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TCW Podcast Episode 221 - North to Hellgate London In a pseudo part three of our look at Condor and Blizzard North, we explore the troubles the company faced after a year and a half of crunch. David, Max, and Eric were all burned out along with the rest of the staff. David was going through a divorce and had trouble putting his heart into figuring out what the next game would be. Due to lack of leadership and a proper chain of command, many employees felt frustrated switching games over and over. At the same time, the expansion, Lord of Destruction, was completed after a year of development with no crunch. Through a combination of bad corporate structure, not empowering middle management, factionalism, and troubles with Blizzard's corporate owners being bought and sold amid their own scandals, David, Eric, Max, and Bill Roper from Blizzard South went on to form Flagship Studios and work on Hellgate: London. Unfortunately, the game was not well received due to expectations exceeding the financial and technical hurdles that needed to be overcome. There is a lot more to this story, so prepare yourself as we leave one hell for another! Thor - Game Studio Gambles: https://www.youtube.com/shorts/NLb9-DPspgA Thor - Email Mike: https://www.youtube.com/shorts/1ilUpXkGxbo Karateka: https://www.youtube.com/watch?v=wKqk9kosCs4 Dale Carnegie - How to Win Friends and Influence People: https://www.amazon.com/How-Win-Friends-Influence-People/dp/0671027034 Flagship Studios: https://en.wikipedia.org/wiki/Flagship_Studios Fate Longplay: https://www.youtube.com/watch?v=XGH577lznLk&list=PL112CEBA37FF962EE Mythos Trailer: https://www.youtube.com/watch?v=2fEsOrRvZ58 Hellgate London E3 2005 Cinematic: https://www.youtube.com/watch?v=5xG9puQZJ1c Hellgate London E3 Bill Roper Interview: https://www.youtube.com/watch?v=gh1EQhHQPbQ US/China WOW Model Differences: https://www.youtube.com/watch?v=dtI2GcUPEFQ Hellgate London Gameplay: https://www.youtube.com/watch?v=uiKbGoiIHqo New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds - Sign up through the website not the iOS App! Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Welcome back, wanderer. Join us on an exhilarating journey through the wild and immersive world of survival gaming as we delve into the depths of environmental storytelling with industry veteran Bill Roper. With a legendary career spanning decades, Bill has made his mark on gaming history with iconic titles such as Warcraft, Diablo, and Starcraft. Now, as the CEO of Lunacy Games, he leads the charge into uncharted territory with an upcoming survival game. In this captivating conversation, we explore the intricacies of environmental storytelling while also uncovering fascinating anecdotes from Bill's illustrious career. From his time at Disney to his contributions to Hellgate: London, and the unexpected journey from musician to writing and producing for Warcraft: Orcs & Humans, no stone is left unturned. Tune in as we unravel the secrets behind crafting immersive gaming experiences and discover the untold tales behind some of the industry's most beloved games. Bill: -> LinkedIn -> Lunacy Games -> Severed Studios Twitch The Corner of Story and Game: -> Discord -> Facebook -> Instagram -> Twitter -> TikTok -> Threads -> Bluesky -> LinkedIn -> Email: gerald@storyandgame.com Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries. #BillRoper #VideoGameProducer #VideoGameDesigner #DigitalGameWriter #Warcraft #Starcraft #Diablo #HellgateLondon #LunacyGames #SurvivalGames #WritingAdvice #DesignAdvice #EnvironmentalStorytelling #TheCornerOfStoryAndGame #PodcastsToListenTo #Narratology #Ludology
On this week's episode of the Massively OP Podcast, Bree and Justin talk about that Guild Wars 3 thing, DCUO's 2024 roadmap, Monsters & Memories' plans, a sequel to Hellgate London, and why we're so mean to Palia. It's the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you'd like to send in your question to the show, use this link. Show notes: Intro Adventures in MMOs: ESO, SWTOR, Valheim News: Guild Wars 3 is happening, according to NCsoft News: DCUO's unexpected 2024 roadmap News: Monsters and Memories aims for 2026 early access, is self-funding News: Hellgate London... is getting a sequel? Mailbag: Why are we so mean to Palia? Outro Other info: Podcast theme: "Main Theme" from Hellgate London Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, iHeartRadio, Pocket Casts, Amazon, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Twitch If you're having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Am Oster-Wochenende sprechen Daniel und Fritz über Spielerzahlen und Grind. Es geht aber auch um das neue Hellgate London und gute Skilltrees. Und auch Ubisoft, die zweite Staffel der Halo-Serie und die neuen Spiele mit der nächsten Version der Unreal-Engine-Version sind in dieser Podcast-Folge mit dabei. Viel Spaß mit "Die Woche"!
