Podcasts about pc gaming

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Best podcasts about pc gaming

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Latest podcast episodes about pc gaming

The Metacast
Naavik Digest : 'Tis the Season - Holiday Live-Ops In 2026

The Metacast

Play Episode Listen Later Sep 27, 2026 16:11


This episode covers the Naavik Digest newsletter published on Sunday, September 27th. In this week's issue, we take a look at how seasonal live-ops performs in 2026, analyzing a decade of Sensor Tower revenue and download data across 15 top mobile titles, alongside console and Roblox data.Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
How AI Makes Game Creation More Accessible

The Metacast

Play Episode Listen Later Sep 22, 2026 59:53


AI is making game creation more accessible, but building reliable games that can reach players across multiple platforms requires more than simply prompting an LLM. Host Devin Becker welcomes Robby Yung, CEO of The Sandbox, to discuss Sandbox Studio and its approach to AI-assisted UGC development. Robby explains what the team learned from the original Game Maker, where Studio draws the line between structured creation and “vibe coding,” and how AI can combine code, assets, systems, and accumulated development knowledge without turning game creation into an unpredictable black box. The conversation also explores The Sandbox's shift toward letting creators publish beyond its own ecosystem, how LAND and Web3 fit into that strategy, and what becomes scarce when creators can produce far more content. Looking further ahead, Robby shares his perspective on how AI and UGC tools could reshape the roles of engines, publishers, and platforms as multi-platform game creation evolves over the next several years.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

NickMoses05 Gaming Podcast
Is Gaming Getting Too Expensive? GTA 6, Game Pass & Digital Ownership

NickMoses05 Gaming Podcast

Play Episode Listen Later Sep 21, 2026 86:13 Transcription Available


Send us Fan MailWould you pay $100 for a game—or $2,000 for your next console? And if your entire collection depends on an account, how much do you really own?NickMoses05 joins forces with a guest from The Lobby Podcast for a passionate gaming debate about rising prices, digital ownership, and where players should draw the line.We tackle GTA 6 rumors, physical discs versus digital convenience, and whether premium editions offer real value or leave standard-edition players missing out. Then the conversation gets heated over Game Pass and PlayStation Plus: are subscriptions helping people afford gaming, or changing what players are willing to buy?The debate also covers:• Why physical game collectors still want a choice.• Whether rising console prices could shut kids and families out.• PC versus console gaming—and Nintendo's different approach.• Free-to-play games and their effect on expectations.• Gaming boycotts, buying habits, and supporting developers.• Classic gaming memories, overlooked franchises, and the potential of indie studios.Two gamers. Strong opinions. Plenty of laughs. Where do YOU stand—and what price would finally make you walk away?This episode features commentary, speculation, and discussion of GTA 6 rumors circulating at the time of recording. References to pricing, editions, leaks, and physical availability are not confirmed announcements.Follow the NickMoses05 Gaming Podcast and share this episode with someone who always argues the other side.00:00 Introductions and The Lobby Podcast03:23 GTA 6 rumors: Could anything stop the hype?09:05 Physical discs vs. digital convenience16:53 Classic consoles and gaming memories20:52 Leaks, consumer pressure, and player choice32:08 Premium editions: What makes the upgrade worth it?36:32 Game Pass, subscriptions, and “welfare gamers”40:05 Rising hardware prices and gaming's future44:49 PC vs. console—and Nintendo's approach49:45 When does gaming become too expensive for families?56:08 Gaming on a budget and the free-to-play debate1:04:34 Would you refuse a $2,000 console?1:10:15 Twisted Metal, shooters, and overlooked franchises1:13:52 Ubisoft, studio layoffs, and indie developers1:20:49 Closing thoughts and future collaborationsSupport the show

NickMoses05 Gaming Podcast
Is Another Gaming Crash Coming? Nintendo's MIG Switch Fight & Digital Ownership

NickMoses05 Gaming Podcast

Play Episode Listen Later Sep 21, 2026 95:59 Transcription Available


Send us Fan MailGaming survived the crash of 1983—but could rising costs, massive development budgets, and pressure from AI infrastructure push the industry toward another breaking point?NickMoses05 breaks down the gaming-crash debate, what makes today different from 1983, and what increasingly expensive hardware could mean for everyday players. Would you stop upgrading, wait for sales, or return to the games you already own?Plus, Nintendo's court victory against a MIG Switch seller in the Netherlands sparks a deeper conversation about piracy, preservation, and digital ownership. With both versions of the device on hand, Nick discusses why developers deserve to get paid—and why customers want lasting access to their purchases.Also in this episode:• Gaming Gone Wild: An alleged school threat in a gaming chat, an attack on a teenager playing video games in El Paso, a Green Oaks gaming-machine robbery, and a Jackson PS5 burglary investigation.• Dude, I Got the Munchies: Carl's Jr. Angus Maximus, Girl Scout dog treats, Walmart's bettergoods desserts, Baskin-Robbins Biscoff treats, Red Baron microwave pizza, and Wendy's towering T-Rex burger.• Game of the Week: A look at Halloween and its Michael Myers horror experience.• Choose Your Fate: Balrog vs. Mr. Sandman, Samus vs. Big Daddy, Bayonetta vs. Princess Zelda, Kratos vs. Wolverine, and Andre Bishop vs. TJ Combo.• After-show conversation: Defending Duke Nukem Forever and reacting to a viral Dark Souls 2 pick for the greatest game of all time.What would make you stop buying new consoles—and which Choose Your Fate pick did Nick get wrong?Follow the NickMoses05 Gaming Podcast and share this episode with someone who has an opinion.Originally recorded September 13, 2026. News, investigations, and product discussions reflect the information discussed at recording. Criminal allegations are not convictions.Support the show

