Podcasts about pc gaming

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Best podcasts about pc gaming

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Latest podcast episodes about pc gaming

The Metacast
Inside Subway Surfers, Mobile Gaming's Most Enduring Hit

The Metacast

Play Episode Listen Later Jul 21, 2026 56:09


Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era has faded away. They explore the philosophy behind Subway Surfers' iconic World Tour live operations, why empowering artists and designers has kept the game feeling fresh for more than a decade, how community ideas have directly shaped new characters and game modes, and why collaborations with games like Brawl Stars have become some of the studio's most successful partnerships. Mathias also shares how Subway Surfers Cities evolved from years of experimentation, why SYBO deliberately avoided cannibalizing its flagship title, and what they're still learning as they build the franchise's next chapter.The conversation also dives into one of gaming's most remarkable organic marketing stories: how Subway Surfers became one of TikTok's biggest gaming phenomena without spending on user acquisition, why SYBO gives its social team extraordinary creative freedom, and how the studio thinks about virality, platform expansion, and community-first marketing. Mathias shares SYBO's measured approach to AI, lessons from becoming part of Miniclip and Tencent, why the company stepped back from large-scale licensing despite nearly five billion downloads, and how sustainability, accessibility, and healthy gameplay have become core parts of the studio's long-term vision. The episode offers a rare look inside one of mobile gaming's most enduring success stories and what it takes to build an evergreen franchise that continues to evolve without losing what made it special.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mathias Gredal Nørvig: https://www.linkedin.com/in/noervig/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://sybogames.com/https://www.amazon.co.uk/Gaming-Good-Unlocking-Create-Better-ebook/dp/B0CSDHG8KC/https://www.goodgame.club/

The Metacast
Naavik Digest: The Memo That Undid 10 Years of XBOX Strategy

The Metacast

Play Episode Listen Later Jul 19, 2026 12:49


This episode covers the Naavik Digest newsletter published on Sunday, July 19th. In this week's issue, we shine a light on the memo that undid 10 years of Xbox strategy, focusing on what CEO Asha Sharma is actually trying to achieve. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-memo-that-undid-ten-years-of-xbox-strategyMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
What Game Studios Still Get Wrong About DTC

The Metacast

Play Episode Listen Later Jul 16, 2026 49:38


Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneven. Host Devin Becker is joined by David Stelzer, CSO of Appcharge, to discuss findings from the company's recent report and what they reveal about the current state of DTC. They examine why more than half of studios are still making few meaningful changes, what separates the small group of innovators pulling ahead, and where developers continue to misunderstand web stores, player behavior, and the operational demands of running DTC effectively. The conversation also looks ahead to dedicated DTC teams, standardized technology stacks, broader adoption beyond games, and what winning in DTC could look like over the next three to five years.We'd like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

WhatCulture Gaming
Is It Time For PC Gaming To Replace Consoles?

WhatCulture Gaming

Play Episode Listen Later Jul 14, 2026 71:01


Josh answers your industry questions in this impromptu JBP. Hosted on Acast. See acast.com/privacy for more information.

The Metacast
Naavik Digest: How the AI Boom Is Rewiring the Console Business

The Metacast

Play Episode Listen Later Jul 12, 2026 17:23


This episode covers the Naavik Digest newsletter published on Sunday, July 12th. In today's issue, we evaluate the memory boom's effect on the present and future of gaming hardware.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-ai-boom-is-repricing-gaming-hardware-and-rewiring-the-console-businessMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com India's State of Play report: https://mixiglobalinv.com/report/upload/indias-state-of-play-260708.pdf Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#212 - Ranking Every Numbered Final Fantasy without Playing Them

Smashing Game Time

Play Episode Listen Later Jul 8, 2026 27:30


Nick and Josh are hungover from GOTYSO, so Nick ranked every Final Fantasy, most of which he has not played.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/ Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Can Performance Marketing Finally Work On Steam?

The Metacast

Play Episode Listen Later Jul 7, 2026 59:39


Mobile has spent the last decade perfecting paid acquisition, and often, paid UA comprises 99% of a mobile game's marketing budget. PC and console gaming generate tens of billions of dollars in revenue, yet most studios have never tried performance marketing once. PC and console have always played in the field of brand, festivals, press, influencers, and content creators due to a variety of reasons that we unpack in this episode. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Jules Baculard, founder and CEO of AdZap, to unpack why PC performance marketing has lagged behind mobile and what it would take to build a real acquisition stack for Steam, PlayStation, and Xbox. The conversation covers the structural challenges: thin desktop inventory, cross-device attribution, Steam's limited data visibility, long purchase windows, and the uncomfortable reality that many Steam purchases are never played. Jules explains how AdZap built their performance platform using mobile ad infrastructure, Steam's companion app, landing pages, signal engineering, and retargeting to drive qualified traffic and wishlist growth. The episode also digs into real case studies across indie and Ubisoft titles, incrementality testing, CPI benchmarks, and why wishlists still matter, even if they are an imperfect KPI.For any studio trying to make every marketing dollar work harder, this is a tactical look at PC performance's next frontierWe'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Next Wave of Creator-Led Growth

The Metacast

Play Episode Listen Later Jul 5, 2026 15:20


This episode covers the Naavik Digest newsletter published on Sunday, July 5th. In today's issue, we discuss the underrated, emerging intersection of creators and DTC — and why creator codes specifically are becoming an increasingly low-cost, high-reward way to drive player engagement and monetization.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-next-wave-of-creator-led-growthWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#211 - Game of the Year So Far 2026 – Day 4

Smashing Game Time

Play Episode Listen Later Jul 2, 2026 53:14


Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Game of the Year So FarThanks for Watching!Our intro/outro theme is Donut by Lukrembo.

