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How a game designed in a week helped to change everything — for the company that made it, for a local industry in turmoil, and for a global industry in transition. Features interviews with Defiant Development co-founder Morgan Jaffit and Firemint founder / Flight Control creator Rob Murray, along with a clip of former Touch Arcade editor Eli Hodapp. LINKS You can't get Flight Control on iOS or Android anymore, but the HD Mac and Windows port is https://store.steampowered.com/app/62000/Flight_Control_HD/ (still available on Steam) — if your computer is old enough to run it. The clip of Eli Hodapp speaking on The Touch Arcade Show is from https://toucharcade.com/2015/09/11/the-toucharcade-show-222-r-i-p-flight-control/ (episode 222), published in September 2015 — shortly after Flight Control (along with many other EA-owned games) was delisted from the App Store For more from me on the early mobile games business, be sure to check out http://lifeandtimes.games/episodes/files/1.html (episode 1 - Race to the bottom) as well as the http://lifeandtimes.games/episodes/files/interview-jon-jordan.html (extended interview) I posted with Pocket Gamer co-founder Jon Jordan after that episode came out. I also briefly touched on early iPhone hit Trism in http://lifeandtimes.games/episodes/files/6.html (episode 6 - ROM Hack) — which featured Trism creator Steve Demeter talking about his stint in the ROM hacking and translations community. If you're curious what these guys are up to nowadays, you'll find Eli at https://gameclub.io/ (GameClub) carving out deals to pull more old iOS and Android games out of purgatory and into their subscription catalogue. Rob is a stay-at-home dad, years deep in a bigger-than-he'd-expected project to design his family's new house. And Morgan is also enjoying the home life after winding down Defiant in 2019, happy that it had served its purpose and was no longer needed. He says he's also writing a script for a new game some ex-Defiant people are building, consulting on various upcoming game projects, and writing short stories (which he describes as a "very nice" change of pace, as he can get a story done in days rather than the years most games he's worked on took to complete). Thank you to https://www.patreon.com/lifeandtimesofvideogames (my Patreon supporters) for making this episode possible — especially my producer-level backers Joel Webber, Vivek Mohan, Seth Robinson, Simon Moss, Carey Clanton, Scott Grant, Wade Tregaskis, and Rob Eberhardt. To support my work, so that I can uncover more untold stories from video game history, you can make a donation via https://paypal.me/mossrc (paypal.me/mossrc) or subscribe to https://www.patreon.com/lifeandtimesofvideogames (my Patreon). (I also accept http://lifeandtimes.games/commission/ (commissions) and the like over email, if you're after something specific or just don't want to deal through those platforms.)
Joshua Boggs is one of the founding members of Loveshack Entertainment, the indie developer behind the award winning game Framed. He is a skilled business manager, designer, programmer, and game director. He previously worked at Firemint, across titles such as Flight Control, Real Racing, and SPYmouse.
More Than Just Code podcast - iOS and Swift development, news and advice
This week we discuss our hands on experience with the new Apple TV. We also covered the pending 1Password for Teams and the rumoured iPad Pro release date. Picks: BackChannel.io, Grocery Shopping List and Osmo iPad Gaming System. These notes were compiled and edited by Tim on his iPad, sitting on the couch with the TV on. Episode 74 Show Notes: CocoaConf San Jose 360|iDev Andy Ihnatko Plex for Apple TV TextBlade MAME 1Password for Teams Passpack Meldium Atari Greatest Hits (for iOS) Xcode Continous Integration Bandai Namco on the App Store Flight Control by Firemint (acquired by EA. Is now FireMonkeys Studios) Angela Ahrendts Apple plans to start selling the iPad Pro on November 11th Apple Watch discount: Great deal, or sign of trouble? Episode 64 Picks: Backchannel.io Grocery Shopping List by Capitan Osmo iPad Gaming System
On this episode we discuss the Black Ops Escalation map pack, the PSN being down (yes we know it’s back up now), and Firemint’s acquisition by EA. We have a great interview with Neil Rennison and Ben Britten from Tin Man Games (creators of the Gamebook Adventures series), followed by Matt’s thoughts on AFL Live […]
On this week’s episode we are joined by Tom Killen, co-founder of The Voxel Agents. He comes along for the ride with Lucas and Matt to discuss some news including Firemint’s Real Racing 2 update, Australian 3DS price point announcement, DCUO charging more for subscriptions in Australia, and Halfbrick’s Raskulls soundtrack giveaway. We talk about […]