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TIME STAMPS:00:00:00 Community Guest Intros00:04:00 Jason Ronald CONFIRMS Backwards Compatibility On The NEXT GEN XBOX!00:30:00 Christopher Dring "Steps In It AGAIN" and continues to BASH Xbox, Xbox Game Studios and Xbox Game Pass. The BIGGER question is WHY?01:00:00 WHAT THE F**K Is Ninja Theory Working ON??? NEW Post From The Hellblade 2 Dev Has Gamers Playing DETECTIVE!01:22:00 Panel Outros and Special Message to the Community!
Afgelopen week is Towerborne op de Xbox uitgebracht. De game wordt door Stoic Studio ontwikkeld en door de Xbox Game Studios uitgebracht. In deze review deelt Rik zijn eerste indrukken […]
In a challenging environment for the games industry, Ireland is creating "incredible incentives and structures" to support and "elevate" Irish game developers in "the way they deserve to be uplifted". This was the observation of Xalavier Nelson Jr., the BAFTA-nominated and Forbes 30 under 30 Studio Head of game developer and publisher Strange Scaffold, one of the key speakers at the FÍS Games Summit 2025, which took place last weekend in Galway, Ireland. Mr Nelson was responding to the announcement at the Summit of the Digital Games Portfolio, a major new fund designed to further develop and strengthen the Irish games industry's rapidly growing international reputation. The Digital Games Portfolio is a €500,000 funding scheme, launched by Screen Ireland, and which will be managed by Ardán, the Galway based organisation supporting creatives in film, TV, games, and animation, and Imirt, the national organisation for game developers and creators in Ireland. The DGP will fund a variety of new initiatives, the first of which will be IndieDev 2025, a cross-border prototype fund in collaboration with NI Screen to help teams of creators turn their game ideas into prototypes. The fund will also see Dublin and Galway become 'incubators' to support individuals at the early stage of their careers. There will also be a pilot development fund targeting established Irish game studios, to allow them develop IP within their work spaces. The funding comes at what Ardán CEO, Alan Duggan, called a "pivotal" moment and "an inflection point" in the Irish games industry. "There's a tremendous enthusiasm and vigour in the Irish games industry," he said. "We're swelling into a wave and that's really running contrary to a lot of what's happening internationally." Colm Larkin, CEO of Imirt, said: "At a State level, Ireland is looking at games and games developers as a culturally relevant art form and is saying, 'Yes, we need to support this.' This is just going to be the first step towards really growing our sector." The Minister for Arts, Culture, Media, Communications and Sport Patrick O'Donovan TD said: "The international games industry represents a huge contestable market, one in which Ireland can excel based on our technical, design and storytelling competencies. This funding combined with the recently introduced tax credit for games are key steps along the government's path to developing a national strategy for games." The future of the industry, AI, and creativity In his address, Xalavier Nelson Jr., said the games industry "makes miraculous art" but is poor at delivering on time, within budget, and in certain instances, quality. He noted how missing deadlines and exceeding budgets has become normalised within the industry, and said current industry models often prioritise long development cycles for single projects, leading to burnout and limiting opportunities for artists to experiment. He called on game developers to recognise they are artists, but also encouraged them to develop a strong business sense, in order to "confront these realities". Industry legend Tom Hall (Commander Keen, Wolfenstein 3D, Doom), who now works in Ireland as Design Lead at the Galway based Romero Games, explored the creative process. He encouraged game developers to embrace 'Drift Time', his concept of allowing the mind to wander freely in order to create. He encouraged Summit attendees to "play around with an idea" especially if it "may make you feel uncomfortable". Hall also advised developers to take a 'bottom-up' approach to game creation, in order to work out core gameplay issues and mechanics, instead of top-down design, where the story and universe are prioritised. AI and its role in the Games Industry was addressed by Finlay MacAree, Technical Director at Xbox Game Studios. He said while AI can enhance the creative process by generating ideas, assets, or code, allowing developers to focus on higher-level design and storytelling, AI itself "will never repl...
Et must-play? South of Midnight er et historiefokuseret action-adventure-spil, udviklet af Compulsion Games og udgivet af Xbox Game Studios. Spillet fortolker kulturen og mytologien fra de amerikanske sydstater. Du spiller som Hazel, der opdager, at hun er en såkaldt weaver, da en storm skyller hendes hus væk – med hendes mor inde i det. Gennem sine nye kræfter får hun adgang til at interagere med væsner, hun kun har hørt om i historier, og det får hun også brug for, hvis hun skal finde sin mor igen.Compulsion Games er et canadisk spilstudie, der tidligere har lavet spil som We Happy Few og Contrast – spil, der alle har haft en unik og spændende artstyle, men som ikke er kendt for at være de bedste spil. I 2018 blev Compulsion Games dog købt af Xbox, og nu må vi se, om de er i stand til at ændre på det og lave gode spil med Microsoft i ryggen. South of Midnight er nemlig deres første spil udviklet under Xbox.Er South of Midnight Compulsion Games bedste spil? Ja, det – og meget mere – skal vi finde ud af nu.I denne episode deltager David Darville, Emil Øgaard og Morten Urup. Tusind tak fordi du lytter med.
Episode #362 of BGMania: A Video Game Music Podcast. This week on the show, Bryan and Kyle from RPGera are back with another Spotlight episode, this time focusing on the recently released Action RPG from Obsidian Entertainment and Xbox Game Studios... Avowed! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak, Xancu, & Jeff. EPISODE PLAYLIST AND CREDITS Avowed -Main Theme- from Avowed [Venus Theory, 2025] Into Parts Unknown from Avowed [Venus Theory, 2025] No Walls Can Hold This Place from Avowed [Venus Theory, 2025] Paradis from Avowed [Venus Theory, 2025] No Accident from Avowed [Venus Theory, 2025] Frontiers from Avowed [Venus Theory, 2025] You Will No More Than Witness Here from Avowed [Venus Theory, 2025] Trespasser from Avowed [Venus Theory, 2025] With Eyes Unclouded from Avowed [Venus Theory, 2025] Prey Becoming Predator from Avowed [Venus Theory, 2025] Aeons, Violet, in Waiting from Avowed [Venus Theory, 2025] Steel Meeting Bone from Avowed [Venus Theory, 2025] Fates, Decided from Avowed [Venus Theory, 2025] We Twine from Avowed [Venus Theory, 2025] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Professed publicly and asserted openly.A new challenger appears! It's been a little while since we had a guest on this program and we are excited to have Dave from Tales from the Backlog join our usual duo to investigate the new action role-playing game developed by Obsidian Entertainment and published by Xbox Game Studios. Mixing magic and melee sits at the heart of this title about an empire's envoy tasked with investigating a mind-altering plague. What sorts of cool combos will our hosts discover in the first hour of gameplay? Will the experience arrest their attention and make them consider continuing? Expectations are running high, so let's discover if this one can deliver. It's time for this trio to tell their tales!Check out Dave's wares: https://linktr.ee/realdavejacksonFollow him on Bluesky: https://bsky.app/profile/tftblpod.bsky.socialWhat do you think? Let us know!Hit us up on Twitter at https://twitter.com/tc1h1dOr on Threads at https://www.threads.net/@tc1h1dDrop us an email at tc.1h1d(at)outlook[dot]comFollow us on Goodpods @1h1dCheck out our fancy site: https://quitthebuild.com/1h1dWatch the video: https://bit.ly/1H1DYTThanks for taking this ride with us :-)
TIME STAMP INFO:00:00:00 Intros00:05:00 Forza Horizon 5 Releasing In APRIL? NEW Says YES!00:25:00 FABLE Has Taken Over The Gaming Conversation, Playground Games REALLY COOKED!01:00:00 Xbox Game Studios Has A STACKED LINEUP Of Games For 2026 01:40:00 Panel Outros and Special Message to the community!
