Podcasts about Atari

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Brand name now owned by Atari Interactive

  • 2,308PODCASTS
  • 7,174EPISODES
  • 1h 5mAVG DURATION
  • 2DAILY NEW EPISODES
  • Jan 13, 2022LATEST
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Best podcasts about Atari

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Latest podcast episodes about Atari

Secret Levels
Level 140: Primal Rage (SNES)

Secret Levels

Play Episode Listen Later Jan 13, 2022 78:27


The Gods are back.. and they are RAGING! Seven monsters have awaken after a meteor has hit earth.. but only one can rule this new post apocalyptic world that has been renamed to Urth.  Can Goobz and Toby make it through this crazy new world.. or will they worship the new gods!They discuss the history, story, game play, fun facts and rate this game on a 1-10 scale at the end then let you know if the game is still worth playing!Join our Discord group!https://discord.gg/84T8khT Support the show and order a t-shirt! https://www.teepublic.com/user/secretlevels Join our Patreon!https://www.patreon.com/badsecretmediaFollow Secret Levels on all social media! Twitter: https://twitter.com/secretlevelspod Instagram: https://instagram.com/secretlevelspod Facebook Group Page: https://www.facebook.com/groups/285925218891464/MORE INFO:https://www.badsecretmedia.comGoobz's other podcast! The DeRailers Podcast Twitter: https://twitter.com/TheDeRailers Toby's other podcast! Secret Transmission Podcast Twitter: https://twitter.com/secrettranspod ----------------------------------------------------------- Intro and segment music: https://gregoriofranco.bandcamp.com/musicRage Meter Song: https://www.youtube.com/watch?v=kuBO6aDLM_4 Super Mario Brothers - Bluegrass Style: https://www.youtube.com/watch?v=bsrVEbpvU2U Support the show (https://www.patreon.com/badsecretmedia)Support the show (https://www.patreon.com/badsecretmedia)

Retro Game Club
Psychonauts, Final Doom

Retro Game Club

Play Episode Listen Later Jan 12, 2022 61:02


Season 4 Episode 1 Episode 112 News: Hardware This 8-bit processor built in Minecraft can run its own games Inside the Atari 2600-colecovision adapter REALTIME SHADOWS ON N64 HARDWARE Amiga A500 Mini Launches March 25 With 25 Bundled Games Homebrew, rom hacks & emulation Two Retro Classics Gloriously Unite As Sega's Sonic Spins Onto The Commodore 64 Netplay improvements are coming to emulation frontend RetroArch MAME removes support for Ex-Arcadia games.  Other odd or interesting thing Super Mario Bros. 3 Player Makes New Out of Bounds Discovery Decades After Release  Ian Hetherington, Founder of Wipeout Studio Psygnosis (Later Sony Studio Liverpool) Has Died The Taito Egret II Mini Is Getting A Western Release Inventing the Atari 2600The Atari Video Computer System gave game programmers room to be creative Scrapped Game Boy Color add-on PageBoy discovered after more than 20 years Rob's recommended twitch streamer: https://www.twitch.tv/hungrygoriya Game Club Discussion: Psychonauts Final Doom New Game Club Games: Soul Calibur (Dreamcast) "any Madden game"   Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, twitter, instagram and more: Zach

Notnerd Podcast: Tech Better
Episode 318: Six Year Spectacular

Notnerd Podcast: Tech Better

Play Episode Listen Later Jan 12, 2022 56:02


We celebrate six years of podcasting goodness this week. CES also happened so we cover some of the best and weirdest that was seen in Vegas. We've also got the tips and picks you've come to love. Thanks for listening and supporting two guys who love talking about tech and helping you tech better! Followup:   Onebackupisnonebackup.com (02:30) Additional resolution thoughts (04:35) Apple briefly hits $3 trillion market cap (05:50) CES 2022 - Best of - Weirdest (08:30) Listener voicemails (20:15) Dave's Pro Tip of the Week: AirPods Pro Service Program for Sound Issues (29:55) Takes:  Honda clocks are stuck 20 years in the past and there isn't a fix (33:40) Microsoft releases emergency fix for Exchange year 2022 bug (35:10) Atari releases new games for 2600 (37:10) BlackBerry services turned off (38:50) China freezes new video game licenses (39:50) Bonus Odd Take: OneZoom tree of life explorer (41:05) Picks of the Week:  Dave: Samsung the Frame TV (43:20) Nate: Cleaning Gel for Car, Car Cleaning Kit Universal Detailing Automotive Dust Car Crevice Cleaner Auto Air Vent Interior Detail Removal Putty Cleaning Keyboard Cleaner for Car Vents, PC, Laptops, Cameras (51:00) Find us elsewhere: https://www.notnerd.com https://ratethispodcast.com/notnerd https://www.tiktok.com/@notnerdpod https://www.twitter.com/n0tnerd/ https://www.instagram.com/n0tnerd https://www.facebook.com/n0tnerd/ info@Notnerd.com Call or text 608.618.NERD(6373) If you would like to help support Notnerd financially, mentally, or physically, please contact us via any of the methods above. Consider any product/app links to be affiliate links.

Amigos: Everything Amiga Podcast
Sequels Different From The Originals - Blue Max 2001 & Zelda II: The Adventure of Link - ARG 199

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jan 9, 2022 63:57


Sometimes a gaming franchise has to take a chance, to make a change, and THAT is the sort of franchises that we're looking at this week on ARG Presents. Join us as we look at Blue Max 2001 on the C64 and Atari 8-bit systems, and Zelda II The Adventure of Link on the Nintendo Entertainment System! --- Send in a voice message: https://anchor.fm/amigospodcast/message

Voice Is
EXECUTIVE PRESENCE: A VOICE(is) Conversation on the Future of Leadership with Vital Voice Training

Voice Is

Play Episode Listen Later Jan 5, 2022 102:36


Casey Erin Clark and Julie Fogh, founders of Vital Voice Training and co-hosts of the VOICE(is) podcast, host a panel discussion on executive presence. In it, they explore the nebulous definition of executive presence and how our idea of what leaders should look and sound like has marginalized so many. Along the way, expect corporate horror stories, tales of triumph, and big laughs . . . along with truth bombs and mic drop moments that blow the idea that leaders need to look and sound one particular way out of the water. PANEL GUESTS: Phnam Bagley is building the future . . . literally. She is a speaker, educator, and founder of the firm Nonfiction Design, taking on everything from headphones to furniture to space architecture to turn science fiction into reality. http://nonfiction.design Kelly Hoey is the author of BUILD YOUR DREAM NETWORK, speaker, community builder, and world-renowned expert in networking. She also has an extensive corporate background in both law and finance. http://jkellyhoey.co Christina Blacken is revolutionizing the modern workplace with her company New Quo, introducing how narrative intelligence can be used to tackle inequities and make work work better for everyone. http://thenewquo.com Patty Alvarenga is on the ground every day running conversations on equity and inclusion that are shaping the future of work with The Collective. http://hello-collective.com  Watch the video version here.  Phnam Bagley is a French Industrial Designer and Space Architect with 15 years experience designing hardware in Audio, Wearables, Biotech & Healthcare, Luxury Goods, Transportation, Sports and Aerospace. She has designed and led teams at varied design consultancies including IDEO, Lunar, Matter and Lifestyledesign. Phnam's work spans 4 continents, and companies ranging from Fortune 500's to startups. Clients include Intel, Comcast, Facebook, Atari, Halo Neuroscience and more. She speaks internationally on the subject of “Design for a Better Future”, covering stories of groundbreaking technologies, responsibility, design thinking and education. Phnam is the CEO and Design Director at Eternal Luxe, a brand of luxury goods made in USA. She also teaches industrial design at California College of the Arts and mentors at Founder Institute.   Networking expert Kelly Hoey is the author of Build Your Dream Network: Forging Powerful Relationships In A Hyper-Connected World (Penguin Random House). She's working on her second book which focuses on the unique networks women need for career success. A frequent speaker and source for networking insights, Kelly has been lauded from Forbes (“1 of 5 Women Changing the World of VC/Entrepreneurship”) to Fast Company (“1 of the 25 Smartest Women On Twitter”) to Business Insider (“1 of the 100 Most Influential Tech Women On Twitter”) and Inc. (1 of “10 Most Well-Connected People in New York City's Startup Scene”). Empowering A Billion Women By 2020 included her on their list of the “100 Most Influential Global Leaders Empowering Women Worldwide”. Not bad for a former corporate lawyer. Connect with Kelly via www.jkellyhoey.co.   Christina Blacken: I'm a public speaker, performer, and founder of The New Quo. The New Quo is a leadership development and inclusion consultancy helping leaders create inclusive cultural and organizational change through their narrative intelligence. I have helped 1500 leaders at Fortune 500 companies and VC backed startups leverage the psychological power of story to transform behavior, build inclusive culture, and communicate new ideas with deeper connection and influence to achieve status-quo breaking goals through training, courses, consulting, and coaching. In my early career, I worked for 10 years across four industries, using stories to drive change including inspiring 300k teens to take action on social causes, and closing 6.5M in sales with the teams and household brands she's worked with. The New Quo has been featured in Elle.com, Cosmopolitan, Marie Claire, Huffington Post, Forbes, Business Insider, and Thrive.com among other outlets. I graduated from Cornell University with a Bachelors Degree in Policy Analysis and Management. As an Utah native & NYC resident for 10 years, I know far more uses for jello than she'd like to admit.   Patty Alvarenga (she/her) is a diversity, equity, and inclusion consultant and Sr. Strategist at Collective.  She has deep experience in building DEI programs from the ground up across the tech industry, ranging from large corporations to high-growth startups. She now works with clients across many different industries, helping them distill complex DEI concepts into impactful and executable strategies that advocate for meaningful change. Her lived experiences as a Latina woman and an El Salvadoran immigrant fuel her commitment to create equitable organizations where everyone can be their full authentic selves and thrive. Patty holds a B.S in Marketing from the University of Florida. In her free time, she loves to explore national parks with her backpack and tent, ride her bike, and eat pupusas from her favorite LA restaurant.

Arcade Attack Retro Gaming Podcast
Rob Fulop (Atari) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jan 5, 2022 69:37


The Atari legend was responsible for some of the 2600's biggest hits including the Missile Command port and the addictive Demon Attack. Adrian also quizzes him on Night Trap and much, much more. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

Nintendo Times Radio
Nintendo Times Radio 157: 2022's Most Anticipated Games

Nintendo Times Radio

Play Episode Listen Later Jan 3, 2022


2022 is packed with exciting video games and we're here to reveal our most anticipated titles! Also: Life Is Strange: True Colors, Unpacking, Halo Infinite, Deathloop, Far Cry 6, SnowRunner, and more!

