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Austin and Stephen are discussing tons of New Trailers Movie Announcements and more! Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 322:00 - Main Discussion 1:05:00 - Community Discussion/Wrap-Up
Paul gives us an update on Microsoft's exciting software developments that enhance your gaming ecosystem. Learn about the latest Edge Game Assist feature for the Game Bar in Windows 11, and how the Xbox app is becoming the central hub for your gaming needs. I'll also share tips on optimizing your setup with Xbox Accessories, ensuring your controllers and headsets are perfectly configured for peak performance. Host: Paul Thurrott Download or subscribe to Hands-On Windows at https://twit.tv/shows/hands-on-windows Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
With GOTYSO looming, the bros are working through their back catalog. Nick is obsessed with Clair Obscur and its combat system. Josh is getting jumpscared in Alan Wake 2 and has started a new Baldur's Gate 3 campaign. Finally, Nick and Josh finish up and announce the GOTYSO schedule for the upcoming event. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Help us by sharing our podcast to your friends and also please review us on Apple Podcast.You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/
On this episode, host David Taylor sits down with Dan Bunting, the former Studio Head of Treyarch and one of the key creative leaders behind the Call of Duty franchise. With over 18 years at Treyarch, Dan helped shape some of the most iconic moments in FPS history — from the introduction of Zombies mode in World at War to the rise of the Black Ops series.We explore how Call of Duty became the dominant FPS franchise, and how Treyarch carved out its own identity through bold design decisions, narrative risk-taking, and constant innovation. Dan shares behind-the-scenes stories from the early 2000s to the modern era, reflecting on the key audience insights, design shifts, and tech evolutions that influenced Treyarch's approach.We also dive into his transition from studio leadership to entrepreneurship and investing, his outlook on the next decade of Call of Duty, and what excites him most about the future of the gaming industry.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Its that time of year again and the TWIG Crew are back to discuss our Summer Game Fest/Not-E3 showcases!Show Notes:Your Geekmasters:Mike "The Birdman" - https://bsky.app/profile/birdmanguelph.bsky.socialAlex "The Producer" - https://bsky.app/profile/dethphasetwig.bsky.socialKen Reels - https://bsky.app/profile/kenreels.comFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.bsky.socialSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.netJune 16, 2025
Austin, Stephen, Justin and Brian are discussing tons of showcase and game announcements, the Switch 2, and more! Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 325:00 - Main Discussion 2:05:00 - Community Discussion/Wrap-Up
Jolene was looking online at RPG topics and came across a confession by a new GM. This novice GM was running their first campaign which they had been running with new players for nine months. There was a point in the game were a character would have been killed but the GM pulled their punch. The character did not suffer a death. Even though there had been a Session Zero where the GM had discussed that Death of Characters was indeed possible. But when the time came that a character could die the GM decided that they could not do it. Saul and Jolene discuss this topic of the GM killing off characters and reasons it should or shouldn't happen. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones Music by Smack Rabbit, song Killer Part-Time Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/
It's not E3 season! This week, we recap a State of Play, Summer Game Fest, and Xbox Games Showcase. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Nick and Josh are joined this week by Mark Smith, former owner of Game Chronicles, to talk about the state of independent games media and why he decided to call it quits with the site after 26 years. Nick and Mark also share their thoughts on South of Midnight, Clair Obscur, and Maze Mice. Oh yeah, Summer Game Fest happened too. Keep up with Mark at https://www.youtube.com/c/GameChroniclesIn lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