Smashing Game Time
#210 – Game of the Year So Far 2026 – Day 3

Smashing Game Time

Play Episode Listen Later Jul 1, 2026 60:59


Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Best Songs So FarStick with us. Day 4 is out on Thursday!Our intro/outro theme is Donut by Lukrembo.

Smashing Game Time
#209 - Game of the Year So Far 2026 – Day 2

Smashing Game Time

Play Episode Listen Later Jun 30, 2026 53:28


Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Biggest Disappointment So FarStick with us. Day 3 is out on Wednesday!Our intro/outro theme is Donut by Lukrembo. Fuck the Algorithm! Tell a friend if you enjoy the show!

The Metacast
Inside Cannes Lions: What Makes Award-Winning Gaming Campaigns?

The Metacast

Play Episode Listen Later Jun 30, 2026 68:25


In this special episode of the Naavik Gaming Podcast, recorded live from the Cannes Lions International Festival of Creativity, host Kalie Moore sits down with fellow Cannes Lions Gaming Jury member Cheryl Platz, author of The Game Development Strategy Guide, and former UX leader at Riot Games, Scopely, Microsoft, and Amazon. Together, they pull back the curtain on what it was actually like judging one of the world's most prestigious creative awards programs, from the multi-stage evaluation process to the debates that shaped the final winners. They discuss the challenges of evaluating gaming campaigns across vastly different audiences, genres, and markets, and share lessons for brands, agencies, and developers looking to create work that genuinely resonates with players.The conversation explores some of the most memorable campaigns from this year's competition, including a deep dive into Supercell's big year. Kalie and Cheryl unpack why Copycat's Welcome earned the coveted Grand Prix, how Pocket-Sized Halftime Show won Gold and dominated the conversation across all entertainment conversations, and what these campaigns reveal about creativity, player insight, and measurable impact. They also discuss Skittles' viral gaming flute, Silent Clean's horror game for a century-old cleaning brand, and campaigns that used gaming to tackle organ donation, wildfire prevention, and medical education. The episode offers a rare inside look at how creative excellence is judged at the highest level and what the future of brand integration in games might look like.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale..If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Cheryl Platz: https://www.linkedin.com/in/cherylplatz/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://www.cherylplatz.com/https://www.gamedevelopmentstrategyguide.com/https://podcasts.apple.com/us/podcast/enduring-play-a-game-development-podcast/id1826460395?l=es-MXhttps://www.lovethework.com/en/awards/winners-shortlists/cannes-lions/entertainment-lions-for-gaming?tag=publication+dates%40%40year%40%402026

Smashing Game Time
#208 - Game of the Year So Far - Day 1

Smashing Game Time

Play Episode Listen Later Jun 29, 2026 56:46


Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Best Box Art So FarStick with us. Day 2 is out on Tuesday!Our intro/outro theme is Donut by Lukrembo. Fuck the Algorithm! Tell a friend if you enjoy the show!

The Metacast
Naavik Digest: Two Underrated Mobile Development Regions

The Metacast

Play Episode Listen Later Jun 28, 2026 14:27


This episode covers the Naavik Digest newsletter published on Sunday, June 28th. In today's issue, we uncover two underrated mobile development regions that are flying under the radar — a downloads powerhouse and a small but mighty region punching above its weight. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/two-underrated-mobile-development-regionsWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Not Another Gaming Podcast
Ep. 498 - Bungie Layoffs, Steam Machine Pricing, GTA VI Pre-Orders

Not Another Gaming Podcast

Play Episode Listen Later Jun 26, 2026 65:30 Transcription Available


Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Tiggy touch on a variety of topics in the gaming and esports world, including:Bungie mass layoffsSteam Machine pricing revealedGTA VI preorders and pricing is liveTiggy makes another stupid betYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!

Smashing Game Time
#207 – Sorry Lambert, It's Canon

Smashing Game Time

Play Episode Listen Later Jun 24, 2026 91:59


Lots to do this episode. We catch up on what we've been playing (Mina the Hollower, Plants vs. Zombies, Legacy of Kain). We then catch up on SGF, Steam Machine, and layoff news. Finally we finish up Splinter Cell: Double Agent and discuss GOTYSO.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

AwesomeCast: Tech and Gadget Talk
SteamOS, Shokz Headphones, Retro Phones, Sports Tech & a T-Pain Social Media Fail | AwesomeCast 784

