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The Nerfs are live, and there are more Cataclysm reveals! You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here.
Welcome to Episode 278 of BORN TO BE WILD, a Wild exclusive Hearthstone podcast where we have fun hanging out with friends, talking about the Wild format of Hearthstone and spotlighting members of the Wild Community!This week Hydralisk, ElectricSheepCity, and Schmoopydady discuss our weeks, The year of the Scarab, Cataclysm, and New Cards! Are they good in Wild?0:00 Welcome1:42 Housekeeping2:33 How Was Your Week?41:29 News44:52 Discussion Topic1:35:40 Unrelated AdviceShow Notes:https://docs.google.com/document/d/1LDSWZPNDi9u_NdirGM3HaQfjxBeSjINVaCk0Kpm94aA/edit?usp=sharing
Reveals for Cataclysm are in full swing, and we have a lot of new cards to talk about, from dragons that put dragons in your dragons, to colossals that take mass thievery to a new level, and more! News – 21:42 Ppatch 34.6.1 Free Battlegrounds emotes Darkmoon Faire odds now available in-game Decksplanations – 29:21 New cards! Mage and Priest colossals Deatth Knight Demon Hunter Rogue Druid The Show Notes for this week's episode are on our Website Join us every week live, by following us on Twitch You can monetarily support our show on Patreon for perks like a thank you at the top of the show, bonus post-show content, early access to new episodes, one on one coaching sessions, and help support the show in the process! Join our community chats in our Discord channels and write in to our Email at coinconcede@gmail.com. Follow us on Bluesky!
This week we find out why Smarms missed last week, how much Battlegrounds she's played in the last ten days, and thoughts on some of the newer cards that have been released! We also learn how long we think we could do a groundhog day! All very important Hearthstone conversations. Oh also we do a bad remember. And another. And another. One day we'll talk about Cataclysm. Here is the newsletter I write that releases every Sunday morning! https://stormraige.substack.com/ Logo Created By: Nate Wolfe. Modifications by Gingersaurous Theme Song By: Se7enist. https://open.spotify.com/artist/5kmsQa4jBfiUwWLqOp64GX? You can buy merch here: https://blizzlet.myspreadshop.com/all
The first Hearthstone stream has revealed a bunch of Death Knight and Demon Hunter Cataclysm cards! You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here.
I talk about the rest of the Cataclysm cards revealed so far befoew playing Whizbang on the ladder again. You can find the deck import code below the following contact links. You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here. # 1x (4) Splendiferous Whizbang # AAECAfCKBwHzsgYAAAA=
Cataclysm is coming, and with it a ton of changes to both the meta and the game! We cover everything you need to know to start your doomsday prepping ahead of rotation. News – 15:55 Patch 34.6 Warmaster Blackthorn In-game events Balance changes New set rewards Dream City trial cards Cataclysm Rally New game board Hearthstone Spotlight video Miniset changes Upcoming expansion teasers Overall game direction Card reveal changes Decksplanations – 1:07:21 Cataclysm Herald Shatter Colossal Revealed cards The Show Notes for this week's episode are on our Website Join us every week live, by following us on Twitch You can monetarily support our show on Patreon for perks like a thank you at the top of the show, bonus post-show content, early access to new episodes, one on one coaching sessions, and help support the show in the process! Join our community chats in our Discord channels and write in to our Email at coinconcede@gmail.com. Follow us on Bluesky!
Welcome to Episode 277 of BORN TO BE WILD, a Wild exclusive Hearthstone podcast where we have fun hanging out with friends, talking about the Wild format of Hearthstone and spotlighting members of the Wild Community!This week ElectricSheepCity, Hydralisk, and Schmoopiedady talk about our weeks, the announcement of CATACLYSM, and news news news!0:00 Welcome1:02 Housekeeping2:35 How Was Your Week?17:25 News2:17:39 Unrelated AdviceShow Notes: https://docs.google.com/document/d/1h7Hg49bfjLVuRI8qYgaOAo9HFjFmYNPHRE2nZysU3Jk
Several Dragonflight Colossals from Cataclysm have been revealed, and I play Whizbang on the ladder! You can find the deck import code below the following contact links. You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here. # 1x (4) Splendiferous Whizbang # AAECAfCKBwHzsgYAAAA=
Join us as we begin our Advanced Dungeons & Dragons 2nd Edition actual play of DLS1 New Beginnings with this session one! You can buy DLS1 New Beginnings here: https://www.dmsguild.com/en/product/17372/dls1-new-beginnings-2e?affiliate_id=50797 https://youtube.com/live/UoPXdic2020 Cast of Characters Tobin Lightfingers | Marak Kender, 1st Level Fighter/Thief | Sam Gunch | Western Ring Mountain Abaqua, 1th Level Fighter | Howard Kriptac Semloh | Human, 1st Level Mage | Patrick Reyna Coperiscum | Human, 1st Level Cleric of Mislaxa | Kim Game Setup Last time on New Beginnings: Welcome to the continent of Taladas, where its common thread with Ansalon ended in the Age of Dreams. It suffered just as much as Ansalon when the Cataclysm struck, sundering the continent, sipping it into pieces and at its heart a vast burning sea. But it did not end life on the continent–instead it emboldened the people of Taladas to survive and thrive! Empires are not built by crowns or councils. They are built by those who stand when no one else will. Beyond the marble halls of Kristophan and the sun-drenched villas of Thera, the frontier of the League of Minotaurs stretches wide and vulnerable. The legions have marched away, drawn to distant borders and greater wars, leaving the province of High Vale exposed to old dangers long thought buried. Now the mountains stir. Goblins raid the roads. Ogres descend from the High Vale Range. Miners vanish. Caravans turn back—or never arrive at all. And at the heart of it stands Boremium, a once-prosperous village at the crossing of the Lenika River and the road from Jalum in the north to the Pathar Frontier to the east, holding fast with little more than stubborn hope. Yet hope has a way of calling to those who listen. Warriors hear of battles waiting to be fought. Wizards whisper of lost magic and forgotten ruins. Thieves smell opportunity where law has thinned. Priests feel the pull of suffering—and the chance to push back the dark. As dusk settles over High Vale, the Empire may be absent… —but heroes are not. And this is where their story begins. You find yourself in a crowded Inn in Boremium, it is dusk in early summer and the warmth of the day is slowly fading with the coming night…. About New Beginnings It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon. Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting. New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing your new character in the Taladas setting, and sample encounters which allow your to test your characters skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action.
Lots of news. All the news. So much news. We have Cataclysm set announcement. Buffs. Patch notes. I can't believe we didn't go four hours.
Cataclysm has been announced! You can follow me @blisterguy on Twitch, Bluesky, and Youtube. Join our Discord community here or at discord.me/blisterguy. You can support this podcast and my other Hearthstone work at Patreon here.
Let's examine the Cha'asii and their ancient, nearly forgotten form of magic on Taladas, Cha'asi magic–It is built on an intuitive understanding of nature. Buy Time of the Dragon: https://www.dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797 https://youtu.be/oWNltKbtct8 Transcript Cold Open Deep in the jungles of Taladas, there are elves who do not build towers, do not write spellbooks, and do not believe magic is something you create. They believe magic already exists—hidden in stone, leaf, bone, and living wood… waiting to be revealed. And if you go looking for the ancient halls they protect, the jungle itself may rise against you. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we're taking a look at one of the incredible cultures and forms of magic on the continent of Taladas, the Cha'asi Mages. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below. Discussion Today, we cross the sea to the distant continent of Taladas, as described in the Time of the Dragon boxed set, and journey into the steaming jungles of Neron. This is the story of the Cha'asii—the Wild Elves of Taladas—and their strange, beautiful, and nearly forgotten tradition of nature magic. Of all the peoples of Taladas, none are more secluded—or more misunderstood—than the Cha'asii, the Wild Elves of Neron. Though they share a name with the Kagonesti of Ansalon, the comparison ends quickly. Where the Kagonesti are seen as rough and untamed, the Cha'asii make them seem almost civilized by contrast. The Cha'asii are a small, slender people, rarely reaching five feet in height. Their skin reflects the jungle itself, ranging from deep wood-browns to yellow-green hues, while their hair runs from dark brown to green-black. Their eyes are a deep forest green, giving them an uncanny ability to blend into the foliage around them. They wear little clothing—woven leaves, grasses, palm fronds—shaped by necessity rather than modesty. Decorations, however, are another matter. Feathers, shells, carved bone, bright ribbons, and trinkets are worn proudly. Metal items, especially steel tools, are treasured—not as symbols of wealth, but as useful objects in a land where workable ore is rare. To outsiders, the Cha'asii appear primitive. To survive among them is to quickly learn that this judgment could be fatal. The jungles of Neron shape every aspect of Cha'asii life, especially warfare. Long swords and heavy bows are impractical in thick undergrowth. Instead, the Cha'asii favor throwing spears, thrusting weapons, javelins, and blowguns, many crafted from the dense wood of the irontree. Blowgun darts are carved from the barbed thorns of the inya vine. Bombs made from fermented fruit gas are used to overwhelm enemies with unbearable stench. Hornets' nests are collected at night and unleashed to scatter foes. Vines are woven into traps and concealed caltrops. Though the Cha'asii reject poisons as taboo, they have no issue using sleeping juices, sickness smoke, and herbal compounds to disable enemies. Survival—not cruelty—is the goal. The Cha'asii possess a deep mastery of jungle herbalism. They prepare salves that speed healing, poultices that draw out poisons, powders that ease pain, potions that bring sleep or forgetfulness. These arts are not seen as separate from magic—they are simply another expression of nature's power. This knowledge is common among the people, but among the Cha'asii, it is the mages who take this philosophy to its greatest height. Cha'asii mages practice a form of magic that, according to every known magical theory, should not work. They do not divide magic into schools like abjuration, evocation, or illusion. Instead, they see all magic as coming from one of two sources: natural or unnatural. To them, the difference between spells is not theory—it is intent and origin. Anything tied to nature, growth, weather, animals, stone, or elemental forces is natural. Magic that creates mechanical, artificial, or imposed effects is unnatural—and often associated with the hated yaggol. Because of this worldview, Cha'asii mages specialize almost entirely in spells that shape the natural world: fog, wind, fire, growth, transformation, and elemental change. Their spell lists are broad in power but narrow in philosophy. Entire categories of traditional wizard spells are forbidden to them—not because they cannot be learned, but because they should not be. The Cha'asii do not care that their magic defies accepted arcane theory. They never studied the theory in the first place. To the Cha'asii, everything contains magic. A stone does not become magical when power is placed into it. It becomes magical when its hidden nature is revealed. Magical item creation among the Cha'asii is an art of discovery, not invention. Wizards seek objects in their most natural state: unshaped stones, lightning-struck branches, naturally curved shells, beautifully veined pebbles. The more aesthetically perfect an item is in its natural form, the more powerful the magic it may contain. A wizard does not decide what power an item will have. He can only draw out what was already there. Sometimes the result is useful. Sometimes it is strange. Sometimes it is dangerous. Around Cha'asii villages, the forest itself is alive with enchantment—vines, stones, trees, and flowers quietly humming with awakened power. Among their people, it is said that great wizards are not born knowing spells—but born able to see magic with their eyes. The Cha'asii live in small, scattered family groups deep within the jungle valleys. They hunt, tend small gardens, carve wood, and spend long hours resting in the heat. Their homes are simple huts built on the ground or in the branches of trees near rivers and streams. Life is communal. Males and females are equals, and women are just as likely to be warriors or hunters—often fiercer than their male counterparts. They ask little from life. But what they protect, they guard absolutely. Hidden beneath the jungle canopy are ancient ruins—massive halls of strange, stone-like wood that has survived time, rot, and even the Cataclysm itself. The Cha'asii claim ignorance of these places. Their eyes say otherwise. Their secret songs tell a different story: of an ancient elven empire, older than any known civilization, older even than recorded history. These halls once belonged to the ancestors of the Cha'asii, who either abandoned them—or were charged with guarding them until their return. Whether duty or self-imposed reverence, the Cha'asii accept this role completely. Those who seek treasure in these ruins often find it. Most never return. The greatest threat to the Cha'asii are the yaggol—a savage, degenerate race of mind flayers that dwell underground and in the darkest reaches of the jungle. The yaggol do not simply hunt. They terrorize. Bodies are staked to trees. Victims are tortured for days. Screams are allowed to carry back to villages as deliberate cruelty. Their war against the Cha'asii has lasted centuries. Because of this, the Cha'asii are a hostile people. Strangers are watched for years before being approached—if ever. Trust is earned slowly, if at all. Those who force themselves into Cha'asii lands are met with swift death. Yet there are exceptions. Those who save a Cha'asii life—or fight against the yaggol—earn something rare: respect. The Cha'asii of Neron are not primitive relics of a fallen age. They are a people who chose harmony over empire, intuition over theory, and guardianship over conquest. In the jungles of Taladas, magic is not written, studied, or controlled—it is listened to, revealed, and respected. Outro But that is all the time I have to talk about the Cha'asii and Cha'asi Magic of Taladas. What do you think of this view and practice of magic? Have you ever explored the various cultures on Taladas? And finally should we have more Taladas content developed? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: It will be a party such as the world of Krynn has not seen since before the Cataclysm!