NickMoses05 Gaming Podcast
Why the PlayStation Boycott Failed + Denuvo Takes Aim at voices38

NickMoses05 Gaming Podcast

Play Episode Listen Later Sep 21, 2026 105:42 Transcription Available


Send us Fan MailDoes turning off your PlayStation matter if Sony still gets your money? Nick breaks down the PlayStation Blackout, the difference between online outrage and financial pressure, and what gamers would need to do to make a boycott count.Also in this episode: Denuvo's lawsuit against voices38, the allegations surrounding 26 games, and the debate over anti-tamper protection and PC gaming performance.Gaming Gone Wild covers a repeat gaming-machine burglary in Illinois, a fatal Milwaukee shooting allegedly stemming from a PlayStation ownership dispute, Florida's “LEGO Bandit,” and a Houston Pokémon shop burglary.Dude, I Got the Munchies brings Dr Pepper chicken, Campbell's cooking sauces, KFC's Krunch Dawg, giant refillable Capri Sun pouches, DQ Coffee Coolers, and a cream cheese showdown—plus a hungry detour through Biscuitville.We also react to Wo Long 2 before closing with Choose Your Fate: HUNK vs. Agent 47, Bald Bull vs. Dudley, Jill Valentine vs. Regina, Marcus Fenix vs. Chris Redfield, and Tecmo Bowl Bo Jackson vs. Madden 2004 Michael Vick.Listen, pick your side, and bring your argument.Content note: Strong language and discussion of violence, including a fatal shooting.Support the show

The Metacast
Naavik Digest: The Real Value of Licensed IP

The Metacast

Play Episode Listen Later Sep 20, 2026 16:36


This episode covers the Naavik Digest newsletter published on Sunday, September 20th. In this week's issue, we dig into the data and assess to what extent external IP drives a video game's success.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-real-value-of-licensed-ip Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#219 – No Strings on Me

Smashing Game Time

Play Episode Listen Later Sep 16, 2026 83:37


Nick and Josh recap what they've been playing (The Last Faith, Mina the Hollower) and then finish up the Iron Harvest book club, with the Operation Eagle DLC. Guys. America might be the bad guys.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Is Gaming in an AI Bubble? What the Deal Data Says

The Metacast

Play Episode Listen Later Sep 15, 2026 45:28


Gaming financing hit a 12-month high in Q2 2026, with over $2.5B raised across fewer than 100 rounds. In this episode, recorded in person at Gamescom, Kalie Moore sits down with Michael Metzger, Managing Partner at Drake Star Partners, to work out what that actually signals. Michael leads Drake Star's gaming and digital media practice and is behind the quarterly report the industry reads to track where capital is moving. He starts with the question everyone is circling: is this an AI bubble? His answer is that the money reflects a massive opportunity, that some of the companies raising today will become very large businesses, and that a good number of them will not make it at all. They dig into what that means for valuations like General Intuition's, and why he's more excited about the AI-native games that haven't been built yet than the current wave of AI used to make production faster and cheaper.The conversation also covers why financing rounds have fallen from roughly 200 a quarter to below 100 while the money per round climbs, where capital is actually landing across gaming AI, ad-tech and hardware, and why he thinks AR glasses are the platform bet worth watching. Michael breaks down what he tells founders about timing a sale, why inbound interest is a better signal than trying to time the market, and what makes a mid-market deal attractive to buyers right now. Drawing on transactions he's advised, including Trak Racer to Corsair, Hipster Whale to Atari, Ready Player Me to Netflix and Echtra Games to Zynga, he explains what actually determines whether a deal works after it closes. They also get into why raising as a game studio remains harder than almost anything else in this market, the state of esports monetization after years of false starts, and the one category he thinks is currently undervalued.This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_paymentsWe'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Michael Metzger: https://www.linkedin.com/in/michaelmmetzger/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://www.drakestar.com/news/global-gaming-report-q2-2026

The Metacast
Naavik Digest: The New Money Behind Indie Games

The Metacast

Play Episode Listen Later Sep 13, 2026 13:24


This episode covers the Naavik Digest newsletter published on Sunday, September 13th. In this week's issue, explore the recent increase in notable indie game developers launching their own publishing businesses.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-new-money-behind-indie-games Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Interactive Distractions
InDis - Ep 572 - Halo, Destiny replacements, and Physical greatness

Interactive Distractions

Play Episode Listen Later Sep 9, 2026 68:50


Geoff talks up Halo and visits the console version of the Mortal Shell 2 Demo. Chris plays more Destiny, tries out a couple games that could be replacements, and feels the frustrations of PC Gaming. Enjoy!