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Jun 24, 2026 59:35


This week on AwesomeCast, Sorg is joined by Dave Podnar while Katie is on assignment. The crew digs into practical tech, gaming platforms, open-source operating systems, sports broadcast innovation, retro-inspired phones, and one very funny automated social media mistake involving DoorDash, soccer, and T-Pain. Stories and gadgets discussed: Dave's Awesome Thing of the Week: Shokz OpenRun Pro 2 headphones Dave finally upgrades from cheap running headphones to the Shokz OpenRun Pro 2, praising the open-ear / bone-conduction-style design for running safety, comfort, sweat management, USB-C charging, and situational awareness. Link: https://www.amazon.com/dp/B0D2HKCMBP?maas=maas_adg_api_582366218564361552_static_9_129&ref_=aa_maas&tag=maas&aa_campaignid=lv_IGvrl5TTBxiweexlXK&aa_adgroupid=lv_fdLHIcjvJhpJZvQxFb&aa_creativeid=lv_MMLFRb8MTdZvGlnqFv&gad_campaignid=23921418215&gbraid=0AAAABDw_RJg26Vr6MY-sVAPsmwCxwK4mX&gclid=CjwKCAjw3ejRBhAdEiwADkqPn36qoEfzRElmQ3e9OXSxZdGKjw0DyckEdeqo82D8qqlMdTFDyLXuXhoCVn8QAvD_BwE&th=1 Valve opens the door to SteamOS installs on AMD PCs Sorg talks about Valve allowing SteamOS installs on normal PCs with AMD GPUs, giving PC gamers a way to build their own living-room Steam Machine instead of buying Valve's new box. The conversation also touches on Steam Deck, Linux gaming, Proton, GPU costs, tariffs, and the economics of gaming hardware. Link: https://www.pcgamer.com/hardware/steam-machines/valve-greenlights-steamos-installs-on-normal-pcs-with-amd-gpus-so-you-can-go-make-your-own-steam-machine-if-you-dont-wanna-fork-over-usd1-049/?brid=YWdncwFV2uAIYy2jMECl21FxWfGS Bazzite as an open-source SteamOS-style alternative Sorg brings up Brother Sorg's recommendation of Bazzite, a Linux-based gaming OS with Steam gaming mode and support for launchers like Xbox Game Pass, Battle.net, EA, Epic Games Store, GOG, Rockstar, and Ubisoft Connect. Link: https://bazzite.gg/ Pride Month tech history: Jon “maddog” Hall Dave spotlights Jon “maddog” Hall, a major Linux and Unix figure, sharing stories about Hall's long programming history, his connection to Linus Torvalds, and the importance of recognizing LGBTQ contributors in technology history. Article: https://www.lpi.org/blog/2025/09/10/a-lifetime-in-code-jon-maddog-hall-reflects-at-linuxfest-northwest/ Talk: https://www.youtube.com/watch?v=758QuvXrttM Chachi Says Video Game Minute: GTA 6, Nex Playground, and Ubisoft news Chachi covers three gaming stories: GTA 6 cover art and pre-orders, the Nex Playground motion-based console for kids, and the death of Claude Guillemot, co-founder of Ubisoft. GTA 6: https://www.ign.com/articles/gta-6-cover-artwork-revealed-pre-orders-begin-june-25 Nex Playground: https://www.bbc.com/news/articles/czx50rrz7zro Claude Guillemot: https://apnews.com/article/france-assassins-creed-ubisoft-plane-crash-2df2ea469c3fca0a45c38ae8805a6033 Baja SAE filmed on a “gas station camera” Sorg highlights a low-fi, retro-looking Baja SAE reel from Fairfield University, celebrating the charm of VHS-style and “bad camera” aesthetics in modern social media content. Link: https://www.instagram.com/reels/DZ6BjfCtzo-/ World Cup referee technology, digital twins, sensors, and 3D body scans Sorg discusses advanced soccer officiating tech, including camera sensors, player tracking, digital twins, and automated offside detection that can help reduce blown calls and give officials faster alerts. Link: https://apple.news/ABeSFqwyjRpehEy0x8Nc9nQ Ribbie turns MLB games into pixel-art broadcasts Dave shares Ribbie, a fan-built project that uses real-time Major League Baseball data to recreate live games as a retro 16-bit-style baseball broadcast. The conversation connects it to vibe coding, AI-assisted development, and new ways fans can build creative sports experiences. Link: https://techcrunch.com/2026/06/23/ribbie-turns-real-time-baseball-stats-into-arcade-like-pixel-art-broadcasts/ Commodore phone brings retro branding to a distraction-light flip phone Dave and Sorg look at the Commodore phone, a Sailfish OS-based flip phone designed as a step above a dumbphone, with calls, texting, maps, music apps, Uber/Lyft, classic Commodore games, and limited/no social media access. Link: https://order.commodore.net/callback-audio/?brid=YWdncwHwIXnsUg8Nsyh9q_45Lj2C DoorDash accidentally tags T-Pain in soccer posts The episode wraps with a funny social media fail where DoorDash appears to tag T-Pain instead of soccer player Tim Payne during World Cup-related posts. Sorg and Dave discuss automation, agency workflows, social scheduling, and why T-Pain's response made the whole situation better. Link: https://www.instagram.com/p/DZ56tKCnedX/?brid=YWdncwG5YHkt5InxWn1IZ1Apa3Gc&img_index=2

Sorgatron Media Master Feed
AwesomeCast 784: SteamOS, Shokz Headphones, Retro Phones, Sports Tech & a T-Pain Social Media Fail