We’re wrapping up our discussion of Lydia Kang’s Cataclysm with a conversation about the legacy of Dalna’s Night of Sorrows, the Path’s disintegration, and Yoda’s always-questionable decision-making. For a list of Black-owned bookstores to order from, now and always, click here. You can subscribe to Audible and purchase audiobooks through our affiliate banner below. Any […]
We are introduced to the supreme leader of Takhisis' forces of darkness, Lord Ariakas, who is on his way to correct the mistakes of his general, Kitiara. Mainly by trying to kill her. He is prevented in his attempt by, arguably, the most popular character to come out of Dragonlance, no not Raistlin! It's Lord Soth the fallen Solamnic Knight! We learn his tragic story. Of how he could have prevented the Cataclysm but was instead consumed by baser emotions and condemned forever to a cruel undeath. Then, we watch as Laurana stumbles through the prisoner exchange of Bakaris for Tanis, only to be captured, assaulted, and finally taken to Kitiara by Lord Soth. Flint and Tas are left to convey the loss of the Golden General to the Knights, the army, and the good people of Ansalon. Content warning - Sexual Assault, Attempted Rape One More Thing: Jonathon: Long walks - Logging off a little more. Shivam: Pokemon Legends Z-A (https://legends.pokemon.com/en-us) You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Our cover art by Josiah Cameron. Find more of his work here: https://josiahcameronart.com/ Intro/Outro music: Shadow Whispers by Alexander Nakarada/Spirits of the Greenwood by Alexander Nakarada
Enjoy these back to back throwback episodes! Forbidden Knowledge Network https://forbiddenknowledge.news/ FKN Link Treehttps://linktr.ee/FKNlinksMake a Donation to Forbidden Knowledge News https://www.paypal.me/forbiddenknowledgenehttps://buymeacoffee.com/forbiddenWe are back on YouTube! https://youtube.com/@forbiddenknowledgenews?si=XQhXCjteMKYNUJSjBackup channelhttps://youtube.com/@fknshow1?si=tIoIjpUGeSoRNaEsDoors of Perception is available now on Amazon Prime!https://watch.amazon.com/detail?gti=amzn1.dv.gti.8a60e6c7-678d-4502-b335-adfbb30697b8&ref_=atv_lp_share_mv&r=webDoors of Perception official trailerhttps://youtu.be/F-VJ01kMSII?si=Ee6xwtUONA18HNLZPick up Independent Media Token herehttps://www.independentmediatoken.com/Be prepared for any emergency with Prep Starts Now!https://prepstartsnow.com/discount/FKNStart your microdosing journey with BrainsupremeGet 15% off your order here!!https://brainsupreme.co/FKN15Book a free consultation with Jennifer Halcame Emailjenniferhalcame@gmail.comFacebook pagehttps://www.facebook.com/profile.php?id=61561665957079&mibextid=ZbWKwLWatch The Forbidden Documentary: Occult Louisiana on Tubi: https://link.tubi.tv/pGXW6chxCJbC60 PurplePowerhttps://go.shopc60.com/FORBIDDEN10/or use coupon code knowledge10Johnny Larson's artworkhttps://www.patreon.com/JohnnyLarsonSign up on Rokfin!https://rokfin.com/fknplusPodcastshttps://www.spreaker.com/show/forbiddenAvailable on all platforms Support FKN on Spreaker https://spreaker.page.link/KoPgfbEq8kcsR5oj9FKN ON Rumblehttps://rumble.com/c/FKNpGet Cory Hughes books!Lee Harvey Oswald In Black and White https://www.amazon.com/dp/B0FJ2PQJRMA Warning From History Audio bookhttps://buymeacoffee.com/jfkbook/e/392579https://www.buymeacoffee.com/jfkbookhttps://www.amazon.com/Warning-History-Cory-Hughes/dp/B0CL14VQY6/ref=mp_s_a_1_1?crid=72HEFZQA7TAP&keywords=a+warning+from+history+cory+hughes&qid=1698861279&sprefix=a+warning+fro%2Caps%2C121&sr=8-1https://coryhughes.org/Become Self-Sufficient With A Food Forest!!https://foodforestabundance.com/get-started/?ref=CHRISTOPHERMATHUse coupon code: FORBIDDEN for discountsOur Facebook pageshttps://www.facebook.com/forbiddenknowledgenewsconspiracy/https://www.facebook.com/FKNNetwork/Instagram @forbiddenknowledgenews1@forbiddenknowledgenetworkXhttps://x.com/ForbiddenKnow10?t=uO5AqEtDuHdF9fXYtCUtfw&s=09Email Forbidden Knowledge News forbiddenknowledgenews@gmail.comsome music thanks to:https://www.bensound.com/ULFAPO3OJSCGN8LDDGLBEYNSIXA6EMZJ5FUXWYNC6WJNJKRS8DH27IXE3D73E97DC6JMAFZLSZDGTWFIBecome a supporter of this podcast: https://www.spreaker.com/podcast/forbidden-knowledge-news--3589233/support.
Lance - I was worried about ICE now I'm worried about Ice....
This is a clip from Raised By Giants! Get access to the full episode and all thier content on all podcast platforms or click the link below!Full episode here!https://www.spreaker.com/episode/event-2030-is-already-underway-david-dubyne--69608844Get access to every Raised by Giants episode! Podcasthttps://spreaker.page.link/Q1qN1M4A9Ve8QqaX8Forbidden Knowledge Network https://forbiddenknowledge.news/Become a supporter of this podcast: https://www.spreaker.com/podcast/forbidden-knowledge-news--3589233/support.
We are continuing Lydia Kang’s High Republic novel, Cataclysm. This time, we’re discussing Gella’s character development, Axel’s naivety, and the beginning of the Battle of Dalna. For a list of Black-owned bookstores to order from, now and always, click here. You can subscribe to Audible and purchase audiobooks through our affiliate banner below. Any proceeds […]
In this episode of Nephilim Death Squad, David “The Raven” Corbo and Top Lobsta are joined by Brad Lail (The Awaken Podcast) for a wide-ranging deep dive into disclosure, plasma phenomena, solar cycles, cataclysms, and the intersection of science, spirituality, and biblical cosmology.Brad brings a research-driven perspective that bridges modern physics with ancient texts, exploring how plasma, magnetism, solar maximum events, and cyclical catastrophes may explain UFO/UAP sightings, demonic lore, and end-times narratives found in Scripture and extra-biblical texts like the Book of Enoch.Topics covered include:Plasma, plasmoids, and non-human intelligenceSolar cycles, solar maximum, and global cataclysmsPolar shifts, the Carrington Event, and EMP-like effectsDisclosure narratives and advanced technologyDark matter, antimatter, and metaphysical physicsBiblical cosmology, Genesis, and the Book of EnochWhy science and spirituality may be describing the same realityThis is not surface-level speculation.This episode connects physics, prophecy, and pattern recognition into a single framework that challenges both materialism and modern theology.
Ryan welcomes back Jordan Crowder of the Conscious Observer Podcast for a powerful conversation on the rise of AI, ancient prophecies, and humanity's awakening during the age of purification. From the pyramids and out-of-body experiences to faith, manifestation, and an unfolding reality shift, they explore what may lie ahead for consciousness itself.
Robert M. Schoch is a geologist and scholar best known for his groundbreaking research on the Great Sphinx of Egypt, where he argues—based on geological weathering patterns—that the monument may be far older than traditionally believed. Applying rigorous scientific methods to ancient history, Schoch's work extends beyond the Sphinx to include studies of lost civilizations, solar-induced climate change, and the intersection of geology, archaeology, and human consciousness. His research has sparked international debate, encouraging a re-examination of humanity's deep past and the possibility that advanced knowledge existed long before recorded history.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-x-zone-radio-tv-show--1078348/support.Please note that all XZBN radio and/or television shows are Copyright © REL-MAR McConnell Meda Company, Niagara, Ontario, Canada – www.rel-mar.com. For more Episodes of this show and all shows produced, broadcasted and syndicated from REL-MAR McConell Media Company and The 'X' Zone Broadcast Network and the 'X' Zone TV Channell, visit www.xzbn.net. For programming, distribution, and syndication inquiries, email programming@xzbn.net.We are proud to announce the we have launched TWATNews.com, launched in August 2025.TWATNews.com is an independent online news platform dedicated to uncovering the truth about Donald Trump and his ongoing influence in politics, business, and society. Unlike mainstream outlets that often sanitize, soften, or ignore stories that challenge Trump and his allies, TWATNews digs deeper to deliver hard-hitting articles, investigative features, and sharp commentary that mainstream media won't touch.These are stories and articles that you will not read anywhere else.Our mission is simple: to expose corruption, lies, and authoritarian tendencies while giving voice to the perspectives and evidence that are often marginalized or buried by corporate-controlled media
Today, we journey beneath the mountains of Krynn, into the ancient halls of Thorbardin, to tell the story of the dwarf who reunited a broken people—Glade Hornfel Kytil, Thane of the Hylar, and the first King of Thorbardin since the Cataclysm. Buy Dwarven Kingdoms of Krynn: https://www.dmsguild.com/en/product/16962/dwarven-kingdoms-of-krynn-2e?affiliate_id=50797 https://youtu.be/oQQ6o7em540 Transcript Cold Open He was not born a king. He ruled a kingdom that did not yet believe in kings. And when the world above called for aid, he answered—even if it meant marching into legend, and never returning. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today I'm going to talk about the life of Thorbardins King, Glade Hornfel Kytil. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing DL4 Dragons of Desolation, War of the Lance Sourcebook, Chronicles, Lost Chronicles, Stormblade and The Last Thane for this information. If I leave anything out or misspeak, please leave a comment below. Discussion Very little is known about the early life of Glade Hornfel Kytil. His parentage is unrecorded in the histories of Thorbardin, an unusual omission in a culture that prizes ancestry and clan lineage above almost all else. What is known is that he was Hylar, and that he rose not through blood alone, but through merit, resolve, and an unyielding sense of duty. One of the few recorded family connections is his cousin, Baker Whitegranite, a dwarf he trusted deeply—so deeply, in fact, that Baker would one day be left in charge of Thorbardin itself. Even in his early years, Hornfel distinguished himself as a warrior and leader, personally leading Hylar troops against riots instigated by the Theiwar and Daergar clans. These were not symbolic actions—he fought in the tunnels, weapon in hand, earning the scars that would later mark his arms as a badge of hard-won authority. Unlike many of his fellow thanes, Glade Hornfel believed that dwarven isolation was a slow death sentence. Since the Cataclysm, Thorbardin had turned inward, sealing itself away from the world above. To Hornfel, this was not preservation—it was stagnation. Time and again, he argued before the Council of Thanes that the dwarves must rejoin the world, reopening trade and forging alliances beyond their mountain halls. These efforts met fierce resistance. Only through cooperation with Gneiss Truesilver, Thane of the Daewar, did any trade at all manage to resume. Hornfel knew the danger. He feared that pushing too hard, too fast, would ignite a civil war that Thorbardin could not survive. And so he walked a careful path—pressing forward, but never recklessly. One of the clearest signs of Hornfel's open-mindedness came with the arrival of a human named Jordy, known among the dwarves simply as Piper. In a kingdom deeply suspicious of outsiders, Hornfel gave his word for the man's safety. Among dwarves, a sworn word carries immense weight. By staking his honor on a human, Hornfel demonstrated not only his belief in cooperation, but his confidence in his own judgment of character—a trait for which he was widely respected. When the War of the Lance reached Thorbardin, Glade Hornfel ruled as Thane of the Hylar and presided over the Council of Thanes. During this time, a kingsword named Stormblade was forged for him by Isarn Hammerfell and his apprentice, Stanach Hammerfell—a weapon meant to symbolize unity and rightful rule. But Stormblade's story became a tragedy. The sword was stolen, lost in the wilderness beyond Thorbardin, recovered, returned… and then stolen again—this time by Realgar, a derro agent secretly serving Verminaard. When Hornfel confronted Realgar, the dispute ended not with words, but with violence. The two fought, and Realgar fell to his death—plummeting into the depths, taking his ambitions with him. Despite his authority, Hornfel understood that Thorbardin would never truly unite until a symbol greater than any sword was restored: the Hammer of Kharas. When the Heroes of the Lance arrived seeking shelter, Hornfel struck a bargain. In exchange for sanctuary, they would recover the Hammer. They succeeded. Before a massive assembly of dwarves—Hylar, Daewar, Theiwar, and Daergar alike—the Hammer of Kharas was presented to Glade Hornfel Kytil. In that moment, centuries of division ended. He was crowned King of Thorbardin, the first since the Cataclysm. Not by conquest. Not by bloodline. But by unity. When Chaos invaded Krynn, Glade Hornfel did not remain behind his walls. True to his belief that dwarves were part of the world—not apart from it—he led an army of Hylar warriors to fight in the Chaos War. He left Thorbardin in the capable hands of Baker Whitegranite and marched to war alongside the Knights of Solamnia and the Knights of Takhisis. What happened next is shrouded in silence. The fate of Hornfel and his army remains unknown. All were presumed lost—wiped out in the war against Chaos itself. No body was ever recovered. No final battle recorded. Only absence. Glade Hornfel Kytil was shorter than most dwarves, but possessed a commanding presence. His hawk-like brown eyes, regal bearing, and well-groomed silver beard marked him as a leader long before he wore a crown. He was a master of both sword and tongue—an impeccable judge of character, a master debater, and a leader who resolved countless internal conflicts without bloodshed. His handwriting was thin and precise, much like his thinking. He was loved by his people. Hated by his dark cousins. And respected even by those who disagreed with him. Above all else, Hornfel believed in a future where dwarves stood shoulder to shoulder with the world once more—and he intended to see that future realized in his lifetime. Outro But that is all the time I have to talk about Glade Hornfel Kytil. What do you think of the first King of Thorbardin since the Cataclysm? Should the dwarves have opened their gates to outsiders? And since history remembers Glade Hornfel Kytil, he couldn't have been killed by the Daemon Warriors. Could his remains still be out there? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: Not everyone in this world is as wise as the great Fizban the Fabulous.