The esports industry has heavily evolved over the past few years, and big moves continue to occur – especially out of Saudi Arabia.In this episode, host Aaron Bush is joined by Mike McCabe, COO of the Esports World Cup Foundation, which runs a massive Riyadh-based annual esports festival. It's gearing up for its second annual event in July, which will host 25 tournaments over 7 weeks with a whopping $70 million prize pool.We chat about the global state of esports, Saudi Arabia's continued ambitions, and where the industry is headed next. We also dig into the Esports World Cup, including its massive scale, logistics, non-profit ambitions, and how it aspires to leave an evergrowing impact on bringing esports mainstream in the future.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mike McCabe: https://www.linkedin.com/in/mike-mccabe-600532/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We discuss Clair Obscur: Expedition 33 soon to be a RPG classic and Mindseye soon to be a cautionary tale for games going too big too fast. Pl;us more
Austin, Stephen, and Brian are discussing Harry Potter HBO Castings, Netflix's Stranger Things 5, and more! Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 335:00 - Main Discussion 1:12:00 - Community Discussion/Wrap-Up
The boys are back with a look ahead at iRacing's 2025 Season 3 build, featuring the Gen 4 stock cars, The Bend, and lots of existing cars, tracks, and features that have been made mo' betta. Plus, Greg and Kevin talk about their golf games, Chris recaps his recent whirlwind tour of racetracks, and much more.Read Greg Hill's blog for more on the new build: https://www.iracing.com/iracing-development-update-may-2025/
Was für einige heute nur noch das "Speichern" Symbol ist, war für uns noch harte Realität, denn schon bevor irgendwelche silbernen Scheiben durch die Gegend sausten, saßen Dennsen und Matthias schon vor den Röhrenmonitoren und schoben ihre Batterien an Floppy und anderen Disketten in die A: Laufwerke ihrer Drei- und Viersechsundachtziger. Unsere Lieblingszweisechsundachtziger erinnern sich zurück an Kopierschutz in Bedienungsanleitungen, die einzig wahren Flipper-Games und Mario Kart Klone die junge Gamerherzen schneller schlagen ließen.
May Book Club wraps up with Nick and Josh discussing the DLC releases, The Signal and The Writer (both 10x better than episode 6 of the base game). Nick is finally getting back to South of Midnight and is getting Prince of Persia vibes. Josh just kept going with Alan Wake and immediately dipped into Alan Wake 2. He also made a grave mistake in his first playthrough of Signalis.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Apple's forced policy shift following the outcome of its legal battle with Epic Games has opened the door for more flexible Direct to Consumer (DTC) strategies, and game studios are taking notice. Host Devin Becker welcomes Chris Faught, CEO of Neon, to break down what this decision means for developers. Chris clarifies the broader implications of the ruling, the mechanics of implementing DTC models, and how this update impacts developers operating across different genres and regions.The conversation explores how studios should be thinking about DTC integration internally, what practical steps to take next, and how these changes might alter monetization strategies moving forward. Chris also offers insight into how webshops can be used to their full potential, what teams are best suited to act quickly, and where the market is headed over the next 12–24 months. Whether you're already experimenting with DTC or still figuring out how this ruling affects your business, this episode offers a grounded look at what's changing and what to do about it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We are one week from Summer Game Fest and an Xbox Showcase, so we spend some time fantasy booking and then crushing our dreams by being practical. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
You can find Trevor over at the @okestgamer YouTube channel. Also, be sure to checkout @handheldsunited !Hosts: @retrotechdad & @StubbsStuff ⌚Topics0:00 - Meet OKest Gamer!4:27 - New Lenovo Legion Go S & Other PC Handhelds18:30 - Managing too many handhelds32:20 - The OKest Origin Story45:20 - Adore, Keep, Delete (PC handheld edition)49:12 - What PC Handheld are you Looking Forward to?54:20 - Extra Questions for OKest〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰
May Book Club continues with episode 6 of Alan Wake. And man, it is awful. The bros also decide on their 10 categories for GOTYSO.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Africa's gaming market is young, fast-growing, and mobile-first. In this episode, host Alexandra Takei, Director at Ruckus Games, is joined by Cordel Robbin-Coker, CEO of Carry1st, and Temi Afolabi, a lead on XBOX's Global Expansion team, to examine the opportunity and hurdles of scaling games in Africa. They break down Africa's demographics, monetization challenges, and infrastructure gaps. Cordel highlights Carry1st's approach — aggregating payments across nearly 80+ payment methods and pairing African talent with global veterans. Temi emphasizes Africa's creative potential in narrative design, a rising indie class, and shares why XBOX sees the African consumer as attractive. The group compares Africa's market trajectory to China's, though key differences include Africa's fragmentation across language, infrastructure, and regulation. On the development side, they explore co-dev, creator-first pathways, and the long-term role governments may play in accelerating industry growth to build a billion-person market and capitalize on untapped potential and a growing talent base. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