Sorgatron Media Master Feed

Play Episode Listen Later Jun 24, 2026 59:35


This week on AwesomeCast, Sorg is joined by Dave Podnar while Katie is on assignment. The crew digs into practical tech, gaming platforms, open-source operating systems, sports broadcast innovation, retro-inspired phones, and one very funny automated social media mistake involving DoorDash, soccer, and T-Pain. Stories and gadgets discussed: Dave's Awesome Thing of the Week: Shokz OpenRun Pro 2 headphones Dave finally upgrades from cheap running headphones to the Shokz OpenRun Pro 2, praising the open-ear / bone-conduction-style design for running safety, comfort, sweat management, USB-C charging, and situational awareness. Link: https://www.amazon.com/dp/B0D2HKCMBP?maas=maas_adg_api_582366218564361552_static_9_129&ref_=aa_maas&tag=maas&aa_campaignid=lv_IGvrl5TTBxiweexlXK&aa_adgroupid=lv_fdLHIcjvJhpJZvQxFb&aa_creativeid=lv_MMLFRb8MTdZvGlnqFv&gad_campaignid=23921418215&gbraid=0AAAABDw_RJg26Vr6MY-sVAPsmwCxwK4mX&gclid=CjwKCAjw3ejRBhAdEiwADkqPn36qoEfzRElmQ3e9OXSxZdGKjw0DyckEdeqo82D8qqlMdTFDyLXuXhoCVn8QAvD_BwE&th=1 Valve opens the door to SteamOS installs on AMD PCs Sorg talks about Valve allowing SteamOS installs on normal PCs with AMD GPUs, giving PC gamers a way to build their own living-room Steam Machine instead of buying Valve's new box. The conversation also touches on Steam Deck, Linux gaming, Proton, GPU costs, tariffs, and the economics of gaming hardware. Link: https://www.pcgamer.com/hardware/steam-machines/valve-greenlights-steamos-installs-on-normal-pcs-with-amd-gpus-so-you-can-go-make-your-own-steam-machine-if-you-dont-wanna-fork-over-usd1-049/?brid=YWdncwFV2uAIYy2jMECl21FxWfGS Bazzite as an open-source SteamOS-style alternative Sorg brings up Brother Sorg's recommendation of Bazzite, a Linux-based gaming OS with Steam gaming mode and support for launchers like Xbox Game Pass, Battle.net, EA, Epic Games Store, GOG, Rockstar, and Ubisoft Connect. Link: https://bazzite.gg/ Pride Month tech history: Jon “maddog” Hall Dave spotlights Jon “maddog” Hall, a major Linux and Unix figure, sharing stories about Hall's long programming history, his connection to Linus Torvalds, and the importance of recognizing LGBTQ contributors in technology history. Article: https://www.lpi.org/blog/2025/09/10/a-lifetime-in-code-jon-maddog-hall-reflects-at-linuxfest-northwest/ Talk: https://www.youtube.com/watch?v=758QuvXrttM Chachi Says Video Game Minute: GTA 6, Nex Playground, and Ubisoft news Chachi covers three gaming stories: GTA 6 cover art and pre-orders, the Nex Playground motion-based console for kids, and the death of Claude Guillemot, co-founder of Ubisoft. GTA 6: https://www.ign.com/articles/gta-6-cover-artwork-revealed-pre-orders-begin-june-25 Nex Playground: https://www.bbc.com/news/articles/czx50rrz7zro Claude Guillemot: https://apnews.com/article/france-assassins-creed-ubisoft-plane-crash-2df2ea469c3fca0a45c38ae8805a6033 Baja SAE filmed on a “gas station camera” Sorg highlights a low-fi, retro-looking Baja SAE reel from Fairfield University, celebrating the charm of VHS-style and “bad camera” aesthetics in modern social media content. Link: https://www.instagram.com/reels/DZ6BjfCtzo-/ World Cup referee technology, digital twins, sensors, and 3D body scans Sorg discusses advanced soccer officiating tech, including camera sensors, player tracking, digital twins, and automated offside detection that can help reduce blown calls and give officials faster alerts. Link: https://apple.news/ABeSFqwyjRpehEy0x8Nc9nQ Ribbie turns MLB games into pixel-art broadcasts Dave shares Ribbie, a fan-built project that uses real-time Major League Baseball data to recreate live games as a retro 16-bit-style baseball broadcast. The conversation connects it to vibe coding, AI-assisted development, and new ways fans can build creative sports experiences. Link: https://techcrunch.com/2026/06/23/ribbie-turns-real-time-baseball-stats-into-arcade-like-pixel-art-broadcasts/ Commodore phone brings retro branding to a distraction-light flip phone Dave and Sorg look at the Commodore phone, a Sailfish OS-based flip phone designed as a step above a dumbphone, with calls, texting, maps, music apps, Uber/Lyft, classic Commodore games, and limited/no social media access. Link: https://order.commodore.net/callback-audio/?brid=YWdncwHwIXnsUg8Nsyh9q_45Lj2C DoorDash accidentally tags T-Pain in soccer posts The episode wraps with a funny social media fail where DoorDash appears to tag T-Pain instead of soccer player Tim Payne during World Cup-related posts. Sorg and Dave discuss automation, agency workflows, social scheduling, and why T-Pain's response made the whole situation better. Link: https://www.instagram.com/p/DZ56tKCnedX/?brid=YWdncwG5YHkt5InxWn1IZ1Apa3Gc&img_index=2

The Metacast
What Game Studios Can Learn from the AI Microdrama Boom

The Metacast

Play Episode Listen Later Jun 23, 2026 47:47


In this episode, host Kalie Moore sits down with Angela Yu, Co-Founder and Co-CEO of StoReel, to explore one of the fastest-growing entertainment categories that gaming executives should be paying attention to: AI-native microdramas. While many still think of microdramas as shortened TV shows, Angela argues they have far more in common with mobile games, relying on retention loops, emotional hooks, creator ecosystems, user acquisition economics, and increasingly interactive experiences. She shares how StoReel is building both a consumer platform for AI-generated serialized stories and a creation suite that enables creators to produce content dramatically faster and cheaper than traditional production methods. Along the way, they unpack the KPI performance of AI-produced titles and what game studios can learn from the category's rapid growth.The conversation also explores one of the most fascinating cultural divides in technology today: why attitudes toward AI look dramatically different in China versus the West. Having spent half her life in both markets, Angela offers a unique perspective on why creators, companies, and consumers in China have embraced AI far more aggressively, and what that means for the future of entertainment. They discuss creator ownership, AI-powered storytelling, underserved content genres, interactive characters, and why the next generation of entertainment may look less like Hollywood and more like a creator-driven marketplace where anyone can build, monetize, and distribute serialized stories. The episode ultimately examines how AI is reshaping not just production workflows, but the entire relationship between creators, audiences, and entertainment itself.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Angela Yu: https://www.linkedin.com/in/angela-yu-0a0379112/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://storeel.com/

The Metacast
Naavik Digest: 30 Years of Gaming at LEGO

The Metacast

Play Episode Listen Later Jun 21, 2026 15:44


This episode covers the Naavik Digest newsletter published on Sunday, June 21st. In today's issue, we dive deep into LEGO's 30-year history, examining its roots, how it is quietly starting to change, and what comes next for the company in gaming. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/thirty-years-of-gaming-at-lego Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Comes Naturally
Episode 641: The Batman Part 2 has who as who