On this episode of The Fourth Curtain, Alex and Aaron have long time pal and game maker Bill Roper on the program talking about the early days of Blizzard, his love of music, building HellGate London and the joyride that was Disney Interactive. We get a peek at some of the special items in Bill's collection and he may even do a voice or two!Bill Roper arrives at: 10:00Alex mentions a "A Theory of Fun" by old pal Raph Koster.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
Четвертый выпуск нашего подкаста, в котором речь пойдет о Hitman, Периметр и Hellgate: London. Ведущие: Игорь Raptus, Сергей Vilvarian, Юрий Baccepmah VK: https://vk.com/oldcacodemon Телеграм: https://t.me/oldcacodemon Anchor: https://anchor.fm/oldcacodemon Spotify: https://open.spotify.com/show/36c5XtnZ2sWco0EwXr5zCP Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy9mZmFiZTE0L3BvZGNhc3QvcnNz Канал Vilvarian'а на twitch: https://www.twitch.tv/vilvarian
To say John Chalfant could turn his hand to anything would be an understatement. Over the past 20 years, this multi-talented creative has served as a 3D artist, director of photography, game developer, VFX supervisor and art director on movies and games including The Day After Tomorrow, Diablo II, Warcraft III, Nosgoth, Batman: Arkham City, Wolfenstein, Hellgate: London and Final Fantasy. Recorded over some rye whiskey, John tells Chris his origin story, from finding inspiration in animated TV series Robotech and Neo Geo video games, setting up a studio with some friends and convincing producers to let them work on a TV series, to partying at Blur Studio and working with filmmaking legend David Lynch on animations, nightclubs and immersive experiences. Despite his incredible career, John is a laid-back guest and he offers some of the secrets of his success, his future plans — and thoughts on which franchise director Tim Miller will tackle next.
GameEnthus Podcast ep386: Welcome to Card Care or Giving Back This week Lou (@herobyclicking) community director for Extra Life and creator of #100DaysofGaming joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: Extra Life, Extra Life United, Pax West, Child's Play, Avengers: EndGame, Thor 2, Iron Man 3, Riverdale, Sabrina, The Good Place, Transformers The Last Knight, arcade cabinets, Street Fighter 2 Rainbow Edition, Scary Stories, Ghost Squadron, Dark Escape 4D, GenCon, 5 Minute Marvel, Toy Story 4, Strong Museum of Play,Garbage Plate, Spider-Man, Venom, Dota Underlords, Final Fantasy XIV, EverQuest, Star Wars Galaxy, Anthem, HellGate London, Marvel Ultimate Alliance 3,Rocket League, Call of Duty 4, Coin-Ops, OG Xbox, Final Zone 2, Super Smash Bros Ultimate, Last Alert, My Friend Pedro, Heave Ho, Super Smash Bros 3DS, Mario Kart 7, Mario Kart 8 Deluxe, Rogue Singularity, Vambrace Cold Soul, Pix the Cat, Bird Game+, Whipseey and the Lost Atlas, Gravity Ghost, Mystic Vale, Shards of Infinity, Super Mario Sunshine, Shovel Knight, The Lion King, Horizon: Zero Dawn, Final Fantasy IV, Devil May Cry 5, Yoku's Island Express, Game Informer, Andy McNamara, The Inhumans, Erica, GameCom, The Witcher 3, Intellevision Amico, Apple Card, Xbox 360 update and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 143 minutes Direct Download(right click to download) Live Stream Show Links Follow Lou @herobyclicking Go to @extralife4kids Team GameEnthus on Extra Life New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Show Music Digable Planets - Jettin' instrumental KRS-ONE - A Friend instrumental Reflection Eternal - This Means You instrumental Ma$e - 24 hours to Live instrumental De La Soul - Bionix instrumental Big Boi | Raekwon - Royal Flush instrumental The Gap Band - Outstanding instrumental The Beatnuts - Do You Believe? instrumental Alicia Keys - If I Ain't Got you instrumental Reflection Eternal - Love Language instrumental Breaks Lou's anecdotes - 2m 1sec Mike's anecdotes - 10m 53sec Aaron's anecdotes - 36min 10sec Tiny's anecdotes - 59min 40sec Lou's games - 1h 2min Mike's games - 1h 28min Aaron's games - 1h 36min Tiny's games - 1h 46min News - 2h Outro - 2h 13min