In this episode, we delve into significant shifts within the gaming industry. Warner Bros. Games has announced the closure of three of its studios—Monolith Productions, Player First Games, and WB Games San Diego—and the cancellation of the highly anticipated Wonder Woman game. This strategic move aims to refocus efforts on key franchises such as Harry Potter, Mortal Kombat, DC (primarily Batman), and Game of Thrones.Additionally, Microsoft has postponed the release of the Fable reboot to 2026. Head of Xbox Game Studios, Craig Duncan, expressed confidence in Playground Games' development progress, emphasizing that the extra time will ensure a high-quality gaming experience. Listeners can also look forward to insights into the newly revealed pre-alpha gameplay footage.We also discuss Ubisoft's response to the premature leak of Assassin's Creed Shadows, urging the community to avoid sharing spoilers and highlighting the company's commitment to delivering a polished final product.Finally, we address recent speculations surrounding the Nintendo Switch 2, clarifying that retailer leaks regarding its launch date and pricing are unfounded, as such details remain undisclosed even to major retailers.Join us as we explore these developments and their potential impact on the gaming landscape.0:00 Intro0:58 Updates13:33 Monolith Productions and MultiVersus studio, Wonder Woman Canceled https://tinyurl.com/3zpmus48 28:33 Fable Delayed to 2026 https://tinyurl.com/ynuxwm4j 45:22 Assassin's Creed Shadows Leak https://tinyurl.com/4m6cba8e 57:29 'Nothing' about the Switch 2 launch date or price https://tinyurl.com/3str94zh 1:04:15 March Game Release https://tinyurl.com/4aphd29m 1:12:36 OutroLeave a LIKE and a comment, thanks for watching/listening!-----------------------------------------------------------------------------------PODCAST ►► https://anchor.fm/m2podcastAMAZON Music ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-PodcastAPPLE ► https://podcasts.apple.com/podcast/id1531832410BREAKER ► https://www.breaker.audio/m2-podcast-2CASTRO ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741GOOGLE ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw==OVERCAST ► https://overcast.fm/itunes1531832410/m2-podcastPOCKETCASTS ► https://pca.st/5jghvf6eRADIOPUBLIC ► https://radiopublic.com/m2-podcast-GMZkY4SPOTIFY ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87STICHER ► https://www.stitcher.com/podcast/m2-podcastTUNEIN ► http://tun.in/pj3ZI #podcastJOIN THE DISCORD! ►► https://discord.gg/Kp5Gre6FOLLOW THE TWITTER! ►►https://twitter.com/m2_podcastKyleHeath Socials:TWITTER ►► https://twitter.com/mrjkheathMadMikeWillEatU Socials:TWITTER ►► https://twitter.com/madmikewilleatu
Cette semaine, Lulune, Youssef, Dan et Marc échangent sur le jeu AVOWED de Obsidian Entertainment et Xbox Game Studios, un jeu qui était très attendu, mais qui semble être très mitigé par les joueurs. À raison ou à tord? C'est ce que l'équipe discute ensembles...
In this episode of the Official Xbox Podcast, we sit down with the head of Xbox Game Studios, Craig Duncan, to discuss Avowed, South of Midnight, multiplatform releases, Fable, and more!00:00 Introduction to Craig03:01 Avowed06:09 South of Midnight07:55 Ninja Gaiden 409:54 Clair Obscur: Expedition 3311:09 Doom: The Dark Ages12:04 Multiplatform Releases14:13 Fable17:49 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox Twitter: https://www.twitter.com/Xbox Instagram: https://www.instagram.com/Xbox
Τι συμβαίνει με το νέο παιχνίδι των Xbox Game Studios, Avowed; Άλλοι το λατρεύουν, άλλοι δεν το αντέχουν. Τι μας προκάλεσε και γιατί; Πώς συγκρίνεται με άλλους τίτλους της περιόδου; Από την άλλη, η Ubisoft ετοιμάζει μεγάλο "μπαμ" με το Rainbow Six Siege, ο Tony Hawk επιστρέφει με δύο τίτλους που "χτύπησαν ταβάνι" στο Metacritic και η Capcom ετοιμάζει νέα ταινία Street Fighter (μάλλον χωρίς τον Jean-Claude Van Damme). Τι περιλαμβάνει το νέο update του Hades II; Πότε κυκλοφορεί η δεύτερη σεζόν του The Last of Us από το HBO; Νέα στήλη "Tech Corner" (για την οποία περιμένουμε τα σχόλιά σας) και ένα γεμάτο "Comment Section" που μας ενώνει.
Er den nye Xbox-titel et hit eller skidt?Avowed er en action-RPG udviklet af Obsidian Entertainment og udgivet af Xbox Game Studios. Avowed blev første gang annonceret tilbage i juli 2020 til Xbox Games Showcase. Obsidian Entertainment har efterhånden et imponerende CV; studiet har stået bag Star Wars: Knights of the Old Republic II, Fallout: New Vegas, South Park: The Stick of Truth og The Outer Worlds. I 2018 blev studiet købt af Microsoft og blev en del af Xbox Game Studios. Siden da har de dog fået lov til at forfølge mindre passionsprojekter såsom Grounded og Pentiment. Avowed er derfor studiets første AAA-titel under Xbox og foregår tilmed i Obsidians Pillars of Eternity-univers.Spillet har dog gennemgået flere store ændringer undervejs. Det startede blandt andet som et game-as-a-service-spil, men det blev droppet, og nu er spillet endelig ude - og det er "endelig", for hypen har været stor grundet en masse meget positive previews. Spørgsmålet er nu, om det kan leve op til forventningerne og levere en stærk RPG-oplevelse, eller om det skuffer alle de håbefulde fans.Alt det og meget mere skal vi finde ud af nu.I denne episode deltager Jacob Ege Hinchely, Lau Eskildsen og Morten Urup.Tusind tak, fordi du lytter med.
Lee has 100% more finger in this episode. Or is it due to being replaced by AI? Xbox has a roadmap? Wait. It's a roadmap created by an Xbox fan, and not from Xbox Studios themselves. That more like the Xbox we know and love - no advertising, and expecting fans to do all their work for them. That aside, the roadmap is pretty impressive. Going all the way back to 2020, it showcases only the games Xbox Game Studios have actually released. This generation seems to be all about the games, and we've got them in spades. There's a new third part Xbox controller, and its a monster! Four controllers in one and called the best controller for PC and Xbox gaming. The Turtle Beach Stealth Pivot surely looks impressive, with being able to swap out the controller modules for your perfect layout. Now you can try out symmetrical thumb-sticks just to feel how wrong they are. And Ubisoft is Ubisofting all over their financials - posting what looks to be incomplete sales data. But in a twist, its not incomplete - that's just how far Ubisoft sales have fallen. 50% down in one quater alone. Will AC Shadows come in to save them? Or is it going to be the final nail in the coffin, causing them to be sold to Tencent? We're in the midst of #FriendlyFeb! So, make sure you've joined our Discord to enjoy the fun. Any #FriendlyFeb game reviews you put in Discord have a chance to be read out on the podcast. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
Jahan and Drew give some initial thoughts after playing a few hours of 'Avowed' the newest Xbox Game Studios release. Fresh Movies: Captain America: Brave New World Fresh TV: Saturday Night Live 50th Anniversary; The White Lotus; Your Friendly Neighborhood Spider-Man Fresh Games: Alan Wake Find us on Bluesky: @dmunhause.bsky.social and @jahananon.bsky.social
Danny Peña and Riana Manuel-Peña talk about their hands-on preview of South of Midnight, developed by Compulsion Games and published by Xbox Game Studios. Thanks to Xbox for giving us the opportunity to preview the game. Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle). "Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña." Watch the award-winning film, Gamertag Radio: A Podcast Story now for free on Youtube - story.gamertagradio.com | Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Yes that's right, I'm declaring an end to the console wars, and its end comes with Forza heading to PS5. They end not with a bang, but a whimper. Also Multiversus fails to capture any market share from Super Smash Bros, and is shutting down after a year. Both Fantastic Four and Jurassic World Rebirth drop some serious trailers. And EA faces and interesting future. While Disney+ loses almost a million subs, and Buffy is returning to a screen near you.
