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Kyle Stedman (@kstedman) reads the bad idea "Plagiarism Detection Services Are Money Well Spent," by Stephanie Vie (@digirhet). It's a chapter first published in Bad Ideas about Writing, which was edited by Cheryl E. Ball (@s2ceball) and Drew M. Loewe (@drewloewe). Don't miss the joke: the author of the chapter is disagreeing with the bad idea stated in the chapter's title. Keywords: Blackboard, Creative Commons, plagiarism, SafeAssign, Turnitin Stephanie Vie is Associate Dean of the Outreach College and Professor of English at the University of Hawai‘i at Mānoa. She is the co-editor of Social Writing/Social Media: Publics, Presentations, and Pedagogies, and her scholarship has been published in numerous journals like Computers and Composition, Technical Communication Quarterly, Kairos, and First Monday. She is the 2016 recipient of the Charles Moran Award for Distinguished Contributions to the Field and the 2018 winner of the 7C Committee Technology Innovator Award. She tweets at @digirhet. (2020 bio) As always, the theme music is "Parade" by nctrnm, and both the book and podcast are licensed by a Creative Commons Attribution 4.0 International license. The full book was published by the West Virginia University Libraries and Digital Publishing Institute; find it online for free at https://textbooks.lib.wvu.edu/badideas. All ad revenue will be split between the NAACP Legal Defense & Educational Fund and the Computers and Writing Graduate Research Network.
Episode 62 features a discussion with Jessica Kester & Dr. Stephanie Vie about their article Social Media in Practice: Assignments, Perceptions, Possibilities in the newest issue of Currents in Teaching and Learning. Jessica Kester is a Professor of English in the School of Humanities and Communication and the Quanta-Honors College at Daytona State College. Dr. Stephanie Vie is Associate Dean of the Outreach College and Professor of English at the University of Hawai‘i at Mānoa. This episode includes the announcement of The Big Rhetorical Podcast Emerging Scholar Award. For more information visit our website thebigrhetoricalpodcast.weebly.com.
In this episode, Stephanie Vie talks about using social media in the writing classroom, students' responses to social media writing assignments, and how she is mentoring graduate students and working closely with program directors to help support writing initiatives within her department.
Stephanie Vie discusses the ethical considerations of using Turnitin and other automatic plagiarism checkers. Guest: Stephanie Vie twitter: @digiret email: Stephanie.Vie@ucf.edu Academia: https://ucf.academia.edu/StephanieVie Stephanie Vie researches the construction of digital identities in social media spaces as well as critical approaches to composing technologies such as plagiarism detection services. Her research has appeared in First Monday; Computers and […]
This is the second in a two-part series of episodes on how games intersect with pedagogies of writing and rhetoric. Its special focus is on the complexities of gaming pedagogies, especially the resistance we can expect from students and gaming communities, the social/political/material realities of gaming ecologies, and our odd relationship (and plain old fear) of play. To get there, co-editor Stephanie Vie and I interview Rebekah Shultz Colby, Richard Colby, and Jennifer deWinter. To wrap up, we have a live NES discussion, where Stephanie and Jennifer watch me play the NES and we see where the conversation takes us.
This episode's co-editor Stephanie Vie and I went on a quest to learn about the creative ways that teachers of writing and rhetoric are using games in the classroom. We found ourselves discussing gaming identity and how games can intersect the work we do in *any* class, and we got lots and lots of specific pedagogical suggestions, some involving wrestlers and naked puppets. You'll hear interviews and segments involving Samantha Blackmon, Kevin Moberly, Phill Alexander, Matt Beale, and Jason Custer. In other words: quest completed. Tune in next month for part 2 of our discussion of games and teaching.