Comes Naturally

Play Episode Listen Later Jun 19, 2026 59:17 Transcription Available


(00:00:00) Episode 641: The Batman Part 2 has who as who (00:00:01) Marshmallow Fluff Discussion (00:01:21) The Ingredients of Marshmallow Fluff (00:01:56) Vegan Alternatives and Food Allergies (00:06:04) Weather Talk and Lifestyle Changes (00:12:42) Halo Infinite and Gaming News (00:21:08) Steam Deck and PC Gaming (00:26:50) Movie Trailers and Aspect Ratios (00:32:36) Spider-Man: No Way to Mexico and Streaming Options (00:39:16) The Batman Part 2 Villains and Plot (00:39:47) Unexpected Villains and Plot Twists On this week's episode, the guys embark on an exciting deep dive into the delightful world of Marshmallow Fluff, exploring not only its unique texture and flavor but also its various alliteratives that have captured the imagination of many. They discuss how this sweet, sticky treat has become a staple in desserts and snacks, and they share fun anecdotes about its history and popularity, including creative recipes that utilize Marshmallow Fluff in innovative ways. The conversation then seamlessly transitions over to the eagerly anticipated Halo Campaign Evolved, where they delve into the exciting features of the game, particularly focusing on its crossplay capability that allows players from different platforms to engage in a unified gaming experience. They discuss the implications of this feature for the gaming community and how it enhances the overall gameplay experience. Additionally, they touch on the release date of Halo Campaign Evolved, generating buzz and excitement among fans who have been eagerly awaiting its arrival. As the episode progresses, the discussion shifts to some intriguing leaked news surrounding Vale's SteamMachine. The guys speculate on the potential impact this new hardware could have on the gaming landscape, considering its specifications and what it might mean for gamers looking for a powerful yet compact gaming solution. They analyze the competition in the market and how Vale's entry could shake things up. Next, the conversation takes a cinematic turn as they explore the newly launched website for Christopher Nolan's highly anticipated film, The Odyssey. They highlight the various formats in which the film will be available in theaters, discussing the unique viewing experiences that each format offers, from IMAX to standard screenings. The guys express their excitement for the film and speculate on its themes and narrative direction based on the teasers and trailers released so far. To wrap things up, the guys delve into the recent developments surrounding The Batman Part II, particularly focusing on the commencement of filming. They discuss what fans can expect from the sequel, including potential plotlines, character arcs, and the creative direction that the filmmakers might take. The anticipation builds as they share their thoughts on what made the first film a success and how the sequel could build upon that foundation. Overall, this episode is packed with engaging discussions that cover a wide range of topics, appealing to both gaming enthusiasts and movie buffs alike.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox
Episode 555: Nintendo Direct, PC Gaming Showcase

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox

Play Episode Listen Later Jun 16, 2026 76:48


Ben's back from New Zealand, just in time to wrap up the final bunch of Summer Games Fest announcements. Nintendo have dropped a Direct on us for the first time in a while, featuring JRPGs, thumb wrestling and confirmation of the long-rumoured Ocarina of Time remake. Plus over at the PC Gaming Showcase, there's magical die, cooking sims, power washing and demos galore! Hosted on Acast. See acast.com/privacy for more information.

The Metacast
Naavik Digest: The Microdrama Volume vs. Value Paradox

The Metacast

Play Episode Listen Later Jun 14, 2026 22:53


This episode covers the Naavik Digest newsletter published on Sunday, June 14th. In today's issue, we discuss the current state of microdramas — a category which rapidly evolved from a niche Chinese entertainment phenomenon into one of the fastest-growing mobile content categories in the world — exploring the widening gap between audience expansion and monetization, a trend which raises important questions about the category's long-term economics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-microdrama-volume-vs-value-paradox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Lessons from Real M&A Transactions: Getting Studios Bought

The Metacast

Play Episode Listen Later Jun 9, 2026 65:24


Gaming M&A is no longer just a story about strategics buying obvious hits. In this episode, Alexandra Takei, VP of Platform Revenue at Medal, sits down with Brogan Keane, Managing Partner at Double Black Capital, to unpack what actually happens when a game studio reaches the end of its company lifecycle: sale, exit, or recapitalization. The conversation breaks down who is buying game companies today, from private equity firms and Korean strategics to non-gaming entertainment companies looking for transmedia exposure. Brogan explains why PE buyers care most about profitability and risk mitigation, while strategics may pay more aggressively for IP, portfolio gaps, genre expertise, or future revenue replacement.The episode also gets practical for founders. Alexandra and Brogan discuss what makes a studio acquirable, why the “million units sold” threshold matters, and why founders should focus on one valuable IP rather than distracting side projects. They also walk through deal structure, including upfront cash, retention-based earnouts, performance earnouts, and why headline deal values are often misleading.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

iRacing Downshift
Episode 68: The 2026 Season 3 Build Show

iRacing Downshift

Play Episode Listen Later Jun 8, 2026 44:40 Transcription Available


The guys have been hard at work globetrotting heading into the latest iRacing Downshift. Find out what everybody's been up to before we take a deep dive into all the awesome new content and features coming in the 2026 Season 3 build, from the BMW M2 Racing that all members will receive automatically to the exciting new Qualcomm Circuit and even Dirt AI. Plus, we check in on our top esports series.

