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Today we, well, forgive us but: express ourselves. We're joined by Damian Kastbauer of Pedal Brainz to talk all things expression. His journey starts with a gutted Dunlop Crybaby adapted to control the trimpot on an Ibanez DM1100 delay, and leads to his own unique expression control products. We get some calls from the hogs about their favorite pedals to express, and try to give some technical info on both expression and CV while exploring the creative realms that open up when you don't take sound so linearly. Andy and Damian find a commonality in their approach to musical gear setups while Dan periodically reminds the listener that Old Blood just came out with the Expression Ramper X3.Check out Pedal Brainz: https://pedalbrainz.com/Buy Old Blood pedals: http://www.oldbloodnoise.comJoin the conversation in Discord: https://discord.com/invite/PhpA5MbN5uFollow us on the socials: @pedalbrainz, @lostchocolatelab, @oldbloodnoise, @andyothling, @danfromdsfLeave us a voicemail at 505-633-4647!
The man himself, Audiokinetic Software Product Manager Damian Kastbauer is here to talk about his life in gaming, how he ended up doing what he does, and the unique world that exists between audio programming and sound design.
Damian is still here and taking your calls* live* in the Blipsounds Community Discord! If you had been there you might've found yourself in this episode speaking for the tens of voices around the world who are left now only to shout at their podcast devices to no avail like a modern ghost. *calls are not actually calls nor are they live, but they were at the time!
Video games are a growing industry and every play-controlled experience is defined by its harmony of music, sound effects, and voice acting. In this episode, we reveal how these elements of a video game's soundscape are crafted and come together to tell an interactive story. The most sophisticated sound design in video games allows those without the ability to see a chance to engage with some of our greatest modern entertainment. Featuring Microsoft Sound Designer, Zachary Quarles, and ArenaNet Technical Sound Designer, Damian Kastbauer. Check out Defacto Sound, the studios that produced Twenty Thousand Hertz, hosted by Dallas Taylor. Consider supporting the show at donate.20k.org Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/levelup
In this episode we talk to some authors of recent pro audio related books. David Weiss tells us about the brand new book he co-wrote called "Music Supervision: The Complete Guide To Selecting Music for Movies, TV, Games & New Media". Damian Kastbauer checks in with his two part tome "Game Audio: Tales of a Technical Sound Designer". Jay Rose, a noted raconteur, talks up his book "Producing Great Sound for Film & Video: Expert Tips from Production to Final Mix". Ric Viers and his son Sean do a reading of the opening chapter from their new book "Make Some Noise: Sound Effects Recording for Teens". Finally Gordon Hempton graces us with a reading from his newest book "Earth Is A Solar Powered Jukebox". We also review a great book for young kids (ages 3-6) called "Do You Hear What I Hear" that teaches them how to think about the sounds around them.
In this episode we talk to some authors of recent pro audio related books. David Weiss tells us about the brand new book he co-wrote called "Music Supervision: The Complete Guide To Selecting Music for Movies, TV, Games & New Media". Damian Kastbauer checks in with his two part tome "Game Audio: Tales of a Technical Sound Designer". Jay Rose, a noted raconteur, talks up his book "Producing Great Sound for Film & Video: Expert Tips from Production to Final Mix". Ric Viers and his son Sean do a reading of the opening chapter from their new book "Make Some Noise: Sound Effects Recording for Teens". Finally Gordon Hempton graces us with a reading from his newest book "Earth Is A Solar Powered Jukebox". We also review a great book for young kids (ages 3-6) called "Do You Hear What I Hear" that teaches them how to think about the sounds around them.
Hello! Welcome back to the sixth episode of our monthly podcast about games and game audio. This month we had the immense honour of sitting down with the one and only Damain Kastbauer (lostchocolatelab), pillar of the game audio community and Technical Audio Lead at PopCap Games, to discuss GDC17, the Audio Mentoring Project and Damian's new books. If you aren't already, you can follow Damian on Twitter at: @lostlab You can watch the VIDEO of the podcast here! Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Game Developers Conference (GDC) The Audio Mentoring Project The Game Audio Podcast Damian's Books - Game Audio: Tales of a Technical Sound Designer
Hello! Welcome back to the fourth episode of our monthly podcast about games and game audio. In light of GDC being at the end of Febuary, we decided that for this episode we'd delve into some pre-GDC advice, specifically aimed at newcomers, and some general networking tips. We also answered a few listener questions. Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Rich Vreeland's Mini Metro: RMX KIT on Bandcamp Adam T Croft's Introduction to Reascript Tutorial Game Developers Conference (GDC) Sightglass Coffee morning meetings organised by Damian Kastbauer and Anton Woldhek Game Audio Podcast Lunch behind the carousel and Matt Marteinsson's CarouselCon 2017 GDC Audio Track and Audio Bootcamp G.A.N.G (Game Audio Network Guild) Awards IGF Awards The Marriot Hotel (the Death Star) Byron Bullock and Steve Whetman's 2016 GDC talk 'Foley in 'Alien: Isolation' & 'Gears of War: Ultimate' Edition' Game Audio North at Newcastle (18th of Febuary!) First ever Irish Game Audio meetup in Dublin (25th of Febuary!) Some additional GDC guides that we've found helpful: ASoundEffect's 'The Ultimate Guide to Game Audio at GDC 2016' 'GDC Advice' from Joe Cavers 'A First-Timer’s Guide to the Game Developer’s Conference (GDC) in San Francisco' from Jeremy Lim Also worth following #GameAudio and #GameAudioGDC during the conference.
Technical sound designer Damian Kastbauer talks about his work on PopCap games like Plants vs. Zombies 2 and his many other projects. Patron of the Week Zachary Schroeder chats about his favorite video game music, including Heavy Bullets and OFF. You can support Level with Emily Reese on Patreon.
It's that time of year we head to GDC, lose our voices and interview someone not from Vancouver. This time around we had the pleasure of sitting down with Damian Kastbauer (@lostlab) and talk about technical sound design and community building.