The Metacast
How AI Is Transforming User Acquisition

The Metacast

Play Episode Listen Later Sep 8, 2026 54:13


AI is rapidly changing user acquisition (UA), not just by speeding up creative production but by expanding how campaigns themselves can be managed. Host Devin Becker is joined by Amit Carmi, co-founder and CEO of Sett, to explore how AI is being used to combat creative fatigue, generate video and playable ads, and increasingly automate parts of the UA workflow. Amit breaks down where AI creative works well today and where it still falls short. The conversation also tackles the risks of increasingly homogenous or misleading ads, how platform-owned AI tools from Meta, Google, and AppLovin affect third-party providers, and whether creative teams are being replaced or simply evolving. Finally, Amit explains Sett's move from data-driven creative generation into UA management agents and shares his view on what AI-driven UA could look like over the next few years.Big thanks to Heroic Labs for making this episode possible. When MADFINGER expanded from mobile to PC they used Heroic Labs to build a preview mode with full progress carryover. Read how the work led to increases in every core KPI from CCU to DAU/MAU, retention and session length, at launch: https://heroiclabs.com/blog/madfinger-spearhead-case-study/?_gl=1*8j79a3*_up*MQ..*_ga*MjA4MDI3MTc4OS4xNzg1MjI0MDk5*_ga_R9WLGSZ1KN*czE3ODUyMjQwOTkkbzEkZzEkdDE3ODUyMjUxMjIkajU3JGwwJGgw We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tvIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#218 – Revolution can be Messy

Smashing Game Time

Play Episode Listen Later Sep 2, 2026 77:21


Nick and Josh recap what they've been playing (The Last Faith, NYT Games) and then get into the rest of the Saxony campaign and the Rusviet DLC of Iron Harvest. It turns out, revolution can be messy.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
A New Era of Publishing

The Metacast

Play Episode Listen Later Sep 1, 2026 65:38


Live from Gamescom at the Xsolla Clubhouse in Cologne, Alexandra Takei, VP of Platform Revenue & Gaming at Medal and General Intuition, sits down with Ben Kvalo, Founder and CEO of Midwest Games, to unpack what she calls "new age publishing." With traditional deals no longer the only game in town, Ben explains why he built Midwest Games to run two publishing models under one roof: a classic invest-and-revenue-share arm, and "Shadow Publishing," a for-hire services model that lets developers keep their IP and revenue entirely.Drawing on his background at 2K, Blizzard, and Netflix, Ben breaks down why he chose to root the company in the Midwest rather than a traditional hub, how studios actually choose between the two publishing tracks, and why investors like Prevail, Kun Gao (Crunchyroll), and Mitchell Patterson (Wolfjaw) bet on a hybrid publisher in a moment when capital is fleeing games for AI (and how it completely reversed from the VC financing era in 2021 where VC's wouldn't touch publishers). The conversation gets concrete with real portfolio examples plus Ben's take on discoverability, sourcing enough quality titles to publish something every month, and how AI is reshaping both developer costs and his own underwriting.The episode closes with Ben's outlook on where publishing goes next.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments, or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Future of Kids Games

The Metacast

Play Episode Listen Later Aug 30, 2026 15:21


This episode covers the Naavik Digest newsletter published on Sunday, August 30th. In this week's issue, we explore the present and future of kids games through the lens of Netflix launching Netflix Playground and Haveli acquiring Budge Studios.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-future-of-kids-games Learn more about Appcharge: https://www.appcharge.com/?utm_source=naavik  Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#217 – The Fever Episode

Smashing Game Time

Play Episode Listen Later Aug 26, 2026 83:45


Nick has a fever of 103. Josh is babysitting him this episode. Games, books, Data centers, and Gamescom. The bros continue the Iron Harvest book club with the Saxony campaign.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
The Game Server Hosting Company Private Equity Couldn't Buy

The Metacast

Play Episode Listen Later Aug 25, 2026 48:36


Game server hosting is the layer nobody thinks about until it breaks. In this episode, Kalie Moore sits down with Max Podkidkin, Co-Founder and CEO of BisectHosting, to unpack how a Minecraft server that went dark for three days turned into a 15-year infrastructure business serving hundreds of thousands of customers across more than 140 countries. Max put the first hardware on a credit card, recruited a co-founder he met in his own Minecraft community, and built the company to nearly 100 employees without ever raising outside capital. They get into what those early years actually looked like, including hiding a laptop on a cart at a factory job to answer support tickets, the two years he and Andrew worked together over text before meeting face to face, and how a US and UK split gave them 24/7 coverage with a team of two.The conversation also covers how the hosting business really works, from the economics of renting out resources to why running a server at home costs more than most people think. Max explains why BisectHosting has turned down repeated acquisition offers while private equity consolidates the market around them, how the team gets into a studio's Discord and pre-tests server files before working with a game studio, and what 15 years of hosting communities has taught him about why modding and UGC keep games alive long after launch. He also shares the studio's approach to AI, including Biko, the assistant built into their server panel that has cut support tickets by double digits without a single person losing their job.Big thanks to Heroic Labs for making this episode possible. Gram Games used Heroic Labs to tailor offers and events by player cohort, calling it "critical" in a post-IDFA world where retention is everything. Read how Gram merged personalization and advanced social features into a core system of their live operations: https://heroiclabs.com/blog/gram-games-case-study/?_gl=1*709y52*_up*MQ..*_ga*MTI0MTAzNTM2Ny4xNzg1MjI4NzQ2*_ga_R9WLGSZ1KN*czE3ODUyMjg3NDUkbzEkZzAkdDE3ODUyMjg3NDUkajYwJGwwJGgw We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Max Podkidkin: https://www.linkedin.com/in/max-podkidkin/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://www.bisecthosting.com/

The Metacast
Naavik Digest: The Great Mobile Convergence

The Metacast

Play Episode Listen Later Aug 23, 2026 14:43


This episode covers the Naavik Digest newsletter published on Sunday, August 23rd. In this week's issue, we share our latest podcast episode and tackle how and why the mobile games industry keeps converging on best practices across genres — and what that means for the future.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-great-mobile-convergence Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Living Rooms and Lizards, Special Guest, & More! | Episode 342

Moviga Podcast

Play Episode Listen Later Aug 21, 2026 111:21


Stephen and Brian are joined by Leigh from Living Rooms and Lizards.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.com

Smashing Game Time
#216 – Are We the Bad Guys

Smashing Game Time

Play Episode Listen Later Aug 19, 2026 98:23


Josh continues through Gears of War 2, where the COG continues to stub their toes. Nick has played some indie treats like Pro Jank Footy, and Memoirium. The bros also read some comments from some Iron Harvest homies and dive into the Rusviet campaign.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Can Portugal Become Europe's Next Gaming Powerhouse?

