Podcasts about legends arceus

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Latest podcast episodes about legends arceus

Down Notable Content
Episode 58 - Pokémon NEEDS these things from Legends Arceus

Down Notable Content

Play Episode Listen Later Mar 4, 2025 53:55


Legends Arceus got a lot of things right, deviating from the typical Pokémon formula. Here's our official review, noting what we'd like to see in Pokémon moving forward.Check out our video version on Spotify or YouTube for an added layer of engagement!YouTube: https://www.youtube.com/channel/UC8GeTdlnbY_ZPT821rCafigJoin our Discord community: https://discord.gg/WyCns7y96rSupport us on Patreon: Down Notable Contentpatreon.com/user?u=86081077Let us know your comments, thoughts, and ideas:Insta: DownNotableContentTwitter: @DownNotableEmail: downnotablecontent@gmail.comIntro/Outro Transition Credit: Sarah Karlsson (THANK YOU!)We do not own any of the game images or artwork used in this episode. These images are property of their respective game developers and publishers.

Hidden Power: A Pokemon Podcast
Why Kanto & Legends Arceus Still FEEL Special [ft paulycrossing]

Hidden Power: A Pokemon Podcast

Play Episode Listen Later Feb 10, 2025 70:19


Bit Harmony: A Videogame Music Podcast

In this episode, we're tossin' a couple of lit torches deep into the dark, cavernous mouth of Spelunky. Turns out that two superfans who consider these two games among the best ever made can come up with a lot to say. Also: Seth finally gets a platform to briefly tell you the good news about Aquaria... because where else was he gonna talk about it?(00:00) Intro(16:26) Housekeeping(30:23) State of the Nintendo Music Address(59:57) Spelunky(1:55:52) Spelunky 2(3:07:21) YouTube Comment Oversharing Corner(3:15:57) Voicemails(3:35:42) Haikus & outro✉️ Send email to bitharmonypod@gmail.com

Systematic Geekology
Time vs. Space: The Polarization of Pokemon's Deities

Systematic Geekology

Play Episode Listen Later Jan 23, 2025 67:38 Transcription Available


This episode marks the beginning of a new series on Systematic Geekology, titled "Finding the Good in the Other," as we dive into the theme of polarization. Our hosts, Joshua Noel, Elizabeth Pangalangan Clyde, and Reverend Laura Wittman, engage in a lively discussion about the Pokémon universe, specifically focusing on the deities Arceus, Dialga, and Palkia, to explore deeper philosophical questions about time, space, and their implications for our understanding of God. The conversation highlights how our language reflects our priorities, whether it be regarding time or space, and encourages listeners to reflect on their own experiences and beliefs. As this is Reverend Laura's first episode as a regular host, her insights on community and the relational aspects of faith add a rich dimension to the dialogue. Join us as we navigate these intriguing themes and challenge ourselves to find the good in differing perspectives.The latest episode of Systematic Geekology marks the beginning of a significant new series titled "Finding the Good in the Other," focusing on the theme of polarization. This episode features a dynamic discussion among hosts Joshua Noel, Elizabeth Pangalangan Clyde, and Reverend Laura Wittman as they delve into the fascinating world of Pokémon Legends: Arceus. The conversation highlights the interplay between the game's themes of time and space, represented by the Diamond and Pearl clans, and how these reflect broader societal issues of division and understanding. The hosts explore how the characters' perceptions of their gods—Dialga and Palkia—serve as a metaphor for real-world disagreements, inviting listeners to consider how empathy and dialogue can bridge these divides.As they analyze the lore of Pokémon, particularly the origins of Arceus as the creator, the hosts draw parallels between the game's narrative and theological concepts, including reflections on the nature of God in relation to time and space. Reverend Laura, making her regular hosting debut, adds depth to the discussion with her insights on community and the importance of recognizing the divine in various contexts. Together, they tackle the challenge of finding common ground amidst differing beliefs, emphasizing the significance of love and connection in overcoming polarization. The episode not only entertains but also encourages listeners to reflect on their own perspectives and the ways they engage with others in an increasingly divided world..Takeaways: The new annual theme of polarization aims to explore finding good in others. Discussion centers on the relationship between time, space, and our understanding of God. Engaging with community can enhance our worship experiences and deepen our faith. The importance of language in expressing our beliefs and values cannot be underestimated. Worship is not limited to church; it can occur anywhere we seek God. The concept of God existing outside of time presents intriguing philosophical debates. .We discuss all this and more in this one! Join in the conversation with us on Discord now!.Support our show on Captivate or Patreon, or by purchasing a comfy T-Shirt in our store!.Check out our series from last year's annual theme, "Religions in our Fandom":