We are joined once again by Randall Carlson for a discussion that ranges from Sacred Geometry and Cataclysm, to the Georgia Guidestones and Freemasonry, to Space Exploration, Alchemy, and the Future of the Human Race. Randall Carlson is a master builder and architectural designer, teacher, geometrician, geomythologist, geological explorer and renegade scholar. He has 4 decades of study, research and exploration Into the interface between ancient mysteries and modern science, has been an active Freemason for 30 years and is Past Master of one of the oldest and largest Masonic lodges in Georgia. He has been recognized by The National Science Teachers Association for his commitment to Science education for young people. The acclaimed 1997 TBS/CNN documentary “Fire from the Sky” was based upon his research into Earth change and catastrophic events. He has organized several dozen field expeditions documenting evidence for catastrophic earth change. He has received academic recognition for outstanding work as a student of geology. His work incorporates Ancient Mythology, Astronomy, Earth Science, Paleontology, Symbolism, Sacred Geometry and Architecture, Geomancy, and other arcane and scientific traditions. For over 25 years he has presented classes, lectures, and multimedia programs synthesizing this information for students of the Mysteries. Randall is uniquely qualified to interpret the hidden meaning of the great masterpieces of mystical architecture, as well as esoteric and occult ritual and symbolism. It is his aspiration to affect a revival of lost knowledge towards the goal of creating the new world based upon universal principles of harmony, freedom, and spiritual evolution. Hosted on Acast. See acast.com/privacy for more information.
New PromoLevel Cap 110Reworks for Star Lord and Adam WarlockNew Shines StoreDanger RoomMissing Spotlight RaidWar Issue compensationJeff delayedSentry shard distributionX-Event Coming Soon2 weeks left in CC seasonDownload RAID today➡️https://t2m.io/ValleyFlyinRaid_Jan26 to get exclusive bonuses available through this link only ✅ 1 - Right Away: Narma, At Level 10: Uugo, At Level 20: Tagoar, At Level 30: Alure✅ 2 - Legendary SUN WUKONG via promo code MONKEYKING ⚡️OR Legendary ALICE via promo code GETALICE ⚡️OR Legendary GREENWARDEN RURARC via promo code TREEHUGGER ⚡️ OR Legendary TUHANARAK via promo code DESERTQUEEN ⚡️OR Legendary CHESHIRE CAT via promo code KITTYCUT⚡️OR Legendary ULTIMATE DEATH KNIGHT via promo code UDKING (You can redeem only 1 promo code of your choice as a new player)Check out the BEST Graphic Tees from INTOTHEAM!Get 10% off site-wide when you click the link below:http://intotheam.com/ValleyFlyin#MarvelStrikeForceValleyFlyin RAID Channel: https://www.youtube.com/@ValleyFlyinRAIDOther Sponsors:LD Player: https://bit.ly/LDPMFRBluestacks 5: http://bit.ly/VFBlueMore ValleyFlyin:Valleyflyin Merch: http://bit.ly/VFMerchDiscord: http://bit.ly/valleyflyinTwitter: https://twitter.com/valleyflyinInstagram: https://www.instagram.com/valleyflyin/Facebook: https://www.facebook.com/Valleyflyin/Twitch: http://bit.ly/vftwitchPatreon: http://bit.ly/VFPatreonSupport the show
Interview starts at 23:35 Roger Cunningham joins us for a fascinating chat about censorship, cataclysm, covid, climate change, and specifically the ECDO Theory (Master Exothermic Core-Mantle Decoupling – Dzhanibekov Oscillation) We also talk about cycles, the Easter Island deception, inundation evidence around the world, Ben Davidson's work, Pillar 43 at Gobekli Tepe, pyramids and star charts, the Y DNA bottleneck, Gilgamesh, Enoch and much more. Managing Partner/CEO, Georgia Institute of Technology, Systems Science & Engineering, US Naval Officer (ONI), ENTX, Ponerologist Author: ECDO Earth Cataclysm Theory https://x.com/EthicalSkeptic https://theethicalskeptic.com/ Become a Lord or Lady with 1k donations over time. And a Noble with any donation. Leave Serfdom behind and help Grimerica stick to 0 ads and sponsors and fully listener supported. Thanks for listening!! Help support the show, because we can't do it without ya. https://www.amazon.com/Unlearned-School-Failed-What-About/dp/1998704904/ref=sr_1_3?sr=8-3 Support the show directly: https://grimericacbd.com/ CBD / THC Gummies and Tinctures http://www.grimerica.ca/support https://www.patreon.com/grimerica http://www.grimericaoutlawed.ca/support www.Rokfin.com/Grimerica Adultbrain Audiobook YouTube Channel: https://www.youtube.com/@adultbrainaudiobookpublishing https://grimericaoutlawed.ca/The newer controversial Grimerica Outlawed Grimerica Show Check out our next trip/conference/meetup - Contact at the Cabin www.contactatthecabin.com Our audio book website: www.adultbrain.ca www.grimerica.ca/shrooms and Micro Dosing Darren's book www.acanadianshame.ca Grimerica on Rumble: https://rumble.com/c/c-2312992 Join the chat / hangout with a bunch of fellow Grimericans Https://t.me.grimerica https://www.guilded.gg/i/EvxJ44rk The Eh- List site. Canadian Propaganda Deconstruction https://eh-list.ca/ The Eh-List YouTube Channel: https://youtube.com/@theeh-list?si=d_ThkEYAK6UG_hGX Leave a review on iTunes and/or Stitcher: https://itunes.apple.com/ca/podcast/grimerica-outlawed http://www.stitcher.com/podcast/grimerica-outlawed Sign up for our newsletter https://grimerica.substack.com/ SPAM Graham = and send him your synchronicities, feedback, strange experiences and psychedelic trip reports!! graham@grimerica.com InstaGRAM https://www.instagram.com/the_grimerica_show_podcast/ Tweet Darren https://twitter.com/Grimerica Can't. Darren is still deleted. Purchase swag, with partial proceeds donated to the show: www.grimerica.ca/swag Send us a postcard or letter http://www.grimerica.ca/contact/ Episode ART - Napolean Duheme's site http://www.lostbreadcomic.com/ MUSIC https://brokeforfree.bandcamp.com/ - Something Jah Felix's Site sirfelix.bandcamp.com - A Grimerica Christmas Carols
For the 13th Robert Longstreet episode, we bring you a movie that has bounced around in our brains ever since we watched it. The Catechism Cataclysm Steve Little is a priest who is told to take some time off. He contacts his sisters high school boyfriend, Robert Longstreet to reconnect (who has zero idea who Steve is). The two go on a canoe trip. Sound bland? WRONG, MY DUDE! The dialog, the extremely soulful acting from Longstreet, the weird insanity that pops up in the last third. I love this movie. I now love the writer/director Todd Rohal as well (DON'T WORRY, MORE ROHAL WILL BE PEPPERED THROUGHOUT THE YEARS). If you wanna freakoff like us, Todd Rohal has a vimeo with huge amount of his work on it, including this and "The Guatemalan Handshake". Rate, review, subscribe, like? If you review us on a podcast platform like Apple, please do leave the name of a movie you'd like us to cover in that review, and we will do an episode just like this.#robertlongstreet #stevelittle #toddrohal #podcast #filmography #canoetrip #marktwain
American Exception members on Patreon get first access to new episodes, and paid subscribers enjoy the entire library of the best historical analysis of deep events on the American Exception podcast. Join our Patreon at https://patreon.com/americanexception We are also on youtube at https://www.youtube.com/@americanexception9407 Ola Tunander joins us to discuss his recent article about the end of US military dominance over Northern Europe: “From US Horizontal Escalation to Russian Escalation Dominance: Strategic Naval Thinking and Capabilities in the 1980s and Today.” We also touch upon his series of articles on the assassination of Olaf Palme. See Part 1 here: “The Killing of PM Olof Palme: Part I (DRAFT).” Ola is Research Professor Emeritus with the Peace Research Institute in Oslo. He earned his doctoral degree in 1989 with a thesis on US Maritime Strategy. Ola has written and edited 15 books on geopolitics, military strategy and European security, submarine warfare, and deception operations (aka psychological operations). Subscribe to Ola's Substack! Special thanks to: · Dana Chavarria, production · Casey Moore, graphics · Michelle Boley, animated intro · Mock Orange, music
Disaster has struck the park, it's a mad rush to escape as everything turns to chaos! ----more---- It's the chaotic conclusion to our comedic actual play of Dinoplex: Cataclysm by Ian Yusem for the Mothership Sci-Fi Horror RPG. If you'd like some torturous fun for your players you can purchase the module here I got a bit of whiplash listening back to this one, since it was recorded a while ago I noticed such a difference compared to how we play now. So many questions! Haha. Hope everyone had a great New Years, I'm looking forward to what 2026 shall bring. ----more---- SOCIALS X: @nwtbugbear Facebook | YouTube | Instagram @NWTBPODCAST Patreon: https://www.patreon.com/NWTBPODCAST MUSIC Music by Karl Casey @ White Bat Audio https://karlcasey.bandcamp.com "The Delightful Dread Of Not Knowing What To Expect" by John S. © 2026 John S. All Rights Reserved. Music: Coconut Caprice, Fly Chicken, Fly Faster Chicken, Hall Of The Kazoo King, Lurking Sloth, Mega Boss Fight, and Countdown by Alexander Nakarada (creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ All other sounds and effects are sourced from https://freesound.org using the Creative Commons 0 License.
Ad Astra Travelers, and welcome to Tales of Teyvat: A Genshin Lore Podcast. This week, our hosts are getting the therapy they damn well deserve as we discuss Mizuki, Eater of Dreams. Our hosts start with a quick recap on what the Yokai are in Inazuma, review the Baku Yokai and their themes, and discuss Mizuki's casual life before the Cataclysm. Afterwards, our hosts rehash Mizuki and Yae's friends to enemies plot, Mizuki's midlife crisis leading her to traveling across Teyvat for a century, and how many therapists there might actually be in Teyvat. Later, we'll walk through Mizuki's story and involvement in other nations. Will Teyvat's Disney Land be opening on Watatsumi Island? Did Mizuki make her own therapy gremlins out of her own subconscious? Make sure to grab your tissues and bring your worst traumas for this week's therapy session! Erm.. We mean episode! Check out our merch store or buy us a cup of coffee at https://ko-fi.com/talesofteyvatVisit talesofteyvat.com to find a comprehensive lore sheet that provides visual aids and links to videos and important Genshin Impact Resources. Make sure to give us a follow on Twitter or Instagram to stay updated on all things Tales of Teyvat and let us know your thoughts on today's episode. Questions? Thoughts? Theories you have to share? Feel free to email us at talesofteyvatpod@gmail.com and let us know, we would love to hear from you!Tales of Teyvat has partnered with the Shade Chamber Podcast to create a Genshin Community on Discord for our listeners! We are so excited to chat Genshin Lore, Honkai Star Rail, and so much more with you! You can join our server at https://bit.ly/shadesofteyvat.
Our website: https://www.itstwobrothers.com/ Discuss this episode at reddit.com/r/ItsTwoBrothersPodcast Spoilers: Control: 23:28 - 23:44 Citizen Sleeper: 34:48 - 35:02 Yup, it was the Christmas episode. The final boss of shoegaze, middle school band Whiplash, fake FLCL music, and an all-bangers mixtape! The Joy Formidable - The Big Roar Aooo - Aooo Mixtape #7 Also in this episode: People be putting up Christmas decorations waaaaaaaay too early. Jason made a new beer. Turkey showdown at Canadian Thanksgiving. A place called "The Garlic Stand" exists. Steven has a moral obligation to bring his Dragon Slayer to a Ren Faire. The Ananta trailer is actual insanity Steven can't stop playing Path of Exile and won't stop playing Cataclysm. We have a Freaky Friday with the game Control. 40k Battlesector was stupidly hard. Citizen Sleeper was stupidly bittersweet, great, and the OST is FIRE! A tale of two car restorations (mymechanics 240Z and Hudson Auto Films Nova). Jason can't believe Steven hasn't watched Dr Stone. Black Butler is STILL going and its the best. Some other links from our various tangents: Once again (since it was waaaay more than 3-4 episodes back) the Full Size Marimba Indonesian Folk Music (RIP Rob Reiner) Hiss Spun and Apokalypsis See you in the new year with some more albums! Asal - Missing Something Rainh - Ether Luminifer Imogen Heap - Speak for Yourself Melt-Banana - Fetch Support It's Two Brothers by contributing to their tip jar: https://tips.pinecast.com/jar/itstwobrothers This podcast is powered by Pinecast.