The Metacast

Play Episode Listen Later Aug 18, 2026 61:36


Between 2018 and 2024, the turnover of Portuguese games companies went from around 5 million to nearly 100 million. In this episode, Kalie Moore sits down with Jefferson Valadares, Co-Founder and CEO of partNerd and President of the Portuguese Association of Game Development Companies, to unpack whether a country long known for exporting its best talent can become a home for original IP. Jefferson has seen the industry from nearly every seat, as Studio GM at EA, Executive Producer at BioWare, Head of Mobile at Bandai Namco, and a board member at Rovio before its sale to Sega. They explore what the AAA years taught him about when to spend and when to wing it, why big companies keep funding games they already know won't work, and what he learned running studio acquisitions at Fortis Games about why most deals quietly lose their value.The conversation also goes inside partNerd, the four-person studio he's building now, and why they're making an original co-op game exclusively for Nintendo Switch 2. Jefferson explains the thinking behind designing for asymmetric skill levels so parents, kids, and non-gamers can play together, why GameShare shaped their commercial model, and how hard it is for veteran developers to unlearn best practice and build something genuinely new. He also revisits Doppio, his early bet on voice as a gaming platform, and the timing that led to selling to Fortis in late 2021. Along the way he lays out the Helsinki parallel he sees playing out in Lisbon, why the hardest gap for emerging ecosystems is product rather than engineering or art, and what he thinks the industry is underestimating about the generation that grew up on Roblox and Minecraft rather than GTA.This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_paymentsWe'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Jeferson Valadares: https://www.linkedin.com/in/jefersonvaladares/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Naavik Digest: Roblox's Expensive Year of Good Intentions

The Metacast

Play Episode Listen Later Aug 16, 2026 14:28


This episode covers the Naavik Digest newsletter published on Sunday, August 16th. In this week's issue, we examine Roblox, which lost nearly a third of its value after it reported Q2 2026 results. We explore what the latest numbers might mean for the present and future of the company.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/robloxs-expensive-year-of-good-intentionsMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

GameStar Podcast
Gaming wird immer teurer – wann ist Schluss mit der Preisexplosion?

GameStar Podcast

Play Episode Listen Later Aug 16, 2026 45:31 Transcription Available


Der KI Boom sorgt für eine nie dagewesene Explosion bei den Hardware Preisen auf dem Markt. Hersteller von Chips fokussieren sich lieber auf extrem lukrative Rechenzentren, wodurch normale Spieler bei Grafikkarten das Nachsehen haben. In diesem Talk klären Jan, Tim und Human, wie immer größer werdende Sprachmodelle das PC Gaming massiv bedrohen. Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast

Smashing Game Time
#215 – Bears Only

Smashing Game Time

Play Episode Listen Later Aug 12, 2026 94:12


Josh is revisiting Gears of War 2. Nick is revisiting Alan Wake. The bros also dive into the Polania campaign of Iron Harvest (2020).In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Naavik Digest: How Friendslop Is Disrupting the Live-ops Status Quo

The Metacast

Play Episode Listen Later Aug 9, 2026 12:16


This episode covers the Naavik Digest newsletter published on Sunday, August 9th. In this week's issue, we discuss the rising “friendslop" phenomenon, why it's somewhat disrupting established live-ops practices, and whether it is sustainable long-term.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/friendslop-disrupting-the-live-ops-status-quoMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Return of the Stephen, Spiderman Brand New Day *SPOILERS*, & More! | Episode 341

Moviga Podcast

Play Episode Listen Later Aug 7, 2026 122:44


Austin, Justin, and Brian are talking about all of the What's new in our gaming and watching, a trivia, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 337:00- Main Discussion1:00:00 - *SPIDERMAN SPOILERS*2:00:00 - Outro

Smashing Game Time
#214 – Wash and Watch

Smashing Game Time

Play Episode Listen Later Aug 5, 2026 53:19


Josh is playing a bunch of games this week, while Nick is being obnoxious about being under embargo. Oh yeah, EA finished it's merger, so that sucks.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

AwesomeCast: Tech and Gadget Talk
Steam Game Cartridges Are Real?! Xbox's Disc Comeback & AI Love Island | AwesomeCast 790

