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Side Quests is back and this episode's host is professor and vigilante crime fighter, Jeremy Aber! The game he is talking about today is Nightshade (1992) by Beam Software and Ultra Games. We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Uh oh, everyone. We're BACK! And we have a pretty strange episode for you all. You'll just have to hear what happened for yourself. Matt also finished Clair Obscur, and Roses finished her move and little clay worm, so… We talk about that.Regardless, wish Matt luck on his last week of college and wish Roses luck on her vacating the black mold from her lungs.Email Us! mattandroses@gmail.comInstagram: @saveyourgamepodcastGames Mentioned: Fall Guys Clair Obscur: Expedition 33 The Abyssal Zone The Abyssal Zone Chop Suey Magnus Imago The Suicide of Rachel Foster Corpse Party: Book of Shadows Lunar Axe Sleuthhounds: The Halloween Deception Nancy Drew: Treasure in the Royal Tower Professor Layton and the Azran Legacy The Room VR: A Dark Matter
This Week Anna and Paul ask themselves "Would You Rather..." and of course it's based on Adventure Game whatevers. Tropes or characters or something idk, look the microwave just went off and I can smell my food so naturally I've lost interest in writing this. MANGIA! Play our adventure game! The Phantom Fellows is out now! GOG Steam itch.io Fireflower Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's I played 4 more games that devs sent to me for free Adventure Game Geek's Geeking Out Over General Horse and the Package of Doom OneShortEye's How Speedrunners Destroyed Quest for Glory II Adventure Game Hotspot's Someone Should Finally Make Another AAA Point-And-Click Adventure Conversations with Curtis' Paul Korman & Daniel play The Phantom Fellows! -Daniel plays Return to Monkey Island with Anna & Paul from the Classic Gamers Guild Podcast -Anna Vigue (from the CGG Pocast) plays The 7th Guest with Daniel Albu - PART 5 Tech Talk with Daniel Albu's Matthew Alan Kane on Lucasfilm Games, Zak McKracken and the Alien Mindbenders, Meyer Sound and More! Say hi I guess! Twitter (Anna) - @CGGpodcast Twitter (Paul) - @PhantomFellows Bluesky ThePhantomFellows.com Send us your words! E-mail: mail@CGGpodcast.com Become a Patreon to support the show? www.patreon.com/ClassicGamersGuild Join the group and talk about neat stuff! Facebook Page Facebook Group We're also on Instagram & YouTube "CGG Theme" and "A Minor Concussion" by The Volume Remote Intro greeting (usually) by (and thank you to) Hope Kodman VonStarnes The Phantom Fellows is available on: GOG Steam itch.io Fireflower
In this episode of the Adventure Game Hotspot Podcast, hosts Jack Allin and Josh Cleveland dive into sometimes good but often times disappointing adventure game remakes. They discuss the good, the bad, and everything in between. From recent remasters like Siberia to classics like Discworld Noir and Gabriel Knight 3, this episode covers it all. Special guest Marcus Mera joins to talk about his exciting new remake project, Mystery House, and how he's pushing the boundaries of horror in adventure games. Plus, a heartfelt message from Daniel from Wildwood Down amidst his battle with cancer. Tune in for an insightful discussion on the state of remakes, what makes a good one, and the games we'd love to see reimagined.00:00 Adventurer Game Hotspot Podcast01:17 Exciting New Game Announcements02:14 Debate on Remakes and Remasters03:54 Concerns About Game Remakes07:13 Frogwares' Bold Move with The Sinking City11:07 The Last of Us and Platform Exclusivity13:27 Blade Runner Remaster Controversy14:49 Reboots vs. Remakes: Alone in the Dark16:39 Colossal Cave Reimagining19:19 Interview with Marcus Mera21:46 Mystery House: A New Horror Experience34:33 Game Development Insights and Challenges48:44 Discussing the Clock Tower Remake49:55 The Role of Remakes in the Gaming Industry50:44 Financial Necessity vs. Creative Integrity55:38 Examples of Successful and Unsuccessful Remakes01:11:33 Top Five Games That Should Be Remade01:35:22 Final Thoughts and Community Support
Side Quests is back and this episode's host is streamer, actor, singer and explorer of the Land of Darkness, Allie_Bo_Balli! The game she is talking about today is Pajama Sam: No Need To Hide When It's Dark Outside by Humongous Entertainment. You can also find her work here. We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Board Boys travel through all the realm in search of adventure in Tales of the Arthurian Knights, an exciting narrative light rpg adventure and reimplementation of the classic Tales of the Arabian Nights. 0:00 Intro, E.V.A. - Jean Jacques Perrey 5:00 Spiel des Jahres talk 10:00 Scooby Doo the Board Game 12:00 Bloomchasers 16:15 Meeple Circus 21:00 Cretaceous Rails 23:50 Kinfire Delve 29:00 Mind the Gap 32:00 Tales of the Arthurian Knights: Overview 34:45 The Wizard - Uriah Heep 36:15 Tales of the Arthurian Knights: Review 1:14:00 Tales of the Arthurian Knights: Verdict 1:26:30 Board Boys Bump: Anunnaki: Dawn of the Gods 1:29:00 Thank You, Patrons 1:30:00 Lady Fantasy - Camel
Steve Chipman, whose Playdate games have been featured on Engadget's "Best Of" lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he'd done before with his dark and brooding narrative adventure, The Whiteout.