Support Nintendo Pow Block & Boss Rush on Patreon This week on Nintendo Pow Block, Edward and Corey discuss their time with Donkey Kong Country Returns HD, the new information on a potential Astral Chain sequel, EA's financial performance, and the cancellation of Earthblade due to personal challenges at the studio behind Celeste. They also dive into Phil Spencer's Gamertag Radio interview, highlighting Xbox's potential impact on the Switch 2, take a look at third-party support rumors including Xbox games, and end with answering community write-ins for Question Block. Time Stamps: 0:00 - Welcome to Nintendo Pow Block 9:53 - Housekeeping 21:40 - Snacktendo! 31:23 - Playing with Power! 1:11:01 - FamiNEWS! 1:11:26 - Are We Getting Astral Chain 2 on Switch 2? 1:33:50 - Phil Spencer Interview with Gamertag Radio 2:05:45 - Extremely OK Games Cancels Earthlock 2:08:52 - Paper Mario a GLADD Nominee for Trans Representation 2:17:06 - Surgent Studios and Pocketpair Team Up for New Horror Game 2:19:25 - EA Reports Lower than Expected Financials 2:26:03 - Will Xbox be the Biggest Publisher on Nintendo Switch 2? 3:08:36 - PAK Watch and NSO Updates 3:13:45 - Question Block! 3:14:53 - Third Party Support and Spreading Releases Out 3:24:23 - Switch 2 Accessories 3:26:05 - Switch 2 vs. The Other Consoles vs. Steam Deck 3:38:47 - Final Thoughts 3:48:02 - Thanks for Watching! Playing With Power: Disney Dreamlight Valley, Dungeons of Hintenberg (Xbox), Indiana Hibes and the Great Circle (Xbox), Mario Kart 8 Deluxe, Mario Party Superstars, Prince of Persia: The Lost Crown, Rollercoaster Tycoon Classic, Tales of Graces f Remastered Game of the Week: Donkey Kong Country Returns HD Weekly Pickups: Mega Man 11 Community: Join the Boss Rush Discord Subscribe on YouTube Edward Varnell: X/Twitter, Bluesky Corey Dirrig: X/Twitter, Bluesky Thank you for watching and/or listening to Nintendo Pow Block, the Nintendo podcast for Boss Rush Media and The Boss Rush Network. If you enjoyed the discussion, subscribe and like the video, leave a comment, and hit the bell so you don't miss an episode. If you listen on Apple Podcasts or Spotify, remember to leave us a five star rating and a nice review. You can support Nintendo Pow Block and Boss Rush on Patreon at any tier. Thanks for watching or listening to Nintendo Pow Block and supporting The Boss Rush Network's independent endeavor. It means more than you know. #NPB425 #GamertagRadio #Xbox #Switch2 #BeBetter #WeAreBossRush
This week on the Eurogamer Newscast, we discuss the January 2025 Xbox Developer Direct, and its various games coming soon to Xbox... as well as PC, and nearly all on PlayStation 5 too. Microsoft's show featured the multiplatform Doom: The Dark Ages, Ninja Gaiden 4, the shadow-dropped Ninja Gaiden 2: Black and Clair Obscur: Expedition 33, all of which proved the company's new mantra that everything is an Xbox. Only Compulsion Games' South of Midnight will be an Xbox console exclusive (at least for now). But does any of that matter, really - especially as on Xbox you can get all those games on Xbox Game Pass? And what were our thoughts about what was shown? Joining me this week are Ed Nightinale and Victoria Kennedy to discuss Microsoft's latest showing that promises a strong start from Xbox Game Studios to the year. Learn more about your ad choices. Visit megaphone.fm/adchoices
Time Stamps: 00:00:00 Community Guest Intros 00:07:00 What Gaming Will Look Like in 2025 With Xbox Game Studios LEADING THE WAY! PS5's BIGGEST Titles Are Coming From Xbox Game Studios & NOT Playstation Studios, Let THAT Sink In! 01:25:00 Microsoft CEO Satya Nadella says: "we are redefining what it means to be an Xbox fan, it's about being able to enjoy Xbox on all your devices" 01:15:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Time Stamps: 00:00:00 Community Guest Intros 00:07:00 Phil Spencer Knows Xbox Game Studios Has THE BEST Portfolio In Gaming! 00:35:00 The Game Awards Predictions: Part 1 01:30:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Time Stamps: 00:00:00 Community Guest Intros 00:07:00 Xbox Game Studios Is STACKED With AMAZING RPG's In 2025 00:35:00 The BIGGEST Game Coming Playstation In 2025 Are Xbox First Party, Let That Sink In! 01:00:00 The director of Final Fantasy 7 Rebirth says he wants to see the Remake trilogy appearing on more systems (i.e. Xbox Series XS) 01:35:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Gute Strategiespiele auf Steam sind keine Mangelware. Trotzdem schafft es Age of Mythology: Retold, mich weiterhin regelmäßig an meinen PC zu fesseln. Grund dafür ist, dass Microsoft und die Xbox Game Studios verstanden haben, was ein gutes Strategie-Game wirklich braucht.Ein Kommentar von Martin Hartmann
This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
Hyle and Cameron discuss Rare's Craig Duncan's promotion to head of Xbox Game Studios and Joe Neate and Jim Horth's taking over operations at Rare. We also weigh what that means for the future of the studio and its beloved properties!
Time Stamps: 00:00:00 Community Guest Intros 00:07:00 Opinion: Playstation's Exclusivity Deals "May" Be Over 00:35:00 Black Ops 6 Marketing Is What Xbox Needs To Adopt With Xbox Game Studios 01:20:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Epic 1, app stores 0. leadership changes at XBox. A new game announced from a new studio and our list of the week. http://www.joystickandmouse.com http://shop.joystickandmouse.com Show Notes: We been following the story of Epic vs Apple as it pertains to allowing the Epic Game Store on Apple devices. Well that story took a turn this week when a judge ruled that Google's play store is an illegal monopoli and must allow third party app stores on it's devices. let's look at that ruling and discuss what it might mean for apple. https://www.theverge.com/policy/2024/10/7/24243316/epic-google-permanent-injunction-ruling-third-party-stores According to a leaked internal email, Xbox Game Studios will soon be led by Rare studio head Craig Duncan as current boss Alan Hartman is retiring in November. What if anything does this mean for XBox. https://www.ign.com/articles/xbox-game-studios-leadership-change-sees-rare-boss-take-over Mike Morhaime and his new studio Dreamhaven announced the name and some details of their new game this week. Here's all the info so far. https://variety.com/2024/digital/news/sunderfolk-video-game-blizzard-1236173545/ our list this week comes from Gameluster and is their ranking of the top 100 indie games of all time. We won't subject you to all 100 game but here are their top 10. https://gameluster.com/our-100-best-indie-games-of-all-time/ Extra: https://www.independent.co.uk/news/world/americas/blizzard-video-games-history-harassment-book-b2627402.html
Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This time, our main topic centres around comments by former Sony boss Shawn Layden, who declared that not only is the AA space dead but its loss is a threat to the entire games ecosystem. Chris and James unpack his statement and the nuances around it, as well as discussing the opportunities for lower-budget titles in a market seemingly dominated by AAA blockbusters. We also discuss the biggest news of the past week, including IO and Build A Rocket Boy's publishing partnership, new leadership at Xbox Game Studios, updates on the SAG-AFTRA strike and ongoing industry layoffs, and more. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
No, you're not imagining it! We have been getting a LOT of Xbox showcases as of late. Just weeks removed from their Tokyo Game Show panel and they have returned once more with a Partner Preview that ran for almost thirty minutes. Before that was Gamescom and before THAT was their massive summer show. Joining the Dukes are LSM's very own Gene Park and Bradley Ellis to discuss all the announcements and gameplay (or lack thereof) during the Partner Preview. Did it deliver like prior Xbox shows or was it a bit of a nothing burger? Naturally, we get into that. We also discuss Xbox Game Studios' new lead as well as rounding out our latest criticism of Bethesda, Metaphor's impressive sales, Destiny Rising, and the future of Xbox's streaming tech! Learn more about your ad choices. Visit podcastchoices.com/adchoices