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Aug 5, 2026 56:16


What happens when a PC gamer turns downloadable Steam games into physical cartridges? Sorg, Katie Dudas and Dave Podnar explore that inventive project alongside an AI-generated reality show starring romantic fruits, Xbox's possible plan for preserving physical game collections, Fitbit's long-awaited Apple Health support and a 9,000-pound rocket stage headed for the Moon. The crew also discusses a travel app that automatically tells stories based on your location, the staggering first imagery from the Vera C. Rubin Observatory, Kevin Mitnick's legacy in cybersecurity and several troubling decisions from the video game industry. Stories, Gadgets and Topics Discussed Katie's Brother P-touch label maker: Katie shows how she is using built-in symbols—including cameras, computers and warning icons—to organize and identify equipment, drives and other technology. The Vera C. Rubin Observatory reveals an enormous view of the universe: Dave follows up on the observatory's 3.2-gigapixel LSST camera and an image containing approximately 650,000 galaxies. The hosts discuss the astonishing detail available when zooming into tiny sections of the image, the observatory's planned decade of data collection and how AI could help scientists examine datasets too large for humans to process manually. See the Vera C. Rubin Observatory imagery Wrinkles turns city exploration into a location-aware audio tour: Katie introduces Wrinkles, a travel app that automatically shares historical facts, local stories and hidden details as users walk through supported cities. The app uses AI-generated voices, but its information is drawn from curated sources such as historians, museums and local organizations. Creators and tourism groups may also be able to build their own tours and experiences. Explore the Wrinkles travel app A PC gamer creates physical Steam cartridges: Sorg examines a DIY project that stores individual Steam games on inexpensive 128GB, 2.5-inch SSDs. A script detects the drive when it is inserted, connects the game to the owner's Steam library and launches the title—creating something close to a modern PC game cartridge. The discussion considers storage costs, portability and whether physical presentation can make digital collections feel more permanent. See the DIY Steam cartridge project Kevin Mitnick and National Social Engineering Day: Dave looks back at famed hacker-turned-security-consultant Kevin Mitnick, whose birthday on August 6 inspired National Social Engineering Day. The hosts explain how attackers can bypass strong technology by manipulating employees, customer-service representatives and other people into revealing passwords, resetting accounts or granting access. Learn about National Social Engineering Day Read Kevin Mitnick's congressional testimony ChachiSays Video Game Minute—“Doubling Down on Dumb Decisions”: Sony acknowledges the backlash surrounding its move away from physical PlayStation discs but plans to continue moving in that direction. Read the Sony physical-media story Electronic Arts reportedly rewarded its CEO with a major compensation increase following the success of Battlefield 6 while developers responsible for the game faced layoffs. Read about the EA compensation and layoffs August Interactive is working with NASA on Moonbase Y, a game designed to encourage children to plan, collaborate and invent solutions for a future lunar colony. Learn about Moonbase Y Xbox considers converting physical games into digital licenses: A reported Xbox disc-to-digital program could allow owners of original Xbox and Xbox 360 discs to access compatible digital copies on newer hardware or PC. The hosts discuss game preservation, license transfer, resale and whether Microsoft's approach inspires more confidence in the long-term future of an Xbox library. Read about Xbox's reported disc-to-digital plan Fitbit data can finally sync with Apple Health: Fitbit users can now consolidate more of their fitness information inside Apple Health. The hosts discuss the convenience of keeping activity, blood-pressure readings and medical information in one location, while noting that some measurements—including heart-rate variability—may not transfer yet. Learn how to sync Fitbit with Apple Health A SpaceX rocket stage is headed for the Moon: A roughly 9,000-pound piece of space hardware is expected to strike the lunar surface. Although the collision is accidental and likely will not be visible to the naked eye, lunar orbiters may be able to document the crater and debris, turning the impact into an unexpected scientific experiment. Read about the lunar impact Fruit Love Island and the strange appeal of AI reality television: Sorg introduces an AI-generated dating show starring anthropomorphic fruits and vegetables. The hosts examine its bizarre character designs, inconsistent AI visuals, audience voting, reality-show storytelling and surprisingly organized production workflow. They also debate whether projects like this are disposable “AI slop” or useful experiments in storyboarding, character consistency and accessible video production. Watch Hasan Minhaj react to Fruit Love Island Visit Fruit Love Island Watch the Fruit Love Island video Support AwesomeCast and receive the ad-free edition at Patreon.com/AwesomeCast. AwesomeCast is supported by Slice on Broadway, serving Pittsburgh podcasting with the perfect pepperoni pizza for more than a decade. Visit SliceOnBroadway.com.

Sorgatron Media Master Feed
AwesomeCast 790: Steam Game Cartridges Are Real?! Xbox's Disc Comeback & AI Love Island