This episode opens with reactions to the official announcement that the Glide device by Glidance is delayed until Spring 2026. Steven and Shaun preview their upcoming interview with CEO Amos Miller, offering insights into supply chain disruptions and tariff issues affecting many assistive tech manufacturers.Listener Chris shares his own customized mobility system using the Navi Pouch, Meta Ray-Ban smart glasses, and apps like Voice Vista and Be My Eyes. The hosts applaud this DIY innovation and discuss the growing importance of hybrid navigation solutions.The conversation shifts to Braille, sparked by feedback from listener Sharon in Detroit. Steven and Shaun discuss the value of Grade 1 Braille, especially in public environments, and the challenges of maintaining reading fluency without regular use.Finally, developer Aaron Vernon joins the show to talk about Land of Livia, a new accessible iPhone game. Shaun shares his excitement for accessible gaming and the desire for more developers to prioritize inclusive design.Chapters00:00 - Introduction01:32 - Glide Delayed Until Spirng 202606:45 - Listener Chris On The Ideal O&M Toolkit18:06 - Listener Sharon On The Need To Learn Braille22:38 - Sign Up For Double Tap's Newsletter23:44 - Meet Aaron Vernon Talking About Land Of Livia Adventure GameRelevant LinksGlidance: https://glidance.ioVoiceVista: https://apps.apple.com/app/voicevistaBe My Eyes: https://www.bemyeyes.comLand of Livia (iOS Game): https://apps.apple.com/app/land-of-livia/id6475987951 Find Double Tap online: YouTube, Double Tap Website---Follow on:YouTube: https://www.doubletaponair.com/youtubeX (formerly Twitter): https://www.doubletaponair.com/xInstagram: https://www.doubletaponair.com/instagramTikTok: https://www.doubletaponair.com/tiktokThreads: https://www.doubletaponair.com/threadsFacebook: https://www.doubletaponair.com/facebookLinkedIn: https://www.doubletaponair.com/linkedin Subscribe to the Podcast:Apple: https://www.doubletaponair.com/appleSpotify: https://www.doubletaponair.com/spotifyRSS: https://www.doubletaponair.com/podcastiHeadRadio: https://www.doubletaponair.com/iheart About Double TapHosted by the insightful duo, Steven Scott and Shaun Preece, Double Tap is a treasure trove of information for anyone who's blind or partially sighted and has a passion for tech. Steven and Shaun not only demystify tech, but they also regularly feature interviews and welcome guests from the community, fostering an interactive and engaging environment. Tune in every day of the week, and you'll discover how technology can seamlessly integrate into your life, enhancing daily tasks and experiences, even if your sight is limited. "Double Tap" is a registered trademark of Double Tap Productions Inc.
Schick uns eine Nachricht!Arydia - The Paths we Dare TreadNur selten widmen wir eine ganze Episode einem einzelnen Spiel, in diesem Fall ist es uns aber definitiv eine Folge wert. Arydia hat uns in den letzten Wochen sehr viel Freude bereitet und daher nehmen Aga und Tina Euch mit in ein erstes Zwischenfazit nach ca. 30 Stunden Spielzeit.https://boardgamegeek.com/boardgame/219650/arydia-the-paths-we-dare-treadEuch viel Spaß beim Hören - wir freuen uns über euer Feedback auf Bluesky (@pileofhappiness.bsky.social), Instagram (pileofhappiness), YouTube (wir veröffentlichen die Folge auch dort - gern direkt zur Folge kommentieren) oder per email an pileofhappiness@gmail.com.Und besonders freuen wir uns, wenn ihr uns auf Apple Podcasts oder Spotify bewertet!