PlayStation's live service initiative continues to develop drama and not games. Haven has lost its founder and Bungie is yet again in trouble for stealing art. What's this mean for Fairgames, Marathon and PlayStation? Let's dive in. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Austin, Justin, and Brian are discussing Doom the Dark Ages, Bungie constantly screwing up, EPISODE 300, and more! This Week's Lightning Round is #121 brought to you by LeeDon't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 341:00 - Main Discussion 1:45:00 - Lightning Round 1:48:00 - Community Discussion/Wrap-Up
Its that time of year again and the TWIG Crew are back to discuss our Summer Game Fest/Not-E3 podcast schedule, the indie showcases that have already kicked off, and some predictions of what we might see in June!Your Geekmasters:Alex "The Producer" - https://bsky.app/profile/dethphasetwig.bsky.socialKen Reels - https://bsky.app/profile/kenreels.comFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.bsky.socialSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.netMay 23, 2025
May Book Club continues with episodes 4 and 5 of Alan Wake. Is Barry the best sidekick in gaming history? Also, Josh is playing Signalis and Revenge of the Savage Planet. Finally, Nick got Marcus Fenix Pregnant.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
In today's episode, host David Taylor dives into the world of Minecraft's massive creator ecosystem with two of its most influential creators:Raf is the co-founder of Spark Universe, a studio behind one of the most widely used Minecraft tools, Essential Mod, which connects millions of players through a live services platform. With over 50 million downloads and nearly 2 million monthly active users, Spark Universe is one of the largest Minecraft creative studios. Spark Universe also led the development of all official in-game content tied to the Minecraft Movie, including a DLC, Add-On, and a live event.Zed is the Director of CubeCraft Games, one of the most popular Minecraft multiplayer servers in the world. Since launching in 2012 and becoming a Minecraft Partner in 2017, CubeCraft has reached over 100 million players. Known for its fast-paced minigames and long-form experiences like Skyblock, CubeCraft continues to be a staple in the Minecraft multiplayer community.We'd also like to thank Reforged Labs for making this episode possible. This YC startup automates the traditionally costly and time-consuming ad production process, delivering high-quality, cost-effective video ads in under 24 hours – and it's all powered by a proprietary AI engine trained on thousands of successful game ads. Learn more: https://reforgedlabs.com/?utm_source=newsletter&utm_medium=email&utm_campaign=naavik_promo&utm_id=naavik+promo&utm_term=newsletter&utm_content=october30 We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Mount Targon is an area with big ideas, few champions, and even fewer ideas on what to do with this place. While we love the vibes and world-building, nothing is bringing out any emotions in us. We want emotions ya know? ---------- WE HAVE MERCH!bit.ly/loreheadmerch Twitter! twitter.com/loreheads Discord! https://t.co/o21E0W4C8z?amp=1 Twitch! twitch.tv/loreheads Patreon! https://www.patreon.com/leagueofloreheads Song Title | Dragon Trainer TristanaArtist | League of LegendsCourtesy of Riot Games https://na.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/Image by Yuri_B from Pixabay - book with sparkles
A graphic designer from Argentina transforms into a game developer despite industry obstacles in his home country. Jorge, creator of Astrozombies, shares his remarkable journey of perseverance and creative vision on Desert Island Gamer.The emotional vulnerability of releasing a passion project stands at the heart of this conversation. Having poured years into Astrozombies, Jorge reflects on the challenge of public scrutiny with remarkable wisdom: "Take the feedback that helps you improve, and remember different strokes for different folks." His balanced approach to criticism reveals the maturity necessary to thrive as an independent creator.His deliberate choice to buck current gaming trends makes Jorge's story particularly compelling. While the industry races toward expansive open worlds and hyper-realistic