The Harvest Season
Rustorio

The Harvest Season

Play Episode Listen Later Jan 22, 2025 92:28


Al and Codey interview Jordan, the developer of Rusty's Retirement Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:43: What Have We Been Up To 00:17:26: Game News 00:40:24: Rusty’s Retirement Interview 01:22:47: Outro Links Rune Factory: Guardians of Azuma Trailer Harvest Hills Release Mika and the Witch’s Mountain Exiting EA Galactic Getaway EA Release Usagi Shima “Chinese New Year” Update Chill Town Roadmap Fields of Mistria Roadmap Webfishing Cat Plush Animal Crossing Aquarium UK Tour Rusty’s Retirement on Steam Rusty’s Retirement Links Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:36) Al: My name is Al. (0:00:38) Codey: and I am Cody. (0:00:40) Al: And we’re here today to talk about Cottagecore Games. (0:00:44) Codey: Woo. (0:00:45) Codey: Whoooo! (0:00:46) Al: This episode, we have a very exciting thing. (0:00:49) Al: It’s not often we get an interview, but the first interview of the year this year (0:00:53) Al: is with the developer of 2024’s The Harvest Season game of the year. (0:01:01) Al: Rusty Retirement, Jordan, the developer of Rusty Retirement, (0:01:05) Al: will be joining us later in the episode to talk about the game and many other things. (0:01:12) Codey: Yeah, we talk, we kind of talk about a couple things. (0:01:12) Al: So we talk about stuff, it is, it is mentioned, and some super exciting secret stuff. (0:01:16) Codey: The game is mentioned though. (0:01:18) Codey: Yeah, it is talked about, which will be revealed in this episode. (0:01:27) Al: Yeah. (0:01:31) Al: So if you’re here just to listen to that, you can see the time in the show notes, (0:01:35) Al: or you can click on the chapter in your podcast episode. (0:01:38) Al: But please do stay around as we talk about the news for this week. (0:01:43) Al: And also, Cody, what have you been up to? (0:01:46) Codey: I have been playing Slay the Spire. (0:01:52) Codey: I haven’t been playing it nearly as much, (0:01:54) Codey: but I did finally beat all of the characters (0:02:00) Codey: and beat like the end game once you– (0:02:04) Codey: and like got credits. (0:02:06) Codey: But it doesn’t really ever end, really. (0:02:08) Codey: You just keep playing. (0:02:10) Codey: But it’s fun. (0:02:12) Codey: doing that, doing more PhD studies. (0:02:16) Codey: It’s like starting to hit me now that like, cause I was talking to my advisor (0:02:20) Codey: and he was like, yeah, so if you’re going to defend in or graduate in December, (0:02:24) Codey: you have to defend in October, which means you should have your data done by (0:02:28) Codey: July. And like, I was just like, Oh, oh gosh, it’s all coming up so fast. (0:02:35) Codey: So yeah, it’s starting to hit. (0:02:38) Codey: Um, and also clearly Rusty’s retirement played a hot minute of that by you. (0:02:38) Al: Fair enough, obviously. (0:02:44) Al: Nice. I think last episode I talked about playing Legends Arceus for the second time, (0:02:51) Al: gone through and caught most of the Pokémon, I was nearly done. I have now finished that, (0:02:56) Al: so that’s that’s done. I’ve got my full Pokémon home decks, got the crown on Pokémon home for (0:03:03) Al: for that. And then I decided to do go from (0:03:08) Al: the best Pokemon game to the worst Pokemon game. And I am now playing Brilliant Diamond (0:03:13) Al: and Shining Pearl again. So it hasn’t, I already, I had a save. I had done a Professor Oak challenge. (0:03:24) Al: So I still had that. However, I didn’t finish, I didn’t keep everything. So there was a bunch (0:03:30) Al: of Pokemon I need to catch and breed and stuff, but it wasn’t too hard, except I am now, I (0:03:36) Al: I now need– (0:03:38) Al: Well, two Pokémon lines, one of which is just a version exclusive, (0:03:44) Al: so I’ve been playing through the other game, Pearl, to get that one. (0:03:47) Al: And I’ve almost got it. I’m almost there. (0:03:49) Al: The other one I need is Palkia, so I do need to finish Pearl till the end. (0:03:54) Al: So I do need to play through that game all the way to the end (0:03:58) Al: and get Palkia and be finished with that. (0:04:00) Codey: I’m sorry. That sounds awful (0:04:03) Al: I do– I feel like I don’t know. (0:04:05) Al: I didn’t, I don’t feel like I hate. (0:04:08) Al: the games when I was playing them, but maybe that rose tinted glasses. (0:04:11) Al: Maybe I did when I was playing it, but they are not great. (0:04:13) Codey: Mm-hmm. (0:04:19) Al: I do not miss random encounters in the grass. (0:04:23) Al: I mean, that in and of itself, like I don’t, I don’t want that to ever come back. (0:04:28) Al: I know some people like it. (0:04:29) Al: Whatever. (0:04:29) Al: I don’t, please don’t, please don’t bring it back, please. (0:04:35) Al: and obviously just the thing that annoys me. (0:04:38) Al: most about Brilliant Diamond and Shining Pearl is the stickiness. Like if you walk next to a wall (0:04:48) Al: you slow down. I just hate that so much because it’s like especially if you’re going through a (0:04:53) Al: cave and it’s like you happen to brush against a rock and suddenly you’re going at snail space. (0:04:59) Al: It’s just I really hate it. I do hate it so much and I feel like those games could have been a lot (0:05:05) Al: a lot better if there’s just been like a few decisions made. (0:05:08) Al: I could have dealt with the fact that it was random encounters in the grass right, (0:05:12) Al: like I would have preferred if they’d done something like Let’s Go right like I think (0:05:12) Codey: Yeah. (0:05:16) Al: Let’s Go is one of my favorite games. So if they’d done something like that I would have (0:05:21) Al: been much preferred it but I can understand why they would want to do like let’s keep let’s bring (0:05:26) Al: back the random encounters because that’s what these games were fine but it’s just all the other (0:05:32) Al: decisions that were made. Yeah, not fun. So (0:05:34) Codey: Yeah, I think that was like why I didn’t get them because if I wanted to play Diamond or Pearl, I would play it first like they didn’t change enough to me to make it worth it. (0:05:46) Al: Yeah, are we past the point now where you can just remake a game? Like, red and blue, (0:06:00) Al: when they were remade into Fire Red and Leaf Cream, I think that needed to happen, right? (0:06:05) Al: To make those games fun. Because those games were so, like, they were obviously really (0:06:10) Al: complicated and difficult for what they were at the time, and they were running on like (0:06:14) Al: of shoes. (0:06:16) Al: The company nearly folded multiple times before they got those games out. (0:06:20) Al: And so I think it makes absolute sense to redo those. (0:06:23) Al: I think HeartGold and SoulSilver, whether you like those games or not, I think did a (0:06:28) Al: lot to those games and made them better in a lot of ways. (0:06:33) Al: I personally really like what they did with Oras. (0:06:36) Al: I liked how they did that in the 3D style. (0:06:43) Al: And then let’s score, I think is. (0:06:46) Al: One of their best, I think it’s their best remake full stop. (0:06:48) Al: I think it’s amazing what they did with it. (0:06:50) Al: They took what was the original games and made it different. (0:06:54) Al: I really like that. (0:06:57) Al: And even if they’d done Brilliant Diamond and Shining Pearl as Platinum, (0:07:01) Al: I still feel like people would have been like, “But why?” (0:07:04) Al: Right? Because you can use it. (0:07:05) Al: Like a DS is not, DS games don’t feel old, like Game Boy games feel old. (0:07:12) Al: And yeah, some people would prefer to play a Game Boy game (0:07:16) Al: and remake of a Game Boy game. (0:07:17) Al: But a lot of people wouldn’t. (0:07:18) Al: A lot of people would prefer to play a newer game. (0:07:20) Al: But I feel like if you’re looking for a 2D Pokémon game, (0:07:24) Al: go play a 2D Pokémon game. (0:07:26) Al: I don’t think just remaking them as what they are makes sense anymore. (0:07:30) Codey: Yeah, I agree. I don’t think that that’s exciting enough to merit people dropping down another $60 or $50 or however much these games cost nowadays. (0:07:44) Al: or 120, if you buy them both, which obviously I would never do. You’d never find me doing that. (0:07:46) Codey: Yeah. No, of course not. No. Yeah, so I don’t… I think that it does a disservice to them to… (0:08:00) Codey: Not try and improve the games with the quality of life features that the fandom clearly needs or at the minimum, like have them be like a setting you can toggle or something. (0:08:14) Codey: So if people want to play the game on hard mode, they can. (0:08:18) Codey: Yeah. (0:08:18) Al: Let’s not get into the debate of hard mode. (0:08:22) Al: Yeah, I think, yeah, I just, it’s not even like Brilliant Diamond and Chime Pearl brought (0:08:30) Al: it up to the best or the most modern 2D games, right? (0:08:34) Codey: Mm-hmm (0:08:34) Al: Like the graphics were better, right? (0:08:37) Al: In my opinion, I know a lot of people didn’t like how it looked, but that’s fine. (0:08:40) Al: If you don’t like how it looked, that’s fine, but it is like more modern looking. (0:08:44) Al: It’s cleaner graphics, et cetera, et cetera, right? (0:08:48) Al: No, it’s not, it didn’t have as many quality of life improvements as even Gen 5 did, one (0:08:54) Codey: Mm hmm. Yeah. (0:08:55) Al: generation later, right? (0:08:58) Al: And so what are you doing if you’re not even going to improve it in that way, right? (0:09:04) Al: And that’s ignoring the stuff that they ignored that they had improved in Platinum. (0:09:09) Al: A Gen 4 game that came out two years later, right? (0:09:14) Al: Like if you’re going to ignore all of those improvements that you have made over the years (0:09:19) Al: don’t bother, but anyway, so yeah, I think I enjoyed the Professor Oak challenge because (0:09:20) Codey: Yeah (0:09:23) Codey: Hard agree (0:09:27) Al: it was very different compared to other ones, like having the grand underground, I think, (0:09:33) Al: was made that more interesting, but anyway, most people don’t care about that sort of (0:09:40) Al: stuff. (0:09:41) Al: So yeah, I’ve been playing through that and I’ll get there eventually. (0:09:44) Al: I’ve taken a break today to do some shiny hunting in Scarlet and Violet. (0:09:48) Al: But once I’ve done this, once I’ve caught Palkia, (0:09:52) Al: the only ones I’ll have left to do are, I don’t have a, (0:09:57) Al: because I’ve been for listeners who are, for new listeners or people who aren’t aware, (0:10:01) Al: I lost almost all of my Pokemon saves two years ago on my Switch. (0:10:05) Al: And I’ve recreated most of them now. (0:10:07) Al: So I have the only one, the only one I say I didn’t lose was my sword, (0:10:14) Al: Pokemon sword, because that was on a different Switch. (0:10:16) Al: because I was running two games at the same time. (0:10:18) Al: And I didn’t really like having to close a game and reopen it. (0:10:22) Al: So I just had two switches running the two games. (0:10:25) Al: So because of that, I managed to keep my sword. (0:10:29) Al: But other than that, I lost everything else. (0:10:31) Al: So all I’ve got left I don’t have is Let’s Go Pikachu and Shield. (0:10:39) Al: I think I have everything else because I’ve got Scarlet and Violet. (0:10:41) Al: I’ve got Legends Arceus. (0:10:44) Al: I’ve got Brilliant Diamond and Shining Pearl now. (0:10:47) Al: and I’ve got Let’s Go Eevee. (0:10:48) Al: And I’ve obviously got my original sword. (0:10:50) Al: So I think I’ve just got Let’s Go Pikachu to do and sword. (0:10:55) Al: And I will probably, I think I’ll probably do with Let’s Go Pikachu (0:10:58) Al: like I’m doing with Palkia and I’ll just kind of like rush through it (0:11:01) Al: and get it finished and then do the last couple of Pokémon (0:11:03) Al: that I need for the crown on Pokémon Home for those games. (0:11:06) Al: And then I think I will probably at some point, (0:11:11) Al: certainly not before the next Pokémon games that comes out, (0:11:14) Al: maybe at the end of the year or something, (0:11:17) Al: I will probably (0:11:18) Al: do a Professor Oak Challenge in Shield and get that done that way and finish up that (0:11:24) Al: dicks like that. Because that’s the only set of games on the Switch that I haven’t done (0:11:33) Al: a Professor Oak Challenge in because I started it for brilliant time in Shining Pearl. What a game (0:11:40) Al: to start that on. And then I went back and did Let’s Go Pikachu, but I didn’t go back and do (0:11:49) Al: Shield. No, I didn’t go back and do Pikachu because I already had a Pikachu save, (0:11:54) Al: but then I’d lost it, so I did Eevee. Anyway, doesn’t matter. Point is, I suspect by the middle (0:12:03) Al: of February, I will only have one Pokémon game not finished and that’ll be Shield and (0:12:12) Al: that’ll be the only Pokédex I don’t have finished on home as well. But I’ll get to that eventually. (0:12:16) Al: There’s no rush. (0:12:17) Codey: So, so I have a question. (0:12:19) Al: Yes, go for it. Yes, my secret is I don’t work. (0:12:20) Codey: Do you sleep? (0:12:23) Codey: I don’t believe you. (0:12:27) Codey: Oh, that worked. (0:12:28) Codey: That’s, that’s fair. (0:12:30) Al: Or if you are my employer, please don’t listen to this. The secret is that obviously the ADHD (0:12:35) Codey: Yeah. (0:12:38) Al: allows me to do like a week’s worth in like a day. And then I spend the rest of the time feeling (0:12:41) Codey: Yep. (0:12:43) Al: guilty that I’m not doing anything because my brain can’t, but it then distracts me. (0:12:45) Codey: Yep. (0:12:47) Codey: Yep, that’s where I am, too. (0:12:52) Codey: But that is part of working with neurodivergence. (0:12:59) Codey: So yeah, that’s actually, I’m doing a conference in November, and (0:12:59) Al: Yeah, weeeeeeee. (0:13:04) Codey: I’m going to try and have a symposium in that conference for, (0:13:08) Codey: it’s an entomology conference. (0:13:10) Codey: I want a symposium specifically on neurodivergence and why, and (0:13:14) Codey: and how to accommodate for… (0:13:17) Codey: people that work in your in your area or group or whatever university (0:13:22) Codey: accommodate for students and faculty that have neurodivergences versus like (0:13:27) Codey: just trying to make them conform because that is very left hand of left hand right (0:13:35) Codey: hand of people so that’s what we’ve been up to oh my gosh he doesn’t sleep you (0:13:38) Al: Oh, oh, wait, no, I’m not finished yet. (0:13:43) Al: I’ve been playing Harvest Moon Home Sweet Home. (0:13:45) Codey: guys I don’t believe it (0:13:47) Al: I’ve not been doing this very much, (0:13:49) Al: because I’ve just been doing like a day or two every day, (0:13:54) Al: which only takes like five or 10 minutes. (0:13:56) Al: But I’m trying to play these games like some people play (0:13:58) Al: them and just playing a little bit every day. (0:14:00) Al: And it’s been so much better with the controller support. (0:14:02) Al: I can actually play it now. (0:14:04) Codey: But can you save it the right way? (0:14:06) Codey: Bye. (0:14:08) Al: It doesn’t seem to work properly in so much as it saves fine, (0:14:12) Al: and it seems to be saving fine. (0:14:14) Al: And it seems like it loads when I go on. (0:14:16) Al: So I’m using it on my iPad, and I play it on my iPad, (0:14:19) Al: and it all seems to work. (0:14:20) Al: And I close the app, and I open up, and it all works fine. (0:14:22) Al: And then I go on to my Mac, and I open it up, and it says, (0:14:25) Al: oh, you’ve got new data. (0:14:26) Al: Do you want to download this? (0:14:27) Al: You go, yes, I’ll take the new data. (0:14:29) Al: And it shows the right thing on there. (0:14:31) Al: It says I’m at spring 23, year one, (0:14:34) Al: and I’ve got this much money, blah, blah, blah. (0:14:36) Al: And then you click on it, and then you actually (0:14:38) Al: get the game, and you’re back on spring one, (0:14:41) Al: and you have nothing. (0:14:42) Al: And the best thing about it is the save (0:14:44) Al: is completely mucked up in so much as there are no people. (0:14:46) Codey: Mm hmm. That sounds lovely, actually. (0:14:48) Al: People don’t exist in the game. (0:14:50) Al: There are no NPCs, and there’s nothing you can do. (0:14:53) Al: You just walk around and do nothing. (0:14:56) Al: It’s– it’s an autistic paradise. (0:15:02) Codey: That’s my kind of farming. (0:15:05) Al: Um. (0:15:06) Codey: Just give me give me all the tasks to do without the social interaction. (0:15:14) Al: So yeah, I can still only play on my iPad, (0:15:17) Al: which I do want the cloud save, (0:15:19) Al: and that would probably, (0:15:20) Al: I’d probably play it more if I had the cloud save, (0:15:22) Al: but the controller support means (0:15:24) Al: that I’m actually playing it. (0:15:26) Al: So, yeah. (0:15:29) Al: So that’s why I’ve been up to, (0:15:30) Al: I’ve also been thinking about the Switch 2. (0:15:32) Al: I don’t know if you’ve been thinking (0:15:33) Al: about the Switch 2 at all. (0:15:34) Codey: Nope. I don’t play my Switch that often, like at all. I know that I am going to play it. (0:15:35) Al: No, that’s fine. (0:15:37) Al: I’m excited for the Switch too. (0:15:38) Al: Hmm. (0:15:44) Codey: I’m going to play the Zelda games eventually, right? And then I enjoy having it for if I (0:15:50) Codey: want to play anything, but Xbox Game Pass has all I really need right now. And no, no, (0:15:57) Al: did you get did you get us a steam decadent Oh sad come on Jeff by the (0:16:03) Codey: I did not. (0:16:04) Codey: I am unloved no we yeah he was like still deciding if he wanted to do it or not he (0:16:13) Codey: actually did just get a raise so yeah maybe I’ll like walk by his phone and do that whole (0:16:16) Al: There you go. Perfect. (0:16:22) Codey: like steam deck like whisper into his phone so that his algorithm will start picking up (0:16:27) Codey: like ads first yeah. (0:16:28) Al: or we can get your is is it your neighbor Micah is it Micah can go in when Jeff moves (0:16:34) Al: in and get Micah to go and talk to him hint are you listening Micah you can we can we (0:16:35) Codey: Uh-huh does Micah have one I can’t remember I don’t know but yeah no my neighbor I’m wondering (0:16:46) Al: confusing Micah’s again I have no idea I don’t think that’s relevant to whether or not he (0:16:50) Codey: if he has a steam deck yeah oh true true true true yeah Micah when we have like a Jeff moved (0:16:55) Al: can convince Jeff to buy U.S.D. (0:17:03) Codey: and party. (0:17:04) Al: Yeah. Yeah, I heard it. I heard it on the podcast. (0:17:04) Codey: Um, you should be like, man, Cody really like was excited about (0:17:08) Codey: possibly because Jeff doesn’t, because Jeff does not listen to this. (0:17:15) Al: I guessed, I guessed. (0:17:18) Codey: Yeah, for sure. (0:17:19) Al: All right. Well, I’m excited about the switch too. And I’m sure we’ll have lots to talk about it in (0:17:23) Al: the future, even though they’ve not really said anything yet. But all right, should we talk about (0:17:28) Al: the news? First up, we have Rune Factory Guardian. (0:17:29) Codey: Sure. (0:17:34) Al: So, first of all, they’ve announced that it’s coming out on the 30th of May. (0:17:39) Codey: Woo. (0:17:40) Codey: Something. (0:17:44) Al: So, there we go. That’s the thing. They’ve given a bunch of information on the new features. (0:17:52) Al: So, it has a village building thing, which is, I think, quite cool. In the trailer, (0:17:58) Al: you see them placing buildings and stuff and that. (0:18:04) Al: That’s cool. I quite like that idea because I get all the previous Rune Factory games have been like, (0:18:09) Al: “Here is an existing village. Go and interact with it.” Whereas this seems to be like you’re (0:18:14) Al: building up a village from small as you do the rest of things as well, which is a fun addition. (0:18:20) Codey: Yeah, I got the vibe that you’re like going through an area that has been like devastated and you’re helping to like rebuild (0:18:28) Al: Yeah, but that’s cool. Because if the whole point of Rune Factory is, it’s what if farming (0:18:38) Al: game plus adventure, I feel like adding in Village Building to that is a good logical (0:18:45) Al: continuation of that. (0:18:46) Codey: Yeah, going elsewhere, spreading your farming knowledge to the masses. (0:18:52) Al: The rest of it seems pretty similar to previous Rune Factory games, your combat and stuff (0:18:59) Al: like that. (0:19:00) Al: There maybe seem to be a bit more in terms of what’s the word I’m looking for, the movement. (0:19:06) Al: You seem to be able to glide on wind and stuff like that that I haven’t experienced in the (0:19:12) Al: previous games, which is a fun addition, making it more Breath of the Wildy, I guess. (0:19:19) Al: And there’s also 16 romanceables in this game. (0:19:22) Al: Get your waifu or husbandu. (0:19:25) Codey: Has a bundle I think it’s Joe (0:19:31) Codey: Yeah, never played a room factory game so I don’t have much (0:19:34) Al: Probably never going to. (0:19:37) Codey: Probs not (0:19:40) Codey: But I mean it looks the village building aspect I really do like like the idea of (0:19:47) Codey: going through an area and like helping to rebuild and restore peace and (0:19:52) Codey: maybe like you can set up farms and then you (0:19:55) Codey: find someone who can farm it and then you (0:19:57) Codey: move on. So it’s like you are creating the (0:19:59) Codey: farms and that kind of stuff and creating the (0:20:03) Codey: little societies. But then you get to disappear (0:20:06) Codey: into the ether. (0:20:07) Al: Is this going to be a, this is going to be the third run factor in a row where I go, (0:20:10) Al: “Ooh, I could, I could, maybe I’ll like this.” (0:20:13) Al: And then I play it and go, “Eh, it’s not really for me.” (0:20:16) Codey: Okay, maybe maybe the village maybe the village thing will be not will will make it change, (0:20:16) Al: Isn’t it? (0:20:17) Al: It’s going to, it’s going to happen again, isn’t it? (0:20:20) Al: Cause I’m getting that feeling. (0:20:27) Codey: maybe you will enjoy. We’re going to be optimistic here, because you’re going to have to play it. So (0:20:28) Al: Yeah, no one’s making me. (0:20:38) Codey: I am promising at this because I make the promises in this hostel. (0:20:46) Codey: Yeah, if you you can only marry. Yeah. (0:20:48) Al: What I didn’t notice is there didn’t seem to be anything about whether the romanceables (0:20:56) Al: are segregated. Oh dear. You know what I mean? Whether you can romance anyone or not. It (0:21:06) Al: does look like… I’m not seeing anything… I can’t remember five, but before five it (0:21:09) Codey: What has it been in all the previous games? (0:21:15) Al: It was definitely only… (0:21:18) Al: opposite gender. But I can’t remember what five did. However, obviously, that was also an issue (0:21:24) Al: for Story of Seasons and is no longer an issue for Story of Seasons and it’s the same company. (0:21:29) Al: So I would hope that now it will allow you to romance any character, but who knows? We’ll see. (0:21:39) Codey: We live in a society. (0:21:41) Codey: Thank you. (0:21:45) Al: It is $60. (0:21:48) Al: euros or 42 pounds. (0:21:50) Al: That is pretty cheap here. (0:21:52) Codey: What why why did you guys like pay a premium to like your government paid a (0:21:53) Al: I don’t know why it’s cheaper here than not though, I don’t know. (0:22:02) Codey: premium so they could get it for cheaper. (0:22:05) Al: The limited edition is $100 or 66 pounds and 66 pence. (0:22:10) Al: What a weird… (0:22:11) Codey: What the heck? (0:22:11) Al: Why is this such a weird number? (0:22:15) Al: it’s interesting. So the standard way. (0:22:18) Al: One. So this is for switch physical is (0:22:18) Codey: Uh huh. (0:22:21) Al: fifty nine ninety nine dollars forty one sixty six pounds or forty nine ninety nine euros. (0:22:27) Al: Right. So I would think maybe it was just (0:22:29) Al: auto-converted if it weren’t for the fact that the euros was a sensible one as well. (0:22:33) Al: So that’s weird. (0:22:34) Al: But then you go on to the limited edition one, which is nine ninety nine ninety nine (0:22:40) Al: dollars sixty six sixty six pounds or eighty three thirty two euros. (0:22:43) Codey: I mean, is it, do you guys have like a tax or something like a tariff on them that that (0:22:48) Al: What is with these numbers? (0:22:51) Al: So confused. (0:22:56) Al: Yeah, but. (0:22:58) Codey: would counteract? (0:23:00) Al: I mean, not if if so, it would be the case on every game, right? (0:23:06) Codey: Well, but maybe they’re like doing you a solid, like this company is like, we know, we know that (0:23:09) Al: Well, not rounding up. (0:23:11) Codey: you have to pay out your nose for shipping. So we’re just going to make the cost cheaper. (0:23:20) Codey: Yeah, I don’t know. I’m just trying to grasp the straws because that’s a little bizarre. (0:23:20) Al: if amazon has the the limited edition for 80 and the standard for 45 which I think was (0:23:24) Codey: Seems like a typo. (0:23:35) Al: the limited edition was more expensive yeah that was like 20 quid more for the limited edition (0:23:35) Codey: the euro prices. (0:23:41) Al: and three pounds more for the oh it’s very confusing what is happening here (0:23:46) Codey: There’s no logic in this place. (0:23:49) Al: I think these must. (0:23:50) Al: be auto translated like auto thing made because I can’t even find I can’t even find (0:23:59) Al: that number anywhere on any shop so I’m just going to ignore it I’m in all right anyway (0:24:03) Codey: Are they trying to say that this is the devil’s game? (0:24:11) Al: there’s that you can go pre-order it now if you want to go go go buy the game if you want (0:24:15) Al: it or if you’re me um next we have harvest hills uh have announced (0:24:15) Codey: Mm-hmm. (0:24:20) Al: they’re out now uh I don’t think we got previous notice of this coming out on this date because (0:24:26) Al: I didn’t have it down as that so they’ve just it’s out shadow drop they go (0:24:30) Codey: Yep, that’s the way to do it (0:24:33) Al: um trying to decide if I wanted to play this game or not uh it looks nice it’s nice graphics (0:24:41) Al: but oh no they did announce their release date I just missed it they released it on Christmas eve (0:24:47) Al: I don’t think this had an early access, so this is just… (0:24:52) Codey: Yeah, no, this one was one that I was interested in because of the beehives looking actually like beehives. (0:24:58) Al: Oh yes, oh yes. Oh, it’s cheap. Five quid, that’s wild. Okay, okay. (0:25:00) Codey: And I’m really, yeah, it’s only like $5. (0:25:07) Codey: Okay, the final the final question, can it be played on Mac? Nope. Sorry, y’all. (0:25:12) Al: Oh, but it can on Steam Deck. I’d say it’s unknown compatibility on Steam Deck, but (0:25:17) Codey: Well, I (0:25:20) Al: I suspect it’ll be fine on Steam Deck, because it has controller support. (0:25:22) Codey: It does look really cute, cool. (0:25:24) Al: Interesting. Okay. Yeah. So if you want that game, go play it. Mika. (0:25:28) Al: Which is mountain have announced that their non early access release is coming on the 22nd (0:25:35) Al: of January. What I’m a little bit confused by is that they’ve said that the third update is coming (0:25:44) Al: in the coming weeks. So this seems to be leaving early access without an update. (0:25:50) Al: Like they’re just going, Oh, it’s not early access anymore. But this is this is they’ve been weird (0:25:56) Al: about this since the beginning, right? Because I… (0:25:58) Al: Still don’t understand why they ever put this out in Early Access, (0:26:01) Al: because it wasn’t Early Access. They just added extra content after the fact. (0:26:04) Al: And now they’re releasing their non-Early Access version before the final update. (0:26:10) Codey: I mean, that seems pretty par for the course, given that Coral Island did a lot of the same stuff. (0:26:11) Al: Weird. Weird. What are they doing over there? (0:26:19) Al: - Well, yeah, I mean, I feel like “Mika and the Witch’s Mountain” was more complete on (0:26:23) Codey: Yeah. (0:26:23) Al: its early access release than “Coral Island” was on its 1.0 release. I don’t know, weird, (0:26:28) Codey: Yeah, that’s fair. (0:26:33) Al: confused, whatever. Why they didn’t go, “Oh, this is now out of early access” with their (0:26:38) Al: second content update, because the third content update is extra stuff that they’d want to (0:26:44) Al: add but wasn’t originally promised and so why they didn’t go or the second up (0:26:49) Al: it is the non-early access release okay great fine done but they didn’t do that they’ve gone (0:26:55) Al: no this random date a few weeks before the final update that doesn’t have an actual update (0:27:02) Al: that is the non-early access version (0:27:04) Codey: Mm-hmm. Yeah, I don’t know is this this is the one where they’re gonna do they’re gonna add dungeons, right? (0:27:11) Al: yes correct (0:27:11) Codey: Yeah, cuz it says into the mount gone (0:27:14) Codey: uh (0:27:15) Al: Yeah, this is the time if you played the game before and you haven’t played. (0:27:19) Al: either of the content updates this will be the time to play it because I believe this is the (0:27:23) Al: final update and yeah it has a lot of extra content whereas the previous ones they were fun (0:27:30) Al: they do look fun but they were kind of small things it was like here’s a minigame here’s (0:27:35) Al: an extra collectible whereas this is yeah here are dungeons that you can go into much bigger. (0:27:40) Codey: Mm-hmm. Yeah, cool (0:27:42) Al: Galactic getaway they have announced that their early access comes out in March (0:27:48) Codey: Sorry, I just reread my comment and didn’t even realize it was a pun. (0:27:53) Al: Yeah (0:27:55) Al: You (0:27:57) Codey: So I wrote, how are they getting away with this? (0:28:01) Codey: And it’s galactic getaway. (0:28:04) Codey: So what I was referring to, I almost typed it out, but I wanted it to be like a secret. (0:28:09) Codey: When I look at this like Kickstarter picture that they have, the little robot is clearly (0:28:18) Codey: WALL-E with like a headset on and the dog looks kind of like Doug from up. (0:28:18) Al: Okay, bye. (0:28:27) Codey: And then the spaceship in the back left looks like Stitch’s spaceship from Leelo and Stitch. (0:28:34) Codey: So they’re just, the getaway part of this is that they’re getting away with not being (0:28:38) Codey: sued by Disney, I think. (0:28:38) Al: Right. Okay. So a couple of things. One, I don’t get the spaceship one. It doesn’t look (0:28:41) Codey: Okay. (0:28:44) Al: in it. Oh, no, I see. I know. I see. You mean that one. And I feel like I can see what you’re (0:28:51) Al: getting, what you’re coming, where you’re coming from, but they’re all pretty generic anyway, (0:28:56) Al: right? Like Eve is a pretty like generic looking robot. Doug is a dog, right? Like there’s only (0:29:01) Codey: Yeah, this is the we have Eve at home. (0:29:04) Codey: Uh-huh. (0:29:07) Al: so many dogs that the. (0:29:09) Al: And the spaceship is a red spaceship it it doesn’t even. (0:29:14) Codey: And the watering can has a star on it, like in, uh, I look at, I’m, the more I look someone (0:29:15) Al: Like it doesn’t even have the exact same design. (0:29:19) Al: Oh, come on. (0:29:22) Al: Come on. (0:29:28) Codey: in the background has buns like in, uh, Star Wars. No, I just, that like the, the picture. (0:29:34) Al: The robot is your biggest argument, I see why you’re saying that and I understand what you’re coming from, however, it’s a pretty generic looking robot shape, I think, personally. (0:29:51) Codey: But no, I, I just, I noticed that and I was like, Oh wow. (0:29:55) Codey: But yeah, I don’t know. (0:29:57) Codey: I’d like to see, uh, more stuff about this game. (0:30:00) Codey: I mean, they’ve, they’re going to add, they’re fixing the creatures, the (0:30:04) Codey: farming, the crafting, the mini games, um, and early access in March, 2025. (0:30:11) Codey: So, oh, woo. (0:30:15) Al: Usagi Shima have announced that they have a Chinese New Year update out now with one (0:30:21) Al: very important thing. Would you like to mention it? Yeah, you can give a costume to your bun (0:30:22) Codey: Uh, lion… lion dancing. (0:30:29) Al: to make it look like a… See, I thought these were dragons. I know it says lion, but I feel (0:30:33) Codey: No, they’re quick. Yeah. Have you ever seen lion dancing? Have you ever seen lion dancing? (0:30:35) Al: like it’s the Chinese New Year dragon, isn’t it? No, from a traditional saying. (0:30:43) Codey: I had um, I had a woman. Yeah, no, they’re lions. Um, there were a couple people in my high school (0:30:45) Al: Those are really, those are meant to be lions. I thought they were dragons. They don’t look (0:30:53) Al: anything like lions. (0:30:56) Codey: that uh were lion dancers and so they would do um in all the (0:31:03) Codey: like assemblies. They’d have a lion dancing part to the assembly. It was really cool. (0:31:10) Codey: Oh, that’s that was a big jump that I had to make. So you said this is a costume? (0:31:16) Al: So there’s a costume and there’s a minigame. You maybe have to do the minigame to get the costume, (0:31:21) Al: I’m not sure. Yeah, you jump over buns, some of which are in the costume. (0:31:22) Codey: Is the minigame the jumping? (0:31:29) Codey: Well, I just jumped over a plant and then lost to a mushroom, so. (0:31:33) Al: Oh, OK, so it’s more than buns that you jump over. Fair enough. (0:31:36) Codey: But that’s exciting. (0:31:39) Al: Yeah, if you love this game, it’s another update and with stuff for you to do. (0:31:40) Codey: I haven’t played this game in a while. (0:31:45) Codey: And it’s still cute. (0:31:47) Al: Yes, if you liked the game before, you’ll probably like this update. Let’s be honest. (0:31:50) Codey: you will continue the (0:31:52) Codey: liking shall continue. (0:31:54) Al: Yeah, for sure. (0:31:56) Al: Chill Town have announced their upcoming updates, 0.9 and 1.0. They’ve given some details on them. (0:32:04) Al: It’s mostly 0.9, like right at the end of the post to go, (0:32:10) Al: “Oh, and by the way, there will be festivals. That’s coming in 1.0.” (0:32:15) Codey: Yep, they talk about how they have sprinting, which I thought folks might like given that, (0:32:16) Al: But the rest of it seems to be 0.9. (0:32:28) Codey: you know, the issue was that you had to run across the map, right? That was something (0:32:32) Codey: folks were complaining about when they played it. So maybe being able to run faster will (0:32:37) Codey: alleviate some of that. But the more important thing is that they lied to me in that steam (0:32:45) Codey: that says that there’s a nature exhibit with it that you can fill with insects. But I saw no insects. (0:32:50) Codey: So that’s all they haven’t. But like, you can’t mention that without showing an insect or two, (0:32:51) Al: Maybe they’ve just not put any in yet (0:32:59) Codey: as like an example. They don’t, they, they literally just, they just walk through it’s as (0:33:02) Al: Don’t think they show anything in that they just it’s like completely empty (0:33:08) Codey: if an animal crossing or coral island or whatever, like you just walk through the part of the museum (0:33:13) Codey: in which the insects are supposed to be. (0:33:15) Codey: I was like waiting, I’m like, is there going to be like a butterfly that lies out? (0:33:16) Al: Yeah, very weird. (0:33:27) Codey: Um, yeah, I was, I was really excited to see insects and then there weren’t any, but that’s (0:33:33) Codey: okay. (0:33:34) Codey: Something to look forward to. (0:33:34) Al: Wooo! (0:33:37) Al: Fields of Mystery app have announced their next update, the second major update coming in March. (0:33:46) Al: It adds a new villager, some additional dialogue and schedules for the NPCs. (0:33:54) Al: More unlocks in the mines, which is important. I need to get further down those mines, (0:34:01) Codey: Yep. Yep. (0:34:01) Al: Although I need to I need to not play this (0:34:05) Al: yet. I need to not go into the cut zone. I think I need to wait for more updates, (0:34:10) Al: otherwise I’ll just end up burning out before the end of it. New areas in the town, additional (0:34:17) Al: requests, more museum stuff, new festival, just yeah. Oh the farmland expansion is added. Oh yes. (0:34:27) Al: Gotta get a bigger farm. Do I need a bigger farm? No I do not. Sprinklers! Yes! Finally! Adding (0:34:30) Codey: But you can. (0:34:34) Al: sprinklers and an auto petter. This is getting good. This game’s getting good. It was already (0:34:43) Al: good. It’s getting even better. They’ve also listed a bunch of stuff that’s coming in future (0:34:48) Al: updates but they just they say in no particular order. Just like here are things that we’re (0:34:50) Codey: But, but the automation is the most important. (0:34:53) Al: thinking about. Oh yes. Gotta love it. Also in-game time adjustment options, which is something that (0:35:03) Al: that always sounds like a good idea. (0:35:07) Codey: I mean people probably use it because they want to like skip forward to something or (0:35:12) Codey: other or skip back possibly if they missed a festival or something. (0:35:16) Al: Yeah. All right. And finally, finally, second, finally, next, next we have (0:35:24) Codey: But penultimate final. (0:35:30) Al: just an ultimate. You don’t need to add on the final one to the end. (0:35:35) Al: Next, we have webfishing have released a plush of their main character, the cat, (0:35:43) Al: on Makeship. So if you want that, and it’s funded, it’s out. (0:35:47) Codey: Uh-huh (0:35:47) Al: Definitely happening. So if you want it, go get it. (0:35:51) Codey: Yep, it is $29.99 and most importantly that Al did not mention is that it is holding a salmon (0:36:00) Al: for sure it’s very cute I don’t need (0:36:01) Codey: That’s the most important part (0:36:05) Codey: No, but wait, do you what if you don’t get it and then you want it later? (0:36:10) Al: So Craig, my youngest, is really into Astrobok recently, right? (0:36:12) Codey: Uh-huh (0:36:14) Codey: Okay (0:36:15) Al: Like obsessed with it. (0:36:17) Al: He’s been playing it a couple of hours most days of the week. (0:36:17) Codey: You (0:36:20) Codey: Mm-hmm (0:36:21) Al: He is, and he’s getting really good at it, right? (0:36:22) Codey: Mm-hmm. (0:36:23) Al: This is his first proper game that he’s played. (0:36:26) Al: Like he’s done a couple of bits here and there, (0:36:28) Al: but he’s not really like been playing them properly. (0:36:31) Al: But this is, he’s like doing most of it. (0:36:33) Al: There’s a few times where he’s like, can you help me with this? (0:36:35) Al: Because it’s too difficult, but he’s getting really good at it. (0:36:38) Al: like from it’s been like three weeks. (0:36:40) Al: or something and from the start till now he’s improved so much but he’s absolutely obsessed (0:36:46) Al: with it so much that we we just ordered the astrobot plush and that should be arriving (0:36:49) Codey: Oh. (0:36:51) Al: the day this episode comes out so he is very excited about that. (0:36:54) Codey: So if I hear a squeal from around the world of excitement. (0:36:59) Codey: Cool. (0:36:59) Al: Yeah finally we have information on a new Animal Crossing aquarium tour this time in the UK. We’ll (0:37:07) Al: We’ll come back to that word in a minute. (0:37:10) Al: I believe they did this in Japan and a few other places. (0:37:14) Al: I feel like I said about it in Canada and America, maybe as well. (0:37:18) Al: There’s a few. (0:37:19) Al: Anyway, it’s coming to the UK as well in collaboration with Sea Life UK. (0:37:23) Al: Now, I say UK because it is very much a tiny, tiny portion of one part of the UK. (0:37:32) Al: It’s like four different cities that are like half an hour to travel between each other. (0:37:40) Al: It is like a pathetically small amount, and you might go, “Oh, well, it’s because it’s (0:37:45) Al: Sea Life. (0:37:46) Al: It’s a specific company, and they don’t have any other place. (0:37:49) Al: They do. (0:37:50) Al: They have one in Scotland, and they didn’t do it there. (0:37:52) Codey: Well, yeah, they don’t want to do that, right? (0:37:53) Al: Thank you very much.” (0:37:53) Al: Don’t call it a UK tour if it’s just England. (0:37:57) Al: It’s an England tour, but like saying a US tour, and it’s just New York. (0:38:02) Codey: Yeah, just New York and Los Angeles. (0:38:02) Al: Go away. (0:38:05) Al: It’s a Europe tour, European tour. (0:38:10) Al: I’m annoyed. (0:38:10) Codey: Yeah, I guess I don’t really understand like what this is, (0:38:14) Al: Yeah, I think so, yeah, I believe so. (0:38:15) Codey: like, will there just be characters around? (0:38:20) Codey: Around. (0:38:24) Al: There’s activities as well. (0:38:25) Al: I think they have the stamp thing that they do in the game, so it says, “Visitors will (0:38:31) Al: be able to collect character stamps, discover many interesting facts about the inhabitants (0:38:35) Al: of Sea Life, and meet with Tom Nook and Isabel. (0:38:38) Al: at the end of the visit fans will be able to purchase. (0:38:40) Al: Animal Crossing New Horizons merchandise, of course they will, at the Aquarium store. (0:38:44) Codey: What villager would have to be included in either the merchandise or the stamp thing for you to go? (0:38:54) Al: or for me to travel all the way down to, I think Manchester is the closest one, (0:38:59) Al: which would be a, I think it’s a five hour drive for me, which is not insignificant. (0:39:08) Al: I know it means nothing to Americans who will drive five hours for dinner. (0:39:16) Al: I don’t think there is someone, I don’t really think so, like, (0:39:19) Codey: I would think, so if this was in New York or DC, which are like a three to five hour drive from (0:39:24) Codey: where I am, if Blue Bear was in there, Blue Bear is my favorite. (0:39:30) Al: Yeah, I just don’t think… I think it would be… I would drive two hours to go to this, (0:39:37) Al: I think. That’s how far I would drive to get to this. Coincidentally, about the time it (0:39:41) Al: takes to leave Scotland. I would drive two hours to this. I don’t think there’s anything (0:39:49) Al: realistically that would make me drive five hours. I don’t think I could do that. That’s (0:39:56) Al: too far. Especially considering we have an (0:40:00) Al: aquarium five minutes from us that we have a season pass to. So I would be paying to travel (0:40:08) Al: five hours to then pay to get into an aquarium when I have a season pass to an aquarium next to (0:40:14) Al: me. That doesn’t feel the most sensible situation, right? Oh, we do. All right, that is the news. (0:40:18) Codey: We have an aquarium at home. (0:40:25) Al: So next we will be going into our interview with Jordan, the developer of (0:40:30) Al: overseas retirement. We recorded that at a different time. So if it sounds different, (0:40:36) Al: that’s why. I hope you enjoy the interview. (0:40:38) Al: Weeee! (0:40:39) Al: Woo! (0:40:39) Al: Woo! (0:40:48) Al: Okay, we are now back with the developer of Rusty’s retirement, which just to remind listeners (0:40:56) Al: was the winner of the Harvest Seasons Game of the Year last year. (0:41:01) Al: Hello, welcome to the podcast, what is your name and what are your pronouns? (0:41:06) Jordan: Hiya. My name is Jordan, he/him. Yeah, I’m the developer of Rusty’s retirement, and also a smaller, lesser-known metroidvania called Hyekuda Robot, which is in the same universe as Rusty, actually, if you didn’t know that. A little bit of lore for you. (0:41:24) Al: I did not know that and I do like metroidvanias, maybe I’ll look at that at some point. (0:41:30) Codey: wait it’s a metroid haiku as in haiku the helper of russey (0:41:35) Jordan: Yep (0:41:37) Codey: he metroid what okay continue I have questions (0:41:41) Al: Well, good thing that you have questions because this is an interview, so I guess we’ll start (0:41:48) Al: off with a couple of easy questions. What is your history with games, just in general? (0:41:54) Al: What did you play when you were young? How did you get to where you are with games? (0:41:59) Jordan: Yeah, so I think my sort of gaming journey, let’s say, started when I was little, (0:42:08) Jordan: and I can’t remember the age exactly, but it was when Game Boy Color came out, (0:42:13) Jordan: because that was my first console that I ever got. And I just have super fond memories of playing (0:42:21) Jordan: Pokemon Gold on the Game Boy Color. So yeah, after that, and it was just like all the game. (0:42:29) Jordan: Boy stuff, Game Boy SP, Game Boy SP Advance, all of those ones. Nintendo DS when it came out, (0:42:39) Jordan: you know, all that sort of stuff. And then eventually I got like a PlayStation, I think. (0:42:44) Jordan: So I played like typical PlayStation games like GTA and stuff when I was definitely not age (0:42:51) Jordan: appropriate to play GTA, but still pretty fun times. So yeah, just sort of a mix, but it definitely (0:42:59) Jordan: with Game Boy and Game Boy Color. (0:43:01) Al: Yeah, fair enough. What was your starter in in Pokemon gold? (0:43:04) Jordan: Oh, I think it was the crocodile looking guy. Yes, that’s the one. (0:43:09) Al: Totodile. Yeah, good one. Good one. You’re in good company because we are both also Pokemon fans. (0:43:16) Codey: Mm-hmm (0:43:16) Al: I’ve been doing a lot of Pokemon recently. (0:43:20) Jordan: Yeah, I even I even actually bought because they did this remaster edition of like heart (0:43:25) Jordan: gold or something for like at the time I didn’t have a DS, I think it broke or I was only using (0:43:33) Jordan: my cousins or something like that. So I literally went out and bought a DS just so I could buy (0:43:39) Jordan: Pokemon Heart Gold. And that was like the only game I had for it. That was it. (0:43:44) Al: Yeah, I was actually the same because I dropped out of Pokémon after Gen 2 and came back (0:43:50) Al: for HeartGold SoulSilver. And I didn’t have a DS either, but my mum had a DS for brain (0:43:55) Al: training games. And so I was like, “Can I use your DS, please?” I used her DS and played (0:44:02) Al: HeartGold SoulSilver. I then got my own DSi for when the black and white came out. It (0:44:08) Al: a good time to jump back in, I think. (0:44:10) Codey: I think everyone had that like break period where they like played and then they stopped (0:44:15) Codey: playing and then they jumped back in, or at least I had that, yeah, yeah. (0:44:18) Jordan: - Yeah, I did as well. (0:44:20) Jordan: After HeartGold, I think I went and played all the DS, (0:44:24) Jordan: Pokemon games that released, (0:44:25) Jordan: like Diamond, Pearl, Sapphire, Ruby, all of those ones. (0:44:30) Al: Fair enough. Rusty’s retirement is obviously a farming game. What is your history with farming (0:44:36) Al: games? When did you because obviously there’s got to be a point where you’re like I’m making (0:44:40) Al: a farming game. So how did you get to that point in enjoying farming games or you know (0:44:46) Al: cottagecore games in general? Wow, okay interesting. (0:44:48) Jordan: I’ve never played a farming game, still to this day, other than Rusty’s retirement. (0:44:58) Codey: - Wild. (0:45:00) Jordan: So I know they exist, I know how they work, and obviously when I landed on Rusty’s retirement, (0:45:09) Jordan: well first of all, let me go back a little bit more. So after my first game, which was (0:45:14) Jordan: haikura robot, the same haikura that appears in Russia’s retirement. (0:45:19) Jordan: I was kind of stuck with what to do because making a Metroidvania was just a massive undertaking, especially to do it solo. (0:45:27) Jordan: Like I did all the art, animations, the coding, and there’s just so much content like you need. (0:45:33) Jordan: There was like 10 or 10 to 15 bosses at the end, you know, it’s just so much work. (0:45:39) Jordan: Like each boss needs their own unique animations, attack patterns, all this sort of stuff. (0:45:45) Jordan: And I was like, vowed to myself that I’m never going to (0:45:48) Jordan: put myself through this again, that I’m going to try and make (0:45:52) Jordan: something smaller and simpler as my next game. But when I (0:45:56) Jordan: finished from Metroidvania, that I didn’t know what to do. So I (0:46:03) Jordan: had this sort of brainwave of, I’m just going to make these (0:46:07) Jordan: sort of small prototypes, spend about two weeks on an idea (0:46:11) Jordan: because, you know, I had a bunch of ideas I wanted to try out, (0:46:15) Jordan: spend about two weeks on each sort of idea. (0:46:18) Jordan: And just test them just to want to see if I could actually do some of this stuff, you know, like some my technical capability isn’t like fantastic. I’m not like a fantastic coder. So some of this stuff is just simply out of my reach, just from a technical standpoint. (0:46:34) Al: You’re not making a 3D Zelda game. (0:46:35) Jordan: And then (0:46:37) Jordan: Yeah, or like, you know, I love strategy games and forex games as well. So like, but those things are like humongous. I would never be able to do something like that. (0:46:47) Jordan: And, and yes. (0:46:48) Jordan: So I just did these prototypes and I made Rusty and funnily, funnily enough. (0:46:55) Jordan: I actually shelved Rusty for like three months because I made it and most (0:47:01) Jordan: of the prototypes I made, and then I showed them on Twitter, right? (0:47:06) Jordan: I showed like, Hey guys, what do you think of this sort of thing? (0:47:10) Jordan: Just to kind of gauge, you know, interest and stuff like this, because I (0:47:14) Jordan: didn’t want to make something that, you know, at the end of the day, (0:47:17) Jordan: nobody wants to play. (0:47:18) Jordan: I was kind of trying to find this balance of like, okay, I’m going to do these (0:47:21) Jordan: ideas that I want to make and find out if I want to make them, but then also (0:47:26) Jordan: show them to people to see if there’s interest because I think if there’s (0:47:28) Jordan: interest, it also kind of motivates you to make it as well. (0:47:31) Jordan: You know, so it’s like this balance. (0:47:34) Jordan: Uh, but for Rusty, I thought, man, this is such a stupid idea. (0:47:38) Jordan: Nobody’s going to want to play this. (0:47:40) Jordan: And I just shelved it for like three months. (0:47:42) Jordan: Uh, but luckily I had commissioned, um, the sprites for. (0:47:48) Jordan: Rusty and they came through and I was thinking, you know, I should at (0:47:52) Jordan: least put sprites in the game now that they’ve done, just see what it looks like. (0:47:56) Jordan: And that’s when I thought, Oh, it was pretty cool. (0:47:58) Jordan: And I should make this into something. (0:48:00) Jordan: But before that, I hadn’t played any farming games or anything like that. (0:48:04) Jordan: But then once I kind of had this rusty idea and I also put it on Twitter (0:48:09) Jordan: and people really liked it, then I started like, uh, researching more (0:48:13) Jordan: into farming games and stuff. (0:48:14) Codey: » Mm-hmm. (0:48:16) Al: if you still not played any. (0:48:16) Jordan: But interestingly enough, I… (0:48:18) Jordan: No, I haven’t, because I was tempted to play Stardew Valley, (0:48:22) Jordan: but I didn’t want to get too influenced by the decisions that were made in that game. (0:48:29) Jordan: Like, I researched enough to know what’s the sort of loop, the core gameplay loop, (0:48:34) Jordan: and understand how that works, but I didn’t want to play it and see exactly how it’s done, (0:48:39) Jordan: because then I felt like it’s just going to influence my decision too much. (0:48:43) Jordan: And that kind of happened with my first game th