There's an important moment in every podcast's life where they finally have to broach that inevitable conversation… The chomping/champing at the bit conversation. And Matt and Roses finally get there as Matt discusses his favorite new French RPG, CLAIR OBSCUR.Then the gang discuss a hilarious, cozy new detective game DUCK DETECTIVE: THE GHOST OF GLAMPING.Email us! mattandroses@gmail.comGames Mentioned: Blue Prince Clair Obscur: Expedition 33 Chrono Trigger Thank Goodness You're Here Duck Detective: The Ghost of Glamping Duck Detective: The Secret Salami Rosewater Expelled! Neon Hearts City Near-Mage Kathy Rain 2: Soothsayer Rue Valley Strange Antiquities The Mermaid Mask Foolish Mortals Perfect Tides: Station to Station Greenhearth Necromancer
Matt's been digging into some old RPGs on his Retroid Pocket, but this pales in comparison to PushingUpRoses' excitement for a CHICAGO POPE!Also, we do a deep dive into Wadjet Eye's new epic point-and-click adventure OLD SKIES, which somehow devolves into a long discussion of cake.Email us! mattandroses@gmail.comGames Mentioned: Legend of Zelda: Twilight Princess Chrono Trigger X-Men: Legends Old Skies Wanderstop
This Week Anna & Paul are combing through the Yearbook from Point 'n Click High, and deciding things like: Who had the best hair? Who's the class clown? Who has the most punchable face? Who had the best death animation? It kinda starts as more Yearbook trope kinda questions and then transforms into general award-show style questions but it's a good time, you'll see, you'll all see. Or I guess hear- whatever, MANGIA! The Phantom Fellows Players Companion (Guide to Must-See Moments!) Play our adventure game! The Phantom Fellows is out now! GOG Steam itch.io Fireflower Mac App Store The Phantom Fellows Pin/Magnet by CanvasQuest! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's The Surprisingly Mean
Oh, what? They're talking about Zelda AGAIN!? Yes. And if you listened to the last episode, you'd know that. Stop playing dumb. We left you with half of the Zelda's to go and in this ep, we finish 'em off. Plus, Roses and Matt both played games by former guests of the show. Matt played some of the new* Indiana Jones. And a game that falls short of its demo?Email us! mattandroses@gmail.comGames Mentioned Old Skies Rosewater Blue Prince Indiana Jones and the Great Circle Deck of Haunts Duck Detective: The Ghost of Glamping Final Fantasy VIII Zelda: Four Swords Adventures Zelda: The Minish Cap Zelda: Twilight Princess Zelda: Phantom Hourglass Zelda: Spirit Tracks Zelda: Skyward Sword Zelda: A Link Between Worlds Zelda: Breath of the Wilds Zelda: Tears of the Kingdom
Welcome to another exciting episode of the Adventure Game Hotspot Podcast! Joined by staff members Sean and Sam, hosts Joshua and Jack dive deep into the resurgence of sci-fi in adventure games. We discuss our favorite sci-fi properties, including Star Wars, Star Trek, and comedy sci-fi like Red Dwarf. The team also explores what makes sci-fi work so well in adventure games and debates what qualifies as sci-fi. Finally, stay tuned as we reveal our hotly anticipated games list, featuring upcoming titles we can't wait to get our hands on. From Perfect Tides: Station to Station to Broken Sword 6: The Serpent's Curse, this episode is packed with exciting discussions and expert insights into the world of adventure gaming. Don't miss it!00:00 Adventure Game Hotspot Podcast00:15 Meet the Team: Sean and Sam02:30 Sam's Background and Current Projects11:03 Sean's Life and Gaming Journey14:34 The Sierra Adventure and Game Development23:37 Sci-Fi Adventure Games Discussion26:34 Star Wars vs. Star Trek Debate32:47 Defining Sci-Fi and Its Appeal48:04 Favorite Sci-Fi IPs and Recommendations52:52 Discovering a Cult Classic53:41 The Nature of British TV54:04 Finding Red Dwarf54:46 Comedy in Sci-Fi57:30 Sci-Fi in Adventure Games58:52 Challenges of Sci-Fi in Games01:07:27 Defining Sci-Fi Genres01:22:55 Hotly Anticipated Games
Zelda is the story of a little blonde elf boy named Zelda who go on adventure and kill a big green pig man to save the princess who is named Princess. Join us as we, Zeldo expert, talk about the boy Zeldo and his big mighty sword and all the Princess he save with him boom-o-rang. Join us as we seek the Triforce and scour some dungeons with our main man Tingle I mean Zelbo I mean Zelda.PLUS: Roses is back from Mexico! Matt, your next Pope(??), played a weird game about pimping out mascots.Email us! mattandroses@gmail.comGames Mentioned: “Christ Fighter” Bibleman Promise Mascot Agency Blue Prince The Legend of Zelda Zelda II: The Adventures of Link A Link to the Past Link's Awakening Ocarina of Time Majora's Mask Oracle of Seasons* Oracle of Ages* Four Swords* Wind Waker
Wendy Yi takes a look at her Top 10 favorite games about excitement, exploits, Herculean undertaking, and any other way that you might describe "Adventure"
On this podcast, we're not afraid to venture the bravest, boldest opinions. The opinions THEY don't want you to hear. Opinions like: Myst should have a jump button.A LOT of Chicago talk in this one, because Roses had a birthday and Matt went out to celebrate. We talk about pizza, Malort, a weird collectibles store... you know, Chicago stuff!But the TRUE STAR of this episode is our now-infamous list of EVERY ADVENTURE GAME EVER where we pull games up at random and rank them whether we've played them or not! In this episode, we reach 100 games! Enjoy and feel free to email us to argue if we get something wrong!Email us! mattandroses@gmail.comGames Mentioned - Look, it's way too many to list, so this time? I'm just gonna list the three we talk about that don't have to do with our ranking list: Myst Blue Prince Rosewater