graphics, he crafted a game that harks back to the golden era of platformers. "I figured there's already a lot of people doing that," he explains. "These things go in cycles. If it's fun, it's fun." This philosophy extends to his ambitious vision of Astro Zombies as the first in a trilogy – each game complete in itself but forming a greater whole.His desert island game selections reveal the DNA of his creative influences. He passionately describes each game's unique qualities. The thoughtful incorporation of a standout soundtrack in Astro Zombies demonstrates how these influences manifest in his creation.Curious about the nostalgic platformer that's capturing hearts? Discover Astro Zombies today and experience a game created with genuine passion for the medium's roots while bringing something fresh to modern players.Let us know where we're going wrong....or, like, right...maybe.Support the showFollow the adventure, support the show, listen with both ears - https://linktr.ee/DesertIslandGamer
Austin and Brian are discussing their thoughts on The GTA VI Trailer, Gamepass's Legendary run so far this year, and more! This Week's Lightning Round is #120 brought to you by Brian.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 331:00 - Main Discussion 1:09:50 - Lightning Round 1:13:00 - Community Discussion/Wrap-Up
May Book Club continues with episodes 2 and 3 of Alan Wake.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Austin and Stephen are discussing their thoughts on The GTA VI Delay News, Big Gears of War Announcement, and more! This Week's Lightning Round is #119 brought to you by Stephen.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 334:00 - Main Discussion 53:00 - Lightning Round 56:00 - Community Discussion/Wrap-Up
We are live with Episode 250! It's a milestone, but we're not here to talk about us; we are here talking about games! Grand Theft Auto 6 has a release date, and Gears of War is coming to the PlayStation 5! The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Josh is enjoying his return to Oblivion. Nick is having a ball with War Rats. Finally, the bros sit down to discuss episode 1 of 2010's Alan Wake. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
In this episode, podcast David Taylor is joined by Alexander Hicks, the co-founder of Twin Atlas, one of the most innovative studios in the Roblox ecosystem. Twin Atlas is the team behind blockbuster experiences like Creatures of Sonaria, which ranks among the top 30 Roblox games in terms of revenue and engagement according to CreatorExchange.io.At the time of this recording, Twin Atlas experiences are drawing 50,000+ concurrent players, with recent peaks nearing 100,000 CCU. They've also built three experiences that have surpassed 1 billion plays—a rare feat on the platform.What sets Twin Atlas apart is their ability to consistently launch original hits, in contrast to the growing trend of game acquisitions among top Roblox developers. From his early work with Red Manta to the strategic merger that formed Twin Atlas, Alex shares valuable insights into:Building high-performing games from scratchNavigating the evolution of the Roblox platformPushing the boundaries of animation, gameplay, and live opsThe creative process behind long-term engagementIf you're curious about how top-tier Roblox games are made—and what it takes to build a sustainable studio in the UGC ecosystem—this episode is a must-listen.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank nSure.ai for making this episode possible! As a proven industry leader, nSure.ai provides scalable payment fraud prevention that's not just effective but tailored specifically to your needs. To learn more, visit https://www.nsure.ai/contactIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We got our Switch 2 pre-orders in and are excited for games…ohgames… oh crap Microsoft announced price increases.This week, we examine our crystal ball and share what we expect from console manufacturers in this chaotic economy. Playing and Watching features positive thoughts on Expedition 33 and worrying thoughts for Bungie's Marathon. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Brian, Austin, and Justin are discussing their thoughts on The Oblivion Remake/Remaster, Clair Obscur: Expedition 33, and more! This Week's Lightning Round is #118 brought to you by Lee.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 327:00 - Main Discussion 1:13:30 - Lightning Round 1:16:30 - Community Discussion/Wrap-Up