The Harvest Season
Macabre Like Death

The Harvest Season

Play Episode Listen Later Jan 15, 2025 79:34


Al and Dalan talk about Honkai Impact 3rd, and it's farming minigame, Wilderness Development Logs Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:37: What Have We Been Up To 00:28:48: Game News 00:35:02: Honkai Impact 3rd: Introduction 00:52:29: Honkai Impact 3rd: Wilderness Development Logs 01:14:23: Outro Links My Little Life Release Date Sun Haven Switch Patch Echoes of the Plum Grove “New Year” Update Roots of Pacha Upcoming Regions Wilderness Development Logs Youtube Playlist Wilderness Development Logs Fandom Page Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al, and we are here today to talk about cottagecore games. (0:00:35) Dalan: And my name is Dallen (0:00:43) Al: I honestly thought it was Dalen, not Dalen. (0:00:46) Dalan: Uh it that I do get that a lot it is it is Dallen (0:00:49) Dalan: Uh, it’s mostly the way it’s spelled. I think that confuses people. Uh, it is more common to have double li (0:00:53) Al: » Interesting. I don’t think I’ve ever seen that one. Not spelling, either. (0:00:56) Dalan: Instead of the two a’s so that’s that’s the main reason (0:01:03) Dalan: I have met… one person who spells… (0:01:05) Dalan: it the same as me and that was in Utah where there are about 50 people named (0:01:10) Dalan: Dalin Persuarian. It’s not quite that populous but yeah. (0:01:12) Al: Right, okay, so I see the issue, I see why it’s not a name that I am very much aware (0:01:20) Dalan: Yes. It’s… there is a particular culture. Yeah. So I’m always surprised finding (0:01:20) Al: of if it’s within a particular community, very prevalent within a certain area of the (0:01:24) Al: United States. Yeah, they do exist outside of there. It’s funny, because sometimes I (0:01:28) Dalan: people outside that place who have the same name and I’m like come on. They do (0:01:35) Dalan: because it is the name other people have. (0:01:38) Al: only realise how people’s names are pronounced when they come on the podcast. (0:01:41) Dalan: Yeah, yeah. Yeah, Nami, I had that problem for a while. Yeah. I have to remind myself (0:01:42) Al: It was the same with Nami, who of course, that’s not how I pronounced his name for a long time. (0:01:49) Dalan: sometimes. Sorry, Nami. (0:01:52) Al: Regularly, regularly. (0:01:53) Dalan: Yeah. (0:01:54) Al: Anyway, welcome, Dallin, to the podcast again. This is your second episode. (0:01:57) Dalan: Thank you. Second time. Only took like a little bit over a year, I think. I was (0:02:04) Dalan: here. (0:02:05) Dalan: 2023 August ish or September I want to say it was fishing month yep yep because I was the only (0:02:08) Al: It was the fishing month, wasn’t it? (0:02:12) Dalan: other person who owned a play date that you do yeah yeah I have not touched that in a long time (0:02:14) Al: Oh, that’s it. Yeah, we did the Playdate one. That’s what it was. That was good. (0:02:20) Al: We should see if there are any more Playdate games to play. (0:02:23) Dalan: that would be fun yeah I’ll figure out one where I put it and then to uh charge it I brought it (0:02:28) Al: Yeah, I need to charge mine up. Thankfully, mine is here. I have it in my hand because it just (0:02:30) Dalan: I think I brought it with me - oh, that’s nice. (0:02:33) Al: sits on my desk. I know where it is, but it’s not charged because I don’t have the dock that (0:02:36) Dalan: Mmm, the dock still… probably not, no. (0:02:38) Al: I have to release any more. (0:02:40) Dalan: I, uh, I think I took it with me to the Japan trip I went on this summer. (0:02:45) Dalan: Or, I can’t remember if I did and then never used it or if I was like, “Yeah, no, I’m not gonna use that and left it home.” (0:02:46) Al: hmm fair enough anyway so dallan is here to talk to me about a game that I have definitely (0:02:51) Dalan: What did it do? Either way, I did not play it. (0:03:01) Al: not played and a name that i’m definitely going to mix up the order of words in the name because (0:03:01) Dalan: Yes. (0:03:06) Dalan: That’s okay. (0:03:08) Al: it is definitely the wrong order but this game is called honkai impact third right it’s (0:03:13) Dalan: That is correct. (0:03:16) Al: not third impact it’s impact third is it the third impact game (0:03:17) Dalan: No, because, well, no. (0:03:24) Dalan: It is the third Hong Kai game maybe, kind of. (0:03:27) Al: maybe interesting (0:03:30) Dalan: We’ll get, I’ll go into that a little bit about how crazy that all is. (0:03:31) Al: yeah we’ll talk about we’ll talk about that when we talk about it (0:03:36) Al: for some reason we’re going to talk about a honkai game uh we’ll (0:03:39) Dalan: I’m as confused as you are, listeners. (0:03:42) Dalan: But, you know, slow, I did, I did, I didn’t think you would take me up on it. (0:03:43) Al: You suggested it, not me. (0:03:46) Al: You said it. (0:03:47) Dalan: But there is enough to talk about. (0:03:49) Dalan: So I, and I will be trying to focus mostly just on the farming stuff. (0:03:54) Dalan: Because there are many things I could blab about. (0:03:57) Dalan: And I need you to hold me back. (0:04:00) Al: I mean, look, I’ll be honest, if someone comes to me and says, “How about a podcast (0:04:04) Al: episode on this?” and it even tangentially connects to the podcast, I will say yes, (0:04:10) Al: because as I’ve said before, the hardest part of this podcast is not the editing, (0:04:15) Al: it’s not the podcasting, it’s not the news, it is not the actual recording, (0:04:20) Al: it is figuring out which episode is going to be which. (0:04:24) Dalan: I’ll take a note of it. I have a couple of games that I’ve played recently that I think could fit into that, so we’ll also see if those will come up in future episodes. (0:04:36) Dalan: Do we want to talk about what we’ve been up to lately then? (0:04:36) Al: it’s fine. Yeah, let’s do it. What have you been up to? (0:04:40) Dalan: Yeah, so I am trying to enjoy the last pieces of my holidays before I go back to the college grind to have some other stuff I’ve been working on. (0:04:54) Dalan: So most of the games I’m writing are kind of like last week, but I’ve played a little bit this week. (0:05:00) Dalan: I have obviously been playing Honkai games because those are relevant to what we’re talking about. (0:05:08) Dalan: I also started Potioncraft recently because during the holidays we remembered the family steam-sharing thing got updated, and I guess one of my siblings bought it at some point. (0:05:20) Dalan: So I’ve been playing that. Are you familiar with Potioncraft at all? (0:05:22) Al: And I think I’ve heard of it, I don’t know if I’ve, I don’t know if I’ve actually. (0:05:26) Dalan: Right. (0:05:28) Dalan: Yeah, I find it a pretty relaxing game. (0:05:32) Dalan: There were a couple nights where I was just kind of playing it an hour each night before bed. I could see myself kind of continuing that. (0:05:40) Dalan: It’s basically a game where you make potions, but the way you do that is interesting, where you basically have this map that you’re moving around your little potion on. (0:05:54) Dalan: You’re putting in different ingredients that have set patterns, and so you’re trying to put in the right ingredients to get to the location on the map you want to in order to get the potion. (0:06:06) Dalan: And so it’s mostly that gameplay and then balancing that with how do I get more materials to make my potions and then selling them to customers and stuff. (0:06:16) Dalan: Pretty relaxed. I think I made it to like day eight or something. There’s a progress system, but it’s basically just like, “Have you made these kinds of potions?” (0:06:26) Dalan: “Did you discover being able to do this thing?” So it’s pretty open, I’d say. (0:06:30) Al: I like the look of the graphics, it’s very distinct. (0:06:34) Dalan: It’s very… Yes, it’s got a nice feel to it. I think they did just have an update, which I was surprised by. I think this past December, like last month, I’m not certain. (0:06:46) Dalan: It seemed like it was what it said on the store page when I looked it up. (0:06:48) Al: But yeah, it’s almost like it’s on like old parchment paper, it’s like kind of CPR based, (0:06:54) Al: just I really like the look of the farming looks like it could be fun. (0:06:54) Dalan: Yeah. There is a bit of farming, yes. (0:07:00) Al: It looks very simple. It’s basically just it’s more gardening, I guess, (0:07:02) Dalan: Yes. Yeah, it’s basically like you get your materials for the day and then you water them every day, etc. (0:07:04) Al: rather than farming, right? You’re planting. Yeah. (0:07:12) Dalan: You can plant new things, and I think they added more functionality to kind of expand it, but I am not at that point in the game. (0:07:20) Al: But what I will say is the actual potion making looks like I would absolutely. (0:07:24) Dalan: I see also just finicky (0:07:28) Al: I do not like the kind of very specific motions and having to do that. (0:07:35) Al: I think that sort of stuff is fun in one very specific circumstance and that’s in party (0:07:40) Al: games. (0:07:41) Dalan: Yeah (0:07:42) Al: So I will play Mario Party and WarioWare anytime somebody suggests them to do these little (0:07:45) Dalan: Right (0:07:48) Al: weird motions and stuff. (0:07:50) Al: I know it’s not like motion control, I know you’re using your mouse, but I don’t want (0:07:55) Al: have to pick up a pestle and mortar it. (0:07:58) Al: And I don’t want to have to stir a cauldron and pour it, no, it’s too detailed and specific (0:08:04) Dalan: All right (0:08:07) Al: for me, I think. (0:08:08) Dalan: Yeah, that’s fair enough I will say like the (0:08:11) Dalan: The fact that you’re able to add water to kind of mess with that that is the core gameplay (0:08:16) Dalan: So if it doesn’t interest you probably none of the quality of life things they’re adding to it are gonna change that for you (0:08:22) Dalan: But there are some nice things where it’s like once you have a potion that you like like if you made really strong version (0:08:28) Dalan: Of a potion and you’re like that was annoying to do but I want to have that a lot (0:08:31) Dalan: you can save it and it will just automatically make it with the increase. (0:08:34) Dalan: for you so it’s more about like kind of exploring the map and discovering new (0:08:39) Dalan: things and then being like oh is there like a more optimized route I can take (0:08:42) Dalan: to this to you know cut back on ingredients or something so but yes (0:08:47) Dalan: that’s there’s some finicky-ness to it so if you don’t enjoy that you probably (0:08:52) Dalan: yeah I don’t think any of the changes are really gonna fix that for you (0:08:54) Al: Yeah, it’s like, it’s like when every time I hear about a new Soulslike game, I’m like, (0:09:01) Dalan: Mm. Right. (0:09:02) Al: sounds great. I’m still not going to like it because I do not like the fundamental part (0:09:07) Al: of the game. And so I’m not going to try it. Except one, there is one that has interested (0:09:10) Dalan: Right. (0:09:13) Al: me and that’s another crab’s treasure. That’s something the only Soulslike that has ever (0:09:15) Dalan: Ah, true. (0:09:18) Dalan: Yeah, I think that one… (0:09:20) Dalan: It’s… I mean just by visuals it seems more friendly, and then also I think like… (0:09:25) Dalan: um… (0:09:26) Dalan: The problem I tend to have with Soul’s likes is that like I want to do (0:09:30) Dalan: a build that works, but it… and for my playstyle, but it feels like a battle to figure out what I enjoy (0:09:36) Dalan: while also (0:09:38) Dalan: trying not to waste all my materials on making some (0:09:40) Dalan: things I won’t like to play, so, a little, a little stressful. (0:09:42) Al: It has a lot more options as well in terms of difficulty and stuff, which I quite like. (0:09:50) Dalan: Mmm, that’s nice. (0:09:51) Al: Not that I’m going to use them necessarily, I’m not going to use them, because I love (0:09:56) Al: how it kind of ties them in in the same way where it’s got like the easy mode is basically (0:10:01) Al: just you have a gun that sits on your head that kills anybody. (0:10:02) Dalan: you’re right that’s good (0:10:04) Al: I love how ridiculous that is. (0:10:05) Al: I’m not going to use that, but having that leads me to liking it more purely because (0:10:10) Al: it allows me for more. (0:10:12) Al: around those options, because there’s just been thought gone into that, which, which then leads (0:10:19) Al: to a game that I’m more likely to like. So it’s not, I don’t know if that’s if that’s obvious enough (0:10:25) Al: how I’m explaining it, but yeah, but I think that the the idea of actually having difficulty options (0:10:32) Al: generally leads to a game being designed more like I would enjoy it. (0:10:36) Dalan: Mm. That makes sense. It’s, uh, having, like, more flexible design or ways to interact with it versus feeling like there’s sort of one path you have to take. (0:10:48) Dalan: Maybe that’s not the right way to put it, but I kind of get what you’re saying. (0:10:49) Al: Yeah, I don’t know. It’s hard to explain. But like, if we just took a, you know, standards (0:10:58) Al: Souls game, like Elden Ring, right? So we take Elden Ring. If you just put a difficulty (0:11:03) Al: level in that, that I don’t think I would enjoy that game, because it’s still the same (0:11:07) Dalan: Right. (0:11:08) Al: game is just easier, right? Like it’s not, I don’t just, I don’t dislike those games (0:11:09) Dalan: Yeah. (0:11:10) Dalan: Yeah, 100%. (0:11:11) Dalan: It’s not built around that. (0:11:14) Al: because they’re hard. I dislike those games because of their whole philosophy. (0:11:19) Al: And it just feels like another crab’s treasure does that differently. (0:11:20) Dalan: Right, 100%. (0:11:25) Al: Anyway, potion craft. (0:11:26) Dalan: Yeah, that makes a lot of sense to me. (0:11:29) Al: Yeah, maybe. (0:11:29) Dalan: Yep, that’s Potion Craft. (0:11:32) Dalan: I could see that being an episode topic at some point, (0:11:34) Dalan: But anyway, I– (0:11:36) Dalan: Started Warframe recently. Well, that’s maybe– (0:11:40) Dalan: Started is maybe the wrong word. (0:11:42) Dalan: So… (0:11:44) Dalan: This game– Are you familiar with this game at all? (0:11:46) Al: I am not. (0:11:48) Dalan: Okay, Warframe… It’s kind of like– Are you familiar with Destiny? (0:11:53) Al: I am aware of it and I have seen some gameplay. (0:11:56) Dalan: Okay, we’ll do the most basic version. Warframe is Space Ninjas. That’s pretty much the game. (0:12:02) Dalan: You go around space, you fight things with friends, and (0:12:06) Dalan: materials to upgrade your things, and it is a completely for you to play game. (0:12:12) Dalan: All the money you spend is for cosmetics and, like, (0:12:15) Dalan: speeding up timers, which are basically just crafting things. So it’s– (0:12:21) Dalan: Has been going for a long time, so much so that the first time I played it was actually in 2013. (0:12:26) Dalan: And… (0:12:27) Al: Yeah, this game says it was released in March 2013. It was released two days after my first child was born. (0:12:30) Dalan: Yes. (0:12:35) Dalan: Yeah, yeah, and (0:12:35) Al: Yeah. (0:12:36) Dalan: I was solidly still a child at this point. (0:12:40) Dalan: The reason I didn’t stick around with it is, (0:12:43) Dalan: one, it was a bit overwhelming, (0:12:45) Dalan: and I don’t know if my computer could handle it at the time. (0:12:47) Dalan: And two, I believe maybe a week prior, (0:12:50) Dalan: I had told my mother that I was not interested (0:12:53) Dalan: in playing an M-rated game ever, and she hugged me. (0:12:55) Al: Yeah, well, I tell my mom I don’t swear, so. (0:12:56) Dalan: And then this game was M-rated, (0:12:58) Dalan: and I immediately felt strong feelings of guilt (0:13:01) Dalan: for being like, “This is kind of fun.” (0:13:05) Dalan: so I did not return that. (0:13:06) Dalan: I’m playing it on the television, and currently living with family, and no stinks have been raised. (0:13:19) Al: There are other things you do to disappoint them instead, that’s the thing. (0:13:21) Dalan: Yes, yes, very true. (0:13:23) Dalan: Like living in their basement. (0:13:25) Al: If you’re worried about how someone thinks about a certain thing that you do, (0:13:28) Al: just do something worse. That’s how it works, right? (0:13:30) Dalan: True. Yeah, I think that is the best method. (0:13:34) Dalan: Anyway, but yeah, I started playing that because we had (0:13:37) Dalan: My sister and her husband came over for the holidays and (0:13:42) Dalan: Her husband’s been playing it a lot longer (0:13:44) Dalan: But my sister was like I want to download this to see if we can play it because I can’t play it on my laptop (0:13:48) Dalan: And she kind of gave up on that pretty quick because she didn’t like the controller (0:13:53) Dalan: Inputs, but I was like oh this game’s kind of fun (0:13:55) Dalan: So I might be playing with that that with them in the future which would be fun because I don’t get to hang out with (0:14:01) Dalan: Them as much anymore on the count of them living in a different place (0:14:05) Dalan: So yeah warframe not (0:14:07) Dalan: But that’s interesting game and then there are lots of other games I could talk about but I’ll just quickly mention (0:14:14) Dalan: 1000 I think it’s x resist. I don’t know if it’s times or what I don’t know what it means yet (0:14:19) Dalan: But that is a game. I should be playing more of it’s just (0:14:24) Dalan: Draining because it’s a very involved sci-fi story that I want to soak in. Have you heard of it? (0:14:29) Al: Fair enough. No, I have not even heard of this game, no. (0:14:30) Dalan: Also, let me pull it out all the strange games (0:14:36) Dalan: Was like a game that was popular in a couple circles (0:14:38) Al: Oh, this is one of the ones that was added to Bellatro. (0:14:42) Dalan: Yes, yes, it was there I do remember that yeah, so this is like this is sort of a far future sci-fi story (0:14:51) Dalan: it’s (0:14:52) Dalan: kind of some people might kind of put it in the realm of a walking sim I guess but it’s it’s (0:14:58) Dalan: Interesting. It’s a lot of going around talking to characters and it has some interesting kind of time (0:15:05) Dalan: Compilation mechanics where you’re flipping back (0:15:06) Dalan: and forth between different scenes sometimes to find different information or go places. (0:15:12) Dalan: So there’s a little bit of that but the gameplay mechanics mostly serve as a catalyst for the story (0:15:17) Dalan: and like what’s going on. The basic premise I’ll say is that it seems to be a far off future where (0:15:27) Dalan: everyone is now like clones of this one person who could survive this deadly illness and you’re (0:15:33) Dalan: playing as this person called the (0:15:36) Dalan: watcher because everyone is named by (0:15:38) Dalan: their roles and you’re trying to you’re (0:15:42) Dalan: kind of figuring out what happened in (0:15:44) Dalan: the past and it seems like that’s going (0:15:46) Dalan: to lead to some sort of rebellion thing (0:15:48) Dalan: going on so it’s really interesting it’s (0:15:51) Dalan: tackles a lot of different themes (0:15:53) Dalan: there’s like it’s kind of about Asian (0:15:55) Dalan: diaspora and Hong Kong protests which (0:15:59) Dalan: is not what I would expect going into (0:16:00) Al: Oh heavy (0:16:00) Dalan: this game but it’s also about a lot of (0:16:02) Dalan: other things so covers a large range of (0:16:06) Dalan: I would recommend it. It was a big narrative game last year that people liked, but it didn’t really get nominated for anything. (0:16:15) Al: I don’t think I’ve ever actually played a walking sim and so I can’t say that I don’t (0:16:20) Dalan: Mm-hmm, I see. (0:16:23) Al: like walking sims, but what I will say is I think walking sims are everything about (0:16:28) Al: games that I don’t like and therefore I would assume that I would not like them. (0:16:34) Dalan: To me, this is more like reading a sci-fi novel with full visuals and experiences. (0:16:35) Al: Yeah, yeah, yeah, exactly and it’s like I sort of like the kind of one of the (0:16:45) Al: people would argue it’s not a walking sim, but I think some people would argue it is (0:16:49) Al: a walking sim. What’s it called? Why have I forgotten the name of it? Big Sony game, (0:16:57) Al: they made a TV series of it. The Last of Us, yeah. I know it has some combat and gameplay (0:16:59) Dalan: Oh, the last of us? (0:17:04) Al: to it, however, feels very narrative heavy and I guess the kind of famous walking sim (0:17:11) Al: is more, is the Overwatch, not Overwatch, over. (0:17:14) Dalan: Uh, Firewatch. (0:17:15) Al: Firewatch, there we go. Names are too similar. There’s too many words. There are more words for (0:17:18) Dalan: It’s true, there are many similar names. (0:17:21) Al: your games, use other words. Firewatch is kind of the big one. And these games, it’s like, (0:17:28) Al: I’m not against story in game, but I guess I don’t like being in control of story because it takes (0:17:38) Al: two times longer than if they were just telling me the story. So, like, I love watching TV and (0:17:46) Al: but if I were to have to press A constantly to get the next bit of the film or TV series, (0:17:51) Al: I would not do it. (0:17:52) Al: on. (0:17:53) Dalan: Right (0:17:55) Dalan: Yeah, and I I think it very much depends on the game (0:17:58) Dalan: like there are some where I would say that is kind of more of a (0:18:02) Dalan: Just feeling kind of bored and I almost feel like I’m doing a disservice by calling it a walking sim because there’s so much (0:18:09) Dalan: Like I don’t know it like I said, it feels like us (0:18:13) Dalan: it kind of feels like walking around inside of a TV scene for me where I feel like I’m (0:18:20) Dalan: experiencing like this setting and trying to figure out what’s going on. (0:18:23) Dalan: I don’t know, but on the other hand, I’m someone who like tends to not watch as many TV or films because like I don’t like, well, I’ll have to dig into that aspect of my psyche later, but I think some of the control I enjoy being able to take it at my own pace and see what’s going on. (0:18:36) Al: Interesting. Well, anyway. (0:18:44) Dalan: Yeah, that’s that’s a wrap for me. Let’s hear about your week. So it’s not just me talking the whole episode. (0:18:50) Al: I have finally started playing Rusty’s Retirement. So I, for people who aren’t aware, the reason (0:18:57) Al: I wasn’t playing Rusty’s Retirement before was because I work for a client and so I use (0:19:04) Al: their machine, and I can’t just– (0:19:06) Al: I don’t want to install things on that machine, so I obviously do not have Rustys retirement installed on my work machine, but what I realized I can do is I have it on my Steam Deck. Now, granted, it is not great on the Steam Deck because it is not full screen, you can’t like change where it is, you’ve just got your little thing, but I have it running on my Steam Deck on, I’ve got the Steam Deck dock sitting on my desk, and so I just have my Steam Deck sitting open, charging, playing Rustys Retirement on my Steam Deck. (0:19:16) Dalan: Mmm. (0:19:34) Al: charging playing Rusty’s retirement. (0:19:37) Al: I’ve not done this very long, I think this is only my second day of doing it. (0:19:40) Al: But I thought this was an interesting way of trying to use play with the game and see how it fares like that. (0:19:46) Al: I think it could do really well like that, but there would have to be a few changes for it to work optimally. (0:19:54) Al: Obviously being in full screen and the, you know, it doesn’t have any gamepad support. (0:20:02) Al: So we’d have to have those to be really good. (0:20:06) Al: Screen makes it a lot better to work with than just using the analog sticks or the touchpads. (0:20:13) Al: And because of what its gameplay is, obviously you’re not actually interacting with it very much. (0:20:18) Al: So the interaction not being ideal doesn’t make it dreadful. (0:20:23) Al: So that’s one. (0:20:24) Al: The other thing that I have been absolutely obsessed with over the last week is Pokémon Legends Arceus, you know, just three years after release. (0:20:33) Al: I did play it when it first came out, but some– (0:20:36) Al: Keen listeners will remember that nearly two years ago, (0:20:40) Al: I had a terrible, terrible situation (0:20:44) Al: where my main Switch died, and I lost all of my Pokemon saves (0:20:47) Al: except one. (0:20:49) Al: And this was the only set of Pokemon games on the Switch (0:20:54) Al: I didn’t have a save for. (0:20:56) Al: Now I’ve been slowly building them up. (0:20:58) Al: So I don’t have all of them sorted. (0:21:01) Al: I just have one from each generation, (0:21:03) Al: one from each set of games now. (0:21:07) Al: I’d never played it a second time. (0:21:09) Al: I play most Pokemon games two times (0:21:10) Al: because I’ll buy both games, and I’ll play one (0:21:14) Al: just reasonably quickly, and then I’ll (0:21:16) Al: play one as generally a Professor Oak Challenge, (0:21:20) Al: but sometimes something else. (0:21:22) Al: So I’d never done a second playthrough of Legends Arceus. (0:21:25) Al: And so I was like, well, it’s time to do that, I guess. (0:21:28) Al: And let’s do a Professor Oak Challenge. (0:21:30) Al: And it was quite fun, Professor Oak Challenge. (0:21:32) Al: I like how they’re all very different nowadays (0:21:34) Al: Cause you’ve got like, um. (0:21:36) Al: Um, let’s go and brilliant diamond shining Pearl, which are kind of how they’re more (0:21:42) Al: like how professor challenges would have been in the older games, you know, kind of standard (0:21:49) Al: progression with gyms and catching and stuff like that. (0:21:52) Al: But let’s go had, uh, the catch combo, which meant you could get XP really quickly, um, (0:22:01) Al: and kind of sped up the first one, uh, then you obviously have sort (0:22:07) Al: is the only series of switch games that I’ve not done a professor of challenging now, which (0:22:11) Al: I’ll probably do at some point, which I think has. (0:22:12) Dalan: Yeah, I was gonna say like how does it seems like that gets a little trickier with the more open world ones (0:22:18) Al: So yeah, so obviously then you’ve got, you’ve got scarlet and violet. (0:22:18) Dalan: Obviously sword and shield isn’t quite there yet, but it’s got the wild area (0:22:24) Al: I, I love how ridiculous it is. (0:22:27) Al: I think I can’t remember exactly how many ways. (0:22:30) Al: I don’t know whether it’s quite 300, but it’s, it’s over 200 Pokemon you catch before you (0:22:34) Dalan: My goodness! (0:22:35) Al: do the first thing. (0:22:36) Al: Um, and yeah, it’s kind of ridiculous, but I also kind of love it because there’s (0:22:42) Dalan: There’s a charm there (0:22:43) Al: there, it is, it’s very front loaded. (0:22:47) Al: So you do that and then you just absolutely whiz through the story after that, which is (0:22:52) Al: like, I have my, you know, level 50 Pokemon killing the first gym sort of thing. (0:22:56) Dalan: Yeah. (0:22:57) Al: And it’s like wild, but I also like, yeah, but yeah, well, exactly. (0:23:00) Dalan: Like, “Welcome to your journey,” and (laughing) (0:23:04) Dalan: don’t know what’s coming. (0:23:06) Al: But I also like how there are so many Pokemon you can just catch in the wild now. (0:23:13) Al: And that’s the same for Legends Arceus. (0:23:15) Al: There’s so many Pokemon that you don’t have to evolve, you can just catch all of them (0:23:19) Al: in the wild. (0:23:20) Dalan: Wow (0:23:21) Al: I really like that part of it. (0:23:24) Al: So yeah, so I guess Legends Arceus was kind of a kind of between the two. (0:23:29) Al: So I think you have like 60 or so in the first region, and then it gets smaller and smaller (0:23:34) Dalan: Right (0:23:35) Al: as you go. (0:23:36) Al: It felt pretty well balanced in terms of how many Pokémon you have to get for the first (0:23:41) Al: three areas at least, and then the last two were quite quick. But yeah, well, the last area would (0:23:48) Al: have been quick if it weren’t for Spiritomb. Oh my word. I love Legends Arceus, and I love it even (0:23:52) Dalan: - True, yeah. (0:23:56) Al: more now that I’ve done a second playthrough. I just love so much about it. But Spiritomb, (0:24:02) Dalan: But yeah, no, I that’s understandable. (0:24:04) Al: I did not enjoy it. It’s like… (0:24:06) Al: 107 wisps across this huge game was not fun. Yeah, it is. (0:24:11) Dalan: It’s kind of a lot. (0:24:13) Dalan: Yeah, I never finished Legends Arceus, but I I did enjoy playing that game a lot. (0:24:19) Dalan: And I do think that is a game that could lend itself pretty well to that kind of (0:24:23) Dalan: Professor Oak challenge, because it kind of does let you do the areas as you want to. (0:24:28) Dalan: Like, obviously, it’s like, OK, now you can go to the next area. (0:24:30) Dalan: and that’s kind of encouraged, but you can also just stick around. (0:24:32) Dalan: and keep doing stuff in that one spot. (0:24:34) Dalan: So it’s pretty cool. (0:24:36) Al: Yeah, yeah, I just played the story until it said right now go do the Lord to at the (0:24:40) Dalan: Yeah. (0:24:40) Al: end of this area. And I’m like, I’m going to catch all the Pokemon first. And it didn’t (0:24:44) Dalan: Yep. (0:24:44) Al: feel forced. It felt like I was just kind of cleaning up as I went. Whereas quite a (0:24:48) Dalan: Yeah. (0:24:49) Al: lot of Professor Oak challenges, they feel like you’re like, no, I’m going to stay in (0:24:53) Al: this area and I’m going to battle this specific Pokemon, which gives the most XP before the (0:24:54) Dalan: Yeah. (0:24:59) Al: first gym to evolve my level 36 starter. (0:25:04) Dalan: It’s a fight against the game (0:25:06) Al: Exactly, exactly. Whereas the way this game works is much more like, no, I’m actually (0:25:11) Al: playing it how they wanted me to play it. Now they didn’t expect that I would necessarily (0:25:15) Al: catch absolutely everything before the next area, but there’s absolutely no forcing there. (0:25:21) Al: It definitely feels designed like that. (0:25:22) Dalan: Yeah, honestly, I think I should have played the game more like that because I kind of wanted to keep the story going but (0:25:27) Dalan: At the I was I was torn between wanting to like see how things were progressing and also being like (0:25:34) Al: Yeah. Yeah. (0:25:35) Dalan: Because it’s sort of fun it’s it’s satisfying to move around and to to throw the pokeballs and stuff (0:25:40) Dalan: I haven’t really touched scarlet and violet. I think I (0:25:44) Dalan: Might have briefly tried playing it in Japanese as practice and then I was like, oh, yeah (0:25:49) Dalan: I’m still terrible at Japanese. So I gave up a bet (0:25:53) Dalan: But I do I would like to return to it at some point and did Arceus as well (0:25:58) Dalan: I think that would be a really fun time because I did enjoy that game quite a bit (0:26:04) Al: I decided that it was time to do it because with the new game coming out, I either, (0:26:10) Al: I’m not going to be able to go back to Legends Arceus because the new game is just that but better, (0:26:15) Al: or it’s not going to be good and I’ll be disappointed, but then I will have played (0:26:20) Al: a good game this year. So it’s like, one or the other, I want to have played it now, you know. (0:26:22) Dalan: Yes, yes. (0:26:23) Dalan: Silver lining. (0:26:26) Dalan: Yeah, yeah, yeah, that makes sense. (0:26:28) Al: Because there are some games that I really struggle to go back and play like, (0:26:30) Dalan: Mmm. (0:26:30) Al: Breath of the Wild, I can’t play anymore after Tuesday. (0:26:34) Al: of the Kingdom, because of what Tears of the Kingdom added. (0:26:38) Al: So yeah, I think if it was, which I really hope, I mean, we (0:26:41) Al: obviously have no indication of this yet, hopefully we’ll know (0:26:44) Al: more in a month and a half, but I really hope that Legends ZA is (0:26:49) Al: basically the same catching and traversal style as Legends (0:26:54) Al: Arceus, but more of that and more fun and more to do and more (0:27:00) Al: story and some, you know, quality of life improvements. (0:27:04) Al: What I would really like is them to add the Let’s Go feature from (0:27:08) Al: Scarlet and Violet into it as well, because I think having those (0:27:10) Al: two ways of being able to run around and catch everything in balls (0:27:14) Al: or send out your Pokemon to go and kill everything nearby. (0:27:17) Dalan: Mm-hmm (0:27:18) Al: I think those are both fun and could work really well together. (0:27:21) Dalan: Yeah, that sounds like an interesting sort of combo of those ideas, man, I need to play this Krillin Violet (0:27:27) Al: Scarlet and Violet is a really mixed game and it’s like I, at one point I said if it ran better, (0:27:35) Al: it would probably be my favourite Pokémon game, but actually I don’t think that anymore. I think (0:27:38) Dalan: Mmm (0:27:39) Al: no matter what, I think Legends Arceus is my favourite Pokémon game. It’s just… (0:27:44) Dalan: Yeah, I would say that legends Arceus was definitely like the one I had been most charmed by and quite some time probably since like (0:27:51) Dalan: First Pokemon game like black and white and they didn’t enjoy the others per se but it was like, oh, this is new and interesting (0:27:57) Al: - Yeah, yeah, yeah, yeah. (0:28:00) Al: All right, so yeah, well, yeah, (0:28:02) Al: I finished the Professor Oak Challenge. (0:28:03) Al: I’m just catching the last few postgame Pokemon now. (0:28:04) Dalan: Oh, nice! (0:28:06) Al: So I think I’ve got the, I think before this recording, (0:28:12) Al: I just caught the Lake Spirits. (0:28:14) Al: So I think all I’ve got left are Geratina, (0:28:18) Al: the weather genies, and then Arceus, (0:28:22) Dalan: Mm-hmm great those guys (0:28:24) Al: and the two mythical. (0:28:28) Dalan: Mm-hmm cool. I look forward to hearing about that also curious about (0:28:28) Al: So, that shouldn’t take me too long. (0:28:33) Dalan: More thoughts on Rusty’s retirement as you play that more because I know we both talked about how we weren’t sure if that was (0:28:36) Al: Yes, it will be interesting to see how that goes. I will hopefully have more to talk about (0:28:38) Dalan: Game that really worked for us (0:28:45) Al: Rusty’s retirement in the near future. All right, let’s talk about some news. (0:28:48) Dalan: Sweet. (0:28:51) Al: Obviously, we had our big news catch up last week, and this is, as Dallin was saying before (0:28:58) Al: the recording, the quiet time of the year, which is very true. I think this is a very quiet time (0:29:00) Dalan: - Yes. (0:29:04) Al: for games for two reasons. (0:29:06) Al: Well, three reasons. One is January. (0:29:08) Al: Not a lot happens in January when put in games. (0:29:08) Dalan: - Yeah. (0:29:11) Al: Two, the Switch 2 is about to be announced, right? (0:29:14) Dalan: - Right. (0:29:14) Al: Like, that is imminent. (0:29:16) Al: And you know that everybody’s waiting for that. (0:29:18) Al: Some will be waiting because they have dev kits (0:29:21) Al: and they can’t announce anything yet. (0:29:23) Al: And some will be waiting to just see what it is (0:29:25) Al: and see if they can run their Switch games on it (0:29:27) Al: before they talk about it. (0:29:29) Al: And three, everybody’s terrified of GTA. (0:29:32) Dalan: Mmm, yeah, no, that’s a big game coming. (0:29:37) Al: So there’s basically no games announced coming this year outside of the first three months, (0:29:42) Dalan: Mmm. Yeah, it’s yeah, it’s a weird time right now in many ways. (0:29:42) Al: like for anybody at all. So yeah, yep, yep, yep, yep, yep. But we do have some news. (0:29:53) Al: So first of all, My Little Life, which is what I like to call a rusty retirement like, (0:30:00) Al: it is another game played on the bottom part of your screen. And this is a (0:30:06) Al: life sim rather than a farming sim. So you have your different rooms in your house and (0:30:15) Al: I presume office, I’ve not actually investigated whether you have more than (0:30:20) Dalan: My gosh this I’m looking at the announcement. I just haven’t muted right now, but in the release date announcement (0:30:26) Dalan: They have rusty’s retirement pulled up over top of the my little life screen. Yeah, let’s about 46 seconds in (0:30:30) Al: Oh, do they? Amazing. (0:30:35) Al: Oh, so they do. (0:30:36) Dalan: You can do it well answering work emails or even playing other games and then rusty’s retirement pops up (0:30:41) Dalan: So that’s that’s pretty funny. It’s just like yeah, I know what I know. This is sort of a copy (0:30:42) Al: I just read the transcripts of what they’re talking about, what you can do while playing (0:30:46) Dalan: Happy. (0:30:53) Al: it. And one of them is “or playing other games”. So they’re showing you playing My Little Life (0:31:01) Al: and Rusty’s Retirement at the same time, which I would say probably don’t do that. (0:31:02) Dalan: Two for one. (0:31:06) Dalan: I think that’s overload. (0:31:08) Dalan: I think that would break my brain. (0:31:11) Dalan: Too much things I can look at. (0:31:12) Al: Anyway, this game has announced, as Talon just said, their release date. So this is coming (0:31:17) Al: out on the 31st of January. So in two and a bit weeks. Yep. So if you like Rusty’s Retirement, (0:31:27) Al: you want another one like it, or you like the idea of Rusty’s Retirement, but you didn’t (0:31:31) Al: want a farming game while you’re listening to this podcast, then that comes out very soon. (0:31:34) Dalan: Yeah, very interesting, also like the Windows XP background in the tree. (0:31:39) Al: Next week. Yeah. (0:31:43) Dalan: Where’s that Vista? (0:31:43) Al: Yeah. (0:31:44) Dalan: I don’t know, I’m too young for this. (0:31:48) Al: Next we have the Sun Haven have released their next update for the Switch version. (0:31:54) Al: The Switch version. I mean it’s all just bug fixes basically. (0:31:56) Dalan: Hmm (0:32:00) Al: Except one thing which says added a save button in the settings menu. (0:32:03) Al: Could you not save the game before? I don’t. (0:32:05) Dalan: Ah, no idea. That seems good to have. (0:32:09) Al: Yeah. So if you’re playing, Sunhee, (0:32:12) Al: haven on the switch, you now have fewer bugs. (0:32:16) Al: Hopefully. (0:32:16) Dalan: More save buttons and hopefully you already had more than zero (0:32:18) Al: And more safe bugs. (0:32:20) Al: I’m guessing it does the Stardew thing of saving overnight, (0:32:24) Dalan: Right probably (0:32:25) Al: but they also have a save on demand thing. (0:32:29) Dalan: Right that would make sense (0:32:30) Al: Next we have Echoes of the Plum Grove (0:32:32) Al: have released their new year update. (0:32:35) Al: This is mostly bug fixes, but there’s a few features as well. (0:32:39) Al: You can add rugs and put things on those rugs. (0:32:44) Dalan: I was a little worried I misread the thing it says put furniture over rugs (0:32:49) Dalan: and I and costumes for kids and I combined them as put furniture and rugs (0:32:53) Dalan: over kids and I was like oh okay I know this is the sort of wacky or the like (0:32:58) Dalan: not wacky but uh macabre macabre game there we say that macabre it’s the R (0:33:03) Al: Yep, macabre, macabre, macabre. (0:33:06) Dalan: pronounced this is this is important I need to (0:33:10) Al: This will probably be a cultural thing, right? (0:33:12) Dalan: macabre. It’s macabre. (0:33:12) Al: Like macabre, death, about death. (0:33:15) Dalan: He got out again. (0:33:17) Dalan: That’s seems. (0:33:20) Dalan: Cool. Thanks. (0:33:22) Dalan: I knew that part. (0:33:22) Dalan: I was wondering how to say you. (0:33:24) Dalan: Thanks word. (0:33:24) Al: No, I know, I’m just simplifying it. (0:33:28) Dalan: It’s about it’s got some depth in it. (0:33:31) Al: And also new Halloween outfits. (0:33:33) Al: We’re a little bit late for Halloween outfits. (0:33:36) Dalan: Oh, some amazing fixes, Winter Gala should still be available even if the quest giver dies the night before. (0:33:42) Dalan: Good. (0:33:44) Dalan: There’s some spoiler ones I’m not looking at, but that’s the only fun one, so you don’t need to look for any more fixes. (0:33:52) Dalan: But, man, this game does intrigue me, I gotta say. (0:33:56) Al: Yeah, not many games have to worry about their NPCs dying, right? (0:34:00) Dalan: Yeah, that’s usually a Bethesda kind of thing. (0:34:07) Al: And our final piece of news, (0:34:08) Al: ‘cause I told you it was short, right? (0:34:10) Al: We had about half an hour of what we’d been up to, (0:34:12) Al: and now we’ve got five minutes of news. (0:34:13) Dalan: Well, I don’t think I saw this one. (0:34:15) Al: This is, that’s ‘cause I added it in (0:34:18) Al: like two hours ago or something. (0:34:18) Dalan: Ah, I see. (0:34:21) Al: Roots of Patcher have detailed (0:34:25) Al: their upcoming new regions to the games. (0:34:28) Al: So if you’re interested in Roots of Patcher, (0:34:30) Al: there’s some more details on that. (0:34:33) Al: Yeah, it’s not hugely detailed, (0:34:36) Al: but they’re just kind of talking about the new regions, (0:34:37) Al: which feel like the next update’s gonna be pretty big. (0:34:40) Dalan: There’s some, there’s some fun screenshots, well not screenshots, they’re slightly animated. (0:34:45) Al: Yes, there are. (0:34:47) Al: I still haven’t played this game, (0:34:48) Al: and I still want to at some point. (0:34:50) Dalan: It does, it looks nice, I could see myself enjoying it. (0:34:53) Dalan: I will keep an eye out. (0:34:56) Al: Well, that’s the news! (0:34:59) Al: So, Dalon, you’re gonna talk to me about Honkai Impact 3rd, and I have not played this game, (0:35:03) Dalan: All right. (0:35:06) Dalan: All right. (0:35:09) Al: so I have no idea how to start this other than, why are we talking about this game? (0:35:13) Dalan: okay yes let’s let’s start with why this is getting mentioned because honkai impact dirt is (0:35:18) Dalan: not a farming game and unless you count farming for materials uh oh I sure I have no idea what (0:35:19) Al: Shall I see what you said to me about the game? Let me read what Dallin said (0:35:25) Dalan: I sent to you oh boy (0:35:27) Al: when they first suggested playing this game. (0:35:32) Dalan: i’m half expecting like there to be an emoji with me like doing the the fingers pointing at each (0:35:37) Dalan: other I don’t know I i think it (0:35:39) Al: Where did you say it to me? (0:35:44) Dalan: it was probably a threat in the like the not the harvest slack but the other slack (0:35:49) Dalan: I don’t even think it was like a dm or anything I was like no it was just like we could do this (0:35:51) Al: It wasn’t a DM, no. (0:35:54) Dalan: so I i don’t think that’s even anywhere now we have we have no idea how this transpired just (0:35:59) Dalan: occurred uh yeah I think it it came up in video games because I mentioned that I was doing like (0:36:00) Al: so confused. We seem to have talked about it in multiple different channels, (0:36:04) Al: but I can’t actually find where you said it about it. (0:36:09) Dalan: a farming event in this game. You said there’s farming in this game? (0:36:13) Dalan: I was like, “Yeah, right now.” (0:36:15) Al: Okay, so, you said to me back at the end of November, the new Honkai Impact Third Update (0:36:22) Al: has a side mode that is Bilateral + Marvel Snap. The previous two side modes were a Farming (0:36:26) Dalan: Oh yes, I didn’t mention that. (0:36:28) Al: Sim and then Candy Crush Battles. And I said, “A what now?” (0:36:30) Dalan: Yes. (0:36:32) Dalan: Yes. (0:36:34) Dalan: That one just wrapped up, the Bellatrosnap. (0:36:38) Al: So yeah, you said, “I thought I posted about it, but I guess not. It was a Farming Sim (0:36:42) Al: that was about getting not Pokemon who (0:36:45) Al: run various buildings in your town, farm crops, mine for materials etc. They also had fishing, (0:36:51) Al: gotta have a fishing minigame. If you ever need a filler episode, (0:36:53) Dalan: That is correct (0:36:54) Al: I could definitely talk for at least 20 minutes about it, so set that timer now! (0:36:58) Dalan: All right, set the timer see how long we get to cool (0:37:04) Dalan: Yeah, I mean good job past me. That’s a pretty good summary (0:37:08) Dalan: So that’s that’s what we’re gonna talk about. I’m going to briefly just explain the concept of what the heck (0:37:14) Dalan: Hong Kai impact there it is. It’s a gotcha game first and foremost. So if you’re not familiar with gotcha games, it’s (0:37:21) Dalan: gambling, but legal. (0:37:24) Dalan: They have usually have these things called banners where there are usually anime girls that you spend points on, and then you have a chance to get that character it’s usually guaranteed after however many times you pull for that character as the terminology and yeah, that is that is the bulk of how they make their monies by having you pay money to get their new characters. (0:37:51) Dalan: So one of the ways (0:37:53) Dalan: they do this is by having these characters show up in side modes and (0:37:57) Dalan: stories and stuff. Usually they’re in the main story, but sometimes they also have (0:38:01) Dalan: sort of filler side content, and they tend to–Hoyoverse is the company that (0:38:07) Dalan: does this, formerly me, Hoyo, and I think that’s like–I don’t remember all the (0:38:12) Dalan: branding nonsense, but I go by Hoyoverse, and yeah. (0:38:12) Al: It looks like Mihoyo is still the name of a company. (0:38:20) Dalan: Yeah, it’s like international kind of stuff. (0:38:23) Dalan: It was Hoya vs. Kind of a rebranding thing that I tend to stick to just because most of their games are connected in some sort of multiverse way. (0:38:34) Al: So, the publisher is called Huyoverse. (0:38:38) Dalan: And the developers Mihoyo? Okay, interesting. I did not know that. (0:38:40) Al: Correct. (0:38:42) Al: But I believe they are separate companies, but it looks like Huyoverse was spun out from… (0:38:49) Dalan: Yeah, they’re essentially the same thing I imagine. (0:38:52) Dalan: They just handle like different parts of the process. (0:38:56) Al: Yes, but they are separate companies, they’re not, as far as I can see, not kind of possibly, (0:38:58) Dalan: Yes. (0:39:00) Dalan: All right, I figured it was a thing where like (0:39:02) Dalan: one was owning the other somewhere, but I don’t know. (0:39:04) Al: but I’m not, I can’t see any information on the ownership of Hoyoverse. But also, Hoyoverse (0:39:07) Dalan: I do not have the Wikipedia open right now (0:39:09) Dalan: and it’s not that relevant. (0:39:12) Al: is also called Cognosphere. That’s just another name for the same company. I don’t know why (0:39:15) Dalan: Hognosphere, I’m not familiar with that one. (0:39:19) Dalan: Okay, interesting. (0:39:25) Dalan: I assume it has something, (0:39:28) Dalan: the first result from three, (0:39:30) Dalan: the second result from three years ago on Reddit (0:39:31) Dalan: says it was a new proxy publishing label. (0:39:34) Dalan: So it’s probably ‘cause they’re based in China (0:39:34) Al: It does. Right. (0:39:36) Dalan: and they needed like other companies (0:39:37) Dalan: to be able to publish things. (0:39:38) Al: Yeah, but why is HoYoverse also called Cognosphere sometimes? (0:39:42) Dalan: Oh, no idea. (0:39:44) Al: But yeah, it does look like it’s fully owned subsidiary of of miHoYo. (0:39:49) Al: So parent company miHoYo, HoYoverse also called Cognosphere. (0:39:54) Dalan: publisher cool (0:39:54) Al: Subsidiary publishing company. Got it. (0:39:57) Dalan: Cool, that’s not confusing got it got it (0:39:57) Al: Perfect. Makes sense. (0:40:00) Dalan: Need a chart. I don’t need some diagrams after this anyway (0:40:04) Dalan: the brief history of miHoYo is (0:40:07) Dalan: Al have you ever heard of Evangelion? I? (0:40:10) Dalan: Want you to imagine that you are a couple you’re several people and that’s there (0:40:15) Dalan: There is a team of a few people in China in like (0:40:20) Dalan: Early, I think like the late 2000s who are really into Evangelion and they decide (0:40:24) Dalan: let’s make games inspired by that and so yeah that was kind of that is I assume (0:40:31) Dalan: why this game is called impact third because it is very heavily inspired by (0:40:34) Dalan: Evangelion which has something in it called the third impact however I assume (0:40:38) Al: Right. Okay. You lost me there for a minute. You were like, I think that’s why (0:40:39) Dalan: they little bit okay Evangelion has something in it called the third impact (0:40:41) Al: it’s called this because Evangelion. I’m like, I don’t understand what that means. (0:40:45) Al: Okay. I’m learning so much. (0:40:48) Dalan: so I think they took inspiration from that name and some of the things that (0:40:53) Dalan: that happen in that series. (0:40:55) Dalan: Uh, cause it features in this game is kind of a thing. (0:40:58) Dalan: Uh, basically just, yeah. (0:41:00) Al: Oh, this is also the Genshin Impact company. Anzendless don0. Goodness me. (0:41:02) Dalan: Yes, that is, they took the, yes, that’s Hoya verse. (0:41:07) Dalan: They have a lot. (0:41:08) Dalan: They also have something called tears of Themis, which I think is like a hot (0:41:11) Dalan: boy dating simulator, but I didn’t ever hear anyone talking about it. (0:41:12) Al: Yeah, I saw that as well, but I didn’t really care because it’s not one I care of. (0:41:14) Dalan: So I don’t know anything about it. (0:41:17) Dalan: Yeah, I, I don’t particularly care, but it does exist. (0:41:20) Dalan: Um, yes, yes. (0:41:20) Al: This game is older than those games. (0:41:25) Dalan: This is the one that I think really first took off. (0:41:27) Dalan: Uh, there were two that proceeded it, but one was literally just kind of like, (0:41:30) Dalan: uh, uh, you know, twin stick shooter, very short game. (0:41:35) Dalan: And the other was kind of like a prototype of this game. (0:41:39) Dalan: That was like a lot more zombie focused because zombies were really big back in (0:41:43) Dalan: the, uh, like late, uh, odds, I think, if you remember everyone liked zombies and (0:41:50) Dalan: bacon and pirates and mustaches and that, that kind of period of time. (0:41:52) Al: Yeah, I don’t think that ever actually went away, did it? (0:41:55) Dalan: No, no, well, no, but it was like, that was sort of a weird cultural (0:42:00) Dalan: cachet we had at the time. (0:42:00) Al: Yeah, yeah, yeah, I get you, I get you. (0:42:02) Dalan: Yeah. (0:42:03) Dalan: Anyway, so yes, that game I now, now I’ve confused myself. (0:42:08) Dalan: Uh, where am I anyway, how can I impact third it’s game. (0:42:12) Dalan: You can play, uh, one of the, as Hoya verse starts getting more and more money. (0:42:16) Dalan: Uh, they need to put like side events in their gotcha games. (0:42:19) Dalan: And I guess some of the game designers are like, what if we just started doing (0:42:23) Dalan: doing entirely different. (0:42:25) Dalan: And so across a lot of their games, there are events where you will just play like entirely separate games as side events, and some of them are really interesting. (0:42:34) Dalan: The problem is a lot of them go away after the event period is over because that’s not what the focus of the game is. (0:42:41) Dalan: I have noticed some lately and Impact Third seem to be like getting saved as things you can replay. (0:42:47) Dalan: And I think Honkai Star Rail keeps most of its events that happen, but not all of them. (0:42:54) Dalan: Part of that is because these are games you can play both on your phone and PC in consoles. (0:43:01) Dalan: Impact Third is only phone and PC. (0:43:05) Dalan: So to be playable on a phone, they wanted to decrease storage size. (0:43:10) Dalan: So they tend to delete content events that happened so your phone doesn’t explode from being just the game and having space for nothing else. (0:43:20) Dalan: So the event we’re talking about is they made, essentially, (0:43:24) Dalan: a farming sim that you can play. They’ve done this apparently twice. I was not playing when (0:43:28) Dalan: the first one happened, so I don’t know anything about it. It’s farming enough. I mean, that’s, (0:43:29) Al: or two farvings, some specifically. (0:43:34) Dalan: I would say it’s more focused on automation, sort of. Yeah, but it is around farming and development. (0:43:38) Al: Sounds like my kind of game