Listen, the first 15 minutes of this podcast are about hair. We understand the inconvenience this may cause you. You expect a certain level of non-hair content from us, and we have failed to fulfill this responsibility. We will take accountability and reflect on our actions (and our hair) and, while we cannot promise that we won't do it again, we can promise that we had fun when we did it.In addition to this, Matt has more to say about Blue Prince, and both hosts have more to say about Wanderstop.Email us! mattandroses@gmail.comGames Mentioned: Myst Blue Prince Animal Well Wanderstop Stardew Valley
A very sleepy Matt and a very inspired PushingUpRoses welcome an incredible guest onto the show to talk about one of the weirder games we've ever played. Musician, video producer and hella talented dude Neil Cicierega is on the show to talk about playing adventure games as 90's kid -- your dad bringing home shareware adventure games to install on your Windows 3.1 PC and the entire family puzzling over it over weeks, months, and years -- and how to pass that experience on to your kids.We also do a surprisingly DEEP dive into a bizarre 1993 game Cliff Bleszinski designed in Visual Basic when he was 17, called Dare to Dream. It goes... places. Like literal Hell.Email us! mattandroses@gmail.comGames Mentioned: King Quest VI Icon Architect 1.0 Dare to Dream Hugo's House of Horrors Freddy Pharkas Frontier Pharmacist There Is No Game Unforeseen Incidents Day of the Tentacle The Dig Wanderstop Blue Prince Palace of Deceit Jazz Jackrabbit Curse of Monkey Island Monster Breeder
This week Anna & Paul are talking about the most adventurous adventure games! The ones that aren't just an adventure by genre but that make you feel like you're on a grand adventure! They've broken it down into categories such as globe trotting/grab your passport adventures, adventures that take place over one crazy day, and more! So grab some gummy bears and rice cakes and mangia! The Phantom Fellows Pin/Magnet by CanvasQuest! Play our adventure game! The Phantom Fellows is out now! GOG Steam itch.io Fireflower Mac App Store Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's The Surprisingly Mean
Side Quests is back and this episode's host is the perpetual podcasting sidekick and imprisoned Fenling, Poppy The Masked Keaton! The game he is talking about today is Beyond Shadowgate (2024) by Zojoi. We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Despite what some people might assume, Japanese adventure games and visual novels are a big blind spot for me. And while I've enjoyed the games, most titles in the genre rarely grab my interest.In this episode, I talk to Bowl of Lentils, who has created videos about the genre's history and why these games matter. We go in-depth into the genre's core appeal, history, and future outlook. We also talk a bit about the Trails series.Bowl of Lentils LinksTwitterYouTube ChannelSakura Wars TranslationDVD Visual Novel Company Video I Mentioned
Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
This week, Matt and Roses are joined by the first developer we ever talked about on this show, MEREDITH GRAN, the creative force behind Perfect Tides and the upcoming Perfect Tides: Station to Station. We take some time to discuss our feet before discussing art, nostalgia, and the creative decisions by – let's face it – one of our favorite frickin' games.Then, we spend a LOT of time talking about a game that is FAR from our favorite: Freddy Pharkas, Frontier Pharmacist. And we're sorry*.*we aren'tEmail Us! mattandroses@gmail.comGames Mentioned: Perfect Tides Perfect Tides: Station to Station The Dig Freddy Pharkas Frontier Pharmacist
Join us for Hammer's Hands of the Ripper, a 1971 British horror film released as the second half of a double feature with Twins of Evil. Directed by Peter Sasdy, produced by Aida Young, and written by L.W. Davidson from a story by Edward Spencer Shew. Making good use of the large Baker Street set at Pinewood Studios—left over from The Private Life of Sherlock Holmes—the production was denied permission to film its final scenes at St. Paul's Cathedral, so a replica was constructed instead. If the Pritchards' home and staircase look familiar, it's because Hammer's ever-resourceful set designers reused elements from The Curse of Frankenstein years earlier (see episode 2 of our podcast for more on that classic). Director Peter Sasdy, who cited Hands of the Ripper as his favourite film, also directed the original Adrian Mole TV series (both The Secret Diary and The Growing Pains), three episodes of Hammer House of Horror, and two other Hammer features: Countess Dracula and Taste the Blood of Dracula (the latter coming to the podcast later this year, hopefully). Most monumentally, he directed the legendary BBC sci-fi thriller The Stone Tape (definitely check General Witchfinders number 5—our third most popular episode to date!). Eric Porter stars as Doctor Pritchard. Renowned for his work in film, television, and theatre, he famously played Professor Moriarty opposite Jeremy Brett's Sherlock Holmes and Soames Forsyte in The Forsyte Saga. Angharad Rees plays Anna, the daughter of the