It's the Zenspath Entertainment Network Podcast Episode 147! The gang is all back so come join Jeremy (@Zenspath), Stephen (@Loading_Time), Chase (@LegioXGaming), Rachel (@Out_Racheous), & Chris as we talk about the Xbox Partner Showcase, Series X internal updates, a new Xbox Game Studios boss (From Rare!), Spider-Man 2 coming to PC but no DLC coming, Analogue 3D preorders, Banjo Tooie coming to NSO, EGM kickstarting "The Electronic Gaming Monthly Compendium" , & more! Our "Big Question" for this week is "Other than Nintendo Power (because it's obvious), what other videogame magazine would you want to get the compendium treatment & get an online database?" Check out the video version of the podcast over at www.youtube.com/zenspathcom, share it with friends, give us a thumbs up, & leave us a review if you enjoy the show! Join us on Discord at bit.ly/zenspathdiscord (https://discord.com/invite/jsB8GURSvT) Where to find us: https://twitter.com/zenspathpodcast for the show's Twitter/X Account Jeremy - Bluesky - https://bsky.app/profile/zenspath.com Instagram - https://www.instagram.com/zenspathcom/ Threads - https://www.threads.net/@zenspathcom Twitter - https://twitter.com/zenspath Hive - @zenspath Discord - @zenspath Twitch - https://twitch.tv/zenspath YouTube - https://youtube.com/zenspathcom Stephen - Bluesky - https://bsky.app/profile/n1ntendo.bsky.social X - https://twitter.com/Loading_Time Hive - @swantendo Discord - @n1ntendo. (don't forget the "." at the end!) Rachel - Twitter - https://twitter.com/Out_Racheous Threads - https://www.threads.net/@out_racheous Instagram - https://www.instagram.com/out_racheous/ Bluesky - https://bsky.app/profile/outracheous.bsky.social Twitch - https://www.twitch.tv/outracheous Chase - X - https://twitter.com/LegioXGaming Chris - He's around... #podcast #zenspathentertainmentnetwork #zenspath #xbox #spiderman2 #rare #banjotooie #egm #electronicgamingmontly #analogue #nintendo #nintendo64 #n64
Tim is back in the country and now Ed is on vacation so join Tim and Chris as they discuss Xbox streaming, Pokemon and of course...baguettes! Xbox Will Soon Let Players Stream All Their Games, Not Just Those On Game Passhttps://www.gamespot.com/articles/xbox-will-soon-let-players-stream-all-their-games-not-just-those-on-game-pass-report/1100-6527140/ Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retireshttps://www.gamesindustry.biz/rares-craig-duncan-to-become-head-of-xbox-game-studios-as-alan-hartman-retires Pokémon dev Game Freak appears to have suffered a 'teraleak'https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
-Huge Pokemon Hack and Leak: https://www.engadget.com/gaming/nintendo/massive-pokemon-leak-exposes-beta-designs-source-codes-and-plans-for-upcoming-titles-180208503.html -Xbox showcase this week: https://www.ign.com/articles/xbox-partner-preview-announced-for-this-week-featuring-alan-wake-2-expansion-and-more -PSX version of Quake 2 for download: https://www.dsogaming.com/mods/a-modder-has-recreated-the-1999-playstation-version-of-quake-2-into-quake-2-remaster-and-will-release-it-for-free-on-october-5th/ -Xbox Game Studios gets new leader: https://www.engadget.com/gaming/craig-duncan-to-succeed-alan-hartman-as-xbox-game-studios-head-170254040.html -Microsoft v Random gamers; Activision acquisition. https://www.ign.com/articles/microsoft-settles-gamers-antitrust-lawsuit-over-69-billion-activision-blizzard-acquisition -How about a wireless controller for your original nintendo? https://www.theverge.com/2024/10/9/24266019/nintendo-nes-expansion-port-retrotime-bluetooth-wireless-controller -Jackbox meets board games! https://kotaku.com/sunderfolk-preview-blizzard-gloomhaven-jackbox-d-d-1851669222
This week we talk about Xbox Game Studios getting a new leader, Astro Bot getting new levels, Nintendo has a huge leak, Shawn Layden thinks AA games are dead, Xbox Cloud getting upgrades and much more. Click this link for my socials, all of my other content and ways to support: https://linktr.ee/baundiesel
Welcome to Xbox On, a podcast with one host, about one console, Xbox. I am said host, Jesse DeRosa, and on today's episode we'll be talking about the latest Xbox news for the week of October 17, 2024 including, there's a new head of Xbox Game Studios in town, you'll soon be able to stream your purchased Xbox games on your Android device, you'll soon be able to buy Xbox games straight from your phone, and more! New episodes every Thursday! ______________________________________________________________ Main YouTube Channel: www.youtube.com/channel/UCtW7KhvTGMgYnR6HvsY12Qg ______________________________________________________________ Twitch: www.twitch.tv/lightningmcstream ______________________________________________________________ Twitter: twitter.com/JesseDeRosa ______________________________________________________________ Time stamps: 01:00 Opening Banter 08:04 New Game Releases (Hot Wheels Monster Trucks) 12:17 Stories of mild amusement (New Head of Xbox Game Studios) 32:45 What I've been eating (Olive Garden) 44:00 What I've been playing (Starfield: Shattered Space) 51:12 News (Game Streaming Owned Games) 1:04:29 Small news 1:09:43 Listener Comments 1:41:25
Welcome to Active Reload! It's episode 66 and this week the guys start off talking about last week's Trash or Treat and then draw their games for the next week! Then, there was a MASSIVE data breach from Pokemon game developer Game Freak that led to a leak of personal data, old source code, new game information, and even system information from Nintendo! After that, James and Grant discuss the new promotion of former head of Rare, Craig Duncan, to the head of Xbox Game Studios, what could this mean for the rest of the Xbox lineup? Finally, since it's episode 66, there are a couple of rapid top five's, one from Grant, and one from James, James's will be the one that sparks much conversation among the vast cultures of humanity for centuries to come. Remember to rate, follow, like, and subscribe to the show!
There's a ton of discussions, such as Xbox Cloud Gaming will reportedly let players stream any game in their library from November, Russia straight-up bans Discord for enabling 'terrorist and extremist purposes', Killing Floor 3's dynamic tech makes zed heads 'flower' when you shoot them, Call of Duty: Black Ops 6 will get a Nuketown map, Brazil lifts ban on X following Elon Musk's compliance with Supreme Court orders, the DOJ may break up Google, Terrifier 3 (the indie horror film that managed to make 10x its budget while Joker: Folie à Deux flails in the water) is getting a videogame, the current head of Xbox Game Studios, Alan Hartman, is to retire at the end of November, with Rare studio boss Craig Duncan taking over and the official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing. The news: Legendary game designer Jordan Weisman's next project is an open world deck-building pirate romance tactical RPG Red Dead Redemption coming to PC later this month Former Bethesda and BioWare devs are making a Stardew-like with Redwall animals (from PC Gamer) Let us know what you think.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos: El próximo Xbox Partner Preview se emitirá el 17 de octubre Craig Duncan, de Rare, es el nuevo jefe de Xbox Game Studios Bungie y NetEase anuncian Destiny: Rising, un free to play para móviles Antonblast se retrasa hasta el 3 de diciembre Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices
Pokemon developer Game Freak has been hacked, Tim's Neva review, and a new Destiny game has been revealed. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - our Life is Strange: Double Exposure preview The STREAM is Dragon Ball Sparking Zero w/ Bless and Mike If you're a Kinda Funny Member: You can get today's Gregway about fictional food And you can get Kinda Funny Podcast this afternoon, and tomorrow on YouTube and Podcast services. The Roper Report - - Game Freak acknowledges massive Pokémon data breach, as employee info appears online - Neva Review Round Up - Xbox Partner Preview Coming Thursday - Ad - Destiny: Rising is a new mobile RPG shooter set in Bungie's Destiny universe - Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retires - Three Call of Duty games are coming to Xbox Cloud Gaming on October 25th - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Time Stamps: 00:00:00 Community Guest Intros 00:08:00 Bethesda's Starfield Gets NEW DLC Known As Shattered Space, Could This Be The BIGGEST & BEST Expansion They've Ever made? 00:40:00 Phil Spencer's Masterplan to Make Xbox Game Studios the BEST In Gaming 01:15:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
In today's Daily Fix:News broke yesterday that the staff of Annapurna's gaming division has resigned. According to Bloomberg, the resignations were over Annapurna Interactive's negotiations with founder Megan Ellison regarding the company spinning off into its own. Parent company Annapurna Pictures is a media company that also produces film and television. The gaming division is a publishing house that has published several hit games, including Stray and Outer Wilds. According to Ellison, all existing contracts to publish upcoming games will still be honored. In other news, Palworld developer Pocketpair is considering taking its hit survival/monster raising game free-to-play. The game currently sells for around $30 USD on Windows and Xbox (and also available via Xbox Game Pass), but could follow a free-to-play model. This follows several high-profile live-service game flops including Sony's Concord and Xbox Game Studios' Redfall, both of which required to be purchased in addition to microtransactions. And finally, the PS5 Pro edition could be a surprise hit, despite its high price. This conjecture is based on recent sales of the PS5 disc drive attachment—originally meant for the PS5 Slim model, but confirmed to work with the Pro edition. Apparently the attachment is sold out on Amazon and stock is reportedly running low on other retailers like Best Buy.