Lock Stock and Two Smoking Controllers
Episode 123: Pokémon Legends Arceus - Back in a time before anyone wanted to be the very best that ever was.

Lock Stock and Two Smoking Controllers

Play Episode Listen Later Sep 29, 2024 113:19


Welcome to Episode 123. We've got a Pokémon game were people actually treat them like scary monsters. The Game: Pokémon Legends Arceus Intro Song "Letting Go" by Emerge. Title Art by Devious.Pixel. Internet Presence Preamble "Dystopian Psychophants" by Cherished Ghosts. Podcast Edited by Brian Owsley. Sweet Jams: "Professor Laventon's Theme" "The Temple of Sinnoh" These tracks and more can be found on the Pokémon Legends Arceus OST. The Internet: Twitch Twitter(X) Discord Facebook Instagram Lock Stock Store Patreon Suspension of Disbelief Blake's Story "They Come This Night" 2smokingcontrollers@gmail.com The End --- Support this podcast: https://podcasters.spotify.com/pod/show/twosmokingcontrollers/support

N-BlastCast - Podcast Nintendo Brasil
Pokémon e Nintendo Switch: qual o saldo até agora?

N-BlastCast - Podcast Nintendo Brasil

Play Episode Listen Later Aug 27, 2024 89:13


Vitor, Guilherme, João e Leandro discutem sobre a franquia Pokémon no Nintendo Switch. Jogos muito divertidos, porém... bom, são muitos poréns! Que tal ficar para saber nossas opiniões sobre os lançamentos da série para o Switch? Edição por Alecsander Oliveira. Este episódio usou áudios de: Opening | Pokémon Diamond & Pearl Battle! (Team Star Grunt) | Pokémon Scarlet & Violet Pallet Town | Pokémon Let's Go Pikachu & Let's Go Eevee Viridian Forest | Pokémon Let's Go Pikachu & Let's Go Eevee Route 1 | Pokémon Sword & Shield Remoat Stadium | Pokémon Unite Battle (Wild Pokémon) | Pokémon Legends: Arceus East Province | Pokémon Scarlet & Violet Pewter City | Pokémon Let's Go Pikachu & Let's Go Eevee Slumbering Weald | Pokémon Sword & Shield Inner Forest | Pokémon Legends: Arceus Showdown! (Nemona) | Pokémon Scarlet & Violet Route 3 | Pokémon Sword & Shield Sands (Day) | New Pokémon Snap Battle! (Gym Leader) | Pokémon Let's Go Pikachu & Eevee Lake | Pokémon Brilliant Diamond & Shining Pearl Pokémon Square | Pokémon Mystery Dungeon: Rescue Team DX Cascarrafa | Pokémon Scarlet & Violet Cobalt Coast 1-1 | Pokémon Legends: Arceus Battle! (South Province Wild Battle) | Pokémon Scarlet & Violet Lavender Town | Pokémon Let's Go Pikachu & Eevee Friend Area ~ Forest | Pokémon Mystery Dungeon: Rescue Team DX Welcome to the World of Paldea | Pokémon Scarlet & Violet Battle! (Team Star Boss) | Pokémon Scarlet & Violet Illuminia Spot (Forest) | New Pokémon Snap Tower of Darkness | Pokémon Sword & Shield GO Park | Pokémon Let's Go Pikachu & Eevee Showdown! (Champion Kieram) | Pokémon Scarlet & Violet Mesagoza [Guitar] | Pokémon Scarlet & Violet Jublife Village | Pokémon Legends: Arceus

Fora do Controle
Como MONTAR um PC GAMER no Brasil em 2024? | Fora do Controle #125 | Ft. Paulo Batista (@paulbatistta)

Fora do Controle

Play Episode Listen Later Aug 15, 2024 141:28


Neste episódio, recebemos nosso amigo Paulo Batista, que trouxe dicas valiosas para você que está pensando em montar um PC Gamer. Também contamos a história nostálgica do lendário VALDO O PEIXE e falamos sobre Pokémon Legends: Arceus, Delta Force, Trials of Mana e muito mais! Quer apoiar o Fora do Controle? PIX: 175e05ce-5f6e-42f7-ae88-5b8872670ebc Segue a gente: Gisele⁠ | Lucena⁠ | PC⁠ | Flesh Convidado: Paulo Batista Redes Sociais: YouTube⁠ | Instagram | Twitter E-mail: podcastforadocontrole@gmail.com

Video Games | Ongamecast
Pokémon Legends Arceus

Video Games | Ongamecast

Play Episode Listen Later Apr 17, 2024 6:08


Pokémon Legends Arceus is the latest installment in the iconic Pokémon franchise, developed by Game Freak and published by The Pokémon Company. This game takes a bold step away from the traditional formula of the series by introducing an open-world, action RPG experience set in the ancient Sinnoh region. As a lifelong Pokémon fan, I was eager to dive into this new adventure and see how it stacked up against the rest of the series. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support

The Harvest Season
No Mickey in Fortnite

The Harvest Season

Play Episode Listen Later Mar 6, 2024 47:28


Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.

Daycare Dittos: A Pokemon Master Class

This Pokemon almost killed Homer Simpson and somehow you always forget that it was part of gen 2. It got a new regional form and evolution and somehow you missed that as well. Qwilfish meant nothing to anyone until the greatest discovery happened on this episode. Is Qwilfish just the water voltorb? ::GASP:: Find out here!

