Podcast appearances and mentions of randy hoyt

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Best podcasts about randy hoyt

Latest podcast episodes about randy hoyt

Breaking Into Board Games
Breaking into Board Games Episode 104 - Randy Hoyt - Foxtrot Games

Breaking Into Board Games

Play Episode Listen Later Oct 16, 2019 46:48


Ian, Tony, and Dan talk to Randy Hoyt of Foxtrot Games about his work running a publishing company, developing games, and working with other publishers.  You can reach out to Randy on twitter: @randyhoyt Visit Foxtrot Games here: foxtrotgames.com Please support our Patreon! It helps pay for hosting the podcast, and for us to be able to support the community better!   Hosts: Tony - Designer - @beardedrogue Ian - Developer - @ianzangdesign Dan - Publisher - @letimangames "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org

Boardgames Daily
Contest Announcement! Randy Hoyt

Boardgames Daily

Play Episode Listen Later Sep 5, 2018 16:48


Today on the show we announce a cool contest for a copy of the Tower of Madness from Smirk & Dagger. Jeremiah interviews Randy Hoyt from Foxtrot Games. Firestone talks social deduction, and AJ looks at Before There Were Stars. Don’t forget to head to TheologyofGames.com/Patreon to find out all of the sweet rewards we have for our patrons and how you can become a part of what we do — if you like what you hear it would be awesome if you’d share this show with a friend, or subscribe, rate and review us in iTunes and Google Play! Or better yet use that nifty applause feature in the Anchor app! You can find more about Boardgames Daily, and Theology of Games at Theologyofgames.com! --- Support this podcast: https://anchor.fm/boardgamesdaily/support

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That's How I Roll
Hey, it's Randy Hoyt!

That's How I Roll

Play Episode Listen Later Sep 5, 2018 41:24


Today Jeremiah welcomes Randy Hoyt to the show! Randy is the big cheese over at Foxtrot Games, a talented game designer, and all around swell guy! Randy and Jeremiah chat all things gaming, publishing, and about Foxtrot's latest release Spy Club. Jeremiah also subjects Randy to the latest segment for the show "That's How I Roll!", no, really that's the name of the segment "That's How I Roll!" take a listen, it will all make sense! You can find out more about Foxtrot Games by heading to their website: www.FoxtrotGames.com Don't forget you can be a part of what we do by becoming a patron via our Patreon page! Check out TheologyofGames.com/Patreon to find out more! Produced By Jeremiah Isley --- Support this podcast: https://anchor.fm/rollpodcast/support

foxtrot spy club foxtrot games randy hoyt theologyofgames
Our Turn! Women on Gaming
Episode #48 Abstract Games

Our Turn! Women on Gaming

Play Episode Listen Later Oct 2, 2017 104:30


In this episode, Cathy welcomes Annette Villa back to the Guest Host seat and they discuss Abstract Games; and Cathy interviews Sarah Graybill, John Shulters, and Randy Hoyt about their newest project, Spy Club. Show Notes: http://ourturnpodcast.com/Episode48

The Game Design Round Table
#180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.

The Game Design Round Table

Play Episode Listen Later Sep 28, 2017 40:09


In this episode, Dirk is joined by John Schulter, Sarah Graybill and Randy Hoyt to discuss their work on their new game, Spy Club from Foxtrot Games. They describe how their collaboration works and how Foxtrot Games and Black Straw Games fit into this relationship. --------------------- John Schulter & Sarah Graybill - @BlackStrawGames, blackstrawgames.com Randy Hoyt - @Randyhoyt, @foxtrotgames, foxtrotgames.com Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:11 Welcome John, Sarah and Randy - Background 0:35 Discuss the new game, Spy Club, and how they all started on the team 1:18 It is based on another game by Jason D. Kingsley 2:18 These games have a long and intensive development process 3:05 How did it get from Jason to Foxtrot Games 3:53 How did playtesting turn into participation in the dev process? 6:34 Spy Club - what type of game is it? 7:58 John and Sarah have experience in designing games for children 9:54 Is Foxtrot Games making a directed effort into family friendly games? 11:12 Is this collaboration going into more projects? 13:32 This shows how relationships can pay off 14:53 Sarah and Black Straw Games 16:44 How does the collaboration work between the two companies? 19:35 How would people who are interested in working together do so? 22:44 Foxtrot, is the pace of releases increasing? 26:49 Spy Club the campaign aspect 34:07 What are some challenges of collaboration?

What Did You Play This Week Productions
WDYPTW Conversation 39

What Did You Play This Week Productions

Play Episode Listen Later Sep 20, 2017 67:47


Join Patrick Hillier and Brandon Kempf as they sit down and chat with Randy Hoyt about Foxtrot Games and the development of games. With a focus on the launching soon on Kickstarter, Spy Club! Watch for a WDYPTW Preview of Spy Club in the very, near future. 

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Board Game Design Lab
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

Board Game Design Lab

Play Episode Listen Later Sep 15, 2017 16:00


The post [BONUS] Randy Hoyt on what to Expect when Working with a Publisher appeared first on Board Game Design Lab.