In this special student-hosted episode of the “Weinberg in the World” podcast, student host Ashley Guo interviews JJ, a 1997 Northwestern graduate in psychology who now works at Microsoft. JJ shares his journey from initially pursuing a pre-med path to discovering his passion for psychology through an Intro to Psych class with Professor David Uttal. He discusses his struggles with organic chemistry and how psychology felt more natural to him. JJ also talks about his diverse coursework, including Russian and Eastern literature, history, and art classes, which enriched his undergraduate experience and allowed him to explore various interests. https://www.linkedin.com/in/jjguajardo/ Transcript: Ashley: Today, I have the pleasure of speaking with JJ who graduated from Northwestern in 1997 with a major in psychology. He is currently at Microsoft. Thank you so much for being here with us today. JJ: Well, I'm happy to be here. Thanks. Ashley: We're excited to hear that about your work at Microsoft. Before we do that, we'd love to hear more about your time at Northwestern and what drew you to study psychology initially. JJ: Yeah, good question. I kind of have a funny journey through Northwestern, although probably not super atypical given what I've heard. When I got to Northwestern as a bright-eyed freshman, I was pre-med. I was going to be a medical doctor. That was my path, so I was very excited about going that way. I was trying to figure out what major that I would want to take on it because I didn't think I wanted to do a straight biology major, physics, or something like that, so I was just playing around a little bit. One of my friends, upperclassmen, suggested... He was pre-med, and he was taking psychology classes. He's like, "It's actually a pretty cool major for pre-meds." That's interesting. So I took an Intro to Psych class with David Uttal, and I loved it. I was fascinated by the subject matter. It was one of those moments in time when you're like, "I'm actually kind of okay at this." I was definitely struggling in the pre-med classes, especially when I got to organic chemistry, which absolutely crushed me. I just couldn't quite grasp that kind of subject matter. Whereas, the psychology classes I was taking, between Intro, I took a developmental psychology class with David Uttal as well, and then other ones, it just sort of clicked. It just worked well, and it felt like I didn't have to try super hard. It sounds weird, but I didn't have to try super hard to do well. That's not because it's easy. It's just because it was kind of coming easy to me, which is weird. So I thought that was a good sign. As I continued to struggle in organic chemistry and continued to really fall in love with the subject matter in the psychology courses I was taking, it just felt like a natural thing to stop doing the pre-med track and pursue psychology from there. Then, yeah, I just jumped in head first and took a bunch of different courses. Obviously majored in it. I worked in a lab with Dr. Uttal for a couple years doing hands-on research with the kiddos in the lab in developmental psychology. Yes, that's how I got into it, and was very, very happy to do so. Ashley: Wow, that's amazing to hear. I also took Intro to Psych and really loved the class because I'm a cognitive science major, so that resonates a lot. JJ: That's awesome. Yeah, it's a lot of fun. It just felt natural, and it just worked. Ashley: Is there any other classes that you took or extracurriculars that you felt like gave you even more chance to explore psychology? JJ: Oh, interesting. It was funny. I actually took a bunch of, this is kind of weird, Russian, Eastern lit classes- Ashley: Cool. JJ: ... and history, sort of random because one of my friends was taking one, and I'm like, "Yeah, that sounds like fun." I had a couple different professors, I can't remember the one's name, but they were just absolutely fascinating. It's one of those kind of situations where, while the subject matter is interesting in and of itself, when somebody is passionate about teaching it and they have so much more to add, it just makes you more excited and interested. So I took way more classes in that subject than I thought I would've normally, which is kind of cool. Then I was also able to take a few art classes, which was really cool. I took some drawing classes later on in my time at Northwestern. That was really fun, and it let me explore the more creative side. I just loved taking a wide variety of things at Northwestern. I think the way that our curriculum was set up and the opportunities that it afforded were awesome, just to be able to explore various topics that I might not have done otherwise. Ashley: Oh, I see. I noticed that you also continued to pursue PhD. Can you share with us what led you to that decision? JJ: Yeah, yeah. Like I said before, I was doing research in the lab, so I was doing hands-on work, and I really found it fascinating. Then one summer, the summer between my junior and senior year, I got some grant to continue doing research over the summer, which was great, as part of this program and had a really great time doing that. I could run my own research and stuff. Ashley: Wow. JJ: Really, again, it just felt like a natural fit. I was already okay at it, and I liked it. So going into my senior year, I was not sure what I was going to do, to be honest with you. I figured I'd go get a job somewhere and not knowing what I was going to. But talking to Dr. Uttal, he was very encouraging of looking at grad schools. At the time, I was pretty ignorant about them. I didn't know what that would entail. I didn't know how much it would cost and if it was feasible for me and everything. But he reassured me that there were certainly grants and fellowships available and that maybe I was a pretty good candidate for some schools. So I went ahead and applied to various programs that were doing some really interesting developmental work, developmental psychology work, a few around the Midwest. Then eventually the University of Chicago, I got into there and just fell in love with the school and the program. It looked awesome. They gave me a full fellowship to go there with a stipend, so it was a no-brainer. So I just jumped straight in from undergrad to grad school. I studied there for five years and got my PhD in developmental psych, studying small children and infants. My eventual thesis was on nine-month old babies, so a very different subject matter than I'm dealing with now. But it was a great time. I'm really happy to have pursued that and finish the degree. Ashley: Wow. I see. How did you found your first job after PhD? JJ: That was kind lucky. It was probably my late third, early fourth year of grad school when I realized that I didn't want to pursue academia as a career. I really liked what I was doing, but I didn't think I would love it enough to do it for my life. In complete transparency, the University of Chicago is a great program, and there were some really amazing people coming out of the program. Folks who were older than me, were a couple years ahead of me, were on the job market with amazing CVs and really a great list of publications and just fantastic candidates, and they were having a hard time getting jobs. They were getting jobs, academic jobs, in places that I just couldn't ever see myself going to or being happy living in some of these places. I want to have a little more agency about where I ended up. I figured that academia was not going to let me have that agency. It was going to dictate where I go, so I decided it wasn't going to be the route I pursued. So I started thinking about non-academic jobs, but I again didn't have a whole lot of... not support, it's not fair, but just a lot of people around me didn't really know that world because they were all academics. At the time, the University of Chicago didn't have a very good system for helping people like me looking at non-academic stuff, although they've done a great job now, and that's a whole other subject. I was looking at jobs. I had something lined up through a friend in Chicago doing some market research. But then happened to look at a job on this old website called Monster.com. It's where you'd find jobs back in the day. I saw something about, "Do you like video games, and do you like working with kids?" I was like, "Yes, and yes. That's awesome." Love video games because I was playing a lot of PlayStation at the time. So I applied. It was with the group who I currently work with now, Xbox Research. I think back in the day we were called Games User Research. This was back in 2002, so a long time ago. I was very excited to get an interview, phone interviews, and I ended up getting the job. It was just a vendor role, which means that I was not working for Microsoft. I was a contractor contracting to Microsoft, but I was happy to do that. I figured I'd come out to Seattle for a year and try it out, and then maybe ended up back in Chicago where my family was. But on a personal note, I came to Seattle, and I met my future now-wife six months after being here, and I was never going back. So I've stayed 22 years now. So that's how I got that role back in the day. Ashley: Wow, wow. So you didn't really decide to, I guess, officially move to Seattle when you first left? JJ: Yeah, it was just on a whim. "Yeah, I'm going to go out there." I took a flight with a backpack and my golf clubs. Then my parents drove out in a van with a bunch of my stuff. Again, I figured it'd be about a year or so and had to move it back, but never went back. Ashley: Never went back, never went back. Oh, I see. I'm curious, your previous, I guess, time either in Northwestern or UChicago, how does what you