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Jeff and Christian welcome former Audio Director at Naughty Dog, Rob Krekel, back to the show this week to discuss three new Star Wars games from Respawn, a new franchise from Blizzard, and more Call of Duty's will be on Playstation? The Playlist: Final Fantasy XIV Endwalker, Bloodborne, Pokémon Legends: Arceus; UNCHARTED: Legacy of Thieves Collection VR Talk: Zenith The Last City, Synth Riders
Jeff and Christian welcome Rob Krekel from Naughty Dog back to the show this week to discuss the Xbox Live Gold price increase then rollback, Vicarious Visions absorbed by Blizzard, Resident Evil Village info, and more! The Playlist: Minecraft, Cyberpunk 2077, Maiden, Hitman 3 Parting Gifts!
Jeff and Christian welcome Rob Krekel from Naughty Dog back to the show this week to discuss the Xbox Live Gold price increase then rollback, Vicarious Visions absorbed by Blizzard, Resident Evil Village info, and more! The Playlist: Minecraft, Cyberpunk 2077, Maiden, Hitman 3 Parting Gifts!
Jeff and Christian welcome Rob Krekel from Naughty Dog back to the show this week to discuss the Xbox Live Gold price increase then rollback, Vicarious Visions absorbed by Blizzard, Resident Evil Village info, and more! The Playlist: Minecraft, Cyberpunk 2077, Maiden, Hitman 3 Parting Gifts!
Jeff and Christian welcome Rob Krekel from Naughty Dog back to the show this week to discuss the Xbox Live Gold price increase then rollback, Vicarious Visions absorbed by Blizzard, Resident Evil Village info, and more! The Playlist: Minecraft, Cyberpunk 2077, Maiden, Hitman 3 Parting Gifts!
Jeff and Christian welcome Rob Krekel from Naughty Dog back to the show this week to discuss the Xbox Live Gold price increase then rollback, Vicarious Visions absorbed by Blizzard, Resident Evil Village info, and more! The Playlist: Minecraft, Cyberpunk 2077, Maiden, Hitman 3 Parting Gifts!
(TSAP S03E15) For those of you who don't know, The Last of Us has a very special place in our hearts. 7 years ago, our VERY FIRST episode of The Sound Architect Podcast, was with Audio Lead on TLOU1 - Phillip Kovats. So, 7 years later when Sam got to speak with Audio Lead (Now Naughty Dog's Audio Director!) Rob Krekel, it made this a very special episode for us here. Sam chats with Audio Lead, Rob Krekel about the audio for The Last of Us 2, including the glass shatters, environmental sounds as well as all the nitty gritty stuff such as implementation, optimisation, outsourcing, raycasting and more! So get stuck in! "Today's podcast is sponsored by Outspoken Audio and their dialogue production tool ‘XenoVox' which is fully automated, standalone, dialogue production software, designed specifically for game audio. Reading directly from your Excel script, XenoVox records and prioritizes takes for an unlimited number of actors, and includes the feature called ADP, which plays-back existing assets to prompt other actors in the same conversation flow, as if they were all in the same room together – something to help in the 'new normal'. Currently working for both AAA and smaller projects alike, you can find out more with a free trial, tutorials and FAQ's, on their website outspokenaudio.com." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Today's guest is Rob Krekel (Audio lead at Naughty Dog with credits on games like Uncharted and The Last of Us ). On this episode, Ryan talks to Rob about designing sound to enhance a story and how audio for video games is different from film. Links: Visit our site for more: Filmriot.com/podcast Connect with Rob Krekel: IMDB - Twitter - Instagram - Website Connect with Ryan: IMDB - Twitter - Instagram - Facebook - Youtube
Brian is confused by a product review that is simultaneously gushing and damning, then Rob Krekel returns as we take a deep dive into the intricacies of queefs.
Brian is confused by a product review that is simultaneously gushing and damning, then Rob Krekel returns as we take a deep dive into the intricacies of queefs.
Brian is confused by a product review that is simultaneously gushing and damning, then Rob Krekel returns as we take a deep dive into the intricacies of queefs.
Game soundtracks have come a long way since their earliest 8-bit days. In this episode of “Conversations with Sound Artists,” Rob Krekel and Phillip Kovats of Naughty Dog Studios talk about the challenges of building player-controlled vehicles and physics-driven sounds for their upcoming game release UNCHARTED 4, how their award-winning game THE LAST OF US changed their approach to sound design, what it means to mix a game when each sound may have 50-60 points of metadata to describe how it can behave, and how the line between cinematics and game play has disappeared in modern games.
Explore gaming sound design with Rob Krekel and Phillip Kovats of Naughty Dog Studios, one of the world’s most successful video game production houses. https://linktr.ee/dolbyinstitute (Subscribe) to the Dolby Institute Podcast. Learn more about the https://www.dolby.com/institute/ (Dolby Institute) and check out https://www.dolby.com (Dolby.com). Connect with Dolby on https://www.instagram.com/dolbylabs/ (Instagram), https://twitter.com/Dolby (Twitter), https://www.facebook.com/Dolby/ (Facebook), or https://www.linkedin.com/company/6229/ (LinkedIn). Movie buff? Follow Dolby Cinema on https://www.instagram.com/dolbycinema/?hl=en (Instagram).
Sony Sound Designer Rob Krekel talks noise. Mass Effect 3 demo. Gotham City Impostors. Kingdoms of Amalur. Brian gets legal, Phoenix Wright style. Guest: Robert Krekel, a Sony sound designer, who has worked on many games and films. Including Uncharted 3: Drake's Deception, DC Universe Online, and many more. Hosts: Brian Brushwood and Veronica Belmont Guest: Rob Krekel Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
Sony Sound Designer Rob Krekel talks noise. Mass Effect 3 demo. Gotham City Impostors. Kingdoms of Amalur. Brian gets legal, Phoenix Wright style. Guest: Robert Krekel, a Sony sound designer, who has worked on many games and films. Including Uncharted 3: Drake's Deception, DC Universe Online, and many more. Hosts: Brian Brushwood and Veronica Belmont Guest: Rob Krekel Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
Sony Sound Designer Rob Krekel talks noise. Mass Effect 3 demo. Gotham City Impostors. Kingdoms of Amalur. Brian gets legal, Phoenix Wright style. Guest: Robert Krekel, a Sony sound designer, who has worked on many games and films. Including Uncharted 3: Drake's Deception, DC Universe Online, and many more. Hosts: Brian Brushwood and Veronica Belmont Guest: Rob Krekel Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
It's everyone's dream to have a job that doesn't feel like work. But sometimes there are hidden pitfalls that come with that.Our guest Rob Krekel shares with us his love for sound design and talks about how overextending ourselves can take a toll over time. We also discuss his creative process, how Ben Burtt inspired him as a kid, and advice for new creatives.Full transcriptTopics Covered:Drawn to SoundComing from a Creative FamilyTinkering with CreativityThe Sound Design ProcessWhat Makes Sound Design FunCreative Burnout and Taking a Step BackAdvice for New CreativesLinks:Rob's Twitter: @robkrekelFollow Jon on Instagram @jontilton and follow the show @causeofcraft.www.causeofcraft.comwww.jontilton.com