Sorgatron Media Master Feed

Play Episode Listen Later Aug 5, 2026 56:16


What happens when a PC gamer turns downloadable Steam games into physical cartridges? Sorg, Katie Dudas and Dave Podnar explore that inventive project alongside an AI-generated reality show starring romantic fruits, Xbox's possible plan for preserving physical game collections, Fitbit's long-awaited Apple Health support and a 9,000-pound rocket stage headed for the Moon. The crew also discusses a travel app that automatically tells stories based on your location, the staggering first imagery from the Vera C. Rubin Observatory, Kevin Mitnick's legacy in cybersecurity and several troubling decisions from the video game industry. Stories, Gadgets and Topics Discussed Katie's Brother P-touch label maker: Katie shows how she is using built-in symbols—including cameras, computers and warning icons—to organize and identify equipment, drives and other technology. The Vera C. Rubin Observatory reveals an enormous view of the universe: Dave follows up on the observatory's 3.2-gigapixel LSST camera and an image containing approximately 650,000 galaxies. The hosts discuss the astonishing detail available when zooming into tiny sections of the image, the observatory's planned decade of data collection and how AI could help scientists examine datasets too large for humans to process manually. See the Vera C. Rubin Observatory imagery Wrinkles turns city exploration into a location-aware audio tour: Katie introduces Wrinkles, a travel app that automatically shares historical facts, local stories and hidden details as users walk through supported cities. The app uses AI-generated voices, but its information is drawn from curated sources such as historians, museums and local organizations. Creators and tourism groups may also be able to build their own tours and experiences. Explore the Wrinkles travel app A PC gamer creates physical Steam cartridges: Sorg examines a DIY project that stores individual Steam games on inexpensive 128GB, 2.5-inch SSDs. A script detects the drive when it is inserted, connects the game to the owner's Steam library and launches the title—creating something close to a modern PC game cartridge. The discussion considers storage costs, portability and whether physical presentation can make digital collections feel more permanent. See the DIY Steam cartridge project Kevin Mitnick and National Social Engineering Day: Dave looks back at famed hacker-turned-security-consultant Kevin Mitnick, whose birthday on August 6 inspired National Social Engineering Day. The hosts explain how attackers can bypass strong technology by manipulating employees, customer-service representatives and other people into revealing passwords, resetting accounts or granting access. Learn about National Social Engineering Day Read Kevin Mitnick's congressional testimony ChachiSays Video Game Minute—“Doubling Down on Dumb Decisions”: Sony acknowledges the backlash surrounding its move away from physical PlayStation discs but plans to continue moving in that direction. Read the Sony physical-media story Electronic Arts reportedly rewarded its CEO with a major compensation increase following the success of Battlefield 6 while developers responsible for the game faced layoffs. Read about the EA compensation and layoffs August Interactive is working with NASA on Moonbase Y, a game designed to encourage children to plan, collaborate and invent solutions for a future lunar colony. Learn about Moonbase Y Xbox considers converting physical games into digital licenses: A reported Xbox disc-to-digital program could allow owners of original Xbox and Xbox 360 discs to access compatible digital copies on newer hardware or PC. The hosts discuss game preservation, license transfer, resale and whether Microsoft's approach inspires more confidence in the long-term future of an Xbox library. Read about Xbox's reported disc-to-digital plan Fitbit data can finally sync with Apple Health: Fitbit users can now consolidate more of their fitness information inside Apple Health. The hosts discuss the convenience of keeping activity, blood-pressure readings and medical information in one location, while noting that some measurements—including heart-rate variability—may not transfer yet. Learn how to sync Fitbit with Apple Health A SpaceX rocket stage is headed for the Moon: A roughly 9,000-pound piece of space hardware is expected to strike the lunar surface. Although the collision is accidental and likely will not be visible to the naked eye, lunar orbiters may be able to document the crater and debris, turning the impact into an unexpected scientific experiment. Read about the lunar impact Fruit Love Island and the strange appeal of AI reality television: Sorg introduces an AI-generated dating show starring anthropomorphic fruits and vegetables. The hosts examine its bizarre character designs, inconsistent AI visuals, audience voting, reality-show storytelling and surprisingly organized production workflow. They also debate whether projects like this are disposable “AI slop” or useful experiments in storyboarding, character consistency and accessible video production. Watch Hasan Minhaj react to Fruit Love Island Visit Fruit Love Island Watch the Fruit Love Island video Support AwesomeCast and receive the ad-free edition at Patreon.com/AwesomeCast. AwesomeCast is supported by Slice on Broadway, serving Pittsburgh podcasting with the perfect pepperoni pizza for more than a decade. Visit SliceOnBroadway.com.

The Metacast
Naavik Digest: Why Platform-Led Gaming in China Is Falling Short

The Metacast

Play Episode Listen Later Aug 2, 2026 13:14


This episode covers the Naavik Digest newsletter published on Sunday, August 2nd. In this week's issue, we discuss the decline of platform-led gaming in China through the lens of Alibaba's likely sale of Lingxi Games, the studio behind Three Kingdoms Tactics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-structural-failure-of-platform-led-gaming-in-chinaMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Moviga Podcast
Twoviga, Upcoming Gaming Releases, & More! | Episode 340

Moviga Podcast

Play Episode Listen Later Jul 31, 2026 85:14


Austin, and Brian are talking about all of the What's coming out, Halo, Assassin's Creed, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.com

The Metacast
Fractional Talent's Growing Role in Game Development

The Metacast

Play Episode Listen Later Jul 31, 2026 52:13


As studios contend with layoffs, hiring freezes, longer development cycles, and a growing supply of experienced talent outside traditional roles, fractional work is emerging as a potential middle ground between full-time hiring and conventional consulting. Host Devin Becker is joined by Aaron Bush, co-founder and Managing Partner of Naavik, to discuss why the company expanded from research and advisory into fractional talent, what meaningfully separates fractional leadership from contracting or staff augmentation, and how these engagements work in practice. They examine which roles fit the model, why senior talent dominates the supply pool, how studios retain knowledge after an engagement ends, and whether increased reliance on fractional experts could weaken the industry's pipeline for developing junior talent. The conversation also considers whether this is a temporary response to the current employment cycle or an early sign of studios becoming smaller permanent teams supported by flexible specialists.Check out Naavik's Fractional Talent Network: https://naavik.co/fractional-talent/ We'd like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#213 – Ranking Rick & Morty Season 9 Episodes

Smashing Game Time

Play Episode Listen Later Jul 29, 2026 63:37


Nick and Josh rank all 10 episodes of Rank and Morty season 9.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Naavik Digest: How Online Fandom Is Rewriting the IP Playbook