Welcome to today's Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing the forthcoming DLSaga Anthology and my process of writing! https://youtube.com/live/eEVnGgwPaGc Show Notes Intro Welcome to another DragonLance Hangout! It is Kirinor, Frostkolt the 31st, and my name is Adam. Today I am discussing the forthcoming DLSaga Anthology and my process of writing! I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links in the description below. Discussion DLSaga Contributors https://dlsaga.com/contributors/ 4,000–7,500 words preferred Stories must be unpublished and original DLSaga acquires First Publication Rights All rights revert to the author after publication Accepted authors receive: Full author credit A complimentary copy of the anthology (print and/or digital) Notifications sent by March 1, 2026 Writing tips Start Small (Short Is a Feature, Not a Limitation) A short story isn't a novel in miniature. Focus on: One main character One core problem or moment One change by the end If you can summarize your story in one sentence, you're on the right track. Give Your Character a Want Every scene should revolve around what the character wants right now: To escape To prove themselves To protect someone To uncover the truth Conflict comes from something standing in the way of that want. Show Change, Not Just Events By the end of the story, something should be different: The character has learned something The world has changed A belief is broken or reinforced Even quiet stories need an emotional shift. Let the Setting Do Story Work Your setting should actively affect the plot: Magic behaves differently at night A city is built on forbidden ground The forest remembers those who enter If the story could happen anywhere, the setting isn't pulling its weight. Use Specific Details Strong stories come from concrete details, not vague descriptions: “A chipped blue mug” beats “a cup” “The smell of wet leather” beats “a bad smell” One or two sharp details per scene is enough. End With Meaning, Not Fireworks Fantasy endings don't need giant battles. Strong endings often include: A sacrifice A quiet victory A revealed truth A cost paid The best endings feel inevitable in hindsight. Don't Aim for Perfect—Aim for Finished Your first draft is allowed to be messy. Finishing stories teaches you more than endlessly polishing the opening paragraph. A great habit: write to the end, then revise. Revise With Purpose When revising, ask: Does every scene matter? Can I cut anything without harming the story? Is the ending earned? Short stories often improve most by cutting, not adding. Simple Fantasy Short Story Formula (Beginner-Friendly) A character wants something Magic complicates it The character must choose The world or character changes That's it. Everything else is flavor. Story Ideas A mercenary company discovers their employer is a Dragon Highlord—and must choose between gold and conscience. An apprentice of the Tower of High Sorcery fails their Test—not catastrophically, but quietly—and must live with what was taken instead. A disgraced Knight of Solamnia hides his past while protecting a caravan—until his old order comes calling. A plainsfolk storyteller realizes their oral history will die with them unless they entrust it to an outsider. An artifact from before the Cataclysm resurfaces, but using it may doom the fragile balance of the new world. A widow casts her knight-husband's armor into a river sacred to Habbakuk—and something answers. Log Line A Knight of the Divine Hammer struggles with leaving his secret wife to chase down the Cult of Chemosh. Era The Age of Might, ~39 PC after the Kingpriests declaration of Manifest Virtue Characters Kingpriest Beldinas Pilofiro Formed the holy knighthood to defend the Holy Empire from wickedness Cathan MarSevrin Cathan Twice-Born Received a vision of a burning hammer falling toward Istar first Knight of the Divine Hammer Tavarre of Luciel first Grand Marshal, answered to the Kingpriest and no other. Darian Volkar Main character, former orphan, in love with Amara Kesh Knight of the Divine Hammer Amara Kesh Darian's secret wife, former orphan Cassian Morvek Darian's battle buddy Loyal, direct, dirty minded Tiber Kaelos Darian's Icodio, or Knight Banneret. The leader of his Ina, or Squadron. The Bone-Seer Arkhavel High Priest of Chemosh Hierophant Caldris Ossian Local Cult Leader of Chemosh Organizations Order of the Divine Hammer The smallest military unit was the Ina, or squadron, which consisted of ten knights, twenty Scatas, and three clerics or war-priests. An Istaran company (Cosa) consisted of four Inas and pursued roaming hobgoblin and ogre bands. The Imperial squadron (Meniba) quelled civil unrest in minor lands and consisted of 300 Scatas plus a contingent of knights and clerics. Istaran Birafas, or regiments, saw use in the Lost Battles and were each comprised of five Menibas the mighty Istaran division (Droma) was made up of six Birafas but was only deployed once during the Hammer's existence. The first officer position within the Hammer is that of Knight Banneret (Icodio), who commands a dozen knights and can commandeer thirty Scatas for crucial missions. Above the Knight Banneret is the Knight Commander, or Icilmo. A Knight Commander leads six Knights Banneret and associated troops, and he can requisition two hundred additional Scatas. Knights Commander also instruct squires and younger knights in the use of arms; they are known as Preceptors when serving in this capacity. A Knight Marshal (Frebo) leads four Knights Commander and associated troops and is usually given authority over a particular city. Above the Knight Marshal is the Senior Marshal, or Frecico, who is responsible for the defense of a particular province within the Holy Empire. The Grand Marshal (Freburmo), also known as the Lord Marshal, heads the Order of the Divine Hammer and can be discerned by his crimson surcoat, in contrast to the white surcoats of other knights. Knights of Solamnia Kingpriest of Istar Cult of Chemosh Locations Lordcity of Istar Midrath Mountains Vsule, Southeast side of the Midrath Mnts Zathraas, darian and Amaras' home Story Arc Act 1 We learn about Darian and the Knights of the Divine Hammer. In addition to his secret wife Amara. Darian is searching for Hierophant Caldris Ossian, a cult of Chemosh cell leader in the town of Vsule. Act 2 Discovery of Ossian leads the Order to the Midrath mountains and a n ancient temple there. Darian is tormented by his inability to be with his wife, the fact that he is living a lie, and the terror the Order of the Divine Hammer is spreading across the Holy Empire. Act 3 Darians squad finds the temple and confronts the high priest The Bone-Seer Arkhavel. Outro And that is all the time we have to hangout today. What do you think of a DLSaga Anthology? Will you be contributing a story? And finally, what is your favorite anthology? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
A wacky group of tourists visit the 3rd best dinosaur experience this side of Mars, Dinoplex! ----more---- Merry Christmas everyone! We are proud to present our actual play of Dinoplex: Cataclysm by Ian Yusem for the Mothership Sci-Fi Horror RPG. This is our first time trying an action comedy Oneshot so please forgive the blue jokes and crass language! :) It's great to finally get this out the door as I think we recorded it way back in February (Really? that long ago!). It was a lot of fun we hope you enjoy it :) This is the last release before the Christmas break so we hope everyone has a good holiday, we'll see you next year! ----more---- SOCIALS X: @nwtbugbear Facebook | YouTube | Instagram @NWTBPODCAST Patreon: https://www.patreon.com/NWTBPODCAST MUSIC Music by Karl Casey @ White Bat Audio https://karlcasey.bandcamp.com Music: Coconut Caprice, Fantasy Ambience, Fly Chicken, Foam Rubber, Lurking Sloth, Mega Boss Fight, Blood Eagle, Wonderland and Countdown by Alexander Nakarada (creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ Contains audio Dinoplex_Trailer.mp4 and Dinoplex_PA_TonyPSA.mp3 from the adventure Dinoplex: Cataclysm from Anodyne Printware. You can purchase the module here All other sounds and effects are sourced from https://freesound.org using the Creative Commons 0 License.
Solostaran Kanan led the Qualinesti Elves in a time of turbulent change in the Age of Despair. Let's learn more about the Speaker of the Sun. You can buy the Tales of the Lance boxed set here: https://www.dmsguild.com/en/product/16961/tales-of-the-lance-2e?affiliate_id=50797 https://youtu.be/NTBefMc3TUc Transcript Cold Open In the long shadow of the Cataclysm, when the world of Krynn still bled from divine wrath, the elves of Qualinesti turned inward. They did so under the rule of one man—Solostaran Kanan, Speaker of the Sun. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Solostaran Kanan, the Speaker of the Sun. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, the Tales of the Lance boxed set, and War of the lance sourcebook for this information. If I leave anything out or misspeak, please leave a comment below! Discussion For more than three centuries, Solostaran ruled the Qualinesti during what mankind would later call the Age of Despair. It was a time without gods, without certainty, and without mercy. Though remembered as wise and fair, Solostaran was, above all else, a ruler shaped by loss—forced to choose survival over compassion, isolation over alliance, and duty over love. Solostaran was born into the royal family of Qualinesti, one of three brothers. Long before he ever wore the Medallion of the Sun, he was trained in governance, diplomacy, and restraint. He learned power slowly—deliberately—so that when it finally fell to him, he would not wield it rashly. His ascent to Speaker was not without challenge. In the unstable years following the Cataclysm, there were whispers—perhaps even open conflicts—that might have denied him the throne. Yet through the intervention of allies within the noble houses, Solostaran was confirmed as Speaker of the Sun, inheriting not just authority… but responsibility for a people traumatized by a broken world. And he ruled as a man who understood that burden all too well. Solostaran's earliest years as Speaker were marked by harsh but effective decrees. He withdrew elven forces from Pax Tharkas, abandoning joint defenses with dwarves. He refused involvement in the Dwarfgate War, even when envoys from the archmage Fistandantilus approached his borders. And most famously—most controversially—he banished all non-elves from Qualinesti, declaring the forest an inviolate homeland. To outsiders, these acts seemed cold… even cruel. But Solostaran believed something deeply and painfully simple: The elves could not save the world. He wept silently for Ansalon's refugees, but he believed humans—and the other races—had to solve their own problems. If Qualinesti bled for every failing of the world, there would soon be no elves left at all. On feast days and holy celebrations, Solostaran would climb alone to the top of the Tower of the Sun, ascending its endless stairs for reasons never recorded. Some say it was prayer. Others say penance. Perhaps it was simply a ruler reminding himself how high he stood—and how far he could fall. That belief—that distance was mercy—began to crack with the arrival of a child. In 248 AC, Solostaran's brother Kethrenan Kanan died. His widow arrived in Qualinost bearing terrible news: she had been assaulted by a human brigand… and she carried a child. Solostaran hoped—desperately—that the child was his brother's. It was not. The infant Tanthalas, later known as Tanis Half-Elven, was everything Solostaran feared: living proof of elven vulnerability, and a reminder of the outside world he had tried to shut away. By his own beliefs, Tanis should never have been allowed within Qualinesti. Yet Solostaran took him in. He raised the half-elf in his own household, watching as Tanis aged faster than elven children—outpacing Gilthanas and Laurana not in years, but in mortality. Through Tanis, Solostaran began to understand human fragility… and human courage. His compassion grew. But it never fully conquered his prejudice. Even as he loved Tanis, Solostaran struggled to see him as whole—once calling him “half of two things and all of nothing.” Decades later, another outsider would challenge Solostaran's certainties. In 288 AC, the Speaker took notice of finely wrought jewelry from a metalsmith in the human town of Solace. When he summoned the craftsman, Solostaran was surprised to find not a human—but a hill dwarf named Flint Fireforge. Flint became the first dwarf in over a century welcomed into Qualinesti. More than a smith, Flint became a friend—to Solostaran, and especially to Tanis. Through Flint, the Speaker was forced to confront a truth he had long avoided: wisdom, loyalty, and honor were not elven virtues alone. Yet even this growth came with limits. When Tanis was accused—falsely—of murdering Eld Ailea, Solostaran confined him and threatened exile as a dark elf. Only Flint's investigation uncovered the true traitor: Solostaran's own brother, Arelas Kanan. Tanis was freed. And soon after… he left. Secretly, Solostaran was relieved. With the rise of the Dragonarmies, Solostaran's long-feared reckoning arrived. The forest would not be spared. Recognizing that isolation had reached its end, Solostaran ordered preparations for exile. Scouts were sent across Abanasinia. A refuge was founded in Southern Ergoth—Qualimori—and a fleet was constructed in secret. In 351 AC, the elves fled Qualinesti just as the Red Dragonarmy closed in. For the first time in centuries, Solostaran ruled a people without a homeland. Exile broke what centuries of rule had hardened. His wife fell gravely ill and vanished from record. His daughter Laurana defied him—twice—first by leaving Qualinesti for Tanis, and later by stealing a Dragon Orb from his court to use against the Dragonarmies. When Laurana fled, Solostaran declared her dead to him—even at the Whitestone Council. Yet despite his bitterness, Solostaran committed elven forces to the war. He trusted increasingly in Porthios, his eldest son, granting him greater authority—perhaps knowing his own strength was fading. After the War of the Lance, Solostaran led his people home. But the forest he returned to was not the one he had left. Within three years, the Speaker of the Sun passed away, ending one of the longest reigns in elven history. He left behind a kingdom forever changed—and a son shaped by his example, and his failures. Solostaran Kanan was not a hero of battle. He was a guardian. A ruler who believed restraint was strength. A father who loved deeply—but imperfectly. A king who closed the gates to save his people… and lived long enough to see that walls cannot stop the world forever. Under his rule, Qualinesti survived the Age of Despair. And sometimes, survival is the hardest victory of all. Outro And that is all I have to say about Solostaran Kanan. What would you have done differently if you were in his shoes? Was his initial racial decisions what cemented their ultimate retreat and fall as a nation? And finally, since Tanis was the half-brother by marriage to Laurana, should they have gotten married? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I guess it must have fallen into my pack, Fizban. That's it! See, my pack was sitting under that table. Wasn't that lucky? It would have broken if it had hit the floor.