learned in school or maybe outside of school apply or not apply to your current job? JJ: It's an interesting question. It's kind of funny. In psychology, I think about that major and why it worked well for me and everything and what I loved about it. I think at its core, it's like, as psychologists, we observe human behavior and try to make some sense of it. That's just kind of what we do. That translates perfectly to the work I do. So in my job as a games user researcher, we watch people and we talk to people as they play our games, as they use the systems, and try to make sense of it. That's our role. That's at the most basic level of stuff. But when I think about when we're in the lab, like a usability lab, for example, where we're literally watching somebody play through a game or through part of a system, and we're watching to see where they succeed or where they struggle, and we're talking to them and we're trying to get to the root cause of what's actually happening, why they're actually struggling, what is it that they're not seeing properly, or, to be more precise, what have we failed to convey as designers, we have to use those techniques that we learned in psychology to drill down to the root cause of an issue, to really question in the right way, in a non-leading way, don't be biased and lead people in the wrong direction. So we use all those kinds of tools that we learned in psych. Then on the other end, when we're doing the analysis, same kind of thing, like all the data that we look at, the way we're going to interpret it, the tools we use to analyze it, that's all from the psychological training, the methods, and experimental backgrounds that we have. So I got all that from school, which is great. That training that I got at Northwestern, and then certainly in my later program, created the foundation and the basis for me to be able to do my job successfully. So I use it quite a bit. Ashley: Wow. JJ: Now, I don't use the developmental psychology stuff a whole lot given that I don't work with babies, but I did for a while. There were some games and products that we were developing for kids that I actually was brought in to do work on because of my background, so I was able to use some of the developmental psychology knowledge and domain expertise there as well. Ashley: Wow, that's amazing. Because I know not everyone can get to use what they learned in school in their actual job- JJ: Yeah, [inaudible 00:13:52]. Ashley: ... so that's amazing to hear. Were there any challenges that you faced when you first came out of UChicago going into your job? JJ: I think probably the biggest challenge or biggest surprise, I'd say, was the speed at which you work in business. In grad school over the course of five years, I ran two big research projects, one for my master's and for my PhD, and each of those had sub-components, of course. Then I had ran a couple of side projects with my PI at the time as well. I probably had four or five things that I did over the course of my time there. So you just do the math, and it's, on average, about a year for a project. Then you go to industry. You're given a problem to try to solve or try to get some insight on it, and you got about a week to do it. It's a very different pace. So I think that was surprising but exciting as well. I think there was a moment when you realize that this is non-academic research. You're not going to try to publish in Nature or some other journal. This is to try to answer a business decision and give a team information to be able to make some changes to the product to improve it on a pretty quick timeframe, and that's all you need to do. I think once you realize that, the stakes are a little bit different. You can adjust accordingly and speed up your work and everything. So that was a big surprise, though, was the timelines and the speed at which we operate. Ashley: I see. I guess I know that the speed is definitely going to be different after school compared to during school, but a week compared to a year is very- JJ: It's different. But at the same time, the scope is much different, like I said, and the stakes are different. I do think that the training that I got at Northwestern and UChicago certainly gave me the ability to look at data and make sense of it relatively quickly and communicate that stuff, those insights back to the team with speed and accuracy as well. So I was well-trained to be able to do that. Ashley: I see. Gathering and then analyzing and then communicating that, those are really important parts. Were there any project that you've worked on that you really enjoyed? JJ: At Microsoft? Ashley: Mm-hmm. JJ: Yeah, I've got a bunch that I just loved doing. One of the best parts about my role, my job is that we do have freedom to... We have to answer questions and work with our partners and make sure we're fulfilling that need, but there's also a certain level of freedom within that. I kind of do it the way you need to do it or you want to do it, which is pretty cool. So a few projects I worked on, one was on the Forza Motorsport series, which is the racing games. That's part of Microsoft, part of Xbox Game Studios. They had been building this series of games for a decade or so. I think we were going into the sixth version of the game. I just took over working on the project, the product. I was talking to the creative director of the studio, and I was asking, what are his big questions? What does he want to know? One of the things he want to know was, who plays our game and why? Well, that's a big question, and I thought a pretty easy answer. It's like, "Well, people who play racing games play your game, or they like cars." But that wasn't going to satisfy him. So I went and did a bunch of research using data analytics, so the big, big numbers, as well as survey and interview, so kind of a combination of methods, to put together a set of gaming profiles, so the kinds of people that play the game, the motivations they have for playing the game. Someone might want to play the games just because they really enjoy playing by themselves and running through an entire single-player campaign in a game and play 60 hours of the game, win all these different championships. That might be a motivation to play. Someone else might be motivated just by playing against other people. They want to play with their friends online, and that's the motivation. Someone else might be motivated just because they've got 15 minutes to blow off some steam after work and before they need to do something else. They just jump into a race, and they want to just drive really fast for a little bit of time and drive some cool car. So we ended up finding these different groups with different motivations. That ended up informing the next versions of the game and how we actually built the game. So it was pretty cool. The design team, we built a lot of assets and resources around these kinds of profiles, these kinds of people, and then we build the game to meet those needs. So we're like, "We're going to build for this kind of person, this campaign kind of player. We're going to build for this multiplayer person, these various things." So you could really see our fingerprints all over the next versions of the game, which was really cool, really rewarding. You don't get to see that kind of impact at that level too often in your career. So that was a really fun project to take on, and I just really enjoyed the work. It was really fun diving deeply into millions and millions of data points and looking at these ginormous spreadsheets and making some kind of sense out of it. Ashley: I see. Just from hearing, I feel like there could be a lot of transferable skills a student could learn in school and also potentially use that in their future careers. JJ: Absolutely. Yeah, definitely. Ashley: Are there any advice or suggestions you would give to students who are interested in, let's say, pursuing a career in user research or a related field? JJ: Yeah. I think one thing I would offer to students is to try to get involved early, if you can. There are a lot of professional conferences that have discounts, for example, for students to join. So I would say get involved in the community as soon as you can or as soon as you want to, just because that's the whole game. I hate saying this, but so much of it's about networking. While I find that, I've always found that kind of cringey and annoying, it's incredibly necessary, and it's just something I've come to terms with. So I'd say, make sure that you start building your network early on. Because the more you're out there, the more your name is known, the more contacts that you have, the more likely you are to be able to land something or at least get an interview and talk to somebody about it. I think that's a big part. Again, these professional conferences, they're very, very welcoming of academics and students. Because we all come from that background, so we're all very much like, yes, we should absolutely bring the next generation of people in. There's a lot of freedom to interact at those conferences and to meet people. Me and my colleagues are all super happy to talk with students and give advice and try to make that connection, if we can. So I would say that's one big piece that I'd offer, for sure. Ashley: So networking and also just exposing ourselves to different scenarios or different events. JJ: I think so, yeah. Ashley: Okay. Thank you so much for sharing. It's really helpful to learn about your career trajectory and the advice that you share with students. This will really help students who are trying to figure out their careers in college. Really appreciate you being here today. JJ: Yeah, happy to do it, for sure.
