights casesThe MediaGoblin campaign video (well, the second one)14th anniversary animation gift to MorganIn Unexpected PlacesSeams to Sewing Pattern (a Blender plugin for making clothes and stuffed animals!) (could we make Free Soft Wear patterns with it?)Wing It!Wing It! Production Logs and BlenderheadsEpisodes about lisp, because obviously Blender needs more lisp (who's going to do it):What is Lisp?Lisp but Beautiful, Lisp for Everyone
Josh and Kurt talk about how some hackers saved the day with a Polish train. We delve into a discussion about how we don't really own anything anymore if you look around. There's a great talk from the Blender Conference about this and how GPL makes a difference in the world of software ownership. It's sort of a dire conversation, but not all hope is lost. Show Notes Polish manufacturer accused of programming failures into its trains to gain more servicing business Polish Hackers Repaired Trains the Manufacturer Artificially Bricked. Now The Train Company Is Threatening Them Blender Conference Keynote Corey Doctorow Chicago has a problem until the year 2083 | Stand-up Maths Chicago Doesn't Own Its Own Streets | Climate Town
This is a very special episode of CG Talks (the podcast where CG guys talk about Computer Graphics) as we have two guests : Gleb Alexandrov and Aidy Burrows who run a Blender tutorials platform creativeshrimp.com together. (It is the second part of a 2-part episode)This time we let ourselves loose on being Blender nerds and talked about the Blender Conference 2022 experience in Amsterdam (where we got a chance to meet in person after the long pandemic break). Aidy, Gleb and DJ share their impressions of the event and how Blender's awesome community is wonderfully growing.What is color ? How to be an artist in the face of modern technology and A.I. ? Is it possible to reach Hollywood quality with a home PC ? What does music have in common with CGI ? Those are just a few of many questions that we touch in this friendly conversation.We end the podcast with some heartfelt Christmas wishes from Gleb accompanied by a soothing guitar strum.We wish you a Shrimpy Christmas and a Creative New Year !Happy listening and happy rendering !GarageFarm.NET/CG Talks team
e kick off this episode talking about the wrap up and awesomeness that was Blender Conference 2017, to later dive deep into the valleys of the next big thing: Spring.
Last time we said goodbye, now we say hello! Welcome Julien Kaspar to the Blender Animation Studio! The rest of the team is getting ready for Blender Conference, wrapping up the next open movie “The Daily Dweebs”, which now has a release date!
Hey guys, in this episode, I am chatting with Andrew Price, the founder of BlenderGuru.com and Poliigon.com, from Australia. He is a repeated guest at the Blender Conference with one of his most recognize talk being “The 7 Habits of the most effective artists”. Full Interview notes, key takeaways, and resources: https://artsideoflife.com/blender-guru-andrew-price/ Special offer for Art Side of Life listeners
**Finally!** At long last, after way, *way* too much time off, the podcast is back in action. Huzzah! This one is a little bit different from previous episodes. It's a walking commute rather than a driving one. In this show, I talk about this year's [Blender Conference](https://www.blender.org/conference/2016) and all of the development going on with Blender there. Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).
It's time for Blender Institute Podcast Episode 36! We talk about the latest and greatest Blender development news, Blender Conference, Google Summer of Code and much more.
More awards, Blender Conference, VR special guests and Blender Cloud Private projects.
You may have noticed that I skipped a week in airing the podcast. That's because I was at Blender Conference 2014 in Amsterdam. I mentioned this in the last episode with a question asking how I should cover the conference. I should've realized that you, the wonderful audience, would ask me to interview everyone there. Unfortunately, I wasn't able to get to everyone... partially because there were over 250 people there and partially because, well, I'm a bit shy. Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).
A recap on the 2013 Blender Conference! Some of the awesome presentations, exciting news for Blender's future, the upcoming UI team and why you should attend next year.