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Brett Lowey is an independent game designer/developer from Winnipeg, Manitoba, publishing under the name BrainGoodGames. BrainGoodGames are single-player strategy games designed with simple rules, emergent depth, scaling difficulty and procedurally generated content. They feature a heavy emphasis on board-game-like design aesthetics. Brett loves designer board games, music and nature walks. He designs, codes and publishes BrainGoodGames.
3D Artist at Zenfri Inc, and these days I do a lot of procedural / technical environment art with SideFX Houdini, Substance Designer, and Unity. I have a few years of experience in the 3D industry here in Winnipeg, having worked with Electric Monk Media and Tangent Animation in the past. I'm a DMD + 3DCG grad from Red River College too! I love finding ways to automate or improve the efficiency of art stuff, so I end up fiddling around with Houdini both at work and at home. I listen to a lot of metal, and play a lot PC games and Magic. I'm a big fan of dark coffee and dark beer, but not at the same time.
Zi is an engineer at Owlchemy Labs, having worked on titles such as Job Simulator, Vacation Simulator, and Rick & Morty: Virtual Rickality. He enjoys working on complex things, wacky things, and everything in between. He has a good dog.
Lesley co-founded Flipside XR, a VR animation company that makes Flipside Studio, a real-time animation app that enables vTubers, animators, and creators to bring their animations to life. He has directed multiple virtual reality experiences and real-time animations since he started working in Virtual Reality in 2013 and he has presented at Oculus Connect, the VR developer conference held by Facebook.
Game Developer (Surprise!), Avid Learner, King in the North? I've worked on a variety of games for a variety of platforms and game jams are one of my favorite things on the planet. I enjoy games that create interesting social situations, be it board games which I have an excessive love for, video games, or playing sports of any kind (but never ask me to watch them!). I spent 3 years in Nunavut freezing my butt off, going on wild adventures, and conquering the North. Now I've come back to Winnipeg to do the same!
Graeme Borland is a multidisciplinary game developer, frequent game jam participant, and tall person who does not play basketball. From working on VR games at Owlchemy Labs to his daily sketch blog, Graeme is seldom without a handful of projects on the go. He enjoys coming up with tasty bite-sized games for events like Ludum Dare and Pegjam, and daydreaming about what to work on next. He also likes cats, ramen, and grapefruit juice - none of which are discussed in this episode.
We touch base with some of the volunteers and attendees at Winnipeg Game Jam to learn more about the awesome weekend activities, game development, and the Winnipeg Game Dev Scene. http://www.pegjam.com/ New Media Manitoba and The Winnipeg Game Collective are proud to announce PegJam 2017! We are back again with an incredible line up of speakers and the chance to make some great new games. Learn and hang out with amazing local talent over the weekend and help build some incredible games.The year's event is poised to build on the massive success of last year's jam so register now
Our second video pod! The one you’ve all been waiting for (right?): PEGJam 2013! Visit the BitCollective PegJam site: bitcollective.ca/pegjam/