Two Pinocchio stories this week, one about a horror movie, the other, the return of Ultron. Its the week after Gamescom, so that means its time for Call of Duty news! Plus Nintendo decided to have a direct and not talk about the Switch's successor. Sony bombs out with their latest games as a service, and Lionsgate debuts their 2nd flop of the summer. Meanwhile Ted Lasso is gearing up for a new season on the pitch, and Tarantino takes a phaser to his chances of directing a Star Trek.
TIME STAMP INFO: 00:00:00 Intros 00:05:00 WB Games Joining Xbox Game Studios In 2025? NEW Reports suggest That WB Games is looking to "Get Out" of the Gaming Business! 00:40:00 How Many Xbox Gamers Want Guitar Hero To Return To Xbox Game Pass Ultimate Through Backwards Compatibility & Could This Be The Next BIG GAAS Game For Microsoft 00:55:00 The Impact Of COD: Black Ops 6 In Xbox Game Pass This Fall & Could Xbox Series S See Record Sales During Black Friday? 01:35:00 Panel Outros and Special Message to the community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Side Quests is back and this episode's host is podcaster, content creator, producer, writer and Orcadian warrior, Corey Dirrig. The game he is talking about today is Senua's Saga: Hellblade II by Ninja Theory and Xbox Game Studios. You can find this episode's host on twitter. Also you can find all his work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more. Click here! You can find the show on Twitter, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Time Stamps: 00:00:00 Community Guest Intros 00:05:00 BREAKING NEWS: Xbox Announces Partnership With Amazon Firestick adding 200M+ NEW customers to Xbox, WOW! 00:32:00 Call Of Duty X Fallout Is Just The Start Of "Guest Character" Skins and outfits from Xbox Game Studios, Who's Next? 01:05:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
It's that time of year when the game companies put on their dog and pony shows to try an entice us (the consumer) to get enamoured enough with a game to plunk down our hard earned money on it at release. Well there were three of them since the last time we were together so we're going to wade through all of that as well as a quick story and some insight into one of our favorite topics, the state of the video game industry. http://www.joystickandmouse.com http://shop.joystickandmouse.com/ Show Notes A real quick mention of an article I ran across this week. EA Execs earned 60 million in compensation as the company laid off over 5% of it's work force this year. But that number doesn't tell the whole story so let's take a look at that. https://www.gamedeveloper.com/business/ea-execs-earned-60-million-in-2024-despite-layoffs-and-office-closures The Ubisoft Forward 2024 is a wrap and the two big releases coming this year got a lot of air time. Let's discuss what's coming in the worlds of Star Wars and Assasins Creed. https://www.ign.com/articles/ubisoft-forward-2024-everything-announced https://www.gamesradar.com/gaming/events-conferences/ubisoft-forward-summer-game-fest-2024-live-coverage-everything-announced/ After months of rumors and speculation fueled by the company's radio silence, Sony's latest State Of Play presentation took place on May 30. 14 games for PlayStation 5 and PSVR 2 were shown throughout the 30+ minute video, which included updates on Concord, Marvel Rivals, and God Of War Ragnarok on PC. Read on for a full recap of all the biggest announcements and games from the event. https://www.gamespot.com/gallery/state-of-play-may-2024-all-the-biggest-ps5-announcements-and-games/2900-5435/?utm_source=crm&utm_medium=email&utm_campaign=category%3Dnewsletter;name%3DGameSpot-Report;id%3D10025581;date%3D060124;lctg%3Db3a7b738bd17d2fa16eb5ab92783891fb0c35bd6f93fb6c92ad5b2d8754d0c30#1 There were big expectations for Microsoft's Xbox Games Showcase this year, the first summer event since the Activision Blizzard merger in 2023. The Xbox Games Showcase included a slate of games from Activision, Blizzard, Bethesda, Xbox Game Studios, and third-party developers. It did not disappoint. let's take a look at everything announced. https://news.xbox.com/en-us/2024/06/09/xbox-games-showcase-2024-recap-everything-announced/
TIME STAMP INFO: 00:00:00 Intros 00:05:00 MORE PROOF That The #XboxTax Exists In Current Games Media! 00:25:00 The Xbox Game Studios Roadmap For 2024 & 2025 Are An Industry BEST, Can Playstation Even Compete? 01:03:00 BREAKING: Xbox Cut Of 90 Minutes From Sunday's Showcase & Are Expected To Bring Those Xbox 1st Party Titles To Gamescom 2024, WOW! 01:36:00 88% Of Gamers LOVED The Xbox Games Showcase According To The (4) Polls By Geoff Keighley! 02:01:00 Panel Outros and Special Message to the community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
Join hosts Cory and Basher as they dive into the long-awaited sequel, Senua's Saga: Hellblade 2, in this episode of Game Pass or Pass. With its breathtaking graphics and presentation, the game promises an immersive journey through a world inspired by Norse mythology. However, Cory and Basher find themselves grappling with the depth of gameplay in Senua's Saga: Hellblade 2. They discuss how the combat and mechanics feel one-note, despite the game's stunning visual appeal. The hosts also analyze the implications of Ninja Theory's acquisition by Microsoft on the development of Senua's Saga: Hellblade 2. They explore how being part of Xbox Game Studios might shape the game's direction and resources. Tune in as Cory and Basher weigh the strengths and weaknesses of Senua's Saga: Hellblade 2, deciding whether it earns a spot in your gaming library or if it's a pass for now.
On this special double header episode of the Official Xbox Podcast, we dive into new Ara: History Untold gameplay and learn the game's release date from Oxide Games' President, Marc Meyer, and Xbox Game Studios' Brian Stone. Then we jump into brand new Age of Mythology: Retold gameplay with Director of Player Engagement, Emma Bridle, and Senior Director of Production, Earnest Yuen. Stay tuned for even more special podcast episodes all this week! 00:00 Introductions 01:58 Ara History Untold Interview 25:40 Age of Mythology Retold Interview 52:10 Goodbyes Xbox Wire: https://news.xbox.com/ FOLLOW XBOX Facebook: https://www.facebook.com/Xbox Twitter: https://www.twitter.com/Xbox Instagram: https://www.instagram.com/Xbox --- Send in a voice message: https://podcasters.spotify.com/pod/show/officialxboxpodcast/message
Can we still call it random if Chris demands it? Determined to play a series in order, Chris has decided that this episode will focus on a certain action-adventure game developed by Ninja Theory and published by Xbox Game Studios. After being dispatched to play Hellblade: Senua's Sacrifice for an earlier episode of the podcast, Chris found his first hour so enjoyable that he was motivated to finish the whole game! With the sequel now out and available to play on Game Pass, his desire was clear. Will this sequel build on everything he enjoyed about the first installment? Will his expectations prove too great? Having only played an hour of the first game, how will Tom's experience with this new one play out? Join our hosts as they discuss where Senua's Saga lives in the veritable sea of sequels they have played over the years! Check out Luke's Review of Hellblade 2: https://youtu.be/CRXBM1QgsbI?si=tfH28ABx6yyT5kh3 Subscribe to XEP on Youtube: https://www.youtube.com/@XboxExpansionPass What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://podcasters.spotify.com/pod/show/1-hour-1-decision/message
