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Join us on a Great Journey of our own indulgent design. A look back at Halo 2, its wonderful soundtrack, its bold storytelling, the way it revolutionized multiplayer gaming and its secret little John Mayer. He's just hidin' out in there. Playin' his little guitar.(00:00) Intro(15:32) Housekeeping(29:33) Sean Capri Presents: The State of the Nintendo Music Address(59:34) Halo 2(2:48:14) YouTube Comment Oversharing Corner(2:58:23) Voicemails(3:21:32) Haikus & outro✉️ Send email to bitharmonypod@gmail.com
We're all hustling and bustling as the year winds down, but you KNOW we're never too busy for you! Sit down with us as we talk games- Jen says the Callisto Protocol is as much Punch-Out!! as it is Dead Space, Six has come around on Spelunky 2 after initial crushing disappointment, and Kyrie has sold out... her potion stock in Potionomics. In chronological order, our music is 8bit23 by Koichi Morita, The Callisto Protocol Main Theme by Finishing Move Inc. (Brian Trifon and Brian Lee White), Dwelling by Eirik Suhrke from Spelunky 2, the Potionomics Main Theme by Greg Nicolett, and then a reprise of 8bit23 by Koichi Morita. You can find us on Twitter at @jbu3 for Jen, @KyrieAPage for Kyrie, and @sixdettmar for Six.
In our second of two episodes focusing on the music of Borderlands 3, we follow up the last episode (104) with Borderland 3's musical director (and co-composer) for the game's score, Raison Varner.Finishing Move Inc. is an award winning production duo composing music and sound design for games, television, film and ad campaigns. Principal composers Brian Trifon and Brian Lee White craft emotionally connected sonics for the world's finest brands and media. They've written music for games such as: Halo Wars 2: Awaking the Nightmare, Fractured Lands, and Crackdown 3, which they talked about in episode 69 of The Annotator. Their sound design work can be found in many popular film and television trailers such as: Terminator: Dark Fate, HBO's Watchmen, Mission: Impossible Fallout, Spider-Man: Homecoming and Mad Max Fury Road. Along with Jesper Kyd and Michael McCann, Finishing Move also worked on the original score for the video game BORDERLANDS 3. Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. The game was released on September 13, 2019 for the PlayStation 4, Xbox One, Google Stadia, Microsoft Windows, and Macintosh operating systems. It is the sequel to 2012's Borderlands 2, and the fourth main entry in the Borderlands series. In this episode FINISHING MOVE, composers Brian Lee White and Brian Trifon share their approach to writing music for a few select environments and boss battles from Borderlands 3. They talk about how employed a cello in a very unconventional way, how they wrote music that would allow it to scale up and change tone easily and the challenge they faced in writing compelling small elements for the game's interactive music system. Finally, they talk about working with and getting direction from music director, Raison Varner.ANNOTATED TRACKS / SEGMENTS02:47 - Conrad's Hold: Arrival07:26 - Proving Grounds: Mystery12:12 - Proving Grounds: Boss BattleNOTESRainson Varner - Borderlands 3 (Ep. 104)Finishing Move - Crackdown 3 (Ep. 69)SOUNDTRACKThe original score for Borderlands 3 was released by Laced Records on November 11, 2019, on digital and vinyl and can be purchased at Amazon.com, iTunes, or streaming on Spotify and Apple Music MORE ABOUT THE COMPOSERYou can find out more about and hear more music by Finishing Move at their official site https://www.finishingmoveinc.com/ or follow them on Twitter: @BrianLeeWhite, @Trifonic, @Fnshing_MoveABOUT THE ANNOTATORThis podcast is produced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.SUBSCRIBEiTunesSpotifyStitcher RadioRadioPublicGoogle PodcastsRSS Feed
Brian Trifon and Brian Lee White form a composing duo called Finishing Move. Hear them talk about their music for Crackdown 3. You can see a playlist and support Level with Emily Reese on Patreon.
Finishing Move is an award winning production company composing music and sound design for games, television, film and ad campaigns. Principal composers Brian Trifon and Brian Lee White craft emotionally connected sonics for the world's finest brands and media.Finishing Move have written music from video games such as: Halo Wars 2 franchise, the Anki Overdrive game series, Massive Chalice and Dropchord. They have also contributed to films such as Journey 2: The Mysterious Island, Catch and Release, and Stealth.Crackdown 3 from Xbox Game Studios is a 2019 video game developed by Sumo Digital, Cloudgine, Reagent Games, Certain Affinity, Ruffian Games. In the game you play a super-powered Agent in the a sandbox of mayhem and destruction.You can explore the heights of a futuristic city, race through the streets in a transforming vehicle, and use your powerful abilities to stop a ruthless criminal empire. Crackdown 3 delivers cooperative mayhem and an all-new multiplayer mode where destruction is your ultimate weapon powered by Microsoft Cloud.In this episode, Brian Trifon and Brian Lee White reveal the origin story behind their production team, Finishing Move. They talk about how and why, for Crackdown 3, they wrote full tracks first and extracted the needed musical stingers to be used throughout the game from those full pieces. Finishing Move take us deep into four tracks from Crackdown 3 including the headline track "Jaxon's Jam" and reveal where you can find a special version of the track within the game.ANNOTATED TRACKS / SEGMENTS02:49 - "Chimera Dawn" / Starting Finishing Move /04:13 - "Nimbus"07:51 - "Djimon Keita"10:43 - "Skills for Kills"14:45 - "Jaxon's Jam"OTHER TRACKS16:29 - "Rexa Kahn"SOUNDTRACKThe original score was released on February 15, 2019 by Microsoft Studios Music. You can purchase them at Amazon.com, iTunes and stream them on Spotify and Apple Music. MORE ABOUT THE COMPOSERYou can find out more about and hear more music by Finishing Move at their official site https://www.finishingmoveinc.com/ or follow them on Twitter: @BrianLeeWhite, @Trifonic, @Fnshing_MoveABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorEmail theannotatorpodcast@gmail.comSUBSCRIBEiTunesSpotifyStitcher RadioRadioPublicGoogle Play PodcastsRSS Feed
Join composing team Brian Trifon and Brian Lee White (aka Finishing Move) as they discuss and share their approach to musical sound design. Learn how they craft bespoke soundscapes that cut through the crowd of generic presets and commercial sample libraries to create a unique sonic identity for every project. In this 25 minute presentation, the team will discuss their general process/approach to musical sound design for games, share some specific examples of how they create entirely new sounds and instruments for iconic franchises, as well as provide some tips for those looking to create or expand on their own pallet of sounds. GameSoundCon is two days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media.
Composing duo Brian Trifon and Brian Lee White (aka Finishing Move) met with Top Score host Emily Reese to discuss the game Massive Chalice and the challenges it posed to them. They also share pointers for other collaborative composers.
This week we spoke with Finishing Move Inc. who is Brian Trifon and Brian Lee White, two friends and collaborators who recently worked on some incredible video game music projects including Halo: Master Chief Collection for Microsoft, Massive Chalice for Double Fine games, Borderlands 1 and 2, and the Assassin Creed series. We talk about the incredible success they have had since forming their company just over two years ago and how they continue to navigate the task of managing large budget video game scores and forming their own opinions and choices about their musical compositions. I hope you enjoy!