A Dungeons and Dragons Podcast with a home game feel. Join us for bad rolls and good times!
Ep. 35. The Talon is saved by the squad only to realize they aren't out of the thick of it yet. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps & Joseph Smejkal Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Lake Waves Hjälmaren.wav" by Owl Freesound - "Lake Waves 2.wav" by Benboncan
Ep. 34. The Squad along with their new acquaintances, the talon and her crew, face off against a giant sea monster Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Lake Waves Hjälmaren.wav" by Owl Freesound - "Lake Waves 2.wav" by Benboncan "Outtake Beep-1k.wav" by slappy13
Ep. 33 The squad negotiates their way out of Linution onboard a smugglers ship. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Water wave Beach Peoples ships Field-recording 200815_0039.wav" by szegvari Freesound - "Lake Waves Hjälmaren.wav" by Owl Freesound - "Lake Waves 2.wav" by Benboncan "Outtake Beep-1k.wav" by slappy13
Ep. 32. After breaking ties with Elyse and Solstice, the squad and Oscar have to find a way outside of linution Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Car driving ambience" by priesjensen Freesound - "Sirens_in_The_Distance.wav" by ivolipa Freesound - "Tornado siren in Streamwood IL.wav" by audible-edge Freesound - "Metal loop 2" by Valo Metal Loop - oymaldanado Freesound - Death Metal Guitar 4 Freesound Death Metal Guitar 6 Freesound - Metal drums 4 doubletime Freesound - "Metal Bass Phrase 1" by rebelspirit Freesound - "Metal Guitar 6 phrase F 2.mp3" by rebelspirit Freesound - "Metal Guitar 10 phrase J 2.mp3" by rebelspirit Freesound - "Waves Up Close 3" by amholma "Outtake Beep-1k.wav" by slappy13
Ep. 31. Solstice Agents must rescue Odr from the hands of the phoenix. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Room tone - Room tone final scene "Outtake Beep-1k.wav" by slappy13
Ep. 30. After recovering from the battle Treyvorn and Delvylos realize Odr is missing. With the help of other agents the search is on. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Organ Ambience, Calm, A.wav" by InspectorJ - Treyvorn & Delvylos opening "Pacification" - Odr “dream” #1 Freesound - "Birds in the forest.wav" by straget - Odr “dream” #1 Freesound - "cold wind from clean bamboo.wav" by martian - Odr “dream” #1 Calm Square - Outdoor Ambience Woosh Freesound - "Shady Interrogation.mp3" by strangehorizon Freesound - "Lost In The Dream.mp3" by SoundFlakes - Odr “dream” #2 Rhodes Progression - "Devils horns theme" Freesound - "Invisible world - electronic music loop" by frankum Room tone - Room tone final scene "Outtake Beep-1k.wav" by slappy13
Ep. 29 An assassination attempt is underway. The target is unclear. The Squad is split. and time is short Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources:
Ep. 28 Kotsi gives an address to the people of Alaelusentia. The Squad has been given assignments that have them split and naturally, that spells disaster. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Screaming Crowd - Freesound - "CrowdPanic.mp3" by belthazarus
Ep. 27 - The Squad has three days to lay plans and prepare for Kotsi's big speech. And you know what they say about the best laid plans. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Freesound - "Invisible world - electronic music loop" by frankum Freesound - "Torque wrench" by Flares.fr air compressor Post bushfire Soundscape Room tone - Room tone final scene "Outtake Beep-1k.wav" by slappy13
Ep. 26 - After teleporting back to linution the squad looks for a way to disguise their new armor and reports back to the safe house to debrief with Elyse and prepare for their next mission. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: Sander Audio Freesound - "Invisible world - electronic music loop" by frankum Freesound - "Torque wrench" by Flares.fr air compressor Post bushfire Soundscape Room tone - Room tone final scene "Outtake Beep-1k.wav" by slappy13
In this Episode we talk out of character about the campaign so far, favorite moments, answer some fan entered questions and discuss what's going to happen next.