Ripper. She appeared in Boon (take a drink), starred as Demelza in 28 episodes of Poldark, and, the year after Hands of the Ripper, featured in Under Milk Wood alongside Richard Burton, Peter O'Toole, and Elizabeth Taylor. She was made a Fellow of the Royal Welsh College of Music & Drama, had a pub named after her in Pontypridd (sadly now a card shop), and founded a Knightsbridge jewellery company, Angharad. Pieces she designed were featured in Elizabeth: The Golden Age. Wikipedia also notes she was once in a relationship with Alan Bates, which we mention only to plug episode 35, where we talked about The Shout.Lynda "Nurse Gladys Emmanuel" Baron appears as Long Liz—a curious name choice considering Long Liz was an actual canonical Ripper victim. Here, she's depicted alive and well (at least initially), years after Saucy Jack's supposed demise. Baron appeared as a recurring character in both Coronation Street and EastEnders, and played three different characters in Doctor Who across three Doctors.Dora Bryan turns up as Mrs Golding, one of two clairvoyants in the film. You may know her from 50 episodes of Last of the Summer Wine, Boon (drink), or as Helen in A Taste of Honey (written by Jon's mum's mate Shelagh Delaney). She (Dora, not Shelagh) also appeared in both a Carry On and a St Trinian's.Lastly, Norman Bird pops up as the Police Inspector. If he looks familiar, it's because he had over 200 TV and 60 film roles. He was in Spywatch (as Mr Jenkins), Boon (drink), Woof!, Whack-O!, and Help! (with Stephen Mangan). He also did a stint in Jim Davidson's Up the Elephant and Round the Castle—only mentioned because Ross was convinced it was alongside Marina Sirtis, but IMDb says she was in just one episode?Anyway, back to Norman Bird. He appeared in The Adventure Game, Whistle Down the Wind, Steptoe and Son, Fawlty Towers, Please Sir!, and The Medusa Touch (on our long list since day one). He was Mr Braithwaite, the farmer, in Worzel Gummidge and voiced Bilbo in the 1978 Ralph Bakshi Lord of the Rings. Get bonus content on PatreonSupport this show http://supporter.acast.com/general-witchfinders. Hosted on Acast. See acast.com/privacy for more information.
It's been a wild (sic) since we've done a Q & A, so we address topics like our favorite references in games, games that we liked as kids but disliked as adults, Roses' favorite Carmen Sandiego, and what franchises we'd like to see as adventure games!But first, we talk about our thoughts on Wanderstop, which is an incredibly unique and interesting game.And Matt drinks a lot of tea.Email us! mattandroses@gmail.comGames Mentioned: Fields of Mistria Wanderstop Hugo's House of Horrors Conker's Bad Fur Day Spyro the Dragon Sonic the Hedgehog Grim Fandango Curse of Monkey Island Dreams in the Witch House Callahan's Crosstime Saloon Discworld Batman: Arkham Asylum Spider-Man Marvel Midnight Suns The Abbey of Crime The Abbey Daria's Inferno An English Haunting Where in the World is Carmen Sandiego? Where in Time is Carmen Sandiego? Where in the USA is Carmen Sandiego? Excavation of Hob's Barrow Scarlet Hollow Backfirewall Smile for Me Roadwarden Legend of Kyrandia II: Hand of Fate UFO 50 Indiana Jones and the Great Circle Atomfall Avowed Wayward Strand Torin's Passage Star Trek adventure games Heaven's Vault Blazing Dragons Pentiment Hypnospace Outlaw Kentucky Route Zero Silent Hill 2 Cat Café Manager
This week Anna & Paul are talking about non-adventure games, for some reason. Oh, Paul was supposed to say, for his first pick, "Astro Chicken" and he formally regrets forgetting this very so-so joke. See cos, that's in an adventure game and so it represents his hesitation to embrace anything outside of the adventure genre. I'm glad I explained it, it's for sure funnier now. Mangia! The Phantom Fellows Pin/Magnet by CanvasQuest! Mac OS9 Emulator (Mac) Mac OS9 Emulator (PC) Mac System Seven Emulator (Mac) Mac System Seven Emulator (PC) Play our adventure game! The Phantom Fellows is out now! GOG Steam itch.io Fireflower Mac App Store Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's The Surprisingly Mean
Today we go Super Sonic and finish this puppy off. Show Notes Super NPC Radio – Patreon - Discord- Bluesky - Twitter – Instagram – Twitch Jeremy Schmidt: Video Games: a Comedy Show - Twitter - BlueSky Conner McCabe – Call Me By Your Game podcast - Bluesky - Twitch July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter
R. Floppy K., Jr. can't keep Matt and PushingUpRoses down. These two are gonna push through all the colds, the tiny guacabowli bowls, the loneliness, and the fork-and-knife taco crowd to play some Next Fest Demos!We warmed you up last week, but this week we dive FULLY IN to some cool demos. But first, we have a long talk about player choice in games and the merits of seeing “everything” in a game, all because Matt misses his ancient robot.Plus, Matt is sick and WILL HE SURVIVE TIL THE END OF THE EPISODE?! Listen to find out!Email us! mattandroses@gmail.comGames Mentioned: Night Trap Kathy Rain 2: Soothsayer Rise of the Golden Idols: The Sins of New Wells Heaven's Vault Fran Bow The Alpinist Deck of Haunts Do No Harm Duck Detective: The Ghost of Glamping Return of the Obra Dinn Promise Mascot Agency Deliver At All Costs Wanderstop Isle of Reveries Blue Prince Disney Dreamlight Valley Elroy and the Aliens Orion Burger Brassheart Dr. Priori's Time Escape INAYAH: Life After Gods Little ProblemsCommunal Actions: Amazon Boycott March 7-14. Nestle Boycott March 21-28. Walmart Boycott April 7-14 Economic Blackout 2 April 18