ARG Presents
Sega Dreamcast - Metropolis Street Racer (MSR) and StarLancer - ARG Presents 198

ARG Presents

Play Episode Listen Later Jan 2, 2022 82:45


If you've been DREAMING about an episode of ARG that tiptoes back into the land of SEGA, then your dream has come true! This week, join Amigo Aaron and THE BRENT for another go around with the Sega Dreamcast! First, thrill to the sorta-realistic racing simulation of MSR - Metropolis Street Racer! Then, strap in to your spaceship as Aaron takes a shot at StarLancer! --- Support this podcast: https://anchor.fm/arg-presents/support

Geeks Pub
Geeks Pub - Boba Kingpin

Geeks Pub

Play Episode Listen Later Jan 2, 2022 75:12


Tim and David discuss the new Matrix movie, Hawkeye on Disney+, the first episode of Book of Boba Fett, and Space Invaders. Plus a mini-Atari 2600! theshow@geekspubpodcast.com

GenXGrownUp Podcast
Spider-Man: No Way Home, Asteroids: Recharged, & BinaxNOW

GenXGrownUp Podcast

Play Episode Listen Later Dec 30, 2021 62:00


We watch Spider-Man's triumphant return to the big screen in No Way Home, review a powerhouse graphics card that can make a beast out of your gaming PC, and play an updated version of a 1979 Atari arcade classic. Patreon » patreon.com/genxgrownup Discord » GenXGrownUp.com/discord Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter Website » GenXGrownUp.com Podcast » GenXGrownUp.com/pod Merchandise » GenXGrownUp.com/merch Theme: “Grown Up” by Beefy » beefyness.com Apple » itunes.apple.com/us/podcast/genxgrownup-podcast/id1268365641 Google » GenXGrownUp Podcast (google.com) Pocket Casts » pca.st/8iuL Stitcher » www.stitcher.com/s?fid=146720&refid=stpr TuneIn » tunein.com/radio/GenXGrownUp-Podcast-p1020342/ Spotify » spoti.fi/2TB4LR7 iHeart » www.iheart.com/podcast… Amazon Music » amzn.to/33IKfEK Show Notes Matrix: Resurrections » youtu.be/nNpvWBuTfrc Spider-Man: No Way Home » youtu.be/JfVOs4VSpmA South Park Post Covid » bit.ly/3pyIVA8 AMD Radeon RX 6800 XT Taichi X 16G OC » amzn.to/3Eq0SVY (affiliate) Phantom Gaming Edition » amzn.to/3emmS9q (affiliate) JPin Mates Batman Classic TV Series Batmobile » amzn.to/3pilV8H (affiliate) Watch Jon's Review of the JPin Mates Batmobile » youtu.be/xbC6G6x6QKw BinaxNOW Covid Test » www.emed.com/products/covid-at-home-testkit-six-pack?hsLang=en Asteroids: Recharged » recharged.atari.com/ Jon's review of Asteroids: Recharged » youtu.be/jwmq5va1Cl0 Steam Winter Sale 2021 » store.steampowered.com/ Book of Boba Fett » youtu.be/rOJ1cw6mohw Reno 911: The Hunt for QAnon » youtu.be/ExPt6yPfN_o Cobra Kai Season 4 » youtu.be/I3uX4uwrAaY Email the show » podcast@genxgrownup.com Visit us on YouTube » GenXGrownUp.com/yt Learn more about your ad choices. Visit megaphone.fm/adchoices

Into The Vertical Blank : Generation Atari
S4:E12 Xmas 1984 : BBS: Demented and Sad, But Social

Into The Vertical Blank : Generation Atari

Play Episode Listen Later Dec 29, 2021 84:36


S4:E12 Xmas 1984 : BBS: Demented and Sad, But Social In this episode, Steve and Jeff discuss Christmas 1984. Tramiel had purchased Atari but the Fulton brothers were oblivious and just wanted a modem to call BBSs and download public domain software. They also discuss Atari Writer, Printers, Gateway to Apshai, and a few magazines from December of 1984. Steve’s story goes over this time in detail and the events surrounding it. The boys discuss what really happened to the Atari 8bits and video games during the USA Video Game crash during this time period by going through ads from various local newspapers at the time. Notes Local Ads on the ITVB site: https://intotheverticalblank.com/2021/12/29/december-1984-computer-and-game-advertisements/ Recorded, Mixed, Edited and Produced by Steve And Jeff Fulton Music : Oceans of Neon – Tony Longworth : Patreon: Tony Longworth is creating free music for everyone | Patreon Theme by Brian TravisTitle: Into The Vertical Blank theme Words & music by Brian Travis (c)(p)2021 Taste This Moment Music ASCAP http://www.briantravisband.com/ Find us here: http://intotheverticalblank.com Into the Vertical Blank: Generation Atari | Facebookhttps://www.facebook.com/intotheverticalblank Into The Vertical Blank Pod Cast – Twitterhttps://twitter.com/Atari_VB_Pod

ANTIC The Atari 8-bit Podcast
ANTIC Episode 84 - Atari Resolutions for the New Year

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Dec 27, 2021 66:22


ANTIC Episode 84 - Atari Resolutions for the New Year In this episode of ANTIC The Atari 8-Bit Computer Podcast...we each talk about our top Atari resolution for 2022 (although maybe not the type of resolution you were thinking), and discuss all the Atari news we could find for December, 2021. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin's Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We've Been Up To Kay finished getting interviews into youtube (https://www.youtube.com/c/KaySavetz)  Scanned material from Dan Kramer:  Atari 2700 https://archive.org/details/atari-2700-rc-stella  Atari Cosmos: https://archive.org/details/atari-cosmos  Atari 810 side board https://archive.org/details/atari-810-side-board-schematic  Atari 800XL SECAM (Rose) https://archive.org/details/atari-800xl-secam  Atari 600XL/800XL PAL to SECAM Converter (Yvette): https://archive.org/details/Atari-600XL-800XL-PAL-to-SECAM-converter  Atari 5200 and 7800 cartridge library list: https://archive.org/details/atari-5200-7800-cartridge-library-1984-08-28  Final Legacy Manual Draft For Atari 8-Bit  Omnimon User's Guide  Kay's end of year summary letter https://www.patreon.com/posts/60367090  Indy VCC Midi Maze tournament in December - https://www.facebook.com/groups/IndyVCC  Atari Ugly Christmas sweater - https://animeape.com/products/atari-classic-ugly-christmas-sweater/?gclid=Cj0KCQiA5aWOBhDMARIsAIXLlkfyZk8YF3gJwpOgpLh39rOt0IXQWXFZXmAz4QE51pTW4iybPONNZkgaAk_rEALw_wcB  Recent Interview Shows Tim Huntington: Krazy Kopter, Fire Chief, Adventures of Robin Hood - https://ataripodcast.libsyn.com/antic-interview-430-tim-huntington-krazy-kopter-fire-chief-adventures-of-robin-hood  Jack Verson, who programmed games for Atari 8-bit and Commodore 64. Action Quest, Ghost Encounters, Castle Hassle, Journey to the Planets, and Gyruss for Atari; Joust and Time Tunnel for C64 - https://ataripodcast.libsyn.com/antic-interview-429-jack-verson-action-quest-ghost-encounters-journey-to-the-planets-gyruss  News  Atari 8-Bit/5200 Homebrew Games Completed/WIP in 2021 - by ZeroPage Homebrew - https://atariage.com/forums/topic/315811-atari-8-bit5200-homebrew-games-completedwip-in-2021/  Phoenix 2021 - New AWA Game - https://atariage.com/forums/topic/328714-phoenix-2021-new-awa-game-and-christmas-reminiscing/  The original BASIC version is available at Atarmania.com:  http://www.atarimania.com/game-atari-400-800-xl-xe-phoenix_31474.html  Yahtzee 2021 - https://atariage.com/forums/topic/327916-yahtzee-2021-new-atari-8bit-and-5200-game-release-by-anschuetzweisgerberanschuetz/  This is a remake of a BASIC game written in 1987 which is available on Atarimania.com: http://www.atarimania.com/game-atari-400-800-xl-xe-yahtzee_31440.html  8-bit Hub by 8Bit-Dude - http://8bit-unity.com/  8-bit Hub at YouTube - https://www.youtube.com/watch?v=dK8DJswSw5c  Atari 800CX - Gunstar - https://atariage.com/forums/topic/328119-my-atari-800cx-an-homage-to-the-ibm-atari-pc/   Atari releases Sid Meier's Command Series on Steam - https://store.steampowered.com/app/1703100/Crusade_in_Europe/  PETSCII Robots now in color: https://atariage.com/forums/topic/328259-petscii-robots-now-in-color/ https://www.the8bitguy.com/  https://youtu.be/uFtDSmFz_b0  Atari 130xe Keyboard Now Goes Clack - Hackaday - by Kristina Panos: https://hackaday.com/2021/12/12/atari-130xe-keyboard-now-goes-clack/  https://youtu.be/r8T07Rskkgs  FLOP 66 magazine for Atari 8-bit computers - https://www.atariteca.net.pe/2021/12/atari-bone-cruncher-y-otras-novedades.html  YouTube videos this month A Very Retro Computer Yule Log with Atari 8-Bits - The VintNerd - https://m.youtube.com/watch?v=NTJ4Gu-ETKE  Dual Atari 8-Bit Power Supply Build - Jan Beta - https://www.youtube.com/watch?v=q4_QXnqbjV0  The Atari 800XL - Seven billion screws and in need of a good scrub! - The Retro Shack - https://www.youtube.com/watch?v=MSe81rNT69E  Atari 800 Commercials 1983 (4) - Soga Natari: https://www.youtube.com/watch?v=IqWvQpbKT5U https://www.youtube.com/watch?v=yxKYQHnOsgU https://www.youtube.com/watch?v=mrP9ftclqBY https://www.youtube.com/watch?v=tp9UKfuM-IY (Mr. T, 1984) New at GitHub SFX-Engine https://github.com/GSoftwareDevelopment/SFX-Engine#sfx-engine  Word from our Sponsor https://www.youtube.com/watch?v=tp9UKfuM-IY 

FloppyDays Vintage Computing Podcast
Floppy Days 109 - The IBM PC 5150 Tech Specs