Ep. 25 - The squad has located Richard Starkwind and has an abundance of questions for him about his world view and the plans of Azona Ri. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: cold wind from clean bamboo.wav by martian "Outtake Beep-1k.wav" by slappy13 Welding Sounds by Sounds like Willem Freesound - "talking people 2.MP3" by szalonegacie Freesound - "Ethereal Teleport" by Breviceps Freesound - "Shimmer glass" by Dasgoat Freesound - "Post Bushfire Soundscape" by kangaroovindaloo
Ep. 24 - The squad arrives at the floating city, and last bastion of the humans living on the other side of alaelusentia. A City made entirely of ice referred to as the Glacier. The squad continues on their mission to track down Richard Starkwind, Tryevorns Father, and find answers. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: cold wind from clean bamboo.wav by martian "Outtake Beep-1k.wav" by slappy13 Freesound - "Slaps" by vckhaze Welding Sounds by Sounds like Willem Freesound - "electric-cicadas01-.wav" by newagesoup Freesound - "talking people 2.MP3" by szalonegacie Crowd Talking / Murmur by Trezz77 Applause Revisited by Benboncan Freesound - "Slaps" by vckhaze
Ep. 23 - The squad has been Rescued from the specters by a group of strangers led by a mysterious man named Osto. They are now traveling across the other side of Alaelusentia toward the star drifting on the horizon Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: cold wind from clean bamboo.wav by martian "Outtake Beep-1k.wav" by slappy13
Ep. 22 - After fighting their way through both a cave terror and some Grung the squad has found themselves on the other side of the planet. Treyvorn has an unexpected meeting with Phyx, and Delvylos and Odr find themselves surrounded by enemies. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @GSR_intel Twitter Instagram FreeSound.Org Resources: cold wind from clean bamboo.wav by martian Creepy Humming "winter wind 01c.aiff" by klangfabrik "Outtake Beep-1k.wav" by slappy13 "Ambience_Cave_00.wav" by LittleRobotSoundFactory
Ep. 21 After learning some darker secrets about solstice and the unknown sub-section Eclipse. The Squad is escorted by Del's favorite firenewt to the other side. Getting one step closer to Treyvorn's father and answers Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: "Ambience_Cave_00.wav" by LittleRobotSoundFactory
Ep. 20 After a close battle with the Chargatans the squad rescues the black armor clad stranger and returns them to Xelcor's keep and a darker truth about solstice is uncovered. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: "Ambience_Cave_00.wav" by LittleRobotSoundFactory "Dark Sahara Egypt" - szegvari
The Squad and their Guide Giddlegoar have reached Zelitira's Cathedral to remove the threat of the Chargatans from their holy ground. Only to find someone else already engaged in battle. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: "Ambience_Cave_00.wav" by LittleRobotSoundFactory
Episode 18 - Zelitiras Cathedral Xelcor Four Hands asks the squad to rid their holy ground “Zelitiras Cathedral” of monsters too powerful for the fire newts. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: “Small Fountain 2” - Tatianafeudal "Fantasy Background Music (Loop)" by Migfus20 "hard rock loop 2.wav" by zagi2 "Love land" - szegvari "horror ambience 10.wav" by klankbeeld "scaryscape_voicestringcalling.wav" by suonho "Dark Sahara Egypt" - szegvari "dune.wav" by zagi2 jacuzzi outdoor vail january 2005 24 bit.wav by BoilingSand DarkBeat76BPM "Zippo Lighter " by DapperDaniel "Cork.mp3" by sjnewton "Uplifting adventure music" by humanoide9000 "Somber Viola.wav" by bigmanjoe "Ambience_Cave_00.wav" by LittleRobotSoundFactory
After recruiting noodle shop owner Benjamin Darcinio to join them in their travels the squad begins their trek only to be ambushed by Xelcor Four hands and his men. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Ambient cave - LittleRobotSoundFactory "SirensCave.mp3" by cormi
After a long talk with Azona Ri that leads to further questioning of Solstice, the Squad finds themselves beginning their trek to the other side of Alaelusentia Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Ambient cave - LittleRobotSoundFactory "SirensCave.mp3" by cormi
After defending themselves and the underground city from a Cave Terror The Squad Has a face to face chat with Azona Ri about his outlook on the situation. Specific artwork referenced in this episode can be found on Instagram or Twitter Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Ambient cave - LittleRobotSoundFactory "SirensCave.mp3" by cormi
Upon finding Azona's Hideout also known as the Sunken City, Our squad comes face to face with the dangers of living underground Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Ambient cave - LittleRobotSoundFactory "SirensCave.mp3" by cormi
In this weeks Episode we take a break and talk about Favorite moments so far, Theories on what will happen next, and whether or not our DM Hopps actually knows what is going on.
