Join the developers of Offworld Trading Company and Old World as they reveal more about their games, the great people behind those games, what goes on behind the scenes, and updates to their games!
Welcome to this special episode of the Mohawk Games Podcast. Leyla Johnson, our CEO and Creative Director, talks to Christopher Tin, a two-time Grammy Award winner, about the making of Old World's Soundtrack. From the podcast: Meena Shamaly GCAP 2021 Presentation : https://www.youtube.com/watch?v=sUUB_xA9rMA Angel City Chorale Choir Golden Buzzer Winner: https://www.youtube.com/watch?v=B1cjW3rGSvg Leyla Johnson: @LeylaCatJ http://www.mohawkgames.com Christopher Tin: @christophertin https://www.christophertin.com Soren Johnson @SorenJohnson http://www.mohawkgames.com
In this episode you'll meet Louis Van Den Berg, a 3D Artist at Mohawk. Louis is an experienced 3D modeler hear him discuss his upbringing in South Africa and how he honed his digital art skills.
In this episode, you'll meet David Ballantyne, Writer and Josh Unsworth, Designer/Writer, listen to them share their stories and discuss their work writing events for the game.
In this episode, you'll meet Dale Kent, Designer/QA and Daniels Umanovskis, Designer/Programmer. Hear how two people from other sides of the planet came together through the game's modding community and how they help make Old World a critical success.
In this episode you'll meet Adam Garland, the environment artist at Mohawk. Adam is a skilled 3D artist who specializes in modeling terrain and building our rural improvements. Tune in as he discusses his interests, starting with how he got into computers, his love of art and his travels across Canada.
Daniels "Solver" Umanovskis discusses with Rob, the host, what he's designed for the fourth and final scenario in the Rise of Carthage Campaign. Learn how you will command of the armies of Carthage led by Hannibal Barca and build a force to defeat Rome once and for all.
In this episode you'll meet Mustafa Thamer, Technical Director at Mohawk. Mustafa is an veteran engineer and lead, having worked on realMyst and Civilization 4 among other titles. Tune in as he discusses his interests, going from dirt bikes to Atari computers to CG films, including his work on Old World.
Daniels "Solver" Umanovskis discusses with Rob, the host, what he's designed for the third scenario in the Rise of Carthage Campaign. The proud Carthaginian Empire has stood like a rock against the unending waves of chaos and bloodshed in the Mediterranean. Can you lead your nation to victory against the rise of Rome?
In this episode you'll meet Dominic Cerquetti & Stephen Frank the dynamic duo who add a dynamic range of audio to the game. Dominic Cerquetti is a programmer and executive director of Magfest, Stephen Frank is an audio designer who enjoys Jazz, take a listen!
Daniels "Solver" Umanovskis discusses with Rob, the host, what he's designed for the second scenario in the Rise of Carthage Campaign. With the future of Tyre no longer certain, you must unite the Phoenician colonies under your influence to develop Carthage into a self-sufficient empire and establish a powerful navy to become the new crown jewel of Phoenicia.
In this episode you'll meet Derrick Man, Programmer on Old World. Derrick is an avid strategy gamer and got his start with Mohawk creating DLC for Offworld Trading Company after creating a strong modding community on Discord.
In this episode, you'll meet Leyla Johnson, CEO of Mohawk Games and Creative Director for Old World. Leyla talks about growing up in Lebanon, her love of languages and how she leads the amazing team at her studio.
Daniels "Solver" Umanovskis discusses with Rob, the host, what he's designed for the first scenario in the Rise of Carthage Campaign. Carthage is ready to expand and become more than a source of tribute for the local tribes. Will you ensure the survival of Carthage and put it on a path to independence and prosperity?
In this episode, you'll meet Jason Pastrana, UI Artist on Old World. Jason is a veteran of the 4X genre, passionate about the game and always ready to lend a hand.
In this episode, you'll meet Alex Mantzaris, AI Programmer on Old World. Alex is a veteran of the 4X genre, citizen of the world, and former sailor.
Brodie Frehlich discusses with Rob, the host, what he's designed for this scenario. The Barbarians are coming, and if you can, try and survive their invasion.
In this episode, you'll meet Amanda Kirk, Associate Producer on Old World. Amanda is a delight to work with and helps keep the cogs moving.
In this episode of the Mohawk Game's Meet the Team series, Rob sits down with Anais Lingle, our Lead Quality Assurance. Anais talks Balitmore, bugs, and dragons.
In this episode of the Mohawk Game's Meet the Team series, Rob sits down with Mark Shahan, our Lead Artist. Mark talks blades and knives, some furniture, and shares stories from his journey as an artist in the industry.
In this episode of the Mohawk Game's Meet the Team series, Rob sits down with Tom Whittaker, one of our senior engineers. Tom talks Marathon and shares stories of his journey in the games industry.
In this episode of the Mohawk Game's Meet the Team series, Rob sits down with Soren Johnson, the founder of Mohawk Games and the Design Director. Soren gets personal.
On the second episode of the Mohawk Game's Meet the Team series, Rob sits down with Ky Nguyen, a contracted 3D animator for Mohawk, and gets to know him better, learning one of his secret hobbies in the process!
On the inaugural episode of the Mohawk Game's Meet the Team series, Rob sits down with Nathan Gemboski and gets to know him better. Rob learns of his unique childhood, his family life, and how he learned to be an animator.