Welcome to Dev Game Club, where this week we extend our time with 1996's Diablo with an interview with Condor/Blizzard North co-founder and Diablo lead programmer and designer David Brevik. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview 1:21:19 Break 1:21:51 Wrap-up Issues covered: falling in love with games as a young person, learning how to program, finding out you could make a living making games, typing in programs from magazines, sticking with games, clip-art discs, founding Condor, Diablo pitch document, meeting people at CES, genre calcification and RPGs, working on a fighting game and finding out the SNES and Genesis games were being developed independently, switching to PC games, having the whole gang up to get a pitch, starting with Rogue and adding graphics, the short life of claymation-based graphics, signing as turn-based but Blizzard wanting real-time, getting a 3D0 contract for a football game on the M2, a side distraction into baseball and other sports, cutting turns up fractionally, being all-in on the turn-based/permadeath nature of Rogue-likes, strategy games going to real-time, squeezing more money out of the publisher, getting real-time running in a couple hours, stealing from X-COM's graphics, having a moment when the clouds part and the angels sing, democracy works, having an "I've never seen this before" moment, moving away from D&D tropes and getting darker, having internal hockey tournaments, lowering "time to killing monsters," removing complexity from potions and also verbs, pen and paper requiring character development and games less so, stealing the attributes/requirements loot properties from Angband, getting away from Tolkien and towards the Gothic from the art direction, the contribution of music to the tone, trading player-oriented drama for immediacy, constraints leading to a cornerstone of the series, simplification of the good and the evil, having the stories you get from playing rather than from dialog and designer-written story, running around in multiplayer, getting owned by The Butcher, tackling lots of big new programming stuff on Diablo including networking, having a tutor in Pat Wyatt, inventing Battle.Net, coming in with the multiplayer very late, peer-to-peer model and notifying others, non-deterministic model and rampant cheating, erring on the side of being generous, uniting people on the Internet, the huge impact of Diablo's designs on gaming as a whole, David's latest project, going from CEO to a one-man-show, the huge impact David's had on the industry, transformative games. Games, people, and influences mentioned or discussed: Iguana Entertainment, Condor/Blizzard North, Flagship Studios, Hellgate: London, Gazillion Entertainment, Marvel Heroes, Graybeard Games, It Lurks Below, Pong, Apple ][+, Richard Garriott, Ultima, Inside (magazine), Intel, FM Wave, Tramiel family, Atari/Atari Lynx, Gordo 106, Sunsoft, Acclaim, 3D0, Justice League Task Force, SNES, Sega Genesis, Silicon & Synapse, Warcraft, Davidson & Associates, Math Blaster, Reading Blaster, Allen Adham, Mike Morhaime, Pat Wyatt, Chris Metzen, Rogue, Nethack, Moria/UMoria/Angband, Primal Rage, Dune 2000, Baldur's Gate, X-COM, Starfighter, Mortimer and the Riddle of the Medallion, J. R. R. Tolkien, Dungeons & Dragons, NHL '94, DOOM (1993), Erich and Max Schaefer, Matt Uelmen, Dragon magazine, Amazon, Total Entertainment Network, Daron Stinnett, Dark Forces, Loderunner, Terraria, Starbound, Zork, Don Tomassello (now that's random), Planescape: Torment, PS4, Nintendo Switch, Bill Roper. Next time: An additional bonus episode with Diablo III! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
On this episode of 7/10, Wildgoose and Wilks are joined by architect and indie games developer Claire Hosking to talk League of Legends K-Pop videos, Sony pulling out of E3, Microsoft releasing a disk free console and Star Citizen passing $200 million in crowd funding. They also discuss the disaster that is Underworld: Ascendant, The brutal hilarity of Hitman 2 and Wilks' strange love for Hellgate: London. Finally the trio take a look at the initially much maligned space exploration and strip-mining game, No Man's Sky.