Surrounded by the Lords of Doom, Sanction sits as a testament to endurance. It has been held by every major faction in Krynn's history, so let's take a deeper look at this integral port city. You can buy Age of Mortals here: https://www.dmsguild.com/en/product/557/age-of-mortals-3-5?affiliate_id=50797 https://youtu.be/9bMF0ncsuv0 Transcript Cold Open It was once held by the Dragonarmies and even features three temples and volcanoes, but in the Age of Mortals, it has taken a drastic turn. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Sanction. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing The Atlas of the Dragonlance World, the Tales of the Lance Boxed Set, The Dragonlance Fifth Age Dramatic Supplement Game, and War of the Lance & Age of Mortals sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion On the northeastern shores of the New Sea, ringed by the jagged Khalkist Mountains and overshadowed by three howling volcanoes, stands a city whose very foundations tremble with fire. A city of lava-choked streets, ancient temples, hidden tunnels, and the beating heart of the Dragonarmies. This is Sanction—the City of Doom. Long before its name became synonymous with darkness, Sanction was a sturdy mountain town guarded by cliffs and blessed with a natural harbor sheltered by stone. It served as the eastern anchor of the Solamnic trade road, moving granite from its quarries and tar from its pits to the wider world. The Khalkist Mountains hemmed it in on three sides. Only two passes were widely known: North, through the plains of Estwilde, and East, along the road to Neraka. Yet mountain villagers whispered of a third path—a hidden trail climbing high across the shoulders of the peaks later known as the Lords of Doom. But everything changed when those mountains awakened. After the Cataclysm, the land convulsed. New chasms tore open. The sea surged inland to create the New Sea itself. And three monstrous volcanoes burst from the earth: the Northwest peak, Mount Thunderhorn, the Northeast peak, Mount Ashkir, and the Southeast peak, Mount Grishnor. Together, they towered nearly 4,000 feet above the city and even above the local Doom Range of the Khalkists. By 287 AC—sixty-five years before the War of the Lance—they were already active, spewing ash and fire into the sky as the stolen eggs of the metallic dragons were secreted into their fiery bowels. Whether the Cataclysm awakened them or created them outright remains a mystery. But their presence reshaped the city—and doomed it. By the time the Companions arrived, Sanction was a furnace. Widening streams of lava threaded directly through the city. Stone bridges arched over molten rivers. The air grew thick with fumes—hot enough that breath itself burned. What little flat ground remained was packed with misery and desperation. The streets were a maze of twisting alleys lined with: ancient warehouses near the docks, hastily built structures toward the east, brothels, slave markets, and slums, and rotting timber houses beside smoke-scoured stone. The central district—split in half by a major lava flow—was a sprawling slum and a favored haunt of the Dragonarmy troops. And above it all, three temples loomed on the volcanic slopes like the dark gods watching their sacrifice. When the Dragonarmies seized Sanction, they expanded far beyond the city's limits, raising three enormous military encampments on the mountainsides to the east: The Southern Camp with around 6,000 goblins, hobgoblins, and humans, and 500 tents. It was Hellishly hot, overcrowded, and chaotic. The Eastern Camp featured approximately 820 ogres, minotaurs, trolls, and hill giants, and 120 large tents, and it was a brutal, dangerous, but less crowded force. The Northern Camp featured approximately 3,000 draconians, and 230 tents, and was strict, orderly, and disciplined. These forces more than replaced the half of Sanction's original population that fled the volcanic devastation. The city was now the principal port and fortress of the Dragonarmies, surrounded by a ship blockade and fiercely guarded passes. And the true heart of that dark power lay within the three temples. On the slopes of the volcanoes stood three massive structures, each rising above the slums and smoke: The Temple of Huerzyd — The White Temple in the Northwest. It was the only pre-Cataclysmic temple in Sanction that was dedicated originally to the true gods. It was abandoned, neglected, and avoided by the Dragonarmies. It was secretly the heart of Shadowpeople culture. And below the temple, the Shadowpeople carved a labyrinth of rooms featuring 12 chambers, the great Shadowhall, six clan caverns, mushroom farms for sustenance, and three trapped tunnel passages extending under Sanction. These hidden ways allowed them to spy, assist prisoners, and ultimately save dragon eggs from corruption. The Temple of Duerghast — The Black Fortress in the Southeast, was dedicated post-Cataclysm to a false god of human sacrifice. Its upper levels included an arena, cages, and bloodsport chambers. The lower levels had cells, torture rooms, and execution chambers. The Dragonarmies repurposed it seamlessly. Shadowpeople carved tunnels behind one row of cells to rescue captives. Duerghast was a fortress of cruelty—perfect for tyranny. The Temple of Luerkhisis — The Dragon's Head is in the Northeast. It is the largest and most infamous temple. It is cut into the volcano in the shape of a vast dragon's head. This was the center of Takhisis's power in Sanction. Ariakas resided here during the War of the Lance, in a suite complete with a map room. After Ariakas's death, Kitiara took over his chambers and command. The upper levels held worship halls, libraries, and quarters converted for military use. But its darkest secret lay hidden in the bowels of the temple: The Chambers of Corruption Here, in five guarded rooms, the eggs of good dragons were perverted through dark rituals. In the sixth chamber, amid roaring firepots, stood the Altar of Corruption itself—the cradle of the draconians. And from here, a tunnel—known only to the Shadowpeople—crossed a bridge above the volcanic fire into the Cavern of the Old One, eldest and wisest of their race. Without these tunnels, the metallic dragons would never have been freed. Even after the war, Sanction remained a desperate, volcanic ruin filled with criminals, mercenaries, and the stern memory of tyranny. But after the Chaos War, a stranger arrived. A man cloaked in secrecy and resolve: Hogan Bight. Through means never fully explained—magic, pact, or sheer audacity—he calmed the volcanoes. Eruptions lessened. Lava flows shrank. And Sanction slowly became livable. Bight united wharf rats, ex-soldiers, sailors, and desperate citizens into a disciplined force. He brought law, order, and the beginnings of prosperity. Until Mina and the One God swept across Ansalon. Sanction fell again. Bight vanished. And the people suffered under divine tyranny. When the War of Souls ended, Hogan Bight returned—alive but changed—and resumed leadership of the battered, resilient city. Modern Sanction is a contradiction: It was born of fire, yet clinging to hope. It's surrounded by mountains, yet tied to the sea. It was defined by tyranny, yet strives for freedom. And it is scarred by tunnels, temples, and molten rivers, yet continuously is rebuilt. Its harbor remains fortified by natural cliffs. Its streets still wind through ash and stone. And the Lords of Doom continue to watch, eternal and ever-threatening. But Sanction survives. It always survives. From a peaceful trade town to a volcanic wasteland…from the laboratory of the Dragonarmies to the refuge of the Shadowpeople…from tyranny to reform, from fall to rise, again and again…Sanction endures as one of Ansalon's most dramatic stories of destruction and defiance. In the shadow of the Lords of Doom, The City of Doom refuses to die. Outro And that is all I have to say about Sanction. What do you think of this port city? Will evil ever reclaim it? And finally, will it have any import in the years following the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: Come along, Solostaran, I'll help. We old men have to stick together. Too bad you're such a damn fool.
We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. One of the best things you can build for your campaign to feel real and immersive is by creating factions. Groups and organizations that have their own motives and goals that are distinct from the players. This creates inciting incidents, backstory fodder, and moving parts that conflict with the characters and create impetus for adventure.In this episode, Tony, Chris, and Dave finally begin discussing the biggest faction, and the inciting incident for the Boomtown setting, the shadowy conglomerate from the east coast of the world that is the driving force behind gathering the newly discovered ancient magical technology. Make sure to Join the Conversation!4:05 We begin with some possible ways this conglomerate might be formed and their motives. 6:45 It's important to create the floor for the overall campaign setting.10:00 The concept of the theocracy of the “Divine State” begins to take shape.12:35 The main fulcrum of your campaign setting. DM Dave posits the struggle between religion and faith.17:50 The beginning of the idea of the conglomerate as a “Triumvirate”: Religion, Commerce, and Military.21:24 The need for a break in time in history: The Cataclysm, The Calamity, The Doom of Valyria, etc.23:50 The internal struggles of the Triumvirate create more adventure hooks.25:10 Factions that develop because of opposition to the Triumvirate.35:45 Answering who these other factions are changes the campaign setting: Technological Magic vs Inherent Magic and Power.40:25 The Triumvirate is human-centric. Boomtowns are plural societies.6:35 Final Thoughts.
Join me as I review The Search for Magic edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this first Tales of the War of Souls anthology, released by Wizards of the Coast on October 1, 2001. You can buy a copy here: https://amzn.to/3LVbXrD https://youtube.com/live/JZ6gg6EWS2I About The Search for Magic This is the first anthology to tie in to the bestselling War of Souls trilogy by Margaret Weis and Tracy Hickman. It contains 11 stories, written by well-known Dragonlance authors, that elaborate on the characters and locations from the War of Souls trilogy. The stories link to the ongoing saga through the time frames of the main characters. Contents: Introduction “All for a Pint” by Brian Murphy “The End” by Nancy Varian Berberick “The Lost Sea” by Linda P. Baker “Some Assembly Required” by Nick O’ Donohoe “Go with the Floe” by Paul B. Thompson “The Great Gully Dwarf Climacteric of 40 S.C.” by Jeff Crook “Bond” by Kevin T. Stein “A Twist of the Knife” by Jean Rabe “Hunger” by Richard A. Knaak “Product Given for Services Rendered” by Don Perrin “Dragon’s Throat” by Donald J. Bingle Review Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Frostkolt the 3rd. My name is Adam and today I am going to give you my review of The Search for Magic edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review All For a Pint by Brian Murphy Stynmar, wizard, White robe Grantheous, wizard, Red robe Fetlin, apprentice Gerald, archmagus, Black robe This was a delightful tale about two mages, former white and red robes, who decided to make a profile, and improve the nature of those who consumed it, by casting a spell on beer. This spell is meant to improve one’s disposition, but they had to test various strengths of the spell. One had minotaurs tickle fighting each other. Another had a aman mooning them then running down the street. They finally perfected the spell, and it was stolen from them that night! THey chased who they believed stole it and it led to a warehouse where the thief talked with a black robed wizard and entered it. The two wizards and their apprentice went into a nearby tavern and had a frew pints before bursting into the door, but the beer they were drinking was their own. They felt wonderful, and after kissing the barmaid, they left ready to break down the warehouse door. As they charged the door, the wizard opened it, causing them to run and roll into the warehouse. The old wizard ended up being their former master, and he scolded them for using the remaining magic to effect beer. To punish them he cast the spell over Palanthas' well, and the entire city had a full day of peace, happiness, and brotherly love. The two mages seemed to learn their lesson, and that was the story. It reminded me of an old short story from the original Tales collection where a kender puts a love potion into Otik's ale and it ends with a love fest in the Inn of the Last Home. It was a nice entry into this collection. The End by Nancy Varian Berberick Jai Windwild, apprentice librarian Annalisse Elmgrace, librarian Marshall Medan Gilthas, puppet king Emeth Windwild, Jai's father, member of the resistance Marise Windwild, Jai's mother Stanach Hammerfell This is about the final days of the Qualinesti. It is focused on a librarian’s assistant Jai, who has spent his young career reading and cataloging the histories of the Quelinesti nation. His master, librarian Annalisse, sees Jai as the best of her assistants. He leaves one night for dinner when his father tells him that they must leave Qualinost. Their relatives are dying and they should all travel to them. In truth, he is part of the resistance and the Dark Knights are close to capturing him, so he arranged this trip. Jai doesn't want to go, but sees no option of staying because he would be caught, tortured and killed. He returns to this library and tells Annalisse where he’s going but that he will be back. When they leave that night, they are stopped as a Dark Knight is waiting on the road. They are teleported and wake in a dwarven tunnel. Stanach Hammerfell greets Jai and leads him down the tunnel toward Thorbadin. He is alone, and doesn't know where everyone else is. Stanach tells him they are with the dwarves, and explains these tunnels were the idea of the Thane and Gilthas. Qualinost is going to fall, sooner rather than later, and the people need safe passage out of Qualinesti. Jai doesn't care and insists on leaving to record the end of Qualinost. Eventually Sanach relents and lets the young elf go, as they are nearing the exit of the tunnel, Annalise's voice is heard directing Dark Knights. It turned out that she bargained for the safety of the library and gave up the plan of the elves leaving and the tunnels under Qualinesti. Stanach and Jai fight them, capture Annalisse and Stanach says that he will wait for Jai. Jai ends up heading home. It reminds me of World War 2 when Nazi Germany was rounding up Jews, Gays, Blacks and anyone they deemed weak. That is what the Dark Knight represents and while going back to Qualinost to witness its end sounds like the height of foolishness, I can understand one’s passion for their home and wanting to be there, even as the world falls apart. The Lost Sea by Linda P. Baker Captain Effram I am torn about this story. For one, it’s written really