The Harvest Season
Infinite Storage

The Harvest Season

Play Episode Listen Later Feb 7, 2024 107:01


Codey and Jonnie talk about Palia. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:12: What Have We Been Up To 00:09:33: Groundhog Day 00:17:59: News 00:39:26: Palia 01:42:20: Outro Links Wylde Flowers Eury’s Salon Update Lightyear Frontier Early Access Ages of Cataria Delay Rusty’s Retirement Public Demp Kamaeru: A Frog Refuge Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Jonnie: And, my name is Johnny. (0:00:37) Codey: And we are here today to talk about cottagecore games (0:00:45) Codey: As always transcripts are available in the show notes and on the website (0:00:49) Codey: And today’s podcast is about (0:00:52) Codey: Palia Which is a game that Johnny and I have both played and we actually played it together Wow [laughs] (0:00:59) Jonnie: So cool. (0:01:00) Codey: - Wow, MMOs. (0:01:05) Codey: So, we will be talking about Palia, (0:01:08) Codey: and as always, we have some news, (0:01:10) Codey: but a little lighter on the news this week, (0:01:12) Codey: which is pretty cool. (0:01:13) Codey: But first, Johnny, how are you? (0:01:15) Codey: What have you been up to? (0:01:16) Jonnie: I’m good. There is a game that I’ve been playing and I don’t know if you’ve heard of it. It’s called Palia. (0:01:23) Jonnie: No, it’s not called Palia. I have been playing that one, but I mean you talk about Pal World, (0:01:27) Jonnie: which they both start the same, so you know. (0:01:30) Codey: Oh, you’re on the PAL world train. (0:01:33) Jonnie: Well, I was on the Pal World train and I’m not off the Pal World train, like it’s a it’s a fine game. (0:01:40) Jonnie: I just kind of got what I wanted out of that game relatively quickly. (0:01:47) Jonnie: I hope there’s like zero interest in talking about the controversy around the game. (0:01:53) Jonnie: It is just a survival game with Pokemon who do things in the world and there’s more like, (0:01:59) Jonnie: I guess probably deeper combat as a result of there being Pokemon, which I liked Pokemon Legends Arceus, Arceus. I’ll edit out the one that’s right. I liked that game. (0:02:04) Codey: Mm-hmm. (0:02:08) Codey: Mm-hmm. (0:02:16) Jonnie: I think this game has a similar-ish gameplay loop. It’s not as fast and fluid as Arceus and (0:02:24) Codey: Mm-hmm. (0:02:25) Jonnie: there’s a lot more of that survival base building aspect, which I don’t like survival games. (0:02:27) Codey: Mm-hmm. (0:02:30) Jonnie: I kind of just find that base building stuff boring and pointless. So I did like a tower and I did some of the boss battles and I was like, oh okay, I kind of get what this game is, (0:02:35) Codey: Mm-hm. (0:02:42) Jonnie: but there’s not a compelling narrative that makes me feel like, oh I need (0:02:46) Jonnie: to go and do all of that. It’s kind of like, oh I did some of that and that feels like enough. (0:02:53) Jonnie: That’s I guess my mini summary of Palworld. I also think the gun side of things is just a little (0:03:05) Jonnie: 15 year old edgelord vibes. It comes off really cringe and a lot of things in the game kind of do (0:03:08) Codey: Yeah. (0:03:14) Jonnie: That’s where you’re like, killing the bad guys. (0:03:16) Jonnie: And… you can… like the way you release Pokemon is with a Meat Cleaver and then you can eat them and it’s just like, ugh, it’s just all a bit like, stop trying so hard. (0:03:17) Codey: Yeah. (0:03:24) Codey: Yeah. (0:03:28) Codey: Yeah, I, to me, it looked like Fortnite, Pokemon, Arceus, Breath of the Wild, I don’t know. (0:03:37) Codey: And I just, that’s not a compelling enough thing for me. (0:03:43) Codey: Um, so, I was not, I didn’t do it, but, um, yeah. (0:03:51) Codey: I mean that’s… (0:03:52) Jonnie: Yeah, I mean, it is more fun than Pokemon. (0:03:54) Jonnie: Um, you know. (0:03:55) Codey: Whoa! (0:03:56) Codey: Partake. (0:03:58) Jonnie: That is not a hot take. Pokemon has not been fun for a long time. (0:04:01) Codey: Oh no. (0:04:02) Codey: Oh no. (0:04:04) Jonnie: So, you know, how’s that going for it? (0:04:04) Codey: Um… (0:04:05) Codey: Um… (0:04:06) Jonnie: Um, but I think even there, right? (0:04:08) Jonnie: Like, I, even if I don’t enjoy a Pokemon game as much, I am more likely to play through it to the end because I’m so used to the loop and the, you know, beating the Elite Four. (0:04:20) Jonnie: I start the game knowing that beating the elite for- (0:04:22) Jonnie: is the objective, and there was no real hook like that for me in PowerWorld. (0:04:26) Jonnie: It was kind of like, cool, I experienced it. (0:04:28) Jonnie: I’ve been part of the hot topic of the day, and now I’m keen to move on to other things. (0:04:34) Codey: Mm-hmm, that’s fair. (0:04:40) Jonnie: But that’s really all I’ve been doing. What do you mean up to Cody? (0:04:45) Codey: Well, I just submitted a manuscript, so I’m very excited about that. (0:04:55) Codey: Any grad student listening is probably screaming like excitedly for me because it is a huge undertaking to publish a manuscript. (0:05:06) Codey: So it basically like took up a lot of my energy and time the last like month or so of trying like get it all organized and (0:05:15) Codey: getting it like sent to different people and then I’ll like think that something’s really good and then one of my co-authors will be like no like actually fix this and I’m like heck and so like that’s it’s just to finally just have it like be in the hands of the editors or reviewers or whomever is just like so great other than that I also just finally got ADHD medication (0:05:45) Codey: and for some reason my brain was like cool you can now hyper focus pretty effectively on things and shut your brain off why not build a fox shaped island in Minecraft so I’m building an island that is this in the shape of a fox a sleeping fox and I’m going to build a fox sanctuary on top of it and And also I’m. (0:06:15) Codey: Building it large enough that it shows up as a Sleeping Fox on the biggest size map. (0:06:24) Codey: Which ends up being. (0:06:24) Jonnie: I… I have a question. (0:06:26) Codey: Yeah, yeah, yeah. (0:06:27) Jonnie: Why? (0:06:30) Codey: Because my ADHD brain has decided that this is what brings me joy. (0:06:37) Codey: And it genuinely is so amazing. (0:06:44) Codey: I mean, it might also be. (0:06:45) Codey: It’s basically a testament to how much I hate writing, that my brain was like, “What could be more fun than this? Like, maybe this thing?” (0:06:57) Codey: So yeah, it’s basically, oh hello. I have a cat rubbing against my leg right now. Hello, little man. (0:07:03) Codey: It’s basically, I think we calculated it, it’s like probably 30,000 blocks, Minecraft blocks. (0:07:15) Codey: And we’re using orange terrac- so I’m not doing it alone. One of my best friends, Devin, shout out to Devin, I love you, you’re one of my best friends. (0:07:23) Codey: Anytime that either of us are going through anything in our lives, we’ll just like start up a Minecraft server. (0:07:31) Codey: And so, last few months have been pretty stressful, so we started our Minecraft server, and we’ve been doing these like fun little projects like this, and I just decided to do this. (0:07:39) Codey: And he was like, he had a moment where he was like, “Okay, okay, okay, we’re doing this.” (0:07:45) Codey: I guess, okay. And so he’s been mining terracotta for me and dying it white. (0:07:53) Codey: Luckily, like there’s this new biome that has orange terracotta that like naturally spawns, so he doesn’t have to make- to dye the orange ones. (0:08:00) Codey: So he can just like make it, and we can just farm it, and then I use it to build. (0:08:09) Codey: So yeah, I basically- he does that in the mornings, and then I log on in the evenings. (0:08:15) Codey: And construct. It has a snoot so far, and I’m building up the top of the head. (0:08:25) Codey: So listeners, if you’re interested in hearing the updates of Foxcraft, I’ll start posting about it in the Slack because it is- it’s gonna take probably a month to finish it. (0:08:37) Codey: Like we’re not even halfway done with the head. And I have- the head is like- the head is like the- (0:08:40) Jonnie: Great, I’m excited to get more updates on on Fox craft, but also the sound this sounds awfully a lot like a job (0:08:45) Codey: the smallest part. No, no, no, it’s fun. It’s fun. I like. This is a- this is a- oh yeah, we do have shift work going. (0:08:51) Jonnie: Mm-hmm, you’ve got shift work going you know (0:08:56) Codey: This is another like one of those things where sometimes I’m like, “Am I autistic? Like, am I a little autistic? Do I have a touch of the tism? I think I do.” (0:09:06) Codey: Like, if this- if this- this tickles my brain in a good way. (0:09:12) Jonnie: Well, maybe we won’t self-diagnose, but we’ll just say you must really like foxes somewhere in there. (0:09:18) Codey: Oh no, it’s more like my therapist was like, “Perhaps.” (0:09:25) Codey: It’s a little bit past self-diagnosing, but anyway. (0:09:26) Jonnie: Ugh. (0:09:29) Codey: So yeah, but the most important thing really that I’ve been working on, (0:09:33) Codey: I mean, this is sarcasm. The most important thing is Fox Craft, but (0:09:38) Codey: sarcastically, I went to an event that happened today, Americans. This is, today is February 2nd. (0:09:49) Codey: Johnny, what do you know about Groundhog’s Day? (0:09:52) Jonnie: I know there is a terrible Bill Murray movie, which actually now that I think about it, like, do you need to say terrible before Bill Murray movie? I think that’s just implied. (0:10:02) Jonnie: So, and the, like, I don’t know, I assume it’s a groundhog, but like, that’s the weirdest name for what, you know, basically just looks like a… I don’t know. (0:10:16) Jonnie: a slightly larger rat comes out because I’ve been sleeping or whatever I don’t (0:10:20) Codey: Mm-hmm. (0:10:22) Jonnie: know why they come out they just do and Americans go crazy because they’re all in some weird cult that’s that’s that’s groundhog’s day right (0:10:30) Codey: Yeah, I mean, you’re not wrong. Okay, so Groundhog’s Day is a tradition observed in the United States and Canada on February 2nd of every year. It derives, this is from the Wikipedia, (0:10:43) Codey: it derives from the Pennsylvania Dutch superstition that if a groundhog, a groundhog is also known as a marmot or a woodchuck or my personal favorite, a whistle pig. A groundhog emerges from its burrow on this day and sees its shadow. It will retreat to its den and winter will go on for six more weeks. If it does not… (0:11:00) Codey: see its shadow, then spring will arrive early. (0:11:06) Codey: So this sounds… (0:11:09) Codey: That’s like, okay, cool, whatever. (0:11:10) Codey: Like there’s probably a guy that like watches this groundhog come out right over. No, it’s a cult. (0:11:16) Codey: 100%. So the ceremony is held in Punxsutawney, Pennsylvania, (0:11:22) Codey: which is less than two hours from where I am. (0:11:24) Codey: So I’ve been wanting to go to this every year. (0:11:28) Codey: And it just hasn’t, I just haven’t been able to make it. (0:11:30) Codey: This year, I was able to make it. (0:11:33) Codey: And basically it centers around what is what Wikipedia says is the semi mythical groundhog named Punxsutawney Phil. (0:11:41) Codey: So he, Punxsutawney Phil basically comes out. (0:11:48) Codey: And apparently like looks, I’m trying to find to see if I can find like the ceremony because this is ridiculous. (0:11:56) Codey: He basically comes out and looks at him. (0:12:00) Codey: He looks around and sees his shadow and the wizards who are called wizards, the guys that run Groundhog’s Day in Punxsutawney, (0:12:14) Codey: basically listen to him so Phil comes out, he either does or does not see his shadow, and whispers to the wizard who can understand Groundhog ease. (0:12:30) Codey: Phil tells them whether or not he saw his shadow and if he did, they literally have scripts that they read. (0:12:38) Codey: People who go to this event every year, they know what the script is. (0:12:44) Codey: There’s a certain part in the script where the guy doesn’t even finish saying everything. (0:12:50) Codey: There’s a certain part where he says either “and his shadow fell upon him” or something, or “and a shadow he did not see”. (0:12:58) Codey: And at that point the crowd. (0:13:00) Codey: It goes crazy, but basically like thousands of people mock hawk flock thousands of people flock to this city in Pennsylvania and watch this ceremony and some of them show up at like midnight and the ceremony isn’t until sunrise, which was 730 this morning. (0:13:18) Codey: We left at 430 to get there and we got there and there’s literally thousands of people around this little stage of any with these guys that like are all. (0:13:30) Codey: Wearing like top hats and like black jackets and very like they look very New York investment banker of the 20s or something like that. (0:13:42) Codey: And yeah, he was just it was just so crazy and he did not see a shadow so spring is going to come early to the United States. Praise be to our groundhog meteorologist. (0:13:59) Jonnie: I have so many thoughts. (0:14:02) Codey: Okay, yeah, yeah, that’s fair fair. (0:14:02) Jonnie: First, Whistlepig Day would sound so much better. (0:14:05) Jonnie: That’s just first thought. (0:14:06) Jonnie: That’s just undeniably a better name. (0:14:10) Jonnie: Second thought, the fact that there are wizards surrounding this is like, yeah, you’re right. (0:14:14) Jonnie: This is definitely a cult, and it sounds like a cult I kind of want to be a part of, because any cult that has wizards dressed as 1920s bankers, (0:14:15) Codey: It’s a cold. (0:14:21) Jonnie: that sounds kind of amazing. (0:14:22) Jonnie: I’m into this. (0:14:23) Codey: Yeah. (0:14:24) Jonnie: Third, based on your description, (0:14:27) Jonnie: an alien landed on Earth, and they (0:14:29) Jonnie: would legitimately think that you’re just describing another game. (0:14:31) Jonnie: It is that sort of– (0:14:34) Jonnie: that sort of… (0:14:34) Codey: So, I actually, I was debating mentioning this that like, I kind of want a game about this. (0:14:42) Jonnie: And that was going to be my final point. I think this is this would be a great basis for a cottage core (0:14:48) Jonnie: game like you do the year, you know, it starts on Groundhog’s Day and (0:14:53) Jonnie: Maybe I don’t know what you’re working towards but like that make that your sort of New Year’s event That sounds like a great little thing to do (0:15:00) Codey: Well, so Punxsutawney, here, I’m going to try and find this information, Punxsutawney, Pennsylvania has a population of 5,000 humans. (0:15:12) Codey: So during this celebration, their population basically doubles. (0:15:18) Codey: So imagine being in, like, Stardew or Coral Island or something, and one single day of the year, the population doubles, (0:15:30) Codey: like, even though it was Friday and it was really, really early, all the stores were open. (0:15:36) Codey: Like, the bookstore was open and they had free hot chocolate and, like, they had, like, a couple different craft shows that were going on in this. (0:15:44) Codey: So it’s everyone, basically, in this community, basically, like, waits for this, like, this is their big, like, tourism thing every year. (0:15:54) Codey: So I think the goal of a game like that would be to build up your store. (0:16:00) Codey: Make sure you’re not going to run out of stock. Make sure that you have enough food for all of these people, enough, like, infrastructure, that you have enough parking because, like, we had to find parking and we almost had, like, some of the last parking spaces. (0:16:18) Codey: And so, like, there’s all this stuff that you could totally do in a game and have the regular day-to-day thing that you’re doing, like, you know, farming or whatever, just kind of be, like, normal, but you are always building up to that. (0:16:30) Codey: And so, like, you have to go to this huge event, annual event, where it kind of starts becoming, like, city skylines or something, where you have to manage, like, all these people. (0:16:46) Jonnie: Make it happen internet. There we go. We’ve done the hard work. We came up with the idea right? That’s the hard part (0:16:48) Codey: Yeah, make it happen. (0:16:52) Codey: Well, now that we’ve spent probably 15 minutes talking about Groundhog Day, and listeners, let me know if you’ve gone to the place where Punxsutawney Phil is, is called Gobbler’s Knob. Let me know if you’ve gone there. And Gobbler’s Knob. (0:17:04) Jonnie: But, whoa, whoa, whoa, whoa, whoa, whoa, it’s called what? (0:17:11) Jonnie: This is definitely like, I call it that is… [Laughing] (0:17:15) Jonnie: How is that a real name for a place? (0:17:18) Codey: Yeah, it is. (0:17:22) Codey: I’ll also post some pictures in the slack of me and my friends there, and also Stella. Stella went, “Oh, and the town has, like, Groundhog Day.” (0:17:30) Codey: Groundhog statues outside of a bunch of the buildings. So, like, outside of the library, they have a Groundhog that’s, like, reading a book. (0:17:38) Codey: And then outside of the bank, they have one that, like, has money. Outside of the fireman’s house, they have one with, like, a fireman’s axe holding a baby. (0:17:46) Codey: So, they have all of these, like, the whole town has leaned into it, 100%. But, yeah, so it’s a cult. (0:18:00) Codey: Okay, well, now that we’ve talked about cults, let’s talk about some news. Speaking of cults, Wildflowers… (0:18:10) Codey: I don’t know if Wildflowers is a cult. I just, the way… Kev… Kev has cult-like devo… devotion for this game. (0:18:12) Jonnie: Look, if it is, Kiv is definitely in that cult. (0:18:22) Codey: So, there’s more details on an update that’s coming up. There is going to be a hair stylist’s salon named Yuri’s Soul. (0:18:30) Codey: I’m just going to add a bunch of hairstyles. There’s a plushie coming. And I did a little bit of internet sleuthing, as someone who has not played Wildflowers. (0:18:42) Codey: I did a little bit of internet sleuthing. The picture of the plushie that they have on Twitter, which you can find on the show notes, is, like, obscured. (0:18:50) Codey: Like, it’s kind of in shadow. So, you can’t really tell what it is. But I think it’s a flying pig. What do you think? (0:18:58) Jonnie: Uh, I’m sure flying pig sounds like a thing that a plushie could be. (0:19:02) Codey: » Okay, okay, okay, yeah, so it definitely looks like the flying pig to me. (0:19:04) Jonnie: I have done zero internet’s locally. (0:19:12) Codey: I just kind of like looked up. (0:19:18) Codey: Oh my gosh, sorry, I scrolled down and it went to discover more and Disney Dreamlight Family tweeted today and said, (0:19:28) Codey: tweeted today and said we might not. (0:19:30) Codey: I have groundhogs in the game, but what do you think a copybara seeing its shadow mean? (0:19:40) Codey: They’re leaning into groundhog’s day. (0:19:43) Codey: Um, so, but yeah, I’m pretty sure it’s flying pig. So flying pig plush coming to wildflowers (0:19:51) Codey: Unconfirmed is that it’s a flying pig, but pretty sure it is. (0:19:54) Codey: Yeah, I mean, have you played wildflowers? Have you? Do you have? (0:19:57) Jonnie: No, the visual… I get that it’s better than it looks, but the visual style I just find very off-putting, and there’s just too much else that I want to play and can’t get to, that even though this game is meant to be really good, it’s just too much of a block of me to invest any time into this one, unfortunately. (0:20:19) Codey: Yep, I am in the exact same boat. (0:20:23) Codey: But I’m sure that we’ll hear all about Yuri’s salon (0:20:27) Codey: Update and all of that from Kev, which would be great. (0:20:32) Codey: Next up is Lightyear Frontier. (0:20:35) Codey: The early access for this game is releasing on March 19th on Steam, Xbox, and Game Pass. (0:20:42) Codey: There is a demo out now on Steam (0:20:46) Codey: And this game will be a part of Steam next. (0:20:49) Codey: Which starts on February 5th to the 12th so I believe by the time this podcast comes out, the next fest will be going on. (0:20:58) Codey: So yeah, if you are interested in seeing some gameplay or anything like that, that would be a really good thing to tune into. (0:21:08) Codey: What are your thoughts on this? (0:21:09) Jonnie: Yeah, and Lightyear Frontier is the farming, but in mechs. That’s their gimmick, I guess. (0:21:18) Codey: in like a, in space, in space for me. (0:21:22) Codey: I saw on there, on this news from Steam, (0:21:26) Codey: like, you know how we say like, hello farmers or whatever. (0:21:30) Codey: They say exo farmers. (0:21:32) Codey: So they said like something like, (0:21:34) Codey: play the demo now exo farmers. (0:21:35) Codey: And I was like, oh my gosh. (0:21:39) Codey: Like that’s just kind of a cute little way of talking about them. (0:21:42) Codey: I don’t know, I don’t know what exo means. (0:21:44) Codey: Now that I said it and then now I’m like, (0:21:46) Codey: what, wait, what am I talking about? (0:21:48) Codey: What does this mean? (0:21:51) Codey: Meaning outside, outer, external. (0:21:57) Codey: Cool. (0:21:57) Jonnie: Like like every farm every farmer is technically an exo farmer (0:22:02) Codey: No, no, no. (0:22:03) Codey: Cause it’s like outside, like outer worlds, like space. (0:22:07) Codey: Like we call them exoplanets. (0:22:09) Codey: Like exoplanets are outside of our solar system. (0:22:15) Jonnie: I don’t know how that applies to farming, but it sounds made up. (0:22:15) Codey: You know? (0:22:18) Codey: It’s exoplanet farmers. (0:22:22) Codey: You’re a farmer on an exoplanet. (0:22:24) Jonnie: But they don’t say exoplanet farmers, they say exopharmers. (0:22:27) Codey: No, they said exo. (0:22:29) Codey: It’s just a little cute little conjugation. (0:22:30) Jonnie: They should change it to remove the “e” and just be like “exo” like “Kisshag farmers”. (0:22:35) Jonnie: That would be a much cuter way to say hello. (0:22:37) Codey: I kind of want to re-record “Hello, Kiss Hug Farmers! Welcome to another episode of the Harvest Season!” (0:22:43) Jonnie: What? (0:22:49) Codey: Oh my gosh, we are off the rails. Um, yeah. (0:22:53) Jonnie: Okay, um, are you going to try this? (0:22:57) Codey: So, I’ve never been a big mech person. Like, growing up, like… (0:23:07) Codey: uh… transformers, like, that kind of stuff. It was never my jam. (0:23:13) Codey: Um, so I don’t… to be determined, um… but prob’s not. What about you? (0:23:20) Jonnie: So I talked about this one a little bit on I think the upcoming Game of the Year show, (0:23:28) Jonnie: where it’s on my list of games that I want to try but there may not be a priority. (0:23:35) Jonnie: But I don’t think I knew at that point that it was coming to Game Pass, which it’s amazing how much Game Pass changes my willingness to try some stuff out, right? (0:23:44) Jonnie: Because I’m way more willing to just jump in for a bit and see if it instantly grabs me or not. (0:23:49) Jonnie: So I think it’s a long time. (0:23:50) Jonnie: A lot more likely than I initially anticipated that I will give this a go, because I like the visual style, it feels distinct, I don’t have a particular affinity or non affinity for mechs, but I am interested to see what it means in terms of how they differentiate, you know, your traditional cottagecore farming game loop with the addition of something like a mech, because you can see a lot, you know, there’s probably more interesting ways to do tools and things like that when you have a mech, (0:24:20) Jonnie: and I am really hoping they take full advantage of, and it’s not just like regular tools, but they’re just, they look like mech attachments, right? I’m hoping there’s something else that distinguishes them, which I guess technically I could find out because the demo is out, so I could probably find out or look into it a bit more, so. (0:24:34) Codey: Yeah. (0:24:38) Codey: Mm-hmm. (0:24:41) Codey: But the demos… the demos on Steam… (0:24:44) Jonnie: Yeah, yeah, demos are only on Steam. (0:24:44) Codey: It’s not… not Game Pass. (0:24:49) Codey: Yeah, I agree with you about the Game Pass thing. (0:24:52) Codey: Like, it’s really opened up what I’m able to play. (0:24:57) Codey: And I really like that. (0:24:58) Codey: But I don’t think that your frontier will be that. (0:25:01) Codey: Because again, like, we have so many other things. (0:25:04) Codey: I want to play, so many other things I’m doing in my life. (0:25:07) Codey: And something… if it’s a game that’s going to like pull me in like that, (0:25:10) Codey: like Coral Island or something, it’s really got to grab me. (0:25:13) Codey: So… (0:25:16) Codey: Okay, so… (0:25:17) Codey: Ages of… next… next up on our news list… (0:25:20) Codey: Ages of Kataria… (0:25:22) Codey: was meant to be coming out Q1 2024, so… (0:25:26) Codey: anytime. (0:25:28) Codey: But has been delayed until Q2 2025. (0:25:34) Codey: It personally seemed a little late to be making that announcement, (0:25:36) Codey: but I get it. (0:25:36) Jonnie: Mm-hmm. (0:25:40) Codey: Quote, (0:25:41) Codey: “We have been working hard on Ages of Kataria, (0:25:43) Codey: and our main goal is to find funding to expand the team and work full-time.” (0:25:50) Codey: I’m about to read you a list of things that they’ve been working on. (0:25:52) Codey: See if you can pick out the things that… (0:25:56) Codey: one of these things is not like the other. (0:25:58) Codey: Okay. (0:25:59) Codey: Quote, “In the past few months, we’ve been working on building upgrades, (0:26:03) Codey: customization. (0:26:04) Codey: villager conversations, traits, events and quests, death, (0:26:09) Codey: hunting, cooking, farming, animals, clicking to collect resources, (0:26:14) Codey: villager pooping mechanics, and so much more, which we will be discussing and showing in future updates. (0:26:21) Codey: Uh, Johnny, any of those, any of those jump out to you? (0:26:24) Jonnie: Yeah, I’m really interested in these villager pooping mechanics. (0:26:26) Codey: Save! (0:26:29) Codey: What do you mean? (0:26:31) Codey: I’m like, I’m that meme of, um… (0:26:34) Codey: of, uh… (0:26:35) Codey: Oh my gosh, Katniss Everdeen’s… (0:26:37) Codey: the… the friggin’ actress that plays her. (0:26:40) Codey: Where she’s like, “What do you mean?” (0:26:41) Codey: Like, “What do you mean?” (0:26:43) Codey: On Hot Ones. (0:26:45) Codey: Jennifer Lawrence, I think is her name. (0:26:47) Codey: Um… (0:26:49) Codey: I’m that meme when I read that. (0:26:51) Jonnie: Yeah, I’d like that is wild to me. I mean I assumed the actual answer you were looking for is diff like [laughing] (0:26:58) Codey: No, no, it was originally Villager Pooping Mechanics, but Death, I mean Death was like, (0:27:04) Codey: that’s interesting. (0:27:06) Codey: But that happens in-game, like everything else in this list is something that you would find in a Cottagecore game in some way or another. (0:27:15) Codey: But Villager Pooping Mechanics just like comes out, just stands out so much, and I have questions. (0:27:22) Jonnie: Yeah, and I mean I’ve kind of buried the lead somewhat but this update has (0:27:30) Jonnie: I would say there are some concerning elements to it, right, you know (0:27:35) Jonnie: They’re talking about looking for a publisher and this was a kick-started project (0:27:41) Jonnie: And I guess if you are a kickstarter of it, this is an update that I guess, you know (0:27:46) Jonnie: Would reduce the likelihood that you are actually going to get it and not saying whether it will or won’t happen (0:27:52) Jonnie: There’s now some additional hurdles that they are now flagging up (0:27:57) Jonnie: Which is unfortunate because I think this game looks like it’s got a great visual style to it (0:28:06) Jonnie: So hoping they can find the funding that they need but I would not be putting much stock in that queue to (0:28:12) Jonnie: 2025 date until there was more (0:28:15) Jonnie: More updates on whether or not they they find a publisher or you know are able to sort of clearly state. (0:28:24) Codey: They did have someone jump out on their Kickstarter three days ago, Shell M said you know so is it A that you needed more money and just didn’t tell anyone or B that you mismanaged the finances early on or underestimated how much you needed if B why weren’t we told about this before? (0:28:45) Codey: Just fair. (0:28:46) Codey: They got I’m trying to see $111,000 like like you people gave you money like you should at least let them know what what’s happening with that and it sounds like they you know $110,000 doesn’t really go that far and they had 10 people working on it originally and then when that money ran out some people had to leave and some people stayed to continue to work on the game but that a lot of people had to go back to working part-time and so it’s a lot of people’s time is now split and they’re not able you know if they still had the (0:29:24) Codey: work full-time with the whole team of 10 or team of whomever many are on there now they probably could get it out a lot earlier but I mean I get it I’ve this manuscript that I just submitted was supposed to be done like a year ago so I get it but it does yep mm-hmm (0:29:41) Jonnie: But I mean this is one of the risks around Kickstarter projects, right? You know, $110,000 is a lot of money in the context of an individual. (0:29:50) Jonnie: But in the context of developing a game when you’ve got a team of ten, that’s even just considering salaries. (0:29:54) Codey: Yep. (0:29:58) Jonnie: That’s only a couple of months, if that worth of runway. (0:30:02) Jonnie: And that’s not counting all of the, you know, server costs and all those other fun things that are very expensive. (0:30:08) Jonnie: expensive so $110,000 to develop a game is not. (0:30:11) Jonnie: I’m not sure if this is a game that’s not that much. It’s just the unfortunate reality of Kickstarter I guess. (0:30:18) Jonnie: But hopefully they can find their way out of it because the game looks good (0:30:18) Codey: - Yeah. (0:30:25) Codey: I definitely, I think that the people at Third Pie Studios, (0:30:30) Codey: and I’m assuming it’s Alex McCord, (0:30:31) Codey: who’s the CEO and creative director, (0:30:34) Codey: their post explaining the situation to the concerned people was very like the comment that they have on this. (0:30:41) Codey: It was very thorough and very polite and very good. (0:30:45) Codey: So, it does, it’s difficult, it’s difficult. (0:30:48) Codey: And it’s always sad when you have to like, postpone something, but I think they did a good job of… (0:30:53) Codey: Perhappeth, maybe, uh, let people know a little earlier, but it’s fine. (0:30:59) Codey: Stuff happens. (0:31:02) Codey: Um, stuff that, uh, should happen, might not happen, I don’t know. (0:31:09) Codey: I’m so scared to play this game. (0:31:11) Codey: Rusty’s retirement! (0:31:13) Codey: Has a public demo that is out now. (0:31:17) Codey: Oh, Johnny. (0:31:18) Codey: I want to do this demo so bad, but it seems like it’s like a floodgate, you know? (0:31:26) Codey: Like, once I push that button, am I just a slave to Rusty’s retirement? (0:31:34) Jonnie: Yes, yes is the answer to that question yep . (0:31:35) Codey: And keeping it going? (0:31:39) Codey: But I want to play? (0:31:40) Codey: And I want to help them? (0:31:42) Codey: I want to give them feedback? (0:31:43) Codey: I don’t know. (0:31:44) Codey: I don’t know, what did you think about this? (0:31:48) Jonnie: I mean, I’m in the same category as you, and Rusty’s retirement to serve him remembers as the idle farming game that’s being launched soon, but yeah, going into demo, I am equally concerned about this for all of the same reasons, and I think as… (0:32:10) Jonnie: Yeah, because we first talked about this a few months ago, and since then I think the… (0:32:18) Jonnie: Imagery and the, you know, like they’ve added more, we’re seeing more about how it will look on the screen and everything they add, I’m just like, oh, like it looks like it’s getting better, right? (0:32:24) Codey: Mm-hmm. (0:32:28) Jonnie: Like there’s those things that I have, like, you have those mental questions around, oh, how would this aspect work? And I feel like as time has gone on, I’m seeing those things come in in ways that’s like, yeah, that’s how I would want that to look. (0:32:29) Codey: Mm-hmm. (0:32:35) Codey: Mm-hmm. (0:32:40) Jonnie: So I’m very nervous, you know, the, you know, how we would just reference memes to describe our feelings on this, this is very much the… (0:32:43) Codey: Yeah, and… (0:32:48) Jonnie: Oh, yeah, yep, that’s the one. (0:32:52) Codey: Haha, I’m in danger. (0:32:54) Codey: Yeah. (0:32:56) Codey: Yeah. (0:32:58) Codey: Um. (0:33:00) Codey: So, yeah, I guess I don’t know if I’m trying to see. (0:33:06) Codey: Oh, it is PC and Mac. (0:33:14) Codey: I’ll probably do it. (0:33:16) Codey: Um, so, listeners listen back. (0:33:20) Codey: we’ll give feedback on this in maybe one of the next upcoming episodes. (0:33:24) Codey: I will probably bite the bullet and do this now that I’m not I don’t have a deadline that is of the for like the manuscript that is fast approaching so. (0:33:35) Jonnie: Yeah, and Al was telling me he’s gonna install this on his work PC, so he’s gonna have a very detailed show on it in a few weeks time. (0:33:45) Codey: Sure! (0:33:46) Jonnie: Just throwing Al totally under the bus, I don’t believe he’s not going to do that. (0:33:52) Jonnie: But he could do it. He could do it. He could do it for you listeners. (0:33:58) Codey: he’s probably screaming right now. okay so the last bit of news is for a game called Kamaeru a frog refuge and this has the same vibes as Usagi Shima so my brain was like oh let me figure out what Kamaeru means. in Japanese it means take a stand which is not what I was expecting it to be. I was expecting it to be like frog island or something because Usagi Shima is a bunny island. (0:34:28) Codey: But no. Okay. So Kamaeru frog refuge, quote foster a sanctuary for frogs and restore the biodiversity of the wetlands in Kamaeru, a cozy farming sim where you raise frogs by playing minigames and decorating your habitat. Hop right to it. (0:34:47) Codey: What do you have thoughts about this, Johnny? Are you? I have thoughts. (0:34:49) Jonnie: yeah it looks it looks really cute right like it definitely gives off the same same vibe as usagashima but it looks a lot more detailed just lots of little things about you know so in usagashima like you you kind of placed decorations but that was it’s like I think the the idea of restoring the wetlands looks cool it seems like there’s lots of customization options which is which is pretty cool the frogs look super cute and like it looks like There’s like tons of fun color combinations, so I’m guessing there’s going to be… (0:35:19) Jonnie: …a little bit of a Pokemon creature collection style aspect to this, which I know Usagushima had as well. (0:35:26) Jonnie: And alongside, you know, maybe some some more human characters and some interactions in that way. (0:35:32) Jonnie: This has the potential to be a really, really great game, I think. (0:35:40) Jonnie: Usagushima didn’t really stick with me. I think one, because I didn’t really want a mobile game at that point. (0:35:46) Jonnie: but also it just felt a bit shallow. (0:35:49) Jonnie: And this looks like it kind of has the depth that I’m looking for like this. (0:35:55) Jonnie: This is ticking a lot of boxes and I think for like this one is really interesting things in the cottagecore genre of (0:36:02) Jonnie: really doing something (0:36:04) Jonnie: Unique that doesn’t have to be like the whole thing doesn’t have to be a hundred percent unique, right? (0:36:08) Jonnie: A lot of this seems inspired by Utsagushima. However, well, and it’s probably not, right? (0:36:09) Codey: Right. (0:36:13) Jonnie: It’s probably done independently given how closely they’re sort of coming out. (0:36:16) Jonnie: But frogs is not an area that’s really been (0:36:19) Jonnie: explored or is that common outside of like the only other time I can think of really even seeing frogs is catching them in a farm with their with their critter so yeah that was kind of like a weird brain mush of thoughts because this is the first we’ve heard about this game if I remember rightly (0:36:23) Codey: Mm-hmm (0:36:40) Codey: Um, yeah, so I think this is the game that I saw on Instagram or on Instagram, (0:36:45) Codey: Twitter, and I tagged, uh, Al in it because someone tagged me in it because my friends know that this is the kind of game that I will just eat right up. (0:36:53) Codey: This is the first time we’re covering it on the podcast. (0:36:55) Codey: I just want, I wanted to grab my facts straight before I said anything, but, (0:36:59) Codey: um, the developer of apico L, um, is actually also developing a frog breeding and collecting game called mud born. (0:37:07) Codey: So instead of bloodborne, it’s mud born. (0:37:10) Codey: Um, and it’s very, in the same vein, uh, looks a lot like, uh, apico. (0:37:17) Codey: So it’ll be the same kind of thing, um, of, uh, going and helping a frog, (0:37:25) Codey: uh, deity, um, rediscover her lost children. (0:37:30) Codey: Um, this is in, uh, Elle’s con a message about it in March of last year. (0:37:40) Codey: And the discord quote, um, I’ve always joked about making apico, but frog, but it’s never been much more than that with the game jam theme of pond. (0:37:50) Codey: However, it seems like a good opportunity to make it a reality. (0:37:55) Codey: Um, so he has been working on that, which is great. (0:37:59) Codey: So there, there are other frog games coming out. (0:38:02) Codey: Um, I just wanted to say that, uh, cause I really like it clearly, but this (0:38:10) Codey: is, uh, looks a lot different and looks like it’s own little thing. (0:38:13) Codey: And, um, I really like, like they actually have human characters in this game (0:38:17) Codey: that Usagi Shima did not have. (0:38:19) Codey: So there might be like kind of more of a social aspect. (0:38:24) Codey: And then I also saw kind of a crafting system or like a crafting mini game or something that looked a lot like, um, spirit fairs, mini games, which I was also really interested in. (0:38:36) Jonnie: yeah they looked really good and even little things like they was painting a birdhouse it looked like you know just as a little customization option which I (0:38:36) Codey: So. (0:38:40) Codey: Mm-hm, mm-hm, so yeah, right now it’s just coming 2024, we’re not really sure when. (0:38:51) Codey: But it is also gonna be part of Steam’s next fest. (0:38:56) Codey: So make sure to check in on that. (0:38:59) Codey: And last, I was looking when I looked at their thing earlier. (0:39:02) Codey: No, they’re not doing it anymore. (0:39:04) Codey: Nope, maybe they are, they’re broadcasting. (0:39:10) Codey: The developer is currently playing on Steam, and they are wearing a frog hat and have a bunch of frogs behind them. (0:39:19) Codey: And it’s so heckin’ cute. (0:39:21) Codey: So you could probably watch that stream video of them streaming the game. (0:39:26) Codey: But it looks pretty good. (0:39:27) Codey: Cool, well that was our news, woo. (0:39:31) Codey: So on to the main topic, which is Palia. (0:39:35) Codey: To remind people, Palia is one of the worst. (0:39:40) Codey: The phrase they used was “A cozy world made for you.” (0:39:44) Codey: It’s the free-to-play farming MMORPG game. (0:39:46) Codey: We have been playing it, I played it, probably maybe played like 30 hours, but that might be a little bit much. (0:39:58) Codey: Maybe like 20 hours around? (0:40:02) Codey: What about you, Johnny? (0:40:04) Codey: How are you playing the game? (0:40:06) Codey: thoughts, that non-spoilery. (0:40:10) Codey: kind of vibe thoughts about it to say before we jump in. (0:40:12) Jonnie: Yeah, so I’m playing on the Switch, and it runs really well on Switch, right, like I feel like that’s an important thing to recognize early, because the Switch is very old at this point. (0:40:23) Jonnie: Like it doesn’t run perfectly, I’m sure it runs a lot better if you’re playing via PC, but no real major issues in terms of how it plays. (0:40:32) Jonnie: And I really like what they’re trying to achieve with Palia, however I find it difficult to recommend at this stage until… (0:40:42) Jonnie: …there’s a little bit more from a content perspective in the game. It’s probably my very high level thought, but I really love what this game is trying to achieve from introducing that MMO aspect. (0:40:53) Codey: Yeah, I echo that sentiment. I’m also playing on Switch, and I think it has a lot of potential, (0:41:05) Codey: but that there’s some stuff that isn’t quite, some things that aren’t quite built out yet. (0:41:10) Codey: And after playing MMOs for so long, like World of Warcraft or something, I mean, and that’s probably not a fair comparison. But after playing things like that, like some of the (0:41:23) Codey: personality of the MMO side of it, and the world just seems, like it seems like you play for 10 hours and then you’re like, “Well, yep, I get it.” (0:41:33) Jonnie: Yeah, I do want to come back to the WoW comparison, because I think my initial, like my very very early thoughts when I started playing, was it did feel a little bit like when you first started playing. (0:41:45) Jonnie: Wow, obviously, like the combat is the big difference, but when I guess I think about how the world is constructed, it did feel like World of Warcraft where the world is big and your character feels a lot smaller than it typically does in cottagecore style games, which took a bit of like… (0:42:03) Jonnie: It was a bit of an adjustment, right? When you get the first quest to walk into town and like actually takes a little bit of time and you’re trying to work out where to go, that was a little bit of a brain reset and exploring the map. (0:42:15) Jonnie: Like the maps, so there’s two regions and they’re pretty decent size, and yeah, so there is that good early exploration element that I really like. (0:42:30) Codey: Mm-hmm. Yeah, I will say I haven’t really explored the second area too, too much, but (0:42:38) Codey: I agree that it feels like, like I feel like I’m still playing and exploring and still encountering things that are surprising to me. Or like, “Oh wow, I didn’t know this was here,” or “Oh, I didn’t, (0:42:52) Codey: I’ve never been over here before,” or finding out there’s a whole underground, (0:43:00) Codey: the city was really cool. So yeah, it’s got some, I think it’s got more good than bad, (0:43:10) Codey: but it’s definitely maybe like, “Wait a bit.” But, well, let’s dive into a little bit about the story itself. Do you have a good grasp on the story and want to mention it? (0:43:22) Jonnie: Yeah, so I think there’s two aspects to the story. Well, I think it’s all sort of one connected story. And there are a series of dungeons. There are currently three in the game, but there are at least, there’s at least one more intended. I’ve done all three of the of the dungeons. But it’s very closely tied, I guess, to the nature of people and (0:43:52) Jonnie: the world. So none of the other characters, none of the NPCs in the game are humans. They’re a different race. I can’t recall off the top of my head what exactly they are. Yeah. But you’re basically, you know, every player character in the world is a human that’s effectively being reanimated by some form of of God. And… (0:43:59) Codey: Mm-hmm. (0:44:05) Codey: No idea. I don’t know if I have ever known… (0:44:08) Codey: “Pallians.” (0:44:22) Jonnie: That enables, you know, you have a stronger connection into some of the magic and the dungeons are about exploring sort of what happened to humanity. And it seems like in the wider context of the world, magic is kind of one of those things that’s known about, but also heavily suppressed and kind of taboo to engage with. But some of those restrictions don’t apply to humans. And so you’re kind of exploring that at the stage that I’m up to, which is (0:44:52) Jonnie: to finish the story. But I guess a decent way through. There isn’t a… I don’t have a sense of what it’s building towards. I guess that’s that’s probably a big gap for me. (0:45:04) Codey: Mm hmm. That’s, that’s my biggest concern with the story is like, basically you teleport or get reanimated or whatever, but your character just like shows up and someone’s just standing there and they’re like, Oh, wow, another human, like, please follow the chain of humans that are heading to the town. And then you go to the town and then they give you like a plot of land. Um, and then you can build like a house on it and stuff, but. (0:45:34) Codey: Last that you’re just kind of free. I mean, there are like quests, but there’s not, it’s, (0:45:40) Codey: it’s very open world in that way that like you, you could then never do the quest ever again. They’re like the story quests, I guess some of the quests you have to do to be able to improve your, um, your abilities. But a lot of it, like it just seems, it seems secondary to me or just like a non- (0:46:04) Codey: existent almost so I would I would like that to be built up a little bit more and I also would like the characters to be built up a little bit more so there’s all the NPCs are basically pallions that live in this world that have have lived in this world and they have some like personality (0:46:34) Codey: to them and they have relationships between them and stuff but for some reason I just wasn’t really connecting to them I don’t know what your experience was yeah (0:46:41) Jonnie: Yeah I felt the same way. I think a lot of them, so a lot of the NPCs I would say that their role is to introduce various skills to you and there’s more skills than most cottagecore games have and it’s kind of like their whole, like they have one personality trait and that’s it so they’re very two dimensional in that way. (0:47:06) Jonnie: you know, I think about the bug catcher and his whole thing is he’s a kid and he’s part (0:47:11) Jonnie: of the local scout group or whatever their world equivalent is. And so he’s always excited and always kind of hyper and always wanting to catch bugs and that’s it, right? Like I didn’t feel like anything else from that character. (0:47:16) Codey: Yeah. (0:47:22) Codey: Mm-hmm. (0:47:28) Codey: Mm-hmm. (0:47:30) Codey: Or, like, the bookstore lady, (0:47:32) Codey: which I didn’t know there was a bookstore for the longest time, (0:47:34) Codey: but the bookstore lady, like, you go in there and she’s just, like, (0:47:38) Codey: has the vibe of, like, (0:47:40) Codey: “You hurt my books. I hurt your face.” (0:47:44) Codey: your face. Like she’s just very like protective of her book. (0:47:46) Codey: But then I don’t think I’ve talked to her about any like any time I talk to her. I don’t she’s not mentioned anything else Like I don’t know anything about her (0:47:57) Codey: There’s not like a time when I’ll go back in the bookstore and she’s like, okay I guess you’re you’re nice or whatever like but that could just be me not really understanding how to progress the (0:48:09) Codey: Like Hearts basically, I’m trying to think of how to like the progression of the of your (0:48:16) Codey: With these characters It’s not clear to me how to do that (0:48:21) Codey: After after a certain while you can gift them things but like half of the people I try and gift them something and they’re like No, I don’t want that (0:48:29) Jonnie: Yeah, so there’s this whole relationship side to the game, and it’s probably for me the weakest aspect, so you can talk to NPCs, and you can ask them for a clue about what someone wants each week. (0:48:45) Codey: Mm-hmm. (0:48:45) Jonnie: They want four different gifts, and you can, you know, increase the relationship by talking to them, and some of those sorts of things, but it kind of all feels surface level. (0:48:55) Jonnie: And I have to say, it’s very weird for an MMO. (0:48:59) Jonnie: That’s the part that really doesn’t connect because it’s like, yes, there are 20 of us all trying to make friends with the same character right now. (0:49:07) Jonnie: Like it’s it doesn’t feel particularly genuine and kind of feels at odds with everything else that the game is trying to do. (0:49:14) Jonnie: And potentially one of those features that they put in because this is what console games do. (0:49:15) Codey: Yeah. (0:49:21) Codey: Yeah. (0:49:23) Codey: I don’t really know how, (0:49:24) Codey: like I’m trying to think of like how that could be fixed. (0:49:26) Jonnie: I mean, just don’t have it in the game. I just don’t think it’s necessary. (0:49:28) Codey: And I’m not entirely sure. (0:49:31) Codey: Hmm, okay. (0:49:34) Codey: I guess that’s also true. (0:49:35) Codey: Like that was the other thing is like, (0:49:36) Codey: you don’t really know, so you’re human. (0:49:38) Codey: You don’t really know like why you’re here or if like you have some type of greater purpose (0:49:46) Codey: like you’re gonna ascend or something like, (0:49:49) Codey: or return to the dirt. (0:49:51) Codey: Like there’s no idea, at least in the beginning and at least to the part where I’m in in the story. (0:49:57) Codey: And so having romanceable aliens, basically, (0:50:05) Codey: I was like, what? (0:50:10) Codey: It just seemed a little like maybe not until (0:50:15) Codey: later on in the game. (0:50:16) Codey: What did that be something that I’d be thinking about? (0:50:19) Codey: I don’t know. (0:50:22) Codey: One thing that they just released though, (0:50:24) Codey: which I really like this in just as an aspect of farming games in general, (0:50:29) Codey: is there’s a character named Sabira and she’s like an older character. (0:50:33) Codey: You can now romance her. (0:50:36) Codey: They add it. (0:50:37) Codey: So basically like she’s probably in her like fifties or sixties or something. (0:50:41) Codey: And I think that farming games in general (0:50:45) Codey: is a way to open up that type of like relationship with older humans because as someone who, (0:50:52) Codey: I was married, surprise, like I was married (0:50:56) Codey: and I was in a relationship for nine years without human. (0:50:58) Codey: And then I left that relationship and then I was in my like late twenties and even like now if I were to be single in my thirties, (0:51:06) Codey: like I don’t, when I play farming games or whatever or play these games where you have like romanceable whatever it’s always like. (0:51:15) Codey: Yeah, early 20s are teenagers and it’s just like, but like, circumstances happen and other people need to find love as well. (0:51:26) Codey: And so I just really wish that that diversity was represented in games. (0:51:34) Codey: So yeah, I don’t know. I really liked that. (0:51:36) Jonnie: Yeah, I think diversity is important. (0:51:38) Jonnie: Um, yeah. (0:51:40) Codey: Cool. (0:51:45) Codey: Is there a character that like, stuck out to you that you really enjoyed? (0:51:48) Jonnie: um unfortunately the answer is no like I like now I can think about it and I can recall all of the different characters but I it’s almost in the bad way where I think they’re all sort of a bit tropey actually the one character the one character that I do like is the the fishing robot um the fishing the fishing robot is cool uh I i’m a big fan of him and he like I think I think particularly because his trope is… (0:52:01) Codey: I was literally about to say, “But what about the fishing robot?” (0:52:18) Jonnie: Unexpected, you know, where he’s sort of like looking for or trying to find that zen spot and help other people find I bet they don’t call it the zen spot. I can’t remember what he refers to it as but (0:52:30) Jonnie: I thought that was like a fun little twist on a robot character (0:52:30) Codey: Mm-hmm (0:52:34) Codey: Mm-hmm and his mannerisms are so cute and like (0:52:38) Codey: There are throughout the world Sometimes you’ll find like these shiny pebbles or whatever and someone mentioned that he really likes them I think his name’s like Inar or something Someone mentioned that he really likes them and so every time I find one I go and bring it to him and every single time He’s like over the moon about these shiny pebbles and I’m just like yours honky you Cute! (0:53:00) Codey: So, um, big fan of him for sure. (0:53:08) Codey: Um, well, since we talked about fishing, let’s talk about, um, something they say, (0:53:12) Codey: again, that’s part of this game is living off the land any way that you like. (0:53:17) Codey: Um, so they have, I think it’s eight. (0:53:20) Codey: Yeah. (0:53:20) Codey: Eight different like skills that you can improve. (0:53:26) Codey: Um, and some of them are, you know, fishing, hunting, mining, or fishing, (0:53:31) Codey: bug catching, foraging, those are all things that are in most games, but they also have hunting, um, furniture making, and then, oh, I guess gardening is another, like, uh, like regular one in these types of games. (0:53:42) Codey: Um, so let’s just briefly touch on these and like, talk about the pros and cons of each of them and the way that they do them, and if we really like it or not. (0:53:51) Codey: Um, so what do you think about the fishing? (0:53:53) Jonnie: I think fishing’