Tonight we talk about a bunch of things starting off with the interesting and also sort of weird experience of watching a movie, and having a live orchestra play the soundtrack. Ash talks about his experiences with the new Spyro the dragon and the practice of modernizing games without really changing the original gameplay. From there we talk about the insanely charming Pokemon Let’s Go game and how it is seemingly way more sticky for a few of us than core Pokemon games. Tam and Kodra talk about how with Diablo 3 on the Switch they finally understand what Grace and Bel see in this game. Grace talks a bit about the new Netflix She-Ra. Bel talks about his disappointment in the newest Hellgate: London steam release. Finally we end up in a lengthy conversation about Fallout 76 multiplayer and how this game does not deserve the grief reviewers have been heaping on it. Topics Discussed: Orchestra Plus a Movie Spyro Pokemon Let’s Go Diablo 3 Switch She-Ra Hellgate: London Fallout 76
I was going to make cowboy jokes here but it seems too obvious somehow... We Played... Euan finished Return of the Obra Dinn, and has some things to say about the endingCalum gets some funky beats in Lethal League Blaze and talks (again)) about the limited time "raid" in Monster Hunter WorldWe both adopt the outlaw life with Red Dead Redemption 2 In The News... Hellgate: London is back? Apparently?Blizzcon happened, and brought with it a flurry of announcements, such as...a new Overwatch characterfree copies of base Destiny 2 for everyonea remaster of Warcraft 3a mobile version of Diablo that has caused some real manbaby-esque reactions from some corners of the internet. Intro Music - There It Is - Kevin MacLeod (incompetech.com) Outro Music - Honey Bee - Kevin MacLeod (incompetech.com) News Sting - News Intro - Maximilien (soundbible.com) All Licensed under Creative Commons: By Attribution 3.0
On this week’s show, Bree and Justin celebrate the possible preservation of downed MMORPGs, boggle over yet another return of Hellgate London, sort through the Lord of the Rings Online progression server announcement, and more! It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: LOTRO, SWTOR, SWG News: LOTRO announces a progression server News: XLGAMES tries to shield ArcheAge players News: Ruling allows museums to preserve MMOs News: Hellgate London is back (again)! News: Elder Scrolls Online releases Murkmire DLC News: What's going on with Wild West Online News: Just Survive closes Mailbag: How well would F2P work on an emulator? Mailbag: Mainstream gaming media's condescension of MMOs Outro Other info: Podcast theme: "Hills of the Shire" from LOTRO Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, Google Play, iHeartRadio, Pocket Casts, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Google Plus, Twitch If you’re having problems seeing or using the web player, please check your flashblock or scriptblock setting.
Bienvenidos a Langaria Express, su fuente de noticias de videojuegos dos veces a la semana. En esta edición: – Hellgate: London volverá a Steam – Ni... La entrada Fallout 76 no llegará al Switch | Langaria Express: 28 de Octubre de 2018 apareció primero en Langaria.net.
In Folge 195 unseres wöchentlichen Spiele-Podcasts reden wir vor allem über Red Dead Redemption 2, aber auch über 2B in Soul Calibur 6, die Ankündigung von Layers of Fear 2, Toms Eindruck von Starlink: Battle for Atlas und mehr! Timestamps für Skipper: 1:49 - Layers of Fear 2 7:27 - Hellgate: London auf Steam 11:53 - Resident Evil Remake, 0 und 4 auf Switch 13:10 - 2B in Soul Calibur 6 18:02 - Mini-Quiz von Tom zu Gastcharakteren in Prügelspielen 24:29 - Werbung: Audible.de/hooked & Amazon-Affiliate, getshirts-Shop 25:15 - Starlink: Battle for Atlas 40:31 - The Return of the Obra Dinn 48:42 - Resonance of Fate 4K/HD Edition 52:55 - Red Dead Redemption 2 2:01:17 - Robins Famoses Formel 1-Fest 2:15:41 - Die Podcast-Produzenten
Pip, Chris and Alex discuss the return of Hellgate: London, ponder Return of the Obra Dinn, and go for a wander around Shadow of the Tomb Raider. Hellgate: London! It’s back! But why! Pip’s been playing that Return of the Obra Dinn. Alex has looked at some things and slid down some things in Shadow [...]