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Board Game Design Lab
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

Board Game Design Lab

Play Episode Listen Later Sep 15, 2017 16:00


The post [BONUS] Randy Hoyt on what to Expect when Working with a Publisher appeared first on Board Game Design Lab.

publishers board game design lab randy hoyt
Board Game Design Lab
Going from Game to Sellable Product with Randy Hoyt

Board Game Design Lab

Play Episode Listen Later Sep 13, 2017 59:42


Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Board Game Design Lab
Going from Game to Sellable Product with Randy Hoyt

Board Game Design Lab

Play Episode Listen Later Sep 13, 2017 59:42


Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

game product sellable board game design lab randy hoyt
Board Game University
Board Game University Episode # 42 - Randy Hoyt

Board Game University

Play Episode Listen Later Sep 15, 2016 36:30


Randy Hoyt from Foxtrot Games joins us to talk about his journey through the world of board game.

university board games foxtrot games randy hoyt
Board Game Authority
Randy Hoyt – World’s Fair & the Cost of Running a Kickstarter

Board Game Authority

Play Episode Listen Later Oct 1, 2015 34:34


In today's podcast Randy Hoyt, of Foxtrot Games, goes into a lot of detail regarding all of the costs associated with running a Kickstarter campaign. We also talk about what it was like when Lanterns won the Mensa Select award, and we learn that Randy doesn't like getting wet. RICHARD:        Hello, this is Richard Miles with boardgameauthority.com and today my guest is RANDY:            Randy Hoyt, owner of Foxtrot Games. RICHARD:        Hi Randy, thank you for taking the time to speak with me today. You have a Kickstarter coming up for World's Fair, tell us when we can expect to see that? RANDY:            Yeah, we're targeting September 29th, which is about two weeks from when we're recording. RICHARD:        Now, we'll certainly get into World's Fair but, first let's talk about the other games that Foxtrot has. You have two games on store shelves right now, is that correct? RANDY:            That's correct, we have Relic Expedition, our first game. It's a jungle exploration game, think, like Indiana Jones. The board starts small and as you explore out a bunch of new tiles are revealed and the jungle grows in unpredictable ways each time. The second game is Lanterns the Harvest Festival, that's another tile laying game, you're playing an artisan in imperial China decorating the palace lake with floating lanterns to gain favor with the emperor. RICHARD:        Now, I must confess, I haven't played Relic Expeditions but I have played Lanterns and that's a family favorite. It's actually a big hit anywhere I take it: board game night, a relative’s house, everybody seems to really enjoy this game and, as I understand it, Lanterns the Harvest Festival won a Mensa Select Award. Is that correct? RANDY:            It did, yeah, it was in, I guess, the beginning of May. RICHARD:        And what was winning the Mensa Select Award like for Foxtrot Games? RANDY:            Oh, man, it was so great to, hear the news. It was on Twitter, we'd been told that it would be about two weeks after the judging that we would hear but that afternoon it started coming up on Twitter and, you know, we saw the first tweets I'm like, "Is this for real? This person seems to be, like they're part of the Mensa Select, like, is this, is this, really happening?" And so, just sort of over the course of an hour seeing a bunch of different tweets that it finally seemed real and it was, just great to, when you put so much effort and energy into a product that you love and to just have, you know, just hundreds of people that participated in the judging love it also, it's just so rewarding and so wonderful, yeah, it was, I was grinning like the whole next week. RICHARD:        Congratulation, it is well-deserved, that game is deceptively simple, with some underlying complexity, due to the fact that on your turn you not only select the colors that you're going to receive but also what colors you're going to give your opponents. I haven’t really seen that mechanic in a lot of games and I really enjoy it. RANDY:            And when I first saw, when I first read the rulebook for it, I mean, this was a game designed by Christopher Chung, and he submitted it to us, and when I read the rulebook and saw that mechanic where when I place a tile I give everyone else, including myself, a resource I just thought, "Wow, that's really cool. That’s a really easy sale when I explain it to people and if the game is really fun, I’m going to want to make this.” And, still, to this day when I explain the game to people, I get 30 seconds, and their eyes just light up when I tell them, "You get a resource but so do all your opponents." And, that's the hook in that game and it plays out so nicely. RICHARD:        Yeah, it really does. I read a few days ago where Lanterns is about to sell 10,000 copies. RANDY:            That's right, we just sold out of our second print run and when we sell out, as a publisher,

The Game Design Round Table
#119: Foxtrot Games with Randy Hoyt

The Game Design Round Table

Play Episode Listen Later Feb 24, 2015 60:44


Dirk and David talk to Randy Hoyt of Foxtrot games about the art of publishing board games. Randy talks about his preference of publishing over designing, the role a good publisher can play in the success of a board game, and the releases of Foxtrot games.------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Randy Hoyt -@foxtrotgames, www.foxtrotgames.com, contact@foxtrotgames.com, @randyhoyt------------------------------------------------------------------------------------Episode Outline 0:00:15 - Foxtrot Games 0:08:14 - Refining a game’s design 0:10:09 - Themes 0:13:01 - Publishing vs designing 0:27:42 - Changing a game’s theme 0:32:25 - Getting designs to publishers 0:47:36 - Where Foxtrot fits 0:56:05 - Future projects