P.U.C.L. a Pokemon Podcast
Legends Arceus Retrospective! | PUCL 631

P.U.C.L. a Pokemon Podcast

Play Episode Listen Later Feb 5, 2024 119:38 Very Popular


Thatch is is joined by Whimsicott and Sublime to talk about the legacy that Legends Arceus has left on the Pokemon community!What are your thoughts on Legends Arceus? puclpodcast@gmail.comPUCL Survey Link: https://docs.google.com/forms/d/e/1FAIpQLSd7LPj9YErBGUx5GO2lSTWVAjmSL_IDLc8DItkxkaAVyCLhmA/viewform?usp=sf_linkThatch's Referral Code for PoGo: 9THMRXDP7Timestamps:Intro: 0:00:00News: 0:14:09Quiz: 0:26:11Topic: 0:46:55Pokemon of the Episode: 1:18:39Mailbag: 1:29:09Use Code PUCLPOD5 at trollandtoad.com for 5% off and support the show!Don't forget to like us on Facebook, follow us on Twitter, follow us on Tumblr, and most importantly Review us on iTunes!Check us out on Discord!https://pucldiscord.comTwitch: twitch.tv/thepuclpodcast Support PUCL by donating to our Patreon Hosted on Acast. See acast.com/privacy for more information.

EXP. Share: Pokemon Playthrough Podcast
[Pokémon Legends: Arceus] In An Unfamiliar Land to The Frenzy of the Lord of the Woods (#194)

EXP. Share: Pokemon Playthrough Podcast

Play Episode Listen Later Jan 2, 2024 56:57 Very Popular


It's a new year and it's a brand-new game (to them) neither of the boys has ever touched—a truly open world, unknown & unexplored new land called Hisui. Except wait it does seem to have some striking similarities to the world they explored in the last game. We'll have to get to the bottom of that. And who better to do it than through Josh & Tanner's definitely completely original and in no way related to previous characters in the EXP. Share universe? Meet your would-be champions (or whatever they do here in Hisui) for our jaunt through Pokémon Legends: Arceus, as we navigate new mechanics, new trainers, and their first challenge of getting a Kleavor to settle down. Notes: Featuring "Celtic Fantasy Music with Nature Ambience" by Coya Music and "Almost Heaven" by Freesound Music

Critical Arcade
Pokémon Legends Arceus (2022) Pioneering Pokémon Playground

Critical Arcade

Play Episode Listen Later Dec 12, 2023 76:27


This week Dave and Nick embark on an epic journey to the ancient and untamed Sinnoh region. They will step into the shoes of a Pokémon researcher, tasked with creating the region's first-ever Pokédex. Venturing through the rugged landscapes and diverse ecosystems, they'll encounter both familiar and never-before-seen Pokémon, from majestic Heracross to elusive Alpha Blissey. Does Nick ever find out why the Professor has a tea cozy on his head? And why does Dave think Pokemon Arceus is like Elden Ring?Support the show at patreon.com/criticalarcade or criticalarcade.comEmail us at nick@criticalarcade.com and dave@criticalarcade.comThanks for listening and keep on gaming! Hosted on Acast. See acast.com/privacy for more information.