FloppyDays Vintage Computing Podcast

Play Episode Listen Later Dec 27, 2021 98:22


IBM PC 5150 Tech Specs Welcome to Floppy Days episode 109 for December, 2021.  I am Randy Kindig, your host.  As a reminder, we are currently finishing up talking about computers released in 1981.  This is the second of a now anticipated four shows covering the release of the IBM PC 5150, the grand-daddy of most modern personal computers.  Back in episode 106, I covered the long and interesting history of the 5150.  How it came about and why we are living today with the choices made clear back in 1981. I'm very happy to announce that I will have a co-host for these next 3 episodes where we cover tech specs, books, magazines, Web sites, and all the usual topics.  And that co-host is Jim Leonard, one of the people responsible for putting together VCF Midwest each year and a huge early PC enthusiast.  Jim is a fount of knowledge about these machines and adds a ton to the podcast! It turns out that just covering the tech specs about the 5150 alone was more than enough material to fill an entire episode, so Jim and I will focus on that in this episode.  Next month we will cover peripherals, software, magazines, books, and more and in the final episode covering this venerable machine we will focus on ads, emulation, modern upgrades, Community, and Web sites. Before we get into the 5150 tech specs, I will be talking a bit about new acquisitions in the vintage computer hobby and what I've been up to.   I have a page set up at https://www.patreon.com/FloppyDays where you can donate to help keep this podcast going. New Acquisitions Commodore 128 RGB to SCART - https://c128adapter.pook.nl/  Atari 8-bit 576NUC+ - https://thebrewingacademy.com/collections/myteks-576nuc-atari-computer/products/myteks-576nuc-and-internal-fujinet  Atari 8-bit ACE80XL Cart - https://www.vintagecomputercenter.com/product/ace-80  Upcoming Shows VCF East 2022  =   Apr 22, 23, 24, Infoage Science and History Museums, Wall, NJ - https://vcfed.org/wp/festivals/vintage-computer-festival-east/  CocoFest 2022 = May 14th & 15th 2022, Elk Grove Village, Illinois - https://www.glensideccc.com/cocofest-2022/  KansasFest 2022 = July 19–24, 2022, Kansas City, MO - https://www.kansasfest.org/  VCF West 2022 =  Aug 6, 7, The Computer History Museum, Mountain View, CA - https://vcfed.org/wp/festivals/vintage-computer-festival-west/  Interview - Jim Leonard Jim interview on Floppy Days #7 at VCFMW 8.0 (2013) - https://floppydays.libsyn.com/floppy-days-episode-7-vintage-computer-festival-midwest-8-0  Total DOS launcher - https://github.com/MobyGamer/total-dos-launcher  The Oldskool PC YouTube Channel - https://youtube.com/TheOldskoolPC  Reference - Tech Specs https://www.ibm.com/ibm/history/exhibits/pc25/pc25_fact.html  https://forum.vcfed.org/index.php  http://www.minuszerodegrees.net  https://en.wikipedia.org/wiki/IBM_Personal_Computer https://www.old-computers.com/museum/computer.asp?c=274&st=1

Party Like A Rockstar Podcast
Mike Davenport, Jon Collura - The Ataris!

Party Like A Rockstar Podcast

Play Episode Listen Later Dec 27, 2021 55:07


Mike Davenport is a founding member of the Atari's.  He joined the band playing bass in 1997 left in 2005 but came back in 2014-2016.  He was also in the band Versus the World. John Collura joined the Ataris as their lead guitar player, piano player, & backing vocalist in 2001.  He played with them through 2008 and then also came back in 2013-2014.

The Daily Daze
Episode 165: E.T. and Atari's Shame: Does Howard Warshaw Deserve the Blame?

The Daily Daze

Play Episode Listen Later Dec 27, 2021 14:56


E.T. the Extra-Terrestrial for the Atari 2600...is it really the worst game of all time? Did it really spark the downfall of Atari? Should its creator, Howard Scott Warshaw, be blamed for almost tanking an entire industry? Here, Mr. Pacario explores these very questions, analyzing the tricky particulars--the arguments for and against--Mr. Warshaw's role in what is now deigned The Great Video Game Crash of 1983. It's a fascinating story, a potent thought experiment, and a sinking look into the human heart and mind...

Retronauts
Retronauts Episode 425: Years in Review Revue - 1972 & '82

Retronauts

Play Episode Listen Later Dec 27, 2021 98:53


Jeremy Parish, Ben Elgin, Jared Petty, and Benj Edwards greet 2022 by looking back to the major events of gaming 40 and 50 years ago. (Naturally, this episode only covers about half the planned content as we dive deep into the medium's pivotal events.) Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

ARG Presents
VCR Boardgames - Nightmare aka AtmoFEAR - ARG Presents 197

ARG Presents

Play Episode Listen Later Dec 26, 2021 50:50


Pop that VHS tape in the old Video Cassette Recorder and SMASH THE PLAY BUTTON, because this week the ARG Presents crew are playing some old school VCR GAMES! Prepare to be abused and humbled at the feet of the gatekeeper this week, because THE BRENT and Amigo Aaron are in a scary AtmoFEAR when we play NIGHTMARE! --- Support this podcast: https://anchor.fm/arg-presents/support

ANTIC The Atari 8-bit Podcast
ANTIC Interview 430 - Tim Huntington: Krazy Kopter, Fire Chief, Adventures of Robin Hood

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Dec 26, 2021 30:27


Tim Huntington: Krazy Kopter, Fire Chief, Adventures of Robin Hood Tim Huntington was an Atari game developer based in the United Kingdom. He programmed Krazy Kopter, The Adventures of Robin Hood, and Fire Chief, which were published by English Software; and Despatch Rider, which was published by Mastertronic. This interview took place on December 23, 2021. Video version of this interview Tim's segment on Look North West UK TV AtariMania's list of Tim's games Tim on Twitter Tim on Instagram

ATARI BYTES
EPISODE 296: KRULL, THE MOVIE

ATARI BYTES

Play Episode Listen Later Dec 26, 2021 121:33


It's the last episode of 2021! And in honor of our laziness tradition, for the last episode we put away the games and rest our story-thinking brains, and kick back with a movie. This time, we're watching the 1983....cult?...classic KRULL, which inspired the Atari game eagle-eared listeners will remember we talked about in episode 295 Was KRULL a krully good movie or krully bad? Listen to find out. And also so I don't have to do as much research  in keeping with tradition, I have a guest for this episode! Screenwriter and patreon supporter Patrick McCarthy joins me for the...fun? Again, listen to find out! Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Pinball Spring" and "Reformat".  www.carnivalofgleecreations.com is your one stop for stuff about this podcast ATARI BYTES and my other show IT'S A PODCAST, CHARLIE BROWN. The website also has info about books I've written like 2nd DUCK ON THE RIGHT & OTHER VERY SHORT STORIES here. Support the show at patreon.com here.   

DT Radio Shows
The Atari Safari Show #004 Dec 2021

DT Radio Shows

Play Episode Listen Later Dec 23, 2021 60:00


Like the Radio Show? Click the [Repost] ↻ button so more people can hear it! Follow us on Soundcloud: @data-transmission Follow us on Soundcloud: @datatransmission Follow our House Music Spotify Playlist: goo.gl/dHX1Cr Want more house music, tech house, deep tech, minimal? Subscribe to our Youtube Channel - bit.ly/dtytube Listen to DT Radio: Website: bit.ly/DTSite1 Pop Up: bit.ly/DTRadioPopUp1 Follow Data Transmission: Instagram: goo.gl/6LqfCJ Spotify: goo.gl/p1gaWy YouTube: goo.gl/3JmFbF Facebook: goo.gl/ZAsYwY Twitter: goo.gl/o1ZF3P iTunes Podcast: goo.gl/TK1Xxu Spotify Podcast: spoti.fi/31KIS6s Mixcloud Podcast: bit.ly/30CzOk0

Culture Gabfest
Decoder Ring: Custer's Revenge

Culture Gabfest

Play Episode Listen Later Dec 23, 2021 47:48


Custer's Revenge is widely considered one of the worst video games ever made. Originally released as part of a series of Swedish Erotica-branded adult games for the Atari 2600, Custer's Revenge involves moving a pixelated General Custer across the screen to rape an Indigenous woman tied to a post. It's unfathomably racist, sexist, and un-fun to play. Today on Decoder Ring we tell the story of how Custer's Revenge came to be, the people who protested it, and the even stranger story of how the whole thing became a considered trolling operation. This is the final episode of our current season, but we'll be back in 2022. If you love the show and want to support us, consider joining Slate Plus. With Slate Plus you can get ad free podcasts, bonus episodes, and much more. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Daily Feed
Decoder Ring: Custer's Revenge

Slate Daily Feed

Play Episode Listen Later Dec 23, 2021 47:48


Custer's Revenge is widely considered one of the worst video games ever made. Originally released as part of a series of Swedish Erotica-branded adult games for the Atari 2600, Custer's Revenge involves moving a pixelated General Custer across the screen to rape an Indigenous woman tied to a post. It's unfathomably racist, sexist, and un-fun to play. Today on Decoder Ring we tell the story of how Custer's Revenge came to be, the people who protested it, and the even stranger story of how the whole thing became a considered trolling operation. This is the final episode of our current season, but we'll be back in 2022. If you love the show and want to support us, consider joining Slate Plus. With Slate Plus you can get ad free podcasts, bonus episodes, and much more. Learn more about your ad choices. Visit megaphone.fm/adchoices

Decoder Ring
Custer's Revenge

Decoder Ring

Play Episode Listen Later Dec 23, 2021 47:48


Custer's Revenge is widely considered one of the worst video games ever made. Originally released as part of a series of Swedish Erotica-branded adult games for the Atari 2600, Custer's Revenge involves moving a pixelated General Custer across the screen to rape an Indigenous woman tied to a post. It's unfathomably racist, sexist, and un-fun to play. Today on Decoder Ring we tell the story of how Custer's Revenge came to be, the people who protested it, and the even stranger story of how the whole thing became a considered trolling operation. This is the final episode of our current season, but we'll be back in 2022. If you love the show and want to support us, consider joining Slate Plus. With Slate Plus you can get ad free podcasts, bonus episodes, and much more. Learn more about your ad choices. Visit megaphone.fm/adchoices