The Metacast
Naavik Digest: Embracer Splits Again

The Metacast

Play Episode Listen Later Jun 7, 2026 14:11


This episode covers the Naavik Digest newsletter published on Sunday, June 7th. In today's issue, we shine a light on Embracer after the company recently announced it is splitting up again. We look back at the key strategic decisions the company has made and what they might mean for its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/embracer-splits-again Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Game Pass or Pass
Xbox 2026 Summer Showcase...Somehow...Exclusives Returned

Game Pass or Pass

Play Episode Listen Later Jun 7, 2026 68:46


Xbox Showcase 2026: Somehow...Exclusives Returned... The Xbox Games Showcase 2026 brought a packed lineup of announcements, including the reveal of Persona 6, a new look at Fable, more details on Gears of War: E-Day, and the surprise return of Spyro. Microsoft also continued to showcase its evolving strategy of bringing more of its games beyond the Xbox ecosystem, while also announcing console exclusives... What does it mean to be an Xbox exclusive in 2026? As Xbox expands its reach across multiple platforms, fans and industry analysts remain divided. Some see the move as a smart business decision that puts games in front of more players and grows major franchises. Others argue that exclusives are a key part of a platform's identity and that moving away from them could weaken the value of owning an Xbox console. In this episode, we break down the biggest announcements from the showcase, discuss what stood out, what was missing, and examine the growing shift toward a multi-platform future. Are console exclusives becoming a thing of the past, or do they still play a critical role in the gaming industry? Tune in as we explore the announcements, the reactions, and the future of Xbox in a gaming landscape where the lines between platforms continue to blur. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The Bobby Blackwolf Show
980 - 05/24/26 Bobby Blackwolf Show - Sony Leaving PC Gaming, Library of Congress Inducts Game Soundtrack

The Bobby Blackwolf Show

Play Episode Listen Later Jun 7, 2026 63:00


The Doom soundtrack has been inducted into the Library of Congress's National Recording Registry! Stern Pinball has announced their new pinball machine based on the Transformers cartoon series, and why you don't need to spend thousands of dollars to play it. Sony has announced that they will no longer be porting their single-player games to PC, keeping them PS5 exclusive. Then we talk about more thoughts on Forza Horizon 6 as the seasonal objectives start coming in. Then we talk to Jamie from OLR about Momocon's vtuber meet and greet setup and the Transformers Pinball.

Moviga Podcast
007 is Back, The Mandalorian and Grogu, & More! | Episode 335

Moviga Podcast

Play Episode Listen Later Jun 5, 2026 148:23


Austin and Stephen are talking new star wars and new 007!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 346:00 - Main Discussion1:24:30 - Top 102:23:00 - Outro and Special Bedtime Reading from Stephen

DECKED UP: A Tech and Gaming Podcast
PlayStation State of Play 2026 Recap, Steam Deck KILLED Handheld PC Gaming?

DECKED UP: A Tech and Gaming Podcast

Play Episode Listen Later Jun 4, 2026 49:20


In this episode, host Mekel Kasanova reviews the PlayStation State of Play for 2026, discussing the showcased games, the future of handheld gaming PCs, and the ongoing controversies surrounding character designs and gaming discourse. The conversation highlights the excitement for upcoming titles like Marvel's Wolverine and Tomb Raider, while also addressing the toxicity in gaming discussions and the challenges of navigating opinions in the current gaming landscape. In this conversation, Mekel Kasanova discusses the current state of gaming discourse, highlighting its toxicity and the challenges of expressing opinions in a polarized environment. He reflects on the evolution of gaming culture, the future of handheld gaming devices, and the Nintendo Switch 2's capabilities. Kasanova emphasizes the importance of stepping away from social media and embracing real-life experiences, advocating for a balanced perspective on gaming and life.#playstation #stateofplay #gaming

Smashing Game Time
#206 – Third Echelon Ages a Man

Smashing Game Time

Play Episode Listen Later Jun 3, 2026 92:51


Josh is grinding through Final Fantasy Tactics. Nick is digging Mina the Hollower. The bros also continue the latest book club with Splinter Cell: Double Agent and discuss the game's themes of failure to pass the torch and the chaos that ensues. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
How to Reduce Churn and Keep Players Playing

The Metacast

Play Episode Listen Later Jun 2, 2026 57:07


Keeping players playing is getting harder as player attention fragments and expectations rise, so understanding churn has become a core live-ops competency. Host Devin Becker sits down with Elad Levy, Founder & CTO of Dive, to break down how churn is defined (and when it's actually “permanent”), the behavioral signals that players are drifting toward the exit, and the underlying causes teams can often address before it's too late. They dig into practical interventions from in-session nudges, to win-back campaigns as well as what reacquisition can realistically accomplish. The conversation wraps with the dumbest reason players quit, the single most important retention move, and a game Elad thinks nails it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | Website

The Metacast
Naavik Digest: Dissecting Scopely's Mobile Empire

The Metacast

Play Episode Listen Later May 31, 2026 16:43


This episode covers the Naavik Digest newsletter published on Sunday, May 31st. In today's issue, we dive deep into Scopely and the three titles which generate close to 95% of the company's monthly in-app revenue, examining their current states and future prospects. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/dissecting-scopelys-mobile-empire Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#205 – Sam Fisher's Toilet Wine

Smashing Game Time

Play Episode Listen Later May 27, 2026 78:09


Josh is playing the best version of Final Fantasy Tactics. Nick is gooning down with Stellar Blade. The bros also kick off the latest book club with Splinter Cell: Double Agent.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
True Crime, Now Playable: Inside Scriptic's Cross-Platform Bet

The Metacast

Play Episode Listen Later May 26, 2026 54:55


In this episode, host Kalie Moore sits down with James Nicholls, Studio Director at Scriptic, to explore one of the most fascinating intersections emerging in entertainment today: true crime, interactive storytelling, streaming platforms, and AI-powered production. Scriptic's breakout title, Scriptic: Crime Stories, became one of the top-performing games in Netflix Games history by turning players into detectives investigating crimes through phones, voice notes, chats, and digital evidence. James breaks down how the studio built a new category they call “narrative play,” where stories come first and gameplay is designed to feel invisible, intuitive, and accessible to audiences far beyond traditional gamers.They also dive into why true crime became the perfect genre to unlock mass-market interactive storytelling, how Scriptic's TikTok strategy generated over 100 million views, and why platforms like YouTube Playables and streaming-first gaming represent a major shift in distribution. Along the way, James shares how Scriptic uses AI across its production pipeline without sacrificing human storytelling craft, and how the future of entertainment may blur the line between watching a prestige drama and stepping inside it yourself.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: https://www.dive.games/scale/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - James Nicholls: https://www.linkedin.com/in/james-nicholls-3814759/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.Link Mentioned: https://www.scriptic.com/