It's time for the Comic Talk Headlines with Generally Nerdy! Been some BTS issues, but here we are FINALLY with the episode from last week!We are talking about some interesting developments between streaming services and traditional TV providers.Free Comic Book Day is about to receive a sad blow.Casting rumors for the Mano and Grogu movie...And so much more...Plus, don't forget to subscribe for more fresh content. MusicFollow-ups/CorrectionsRonald - They did it at Welcome to Rockville in Daytona Beach. https://youtu.be/nq8jQXLb_Ck Slipknot - a closer/professionally shot look at the first 2 performances and the new masks. https://youtu.be/l7oXx4Ob5og New Music/VideoBad Wolves - Hungry for Life (feat Daughtry) https://youtu.be/vDORJr7Dl6M To be expected. VERY well produced, almost to a fault. Coheed and Cambria - The Joke https://youtu.be/-E7gNsy-OoI Why can't we get more bass work like this in modern popular music?Maylene and the Sons of Disaster - Thrush https://youtu.be/AXJpl9Mn_5o some southern charm, some tasty licks, but is it enough to change minds? Maybe…BackWordz - WhitePilled https://youtu.be/fvFutveTfak Rippaverse anthem. Pretty solid metalcore from the Rippa himself. Eric JulyKittie - Vultures https://youtu.be/VYxOhZVt-n4 I just could never get behind Morgan and Mercedes… Baest - Imp of the Perverse https://youtu.be/MNsl_xtMYE4 I don't even know what sub-genre this would be… but i DIG it! And watching this video I can smell that pit.Tours/FestivalsDavid Gilmour - been 8 years since he has toured the States. This will be in support of his new record, Luck and Strange, due out in sept. the Hollywood Bowl on Oct. 29 and 30 and Madison Square Garden on Nov. 4 and 5.King 810 - support from Last Ten Seconds of Life, and Extortionist. Aug 1 in Rochester NY through Sept 1 Indianapolis IN.https://king810.com/pages/tour Sisters of Mercy - Support from Blaqk Audio. Sept 14 in Detroit, through Oct 26 in Toronto.https://www.the-sisters-of-mercy.com/ Reg ‘ol NewsSteve Albini - passed due to heart attack last week at the age of 61. Nirvana, Bush, Neurosis, The Stooges, Helmet, Zao etc.Blue Ridge Rock Festival - in a move surprising no one, the festival is canceled for 2024. Said to be returning again in 2025.https://metalinjection.net/news/blue-ridge-rock-festival-2024-is-cancelled SuggestsGaming/TechFollow-ups/CorrectionsTrailersReg ‘ol NewsDisney X Max - Disney and WBD are now offering a joint bundle in both ad-supported and non ad-supported options. You can now bundle the 2 services (and Hulu) together starting this summer. Price TBD.Comcast - Not to be out done, Comcast has announced a streaming bundle of their own. It will include Peacock, Netflix, and Apple TV+.. No details just yet as to when this will launch or how much it will cost. https://variety.com/2024/biz/news/peacock-netflix-apple-tv-plus-bundle-streaming-comcast-1236002375 Microsoft - In an ironic turn, Microsoft head of Xbox Game Studios, Matt Booty, declares that the Microsoft Gaming division is seeking to turn development attention towards “smaller games that give us prestige and awards.” This after shuttering 2 of their smaller game studios, Arkane Studios and Tango Gameworks. The studios responsible for Redfall and Hi-Fi Rush, the later of which was a studio that won them awards and earned them prestige.https://boundingintocomics.com/2024/05/10/after-closing-dev-studio-behind-highly-acclaimed-hi-fi-rush-and-reportedly-cancelling-sequel-xbox-boss-declares-we-need-smaller-games-that-give-us-prestige-and-awards/ MeTV TOONS - MeTV is starting a cartoon based channel. The channel will feature old Hannah-Barbara and Looney Tunes cartoons along with Rocky & Bullwinkle, Woody Woodpecker, Casper, Betty Boop, Speed Racer, The REAL Ghostbusters, The Mask, Police Academy, Beetlejuice and possibly Freakazoid! New channel launches June 25th, and will also be offered on any streaming service that offers MeTV, which should include Philo and Frndly.https://youtu.be/X5dTPLWnKtk https://youtu.be/6LtgqmeTx9s Canon - Canon has confirmed the release of its long-rumored flagship EOS R1 camera, expected later this year. The full-frame mirrorless camera will feature an RF mount, an upgraded image processing system combining a new CMOS sensor with the existing Digic X processor, and Canon's new Digic Accelerator. The EOS R1 will focus on high-speed, high-accuracy subject recognition and enhanced autofocus, particularly useful for sports photography. Additional features include advanced image noise reduction, aimed at improving overall image quality. Pricing details have not yet been disclosed.https://www.engadget.com/canon-confirms-its-long-rumored-flagship-eos-r1-is-coming-later-this-year-142838188.html SuggestsComic Books/BooksFollow-ups/CorrectionsTrailersReg ‘ol NewsFlying Colors Comics - The shop where FCBD was born will be shuttering its doors in Jan of 2025.https://bleedingfool.com/blogs/no-more-free-comic-book-day-for-its-original-comicbook-shop/ Dazzler - Marvel is launching a new Dazzler solo series as part of the X-Men: From the Ashes relaunch, set to debut in September. Written by Jason Loo with art by Rafael Loureiro, the four-issue miniseries will follow the mutant songstress on a world tour, emphasizing themes of love and acceptance. The series will also feature appearances from other mutants like Domino and Multiple Man. Additionally, there are rumors of Dazzler appearing in the upcoming Deadpool & Wolverine movie, possibly portrayed by Taylor Swift, although these rumors remain unconfirmed.https://comicbook.com/comics/news/dazzler-marvel-x-men-series-deadpool-and-wolverine-mcu/ SuggestsTV ShowsFollow-ups/CorrectionsQuantum Leap - Canceled after 2 seasons.Spider-Man: Noir - Coming to MGM+ and Prime officially. With Nicolas Cage returning to do the voice. https://twitter.com/PrimeVideo/status/1790351413350142299 Ironheart - To officially release on Disney+ in 20253 Body Problem - Netflix has renewed the series for a second season. Surprising no one.TrailersDune: Prophecy - https://youtu.be/EEoQAoEGLhw Prequel series based on the Dune: Sisterhood book. Set to premiere this fall.That 90s Show - https://youtu.be/TaHsgeFxDOA Part 2 June 27 Part 3 Oct 24Reg ‘ol NewsSuggestsMoviesFollow-ups/CorrectionsFantastic Four - Ralph Ineson cast as Galactus. Killing the Javier Bardem and Antonio Banderas rumors. Joining the recent announcement of John Malkovich and Paul Walter Hauser in undisclosed roles. https://cosmicbook.news/fantastic-four-ralph-ineson-galactus ~ALSO~Natasha Lyonne also announced for the cast.Road House - getting a sequel on Prime. Jake Gyllenhaal to return. https://cosmicbook.news/road-house-sequel-jake-gyllenhaal-prime-video Release Dates - Supergirl June 26 2026Mortal Kombat 2 Oct 24 2025John Wick - Spin off movie announced focusing on Caine from episode 4. https://variety.com/2023/film/news/donnie-yen-john-wick-4-caine-spin-off-quentin-tarantino-bruce-lee-1235565269/ TrailersMegalopolis - https://youtu.be/RU1QyAYa60g proper teaser trailer… looks even better than I had imagined. Also Francis Ford Coppola ALSO did Dracula, Apocalypse Now, etc…Reg ‘ol NewsLord of the Rings - WBD has announced that Peter Jackson and Andy Serkis are returning to the JRR Tolkien fold. Serkis will direct this time with Jackson producing. The first movie is said to be subtitled Hunt for Gollum. Will be 2 films.https://cosmicbook.news/peter-jackson-andy-serkis-new-lord-rings-movies Roger Corman - LEGENDARY director has passed at the age of 98. Told Joe-Bob that he wanted to remake his version of Little Shop of Horrors.https://variety.com/2024/film/news/roger-corman-dead-producer-independent-b-movie-1235999591/ SuggestsRumor MillConfirmations/RefutationsREFUTE - Javier Bardem and Antonio Banderas are NOT playing Galactus.REFUTE - Ben Affleck NOT joining the MCU.New SourcesNew RumorsMando and Grogu - Sigourney Weaver is said to be joining the cast. Spider-Man 4 - James Wan is the latest director rumored for the spot behind the camera. X-Men - Ryan Coogler now rumored to be directing the X-Men, AS WELL AS Black Panther 3.Doom - New game is being rumored to be revealed by Bethesda this June at Microsoft's Xbox Games Showcase. Developer id Software has been awfully quiet. And they just registered a trademark for “IDFKA” which was a cheat code for the first 2 games.SPECULATIONVenom 3 - Lasher seems to be the villain, judging by the now revealed parting gifts for the cast and crew. Lasher is a green symbiote who bonded with mercenary Ramón Hernández and who is one of the five symbiotes forcibly spawned from the Venom symbiote by the Life Foundation.You can support this show by visiting our merch store, or by leaving us an Apple Podcasts review.