Join Courtney, Derek, Josh and Shane as they discuss the last week in video games! THIS WEEK: Shane's new gaming review project is starting off VERY rough. Derek and Courtney love some God of War. Josh is gonna learn us something good, and Hellgate London is trash. Geekscape Games Theme Song: Winter Frosts - MmcM
Join us tonight at 7pm/pst as we continue further down the Diablo rabbit hole by discussing the Forgotten Treasure that is Hellgate: London. Ninglendo will explain what happened to it and why despite its failure
Join us tonight at 7pm/pst as we continue further down the Diablo rabbit hole by discussing the Forgotten Treasure that is Hellgate: London. Ninglendo will explain what happened to it and why despite its failure
Welcome to our fourth episode in our series examining Warcraft: Orcs and Humans. We finish off our discussion of the game, discussing the last few missions and turning to our takeways and pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 10-12 and Orcs 10-12 Podcast breakdown: 0:36 Segment 1: Last four missions 32:35 Break 1 33:12 Segment 2: Takeaways, pillars, and next time Issues covered: big army missions, Brett's final strategy: wizards and warlocks FTW!, demons and elementals as hero units, level design as scheduling, cheating AI, Brett the programmer nerd: using a unit as a counter variable, constraints inspire creativity, finding the fun, player-centric design, mission customization in later RTSes, unique locations at the end of the game (Stormwind Castle and Blackrock Spire), limiting need for upgrades at end of game, "more" instead of "different," turning drama into tedium, Warcraft nerd-out time, Warcraft radio drama, embracing micromanagement, focusing a challenge due to street-to-street fighting, stationed units, variety in mission types, light narrative elements as motivating force, DOS technical limitations, ending cinematics, whole team as design credit, scoring ranks, rhythm and timing and time as a currency, tension in real-time vs turn-based, RNG vs determinism. Games, people, and influences mentioned or discussed: Cary Grant, The Bachelor and the Bobby-soxer, Labyrinth, Chess, Dawn of War II, Company of Heroes, Starcraft II, Dark Forces, Sid Meier, Civilization, Doom, ARMA, Starfighter, Star Wars, Daron Stinnett, Rogue Squadron, Rogue Leader, Warcraft III, Starcraft: Brood War, DotA, Relic Entertainment, Reed Knight, World of Warcraft: Legion, Cataclysm, Star Trek: The Next Generation, Deep Space Nine, The Trouble with Tribbles, Chris Metzen, Samwise Didier, Dune 2, Diablo, Bungie, Myth series, Command & Conquer, Tetris, Drop 7, Conan, Warcraft II, XCOM, Gold Box series, Bill Roper, Disney, Hellgate: London, Flagship Studios. Next time: Special guest BILL ROPER! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Getting the vision right and effectively communicating that vision to the team is tough to get right. Tyler Thompson has seen both good and bad examples in nearly two decades of video game development. Though this experience he's learned that as a leader, you are responsible for a lot of people's overall happiness. With that responsibility in mind, Tyler and his cofounders have put together a team and are currently developing a new video game. For 19 years Tyler Thompson has been helping craft games than entertain millions of people. He’s been lucky enough to work on big titles in both small startups and large studios, including Diablo 2, Diablo 3, Hellgate: London, The Sims 4, SimCity, a new Maxis IP and Battle.net. This episode sponsored by Audible. Get a free 30 day trial and a free audio book at HelloTechBook.com. Show notes at http://hellotechpros.com/tyler-thompson-leadership/ Hello Tech Pros is the daily podcast that interviews business professionals who work with technology and discuss Motivation, Productivity, Leadership, Technology, People, Entrepreneurship and Being Unplugged.
In the lull between conventions, Larry and Justin turn their attention to a hodge-podge of MMO industry news. On the show today, the duo discuss WildStar's F2P patch, Funcom for sale, Darkfall's soft wipe, and the umpteenth iteration of Hellgate: London. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Adventures in MMOs: WildStar, SWTOR News: WildStar starts testing F2P patch News: Funcom is for sale News: Darkfall performs soft wipe on gear News: Guild Wars 2 reveals Revenant elite spec News: Neverwinter releases Strongholds News: Hellgate, the VR game Other info: Podcast theme: "Main Theme" from Hellgate London Your show hosts: Larry and Justin Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, and Pocket Casts Follow Massively Overpowered: Website, Twitter, Facebook, Google Plus, Twitch If you’re having problems seeing or using the web player, please check your flashblock or scriptblock setting.