Video Game Newsroom Time Machine

Atari takes Pacman clones to court Sinclair balks at government handout for BBCMicro Captain Kirk pimps the Vic20 These stories and our celebration of 50 years of Computer Space on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/60231061 https://en.wikipedia.org/wiki/Computer_Space Computer Space Simulation - https://archive.org/download/ComputerSpaceSimulatedForWindows/Computer_Space_Simulated_Win_EN.zip https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ Corrections: November 1981 Ep - https://www.patreon.com/posts/59272789 https://playingattheworld.blogspot.com/2021/09/game-wizards-tsr-financials.html https://en.wikipedia.org/wiki/Galaxy_Game https://archive.org/details/sim_computerworld_1972-01-12_6_2/page/40/mode/2up?q=%22mcs+4%22+intel 1941: War curtails coinop https://www.nytimes.com/1941/12/11/archives/juke-boxes-limited-by-priority-order-nelson-directs-manufacturers.html?searchResultPosition=4 1971: Nutting shows off Computer Space at MOA show https://archive.org/details/cashbox33unse_18/page/n45/mode/2up https://archive.org/details/cashbox33unse_21/page/54/mode/2up https://archive.org/details/cashbox33unse_22/page/44/mode/2up https://gamehistory.org/ep-60-computer-space/ https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ Jim Trucano Interview - https://www.patreon.com/posts/48912975 Space War emulator - https://spacewar.oversigma.com/ 1981: Court dismisses counterclaims in Chuck E Cheese case Play Meter, Dec. 1, 1981, pg. 121, pg. 196 https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false May 1980 Jump - https://www.patreon.com/posts/37289753 https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Five_Nights_at_Freddy%27s https://en.wikipedia.org/wiki/Willy%27s_Wonderland Coinop asks: Recession? What recession? Play Meter, Dec. 15, 1981, pg. 4 Play Meter looks back at the year that was Play Meter, Dec. 1, 1981, pg. 43 Atari numbers continue to sore Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Atari Atari licenses game from Namco Replay Dec 1981, pg. 7 https://www.mobygames.com/game/pole-position https://www.mobygames.com/game/dig-dug https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Namco Atari sues Online Systems https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s Ken Williams Interview - https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/jawbreaker https://www.mobygames.com/game/gobbler Atari fails to stop KC Munchkin https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s https://www.mobygames.com/game/kc-munchkin Odyssey2 gets reviewed https://archive.org/details/creativecomputing-1981-12/page/n57/mode/1up https://archive.org/details/YourComputer_198112/page/n19/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://en.wikipedia.org/wiki/Quest_for_the_Rings Tomy cuts deal with Midway to produce handheld games Toy & Hobby World Dec. 1981 https://www.handheldmuseum.com/Entex/PacMan.htm Coleco sees drop in electronic toys Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Coleco Captain Kirk pimps for Commodore https://archive.org/details/1981-12-compute-magazine/page/n197/mode/2up https://archive.org/details/PersonalComputing198112/page/n147/mode/2up https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/William_Shatner https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari cries foul over Intellivision ads https://www.nytimes.com/1981/12/14/business/atari-intellivision-tv-battle.html?searchResultPosition=1 https://www.youtube.com/watch?v=h00PNO-JA48 at 1:38 at 10:44 https://www.youtube.com/watch?v=FsA7ZKTGrr4 https://www.youtube.com/watch?v=-V-bPLmtAFg https://wearethemutants.com/2017/05/18/george-plimpton-advertisements-for-intellivision-1980-1983/ February 1980 jump - https://www.patreon.com/posts/34288179 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative computing reviews the IBM PC https://archive.org/details/creativecomputing-1981-12/page/n20/mode/1up https://en.wikipedia.org/wiki/IBM_PC_DOS https://en.wikipedia.org/wiki/MS-DOS https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/CP/M-86 Sinclair strikes back at government backing for BBCMicro https://archive.org/details/YourComputer_198112/page/n12/mode/1up November 1981 Ep - https://www.patreon.com/posts/59272789 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/ZX81 Xmas season not as bad as feared https://www.nytimes.com/1981/12/24/business/christmas-sales-top-predictions.html?searchResultPosition=10 https://en.wikipedia.org/wiki/Hess%27s https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari slashes price of 800 https://www.nytimes.com/1981/12/31/business/atari-reduces-price-of-computer.html?searchResultPosition=6 https://en.wikipedia.org/wiki/Atari_8-bit_family#400/800_release http://www.indieretronews.com/2021/11/final-assault-rather-impressive-fps.html https://www.gamesthatwerent.com/gtw64/mood/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.  

1980s Now
Flashback: 1980s Atari Christmas w/ Howard Scott Warshaw

1980s Now

Play Episode Listen Later Dec 21, 2021 38:58


Flashback to Christmas last year when Will and Ray spoke with legendary video game designer Howard Scott Warshaw. Warsaw created "Indiana Jones," "Yars Revenge" and the infamous "E.T." for the Atari 2600. He tells us about his time at Atari and meeting Steven Spielberg. We question him about the well-known difficulties playing as the extra-terrestrial. Were those by design or flaws that escaped beta-testing? To listen to bonus episodes of 1980s Now, support the show on Patreon by visiting www.patreon.com/1980snow. For more episodes of 1980s Now and information about the show visit www.1980snow.com. And for even more 1980s awesomeness visit the80sruled.com or facebook.com/80sruled.

Retro Game Club
Donkey Kong 94, Dragonfire - News we cut throughout the year

Retro Game Club

Play Episode Listen Later Dec 20, 2021 56:22


Season 3 Episode 39 Episode 111 Topic:  Things we cut throughout the year Even Atari's Reanimated Corpse Is Getting in on the NFT Grift Someone Just Opened A Brand-New Nintendo 64DD Dev Kit Nintendo Once Made a Suggestive Ad for a Mario Game Windows 95 — How Does it Look Today? Nintendo GameCube Transformed Into Flower Pot By Clever Fan Most Expensive GameCube Games You Can Play Super Mario 64 In Your Browser Super Mario Bros. is actually a three-person co-op game, as long as you play it like this【Video】 A New Investment Scheme Lets You Buy Shares of a Nintendo World Championships Cartridge Falling Goombas halt rides at Super Nintendo World theme park Robot arranges 100,000 dominoes into a Super Mario Bros. mural in one day Super Nintendo World merchandise now available at Universal Studios Hollywood Why New Games Like Paprium Are Still Being Released For The SEGA Genesis Random: Yoshi From The Super Mario Series Apparently Have Different Names Air Zonk is the video game equivalent of a sugar rush VINTAGE ARCADE USED NEGATIVE VOLTAGE TO TURN VOLUME UP TO 11 Moons of Ardan mixes Factorio and city builders in space How Nintendo Censored Ocarina Of Time's 3DS Remake HK1 $39 Android Box is a Budget Emulation Beast The Ridiculous Chronology of the River City/Kunio-kun Series Garbagefield Saves Christmas - An unusual Sega Master System game SOON, TESLAS WILL BE ABLE TO PLAY SONIC 1 FOR SOME REASON   Game Club Discussion: Donkey Kong 94 Dragonfire New Game Club Games: Psychonauts Final Doom Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, twitter, instagram and more: Zach

Nintendo Times Radio
Nintendo Times Radio 156: F Your Kids & The Oscars

Nintendo Times Radio

Play Episode Listen Later Dec 20, 2021


We go over the winners and losers from The Game Awards 2021. Also: Nov. '21 NPD, Halo Infinite, Deathloop, Anniversary Trivia, and so much more!

ARG Presents
Sinclair QL - Cuthbert In Space & Jungle Eddi - ARG Presents 196

ARG Presents

Play Episode Listen Later Dec 19, 2021 71:28


Listen, the ZX81 was great, and the ZX Spectrum was off the charts, so you KNOW the Sinclair QL will be SOLID GOLD! Join Amigo Aaron and THE BRENT as we try to figure out what the heck this computer was, who it was for, how to use it, and where to get games for it! Then, after the history lesson, settle in for our two game selections this week as we tackle Cuthbert In Space and ...oh man....JUNGLE EDDI!!!!!!!! --- Support this podcast: https://anchor.fm/arg-presents/support

Talk About Games
Kirby's Dream Land and Asteroids Recharged - #17 Talk About Games

Talk About Games

Play Episode Listen Later Dec 18, 2021 53:34


In this episode of Talk About Games, Mike Matei and Ryan talk about Kirby's Dream Land on Nintendo Game Boy and Asteroids Recharged. Thanks so much to Atari for sponsoring this video. Please check out the Asteroids Recharged game by clicking here - https://swm.to/AsteroidsThanks for watching Talk About Games, where Mike Matei and Ryan each bring a game to the table and talk about them every Friday! They'll cover everything from retro classics to indie titles to modern new releases. It's a discussion about video games by lifelong fans.

Almost Accurate: A Movie & Video Games Podcast

This week the boys have some Game Awards News to talk about. That's right, it's time for that annual night where we as video game fans sit down and watch a three hour plus awards show where most of it is dedicated to commercials but we still tune in each and every single year.  There's a new Star Wars game afoot. Is it going to be any good after we saw that Quantic Dream logo at the end of it? Well if you like walking and talking and a couple of QuickTime events then you probably are going to. We also saw an amazing Arc Raiders trailer which looked greater, but we're still trying to decided whether that seemed like a fun game to play, or if it was just a wonderfully nostalgic Atari influenced piece of media.  Also, what about Nicholas Cage playing Nicholas Cage in his new Nicholas Cage Movie, The Unbearable Weight of Massive Talent (starring Nicholas Cage playing Nicholas Cage). Man, what a trailer that was. Also, that wall seemed small enough they both could've probably just walked around that. I'm sure that'll be addressed in the full movie.  Almost Accurate is a weekly pop culture podcast hosted by Jake and Ryan who review the latest in Movies, TV Shows, Video Games, and more. Like the show? Leave us a review on your favorite podcasting app! Want to get in touch with us? Hit us up on our Facebook or Instagram! As always, you can check us out on our website, almostaccuratepodcast.com ! 

Retrologic
Ep 62 - Half-Life with Sean Capri

Retrologic

Play Episode Listen Later Dec 14, 2021 120:04


RetroLogic - Episode 62 33:56 - The Price Is Retro 1:14:48 - Show Topic - Half-Life 1:45:25 - Community Couch Welcome to RetroLogic episode 62 - I'm Dan Caporello. Here with John Cummins, Sam Wagers And special guest Sean Capri from the Podcasting Network ‘You, Me, and Capri' But RetroLogic isn't just a podcast, It's also a Blog! Visit retrologic.games, click “blog” at the top to check out fresh content every month! Sam, tell us what's coming this week… Housekeeping: GOTY30 episode on Dec 28th - 1991 Join the discord to vote Icebreaker - what did you buy? And what did you play? Sean: Big Brain Academy, Halo Infinite, Forza Horizon 5, Pokemon Diamond, Furi, Sam: Mega man Battle Network, John: Bought: Mario Golf Advance Tour, Kung Fu Chaos XB, Perfect Dark Zero XB360, Brute Force XB, Kameo XB360, Sonic Unleashed Wii, General Chaos Genesis, Sonic the Hedgehog PS3, Sudeki XB, House of the Dead Overkill PS3, Popeye NES, and Popeye Famicom Played: Pokemon Brilliant Diamond, Star Wars KOTOR, Far Lone Sails, and Forgone. Dan: Archvale, TG16 mini The price is RETRO How to play: I'm going to list off 4-5 games. You're going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300 Dan's list Sam's list John's list Sean's list Galaxy Wolf's list BintendoMan89's list Ken L's list “Spot the fake game” The Ambassador Galaxy Wolf Ken L Trivia Questions from cards Check out the Price Is Retro Database at Retrologic.games for history and stats for all of our past games! Show Topic Topic: Half Life   Releases: Half-Life, was released on November 19, 1998 for Windows November 16, 2004, Valve released Half-Life 2. Half-Life 2 was the first game to use Valve's Steam content delivery system Episode One was released on June 1, 2006 Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007 as part of the compilation The Orange Box. Valve released Half-Life: Alyx, a virtual reality (VR) game, on March 23, 2020, for Windows. Hal-Life Developement: According to designer Harry Teasley, Doom was a major influence, and the team wanted Half-Life to "scare you like Doom did". According to designer Brett Johnson, the level design was inspired by environments in the manga series Akira. By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion.[16] The company postponed the release and reworked every level. They also produced a 30-page document for the narrative, and hired science fiction novelist Marc Laidlaw to help manage the script.[11][16] Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of [the team]. It felt to me like I was just borrowing from old standards while they were the ones doing something truly new."[ Half Life 2 Developement: Valve announced Half-Life 2 at E3 2003, with demonstrations of the characters, animation, and physics. The reaction was positive, and the game won the E3 Game of the Show award.[8] Newell also announced a release date, September 30, 2003 Rumors spread of a delay, but Valve made no announcement until September 23, when they released a statement targeting a "holiday" release, leading to fan backlash. In early October, the Half-Life 2 source code was leaked online by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. A week later, a playable version of Half-Life 2 was compiled from the source code, revealing how unfinished it was. In 2004, the development team returned after Christmas to long hours, stressful working conditions, and no guarantee that the game, which was costing $1 million a month to develop, would be finished soon. Eric Plunk — Today at 11:55 AM Like many other PC games of the era, I enjoyed Half Life 1 & 2 vicariously through one of my best friends who always had the latest and greatest video cards. Half Life felt very much like the beginning of in engine cinematic storytelling and Half Life 2 built on that. Unfortunately the home console versions of these games didn't live up to the original releases so I haven't played through them on my own to this day. I need to acquire The Orange Box collection for my HL2 fix. Community Couch Questions Eric Plunk — 12/10/2021 Before you started collecting, when is the last time you remember playing a NES or other console? For me I remember playing one of the Sharp TV's with a NES built in at a friend's apartment around 2002. Punch Out was the main game I remember playing. Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games