The Metacast

Play Episode Listen Later Jul 26, 2026 14:07


This episode covers the Naavik Digest newsletter published on Sunday, July 26th. In this week's issue, we examine how a new generation of creators and internet-native IP — sometimes memes or worlds that no one owns — are starting to take the entertainment world by storm in new ways.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-online-fandom-is-rewriting-the-ip-playbookCheck out Naavik's fractional talent network: https://naavik.co/fractional-talent/ Meet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Inside Subway Surfers, Mobile Gaming's Most Enduring Hit

The Metacast

Play Episode Listen Later Jul 21, 2026 56:09


Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era has faded away. They explore the philosophy behind Subway Surfers' iconic World Tour live operations, why empowering artists and designers has kept the game feeling fresh for more than a decade, how community ideas have directly shaped new characters and game modes, and why collaborations with games like Brawl Stars have become some of the studio's most successful partnerships. Mathias also shares how Subway Surfers Cities evolved from years of experimentation, why SYBO deliberately avoided cannibalizing its flagship title, and what they're still learning as they build the franchise's next chapter.The conversation also dives into one of gaming's most remarkable organic marketing stories: how Subway Surfers became one of TikTok's biggest gaming phenomena without spending on user acquisition, why SYBO gives its social team extraordinary creative freedom, and how the studio thinks about virality, platform expansion, and community-first marketing. Mathias shares SYBO's measured approach to AI, lessons from becoming part of Miniclip and Tencent, why the company stepped back from large-scale licensing despite nearly five billion downloads, and how sustainability, accessibility, and healthy gameplay have become core parts of the studio's long-term vision. The episode offers a rare look inside one of mobile gaming's most enduring success stories and what it takes to build an evergreen franchise that continues to evolve without losing what made it special.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mathias Gredal Nørvig: https://www.linkedin.com/in/noervig/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://sybogames.com/https://www.amazon.co.uk/Gaming-Good-Unlocking-Create-Better-ebook/dp/B0CSDHG8KC/https://www.goodgame.club/

Slightly Above Average Gaming
Episode 119 - Steam Machine, COD Early Access, MS Selling XBOX?

Slightly Above Average Gaming

Play Episode Listen Later Jul 21, 2026 72:36


The conversation covers podcast preparation, personal updates, opinions on recent events, UFC, Fourth of July plans, vacation, gaming, sports games, cheating in gaming, and the Apex Legends ban. The conversation delves into the impact of latency on gaming, the use of controller modification and input manipulation, the shift from hardware to software reliance, cheating and exploits in gaming, and the evolution of gaming culture and skill maintenance. The conversation covers various aspects of gaming, including changes in gaming experience, new game modes, challenges with new game features, and frustrations with the gaming experience. It also delves into the evolution of Call of Duty games and a discussion on the Steam Machine and PC gaming.TakeawaysPodcast preparation and personal updatesOpinions on recent events and UFCFourth of July plans and vacationGaming and sports gamesCheating in gaming and Apex Legends ban Latency and input manipulation affect gaming experience.Shift from hardware to software reliance in gaming.Evolution of gaming culture and skill maintenance. Changes in gaming experience and frustration with new game featuresEvolution of Call of Duty games and discussion on Steam Machine and PC gamingChapters00:00 Podcast Preparation and Personal Updates02:29 Opinions on Recent Events and UFC06:16 Fourth of July Plans and Vacation11:15 Gaming and Sports Games19:08 Cheating in Gaming and Apex Legends Ban21:25 Impact of Latency on Gaming22:16 Controller Modification and Input Manipulation25:20 Shift from Hardware to Software Reliance26:05 Cheating and Exploits in Gaming36:30 Evolution of Gaming Culture and Skill Maintenance53:40 Gaming Experience and Changes55:00 New Game Modes and Map Design56:25 Evolution of Call of Duty Games59:21 Challenges with New Game Features01:03:13 Gaming Experience and Frustrations01:14:17 Discussion on Steam Machine and PC Gaming

The Metacast
Naavik Digest: The Memo That Undid 10 Years of XBOX Strategy

The Metacast

Play Episode Listen Later Jul 19, 2026 12:49


This episode covers the Naavik Digest newsletter published on Sunday, July 19th. In this week's issue, we shine a light on the memo that undid 10 years of Xbox strategy, focusing on what CEO Asha Sharma is actually trying to achieve. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-memo-that-undid-ten-years-of-xbox-strategyMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
What We've Been Up To, Greatest Video Game OST of All Time & More! | Episode 339

Moviga Podcast

Play Episode Listen Later Jul 18, 2026 90:22


Austin, Justin, and Brian are talking about all of the What's new in our gaming and watching, a trivia, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 341:45- Main Discussion1:27:00 - Outro

The Metacast
What Game Studios Still Get Wrong About DTC

The Metacast

Play Episode Listen Later Jul 16, 2026 49:38


Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneven. Host Devin Becker is joined by David Stelzer, CSO of Appcharge, to discuss findings from the company's recent report and what they reveal about the current state of DTC. They examine why more than half of studios are still making few meaningful changes, what separates the small group of innovators pulling ahead, and where developers continue to misunderstand web stores, player behavior, and the operational demands of running DTC effectively. The conversation also looks ahead to dedicated DTC teams, standardized technology stacks, broader adoption beyond games, and what winning in DTC could look like over the next three to five years.We'd like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

WhatCulture Gaming
Is It Time For PC Gaming To Replace Consoles?