In which our heroes discuss Hellgate: London and the news of the day.
In which our heroes discuss Hellgate: London and the news of the day.
CouchCast 35 is a blathering, spiteful call for attention. We discuss Avatar porn, stateside Torchwood in development from Fox, Spider-Man trilogy reboot, George Lucas ruining Star Wars again with 3-D, Push TV series, Jurassic Park 4, the end of Marvel's Siege and Marvel Avengers titles, Marvel's Siege #3 Deadpool variant offer, Hawaii Five-O reboot, Hellgate: London, Star Trek tie-in novels, Brian Bendis' Powers TV series, Game of Thrones on HBO, Top US game console titles, and more.
Host: Phil, Chad, Bob, Keith, Ivan. Favorite betrayal in a video game, Fallen Earth impressions, Puzzlegeddon impressions, Fallen Earth vs Hellgate London, Mailbag: WoW Cataclysm, Mailbag: Remastered games, Mailbag: Titan Quest or Diablo 2, Mailbag: Vampire vs ooze, Mailbag: Halo 3 ODST. (mp3) Length: 33:24, Size: 32178176
Mikel marks the most significant progress he has ever made in an RPG. Meanwhile, Hellgate London is back in the news. I’m voting for the... The post RPGCast – Episode 79: “Cat Sword” appeared first on RPGamer.
We tackle Stargate Worlds, OnLive, Darkfall and mmorrrre.
Something evil is afoot when Channel Massive explores what happens when you combine snow, Pong, and babies into a podcast.
Jason rants about dumb drivers, new MMO genres, and more.
What do you get when Jason is suffering from sleep deprivation? Hot older babes, stupid questions, and WoW Tourism.
Jason talks about the plans for the mini-cast, Xbox 360 DLC, a fascinating new technology, his new job and people who don't get it.
The M-team discusses subscriber thievery, Vin Diesel, and the sweet nectar that is Mountain Dew.
The crew decides to abandon the current format and talks about a bunch of jibberish.
The M-Team discusses Darkfall's hardcore status, WOW's cocaine-like status, the end days of Tabula Rasa, and more.
The M-Team opens up the mail bag, discusses the news, and finally, brings a Blog-O-Steria to the Massive masses.
The M-Team decides that maybe Australian gamers aren't doomed, Eve griefing sounds fun, and much more.
The M-Team reveals wondrous news, such as Mythic's new forum policy, Runes of Magic launches, and more.
The M-Team brings big news pertaining to World of Warcraft, Warhammer Online, and more.
The M-Team brings news of the Chinese mandating MMO user name transparency, Bioware swears PC gaming is not dead, and more.
The guys bring news of WAR coming to Russia, a cell phone based MMO, a Wheel of Time MMO, and more.
The M-Team discusses an NFL player who wants his jersey to say WARCRAFT, an EVE Online record, and much more.
The M-Team reviews the gaming year of 2008 and predicts the future in MMO gaming with startling acumen.
Mark and Noah discuss a massive Eve exploit, Myst Uru Online goes open source, MMO tech patent infringement and more.
The M-Team discusses the Cryptic acquisition, Disney Fantasy Online, Cheyenne Mountain employees without pay, and more.
The M-Team discusses Dungeon Keeper the MMO for China, WAR's NERF update, COH Issue 13, and more.
The M-Team discusses the demise of Tabula Rasa, FUNCOM layoffs, Final Fantasy expansions, and more.
The M-Team relays news of a Vietnamese game addiction clinic, the completion of all WotLK content, new tax ideas for virtual items and more.
The M-Team discusses Free Realms, EQ2's fourth birthday, the US Army botting in WOW, and more.
Itt a Gamer365 podcast májusra rendelt epizódja. Egy óra és huszonegy perc, ízelítő a tartalomból: jósdát játszunk a Blizzard bejelentéssel kapcsolatban, csövesek a Hellgate: London multijában, Sony Gamers Day és persze Square Enix Party bejelentések és érdekességek.