The Ted Dabney Experience
TDE EP22 - Atari Battlezone and S.T.U.N. Runner programmer Ed Rotberg

The Ted Dabney Experience

Play Episode Listen Later Dec 14, 2021


In accordance with Theurer's Law - named after Missile Command and Tempest programmer Dave Theurer, which states that every programmer's first game will be a relative failure - Ed Rotberg's first game for Atari, Baseball, didn't exactly score a home run. However his sophomore title, 1981's Battlezone, with its distinctive green XY monitor graphics and unique periscope-adorned cabinet is rightly regarded as one of Atari's finest releases of the coin-op videogame Golden Age. You'll also learn about Battlezone variants, such as the well-documented but still fascinating development of the Bradley Trainer (a version of the game adapted for military training purposes) and a unique Stereoscopic Battlezone that never left the lab.

Finding Subjects: A Personal Journal
Episode 146: Memories Of My Yute!

Finding Subjects: A Personal Journal

Play Episode Listen Later Dec 14, 2021 48:34


Reminiscing isn't a bad thing. In this episode I talk about the MacDade Mall, Orange Julius, Pole Position Game, Pong, Atari, Sicilian Pizza, Cheech and Chong's 'Up In Smoke', Death of a friend, people living forever in our hearts, mindfulness, gratitude, empathy, reflecting, kindness, friendship, broken ankles and scooters people ride with a broken foot, 8-track tapes vs cassette tapes, and a reminder to not be too serious in life.

The Retro Gamers: A Video Game Podcast
Classic Episode #19 - Atari Flashbacks Vol 1 and 2

The Retro Gamers: A Video Game Podcast

Play Episode Listen Later Dec 14, 2021 40:59


This week the boys are under the weather. It's ok, they will be fine, but in their absence comes a classic episode from the archives. This episode Larry and Anthony talked about the new (at the time) Atari Flashback Vol 1 and 2 games. Enjoy!

Nintendo Times Radio
Warp Zone Podcast: December 1991

Nintendo Times Radio

Play Episode Listen Later Dec 13, 2021


Super Castlevania IV, Super Off-Road, Batman: Return of the Joker, Shatterhand, Tiny Toon Adventures, Tecmo Super Bowl, Community Connection (your letters), Musical Jeopardy, and more!

Amigos: Everything Amiga Podcast
Star Trek Strategic Operations Simulator - 1200XL: A Celebration of 8 Bit Atari Gaming 16

Amigos: Everything Amiga Podcast

Play Episode Listen Later Dec 13, 2021 24:08


Star Trek Strategic Operations Simulator is neither a simulator or really that strategic. But it is a well-developed port which surpasses the Sega color vector original!

1980s Now
Gifts for the 1980s Kid

1980s Now

Play Episode Listen Later Dec 13, 2021 55:55


Will, Ray and Kat discuss current 1980s news including "1980s" commercials on ABC and a "new" Atari 2600 game from Howard Scott Warshaw (and others that were misattributed to him). They announce two exciting 1980s Facebook Live events on December 16 and 18. And finally, the trio recommends gifts you can get that 1980s kid in your life (or yourself), including The Thing: Infection at Outpost 31 from The Op. And the gang reviews the toys listeners wanted in the 1980s, but never received. This episode was recorded while broadcasting on Facebook Live. Follow us on Facebook at https://www.facebook.com/the80its to watch a future unedited episode. To enter for a chance to be contestant during 1980s Horror Trivia visit: www.1980snow.com/quiz. To listen to bonus episodes of 1980s Now, support the show on Patreon by visiting www.patreon.com/1980snow. For more episodes of 1980s Now and information about the show visit www.1980snow.com. And for even more 1980s awesomeness visit the80sruled.com or facebook.com/80sruled.

Retro Game Club
Ms. Pac-Man, Batman Returns

Retro Game Club

Play Episode Listen Later Dec 13, 2021 66:43


Season 3 Episode 38 Episode 110   News: Hardware Fun with Linedrawing: The GCE/Milton-Bradley Vectrex and the PiTrex Homebrew, rom hacks & emulation An instant Amiga or Atari ST in your browser Street Fighter 2 re-balanced after 17 years via mod; check out patch notes and footage to see if Akuma is finally fair now Takedown letter pending Footage of Fan-Made Ocarina of Time Done in Unreal Engine 5 Emerges, Looks Gorgeous Other odd or interesting thing Lead architect for NES and SNES Masayuki Uemura has passed away A closer look at the Sony PSP DTP-T1000 Development Kit | MVG WeeCee 486 mini “pc” (LGR demos it) Quake 1 gets its first major co-op content update in 25 years Fun Taito classic Liquid Kids is the newest Arcade Archives release It's 2021 and someone's written a new Windows 3.x mouse driver. Why now? Atari has Acquired MobyGames Zelda: Majora's Mask Sky Secret Discovered Over 20 Years After Launch Game Club Discussion: Ms. Pac-Man Batman Returns (Sega CD)   New Game Club Games: Donkey Kong 94 Dragonfire Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, twitter, instagram and more: Zach

ATARI BYTES
EPISODE 295: KRULL, THE GAME

ATARI BYTES

Play Episode Listen Later Dec 12, 2021 48:53


ATARI BYTES episode 295 is all about KRULL, Atari's adaptation of the 1983 sci-fi movie...classic?...of the same name. The game, like the movie, has you, the hero, trying to defeat The Beast, with a star-shaped "glaive", save the princess and defend the galaxy.  So, is this game a five-pointed romp, or a pointless exercise, times five? We'll find out. Original Short Story: FIRE HORSE Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Pinball Spring", "Reformat" and "Take a Chance". Thanks to Sean Courtney for the Storytime Theme. www.carnivalofgleecreations.com is where you should go to find info for this show, ATARI BYTES, here and for my other podcast, IT'S A PODCAST, CHARLIE BROWN here.  The website also has info about books I've written that can be yours for your very own or to give to others! Really! Go here! Become a patreon.com "Atari Bytes" supporter here and you could get bonus content and other goodness!  

ARG Presents
Games Where YOU play a BABY - Baby Jo in Going Home & Baby Pacman - ARG Presents 195

ARG Presents

Play Episode Listen Later Dec 12, 2021 70:26


Spit out that pacifier and jump out of that playpen! It's BABY games this week on ARG Presents, and Baby Aaron and Baby Brent are ready to strap on a nappy and ...ok, I can't even type that! Join the boys as we regress to our baby days with Baby Jo in "Going Home" and Baby Pacman! This is a two bottle gig, so strap on your bonnet and enjoy! WHAAAAAAAAAH! --- Support this podcast: https://anchor.fm/arg-presents/support

Smart Agency Masterclass with Jason Swenk: Podcast for Digital Marketing Agencies
Start With Confidence and a Long Runway to Grow Your Agency

Smart Agency Masterclass with Jason Swenk: Podcast for Digital Marketing Agencies