WhatCulture Gaming

Play Episode Listen Later Jul 14, 2026 71:01


Josh answers your industry questions in this impromptu JBP. Hosted on Acast. See acast.com/privacy for more information.

The Geekcentric Podcast
Review | 007 First Light (Spoilers)

The Geekcentric Podcast

Play Episode Listen Later Jul 13, 2026 62:05


This is our full review and discussion of IO Interactive's 007 First Light. Join Nate and Darcy as they break down how the game captures the ultimate James Bond fantasy, from its thrilling opening mission to its unforgettable finale. We dive into the gameplay, stealth mechanics, standout performances, cinematic storytelling, and the incredible musical score that brings the world of 007 to life. 007 First Light is available now on PlayStation 5, Xbox Series X/S, and PC. Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats

The Metacast
Naavik Digest: How the AI Boom Is Rewiring the Console Business

The Metacast

Play Episode Listen Later Jul 12, 2026 17:23


This episode covers the Naavik Digest newsletter published on Sunday, July 12th. In today's issue, we evaluate the memory boom's effect on the present and future of gaming hardware.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-ai-boom-is-repricing-gaming-hardware-and-rewiring-the-console-businessMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com India's State of Play report: https://mixiglobalinv.com/report/upload/indias-state-of-play-260708.pdf Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Not Another Gaming Podcast
Ep. 500 - 500 Weeks of Memories, League of Legends Classic, Emotional Voicemails

Not Another Gaming Podcast

Play Episode Listen Later Jul 10, 2026 79:35 Transcription Available


Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom, Bob, and Tiggy touch on a variety of topics in the gaming and esports world, including:Memory lane trips for 500 episodesLeague of Legends ClassicStreamers who have retired in the last 500 episodesYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!

Moviga Podcast
No Physical Media Layoffs, Releases We're Excited For, & More! | Episode 338

Moviga Podcast

Play Episode Listen Later Jul 10, 2026 89:27


Austin and Brian are talking about all of the bad things happening in the gaming world, what releases we are looking forward to, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 345:45- Main Discussion1:30:00 - Outro1:32:00 - Secret Sandwich Episode

Smashing Game Time
#212 - Ranking Every Numbered Final Fantasy without Playing Them

Smashing Game Time

Play Episode Listen Later Jul 8, 2026 27:30


Nick and Josh are hungover from GOTYSO, so Nick ranked every Final Fantasy, most of which he has not played.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/ Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Can Performance Marketing Finally Work On Steam?

The Metacast

Play Episode Listen Later Jul 7, 2026 59:39


Mobile has spent the last decade perfecting paid acquisition, and often, paid UA comprises 99% of a mobile game's marketing budget. PC and console gaming generate tens of billions of dollars in revenue, yet most studios have never tried performance marketing once. PC and console have always played in the field of brand, festivals, press, influencers, and content creators due to a variety of reasons that we unpack in this episode. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Jules Baculard, founder and CEO of AdZap, to unpack why PC performance marketing has lagged behind mobile and what it would take to build a real acquisition stack for Steam, PlayStation, and Xbox. The conversation covers the structural challenges: thin desktop inventory, cross-device attribution, Steam's limited data visibility, long purchase windows, and the uncomfortable reality that many Steam purchases are never played. Jules explains how AdZap built their performance platform using mobile ad infrastructure, Steam's companion app, landing pages, signal engineering, and retargeting to drive qualified traffic and wishlist growth. The episode also digs into real case studies across indie and Ubisoft titles, incrementality testing, CPI benchmarks, and why wishlists still matter, even if they are an imperfect KPI.For any studio trying to make every marketing dollar work harder, this is a tactical look at PC performance's next frontierWe'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Next Wave of Creator-Led Growth

The Metacast

Play Episode Listen Later Jul 5, 2026 15:20


This episode covers the Naavik Digest newsletter published on Sunday, July 5th. In today's issue, we discuss the underrated, emerging intersection of creators and DTC — and why creator codes specifically are becoming an increasingly low-cost, high-reward way to drive player engagement and monetization.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-next-wave-of-creator-led-growthWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Not Another Gaming Podcast
Ep. 499 - PlayStation Kills Physical Discs, Gabe and Valve Steam Machine News, Xbox Layoffpocalypse

Not Another Gaming Podcast

Play Episode Listen Later Jul 3, 2026 61:27 Transcription Available


Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Bob touch on a variety of topics in the gaming and esports world, including:Xbox mass layoffs incomingPlayStation is killing physical gamesGabe and Valve might be right after all with the Steam MachineYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!

Not Another Gaming Podcast
Ep. 498 - Bungie Layoffs, Steam Machine Pricing, GTA VI Pre-Orders

Not Another Gaming Podcast

Play Episode Listen Later Jun 26, 2026 65:30 Transcription Available


Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Tiggy touch on a variety of topics in the gaming and esports world, including:Bungie mass layoffsSteam Machine pricing revealedGTA VI preorders and pricing is liveTiggy makes another stupid betYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox
Episode 555: Nintendo Direct, PC Gaming Showcase

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox

Play Episode Listen Later Jun 16, 2026 76:48


Ben's back from New Zealand, just in time to wrap up the final bunch of Summer Games Fest announcements. Nintendo have dropped a Direct on us for the first time in a while, featuring JRPGs, thumb wrestling and confirmation of the long-rumoured Ocarina of Time remake. Plus over at the PC Gaming Showcase, there's magical die, cooking sims, power washing and demos galore! Hosted on Acast. See acast.com/privacy for more information.