The NX Show: A Video Game Podcast
Sony Stops Single-Player PC Gaming Ports & Capcom Sets New Records

The NX Show: A Video Game Podcast

Play Episode Listen Later May 25, 2026 103:56


Email us your ⁠⁠⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠⁠⁠.Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.PlayStation may be pulling back from PC releases, Capcom just hit a massive Resident Evil milestone, and IO Interactive prepares for 007 First Light.This week on the Boss Rush Podcast⁠, ⁠Corey Dirrig⁠ and ⁠LeRon Dawkins⁠ discuss reports suggesting Sony is pulling back on bringing its blockbuster single-player, narrative-driven experiences to PC. They break down what this means for upcoming titles like Ghost of Yōtei and Marvel's Wolverine, why PC sales might not have met Sony's expectations, and how multiplayer live-service titles fit into the new equation. Plus, they discuss Capcom's financials as the company celebrates a massive milestone, continuing its historic record-breaking run, with the Resident Evil franchise officially clearing 200 million lifetime sales. This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

The Metacast
Naavik Digest: Where will Asha Sharma take Xbox?

The Metacast

Play Episode Listen Later May 24, 2026 15:04


This episode covers the Naavik Digest newsletter published on Sunday, May 24th. This week, we take a closer look at Asha Sharma's progress and plans three months into her tenure as CEO of Xbox — reviewing her early moves and what she may need to do to reverse Xbox's fortunes. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/where-will-asha-sharma-take-xbox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Sony Price Increase, One Lego Set to Rule Them All, & More! | Episode 334

Moviga Podcast

Play Episode Listen Later May 22, 2026 95:10


Austin, Stephen and Brian are talking about Sony price changes, Batman 2, Lego LOTR and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 336:00 - Main Discussion1:20:30 - Honorable Mention/Wrap-Up

The Pod of Greed
Larry, Paul and Alec Play "This or That"

The Pod of Greed

Play Episode Listen Later May 21, 2026 96:03


Pokemon or Yu-Gi-Oh? Console Gaming or PC Gaming? Anime subs or dubs? Paul, Alec, and even Larry return this week to play "This or That" with all of their favorite nerdy hobbies!

The Metacast
Listening to Players at Scale

The Metacast

Play Episode Listen Later May 20, 2026 57:10


Host Devin Becker sits down with Tom Gayner, CEO of Levellr, to dig into what it actually looks like to listen to players at scale, and how to turn the constant stream of feedback from places like Discord and Reddit into usable sentiment signals. Tom breaks down how Levellr gathers and organizes that data, what teams gain when they treat social channels as a living feedback layer, and how different communities or players tend to “slant” the conversation in different ways. They also get practical about workflows (dashboards and reports vs. hands-on collaboration), how to group feedback into meaningful player personas, when proactive outreach makes sense, where social sentiment shines (and where research methods like focus groups still matter), and what the next 3–5 years of player feedback might look like as tools, and player expectations, keep evolving.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Eastern Playbook for Dominating Western Audiences

The Metacast

Play Episode Listen Later May 17, 2026 20:40


This episode covers the Naavik Digest newsletter published on Sunday, May 17th. This week, we conduct a focused case study within the highly competitive Merge-2 subgenre of the casual mobile F2P market, where certain Eastern developers are now consistently out-monetizing their Western counterparts while competing for the same audience pools. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-eastern-playbook-for-dominating-western-audiencesWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Free Form Network
Free Form Radio - Episode 271

Free Form Network

Play Episode Listen Later May 17, 2026 72:36


Update on our week:   Andy and Daniel discuss the Chicago White Sox and their hesitation to sign a new player in Munetaka Murakami despite him having scored over 10 home runs, with 4 being in one game alone. Here is to hoping for a continued good season for the local ball team.   Andy brings up the current JP Morgan lawsuit involving alleged sexual harassment in the workplace. The guys give their take on how this is becoming more common in the workplace often involving the wealthy and people in positions of power.   Daniel beats Assassin's Creed Origins on the PS5, and unfortunately, he did not enjoy it as much as other games within the AC franchise. Noel talks about having beat the 1st game and looking forward to a early sequels, but he has avoided some of the more recent offerings, as they have not been so well received.   Daniel has finally joined the PC Gaming community and started out his gaming journey with GTA IV, using mods that really enhance the look and feel of the game, updating the quality for the modern audience.   Andy and Daniel talk about CM Punk being involved in another incident where 911 emergency services were called. CM Punk pushed an apparent fan who was asking for an autograph which prompted the fan to call the police to press charges against CM Punk.   Noel talks about the new Resident Evil movie teaser trailer and the guys discuss how the previous adaptations have not panned out and the hope for this to be a fresh new start to a better showing for the RE franchise on film.   Noel gives an in-depth review of the new horror movie Hokum, a creepy supernatural movie set in Ireland. The horror movies of 2026 have not disappointed and this newest showing keeps the momentum going.   Article for the week:   Sony Has Global Plans For PlayStation Age Verification - Report https://www.gamespot.com/articles/sony-has-global-plans-for-playstation-age-verification-report/1100-6539507/ Warning: May have Strong Language and Content.   ========== Thank you to everyone who enjoys what we do.  If you like what we do, please spread the word of our show. Email questions or suggestions to ffnquestions@gmail.com ========== Follow us on TWITTER (X) https://twitter.com/FreeFormNetwork Follow us on FACEBOOK https://www.facebook.com/profile.php?id=61557790516078 ========== Free Form Network and all our podcast are available on many platforms including STITCHER, ANDROID, IPHONE, IPAD, IPOD TOUCH and PODBEAN   IPHONE, IPAD & IPOD TOUCH http://itunes.apple.com/us/podcast/free-form-network/id995998853 SPOTIFY https://open.spotify.com/show/0QKRhkXDmQ9cxItaiu49Vy IHEART RADIO https://www.iheart.com/podcast/338-free-form-network-94075820/ TUNE IN RADIO http://tunein.com/radio/Free-Form-Network-p784190/ PLAYER FM https://player.fm/series/3326348 TUMBLR https://freeformnetworkpodcast.tumblr.com/ WORDPRESS https://freeformnetwork.wordpress.com/ YOUTUBE https://www.youtube.com/channel/UCj0LNZRJHyW7sQwM5ZdOCQg DEEZER https://www.deezer.com/us/show/1857582 PODCHASER https://www.podchaser.com/podcasts/free-form-network-97539 PODCAST ADDICT https://podplayer.net/?podId=2920676 PANDORA https://www.pandora.com/podcast/free-form-network/PC:53088 AMAZON MUSIC https://music.amazon.com/podcasts/41213756-a9ad-46bc-8d6c-ea2d30bd2fb9/free-form-network LISTEN NOTES https://www.listennotes.com/podcasts/free-form-network-free-form-network-ElG1hW2tS3v/ GOOGLE PODCAST https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2ZyZWVmb3JtbmV0d29yay9mZWVkLnhtbA PODBEAN DESKTOP http://freeformnetwork.podbean.com/ PODBEAN MOBILE http://freeformnetwork.podbean.com/mobile   ========== Free Form Radio - Episode 271- 05/17/2026 Hosted by Daniel, Andy and Noel ==========   FREE FORM NETWORK