After their encounter with Phoenix the squad follows the trail to hopefully uncover the whereabouts of Azona Ri Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Night Traffic - Oneirophile Ambient cave - LittleRobotSoundFactory "LavaSound" by Rickplayer "Post Bushfire Soundscape" by kangaroovindaloo We Are More Than Enough by FoolBoyMedia "SirensCave.mp3" by cormi
Slim Jimmy leads the boys to a crime lord known only as Phoenix so that they can start to get some answers. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Night Traffic - Oneirophile Neighborhood Night pack - PostProdDog
Sometimes Deals go wrong... and the only thing to do is fight about it. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: "Tire.ogg" by egomassive Airplane inside ambient- cessna 414. condenser .mp3 by Daveshu88 "Explosion" by Iwiploppenisse
The Squad after receiving their next mission departs for Linution and begins their search for Slim Jimmy and The leak that led to the fall of linution. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Arkia Spirit engine - Debsound Bar Chatter - soundsExciting Interior Bar 1 - emilijoan Night Traffic - Oneirophile Neighborhood Night pack - PostProdDog Arcane Bike Engines 1 - Sclolex Arcane Bike Engine 2 - Sclolex
Treyvorn suffers the side effects of daring to unlock ancient knowledge and the squad gets up to some shenanigans before receiving a mission briefing and being sent out to the field again. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Bubbling beaker - Melthurian Cafeteria Audio - akeipi Electric humming - Sharesynth Building Ambience 1 - Police Station Atmosphere 1 -Leonelmail Building Ambience 2 - Long industrial Hallway - Garuda1982
After their confrontation with Azona Ri and resolution of the events in Linution, Squad G returned to Solstice command where they were able to relax and recover and begin an investigation of their own. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Solstice Foward Command Base 1 - kyles Solstice Forward Command 2 - Martin.Sadoux Arkia Spirit engine - Debsound
After Disabling the Blackout Generator in the Linution capitol building. The squad made their way to Back up Betha and Squad A in the old oaks district. Where they met the real Azona Ri Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Fire crackling - Florianreichelt
One of the hearts of Radorian, The city of Linution, Has fallen under a massive Spectre Invasion. Squad G has been dispatched alongside other trainee's to locate and eliminate the leader of the invasion, Azona Ri Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Solstice Observation station alarm - Synth Gliss, A.wav - InspectorJ Bubbling beaker - Melthurian Solstice Foward Command Base 1 - kyles Solstice Forward Command 2 - Martin.Sadoux Arkia Spirit engine - Debsound Fire crackling - Florianreichelt Electric humming - Sharesynth
Episode 5. After the trial our Squad continues with training and learns about the Solstice Arcane Vortexes, a system used to notify Solstice of danger across Alaelusentia. And Learn more about themselves and their pasts. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Building Ambience 1 - Police Station Atmosphere 1 -Leonelmail Building Ambience 2 - Long industrial Hallway - Garuda1982 Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Base Alarm - Futuristic Alarm - EminYILDIRIM Solstice Observation station alarm - Synth Gliss, A.wav - InspectorJ Bubbling beaker - Melthurian
Episode 4. After a Brutal Match between Odr and Tai last week. Our squad decides to try and take a more diplomatic approach and manages to mend some of the wound between them and Squad A. And when the time comes for the end of week trials the squad picks their challengers and the trials begin. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Gym Ambience - 190316 Cafeteria Audio - akeipi Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Nighttime Ambience - Bloompod
Our squad of goons train and survey other members to size them up. And Discover how the other recruits feel about them. Treyvorn and Delvylos manage to get Odr into a one on one show down. And Trevorn is given the opportunity to test some new equipment. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Gym Ambience - 190316 Gym 2 - Ciuas Cafeteria Audio - akeipi Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Nighttime Ambience - Bloompod Epic Orchestral - Joshua Empyre
In this episode our squad of goons get into a bit of a brawl with the other recruits. Resulting in a knock out and trip to the facility cleric. From there they continue training for the first trials smoothly and effortlessly like always. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram FreeSound.Org Resources: Bubbling beaker - Melthurian Incandescent Buzzing - ST303 Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Nighttime Ambience - Bloompod Cafeteria Audio - akeipi
In our first episode we meet our characters for the first time as well as the squads handler Elyse. She gives them a rundown of what to expect in the coming weeks, And with an overwhelming level of tact and diplomacy our boys begin to interact with other Recruits and Mentors. Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram Ambient Sounds Provided by Freesound.org FreeSound.Org Resources: Daytime Outdoor Ambience - 2021 Kampina Woodlands Forest - Klankbeeld Auditorium-for-Freesound - PeteHaase Incandescent Buzzing - ST303 Boots Running - jcdecha Shackles - Chain Rattling - Kp69606 Gym Audio - jfajner Humming Machinery - Lewooz Bubbling beaker - Melthurian Blacksmith and Anvil - CkiiDD Jackhammer Construction - InspectorJ Sharpening Machine - Geenburg Explosion - Iwiploppenisse Gym Ambience - 190316
Welcome to Goon Squad Radio! We Hope you find something you like here! In this trailer you'll get a brief world description as well as some snippets of character backstory and hopefully you'll stick around to listen to more Cover Art By: Emma Barnett Audio Engineering By: Bryan Hopps Reach us on Social Media @ Twitter Instagram