Join hosts Jack Allin Joshua Cleveland and special guests Francisco Gonzalez from Grundislav Games and Dave Gilbert from Wadjet Eye Games share their incredible knowledge and insights. Dive deep into the world of adventure game development, the challenges of marketing indie games, and the nuances of maintaining quality and creativity. The conversation highlights upcoming titles like Rosewater and Old Skies, their unique features, and the collaborative efforts behind them. We also discuss the broader industry landscape, tackling topics such as playtesting, game design philosophies, and the role of nostalgia in modern gaming. Don't miss our top five most anticipated games list and the engaging debates on the current state and future of adventure games.00:00 Old Skies Release Date Revealed00:48 Dave Gilbert and Francisco Gonzalez Game Releases01:56 Game Development Challenges15:07 Marketing and Publicity Strategies35:31 Rosewater: A New Adventure44:31 Reflecting on Game Development Journey45:41 The Pressure of Success and Expectations48:04 Introducing the New Game Concept48:28 Time Travel Adventures in Old Skies52:00 Collaborative Game Design Process53:56 Balancing Creativity and Feedback01:05:59 The Evolution of Adventure Games01:07:44 The Art and Emotional Impact of Games01:14:00 Challenges and Nostalgia in Game Development01:15:47 Marketing and Genre Perception01:32:06 A Six-Year-Old Joke01:32:53 Top Five Anticipated Games01:33:51 Excitement for GTA 601:35:10 Assassin's Creed Shadows Discussion01:37:22 Theropoft and Other Hidden Gems01:38:30 Beyond Good and Evil 2 Speculations01:39:47 Powerhoof's The Drifter01:40:10 Perfect Tides 2 and Fanfare Memories01:43:02 Indiana Jones Game Anticipation01:49:08 Deck of Haunts and Other Unique Games01:53:02 Honorable Mentions and Final Thoughts01:58:49 Closing Remarks and Contact InformationRosewater on Steam:https://store.steampowered.com/app/1226670/Rosewater/Old Skies on Steam:https://store.steampowered.com/app/1346360/Old_Skies/Follow us at: Web: adventuregamehotspot.comDiscord: https://discord.gg/ZUwXg7qwseFB: adventure Game HotspotIG: adventure_game_hotspotTwitter: @aghotspotThreads: adventure_game_hotspotMastodon: @AGH@mastodon.gamedev.placeBlueSky: @aghotspot.bsky.social#gamedeveloper #gamedev #adventuregame #indiegame
He-Man's fate depends on the luck of the die and our terrible decision making skills as we check out the only "choose your own adventure" style book released!
Today, we blast through a whole bunch of bad guys and sacrifice ourselves to save the world. Show Notes Super NPC Radio – Patreon - Discord- Bluesky - Twitter – Instagram – Twitch Jeremy Schmidt: Video Games: a Comedy Show - Twitter - BlueSky Conner McCabe – Call Me By Your Game podcast - Bluesky - Twitch July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter
Side Quests is back and this episode's host is podcaster, streamer, writer and definitely not a octopus, Emily Merritt! The game she is talking about today is Octodad: Dadliest Catch by Young Horses. You can also find her work here! We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more. We even have a free tier! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
You know him, you love him; The one and only Dave Gilbert is on the show this week to talk about our relationships to gaming as we all get older. Is nostalgia inherently good or bad? Is ET for Atari as artistic a feat as Perfect Tides? We get really really deep into it.Also, Roses and Matt each played a few Next Fext demos (maybe more to come next week?) and Dave Gilbert played Obsidian's answer to Unavowed, Avowed!Email us! mattandroses@gmail.comGames Mentioned: Old Skies Avowed Unavowed Indiana Jones and the Great Circle Duck Detective: The Ghost of Glamping Do No Harm The Alpinist Getting Over It w/ Bennett Foddy Deck of Haunts Kathy Rain 2: Soothsayer Horizon Zero Dawn Assassin's Creed: Oddysey/Valhalla Sonic the Hedgehog Curse of Monkey Island Blackwell series Perfect Tides Dragon's Dogma II Citizen Sleeper Cloudpunk Quest for Glory series Knights of the Old Republic Hypnospace Outlaw Crow Country SanitariumCommunal Actions: Amazon Boycott March 7-14. Nestle Boycott March 21-28. Walmart Boycott April 7-14
Meow, meow! Today, it's all about BIG. Show Notes Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter Ari Grabb
Side Quests is back and this episode's host is podcaster, streamer, writer and camper, Kate Hunter aka Katerblossom! The game she is talking about today is Wide Ocean Big Jacket by Turnfollow and Tender Claws. You can also find her work here! We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Look, you all knew this was coming eventually. Matt put it off as long as he possibly could, but the time has finally arrived. Despite it having practically every element that PushingUpRoses hates in adventure games, we play one of her favorites of all time: Sanitarium!Roses is still playing Cabernet, trying to get the good ending. Matt is Playing Heaven's Vault and it's incredible.And the less said about the intro, the better.Email us! mattandroses@gmail.comGames Mentioned: Cabernet The Crimson Diamond Heaven's Vault Overboard! Sanitarium Space Quest VI: Roger Wilco in the Spinal Frontier Ninja GaidenEconomic Blackout Day is Friday, February 28th. Don't buy anything!Amazon Boycott March 7-14. Nestle Boycott March 21-28.