In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Derek Qiu, Head of Overseas Operations at NetEase, to explore the cross-border distribution journey of Once Human, a supernatural survival game from Starry Studio.They discuss the rapid evolution of China's gaming market, how Chinese developers like NetEase are increasing their presence in the West, and how Once Human represents a new wave of globally ambitious titles. Derek shares why the team prioritized a PC-first launch, how they maintained a cosmetic-only monetization strategy despite mobile market pressures, and how the game achieved a top spot in mobile downloads across 166 regions.The conversation also covers the key differences in publishing and LiveOps strategies between East and West, how self-publishing enabled NetEase to stay agile, and why strong internal infrastructure and cross-cultural research were critical to success. They close with insights on how China's strengths in rapid iteration and operational efficiency are reshaping global competition—and why future gaming growth will favor studios that focus on vertical audiences rather than mass-market appeal.For anyone curious about China's growing global influence in gaming, this is a must-listen.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Brian, Austin, and Stephen are discussing Star Wars News, BG3 Newest Patch #8, and more! This Week's Lightning Round is #117 brought to you by Lee.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 348:00 - Main Discussion 1:39:00 - Lightning Round 1:42:00 - Community Discussion/Wrap-Up
Nintendo is opening pre-orders for the Switch 2 in the United States, and we have details on what we can expect pricewise. In Playing and Watching, it's a lot of WrestleMania and The Last of Us (HBO) chatter. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Nick is not feeling Blue Prince so far as he works his way through the mansion. Jos is laying down the law in Robocop. The bros also reveal the May Bookclub game, voted on by our listeners.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Our guest today, has led teams overseeing some of the biggest commercial successes from the MMORPG genre, and has leveraged those experiences to support dozens more through publishing roles for Xbox Game Studios Publishing and ArenaNet. In this conversation, David Taylor sat down with Crystin Cox, Head of Publishing at ArenaNet and a 20-yr veteran of the video game industry, to discuss her experiences leading live-ops on Maple Story, monetization on Guild Wars 2, and publishing at Xbox Game Studios Publishing and now ArenaNet.They explore how the landscape has evolved over time and what the future holds during this tumultuous time in the video game industry.We'd also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
We only have one story to discuss here, but they managed to fit quite a lot in there. With a ton of new Star Guardians, old, new, and back from the dead, it's a little hard to focus on anyone for too long. But we do know that super powered big bad attacks are very cool, and sometimes all you need is a good old fashioned sacrifice. ------------- WE HAVE MERCH!bit.ly/loreheadmerch Twitter! twitter.com/loreheads Discord! https://t.co/o21E0W4C8z?amp=1 Twitch! twitch.tv/loreheads Patreon! https://www.patreon.com/leagueofloreheads Song Title | Dragon Trainer TristanaArtist | League of LegendsCourtesy of Riot Games https://na.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/Image by Yuri_B from Pixabay - book with sparkles
Brian, Austin, and Justin are discussing their thoughts on Bungie's new Extraction Shooter, some current underrated games, and more! This Week's Lightning Round is #116 brought to you by Stephen.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 342:00 - Main Discussion 1:02:30 - Lightning Round 1:05:00 - New Trailers and Wrap-Up
There's still a mystery afoot for when Nintendo is planning to drop pre-orders for the Switch 2 and we might have some leads.After the fun Nitnendo, tariff talks we dive deep into Bungie's reveal for Marathon. Does it look good? Is there an audience for it? What can they do to build hype? The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Nick is back from seeing A Minecraft Movie and was spared from all the chicken jockey madness. Josh has been suckered into Monster Hunter but now lusts for Lost Planet 2. There's some Switch 2 and oblivion Remake news in there somewhere. Nick and Josh then conclude with nominating four games for May Book club. You can vote for the long play May game at the link here: https://bsky.app/profile/smashinggametime.bsky.social/post/3lmvmdrlwns24In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND! We have a new website! Come check it out! https://www.smashinggametime.com/ Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Austin, Brian, and Stephen are discussing their thoughts on the Switch 2, the recent Superman reveal, some other trailers, and more! This Week's Lightning Round is #115 brought to you by Austin.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 336:00 - Main Discussion 1:21:30 - Lightning Round 1:24:00 - New Trailers and Wrap-Up