well. But for another, I don't like the main character at all. This is about Captain Effram, he lives in Tarsis and has built a boat. Tarsis has been landlocked since the Cataclysm, so he is ridiculed by everyone in town for building a ship. The children come and taunt and tease him, and he runs them off, further ruining his reputation among the townsfolk. Then one day a storm came, and it kept raining, and only Effram wore the appropriate clothing for a rain storm and was mocked for it. Then the water began to build on the ground, and soon his ship began to float! He took it out in this massive blinding night storm and was nearly swept out to sea, but managed to turn it back toward Tarsis to see people climbing the ships in the old bay that were repurposed for homes, trying to survive the weather and oncoming seawater. They leapt down toward Effram's ship, and slowly, reluctantly, he turned to bring more people onto his ship. Even as there were more to save, he raced the boar to the docks, and in the massive storm told them to get out. When he turned back to the sea, he saw a woman leap into the ocean, screaming for help, he turned away from her, and sailed into the sea. This character who wanted to be respected and appreciated by the townsfolk, didn’t even want to save them, then abandoned others. His cruelty in their fate was less human and more monstrous. Something I didn't enjoy reading at all. The strength of our species is that when push comes to shove, regardless of any other factor, we help one another. Survival is built into our DNA. It is the aberrant among us that would turn and walk away from someone facing death, when you could save them, yet Effram did just that. The people jibing him did not equal a justified death, and it simply bothered me. Some Assembly Required by Nick o'Donohoe Sorter, gnome Franni, kender The story begins with a gnome named Sorter working in the great repository, sorting the thousands of volumes of gnomish manuals. It showcases a typical day in Mount Nevermind for gnomes, and leads to a Kender named Franni asking a series of questions to Sorter about the books. Later there is a book avalanche and they are afraid the kender was under them, but after clearing it up, they saw no kender, but a few books were missing. So Soter decided he would go after the Kender. He packed traveling clothing and headed out to the closest town with smoke ascending to the sky. A warehouse was burned down and children who were working the warehouse were having a grand time. THey said a Kender came by and burned the warehouse down. The elders told him that the kender left toward their neighboring town, and that the kender should stay there. The gnome went on to the next town which was covered in mud. Its children were also enjoying the destroyed warehouse. Apparently there is fierce trade competition so all these villages suggest visiting the next, to recreate the destruction they experience. The gnome continued on to find the kender in the third village constructing a siege machine. The gnome ended up helping him and it summarily destroyed the town, as all gnome inventions are prone to do. The town leadership paid them to go to the next few towns and create some machines for them and off the gnome and kender went with an idea for a massive Solamnic knife machine. It was a silly story that illustrated the dire consequences of gnomish technology and the curiosity and free spiritedness of Kneder and the wildly dangerous combination of them both together. Go with the Floe by Paul B. Thompson Raegel Mixun, mixundantalus Balic Persayer, captain Wheeler, gnome Slipper, gnome Excellent Continental Ice Project Artagor, pirate captain This was a fun story about two snake oil salesmen who regularly conned people and were caught in a con by a ship captain and marooned on the icewall. Destined to die there, with the cold nearly doing the task, they were awoken by the terrible and loud sound of gnomish machinery! The gnomes took them aboard their great ice cutting wheels and entered Nevermind South. A temporary camp where the gnomes could cut miles of glacier ice and transport it to Sancrist. Stunned by the audacity of the gnomes but happy to be alive, the two men go with the gnomes. They end up breaking the miles size glacier off and use the wheel machines to paddle it north. As they pass Enstar, pirates come about and try to rob them, but the gnomes have no treasure, only tools and the two con men have nothing of value. Frustrated, the pirate captain decides to kill the two, but a cyclone is building off the coast and hits suddenly. The iceberg is dashed to the shore of Enstar and breaks to pieces. Ruining the gnomes’ plans, but industrious as ever, they get back to work, collecting gear and coming up with new plans. The con men approach a town, talk about the ice that’s on the shore and sell it, and they convince the people to pay for the ice! Then they decide to help the gnomes and make a living selling ice across Ansalon. Again, just a silly and fun story that was way more entertaining than I expected it to be. The Great Gully Dwarf Climacteric of 40 S.C. by Jeff Crook Dr. Palaver, gnome Morgrify Pinchpocket, kender Whortleberry Pinchpocket, kender, Morgrify's cousin Gulps Bulps Shadow Dragon The story begins with two Kender running from a mob. They break into the gnomish district and burst into a gnomes home where he was staying late. The gnome, Dr. Palaver is asked to cure Morgrify's cousin, Whortleberry. He is an afflicted kender and it seemed to have come upon him very recently in a tunnel under Palantha filled with Gully Dwarves. The gnome said that he can cure his cousin but they need to face the fear that caused the affliction. They must return to the sewers post haste! The kender and gnome all head to the sewer. They eventually discovered gully dwarves and a massive hole that was supposed to be scary, but it just contained another gully dwarf from the Bulp clan, rather than the Gulps from earlier. He led them to the scariest place he knew of, a shadow dragon! The dragon had been making the Aghar make smoke for it to consume, or it would consume them. It breathed its terrifying smoke, blinding and disorienting everyone, and the kender quickly had Whort drink the heroic potion that doctor gnome said would cure his fright. He drank it and sunbeams, rainbows and spring flowers sprang from every orifice on his body, forcing the dragon back into its lair. He began taunting it finally able to speak, and his fear subsided, he dragged the gnome and Mordrify to the surface, but the spring scented flowers were too much for the Aghar and they fled in mass into the city, killing pets and one homeless man before running off into the docks, sinking ships and killing themselves and fish. It was a massive cacophony, and in the end Whort brought the gnome doctor and his uncle to another gnome doctor to cure their blindness. This was a silly story, but I am now thinking this whole collection is just about Kender, Gully Dwarves or Gnomes. Bond by Kevin T. Stein Karn, scout Blood, Karn's Wulfbunde Brek Arana Canus, bond between wolf and man Jaren Syllany The Forsaken, former Wulfbunde from previous story This is a disjoined tale that is a sequel to an even more disjointed tale about the Wulfbunde, apparently in the Age of Might, The Dark Queen gave power to men who followed Canus? And could form bonds with wolves. In the aftermath of the Chaos War, they hunted teh agents of chaos. The previous story has a Wulfbunde kill his wolf rather than see him consumed by Chaos and he became The Forgotten, though in that story he was condemned to the Abyss, if memory serves. Now he is out and terrorizing the land around the Lords of Doom. The five scout Wulfbunde are now hunting him, though he is incredibly powerful. We are presented with Karn, a scout and his wolf blood. They have an uneasy relationship, and he actually beats the wolf, which bugs the shit out of me. If you share a bond with something, you don't physically assault or abuse that something. Period. And in general, violence against animals is verboten for most people. So they go after the Forgotten, have bunch of awkward moments between Blood and Karn that I do not fully understand as the writing is not much better than the last short story, and Blood ends up breathing in The Forgottens face, making him kinda go crazy then start crying, I imagine for the absence of his wolf. And Karn reflects that the Dark cannot break the bond between a man and his wolf. This could all have been so much better if they were more clear in the writing about what the hell is going on. It's frustrating. A Twist of the Knife by Jean Rabe Shiv, male assassin, Safford Risana, woman, Solamnic Knight Redlant Fever This is a wonderful short story about an assassin named Shiv that was hired by Dark Knights to find and eliminate a Solamnic knight that is healing plagued villagers around Neraka. The former knight, a woman named Risana, actually deserted the knights after they were ambushed by dark knights. She was thought to be killed, and just walked away. Decided to heal others rather than kill them. This however created a myth in the area about Solamnic Knights and has some locals leaving to join them, and turn against the Dark Knights. So Shiv was t o eliminate her. He saw her tend wounded and saw that she truly cared about this, and it endeared her to him. They continued from village to village traveling together, even fighting off assassins that were sent to kill her, thinking Shiv was dead or taking too long. He would fight for her at first because she was his mark, but later because he respected her. In the end, he deserted his contract and swore to protect her until he died. I really loved that this old assassin could be touched by a woman who had a singleminded purpose, not for gods or oaths, but because it’s what she was passionate about. I really enjoyed the story. Jean Rabe is really growing on me with these short stories of hers. Hunger by Richard A. Knaak Master Brudas, Bozak Ruins of Krolus Sable, Black Dragon Drek, Baaz Molgar, Baaz Gruun, Baaz Oh man, this was fun. It's about the souls of the dead who were stealing magic from magical items and casters before the War of Souls on behalf of Takhisis. A Bozak and three baaz were searching for magical artifacts for Sable, the black dragon overlord in a sunken ruined city of Krolus. The Baaz were excavating the site as the Bozak was dreaming of finding items of power that he could leave Sable’s service. He tries to emulate the Aurak draconians he admired and relished his ability to cast spells even though they have been failing recently. The bozak returns with knowledge of a cavern and Brudas the bozak goes to investigate. He finds a bracelet of Chemosh with two black gems. It allows him to see the undead ghosts that are all around him, begging for power. Over the next few days it drives him near insane. Whenever he tries to cast a spell to banish or dispel the undead, they take the power, ruining the spell. He orders the Baaz to throw the gems away that were in the bracelet and it makes him unable to see the ghosts. But he can still imagine them, and feel them. How oh so many of them were around him, pleading. He chases the gems down and drowns. The baaz return to Sable and deliver the bracelet, and Sable is pleased, but cannot see the hoards of spirits around her, taking her magic as well as the bracelets. It’s so wonderfully creepy to think of the unseen spirits stealing your essence, and that of your items. Such a cool set up for the War of Souls. Knaak did a great job with this story. Product Given for Services Rendered by Don Perrin Gnash, dark knight brothers, disserters Yarl, dark knight brothers, deserters Flannery, old man in robes Digger Cutterstone, dwarf This was a wonderful tale about two brothers who turned in their parents, who were clerics of Paladine, to the Knights of Takhisis and came upon an old man in robes and a dwarf. They were burying the dead and taking their weapons and armor. They offered to share their supper with the brothers and told them that they commended the souls of the dead to the gods and in return took the swords and armor and melted them into steel coins for the bank of palanthas. They wanted to do the same for the Knights of Takhisis but did not know the burial rites. The brothers pulled weapons on them and started to rob them, but the old man offered to split the money with them if they helped by telling them how to comment the souls to Takhisis. The brothers flippantly told them, and then the priest did it to them, and they dropped dead. It turned out that they were skeletons the old man was trying to destroy and take their armor. Once he learned the rite, he could do the same to others. Such an interesting twist and tale about the aftermath of battle and the creation of steel as a currency. Dragon's Throat by Donald Bingle Finderkeeper Rumpleton, kender Gimmie Glacier Vern Hasterck, Knight of Takhisis Commander Bodar, Ice Nomad Thrak D.Nar, Ice Nomad Garn, Ice Nomad This is an interesting tale about the Icewall Glacier being the primary character, and everyone else secondary. The glacier grows north, then melts south revealing objects that were left in the ice from wars or travelers who never made it across. This ends up being a pilgrimage site for Kender, but in the Age of Mortals, Dark Knights also would travel the area in southern Plains of Dust. One day a kender named Finderkeeper Rumpleton passed through and found a strangely shaped object, instantly claiming it as Irda Magic. This sent the other kender in a frenzy of questions and nearby Dark Knights demanding the object. THey chased the Kender across the glacier till he believed he lost them, and stumbled across an ice nomad and his sons who were hunting wooly mammoths. They helped the kender for the night then when the dark knights showed up again, helped him run from them. They led them to a valley that would floor periodically and one of the sons went to help it along as the Dark knights were camping in the valley during their pursuit. It flooded the valley, consuming the son as well, but the Dark Knight Commander escaped and continued pursuit, eventually catching up to the kender and nomads. They fought as best they could but the Dark knight overwhelmed the nomads, killing them, but eventually got stuck in some mud, freezing to death as he was trying to cut his own legs off to get out. This was all relayed to the nomad clan by a bard, who was the kender. It’s more of an environmental tale of the natural dangers of a living glacier, and I for one enjoyed that approach. This was an interesting collection, with a few really good stories. If you are a Dragonlance fan, I would recommend you taking the time to read this anthology. Outro And that's it for my review of The Search for Magic edited by Margaret Weis and Tracy Hickman. What did you think of the anthology? Did you connect with any of these stories? And finally, what is your favorite anthology in Dragonlance? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy and Developer Patron Chris Androu! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Let's explore Godshome deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide this sacred and dangerous location on Krynn. You can buy The Atlas of the Dragonlance World here: https://www.dmsguild.com/en/product/182424/atlas-of-the-dragonlance-world-1e?affiliate_id=50797 https://youtu.be/7Hq7F2dGtOo Transcript Cold Open Today we journey deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide one of the most sacred—and most dangerous—locations on all of Krynn. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Godshome. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing The Odyssey of Gilthanas, The Atlas of the Dragonlance World, and War of the Lance sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion In ancient ages, “Godshome” referred to two different sacred sites: the first was The City of Godshome. A vast pilgrimage center, a city-within-a-city, shaped like a great wheel of fifteen districts. Each district served the worshipers of a different deity, all radiating outward from the enormous Great Temple of the Stars, which contained cathedrals for all twenty-one major gods. Before Istar's rise, every devout worshiper in Ansalon dreamed of making the pilgrimage here at least once. Each district was self-contained—with its own inns, temples, shops, and residences. But access was tightly controlled: one gate in the outer wall, and passage between districts only through the Great Temple—and only with approval from its high priest, the Worshipful Master of the Stars. Yet not every deity maintained a district. The gods of Nature—Habbakuk, Chislev, and Zeboim—kept their holy sites elsewhere, far from the city's walls. The gods of Magic likewise had no temples here, for every journey to a Tower of High Sorcery was a pilgrimage of its own. The second reference was Godshome Vale. Hidden deep in the Khalkists, this secret valley was the true holy site. Only those chosen by the gods—and approved by priests in the city—could find the trail leading to it. Even then, the path would twist back into the foothills unless the gods allowed the pilgrim to pass. For the worthy, the gods themselves administered tests—tests of devotion, character, and divine purpose. Many died attempting them. But those who survived emerged in a bowl-shaped valley surrounded entirely by sheer cliff walls. At its center stood twenty-one colossal stones representing the gods, encircling a perfect disc of polished black stone that reflected the sky, constellations, and moons of Krynn—regardless of the time of day. This was the place where the gods revealed themselves. As Istar's Kingpriests grew in ambition, they sought to centralize all worship in their gleaming capital. They taxed the pilgrim roads to Godshome, let banditry flourish, and built temples meant to overshadow the Great Temple of the Stars. In the final century before the Cataclysm, the propaganda campaign succeeded. Many now viewed Godshome as corrupt, fraudulent, or blasphemous—though it was Istar's own meddling that created this perception. Finally, the Kingpriest ordered the legions of Istar to march on the city. For nearly twenty years, the priests and holy warriors of Godshome held out, uniting across pantheons in a desperate defense of their sacred home. And then—one night—they vanished. Every one of them. Without a trace. Istar's armies entered the silent city at dawn. Hours later… the Cataclysm struck. A fiery mountain struck Ansalon causing tidal waves and massive earthquakes. The city collapsed, thousands of soldiers died, and only a handful survived to speak of what became of Godshome. Since that day, the city has remained a haunted ruin. Ghostly soldiers wander the shattered districts, eternally searching for their vanished priests. Adventurers report treasures scattered through the rubble—but none of the great sacred artifacts have ever been recovered. While the city lay in ruin, the true Godshome, the vale hidden in the mountains, remained a place of divine power. When the Heroes of the Lance journeyed toward Neraka, the befuddled wizard Fizban led them through the Khalkists, where supernatural wonders lurked: ancient bridges of vallenwood, miraculous golden spans of magic, and yes—entrances to the legendary Glitterpalace, the fabled home of Paladine. Within its crystal-walled halls were the three great divine tests: first, The Test of Wisdom, in the heart of a volcano, second was The Test of Valor, in the ghostly remains of Vingaard Keep, and third was The Test of the Heart, on a moorland plateau overlooking Kalaman. Each test revealed merely a possible path to defeating Takhisis—not the path they would ultimately walk. Whether or not the Companions took that road, they eventually reached Godshome Vale. And here they witnessed revelation. The polished black stone reflected the sky, moons, and constellations… including those normally invisible, like Nuitari. All except the constellations of Paladine and Takhisis, which were absent. As the party reached the center, the truth was revealed: Fizban vanished, and the constellation of Paladine appeared. The god stood among them. And here, Flint Fireforge's journey ended. Flint died in Godshome Vale and Paladine escorted him personally into the afterlife. Godshome is woven into some of Krynn's greatest myths: Huma Dragonbane once brought the first Dragonlance here to be blessed with the divine power needed to oppose Takhisis. Many Solamnic traditions record Godshome as a place of hope, prophecy, and revelation in dark times. In the Age of Despair, it stood as a solitary note of divine presence when the gods were thought gone forever. And in every age, explorers whispered of a hidden entrance to Glitterpalace somewhere within Godshome itself—a shifting doorway that appears only to the favored of Paladine. After the Chaos War, everything changed. The gods departed. And Godshome Vale… broke. The evergreen forests blackened. The moss turned to ash. The sacred stones vanished. The polished black disc cracked like broken glass. And yet—the surface still reflects a distorted image of the new moon that rose after the gods' departure. It is a place of memory, of echoes, of a severed connection between Krynn and the divine. It is also a place of sorrow. When Jasper Fireforge and Iryl Songbrook sought evidence of the gods' return, Godshome nearly broke Jasper's spirit. In the shattered valley they confronted grief—and a doomed Knight of the Skull who sought to restore Takhisis through honorable combat. No blessing came. No voice whispered from the heavens. The gods remained silent. Godshome had become a grave. Today, whether in the Age of Mortals or after the gods’ eventual return, Godshome remains one of the most sacred and enigmatic places on Krynn: A valley of divine reflection, A site of revelation and death, A place where mortals saw the gods face-to-face, The threshold of Paladine's Glitterpalace, And a ruin haunted by both spirits and memory. Few find it. Fewer survive it. But all who stand in Godshome stand in the shadow of the gods themselves. Outro And that is all I have to say about Godshome. What do you think of this home of the gods? Have you ever included it in your home campaigns? And finally, do you think it still holds power after the War of Souls? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I know now, after I've had time to think, that what Laurana did was right. She had to go, or her love would have been meaningless.
Some market observers see a massive wave of LNG supply ready to flood the market, but the fears of cargo cancellations may be exaggerated, with the “great wave” more like a gradually rising tide.
Let's learn all about the location and history of the heart of Takhisis' empire in Krynn, the evil city of Neraka. You can buy the Dragonlance Campaign Setting here: https://www.dmsguild.com/en/product/28592/dragonlance-campaign-setting-3-5?affiliate_id=50797 https://youtu.be/OB6Z2cN37Ag Transcript Cold Open In the shadowed heart of the Khalkist Mountains… where the land cracks open like wounds in the earth… lies a city whispered in fear across all Ansalon. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Neraka. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron by following the links in the description below. You can even pick up Dragonlance media using my affiliate links. I am referencing DL14 Dragons of Triumph, The Atlas of the Dragonlance World, Tales of the Lance boxed set, War of the Lance, and Dragonlance Campaign Setting sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Neraka lies cradled in a high valley of the Khalkist Mountains, a region infamous for its barren peaks, volcanic scars, and broken, fissured plains. The Plains of Neraka stretch outward like a scar, a yellow-brown wasteland cracked with hundreds of crevasses. Some belch sulfurous smoke or even pillars of flame. Others simply yawn open into darkness. Even the roads leading to Neraka were carved by slaves—fine stone highways that bridge fissures and cut through the hostile terrain toward three major destinations: Sanction to the south, Estwilde to the north, and the scattered mountain tracks to the east and west. The mountains around the city are harsh and dry. Streams vanish into dust, thunderstorms turn the proud roads into rivers of mud, and the volcanic peaks sometimes smoke with an ominous glow. Travelers claim the very land seems hostile… almost alive. It's here—amid harsh rock and sulfur—where Takhisis chose to plant the seed of her empire. The name Neraka is older than the Cataclysm. Long before humans settled the valley, the High Ogres ruled a northern city called Narakid. Humans took the land long before 1300 PC… but when the fiery mountain fell during the Cataclysm, that early Neraka vanished beneath destruction. Centuries later—after the world was broken—settlers found something strange in an isolated glade: a twisted root of stone, all that remained of the Kingpriest's temple from Istar. When they built a settlement around it, they believed that they had rediscovered the original Neraka. But they were wrong. That root had been planted there—intentionally—by Takhisis. In the second century after the Cataclysm, the Dark Queen chose this glade as the birthplace of her return. From the stone root grew the Temple of Darkness, a sprawling, organic, unnatural structure that would become the beating heart of her new empire. And around that temple grew a new Neraka… the Neraka the world would come to fear. Neraka is divided like rings around a wound: 1. The Outer Bailey. The outermost ring is a maze of chaos—dense streets jammed with brothels, slave pens, ramshackle huts, open markets, foul-smelling alleys, and mobs of desperate or dangerous people. Goblins haggle with ogres. Human criminals brush shoulders with mercenaries. And the Dark Knights' barracks stand neatly just beyond the squalor, an unsettling reminder that order here comes only from fear. 2. The Inner Bailey. Inside the first walls, buildings press tightly together under the shadow of watchtowers. Smithies, supply stores, military workshops, and housing for the Dragonarmies fill these cramped quarters. Each army maintains its own heavily guarded district. Rivalries run hot, and even in the city’s prime, fights between soldiers were so common that Takhisis's personal troops often had to break them up. 3. The Heart of the City. At the center once stood the terrible Temple of Darkness—a massive, living fortress where the Dragon Highlords met under the watchful gaze of the Queen of Darkness. After the War of the Lance, the temple collapsed inward, disappearing into a vast sinkhole. Its blackened stones litter the southern valley, poisonous to life even centuries later. Nothing grows where the temple fell—just bleeding rock and sulfurous fumes, a wound on Krynn that refuses to heal. Beneath all three layers lies the Undercity: a spiderweb of caves, tunnels, sewers, and catacombs. It connects the outer districts, inner quarters, and even the forgotten dungeons beneath the Temple. Many use the Undercity to avoid guards—but horrors lurk below, remnants of experiments, monsters, and things twisted by the temple's dark magic. During the Age of Despair, Neraka became the shining—if grotesque—capital of Takhisis's Dragon Empire. Criminals, mercenaries, cultists, and the desperate flocked there. Under Ariakas, the Dragon Highlord, the first Dragonarmies took shape here. By 348 AC, the city pulsed with soldiers, draconians, ogres, goblins, spies, and slaves. Riches from early victories in the War of the Lance poured in. Streets overflowed. Crime flourished. Rival armies brawled openly. And yet—strict order remained whenever the Highlords commanded. This was the heart of the Queen of Darkness herself. The center of evil on Ansalon. And it all came crashing down in 352 AC. When the Whitestone Army closed in, the Heroes of the Lance infiltrated the city. They reached the Temple of Darkness… and destroyed it from within, triggering chaos. The Dragonarmies turned on one another in a frenzy for control, shattering the city in the process. Neraka burned. Its armies scattered. Its goddess vanished. After Takhisis's defeat, Neraka remained a haven for evil—but without unity. The Dark Knights, newly formed and led from Storm's Keep, mostly ignored the broken city. A Lord Mayor ruled for a time… until the rise of Mirielle Abrena. After the Chaos War, she seized Neraka by force, executed the mayor, and declared herself Governor-General. Under Abrena, Neraka again rose in power—until her assassination. Morham Targonne then moved the Knight's capital to Jelek, sending Neraka into decline. But after the War of Souls, the Dark Knights returned once more. Neraka is—once again—their seat of power, grim as ever. Neraka teems with factions: The Nerakan Guard, led by Captain Joras Gelt, maintains harsh order outside the temple grounds. The Red Watch, Blue Watch, Green Regiment, and Black Guard—elite units of sivaks, kapaks, and bozaks—defend the Dragonarmies' interests. The Hidden Light, an underground resistance led by Talent Orren and Lute the Pawnbroker, fights quietly against the influence of darkness. The population is a volatile mix: humans, draconians, ogres, goblins, dwarves, minotaurs, and even the occasional giant. Trade is thriving but grim—slaves, mercenaries, weapons, stolen goods, and black-market items flowing between Sanction, Khur, and Zhakar. Neraka remains a symbol of tyranny and ambition. Its streets are dangerous. Its politics are ruthless. Its shadow stretches across all of Taman Busuk. And yet… it is alive. A boiling cauldron of power, violence, and fear—waiting for history to turn once more. Where darkness gathers, Neraka stands. Outro And that is all I have to say about Neraka. What do you think of this center of evil? Have you ever played the War of the Lance campaign and invaded Neraka? And do you think the town will ever rise again as a center of evil might in the Age of Mortals? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: It is the spirit of the game, not the letter of the rules, which is important.