Today, we spend a little time with Amy Rose. Show Notes Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter Ari Grabb
Exploring the Essence of Mystery in Adventure Games | Adventure Game Hotspot PodcastIn this episode of the Adventure Game Hotspot Podcast, Jack Allin and Joshua dive deep into the essence of mystery within adventure games. They discuss what elements make a great mystery, the balance between challenge and frustration, and how different styles of mystery games impact player experience. From small-town mysteries to historical enigmas, they cover a broad spectrum of mystery adventure games and even touch upon iconic mystery movies and books. Featuring a special mention of the game 'Murder Is Game Over: Blackened Curse,' this episode is a must-watch for any mystery and adventure game enthusiast.00:00 Banter00:28 Winter Weather Woes03:02 Mystery in Adventure Games07:05 Exploring Mystery Game Mechanics14:26 Red Herrings and Locked Door Scenarios34:31 Character-Driven Mysteries46:55 Heist Adventures48:10 Deductive Mysteries50:00 Fogtown Update52:07 Dice Roll RPGs54:19 Alien Worlds and Trapped Games55:34 Exploring Mystery Game Genres01:04:25 Top Five Mysteries in Any Medium
Roses and Matt roll up their characters and embark on an adventure, avoiding Killer Tomatoes and sadistic oral surgeons, leveling up their scratching skills with Itch Simulator VR 4000, and making their way to becoming full-fledged blood-drinking vampires!This week, we discuss the new vampire game Cabernet, an adventure/RPG hybrid in which you live two months as a vampire in a small eastern European town in the 1800's. We review the game and talk about the differences in our playthroughs. Then, we discuss the intersection between RPGs and Adventure Games, and what makes a game lean more heavily to either side.Also, we rank some adventure games we've never heard of and wonder what the word “Cabernet” means.Email us! mattandroses@gmail.comGames Mentioned: Cabernet Citizen Sleeper 2: Starward Vector Final Fantasies 1-8 Flat Stanley RPG RPG Maker VX 8 Stardew Valley Heaven's Vault I Was A Teenage Exocolonist Disco Elysium The Thaumaturge Planescape: Torment Grim Fandango Itch Simulator VR 4000 Skyrim Morrowind Fallout: New Vegas Through Abandoned: The Underground City Super Jazz Man Apprentice Enola
Did someone say Phil Walker-Harding? Praise be! The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out! Timeline: 3:01 - Going Analog's game pick: Rivages. 5:32 - Phil's game pick: Acquire. 9:27 - Going Analog's topic: How Phil's film background influences his game design. 25:56 - Phil's topic: Playfulness in game design.