Play Episode Listen Later Dec 12, 2021 23:39


Scott Harkey had a rocky start in the agency business, having to keep other jobs while he tried to get his agency, OH Partners, off the ground. It took time, but he built his reputation and now runs a stable of agencies, as he says. Scott talks about how the first years of agency growth are always difficult and why new agency owners should give themselves a long runway to get their business off the ground. He also reflects on the mistakes he made and why he should have focused on strategic growth and talks with optimism about the future of the agency business, where he sees tons of opportunities for independent agencies that are starting out as well as opportunities to rebuild trust with clients, which is at an all-time low. 3 Golden Nuggets Getting your agency off the ground. For Scott, the biggest challenge to getting over the million-dollar mark was gaining the experience he needed to project the confidence that would actually lead him to land jobs. “You almost have to earn confidence in this business,” he explains, “because people are smart and they smell your bullshit.” He advises people who want to make as an entrepreneur to give themselves a long runway until that plane finally gets off the ground. It's very difficult, as he acknowledges, it will take time and you will need to become an expert on your client's business before you can confidently say that you know exactly how to do a great job for them. Stop wasting time on bad pitches. After working hard to getting his agency off the ground and past the million-dollar mark, what would Scott do differently? For starters, he wishes he had been more strategic about growth. He is sure he wasted too much money on bad pitches and that he should have considered that the agency didn't have the capabilities for that yet. “I should have only pitched what we had business pitching or key relationships that I had,” he says looking back. Another regret was holding on to unprofitable accounts. We're all guilty of this, low-dollar pain in the ass clients that you didn't let go quick enough. “If I had done both of those things. I would probably be at 50 million in fees right now,” he adds. Hope for the future. With client dissatisfaction rates in the industry at 80%, Scott believes this is something we should all take seriously and try to work on. The good thing is, this industry tends to thrive during difficult times. There's real opportunity to see eye to eye now that clients increasingly have more in common with agencies and can learn from each other. So there's reason to be optimistic, he says, at a time when bad practitioners are getting weeded out of the industry and people who are doing things the right way have a ton of opportunity. “Especially for independent agency owners,” he insists. It is a good time for small agencies that want to do the work and build their reputation. Stop Wasting Time on Bad Pitches & Earn the Confidence to Get Your Agency Off The Ground Jason: [00:00:00] What's up, agency owners? Jason Swenk here, and I have an amazing guest who's grown a really big agency well over the eight-figure mark. And we're going to talk about his path to starting the agency, to growing it, to scaling it. So let's go ahead and get into the show. Hey, Scott. Welcome to the show. Scott: [00:00:24] What up? Thanks for having me. Jason: [00:00:25] Yeah, man. Excited to have you on. So tell us who you are and what do you guys do? Scott: [00:00:30] My name's Scott Harkey, I run a stable of agencies. You know, anything from a film company to a research company, to a digital social agency. And been doing it about 13 years. We have 170 ish employees corporately based in Phoenix but also have an office in Las Vegas. So, uh, I do a lot of clients within entertainment, casinos, hotels. And then, you know, other stuff, CPG, healthcare. Faking it till we make it, uh, until they keep hiring us. Jason: [00:01:02] We all do that. Scott: [00:01:03] …continue to hire us for 13 years and then sometimes we get fired too, but that's okay. Jason: [00:01:08] That's awesome. How did you start the agency? Scott: [00:01:12] Funny story. So I started the agency with my second cousin once removed. He was in the agency business. I was selling radio. His dad, my uncle was in the agency, great uncle, was in the agency business for twenty-five years. And, uh, I wanted to be in the agency business and literally like, no one would hire me because they thought I was a radio sales guy or a billboard sales guy. So he and I talked and he just lost his biggest client and his partner left. And he had one other small client that I think produced like $8,000 in revenue, it was the Arabian Horse Show. And, uh, he filed the paperwork next day and we started an agency in his kitchen table and worked out of his little condo in Scottsdale with the two cats. So I had a lot of motivation to get more clients so we could have an office and I wasn't in the condo with cats. Jason: [00:02:04] There's nothing wrong with cats. I mean… Scott: [00:02:07] Yeah, I love cats. It was fine, but like you have like a meeting and you have to, like, this was before like meeting for coffee was like, cool. We had to like fake it to like the, okay, you want to meet for coffee? Because they couldn't come to our office. It was embarrassing. Jason: [00:02:19] Oh yeah, the cats would jump on them? Scott: [00:02:23] Yeah, it was like what? You're in a kitchen table. This is like a, you're like in an apartment, bro. Like, what's going on? Jason: [00:02:28] I remember my first address for Solar Velocity. It was 9 25 Canterbury Street, suite 250, because I was in apartment 250. Scott: [00:02:40] Exactly. Yeah. So we, we got an office after that. Like, you know, there was like bail bondsman and like some weird clientele. I was just happy to have an office. Like I didn't, I did not care. So, uh, it's funny to see like what we've come now. Like we're all have high-end tastes now in office and stuff. Like we've scrapped this out. Jason: [00:02:59] Exactly. Let's talk about the different couple stages that you've probably gone through. So how long did it take you guys to get over the million mark? And what was the biggest challenge for getting over the million mark? Scott: [00:03:10] Yeah. That's the hardest part, honestly. I think it took us… I mean, I, I remember like leaving radio and I was like pretty confident. Like I was like, oh, I've got three or four clients I know are going to come with me. And none of them did. And I can remember, like my first client was like a personal injury attorney that I like had to like beg to hire us. And he would spend a lot of money in the market and he was, he was insane. But it probably took us three years to get over the million mark in fees. It was so hard, dude. That's why I always tell people, like, when they're starting out, like give yourself a runway. Give yourself a long runway because it's not smart… And I think to make it an entrepreneurship, I think it's just the people that like have the longest amount of time to get this big plane up off the ground. And then once you get off the ground, that's where people… You know, I think it's overstated, but like hockey stick growth and it can like go. But like getting that sucker off the ground is it's horrible. Like you need other jobs. Home hosts, you know, like I was still selling billboards like part-time. I had like some rental houses, like I was hustling. Anything I could get to like scrounge money just to like make sure that we had enough longevity to like, get this thing going. Jason: [00:04:23] What were some of the different things that allowed the plane to take off? Scott: [00:04:27] I think there's something inside of us that like, you almost have to earn confidence in this business. Because people are freaking smart and they smell your bullshit. And like, if you don't believe your own bullshit, like no one else is going to believe it. So I think for me, it's about doing the work and failing enough times to where you know, like you're up, gonna bat. You're in a pitch or like, you know, a business so well, like, you know you're going to make somebody money. Like until you are sitting across from a client and you are so confident that you can drive a business outcome, then I don't think you're going to get any business. And for me, that stupid personal injury attorney, like I knew everything about his business. I had studied everything. I knew how I was going to buy the media. I knew how the spots were going to be different. I knew everything I got and he knew it because I was, I literally told him that like, if we didn't improve his business, I would give all my fees back to him. I was like, I had to beg this guy. And then the same thing happened when we won the Arizona Lottery account. It was a, it was a $55 million account in Phoenix in Arizona. And, uh, I studied the lottery business for two years before the pitch was up. Like I had lottery consultants. I literally have a master's degree in lottery business. So when the pitch was up, I had talked to like every former marketing director. I talked to everyone, I looked at every form of pitch. And I think like in pitches, there's just a, there's a vibe of confidence that you've done the homework and that's when you're going to get business. And when you get business obviously that's when you start becoming profitable. You can't cut your way into profitability in the agency business. It's about getting business and then keeping it. But initially, it's about gaining business. And I think you have to have like a real sense of confidence when you're going into a pitch like that. Jason: [00:06:17] Yeah. I mean, we were talking kind of the pre-show it's kinda like, we think we do the best work. And I was like, we should all think that because if you know, you don't do the best. That's the problem. Like so many people come to me, they're like, Jason, how do you scale an agency? How do you grow? How'd you get to where you're, you're at? I was like, we knew how to do something really well. And then we positioned that to the audience that we could do it really well for. And then that's how we were able to get the plane taking off and off the ground. But then it's kind of like, all right, now you've got the turbulence, right? The smack and the plane back down, or it's hitting the tarmac. So what was the hardest part of scaling the agency for you to date? Scott: [00:07:03] I think just in general, dealing with failures and. And I think in our business, the worst thing is perfectionism. And that's hard to say, right? Because in one hand, we're like, we need to do the best work. But on the other hand, I think perfectionism is a real disease in this business. And you can't be in this business if you have that, because nothing's going to be perfect and there's going to be tons of stuff broken. And so I would say every year there's like a new failure learning that I have, um, that we've seen. And it's always different. And so I think the hardest part of scaling an agency is not being prepared for like the new failure you're going to face that year. But having some maybe general skills or maybe some personal development that will just allow like perseverance through the failures that come. Like this year for me, it's been, you know, agency turnover and the great resignation. Last year, it was a major partner, minority partner fight. You know, the year before that it was a ton of client loss year before that it was like mid-level managers that I was trying to empower and get less hands off on certain things and working more on the business, not in the business. So it's like every year there's like something you want to… In the early stages, it was like just trying to literally get business, anything. In some years it was… I think I lost in one year, like 60 pitches. Like why was I pitching 60 pieces of business? I don't know, but I lost 60 pieces of business. And I think like each year the learning from those failures, catapults, like to the next form of growth. And I think like, we all want like just a steady Eddy kind of growth, but this business is so volatile it typically is like this, but like the trend line is like this. And I always notice like my worst prior ends up being my best year, the next year, right? Like it's preparing me for the next step that I think we need to get to. So I think that's the hardest thing is that you're like in an octagon and you don't know what punches are going to be thrown, but you know, you've got to like figure shit out and, and, and kinda like get counselors, get mentors, get coaches, listen to the industry. And like figure out your move and your counter punch when those come through. I think that's the hardest part. Jason: [00:09:22] Yeah. Well, yeah, I mean, it's like Mike Tyson says, you know, you never know how you're going to take a punch until you get hit. Scott: [00:09:28] Yeah, for sure. Jason: [00:09:28] And, you know, we get hit all the time. It's just… Scott: [00:09:32] All the time. Well, people are smart in this business. Like theirs. I, I'm not sure there's a business where there's more smart people that I've ever worked with. Well, there's been clients' side or other industries or lawyers or doctors. I talked to really smart agency people and they blow me away. They're freaking smart. And I think, um, and they're planners, like, like a lot of us are, or will be, we want to have a plan. That's the business we're in, we plan for clients. And so just to your point, when you're in the fire front, you get punched, the plan's out the window and you're scrapping. And I think, I think that can really rattle people. And I think just the tenacious kind of scrappy, kind of street fighter mentality people end up pushing through that and the perfectionism like, hey, I have my perfect plan and now I need a new plan. And