The Metacast
Premium: Driving Back Catalogue, DLC, and the Long Tail

The Metacast

Play Episode Listen Later May 14, 2026 63:46


Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA companies in a market that increasingly punishes the middle.The conversation traces SEMC's evolution from Vainglory and Catalyst Black to its current cross-platform, IP-driven chapter with Teenage Mutant Ninja Turtles: Splintered Fate and Bloodline. Ian explains why SEMC moved away from large-scale PvP free-to-play, how it operates a fully remote mid-size studio across multiple live titles, and why proprietary tech still gives the company an edge. The core case study is TMNT: Splintered Fate, which has grown years after launch through disciplined platform expansion, meaningful DLC, free updates, cross-play, bundles, and smart use of licensed IP. The episode ultimately explores a harder question: what does it take for an independent, multi-project studio to keep games alive, grow audience over time, and avoid betting the company on one giant moonshot?We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#204 – We Were on a Break

Smashing Game Time

Play Episode Listen Later May 13, 2026 84:49


Nick and Josh are back (like for real this time. Nick and Josh both share recent podcast guest appearances. Josh catches us up on his latest platinum trophies in Final Fantasy 3 and 4. Nick finished Renanimal and talks about some games he's been playing for the GG Tribune. There's a bunch of news to catch up on as well. Finally, the boys pick a new book club game for the summer.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Naavik Digest: Inside Saudi Arabia's $38 Billion Gaming Empire

The Metacast

Play Episode Listen Later May 10, 2026 13:06


This is the audio version of the Naavik Digest newsletter published on May 10th, 2026. This week, we dive deep into Savvy Games Group, exploring what the Saudi Arabian gaming holding company now owns, how it's performed, and its endgame.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/inside-saudi-arabias-gaming-empireMeet with Naavik at the Nordic Game 2026: https://naavik.typeform.com/to/Jc5cl7eY Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
May the 4th Be With You, What's Going on in Star Wars, & More! | Episode 333

Moviga Podcast

Play Episode Listen Later May 8, 2026 85:26


Austin and Brian are chatting about Star Wars and then talking about all of the best star wars games, shows, and movies!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 331:15 - Dungeon Box Game59:30 - Game

The Metacast
Building for the Fandoms Gaming Forgot: Inside Dorian's No-Code UGC Platform

The Metacast

Play Episode Listen Later May 5, 2026 60:43


In this episode, host Kalie Moore sits down with Julia Palatovska, Co-Founder and CEO of Dorian, to explore one of the most underappreciated shifts in entertainment: the convergence of user-generated content, interactive storytelling, and female-first fandoms. As microdrama consumption explodes globally, Julia argues that the real opportunity isn't just in passive viewing but in turning audiences into creators and stories into interactive, monetizable experiences. She breaks down how Dorian is building a no-code platform that enables creators from cosplayers to webcomic artists, to launch games, iterate in real time, and generate meaningful income through free-to-play mechanics typically reserved for professional studios.They also dive into why most UGC platforms fail to translate creation into commercial success, how Dorian shifted from volume to unit economics, and what it takes to build a true creator marketplace from scratch. Along the way, Julia challenges long-standing assumptions in gaming from the industry's blind spot around women players to the over-indexing on mechanics over narrative and shares why human-made content still outperforms AI in creator-driven ecosystems. The conversation ultimately paints a picture of a new kind of platform: one where the next billion-dollar IP for Gen Z women might not come from a studio, but from a solo creator with a laptop and a deeply engaged fandom.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Julia Palatovska: https://www.linkedin.com/in/palatovska/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Justin Turns Old[er], Dungeon B-Day Party, & More! | Episode 332

Moviga Podcast

Play Episode Listen Later May 1, 2026 112:34


Justin, the Birthday Boy is joined by Brian, Austin, and Stephen to talk about what's been going on lately, and the gang all plays Dungeon Box for Justin's Birthday!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 347:15 - Dungeon Box Game1:50:30 - Wrap-up