Today, we learn the mystery of an ancient civilization, take a stroll through the jungle, take care of chaos, and go back to doing whatever we were doing before. Show Notes Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch Jeremy Schmidt: Video Games: a Comedy Show - Twitter - BlueSky July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter Roxy Polk: BlueSky - Twitch
Come take a train ride with Matt and Roses and help us solve the murder of Lady Untervald. If only Matt still played adventure games, instead of SGG (Shoot-Gun Games). First, though, some orders of business: We have a surprising TEETH UPDATE. Roses got a new toy! Matt's new favorite game was finally release. And two cool games got release dates. And now, the main event: A retro-styled murder mystery adventure game set on a train that HONESTLY WE SWEAR WE'RE NOT JUST SAYING THIS BECAUSE IT GETS SAID ABOUT EVERY POINT-AND-CLICK GAME has major Lucasarts vibes.And, by popular demand, Ranking Every Adventure Game Ever makes its triumphant return.Email us! mattandroses@gmail.comGames Mentioned: Blake Stone Stardew Valley Citizen Sleeper 2: Starward Vector Kings Quest V Cabernet Rosewater Loco Motive Pine Hearts Orion Burger Valiant Hearts: The Great War Puzzles in Motion: Backstreet Boys Backstreet Boys Save Christmas
Today, we defend the Emeralds, wax poetic with an egghead, climb around town, and glide to a rare treasure. Show Notes Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch Jeremy Schmidt: Video Games: a Comedy Show - Twitter - BlueSky July Diaz: Twitter Nick Costanza: Bluesky - Twitter Tyler Schnupp: Twitter - Instagram Mikey McCollor: YouTube - Twitter Roxy Polk: BlueSky - Twitch
In this episode of the Adventure Game Hotspot podcast, Joshua Cleveland and Jack Allin dive into Rolling Stone's Top 50 Video Games of all time, sharing their thoughts, disagreements, and personal preferences. They also discuss the genesis of Adventure Game Hotspot, Jack's departure from Adventure Gamers, and share entertaining personal stories. The episode concludes with their top five favorite albums of all time. Tune in for an engaging blend of gaming insights and personal anecdotes.00:00 What the heck is going on here?02:38 Big Article Announcement02:59 Top 25 Most Anticipated Adventure Games for 202506:33 Rolling Stone's Top 50 Video Games Discussion45:45 Nostalgic Gaming Memories47:09 Debating Top Strategy Games49:00 Action Adventure Game Discussion52:47 Q&A Session Begins53:54 The Genesis of Adventure Game Hotspot01:17:42 Reflecting on Personal Stories01:25:41 Top 5 Albums of All Time01:37:42 Honorable Mentions and Closing Remarks
Matt and Roses are in a terrible struggle against the new villain of the podcast, but only a little bit. Mostly, we're talking about all the games we're looking forward to in 2025. There's a ton.Also, Roses started making salsa dishes and Matt played a deduction game about a very complicated family tree!Email us! mattandroses@gmail.comGames Mentioned: The Roottrees are Dead Obsession The Last Door Mythargia Cabernet Disco Elysium Mermaid Mask Foolish Mortals Citizen Sleeper 2: Starward Vector Perfect Tides: Station to Station Rosewater Old Skies The Infectious Madness of Doctor Dekker 2 The Shapeshifting Detective Strange Antiquities Little Problems: A Cozy Detective Game Case of the Golden Idol The M/S Cornelia II Incident Pony Island 2: Panda Circus Inscryption Baby Steps Getting Over It with Bennett Foddy Duck Detective: Ghost of Glamping Broken Sword: Parzival's Stone The Drifter Subnautica 2 Atomfall Fields of Mistria
Adventure Game Hotspot Podcast 2025: Exciting Games & Media to Anticipate! Join hosts Jack Allen and Joshua Cleveland in the latest episode of the Adventure Game Hotspot Podcast. In this episode, they dive into the thrilling lineup of adventure games anticipated for 2025, focusing on classic point-and-click styles and some non-traditional adventures. Additionally, they give their top picks for overall fun and entertainment in media this year, ranging from books and movies to TV shows and games. Don't miss out on their in-depth discussion about titles like 'Old Skies,' 'Rosewater,' 'By Sweet Carol,' 'Paddington in Peru,' and many more. Stay till the end for a lively conversation about the upcoming season of 'The Last of Us' and other pop culture phenomena. 00:33 Exciting Adventure Games to Look Forward to in 2025 02:09 Black Mirror Prequel and Other Anticipated Releases 05:03 Challenges and Delays in Game Development 07:06 Upcoming Games and Developers to Watch 15:54 The Indie Game Scene and Marketing Challenges 29:54 Heartwarming and Melancholic Adventure Games 34:36 Quick Game Mentions and Sopa: Tale of the Stolen Potato 36:19 Big Names and Indie Highlights 37:21 Upcoming Adventure Games 46:29 Anticipated 2025 Entertainment 48:38 Superhero and Sci-Fi Excitement 59:32 Jurassic Park and Knights of the Old Republic 01:02:49 Final Thoughts and Farewell
It's our 2024 Wrap-Up episode! We talk about our BEST GAMES OF 2024, including some runners-up and some older games that we played this year and fell in love with.Also, about this intro, all we can say is we're sorry. The views and opinions of Elmo do not represent those of your hosts, Matt Aukamp and PushingUpRoses. We do not endorse Elmo and we're sorry for platforming him in this way. You can read all three of our full Notes App apologies on Hanson Swansen's Xanga page. Hanson Swansen wrote one, too, but we're not sure why. He mostly just uses it to talk about S.E.O. and AI-driven engagement metrics.Games Mentioned: Nightmare Frames PARANORMASIGHT: The Seven Mysteries of Honjo Dave the Diver Strange Horticulture Disco Elysium The Last Door Hobb's Barrow Dreams in the Witch House The Abandoned Planet Lorelei and the Laser Eyes Tactical Breach Wizards Is This Game Trying to Kill Me? INDIKA The Operator Lil Guardsman Death of the Reprobate Duck Detective: The Secret Salami Phantom Fellows Loco Motive Prim Crow Country English Haunting Thank Goodness You're Here! Fields of Mistria Crimson Diamond Botany Manor Loco Motive The Rise of the Golden Idol 1000xResist ANIMAL WELL