like the freak out people, like, you're not gonna, you know, this business isn't for you and you're not going to make it. Jason: [00:10:25] Is your agency struggling to deliver real revenue growth results to your clients? You know, agency marketers can consolidate data and align marketing and sales teams goals to achieve real results for your agency and clients asing revenue growth platforms. SharpSpring is an all-in-one platform built for agencies like yours to optimize digital marketing strategies with simple, powerful automation. Manage your entire funnel all in Sharpspring. Now for a limited time, my smart agency listeners will receive your first month free and half off onboarding with SharpSpring. Just visit sharpspring.com/smartagency to schedule your demo and grab this offer. That's sharpspring.com/smartagency. Yeah, you know, I never… I'd always have a north star, but I would never have a plan, right? Like I'm the type of person that when I'm building something, I always have extra parts because I'm more efficient. That's how I like to look at it. And I look at the agency business for me, even the community that we've built over the past seven years, it's always excelled when chaos has happened everywhere else. And the same thing, like what I was telling you on the pre-show. I'm like, I really don't have anything planned to ask you. It's more, just a conversation. I'm really better at that. If I have to plan it out, I'm kind of like, oh, what's the next question I'm answering? And I can't be in the mode now. Now that's just me, but I think kind of the moral of the stories is you have to figure out what's the truth or what's the north star of where you think you want to go. And then you start bringing on the right people to help you with that and realizing, and I think you probably will say this too… You're not going to be able to do everything, like your agency has grown to the multiple eight figures of where it's at now is probably because you brought the right people in and you probably said, who do I need to bring in rather than how? Am I stretching or is that right? Scott: [00:12:32] Yeah, I think, you know, I think for me, like, certainly we've done like every two years, we'll do a branding workshop for ourselves and we'll reevaluate mission, vision values, and, um, what we're trying to do. And certainly that's been successful. But I think when I'm at my best, I know when our agency's at our best, it's, we're open to a reset every day, every month, every year. And I think people think when you, when there's a reset, like you're starting over. And I think like a reset, like I remember we were playing like, you know, Nintendo I'm, I'm older, but like, you know, I used to play Nintendo. Jason: [00:13:08] I was Atari. Scott: [00:13:10] Yeah, ok. So you're older than me. Nintendo there's a little reset button and you would get to a point in a game and you're just like, screw this. And you like hit the reset button. You just start over. You don't start over, you know, where the little points in the game are that like trip you up and so you can get through. And I think for even my life personally, my business life, like when I'm okay with like a reset and knowing I'm not fully starting over because I have, I have a wealth of knowledge. We have a wealth of knowledge and agency and processes and clients, and, and we're just, we're just resetting, it's more like a digital campaign and like an optimization kind of, kind of piece to it. So I understand the north star and I agree, I think there should be a north star. But I, I also think kind of being willing to just reset things like everybody, hey, let's freaking reset real quick. Like, you know, what are we doing here? And not be so, you know, not like die on the sword on some plan or some north star that you think is like, perfect. Like if we would've done what mirroring the industry would have said, we, we should have done, we would have no casinos and hotels clients. Like on our Vegas office, we'd like be doing CPG, you know? And now have like 60% of our businesses that, so I think just being open-minded to where the world and energy and your capabilities and your purpose, like is going to take you. Jason: [00:14:31] Very cool. Now that we've talked about kind of getting the plane off the ground, let's talk about there's a lot of people listening, going alright, I'm in the multimillion-dollar mark, but I want to get over the eight-figure mark. For some odd reason. They want to do that because they think there's sunshine and rainbows over there. But if you had to go back to yourself, when you were around the 3 million mark, what's a single thing that you would do in order to get to the eight-figure mark? Scott: [00:14:59] It's a great question. I think I could, uh… I'm a wild card, I think I could have been a little bit more strategic on growth. I think I've wasted a ton of money on bad pitches. I think I've convinced myself so many times that we can get a piece of business, which we couldn't. We had not, we didn't have the capabilities. We didn't have the experience. Didn't have the relationship. And I think I could have got to eight figures... So that's like, okay. So like you're talking, like I get confused on the, I know that's kind of your terminology, but like I'm at like 5 million in fees and I'm trying to get to 10, right? How would I got there knowing what I know now? Jason: [00:15:36] Yep. Scott: [00:15:36] Yeah. I wasted money pitching. I should have only pitched what we had business pitching or key relationships that I had. And every time I can convince myself that we can get any pitch. Jason: [00:15:47] Where you doing RFPs? Scott: [00:15:49] Oh, yeah. Oh, hell yeah, I've done it all. Jason: [00:15:53] You know what RFP stands for right? Scott: [00:15:55] What? Jason: [00:15:56] Requests for fucking punishment. Scott: [00:16:00] Actually this digital agency we bought, Nomadic. They like, they laugh at me. They have so many brands within Fortune 1000 companies that came and talk about. Cause they're like, they're like, here's the here's, it's 500 grand. You want us to do this, this and this or not? We don't report hours. We don't do RFPs, kind of blew my mind. Jason: [00:16:17] That's how we were. Scott: [00:16:19] It's smart. It's how it should be. Like people, you know, you need to build confidence with CMOs and people, you know, they… Just doing blank RFPs, rarely works. And even when you get them, you know, they're bad clients. Although I have had good success too. I mean, it's gotta be the right ones. Like I pitched Monster and it costs me probably a million dollars. And then, you know, like everybody it's like, oh, you finished second. And I was just, I was devastated. Jason: [00:16:44] A million dollars on a pitch. Wow. How much of a engagement would that have won you? Scott: [00:16:51] Oh, man, it would have won me probably… three or maybe three to 5 million in fees. I mean, I this business is like, uh, you know, we have a lot of casinos, you know, resorts is our client, Virgin's our client. Jason: [00:17:04] Put it all on black. You did it, you did it on that one. Scott: [00:17:09] Exactly, bet on red. You know, but I do think… So I say that, but I do think you have to have some bets. You know, you have to have, if I wouldn't have made some, some crazy bets, like we wouldn't be where we're at. So it's hard to, but there's, you know, there's definitely some really crazy bets that I think if I would've taken back, especially early in our cycle. We weren't ready with the processes. We didn't have the talent capabilities. I think we could have got to that five to 10 million faster. And then the second piece to that is I think I've held on to unprofitable accounts. That 80/20 rule always exists, right? You know, I've probably had three to five unprofitable, low-dollar pain in the ass clients that I didn't let go quick enough. Jason: [00:17:51] Walk me through the mental on… Because I find that I'm guilty of it. We're all guilty of it. What was the turning point? What was the switch that you were like, dude, I'm losing too much money on this client. Get rid of them. Scott: [00:18:03] I just think more data and awareness for internal operations, right? Like we had better systems to identify it more and you're not making biased decisions. You're making more data-driven decisions. So we have an analytics group that really, we nail this shit really well now. So it's not like, oh, this is a $500,000 client. No, this is a $72 an hour client, you know, and we only make money at $92. So you're, you know, $200,000 client, you make $250 an hour on they're actually great. So just having better awareness for that. And I think, I think agencies should go through this process monthly and really have their finger on the pulse. And most likely everyone has the 80/20 rule. I, every year I've done it, I've had it. And I think I was losing out on organic opportunities with my big clients that I'm holding on to shitty low dollar, low dollar amount clients and low dollar per hour clients. Um, that also were a pain in the ass and it was just killing us. And I was burning people out… If I'd figured that out earlier, probably even more so than pitching bad business. I could've got to eight figures faster. But if I would have both those things dammit. Man. I, I probably would be at like 50 million in fees right now. Now that I think about it. Jason: [00:19:15] Well, we had mastermind members all the time… they're always looking to scale faster. And one of them, we do this exercise quite often and we identified for one of the mastermind members there was a number of different clients that he needed a literally double the rights in order to make it profitable. And so literally we came up with a game plan and we just said, hey, just chat with them, double the rates. If you lose half of them. Okay. And that's what we were fully expecting. He retained all of them and literally by just talking to them, he increased his MMR by 60K. Scott: [00:19:51] What's MMR? I'm not used to that terminology. Jason: [00:19:54] Monthly recurring revenue. Scott: [00:19:55] Okay. Yeah. Yeah. Jason: [00:19:57] So just doing nothing. So that turned out to be what, 700,000 extra a year. And if you just do that, like, I'm glad you walked us through all of that, because at the end of the day, it's about pricing. Scott: [00:20:10] And we suck at pricing. We suck. I've learned a lot around. And just what you said. I agree with, like you just go to the clients and be like, dude, here's the… I'm getting crushed. Like I'm out. Or we got to change and either they go away or you get, you get the rate. Jason: [00:20:25] Awesome. Well, Scott, this has all been amazing. Is there anything I didn't ask you that you think would benefit the audience? Scott: [00:20:30] I, I do think that the industry is changing a lot right now. And like you said, I, I think that's when… That's our time to shine, honestly. I think this year, this has been my best year ever, you know, with all the chaos. But I do think that our client dissatisfaction rate in this industry is still at an all time high. I think it's in the 80 percentile. Basically our clients say we suck as a, as an industry at serving their needs. I think we've got to solve that better. I think there is a real opportunity. And I, I think for the first time ever, we're seeing CMOs and VPs in marketing… We're seeing our clients and us have more in common than ever. They all have agencies and we run agencies. So I think we can learn a lot from each other. And I think the new model is really trying to find gaps that they have, we certainly have. And being respected in the industry, I think it means a lot more. And it's really interesting, I think time for the business. And I think the people that really run good agencies are doing things the right way have a ton of opportunity. Cause I, I think a lot of the, the bad practitioners are getting weeded out of the business. It's getting too hard for them to survive. So I would, I guess I would just leave the audience with like a sense of real optimism and encouragement. And especially for independents, especially for independents, especially people grinding it out. The publics are, are so fucked right now. Good friends of mine run, run a lot of great agencies and some of our amazing agencies. And they're not going away. Let's not kid ourselves. But I think for the first time in our business, there's never been a better time to be an independent agency and to offer real solutions in a humble, cool vibe way to brand marketers. And the playing field is probably more level than it's been in a long time. So that's, that's a lot of fun. That's what gets me really excited. Jason: [00:22:22] Yeah. I interviewed someone and they're doing a lot of research and agencies fell… For trust levels, agencies fell between politicians and car used car salesmans. So let that all sink in guys. It's, it's about building trust and reputation that, you know, it takes years to build, but seconds to knock down. Think about that. So what's agency website people go and check you guys out? Scott: [00:22:50] Yeah. So our, our main agency is ohpartners.com. A couple of our big sister agencies would be nomadic.com and a matteroffilms.com. And so you can see some of the additional agencies we have, but the main one is the ohpartners.com. Jason: [00:23:06] Awesome. Well, Scott, thanks so much for coming on the show. And if you guys enjoyed this episode and you want to be around amazing agency owners that are constantly chatting about the industry, sharing what's working. Sharing what's not working. Be able to see the things that you're not able to see. I want all of you to go to digitalagencyelite.com now. This is our exclusive mastermind that is only for amazing agency owners. So go to digitalagencyelite.com and until next time, have a Swenk day.