This week, we’re continuing our read of Lydia Kang’s High Republic novel, Cataclysm. Join us as we examine Axel as a character, the slow convergence of the Mother’s plots, and the Jedi stance on child soldiers. Also: rice! For a list of Black-owned bookstores to order from, now and always, click here. You can subscribe […]
Content warnings: violence, gore, and murderIn the thrilling season finale, the teens continue their fight against War and Kokaheir in a desperate attempt to close the portal and end the Cataclysm.All Our Faults is a Tabletop Talespinners Network (TTN) Production ( www.linktr.ee/tabletoptalespinners )The TTN Director is Emma KocarThe AOF Producer is Mistress WinterThe cast includes:Abby Marie Carter ( @abby_marie_carter ) as SalineExtell ( @extriltheking ) as SolomonJuicy Garland ( @juicygarland ) as MichaelKat the Dungeon Mom (@katthedungeonmom) as CrispinMistress Winter ( @gmistresswinter ) as the MCMusic Credits:Scott Buckley ( www.scottbuckley.com.au )Various Pixabay Artists ( www.pixabay.com ) ★ Support this podcast ★
We’re starting our read of Lydia Kang’s High Republic novel, Cataclysm. This time, we’re discussing how Phase II characters have been affected by war, tension between the Republic government and the Jedi Order, and why Yaddle > Yoda. For a list of Black-owned bookstores to order from, now and always, click here. You can subscribe […]
Enjoy these back to back throwback episodes!Doors of Perception is available now on Amazon Prime!https://watch.amazon.com/detail?gti=amzn1.dv.gti.8a60e6c7-678d-4502-b335-adfbb30697b8&ref_=atv_lp_share_mv&r=webDoors of Perception official trailerhttps://youtu.be/F-VJ01kMSII?si=Ee6xwtUONA18HNLZIndependent Media Token https://www.independentmediatoken.com/Patreon https://patreon.com/forbiddenknowledgenews?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLinkMerchhttps://fknstore.net/Start your microdosing journey with BrainsupremeGet 15% off your order here!!https://brainsupreme.co/FKN15Book a free consultation with Jennifer Halcame Emailjenniferhalcame@gmail.comFacebook pagehttps://www.facebook.com/profile.php?id=61561665957079&mibextid=ZbWKwLWatch The Forbidden Documentary: Occult Louisiana on Tubi: https://link.tubi.tv/pGXW6chxCJbC60 PurplePowerhttps://go.shopc60.com/FORBIDDEN10/or use coupon code knowledge10FKN Link Treehttps://linktr.ee/FKNlinksForbidden Knowledge Network https://forbiddenknowledge.news/ Make a Donation to Forbidden Knowledge News https://www.paypal.me/forbiddenknowledgenehttps://buymeacoffee.com/forbiddenJohnny Larson's artworkhttps://www.patreon.com/JohnnyLarsonSign up on Rokfin!https://rokfin.com/fknplusPodcastshttps://www.spreaker.com/show/forbiddenAvailable on all platforms Support FKN on Spreaker https://spreaker.page.link/KoPgfbEq8kcsR5oj9FKN ON Rumblehttps://rumble.com/c/FKNpGet Cory Hughes books!Lee Harvey Oswald In Black and White https://www.amazon.com/dp/B0FJ2PQJRMA Warning From History Audio bookhttps://buymeacoffee.com/jfkbook/e/392579https://www.buymeacoffee.com/jfkbookhttps://www.amazon.com/Warning-History-Cory-Hughes/dp/B0CL14VQY6/ref=mp_s_a_1_1?crid=72HEFZQA7TAP&keywords=a+warning+from+history+cory+hughes&qid=1698861279&sprefix=a+warning+fro%2Caps%2C121&sr=8-1https://coryhughes.org/YouTube https://youtube.com/@fknclipspBecome Self-Sufficient With A Food Forest!!https://foodforestabundance.com/get-started/?ref=CHRISTOPHERMATHUse coupon code: FORBIDDEN for discountsOur Facebook pageshttps://www.facebook.com/forbiddenknowledgenewsconspiracy/https://www.facebook.com/FKNNetwork/Instagram @forbiddenknowledgenews1@forbiddenknowledgenetworkXhttps://x.com/ForbiddenKnow10?t=uO5AqEtDuHdF9fXYtCUtfw&s=09Email meforbiddenknowledgenews@gmail.comsome music thanks to:https://www.bensound.com/Become a supporter of this podcast: https://www.spreaker.com/podcast/forbidden-knowledge-news--3589233/support.
More than 3,500 years ago, a massive volcanic eruption devastated Thera - modern day Santorini - engulfing the Bronze Age world in ash and fire. Entire landscapes were buried, ash darkened the skies, and the shockwaves rippled across the eastern Mediterranean.In this episode of The Ancients, the first in our new special series on Great Disasters, Tristan Hughes is joined by Dr Steve Kershaw to uncover what really happened. Did this disaster spark the decline of the Minoans? Could it even lie behind Plato's legend of Atlantis? Join us this month to step into the chaos and witness how catastrophe reshaped some of the most famous ancient civilisations.MOREBronze Age Collapse:https://open.spotify.com/episode/4dEddIFS5yfamKqVZd6xAE?si=7f45c994dd5f4e82Hephaestus: God of Fire:https://open.spotify.com/episode/2DLYVCLmrHxXZxQ7rMBREv?si=5b950d9c22ee4448Presented by Tristan Hughes. Audio editor is Aidan Lonergan and the producer is Joseph Knight. The senior producer is Anne-Marie Luff.All music courtesy of Epidemic SoundsThe Ancients is a History Hit podcast.Sign up to History Hit for hundreds of hours of original documentaries, with a new release every week and ad-free podcasts. Sign up at https://www.historyhit.com/subscribe. You can take part in our listener survey here: https://insights.historyhit.com/history-hit-podcast-always-on Hosted on Acast. See acast.com/privacy for more information.
Ad Astra Travelers and welcome to the season 6 finale of Tales of Teyvat: A Genshin Lore Podcast. This week, our hosts are discussing the most mysterious man in all of Teyvat - Dainsleif. To start, our hosts walk through Dain's life in Khaenri'ah with his oracle loving brother and assumed parents. We'll discuss his average upbringing, training in the Serpent Knight arts, and how he rises through the ranks to become the Twilight Sword. Afterwards, we'll explore his daring rescue mission to free his brother from jail alongside four brilliant minds, all of whom become the Five Sinners of Teyvat after the Cataclysm (brother dearest included). Later, our hosts discuss his time with the Pari and the Abyss Twin, his travelings across Teyvat, anger issues and knowledge on Abyssal powers. Join our hosts as we ponder what's in store for Dainsleif as we continue into Nod-Krai and Snezhnaya and if we think we'll beat him in the end. Not to mention, our hosts answer some enticing Kirara mail that makes us question the bedrock of Teyvat's nations. Grab a glass of wine and your conspiracy board for this week's episode! Check out our merch store or buy us a cup of coffee at https://ko-fi.com/talesofteyvatVisit talesofteyvat.com to find a comprehensive lore sheet that provides visual aids and links to videos and important Genshin Impact Resources. Make sure to give us a follow on Twitter or Instagram to stay updated on all things Tales of Teyvat and let us know your thoughts on today's episode. Questions? Thoughts? Theories you have to share? Feel free to email us at talesofteyvatpod@gmail.com and let us know, we would love to hear from you!Tales of Teyvat has partnered with the Shade Chamber Podcast to create a Genshin Community on Discord for our listeners! We are so excited to chat Genshin Lore, Honkai Star Rail, and so much more with you! You can join our server at https://bit.ly/shadesofteyvat.
In which Prosh assembles a peculiar team; the cosmic forces are somewhat paranoid; Mystique gets shit done; and we are very into the concept of Toadland. X-PLAINED: The Black Womb Project X-Men Forever #1-3 Prosh Several custom-grown people A motley crew of mutants (and one human) Cataclysm keys The assassination of Graydon Creed Several poignant reunions The cosmic construction worker (Death) Why the Phoenix Force chose Jean Grey How much continuity is too much continuity Pyro's romance novels NEXT EPISODE: The rest of the series! Check out the visual companion to this episode on our blog! Find us on Apple Podcasts or Spotify! Jay and Miles X-Plain the X-Men is 100% ad-free and listener supported. If you want to help support the podcast–and unlock more cool stuff–you can do that right here! Buy rad swag at our Dashery shop!
Ben Davidson is back after over 10 years and much has happened since. He has stood the test of time and is now referenced by many in the Solar/Cataclysmic space. We have a great chat about Observer ranch, his latest book, anonymous insiders, the magnetic pole shift and the 6 thousand year process of this great reset. Electro magnetic field protection, climate change and volcanic uptick, his discovery of Adam and Eve, Hapgood, psychology effected by storms, the tsunami sweeping over continents, plasma cosmology, Thunderbolts, Einstein and Velikovsky and species extinction are all discussed. What is the process? Core mantle decoupling, crustal displacement, actual pole shift, magnetic pole shift, cometary impact, solar micro nova??? In the second half we get into population reduction, Bezos and the Black Pearly super yacht, nova level isotopes, seed vaults, galactic reversals, the suns firecracker kickback, water and electricity, Greenland, courses for prepping, and the protection of gold.... The Captains of Cataclysm are on the same team! Where do you want to be? Did the parasitic class and the US Gov get the spot correct? What are floatables? Astrophysics, Geophysics, and Space Weather. Textbook. Weather man guide to the sun. https://x.com/SunWeatherMan https://observerranch.com/ https://www.youtube.com/@SpaceWeatherNewsS0s Past shows: https://grimerica.ca/2015/01/14/davidson/ Jan 2015 https://grimerica.ca/2019/06/08/ep355/ To gain access to the second half of show and our Plus feed for audio and podcast please clink the link http://www.grimericaoutlawed.ca/support. For second half of video (when applicable and audio) go to our Substack and Subscribe. https://grimericaoutlawed.substack.com/ or to our Locals https://grimericaoutlawed.locals.com/ or Rokfin www.Rokfin.com/Grimerica Patreon https://www.patreon.com/grimericaoutlawed Support the show directly: https://grimericacbd.com/ CBD / THC Tinctures and Gummies https://grimerica.ca/support-2/ Eh-List Podcast and site: https://eh-list.ca/ Eh-List YouTube: https://www.youtube.com/@TheEh-List Our Adultbrain Audiobook Podcast and Website: www.adultbrain.ca Our Audiobook Youtube Channel: https://www.youtube.com/@adultbrainaudiobookpublishing/videos Darren's book www.acanadianshame.ca Check out our next trip/conference/meetup - Contact at the Cabin www.contactatthecabin.com Other affiliated shows: www.grimerica.ca The OG Grimerica Show www.Rokfin.com/Grimerica Our channel on free speech Rokfin Join the chat / hangout with a bunch of fellow Grimericans Https://t.me.grimerica https://www.guilded.gg/chat/b7af7266-771d-427f-978c-872a7962a6c2?messageId=c1e1c7cd-c6e9-4eaf-abc9-e6ec0be89ff3 Leave a review on iTunes and/or Stitcher: https://itunes.apple.com/ca/podcast/grimerica-outlawed http://www.stitcher.com/podcast/grimerica-outlawed Sign up for our newsletter http://www.grimerica.ca/news SPAM Graham = and send him your synchronicities, feedback, strange experiences and psychedelic trip reports!! graham@grimerica.com InstaGRAM https://www.instagram.com/the_grimerica_show_podcast/ Purchase swag, with partial proceeds donated to the show www.grimerica.ca/swag Send us a postcard or letter http://www.grimerica.ca/contact/ ART - Napolean Duheme's site http://www.lostbreadcomic.com/ MUSIC Tru Northperception, Felix's Site sirfelix.bandcamp.com
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Interview starts at 29:55 Gregory Dizzia of Cosmos University joins us for a great chat about Science and Spirit and the incomplete history of humans. We chat about myth, taking control of nature, rituals and magic books, the Apocrypha - Enoch, Jubilees, Giants, and Patagonia at 50'. We also chat about Enoch's vault, City of the Caesars, map of ancient sites, the interactive map of the end of the last ice age, the bunker idea, archeology, the moon, venue electricity, wealth from the ancients and magic at a distance. “Cosmos University is a visionary publishing house and research collective committed to exploring the intersection of ancient wisdom, cutting-edge science, and the profound mysteries that lie beyond conventional understanding. With a dynamic blend of scholarly rigor, curiosity-driven inquiry, and innovative thinking, Cosmos University offers groundbreaking insights into spirituality, historical enigmas, and phenomena often overlooked by mainstream academia. https://cosmos.university/ Global Data Viewer (A tool we created to show the changing climate over the past ~22,000 years) https://cosmos.university/research/global-data-viewer/ Become a Lord or Lady with 1k donations over time. And a Noble with any donation. Leave Serfdom behind and help Grimerica stick to 0 ads and sponsors and fully listener supported. Thanks for listening!! Help support the show, because we can't do it without ya. Support the show directly: https://grimericacbd.com/ CBD / THC Gummies and Tinctures http://www.grimerica.ca/support https://www.patreon.com/grimerica http://www.grimericaoutlawed.ca/support www.Rokfin.com/Grimerica https://www.eventbrite.com/e/experience-the-ultimate-hunting-adventure-in-alberta-canada-tickets-1077654175649?aff=ebdsshcopyurl&utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=organizer-profile&utm-share-source=organizer-profile The Eh- List site. Canadian Propaganda Deconstruction https://eh-list.ca/ The Eh-List YouTube Channel: https://youtube.com/@theeh-list?si=d_ThkEYAK6UG_hGX Adultbrain Audiobook YouTube Channel: https://www.youtube.com/@adultbrainaudiobookpublishing https://grimericaoutlawed.ca/The newer controversial Grimerica Outlawed Grimerica Show Check out our next trip/conference/meetup - Contact at the Cabin www.contactatthecabin.com Our audio book website: www.adultbrain.ca www.grimerica.ca/shrooms and Micro Dosing Darren's book www.acanadianshame.ca Grimerica on Rumble: https://rumble.com/c/c-2312992 Join the chat / hangout with a bunch of fellow Grimericans Https://t.me.grimerica https://www.guilded.gg/i/EvxJ44rk Leave a review on iTunes and/or Stitcher: https://itunes.apple.com/ca/podcast/grimerica-outlawed http://www.stitcher.com/podcast/grimerica-outlawed Sign up for our newsletter https://grimerica.substack.com/ SPAM Graham = and send him your synchronicities, feedback, strange experiences and psychedelic trip reports!! graham@grimerica.com InstaGRAM https://www.instagram.com/the_grimerica_show_podcast/ Tweet Darren https://twitter.com/Grimerica Can't. Darren is still deleted. Purchase swag, with partial proceeds donated to the show: www.grimerica.ca/swag Send us a postcard or letter http://www.grimerica.ca/contact/ Episode ART - Napolean Duheme's site http://www.lostbreadcomic.com/ MUSIC https://brokeforfree.bandcamp.com/ - Something Galactic Felix's Site sirfelix.bandcamp.com - Space Cadet