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Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:39] John Smedly has announced persistent open-world PC shooter Reaper Actual.[2:10] A weird aspect is it's using Tezos Etherlink EVM L2 blockchain.[5:04] One reason could be that they want blockchain to be in the background. [6:56] They've raised $30.5 million, which I don't think you'd get if this wasn't a blockchain game. [8:03] The game is a persistent loot shooter, which is a hard genre to get right.[11:38] Realistically this is a web2 game with optional web3 elements. I'm not sure that [13:54] John Smedley's background is MMOGs like EverQuest and PlanetSide but he's not a designer.[15:21] Mythical players are now live in FIFA Rivals. Lionel Messi costs $11,000. [19:22] Lumiterra's MegaDrop Part 1 has seen its onchain activity spike to over 300,000 DAUWs.[22:47] Jon's been talking to MSquared CEO Rob Whitehead about distributed computing and web3.[30:45] Delabs Games has announced LINE/Telegram idle game Ragnarok Libre.
The crypto sector has entered an era of hyperfinancialization, and with this comes predatory MEV and manipulation of blockchain activities that were originally intended to be consensus-based and decentralized. Shutter Network core contributor Loring Harkness explains why encryption and credible neutrality can make blockchain transactions fair again.(00:00) Introduction to The Agenda podcast and this week's episode(01:47) Why credible neutrality and fairness matter(11:26) Blockchain is as easy as rock, paper, scissors(17:47) Everyday use cases for encrypted blockchain transactions(20:48) Why non-finance-focused blockchains still issue tokens(23:25) Blockchain, crypto and Myanmar(29:16) Will crypto remain censorship-resistant in an age of hyperfinacialization?(35:29) Would Shutter work on MMOGs like Pokemon?The Agenda is brought to you by Cointelegraph and hosted/produced by Ray Salmond and Jonathan DeYoung, with post-production by Elena Volkova (Hatch Up). Follow Cointelegraph on X (Twitter) at @Cointelegraph, Jonathan at @maddopemadic and Ray at @HorusHughes. Jonathan is also on Instagram at @maddopemadic, and he made the music for the podcast — hear more at madic.art.Follow Loring Harkness at @LoringHarkness.Check out Cointelegraph at cointelegraph.com.If you like what you heard, rate us and leave a review!The views, thoughts and opinions expressed in this podcast are its participants' alone and do not necessarily reflect or represent the views and opinions of Cointelegraph. This podcast (and any related content) is for entertainment purposes only and does not constitute financial advice, nor should it be taken as such. Everyone must do their own research and make their own decisions. The podcast's participants may or may not own any of the assets mentioned.
Lee reexamines her stance on MMOGs, their place in the industry and why some games work better than others.
This week we talk Cataclysm, the future of MMOGs, 2011 and more!
Strange things are amis in the studio, the guys discuss government terrorist watching in MMOGs, gold farming ideas from Blizzard, and violence in gaming.
We discuss video game taxation, Earthrise, the Anarchy Online non-subscription model, griefing in MMOGs, AoCs latest delay, and a NASA MMO among other topics.
Jason brings us the week in gaming, a final review of Tabula Rasa, and rants about mainstream media's misuse of tragedy to blame video games for everything. We round table the concept of skill in MMOGs.
Jim leaves us to our own devices, Jason brings us the news, we discuss next-gen game features, and veteran gamer d3p3ndz claims today's MMOGs are too fast.
The Channel Massive crew ironically regresses to adolescence while attempting to discuss mature content in MMOGs, Jason rants about epic quests, Mark admits his failure with RSS feeds, and Jim announces a trivia contest and MAME project.
In the 72nd VirginWorlds Podcast you'll find some brief MMORPG news followed by a wonderful interview with the CEO of Icarus Studios, Jim Hettinger. He answers a slew of questions related to Icarus's newly announced virtual world toolset which can be used to build MMOGs, simulators and collaborative and educational products. Following the interview you'll hear why Brent thinks MMORPG designers could learn a few tricks from that lovely spelunker Lara Croft. Thanks for listening!Complete a short survey about VirginWorlds PodcastVirginWorlds is a weekly news podcast covering Massively Multiplayer Online Role Playing Games (MMORPGs) such as World of Warcraft, EverQuest, Guild Wars, City of Heroes, Eve Online, Vanguard, and many many more. The main site can be found at http://www.VirginWorlds.com