Media Boys Podcast
MB #54 - 8-Bit Christmas (and... sort of Home Sweet Home Alone)

Media Boys Podcast

Play Episode Listen Later Dec 8, 2021 38:57


Ho ho ho, the B's gather for a hasty episode about an HBO Max Christmas film... Aaaanfd I forgot what it's called. Uh, something to do with Atari or something. Anyway, enjoy this and dont fall into any holes this Holiday season. Website - mediaboyspodcast.com YouTube - https://www.youtube.com/channel/UCNvFjMyga8ob_UHmSw4XUoA Twitter - https://twitter.com/mediaboys_pod?lang=en 8-Bit Christmas Trailer - https://www.youtube.com/watch?v=CPIcAkLBV-U Media Boys Podcast is Nathaniel Combs, William Doyle, and Chris "Show" Miele Edited by Chris "Show" Miele Theme Song by Nick Brunston Artwork by Chris "Show" Miele

Important, Not Important
So We Can't Just Blow Up Asteroids, Then?

Important, Not Important

Play Episode Listen Later Dec 7, 2021 63:57


Yes, we all know that the 1998 Michael Bay flick Armageddon is a masterpiece of cinema, but two years ago we asked ourselves this question: How much does it actually hold up as a blueprint for preventing planetary destruction?  Let's say it doesn't: What can we do to keep from going the way of the dinosaurs?  Nobody was better suited to answer our many questions than Professor K.T. Ramesh. He told us about a future test mission called DART. Armed with a spacecraft the size of a golf cart, it could have potential to save humanity.  Two years later, DART has launched, and we thought it was a hell of a time to revisit this Best of the Best episode. In Episode 66, Quinn & Brian discuss: Why, apparently, we shouldn't just blow up asteroids. Our guest is Professor K.T. Ramesh, who is a professor of mechanical engineering at John Hopkins, founding director of the Hopkins Extreme Materials Institute (HEMI), and our new hero. You can think of HEMI as a real-life Avengers (no, we're not just stuck on Endgame), except every member is like Bruce Banner without all the Hulk-iness or Tony Stark if he was never kidnapped by terrorists. Every day, they're working to protect people, structures, and the planet, exploring a number of topics that are both critically important and impenetrably complicated.  One of their newest studies reveals that Hollywood and Atari may, in fact, have been incorrect when they repeatedly suggested that one viable way to defend the planet from an incoming asteroid would be blowing it up. We don't know about you, but we certainly feel lied to – so it's refreshing to have this conversation with Professor Ramesh to set the record straight. Today's episode is brought to you by Avocado Green Brands, where sustainability comes first. They craft their GOTS certified organic mattresses, pillows, and bedding with natural materials sourced from their organic farms in India, in their own clean-energy powered facility in Los Angeles, where their team shares a singular purpose: To raise the bar for what it means to be a sustainable business.  Avocado is Climate Neutral Certified for net zero emissions and donates one percent of all revenue to environmental nonprofits through its membership with 1% For the Planet.  https://www.avocadogreenmattress.com/?utm_medium=partner&utm_source=email&utm_campaign=INI_November (Find out what it means to sleep organic at AvocadoMattress.com). Have feedback or questions?http://www.twitter.com/importantnotimp ( Tweet us), or send a message to questions@importantnotimportant.com New here? Get started with our fan favorite episodes athttp://podcast.importantnotimportant.com ( podcast.importantnotimportant.com). Important, Not Important Book Club: https://bookshop.org/a/8952/9780393357424 (These Truths) by Jill Lepore https://bookshop.org/shop/importantnotimportant (https://bookshop.org/shop/importantnotimportant) Links: Learn more about Professor Ramesh & HEMI: https://hemi.jhu.edu/the-hemi-team/leadership/k-t-ramesh/ (https://hemi.jhu.edu/the-hemi-team/leadership/k-t-ramesh/) “If We Blow Up an Asteroid, It Might Put Itself Back Together”: https://www.nytimes.com/2019/03/08/science/asteroids-nuclear-weapons.html (https://www.nytimes.com/2019/03/08/science/asteroids-nuclear-weapons.html) Twitter: https://twitter.com/jhu_hemi (https://twitter.com/jhu_hemi) Facebook: https://www.facebook.com/HopkinsExtreme/ (https://www.facebook.com/HopkinsExtreme/) LinkedIn: https://www.linkedin.com/in/kt-ramesh-4a9b054/ (https://www.linkedin.com/in/kt-ramesh-4a9b054/) Listen to Radiolab's Dinopocalypse ep: https://www.wnycstudios.org/story/dinopocalypse (https://www.wnycstudios.org/story/dinopocalypse) Double Asteroid Redirection Test (DART) Mission: https://www.nasa.gov/planetarydefense/dart (https://www.nasa.gov/planetarydefense/dart) Watch Brian's morning show on IGS: https://www.instagram.com/importantnotimportant/... Support this podcast

ANTIC The Atari 8-bit Podcast
ANTIC Episode 83 - The Dog Ate It

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Dec 6, 2021 68:10


ANTIC Episode 83 - The Dog Ate It In this episode of ANTIC The Atari 8-Bit Computer Podcast...Kay forgets to wear his ANTIC t-shirt, we all have new members of the family (and Brad's eats everything in sight), Kay goes crazy scanning Atari magazines, and we have lots of listener feedback. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin's Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We've Been Up To Atari Interface (was there a July 1991 issue?) https://archive.org/details/Atari_Interface_1989-11  https://archive.org/details/Atari_Interface_1989-08  https://archive.org/details/Atari_Interface_1989-07  Atari Interface Magazine - The Complete Collection" - 2,350-page PDF  - https://archive.org/details/atari-interface-complete-collection  The Advanced Home Computer course  https://archive.org/details/The_Home_Computer_Course?sort=-publicdate  Atari 600XL/800XL: https://archive.org/details/The_Home_Computer_Advanced_Course_10/page/189/mode/1up  810 disk drive: https://archive.org/details/The_Home_Computer_Advanced_Course_04/page/63/mode/1up  130XE: https://archive.org/details/The_Home_Computer_Advanced_Course_66/page/1309/mode/1up  Indy Vintage Computer Club (VCC) - https://www.facebook.com/groups/IndyVCC  News  Hyper Drive + RAM/ROM " Cartridge For The Atari 8 Bit Computer - https://www.ebay.com/itm/124998207996  ABBUC 2021 Software Contest winners announced  https://www.atariteca.net.pe/2021/11/descarga-los-juegos-del-concurso-abbuc.html https://abbuc.de/2021/11/ergebnisse-der-softwarewettbewerbs-2021/  http://www.atari.org.pl/informacje/wyniki-abbuc-software-contest-2021/2224  CONTrollerTESTPRO - Jakub Husak - http://www.atari.org.pl/forum/viewtopic.php?id=17979  Meta Programming Tool - Kaj de Vos - https://language.metaproject.frl/ - A New, Human-Friendly Programming Language  John Malone's keypad usb mod - https://twitter.com/48kram/status/1462136144477499395?s=21  XEP80-II by MyTek - https://thebrewingacademy.com/collections/atari-800-xl-xe-xel-xld/products/xep80-ii-by-mytek  Final Assault first person shooter https://atari8.dev/final_assault/  Video at https://www.youtube.com/watch?app=desktop&v=92K9wnk_4Cw  Atari Projects by Jason Moore - http://atariprojects.org  Laser Squad https://mechanism.fr/getRecord.php?id=1002  TRY2EMU Web Site - Atari news - https://www.t2e.pl/tag/atari  https://www.npr.org/2021/11/05/1053009480/atari-video-game-joystick-world-record-largest  Shows Upcoming Shows where you might see Atari computers (or Atari people): VCF East April 22-24: Vintage Computer Festival East , Wall, NJ  VCF West August 6-7: Vintage Computer Festival West , The Computer History Museum, Mountain View, CA  Event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8  Event page created by Floppy Days - https://www.facebook.com/VintageComputerShows/  Event page on Vintage Is The New Old - https://vintageisthenewold.com/vintage-is-the-new-old-releases-new-events-calendar/  YouTube videos this month Old Time Radio Broadcasts on the 1 MB Atari 800xl - Red Rock Video Productions - https://www.youtube.com/watch?v=6gOxE5m6a6U  New at Archive.org Atari Personal Financial Management System manual  Practicing Programming on the Atari  Review Catalog of Atari Learning Systems Fall 1983  Atari Special Additions Volume 1 Winter 1982  Collegiate Microcomputer: Stevens Institute of Technology requiring freshmen to buy an Atari 800 - https://archive.org/details/sim_collegiate-microcomputer_1985-02_3_1/page/n36/mode/1up?q=atari  Harvard Symposium “Video Games and Human Development” - https://archive.org/details/sim_collegiate-microcomputer_1984-11_2_4/page/334/mode/2up?q=atari  Computer Drawn Polar Coordinate Graphs - https://archive.org/details/sim_collegiate-microcomputer_1984-08_2_3/page/n81/mode/2up  Ideal Systems undimmed - https://archive.org/details/sim_collegiate-microcomputer_spring-1986_4_1/page/n27/mode/2up?q=atari  New at GitHub https://github.com/spicyjack/atari8-syntax.vim  Listener Feedback "Imagic 1-2-3" compilation - http://www.atarimania.com/game-atari-400-800-xl-xe-comp-imagic-1-2-3_1235.html XDOS (c) 2009 by Stefan Dorndorf - http://www.atarimania.com/faq-atari-400-800-xl-xe-what-are-realdos-spartados-x-and-xdos_83.html

Nintendo Times Radio
Nintendo Times Radio 155: Favorite Gaming Years

Nintendo Times Radio

Play Episode Listen Later Dec 6, 2021


We reveal our favorite years in gaming! Plus: Halo Infinite, Guardians of the Galaxy, Black Friday Hauls, and much more!

ANTIC The Atari 8-bit Podcast
ANTIC Interview 429 - Jack Verson: Action Quest, Ghost Encounters, Journey to the Planets, Gyruss

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Dec 4, 2021 31:10


Jack Verson was the founder of JV Software, where he programmed and published several games for the Atari 8-bit computers: Action Quest, Ghost Encounters, and Journey to the Planets. Roklan Software repackaged Action Quest and Ghost Encounters into a single game, titled Castle Hassle. As part of On-Time Software, Jack programmed the Atari versions of Gyruss, James Bond 007, and perhaps other games, published by Parker Brothers. He ported the Atari 8-bit version of Joust to the Commodore 64. As Applied Systems Engineering, he programmed Time Tunnel for Commodore 64. This interview took place on December 2, 2021. AtariMania's list of Jack's software James Bond 007 Gyruss Journey to the Planets version differences and bugs Larry Kalpan thanks Jack in the manual for 2600 Activision Bridge Time Tunnel for Commodore 64 Jack's company, CDOAN  Mark Benioff review of Action Quest Popeye "V1" for Commodore discovered Verson quoted in Compute! "How the Pros Write Computer Games"

This Week in Retro
Goodbye, 8-bit Pixel Master - This Week in Retro 59

This Week in Retro

Play Episode Listen Later Dec 4, 2021 50:02


The Business of Esports
Weekly News #169: Ludwig Leaves Twitch, Xbox Beats PlayStation On Black Friday, Golden Joystick Awards 2021, Avocado $18M Raise, Complexity Stars, Seniors Gaming, Atari Acquisition

The Business of Esports

Play Episode Listen Later Dec 3, 2021 83:41


In the latest weekly news and podcast after-show (sponsored by http://yougov.com/gaming-esports (YouGov)), we discuss Ludwig making the move to YouTube Gaming from Twitch, Xbox reportedly beating PlayStation on Black Friday, consoles and games being nominated for the Golden Joystick 2021 Awards, Avocado securing $18 million in a recent funding round, Complexity launching a gaming division for celebrities and pro athletes, Arkadium Advantage offering gaming subscriptions to seniors, Atari acquiring MobyGames, and so much more!

Completely Unnecessary Podcast
#CUPodcast 292 - N64 Polymega Module, Wata NES Population Report, Atari Buying MobyGames

Completely Unnecessary Podcast

Play Episode Listen Later Dec 1, 2021 93:33


Wata releases NES population report, N64 Polymega module announced, Atari to buy MobyGames, Intellivision Amico "in production," and more! Check out our sponsors: Nord VPN - Save 73% on internet privacy & protection using code CUPOD Manscaped - Save 20% and free shipping with code CUPodcast Magic Spoon - Save $5 on yummy, healthy cereal! --- Send in a voice message: https://anchor.fm/thecupodcast/message Support this podcast: https://anchor.fm/thecupodcast/support