The Harvest Season
I Have a Bean

The Harvest Season

Play Episode Listen Later Oct 4, 2023 97:16


Al and Kev talk about Mineko's Night Market Also, we talk about Stardew Valley 1.6, the recently teased Lord of the Rings cottagecore game, and a number of recent release date announcements. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:42: What Have We Been Up To 00:15:56: News 00:45:50: Mineko’s Night Market 01:32:52: Outro Links Mineko’s Night Market Release Dates Mineko Plush Coral Island PS5 Critter Crops Delay Sun Down Survivors Update Orange Season Update Travellers Rest Update To Pixelia Kickstarter Stardew Valley 1.6 Sneak Peek Stardew Valley Joja Parrot Tales of the Shire Teaser Tales of the Shire Site Mineko’s Night Market Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And I am playing the neko’s night market as we speak Fantastic we are gonna have so much to talk about this game. I think it’s gonna be (0:00:36) Kevin: I’m Kevin. (0:00:37) Kevin: Um, excuse me, I believe that is Wormburger’s Night Market? (0:00:47) Kevin: Uh, you think the game that’s been in development for eight years and has been my most anticipated game of like two years running? [laughs] (0:01:00) Al: Funny because like yeah, so like this podcast I’ve been going for like nearly five years now, right? (0:01:04) Al: And this game had already been announced four years before the podcast started So quite a while Did neko just poop on the ground It just just sat on the ground and stood up and then it was a garden block (0:01:12) Kevin: 2015 baby that’s that’s wild like I don’t I didn’t (0:01:25) Kevin: Yeah, if that’s possible, yeah. (0:01:26) Al: I think Niko just pooped on the ground. (0:01:30) Al: To give me somewhere to plant, all right. Well let’s see what happens with that. (0:01:34) Al: We’re gonna talk about the Niko’s Night Market, because somehow we managed to play this game in the five days since it came out. (0:01:43) Al: Yeah, we’re gonna talk about it. Before that, we’ve got a bunch of news to talk about. (0:01:43) Kevin: Yeah, but I played a lot so I have things to talk about (0:01:57) Al: there’s stuff we need to talk about, there’s stuff we definitely need to talk about. (0:01:58) Kevin: Is there I don’t I don’t I don’t know Not really I like going in blind [laugh] (0:02:00) Al: Have you not looked through the news? (0:02:02) Al: Oh Kevin, right, that’s fine, let’s go in blind. (0:02:05) Al: Most of it is pretty small, pretty quick, still good, but we’ve got two really chunky bits of news at the end that we need to talk about. (0:02:11) Kevin: Wait, we haven’t talked about that one yet? (0:02:13) Al: We have not talked about that yet. (0:02:14) Kevin: I- (0:02:14) Kevin: Oh my gosh, okay, we do have things to talk about, all right. (0:02:17) Al: Yep, we have big stuff to talk about. (0:02:20) Kevin: I know- I like how you know exactly what I’m looking at. (0:02:22) Al: Well, of course, of course I know. (0:02:26) Al: So we’ve recorded the last episode, I think like the day before that news came out. (0:02:30) Al: Um, was it me and Cody? I think it was. Uh, we, we’d recorded really early that week and then they came out with our news and that was really frustrating. So anyway. (0:02:31) Kevin: was it okay yes yes I didn’t know it was it good good (0:02:39) Al: Um, uh, first of all, though, Kevin, what have you been up to? (0:02:46) Kevin: Um, okay, so in the Good good old me decided to do a whole bunch of things before Monneko dropped so you know the Pokemon DLC has been out for a minute, there’s been a lot of talk and So I finally gave in and I started playing Pokemon, but I wanted to play a good one. So I’m playing sword and shield I started a nuzlocke (0:03:22) Kevin: And it’s it’s a fun one to nuzlock through Because there’s so many a wide variety of encounters and and It’s surprisingly challenging at times. There’s there’s some heavy hitters in the game One going back to that Jen Like all all joking aside I I This is a subjective opinion, but I think it looks better (0:03:31) Al: Mmm, yes. (0:03:52) Kevin: And then scarlet violet like maybe not technically there’s probably It’s… (0:03:54) Al: I mean, I don’t think I disagree with that. I mean, I’m definitely one of the Scarlet and Violet enjoyers and defenders, but I don’t think that as a game it looks better than Sword and Shield. Definitely not. But I think personally that’s generally a problem with open world games. I don’t think that any of them look amazing. Breath of the Wild and Tears of the Kingdom have some moments where you’re like, “Wow.” But those are very few (0:04:09) Kevin: Yeah yeah. (0:04:19) Kevin: Yeah. (0:04:20) Kevin: Yes. (0:04:24) Kevin: You’re- you’re ner- yep, you’re right. (0:04:24) Al: and most of the time it’s just the same rocks and grass again. I think that is just a problem with them. So yes, I agree. (0:04:29) Kevin: Yeah. (0:04:31) Kevin: That’s fair. Yeah, no, that’s- that’s- I think that’s accurate. (0:04:35) Kevin: Um, so yeah, it is an uphill battle, I think, in that sense for Scarlet Violet, but… (0:04:41) Kevin: Even stuff like just the color palettes, I think they really, really pop in, uh, Sword and Shield. (0:04:43) Al: Oh yeah, especially Balonia. Amazing, amazing town. Just gorgeous, love it. (0:04:46) Kevin: Um… (0:04:50) Kevin: Yeah, yeah, the neon mushroom town, it’s awesome, yep, yep. (0:04:58) Kevin: And also one other comment, just like, again, looking back. (0:05:02) Kevin: The gym battles are just so good in Sword and Shield, (0:05:09) Kevin: like just this whole spectacle of a stadium battle and the chanting, (0:05:11) Al: Oh, yes. Yeah, definitely. The music. (0:05:15) Kevin: which, you know, actually fits in on like Scarlet Violet. (0:05:20) Kevin: It’s so bombastic and thrilling, and again, (0:05:25) Kevin: just comparing to Scarlet Violet, like, because of the freedom, (0:05:30) Kevin: I don’t know, they just, it wasn’t as memorable maybe, but again, (0:05:35) Kevin: that’s something subjective, but point B, ultimately, (0:05:38) Kevin: Sword and Shield is still really good, really fun, (0:05:41) Kevin: and I’m enjoying going through one of those luck. (0:05:44) Kevin: Well, I was before Monetco dropped, um, aside from that, (0:05:49) Kevin: I have had a big fighting game, Inch, um, so I dusted off a game called Skullgirls! (0:05:56) Kevin: Um, are you familiar with this at all, Al? (0:05:58) Kevin: Okay, so Skullgirls was originally released in 2013-2014, (0:06:07) Kevin: and they are still developing new stuff for it. Um, not a sequel, like the same game. (0:06:14) Kevin: It’s wild, um, it was, uh, it’s no- (0:06:19) Kevin: notable in the fighting game community for a couple of reasons. (0:06:23) Kevin: One, I mean, it’s a good game, for fighting game reasons, um, (0:06:26) Kevin: but aside from that, um, it’s all hand-drawn art, so it looks really good. (0:06:32) Kevin: Um, it has like a very stylistic art deco thing going on with a lot of its environments and settings. (0:06:39) Kevin: Um, and as the name implies, Skullgirls, um, at least originally, the original eight, (0:06:46) Kevin: I believe we’re all female fighters, um, which was you know, obviously not the norm in gaming in general, right? (0:06:54) Kevin: Um, it’s an all female cast, um, and they’ve done rounds of DLCs since then. (0:07:00) Kevin: Um, I think it’s going to be up to 18 by the end of this year. (0:07:04) Kevin: Um, I think there’s two males, but the rest are all females. (0:07:10) Kevin: Um, well, I mean, there’s a robot female and an alien monster thing. (0:07:16) Kevin: Um, but so, you know, um, take that how you will. (0:07:20) Kevin: Uh, it’s, it’s dynamic. (0:07:22) Kevin: It’s fun. (0:07:22) Kevin: It’s like not even fighting game or not. (0:07:26) Kevin: It’s, it’s just very good writing comical and then vibrant. (0:07:31) Kevin: Um, so yeah, skull girls to anyone who enjoys fighting games. (0:07:34) Kevin: That’s a hearty recommendation. (0:07:36) Kevin: It’s basically out on anything and everything. (0:07:38) Kevin: Um, uh, but, uh, aside from, yeah, so those were the two things I did. (0:07:42) Kevin: And then, uh, Meneco Wednesday came and it’s been all Meneco since then. (0:07:47) Kevin: What about you? (0:07:50) Al: Yeah, well, I mean, I think basically Maneko is the only game I’ve been playing this week. (0:07:56) Al: Maneko, Maneko, Maneko. (0:07:59) Al: I did play some more Pokémon, so I think I got my… (0:08:03) Al: I can’t remember where I was when we last talked, or when I last said it on the podcast, (0:08:08) Al: but I have done… (0:08:10) Al: I’ve completed the DLC on both games. (0:08:14) Al: I decided just to do… (0:08:16) Al: So my scarlet was like basically I hadn’t done anything in it. (0:08:20) Al: So I did the DLC without having done any of the badges. (0:08:23) Al: And then I was like, I’m just going to do all the badges. (0:08:26) Al: So I just did everything on that one. (0:08:27) Al: So I’ve now completed that. (0:08:27) Kevin: Right at least it’s fast to do it unlike other Pokemon games you can just knock them out (0:08:29) Al: And then, yeah, certainly once you’ve got everything. (0:08:36) Al: And then what else did I do? (0:08:39) Al: I did the DLC on my scarlet, my violet as well. (0:08:43) Al: And I completed the decks on that. (0:08:46) Al: And there’s a couple of side quests as well in the DLC. (0:08:49) Al: I did those as well. (0:08:50) Al: And yeah, just a bunch of Pokemon stuff in there. (0:08:56) Kevin: Have you- have you not gotten a bit tired of Scarlet Violet after doing it like three four times? (0:09:03) Al: times, yeah. I mean the story, yeah, sure, right? Like, the story bit is not fun. I still enjoy playing those games. Like, I still enjoy the core loop of those games. I still enjoy collecting Pokémon, blah, blah, blah. I think I have decided that I’m not going to do the new Professor Oak challenge that I suggested. I think that’s probably going a bit far. And if I want to do a Professor Oak challenge. (0:09:30) Kevin: until the second DLC drops. (0:09:33) Al: Well, I was going to wait until that because if you’re going to do it, then do it all the way, right? (0:09:39) Al: But then I was like, actually, if I want to do it, there’s so many games I haven’t done a Professor Oak challenge of, (0:09:43) Al: just do another one. (0:09:45) Al: I’m thinking about maybe doing Legends Arceus 1, for example, which could be fun, (0:09:53) Al: because I don’t have a Legends Arceus save file just now. (0:09:56) Al: I was thinking when you were talking about Nuzlockes, maybe it would be interesting as a Nuzlock, (0:10:03) Al: because obviously you’re not using Pokemon, right? (0:10:05) Al: So they’re not going to die, but you can die in that game. (0:10:07) Al: You can get knocked out in that game. (0:10:09) Kevin: Oh. (0:10:09) Al: So doing like a no death Arceus run, that could be interesting. (0:10:10) Kevin: No. (0:10:16) Al: Yeah, that’s probably about games. (0:10:19) Al: I mean, Pokemon Go, obviously, but that’s probably about it with games. (0:10:23) Al: I have, however, been watching a couple of things. (0:10:25) Al: I’ve been watching X-Men 92 and the run-up to the new X-Men 97 coming out next year. (0:10:30) Al: And I. (0:10:30) Kevin: Alright, how’s that been? (0:10:33) Al: It’s it’s good fun. I’m surprised at how like quickly and succinctly they’re getting through X-Men story lines like Like in the first season they do like like five or six big X-Men stories Like just that’s it. Those ones are done now and you’re like, oh my word, right? Wow, that was fast Yeah Well, it’s (0:10:50) Kevin: Yeah, this was prime 90s Saturday morning cartoon stuff, so like, there’s no time for plots or build up. (0:10:58) Kevin: Go do your enemy of the week. (0:11:01) Al: That’s the thing and then there’s no (0:11:01) Kevin: You got toys to sell, man! (0:11:03) Al: There’s no filler episodes that are all action all the time So it will be interesting to see where they go because there’s still four seasons to go Just I’ve just finished the first season. So I’ve got four more to go and I’m like I feel like they’re running out of stories by now Although I do believe there is a crossover with the 90s spider-man as well that I’ll need to watch at some point Yeah, yeah, yeah, I know I know but that’s my I need to watch that as well right because it’s a crossover (0:11:03) Kevin: The- (0:11:20) Kevin: There is, but that is under the spine. (0:11:31) Kevin: Yeah, yeah, um, yeah, I If I assure you it does not matter Well, good luck with that because I’m sure it didn’t matter to the writers or whatever I will I will say like I (0:11:33) Al: I haven’t figured out where it lies in the timeline. (0:11:37) Al: I know it doesn’t matter. I know. I know it doesn’t matter, Kevin, but it matters to me. (0:11:56) Kevin: Was still pretty young when that X-Men first aired so I watched some of it (0:12:00) Al: Yes, in 1992, yes. (0:12:01) Kevin: but Yes, you know the year I was born I might be older than me So I didn’t watch it I Missed the boat a little on that one. I didn’t I watched it but just not like everything right but it’s still very much like many people was very iconic informative in my What I think of the X-Men right like that’s the theme the colors all the looks (0:12:05) Al: I was also quite young. (0:12:31) Kevin: It’s still my favorite beast of all time Yeah, but good stuff good stuff (0:12:40) Al: Yes, yeah, yeah, yeah. (0:12:41) Al: And then I also watched for the first time Scott Pilgrim versus the World, (0:12:46) Al: the film that is, the live action films. (0:12:46) Kevin: Okay, I have not watched this tell me tell me Wait we’re talking the live-action right? Yes. Yes. Okay, cuz the animated one’s not out yet Yes, okay. Yes, that’s right. Okay Okay, I hear a lot of love for this movie thing (0:12:48) Al: I thought it was really good. (0:12:50) Al: I think it does a good job. (0:12:52) Al: Like, obviously live action. (0:12:53) Al: Yeah, yeah, yeah, yeah, yeah. (0:12:55) Al: The animated one, it’s not, it’s not a, yeah, and it’s a series, I believe. (0:12:58) Al: It’s not a film. (0:13:00) Al: But so like. (0:13:02) Al: I think, I think, yeah, so I think a lot of people like it and a lot of people (0:13:10) Al: thought it was fine. (0:13:11) Al: I will say that live action is difficult to do, like, a good kind of comic bookie style film, like most, most live action comic book stuff doesn’t try and be comic bookie, right? (0:13:25) Al: But Scott Pilgrim definitely does. (0:13:29) Al: And I think they did it really well. (0:13:31) Al: I think it works like that. (0:13:32) Al: Like you, it definitely feels like a comic book film. (0:13:35) Al: It’s like, you know how Into the Spider-Verse feels like a comic book film. (0:13:40) Kevin: Yes. (0:13:40) Al: It’s not live action, but it feels comic bookie, whereas all the other ones really just feel like superhero stuff, right? (0:13:40) Kevin: Yes. (0:13:43) Kevin: Yes, yes, I know. (0:13:46) Al: It’s, it, it feels like that. (0:13:48) Al: It feels, it feels like they wanted it to feel like a comic book. (0:13:52) Al: And I think it works really well. (0:13:54) Al: I think there are a few things in the story that feel a bit odd, but that just might be me being a bit weird around it. (0:14:01) Al: I’m not sure whether it’s, because I’ve not, I’ve not read the original comic run of this, right? (0:14:07) Al: So I don’t know whether it tells it some of the bits in it. (0:14:10) Al: In a better way, or whether I’m just kind of being a bit weird with it. I don’t know. (0:14:11) Kevin: Mm-hmm Yeah, okay. All right, that’s cool Yeah, I might watch it just speak for the animated series because the animated series looks very impressive (0:14:15) Al: But I enjoyed it. It was good. (0:14:25) Al: Yes Well, that was the other thing that was the other reason why I was watching it I was like, I know I want to watch this at some point You know what why not now, you know before the animated series comes out would be a good idea (0:14:35) Kevin: Yep, yep, all right, that’s good. (0:14:43) Al: I mean bits and pieces here and there. I’m about to start the newest series of Star Trek Strange. (0:14:56) Al: There’s a lot to watch. What can I say? Have you been watching Ahsoka? Of course, as well. (0:15:01) Al: I’ve been watching Ahsoka, which I’ve been enjoying. And Loki starts this week. (0:15:07) Kevin: Oh, I i’ve got to catch up on stuff before I watch loki like I mean like the required reading. I don’t watch ant man No, I don’t think so either ant man Yes Yes, i’ve watched the original ones. I watch one division watch loki season one. So just ant man Um, but I am going to do it because yeah, I do I do too which really means yeah I just need to watch ant man, um, which uh, but i’m excited for because it looks good. Um (0:15:12) Al: I don’t think there’s a lot of required reading. (0:15:16) Al: Yeah, I’d say Ant-Man, Lokey and Ant-Man, and presumably you’ve watched WandaVision. (0:15:22) Al: Yeah. (0:15:25) Al: I suspect that’s all of it. (0:15:38) Kevin: Owen wilson’s really good in it. And so is uh, (0:15:40) Kevin: Tom loki whatever his name is it’ll it’ll stand yes tom tom loki son. Um (0:15:43) Al: Tom Hiddleston and we’ve got Kehuquan coming in as well and his character looks very fun. (0:15:54) Kevin: Yep. (0:15:54) Kevin: Alright. (0:15:55) Al: Yeah. Awesome. Well, should we talk about some news? (0:15:56) Kevin: I guess so. (0:16:00) Kevin: Hey, you wanna talk about Moneko first though? (0:16:01) Al: No, no, I do not. Let’s talk about some news. (0:16:03) Kevin: Yeah, and what’s our first news item? (0:16:07) Al: Uh, oh yeah. Oh, I hadn’t looked yet. (0:16:13) Al: I wrote all this up like four days ago. So Maneko, there’s some Maneko’s night market news. (0:16:21) Kevin: Yeah. (0:16:23) Al: So the Xbox and PlayStation versions, we’ve got dates for them now. They’re coming out on the 26th of October and the physical Switch and PS5 versions are coming the 27th of October. (0:16:36) Kevin: Uh, is it? I didn’t realize it’s already on, is it on PS5 I assume? (0:16:40) Kevin: Or wait, no, no, sorry. I’m, no, you just said that. (0:16:40) Al: No, no, so that’s the PS. Please, it’s Xbox and- (0:16:43) Al: PlayStation versions, yeah. But I think, I think, I think the PlayStation version is for PS4 and PS5, (0:16:44) Kevin: My mistake. Yes. (0:16:50) Al: but the physical version is just PS5. Well, on Switch, obviously. (0:16:54) Al: So there is a PS4 version of the game, but not physical, if that’s clear. (0:16:59) Kevin: um yeah sure it’s look by the end of october it’s going to be everywhere that’s the main but you can get it on switch or pc (0:17:08) Al: You can. You can. (0:17:10) Al: And we have it covered because you got Switch. (0:17:12) Al: I got it on PC and played it on Steam. (0:17:14) Kevin: Yup, and if that’s not enough physical for you you can get a physical manneco Well, I think you can because I’m clicking on the link and it’s not working. I don’t know why Okay, anyways, um Okay, they’re doing Okay The manneco people are doing a plush (0:17:15) Al: Oh boy. (0:17:20) Al: You can. (0:17:23) Al: Yeah, there’s a new link. (0:17:27) Al: I’ve got a new link here as far as… (0:17:29) Al: Don’t worry, it still exists. (0:17:31) Al: There you go. There’s your new link. (0:17:39) Kevin: Run of manneco. It’s a good-looking plug. It is by the it is by the (0:17:39) Al: Is that good looking plush? It’s really detailed. (0:17:43) Al: Yeah. (0:17:44) Kevin: Company called make ship which I am familiar with this is basically what they do. They do limited runs of plushies you know even They did one for Baron breakfast and I missed it I’m so sad But that’s the that’s a kicker right that it is limited. I think turn it boy had like two plushies through that but anyways So yeah make ship rise of the time recording 20 days when it comes out That’ll probably even more like two weeks left on the campaign (0:17:47) Al: Yeah, they’re doing the ooblets ones as well, I think, and stuff. (0:18:14) Kevin: So check it out if you want. It’s $30 maybe a little pricey But if you love an echo like I love an echo It’s probably worth it because you will probably never ever see any mother physical manneco birch like this again Not yet, but I will so pay day when it gets But yes and minico’s art works really well with plush I think like the the the style (0:18:40) Al: Yeah, I’m just, I’m really impressed with how detailed it is, right? Like you’ve got the eye detail, the hair detail, and the clothing detail, the ear, the backpack, it’s just, it’s all so great. (0:18:44) Kevin: Yeah, got the little mark under the eye, yeah Yeah make ship I have had make ship products before and they are quality products and yes the detail is as good as You’d hope or want or the the creators want whatever and it’s a good quality plush a decent size to not one of those tiny little things (0:19:12) Kevin: Okay, so yeah, that’s Minneko (0:19:20) Kevin: So October 20th, roughly? (0:19:22) Al: Yeah, it does actually say that on the page, you don’t have to count it. (0:19:23) Kevin: Yeah, 19th. (0:19:26) Al: If you scroll down a little bit, it shows you the date. It’s got a timeline. (0:19:29) Kevin: um okay well there you go there the look the links on the show notes click on there yeah that’s the only thing right they take forever with these limited run things but understandably so yeah oh yeah you’re oh gosh no no no that’s too close 2024 is a year away no I know I went into lone the home depot the other day and there was all the christmas decor (0:19:30) Al: “Production starts 20th of October. Shipman estimated January 13th.” (0:19:38) Al: That’s not too bad. That’s not too bad. November, December, that’s three months. (0:19:48) Al: Christmas is less than 100 days. (0:19:59) Kevin: before october that’s the norm what what else is you know what else is october (0:20:06) Al: We’ve got, we’ve got Coral Island have announced their PS5 version is coming on the 9th of October. (0:20:14) Al: I will say, you know I love a conspiracy around dates. This is a suspicious date. (0:20:20) Al: This is suspiciously close because the next update for Coral Island is the 1.0 update. (0:20:27) Al: Just saying. Now we don’t know when that’s coming, but all I’m saying is they haven’t said the PS5 (0:20:37) Kevin: once you switch there’s no going back or wait oh they mean for version well either way that still sounds very uh and they have the wean (0:20:52) Kevin: There’s the art right there. It has the merfolk in it. It’s all that looks like a 1.0 or Like a game case cover Is it I don’t know I’m (0:20:59) Al: I mean, I think that’s the same artist they’ve been using for ages, but yeah, yeah, pretty sure I’ve had pretty sure I had that wallpaper on my phone for six months. (0:21:09) Al: Yeah, so we’ll see. We’ll see whether I’m right or wrong. It might be too soon after the most recent update, but they also could have been working on both of them at the same time. We’ll find out in like a week, because that’s like a week away. (0:21:27) Al: Next we have Crater crops have been delayed to the end of the day. (0:21:29) Al: We have so many more to delay. Keep coming with your delays please. (0:21:35) Al: There’s too many games. We still have like 30 games listed that’s coming out this year. Go and delay them please. (0:21:46) Al: Would you mean no? Man alive, Kevin. (0:21:49) Al: That’s all right. It’s all right. You’ve got two weeks till you need to do the Paleo Pines episode. (0:21:49) Kevin: I want, I just want Maneko, nothing else, and I’ll leave you alone, games. (0:21:57) Al: Sundown Survivors, they’ve got their 1.4 update, which they have named “The Final Boss”. (0:22:05) Al: And I think that the update includes “The Final Boss” of the storyline. Just a thought there. (0:22:10) Kevin: What that’s wild (0:22:16) Al: It’s like, what do they call it? Bullet hell? It’s a roguelike type game. (0:22:24) Al: I’m not playing this game. I don’t know. There’s some stuff. There’s some farming, (0:22:25) Kevin: But you have Pokemon. (0:22:31) Al: right? I felt like I needed to include it, but this is… (0:22:34) Al: It’s like three quid as well. It’s very cheap. (0:22:48) Al: Okay, I don’t know what that means. (0:22:52) Al: Or was that shoot him up? Right, got you. Orange season also have an update out. The festival’s season, that is out now, (0:23:01) Al: and it adds a tomato war, the summer festival and the chicken race. (0:23:06) Kevin: These are all good, good words. I like, especially “tomato war.” (0:23:08) Al: Yeah, so it looks like it’s a festival where you’re like trying to hit each other with tomatoes. (0:23:11) Kevin: What does that mean? Oh, oh, you thought- oh. (0:23:18) Al: During the event, you and three other competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don’t worry, all the tomatoes used weren’t apt for consumption anyway. Like it matters, it’s a game. (0:23:34) Al: Oh, there’s a swimming… Oh, wait, swimming? That is the Summer Festival. They just called it different things. They called it Summer Festival at the top and then they called it swimming festival. (0:23:34) Kevin: - Yeah. (0:23:48) Al: Let’s use swim and then there’s the chicken race, which I feel like that’s probably self-explanatory as well. (0:23:50) Kevin: just it looks good though (0:23:54) Al: Also, is that a dino chicken? Look at the colors on that chicken. (0:24:02) Kevin: I don’t… I think it’s the green-ish chicken. I don’t know. (0:24:07) Kevin: Um, there’s a whole bunch of other… (0:24:09) Al: Yes, they have the key one, I think, being that they’ve added control support, so this is good. (0:24:14) Al: Yes, yes, I do. As someone with a Steam Deck, I very much like controller support on Steam Games. (0:24:21) Al: Next, we have another update. Travelers Rest have their drinks and staff update. So… (0:24:31) Kevin: Those sound important to a game where you’re running a tabber. (0:24:35) Al: Yes. Yeah, so customers can order drinks. (0:24:39) Al: You can serve them drinks, and then there’s also… you can employ employees. (0:24:46) Al: They also added seasons to the game. Like, I feel like what was in this game before now, right? (0:24:52) Kevin: You can hire a bouncer. (0:24:53) Kevin: I’m wondering! (0:24:54) Al: They’ve added the guest room system as well. Like, there’s a lot in this update. (0:24:56) Kevin: New beverage aging system was that… (0:25:00) Kevin: There- ooh. (0:25:02) Kevin: That you’d expect in a tavern. (0:25:07) Kevin: A similar game. (0:25:07) Al: To be fair, to be fair, isn’t it? (0:25:09) Al: access. So it’s 0.6.1 update. Right, next we have two Pixellia which we’ve mentioned before but they are now in Kickstarter. Now what I want to do is I want Kevin to go and watch the entirety of this video before we talk about this. (0:25:14) Kevin: It’s a fun idea, just a little more time in the oven and it looks like- (0:25:29) Al: So I will probably cut this out listeners but I want Kevin to go and listen and then tell us what his thoughts. (0:25:29) Kevin: Alright. Alright, here we go. (0:25:32) Kevin: Are you sh- (0:25:34) Kevin: Alright, you don’t want- I can do it live as I’m watching. (0:25:38) Kevin: Alright. (0:25:39) Al: I mean you can do it live if you want but you don’t need to. (0:25:40) Kevin: Alright, based on my true story, is that what it just said? (0:25:45) Kevin: Yup, on my true story. (0:25:48) Kevin: I can live my life how I see fit, okay. (0:25:50) Kevin: Pixelian is a whole awful word. (0:25:53) Kevin: Is this just Pixel Sims? (0:25:53) Al: I know, right? (0:25:58) Al: I mean, I don’t know, I don’t think it’s Sims. (0:26:01) Al: It feels more like Pixel’s Second Life. (0:26:05) Kevin: or that short yeah oh yeah I’ll look at there’s a fashion runway yeah there’s a lot going on here well you can really do anything you can be a band basketball farmer okay you can you can decorate your space yeah okay this is just Sick in life pixel version. (0:26:10) Al: Because like, you are playing, because you’ve got one character that you’re playing. And it’s like, there’s so much going on. (0:26:20) Al: This is the thing, it just keeps going. (0:26:34) Kevin: Um (0:26:35) Kevin: Let’s embrace the thrill what you can rob banks And a hack I saw a binary oh my gosh grand theft auto actual street traffic violations Of course build bonds, what could that mean? (0:26:40) Al: Uh-huh, you can rob banks (0:26:49) Al: Yeah, you know, and then. (0:26:55) Kevin: You can’t go to jail. Yeah, i’m sure there’s I hope that jail system’s innovative Or immersive (0:27:02) Al: Yeah, I don’t know. I wonder if you can break out of it or not. (0:27:05) Al: What isn’t there? What isn’t there in this game? Like when I first saw this, I just thought it would be like another like life sim, standard life sim, but there’s an insane amount in this. (0:27:06) Kevin: Oh, you can you absolutely can oh, well, there’s a nightclub. Can you do crimes at the (0:27:20) Kevin: I mean, it is a life sim, but it’s a lot of life. (0:27:22) Al: Yeah, you can be a boxer. (0:27:24) Kevin: They really, this really is everything. (0:27:28) Kevin: Yup. (0:27:29) Kevin: Fishing, oh, there’s our cottage core. (0:27:31) Al: There’s our farming. (0:27:31) Kevin: Yeah, but who’s gonna, who wants to do that when you can rob banks? (0:27:36) Kevin: What is that? (0:27:37) Kevin: Is that the UN? (0:27:38) Kevin: Look, they have the bank robber right on the cover art. (0:27:40) Al: I think so. (0:27:42) Al: This is absolutely wild. (0:27:44) Kevin: That’s, they know that’s the good one. (0:27:48) Kevin: All right, there you go. (0:27:50) Kevin: They can’t do anything. (0:27:51) Kevin: It is. (0:27:54) Kevin: Wow, and boy, they’re so- (0:28:00) Al: Yeah, it’s not a huge goal. But yeah, still, I mean, you’ve seen ones with small goals not get hit. (0:28:06) Al: So, yeah, it’s going all right. Well, yeah, this is 2Pixellia. 2Pixellia is a pixel art life simulator game set in the charming country of Pixellia. Your journey begins with a life-changing decision to start a new life from scratch, bleh. And as you step off the bus, your choices will determine what that life will become. I wonder how much of that is like actual choice. I wonder if there’s things that you can’t actually do. (0:28:11) Kevin: They really do have politics. (0:28:30) Al: Like, do they build in, like, privilege and stuff like that? (0:28:36) Al: Is it easier for certain people to do certain things? (0:28:36) Kevin: Oh Oh, that would I would applaud them so hard if they did oh my gosh Idol I would would it be fun playing the game. I don’t know but reading it and seeing it happen and the Twitter Tweets that would come out of that. Oh my gosh, that would be the best (0:28:47) Al: I don’t know if that would be fun or not, that’s my only question. (0:28:54) Al: Yeah, it would be great as an art piece, certainly, right? (0:29:06) Kevin: Oh my gosh Okay Yeah, yeah just like the South Park difficulty slider Oh My gosh, okay. Look, you know what? They don’t even have to put gameplay in it But you like just lean into it like you can do anything (0:29:07) Al: But yeah, would that make it a fun game? (0:29:09) Al: I don’t know. (0:29:15) Al: I’m probably going to cut this bit, but like, you know, hard. (0:29:17) Al: More does your black, right? (0:29:18) Al: Yeah. (0:29:35) Kevin: Right in there. They’re added. That’s what they’re saying (0:29:36) Kevin: in their campaign. They’re advertising right. You can do anything and you can have like you could be a boxer You can be a bank robber. You can be a farmer. You can have privilege as a person of color You can do anything Oh my god, I mean there’s politics so the anarchy might Anarchism whatever you want to call it might be in the cards (0:30:06) Kevin: Dismantle the establishment Um, wow, that’s really uh, we’re very big and ambitious. That’s the word ambitious. Um And it looks the trailer looks like a game and with that small of a goal i’m assuming they’re Basically done It’s more game than not (0:30:23) Al: Yeah, so it does say that they’re expecting the final version to be out in May next year, (0:30:31) Al: I believe with the alpha coming out in December. So, I mean, that sounds to me like they, yeah, (0:30:38) Al: they have the features, right? They have the game and the alpha and beta will actually be an alpha and a beta, which is like actually testing the stuff that you’ve done rather than just going, “Hey, here’s a game without the stuff!” Right? You know, it’s like… (0:30:48) Kevin: Yep, does it work cough travelers rest cough No, I know (0:30:53) Al: “Here’s a game that has some stuff!” (0:30:56) Al: Which is… Well, I mean, that’s early on. They’re not calling it an alpha or beta. (0:31:00) Al: I just… I find it really annoying. Anyway, we don’t need to get into this again. (0:31:03) Al: What have I written in it? Yeah. It’s going to be interesting. Interesting to see. (0:31:07) Kevin: Yes, it’s big while yeah, that’s that’s yeah, you can really do anything sailing still an awful name So the there are clouds in the sky the ocean is wet Go ahead go ahead (0:31:10) Al: So, we’re going to talk about Stardew Valley. Let me start off. Let me start this off. (0:31:20) Al: Let me start this off! (0:31:24) Al: Kevin! (0:31:24) Al: So, Concern Date, like just after we recorded the last episode, posted this image on Twitter of, (0:31:33) Al: so have you ever done any Ginger Island stuff in Stardew? That was in the most recent update. (0:31:39) Al: I haven’t either, but I know that on Ginger Island, there’s a bunch of like parrots that you can use to unlock a bunch of stuff. And then, so this is an image of a parrot that is like (0:31:53) Al: JoJo branding, JoJo? JoJo? Is it JoJo? JoJo, sorry, JoJo, the JoJo branding on it. And so I’m like, (0:31:56) Kevin: Jojo, not Jojo. (0:32:01) Al: oh, interesting. Is this like another like JoJo based thing? How does this work? It’s going to be interesting to see what this is, presumably it’s on Ginger Island, or it’s in a new place that we don’t know about, something like that. And then, Concern Date just like posts a list of the features coming up in the next update. (0:32:23) Al: And you’re like, “Oh, okay.” Which includes one of the bullet points is Georgia alternatives to some of the endgame quests. (0:32:32) Al: So what I’m guessing is if you go the Georgia route for the community center, when you go to Ginger Island, all the parrots are Georgia parrots. (0:32:39) Kevin: Yup. (0:32:40) Kevin: Yup. (0:32:44) Kevin: Aw, sick. (0:32:46) Kevin: You’re gonna… (0:32:47) Kevin: Deforest that island and put on a Joja Mart there. (0:32:51) Al: I mean, I actually, I mean, I really enjoy doing the Georgia way of doing things, purely because it’s like, I like being able to just like, be a filthy capitalist, right? And just buy everything, right? Like, I’m just going to make so much money and just buy everything I need, right? Like, that’s fun to do. I obviously, I’ve only done it once, but it was fun to do it when I did it. Like, obviously, I enjoy doing the other way. (0:33:17) Kevin: - Yeah. (0:33:21) Al: But, you know, there’s a lot of my words, right? (0:33:26) Al: Okay, so let me just, let me just, well, let’s just go through this list and see if we have anything to say about them. How does that go? Because this is a lot of stuff coming in the new update. And I feel like, yeah, can we talk about this? Can we talk about this? Because, like, when Concern Date initially announced the 1.6 update, let me actually find the tweet. Because I’m sure and I can find it because he doesn’t tweet very much. (0:33:28) Kevin: Okay. (0:33:33) Kevin: Shock or… (0:33:35) Kevin: Cornsturn Day has a big update. laughs (0:33:49) Kevin: It’s also really short, like two sentences. (0:33:53) Kevin: Update coming, no release date. (0:33:54) Al: Okay, so what he said in his first tweet about 1.6 which was “April of this year” okay? (0:34:06) Al: Five months ago he said “There is going to be a StarJ 1.6 update. (0:34:10) Al: It’s mostly changes for modders, which will make it easier and more powerful to mod, but there is also new game content, albeit much less than 1.5.” (0:34:22) Kevin: This- Look, it is much less for a concerned ape by his scape metrics. (0:34:22) Al: Now look at this list. (0:34:24) Al: We have one new major festival, and two mini festivals. (0:34:36) Kevin: Wow, mini, okay! (0:34:37) Al: Right, so that’s just three festivals, right? (0:34:42) Al: Let’s not list it. (0:34:43) Al: You just added three new festivals in this update. (0:34:45) Al: He has added new late game content which expands on each of the skill areas. (0:34:50) Kevin: There’s a lot of skills in this game, so that’s the… (0:34:51) Al: There’s a lot of skills in this game. (0:34:54) Al: New items and crafting recipes. Sure, fine. We don’t know much about that. One of them looks to be a drink. One of them looks to be another warp totem. One is either golf clubs or a bag of worms. (0:35:04) Al: I don’t know. I can’t tell. Oh, could be. Oh, interesting. Is that… I wonder if that would… (0:35:06) Kevin: Quiver arrow arrow quiver Weapon new weapon I could see that (0:35:14) Al: Well, you can… There is no bow and arrow, isn’t there? There’s just… There’s the… (0:35:18) Al: The… What’s it called? The little… The little… The little kind of… What’s Bart Simpson’s thing? (0:35:19) Kevin: And this last I checked, slingshot. (0:35:23) Al: you know the like slingshot. (0:35:24) Al: Interesting arrow. I wonder how much of this is come from like stuff he’s adding into haunted chocolate here and going actually I want to add that into Stardew Valley. (0:35:33) Kevin: Other way around he’s it just adding haunted chocolates here in the Stardew I made the joke on the slack. It’s to start a 2.0 actually (0:35:34) Al: I mean I actually wouldn’t be surprised if he ended up adding if haunted chocolate here was a DLC yes and then we’ve got like I mean honestly I would not be surprised if haunted chocolate here ends up being DLC for Stardew Valley like we’ll all buy it and we’ll all love it. (0:35:54) Al: A hundred plus new lines of dialogue. (0:35:55) Kevin: Yep. (0:35:55) Kevin: That’s a lot of dialogue. (0:35:58) Al: Georgia alternatives to some of the end game quests. (0:36:01) Al: That’s what we’ve already talked about. (0:36:03) Al: Winter outfits for the villain. (0:36:05) Al: Winter outfits for the villagers. (0:36:07) Al: That’s all of the villagers are getting winter outfits. (0:36:09) Al: Now, one could say they should have already been there. (0:36:12) Al: That’s fair enough. (0:36:13) Al: But like that’s not a small thing to add, right? (0:36:17) Kevin: Sure, yes, right. (0:36:17) Al: Unique clothes for every single villager in the game. (0:36:21) Al: New type of reward for completing billboard accrues. (0:36:24) Al: Adding in support for 8 player multiplayer on PC. (0:36:29) Kevin: Oh nothing nothing big there. It’s just a player multiplayer They only on PC to be clear What is left to fall it’s a new farm that specializes in chocolate actually (0:36:30) Al: Just doubling the number of people that can play the game at once. (0:36:36) Al: A new farm! Another new farm! (0:36:42) Al: I don’t… (0:36:51) Al: I just, like, you could say this was small. (0:36:54) Al: If you want, I think you’re talking nonsense, right? (0:36:57) Kevin: I genuinely believe Concerned Ape thinks this is small. (0:36:58) Al: Like… (0:36:58) Al: Oh, I’m sure he does! (0:37:04) Al: I think he’s talking nonsense though. (0:37:06) Al: Like, this is not a small update. (0:37:08) Al: Yeah. (0:37:08) Kevin: And of course, he has the new secrets and more at the end, meaning there’s who knows what else. (0:37:14) Al: Yep. (0:37:16) Al: Do you know, I think he keeps doing this because it just keeps getting people back into the game because now I want to play stardom. (0:37:17) Kevin: It’s a blank check. (0:37:24) Al: So yeah, there’s a lot of stardom stuff coming. He says there’s no date for 1.6 yet and I believe him. (0:37:29) Kevin: Maybe. I mean, there’s winter outfits for you to celebrate. (0:37:39) Al: Well that’s exactly what’s going to happen right? Well for PC anyway, it’ll take a while for consoles but yeah, that’s going to be like “oh yeah, game’s out now”. (0:37:42) Kevin: Yeah, it’ll just look knowing him. It’s just he’s gonna have a tweet. So it’s out. That’s it Yeah (0:37:50) Al: But yeah, that’s going to be like, “Oh yeah, game’s out now.” (0:37:53) Al: You’re like, “Sorry, what?” (0:37:54) Al: There’ll be somebody who will load up Steam the moment it gets updated, (0:38:01) Al: and Concerned Date won’t have tweeted about it yet. (0:38:03) Al: Someone will be like, “Oh, he’s updated the game,” and then Concerned Date will announce it by retweeting that person’s tweet. It’s like, “Oh man, you don’t have to keep giving us this stuff for free right like I know I know we made a lot of money with stargy (0:38:04) Kevin: Oh, oh, oh, absolutely. (0:38:25) Al: right I know i’m sure he is but I mean you know dude’s working dude’s got to get paid like i’m just i’m sure he is (0:38:25) Kevin: I think he still is. (0:38:36) Kevin: I’m I’m not concerned about that. I’m sure he’s making good money Like you said like you said this every time he does this the new one point whatever number That’s that’s that’s sales. That’s absolutely sales Just you watch to just just you way you will eat (0:38:51) Al: I think I already own the game on everything. I don’t think I can buy it again. (0:38:55) Al: I just can’t decide what to play the game on again. Like, do I just continue on Switch? (0:39:03) Al: Do I play it on Steam Deck? Because the update’s probably going to come to Steam first. (0:39:09) Kevin: I don’t know. Well, I mean, yeah, it’s kind of just the first I don’t know. (0:39:09) Al: How good’s the controller I support on Steam? (0:39:19) Al: It was fine. (0:39:23) Kevin: I would like to see when (0:39:27) Al: Crazy. I’m presuming the new farm is to do with that, right? Like instead of four corners, it’s in eight corners. (0:39:33) Al: It does have full controller support on Steam. He did also say in his Steam update, (0:39:44) Al: which is different from the Tweet, he says, “I have no release date for it yet, but it will release it as soon as it’s ready. The content is pretty close to being finished, but then there will (0:39:59) Kevin: Yeah, because he’s on everything now, that tail end of development is a bit, it’s a, it’s a- (0:40:09) Al: Maybe I need to start soon so that I can actually get done with the 1.5 stuff. (0:40:13) Kevin: There you go, yeah, there you go. (0:40:16) Kevin: Look, okay, you’re debating where, here’s what you do. (0:40:18) Kevin: You have one on Switch, one on Steam Deck, (0:40:21) Kevin: one of them is the Jojo Route, one is not. (0:40:23) Kevin: There you go, problem solved. (0:40:28) Kevin: You know, look at that parrot, (0:40:31) Kevin: it’s on a stand with the J on it. (0:40:34) Kevin: You won’t get that if you don’t do Jojo Route. (0:40:41) Kevin: It’s a self-concerned game, not me! (0:40:45) Al: Also, we’ll see whether 1.7 happens or not. (0:40:48) Kevin: Oh, it… it… like… I… (0:40:49) Al: He’s only mentioned 1.7 once and that was in answer to a question as to whether there would be a 1.7 and he said, “Who knows?” (0:40:59) Kevin: I made- again I made the joke on Slack but this is almost as serious as it is a joke. (0:41:05) Kevin: It will outlive a lot of things. (0:41:08) Kevin: These Stardew updates. (0:41:09) Al: I feel like he said 1.5 was the last one, so he kind of already has failed at stopping. (0:41:11) Kevin: This man cannot stop. He’s just one of those people. (0:41:20) Al: Anyway, right, the other big news that we’ve got to talk about. (0:41:24) Al: Oh, so, Tales of the Shire. (0:41:24) Kevin: Something else that won’t stop, Lord of the Rings! (0:41:31) Al: Now, for some reason, and I think we all know the reason, the answer to that, the reason is money, right? (0:41:36) Kevin: money. (0:41:39) Al: But for some money-related reason, Lord of the Rings is making a cottagecore game based in the Shire. (0:41:49) Al: And that’s how you get the best of your own. (0:41:49) Al: I’m not. (0:41:50) Al: We know at this point. What I will say, what I will say is interesting. Weta Workshop are, (0:41:57) Al: it says to, it’s, what’s the other company? Sorry, I’m just trying to look at this again, (0:42:03) Al: because it, so Private Division, I don’t know who they are, but I know that Weta Workshop made physical props for the films. (0:42:17) Kevin: If you that trailer looks like it was filled not the set like I mean it’s a very short trailer just shows the book basically but like it you can see from that one shot like there’s a lot of love for Lord of the Rings here I am very confident that this will be a very good and Lord of the Rings. (0:42:20) Al: Yeah. (0:42:39) Kevin: Well actually actually I’m thinking about this now it’s all in the shire right like there’s a lot of important. (0:42:45) Al: Yes. (0:42:46) Al: Yes. (0:42:47) Kevin: The Lord of the Rings stuff not in the shire and how much of that is going to leak into here can you romance or on. (0:42:51) Al: Well, I’m presuming some people are coming to visit, right? (0:42:56) Al: No. (0:42:58) Kevin: I. (0:43:01) Al: So, games, the private division have worked on or with Hades. (0:43:12) Al: They worked with Supergiant Games on Hades. (0:43:13) Kevin: Oh. Oh boy. (0:43:16) Al: Ollie Ollie World. (0:43:17) Al: Skateboarding game. It’s very good. (0:43:22) Kevin: Okay, oh That’s a that’s a good one Good heavens these this is the good resume (0:43:24) Al: The Outer Worlds. (0:43:25) Al: Kerbal Space Program Enhanced Edition. (0:43:31) Al: And they’re making Tales of the Shire with Weta Workshop. (0:43:38) Al: Well, the interesting thing is, the point is, Weta Workshop have done Lord of the Rings stuff. (0:43:44) Al: Like they are, they did physically. (0:43:45) Al: This is supposed weird, they made physical, they’re not a game developer. (0:43:50) Al: They are so, so, so there we go. (0:43:51) Kevin: No, but they’re Lord of the Rings people. (0:43:54) Kevin: That’s what private division is for. (0:43:56) Kevin: They’re Lord of the… Yeah. (0:43:58) Kevin: Yeah, to be clear… (0:43:58) Al: Well, so it looks like Private Division are a publisher, not a developer. (0:44:01) Kevin: Oh, well, well, look. (0:44:03) Al: That’s fine. (0:44:04) Al: So they’re not, they are, that is correct. (0:44:05) Kevin: Weta Workshop is from New Zealand, I believe, if I’m not mistaken. (0:44:09) Kevin: Okay, well, New Zealand, I… (0:44:12) Kevin: I say somewhat jokingly, somewhat seriously. (0:44:15) Kevin: There is an appreciable amount of their GDP That is from Lord of the Rings! (0:44:21) Kevin: I am confident this will get the love and attention it deserves. (0:44:21) Al: I’m just, I am just fascinating. (0:44:26) Kevin: And it’s a lot of the rings, man. (0:44:35) Kevin: Well… (0:44:36) Al: Look, this is going to be dangerous, right? Because I love Lord of the Rings and I love Kochiko Games. I’m really worried about this. (0:44:37) Kevin: Oh, yeah. Oh, yeah. (0:44:44) Kevin: I think the expression of “I just want to be a hobbit” in the last video is… (0:44:51) Kevin: A little shire is a very common sentiment among people in general. (0:45:04) Al: 2024 to PC and console. I don’t think they’ve said (0:45:12) Kevin: I like how we’re excited, we have no idea what it’s gonna be like, like, no! (0:45:14) Al: It doesn’t matter, we know, we know what, like I, I trust that this will be good. (0:45:17) Kevin: Oh, I do too? No, I fully agree, I just, I just think it’s funny, like, that’s how confident we are in this project. (0:45:25) Al: Yeah. Yeah. (0:45:28) Kevin: That we don’t need any details, we’re gonna get it, and it’s gonna be good, and… (0:45:28) Al: I mean, that trailer looked good. (0:45:33) Kevin: You alright? There you go. (0:45:36) Al: So, yeah. (0:45:37) Al: Hopefully, we’ll find out soon. (0:45:42) Al: I sincerely hope so. (0:45:43) Kevin: can you have second breakfast argue right right okay okay yes yes all right (0:45:48) Al: Oh, shall we talk about Meneko’s Nightmark? (0:45:59) Al: I realised I hadn’t actually written down what things were going to talk about, so I’m just like frantically thinking up things. (0:46:06) Kevin: Well, as always, let’s start with the context of where we’re coming from. (0:46:13) Kevin: As you said earlier, you’re playing on Steam Deck, I’m playing on Switch, I’m interested to hear the comparison there. (0:46:21) Kevin: What are your overall thoughts, opinions? (0:46:25) Al: Yes, I like this game. I have some comments on things I would improve. (0:46:37) Kevin: There are definitely issues… small, like… (0:46:39) Al: Well, small in so much as like, it depends how you define a small. So one of the things I have noticed is that every loading screen is very long. (0:46:53) Kevin: Okay, I okay. Are we just gonna get into this like the bad because like All right. All right. Okay. I was yes loading This is probably the number one big issue loading times are Atrocious like I thought I was wondering if it was just a switch port, but okay, so it’s not okay Okay, I want to My very first thought about this game when I played it (0:46:55) Al: Let’s just go for it. Let’s get the bad out of the way so we can talk about the good, right? Let’s let’s go for it. (0:47:02) Al: Yeah. Yeah. (0:47:09) Al: It is not. It is the same on Steam Deck. (0:47:23) Kevin: So when you started you get the loading screen and it’s like mineko running in the corner but there’s no music or anything and I Genuinely thought my game had frozen as I soon as I’d started cuz the necker stopped moving [laughing] (0:47:28) Al: Yeah. Yeah. Yes. Yeah. Yeah. I feel like there’s something weird in terms of like, there, (0:47:44) Al: cause yeah, there’s some freezes and stuff as well, which sometimes can be a bit stressful. (0:47:46) Kevin: Yep. (0:47:47) Al: We are like, Oh no, have I lost my day? No, I haven’t. I have not lost any data. Um, (0:47:48) Kevin: Ee-eesh. (0:47:49) Kevin: Yeah. (0:47:55) Al: That’s not true, there was one, what happened? (0:47:58) Al: I can’t remember, there was one case where I had to restart and I lost the day, (0:48:01) Al: and I can’t remember what that was. Did I write it in Slack? (0:48:04) Al: Oh yes, no, I remember, I remember, I remember, there’s a button on the controller remapping where you can click it and it deletes all of your mapping so you can’t do anything with the game. (0:48:04) Kevin: I don’t… I mean, yeah… (0:48:08) Kevin: See, okay, my… oh, okay, so… (0:48:11) Kevin: Yeah. (0:48:15) Kevin: Yes. (0:48:19) Al: So if you click that button, which annoyingly the button is labeled default, so I can– (0:48:21) Kevin: Oh my god, are you see… (0:48:28) Al: I kind of thought that would set it to the default, right? (0:48:30) Al: Because I’d changed a few things and I was like, “All right, well, let me reset it to the default.” (0:48:34) Al: But the default is nothing. (0:48:34) Kevin: Ohhh… (0:48:36) Al: But the problem is then, I have no controls. Nothing worked. (0:48:36) Kevin: Ohhh yeah! (0:48:40) Al: So thankfully, it didn’t autosave, right? (0:48:42) Kevin: Yes, witches! (0:

Gotta Recap Em'All!
Gotta Recap Em' All Episode 75

Gotta Recap Em'All!

Play Episode Listen Later Aug 14, 2023 72:15


Today on GOTTA RECAP EM ALL! Our heroes maybe discover some more about the mysterious GS Ball and our hosts find out Pokéball crafting was a thing long before LEGENDS ARCEUS in “Going Apricorn!” Then Ash faces off against a gym leader with an appropriate name and very short shorts and team rocket fails at disguises in “Gettin' The Bugs Out!”

The One Podcast To (Eventually) Rule Them All
Final Fantasy XVI, Secret Invasion Ep. 2, Miranda Sings Controversy, News Of The Week, and more! | Episode 133

The One Podcast To (Eventually) Rule Them All

Play Episode Listen Later Jul 1, 2023 62:26


Welcome to the 133rd episode of The One Podcast To (Eventually) Rule Them All! Grab your favorite piece of furniture to sit on, your favorite loungewear, and an ice cold crisp beverage and enjoy!    About us:  We're a group of longtime friends getting together and just hanging out and talking about things that interest us. We like to talk about video games, sports, wrestling, and anything else that might catch our attention. Let us know what you liked/disliked, topics you'd like us to discuss, or any questions you might want answered. New episodes come out every Friday wherever you get your podcasts from at 12pm EST!   --------------------------------------------------------------------------------------------------------------------------------------------------------------  TIME STAMPS:   Intro/Do You Knowuh, TOPTERTA? is our opening segment in which we ask a question for a little discussion and you guys can get to know us a little better. This week we ask the question: What is the one movie everyone seems to love, but you just don't? News of The Week Devin brings us the latest and best news from the last week from the worlds of gaming, entertainment, wrestling, pop culture, and more. We talk the Miranda Sings controversy, FTC vs Microsoft, and more! Jake's Power Hour is a segment in which Jake plays a game for at least an hour and gives his review on it along with the rest of the boyz talking about their recent games. This week, Jake and Devin talk about Final Fantasy XVI. Snow gives us an update on Diablo 4 and briefly speaks about picking up Legends Arceus. The Shadow Knows... is a segment in which Cody covers the latest show he is watching or board game that he's playing at the moment. This week, Cody talks the second episode of Secret Invasion. Let's Talk Some Wrestling This week we talk about Vince McMahon having a hand in creative and other news Jordi Sets The Record Straight Jordi corrects us on the things we've got wrong in the episode. Outro/Plugs/Lord Of The Rings Fact/Hail Satan/Bang/YEAH   --------------------------------------------------------------------------------------------------------------------------------------------------------------  TOPTERTA Social Media:  Follow us on Twitter to stay up to date with the latest from us! @TOPTERTA   Subscribe to us on YouTube where we put out these audio episodes in video form with extra content sprinkled in! https://www.youtube.com/@topterta  Like us on Facebook! https://www.facebook.com/TOPTERTA  You can follow/subscribe/rate us on Spotify and anywhere else you get your podcasts! https://podcasters.spotify.com/pod/show/topterta  Chongo aka Jake  Twitter: @_JakePlaysGames Twitch: https://www.twitch.tv/jakeplaysgamestvx Cody  Twitter: @TGingerbeardMan  Check out the The TableTop Library for all your table top gaming needs!  Twitter: @TTTLibrary  TikTok: @TheTableTopLibrary  Also go support Cody's wife who is an amazing artist:  Facebook: https://www.facebook.com/savesthedayartwork/ Etsy: https://www.etsy.com/shop/Savesthedayartwork  Snow  Twitter: @TheBsnow  TikTok: @TheBsnow   Devin Bliss  Twitter: @SexyDevieB  Check out my amazing art! https://www.deviantart.com/devinbliss I don't do anything else   Caleb  Twitter: @CalebsXe44   Jordi  Twitter: @WISE_talk_ --- Send in a voice message: https://podcasters.spotify.com/pod/show/topterta/message Support this podcast: https://podcasters.spotify.com/pod/show/topterta/support

Serious Series of Utmost Importance: The Series
VIDEO GAMES | Pokemon Sword/Shield, Legends: Arceus, and Scarlet/Violet

Serious Series of Utmost Importance: The Series

Play Episode Listen Later May 31, 2023 95:04


Franklin, Chris, Tom, and Neil discuss the main Switch Pokemon games (Sword & Shield, Legends: Arceus, and Scarlet & Violet). This naturally leads into a discussion of Fast X.

Pixelated Playgrounds
Pokemon Legends: Arceus

Pixelated Playgrounds

Play Episode Listen Later Apr 30, 2023


In early 2022 we were almost 26 years into Pokemon's existence as a francise when Pokemon: Legends Arceus released for Nintendo Switch on January 28th. Pokemon is famous (or notorious?) for its formulaic gameplay design and Legends Arceus is one of several entries over the years that bucks that trend to try out something new. Throwing out the gyms and badges structure for a more free-form, exploration and collection focused experience that injects a healthy dose of modern game design into the tried and true Pokemon formula. Recently, Bryan and Josh travelled to the Hisui region of Pokemon's distant past to explore a captivating, if sometimes underwrought open world. Pokemon has deviated in genre before, but Legends Arceus hews closely enough to the core franchise to invite some interesting comparisons, so join the guys on their journey to determine what makes Pokemon: Legends Arceus an interesting, if flawed entry into the Pokemon series.Three Word Reviews:Josh - An Oversized ExperimentBryan - A Successful ExperimentHere is the ‘highest grossing media franchises' list…. Not sure what Josh was referencing in our post-outro discussion, but it was too entertaining to cut - Bryan

Daycare Dittos: A Pokemon Master Class
Cyndaquil, Quilava, & Typhlosion

Daycare Dittos: A Pokemon Master Class

Play Episode Listen Later Apr 12, 2023 96:18


This fire starter looks like us after too much Taco Bell! What's cuter than a tiny shrew with a fiery backside? Steven weighs in on one of his all time favorite starters and we get to talk about Legends Arceus starters on this week's Daycare Dittos!

EstoBro TV
Pokémon Amethyst: 3rd Annual Pokémon Day Podcast

EstoBro TV

Play Episode Listen Later Feb 27, 2023 107:29


It's that time of year again when the 4Nerds1Podcast join the program to celebrate Pokémon Day with Trap Ketchum to celebrate the popular video game franchise from Nintendo. Misty Hatake has also accompanied the host of the program, because of course he has stolen her bike. Trap has been encouraging his friends to return to recording for some time now (5:20), as Rob the Noob, Producer Abz, and Izzy Takamono subliminally hint at a return with a relative nerd topic to start the show. With the significant focus on Pokémon Scarlet and Violet versions being the latest releases for the core franchise, the nerd collective does not hesitate to give Generation IX some solid criticism (14:00). Trap also wants to know about their gaming experience of the latest Nintendo Switch game (28:10), as he been a primary catalyst of encouraging his guests that Pokémon is indeed still going strong; even outside the core series. Trap Ketchum expects that the Scarlet and Violet will receive DLC with their first patch updates to upgrade the game (43:00), as Izzy makes his exit to go and capture Dialga in order to get more time for the episode. With the latest Nintendo Direct releasing their feature for 2023, the nerd collective begins discussing the releases of the Pokémon Presents feature that will also be released (62:15). With Game Boy and Game Boy Advanced porting to the Switch, it is inevitable to believe that classic Pokémon games will also be released. Pokémon Stadium 1&2 will finally be available on the N64 online feature for the console, how else will the enhancing features of the original games be available?  As the rest of the collective reveal their wish list on what will be announced on Pokémon Day, they all look back at the classic anime character Ash Ketchum being retired from television (77:10); and try to ponder what will happen next for the 'AniPoke' community. With Generation III in the books recorded on the EstoBro TV Podcast, nerds unite everywhere to celebrate this video game holiday. Major thanks to 4Nerds1Podcast for returning to the program, perhaps they will be making their comeback sooner than we think...follow them here to interact with all members of their show!Interact with the Gents of the podcast on the following social media platforms:TwitterInstagramFacebookTumblrEmail: estobrotvpod@gmail.com

Ode to Games
Nintendo Direct Reactions: Zelda, Level 5 Is Back, and Power Pros - Episode 249

Ode to Games

Play Episode Listen Later Feb 10, 2023 115:04


Kevin and Logan react to all the amazing news from this week's Nintendo Direct, including Zelda: Tears of the Kingdom, Ghost Trick's surprise return, and Birdo's huge comeback! Plus, Power Pros' bizarre return to the West. Then, in the Ode To segment, the guys discuss the current state of the Pokemon franchise following Legends Arceus and Scarlet and Violet. And, Kevin's final thoughts on Xenoblade Chronicles 3.

The Flock Podcast

This week the boys have on friend of the show Kelsey! The gang talked about  Makanai: Cooking for the Maiko House, Odd Taxi, Dark Souls, XC3, Pokémon Scarlet, Pokémon Legends: Arceus, and more!Check out Kelsey's TWITCH!!Our intro is remixed by Poison FrogFollow us on Instagram Watch us play games live on Twitch Leave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! News Links: PS5 BetaDisappointing PS VR2 Pre-Orders Sony "nah, we're doing good" PS5s Stock is Coming... No One Is Going To E3 

The GameCola Podcast
GC Podcast #164: No Leg to Kickstand On

The GameCola Podcast

Play Episode Listen Later Feb 6, 2023 70:12


Alex Jedraszczak, Anna Bryniarski, Blu Ryder, and Joseph Martin as they gather together for a good ol' Podcast. Such topics of discussion include: - Anna's OLED Switch mishaps prompt a discussion on how we use the system - Pokémon Legends: Arceus joins a long list of games Jeddy plays a lot but isn't sure he actually likes - Modern RPGs and how their fundamentals inform the current state of the genre - Jeddy wants to make a game as bad as Super Hydlide - Super Mario Party but you Don't Try to Win - Joe has more Pokémon Showdown Brain Rot - Various videogame themed tabletop RPGs for some reason [Podcast Intro/Outro “5 is Average” by Meteo Xavier]

Mystery Dungeons & Darkrais - A Pokémon Roleplaying Podcast
Episode 72 - And Judgment Will Be Brought Upon Us

Mystery Dungeons & Darkrais - A Pokémon Roleplaying Podcast

Play Episode Listen Later Jan 31, 2023 86:20


One. Last. Chance. With the fate of the Yumé region and world at stake, Chuck and Felix must face the ultimate test of strength, friendship and love to fight their final fight against Arceus, the Creator of all. Can they save the world? Music credits: John Ferrie Music - Pokemon Red and Blue Orchestrated, Opening and Title Screen Aether & Chaos - Battle! Arceus | EPIC VERSION | Pokémon Legends: Arceus

Pokémon GO Podcast
Pokémon GO Podcast Ep 325 – “Ric Flair In A Tigger Onesie”

Pokémon GO Podcast

Play Episode Listen Later Jan 14, 2023 63:23


The title is brought to you by Joseph_Ard Welcome to Pokémon GO Podcast! Charles and Joe are back with another fantastic episode! They start off reviewing Pokémon Legends: Arceus and Pokémon Scarlet. You'll have to listen to the episode to discover why the title is Ric Flair in a Tigger onesie. Kecleon has been added again, but in typical Niantic fashion they screwed it up. Not only was it an underwhelming release, but it also has several bugs. When will Niantic actually start testing their code properly before releasing it to the public? February's community day has been announced as Noibat which is nice and should be a lot of fun. Plus Noibat's shiny is pretty cool looking. The Lunar New Year event starts next week and will feature rabbit Pokémon in addition to red/gold colored Pokémon. 2022 was not the best fiscal year for Niantic; probably because it feels like Niantic doesn't care about the players and seems to care less and less about the game itself. All of that incredible content, and of course your feedback and comments! Thanks to our awesome Patrons we will keep producing and improving the Pokémon GO Podcast. With your help everyone “catch ‘em all,” and you can start by going to patreon.com/pokemongopodcast and growing your community! We thank you all, for your support, and we hope you can help us serve you better as the show continues to grow and evolve. Thanks to ALL of our awesome listeners, especially our Patrons. Due to their generous Patronage, we will continue building this great community! Kecleon debuts in Pokémon GO! Quick Guide To How Kecleon Works PSA: Kecleon is a pretty uncommon spawn so don't worry if you don't find it February 2023 Community Day: Noibat – Pokémon GO Celebrate the Lunar New Year with Pokémon GO's 2023 Lunar New Year event! Pokemon Go Significant Revenue Drop in 2022 Pokemon GO's constant pay-to-win events are destroying its loyal fanbase Follow Pokémon GO Podcast on Facebook, Twitter, Twitch, Reddit, YouTube, and PokémonGoPodcast.com Hosts: Charles McFall and Joseph Ard --- Send in a voice message: https://anchor.fm/pokemongopodcast/message

Popzara Podcast
Article: The State of Gaming: The Best, Worst (and Everything Else) Games of 2022

Popzara Podcast

Play Episode Listen Later Jan 13, 2023 1:44


It's The State of Gaming Podcast…for the year 2022! On this extra special year-end recap episode our hosts Cory Galliher and Nate Evans are once again joined by extra special guest Antal Bokor (from 3rd Coast Review) – with assists from other Popzara Pals – to discuss the best, worst, and everything else that helped make gaming in 2022 surprisingly great. Let's get to it! So many games! Did your favorites make the cut? Games discussed include: Elden Ring, Immortality, High on Life, Vampire Survivors (and its clones), Xenoblade Chronicles 3, Kirby and the Forgotten Land, Scorn, Warhammer 40,000: Darktide, Ghostwire: Tokyo, Teenage Mutant Ninja Turtles: Shredder's Revenge, Gran Turismo 7, Escape Simulator, Dying Light 2: Stay Human, Pokémon Legends: Arceus, Pokémon Scarlet and Violet, PowerSlave Exhumed, FixFox, Stranger of Paradise: Final Fantasy Origin, Ooblets, Atari 50: Anniversary, Stray, Sonic Frontiers, and many others.

RPG Fan's Retro Encounter
360 - Year of the Pokémon

RPG Fan's Retro Encounter

Play Episode Listen Later Jan 12, 2023 70:20


Wild PODCAST appeared! The 12 months from November 19th, 2021 to November 18th, 2022 were monumental for the most popular RPG franchise in the world. The Pokémon Company had three major releases in that timespan, with a set of remakes, a groundbreaking prequel, and a new pair of flagship games. In today's Retro Encounter, four panelists discuss Pokémon's remarkable year: Pokémon Brilliant Diamond & Shining Pearl, Pokémon Legends: Arceus, and Pokémon Scarlet & Violet.Featuring: Michael Sollosi, Tom Cox, Niki Fakhoori, Anthony Krolikowski; Edited by Anthony KrolikowskiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Pokemon Brilliant Diamond and Shining Pearl on RPGFanPokemon Legends: Arceus on RPGFanPokemon Scarlet and Violet on RPGFan

Popzara Podcast
The State of Gaming: The Best, Worst (and Everything Else) Games of 2022

Popzara Podcast

Play Episode Listen Later Jan 12, 2023 108:19


It's The State of Gaming Podcast…for the year 2022! On this extra special year-end recap episode our hosts Cory Galliher and Nate Evans are once again joined by extra special guest Antal Bokor (from 3rd Coast Review) – with assists from other Popzara Pals – to discuss the best, worst, and everything else that helped make gaming in 2022 surprisingly great. So many games! Did your favorites make the cut? Games discussed include: Elden Ring, Immortality, High on Life, Vampire Survivors (and its clones), Xenoblade Chronicles 3, Kirby and the Forgotten Land, Scorn, Warhammer 40,000: Darktide, Ghostwire: Tokyo, Teenage Mutant Ninja Turtles: Shredder's Revenge, Gran Turismo 7, Escape Simulator, Dying Light 2: Stay Human, Pokémon Legends: Arceus, Pokémon Scarlet and Violet, PowerSlave Exhumed, FixFox, Stranger of Paradise: Final Fantasy Origin, Ooblets, Atari 50: Anniversary, Stray, Sonic Frontiers, and many others. Come for the lists, stay for the commentary! The guys recap a year overflowing with quality blockbusters worth your time (and some stinkers not so much), touching on everything that made 2022 so memorable. Collections! Remasters! Rehashes! We got it all. Do hits like Sonic 2 and Uncharted mean videogame movies/shows will finally break through in 2023? Does Valve's Steam Deck live up to the hype? Did Sonic creator Yuji Naka really get arrested (twice)? Will cloud-gaming ever become a thing? Listen today!

konnektor, a magyar videójáték podcast
674. Jósolgatunk, jósolgatunk?!

konnektor, a magyar videójáték podcast

Play Episode Listen Later Jan 7, 2023


2022 hallgatói / nézői Év Játéka (lista lent)2023 legjobban várt játékai a hallgatók / nézők szerint (0:11:20)2022 pontszámtipp verseny (0:15:15)2022 jóslataink (0:29:00)2023 jóslataink (01:15:10)2022 hallgatói / nézői év játéka:God of War RagnarökElden RingHorizon Forbidden WestVampire SurvivorsStrayCall of Duty: Modern Warfare 2Gran Turismo 7Xenoblade Chronicles 3The Last of Us Part IA Plague Tale: RequiemKirby and the Forgotten LandBayonetta 3High on LifeThe Callisto ProtocolSplatoon 3SIFUTunicPokémon Legends: ArceusCult of the LambGod of WarGotham KnightsReturn to Monkey IslandMarvel SnapMario + Rabbids Sparks of HopeUncharted: Legacy of Thieves CollectionNeed of Speed UnboundWorld of Warcraft: DragonflightMarvel's Midnight SunsLEGO Star Wars: The Skywalker SagaSteelrising–❗❗2023 pontszám tippelő verseny❗❗A mi tippjeinkDiscord csatornánkTelegram csatornánkIndie Hírmondó - Warhawk Indie hírleveleAz összes korábbi Konnektor Podcastet eléritek itt

Pixel Beat
[092] Twenty Twenty Two

Pixel Beat

Play Episode Listen Later Dec 29, 2022 59:23


About: Our end of year episode is here, featuring music from some of our favourite OST's of 2022. 00:00 - Faded Dream of a Psychomeddler [Kirby & The Forgotten Land] by Hirokazu Ando > 02:33 - Battle: The Warrior [Stranger of Paradise: Final Fantasy Origins] by Nosh Mizuta > 05:24 - Battle at Be'elze: Grassland Area [Valkyrie Elysium] by Motoi Sakuraba > 08:24 - Keves Battle [Xenoblade Chronicles 3] by Yasunori Mitsuda, ACE, Kenji Hiramatsu, Manami Kiyota, Mariam Abounnasr > 11:33 - Novel Ingress [Ai: The Somnium Files - nirvanA Initiative] by Keisuke Ito > 16:02 - Submerged In Mycelium [Atelier Sophie 2: The Alchemist of the Mysterious Dungeon] by Kazuki Yanagawa > 19:02 - Glass Ocean [Neon White] by Machine Girl > 23:21 - Battle! (Area Zero) [Pokémon Scarlet & Violet] by Toby Fox > 27:18 - Secret Lab [Stray] by Yann van der Cruyssen > 29:29 - Jubilife Village [Pokémon Legends: Arceus] by Go Ichinose, Hitomi Sato, Hiromitsu Maeba > 33:42 - COMP SMITH [Soul Hackers 2] by Kuniyuki Takahashi > 36:08 - Thermal Vent (Lost Atlantis) [Shovel Knight Dig] by Jake Kaufman > 39:50 - Turnips And Chocolate [Nobody Saves The World] by Jim Guthrie > 42:10 - Her Legacy [Xenoblade Chronicles 3] by Yasunori Mitsuda, ACE, Kenji Hiramitsu, Manami Kiyota, Mariam Abounnasr > 46:06 - Brother [A Plague Tale: Requiem] by Oliviere Deriviere > 50:07 - Kronos Island: 4th Mvt. [Sonic Frontiers] by Tomoya Ohtani > 55:14 - Combat -Destiny- [Triangle Strategy] by Akira Senju > www.pixelbeatpod.com > pixelbeatpod@icloud.com > 

Hidden Power: A Pokemon Podcast
The Best Pokemon Game of 2022 | Scarlet & Violet vs Legends Arceus

Hidden Power: A Pokemon Podcast

Play Episode Listen Later Dec 27, 2022 69:01


How does Scarlet & Violet rank against Pokémon Legends Arceus? Hidden Power is a Pokémon Podcast covering Pokémon News, Theories, Speculation, and Deep dives. Hosted by @DustyGogoat , @LumiosePost & @SoulSilverArt DustyGogoat Youtube: https://www.youtube.com/channel/UCerc0TvJ33bhEjtKyauXWpQ LumiosePost Youtube: https://www.youtube.com/channel/UCqwWrNcvoloB0_ZNBI4irng SoulSilverArt Youtube: https://www.youtube.com/channel/UCiOMGzGS-mK1vyPQ4h_kt5g DustyGogoat Twitter: https://twitter.com/dustygogoat LumiosePost Twitter: https://twitter.com/lumiosepost SoulSilverArt Twitter: https://twitter.com/soulsilverart --- Send in a voice message: https://podcasters.spotify.com/pod/show/hidden-power/message

Popzara Podcast
Pokémon Scarlet and Violet: The Evolving Charm of Pocket Monsters

Popzara Podcast

Play Episode Listen Later Dec 8, 2022 41:03


On this highly collectible episode of the Popzara Podcast our own trainers Cory Galliher and Nia Bothwell join the gym to take on Pokémon Scarlet and Violet, their journeys to becoming true Pokémon Masters, and the evolution of all-things Pokémon. Do Pokémon Scarlet and Violet have technical hiccups? You bet!. Does that detract much from the experience? Not really. It's a snark-free chat about the latest chapter in one of Nintendo's best-selling franchises, as well as the evolution of Satoshi Tajiri / Game Freak's eternally popular series from the early days of 2D pocket monsters to recent 3D updates like Pokémon Legends: Arceus. It's a journey from Game Boy to Switch and everything in-between, and who better than a duo of true Poke Nerds taking a little nostalgia trip with a few thousand of their dearest friends?

Debate This!
Ep. 112: Are We Baddy or Are We Daddy?

Debate This!

Play Episode Listen Later Dec 6, 2022 68:55


In the earliest days of 2017, a new gaming style swept the nation as PlayerUnknown's Battlegrounds introduced the world to the Battle Royale. It wasn't long before every 10-year-old had downloaded PUBG on their parents' iPads and joined the hunt for that illusive winner winner chicken dinner. Battle Royale games pit 100 (or some other arbitrary number) players against each other to see who is the very best like, no one ever was. UNRELATED: A new Pokemon game just came out! Sure would be weird to combine those two ideas, right? Sure would be weird to ask the debaters to create the best possible Pokemon Battle Royale game, right? Matt struggles this week to determine the difference between day and night. Todd is the middleman this week as he answers the exact question that he was asked. Andrew makes a mistake, and the rest of the crew call him on it. The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail.com Hey you! Are you listening to this podcast on Spotify? Our analytics say it's likely that you are and we're definitely not watching from inside your home... Well if you haven't heard, Spotify is now allowing listeners to rate podcasts! If you have a spare second, consider leaving us a 5-star rating on this new validation platform. Or don't. I'm not your daddy. Properties we talked about this week: PUBG, Fortnite, H1Z1, Friday the 13th, Dead by Daylight, Pokemon Scarlet and Violet and also Legends Arceus, Apex Legends, Tetris 99 Music for Debate This! is provided by composer Ozzed under a Creative Commons license. Check out more of their 8-bit bops at www.ozzed.net!

It's Super Effective: A Pokémon Podcast
Scarlet & Violet Sells 10 Million in 3 Days

It's Super Effective: A Pokémon Podcast

Play Episode Listen Later Nov 28, 2022 72:04


NO SPOILERS! Right before recording we found out that Pokemon Scarlet and Violet sold 10 million copies in only 3 days. This makes it the fastest and besting selling game on a Nintendo system in that time frame ever. Pokémon Legends Arceus wins Nintendo game of the Year. Pokémon GO gets an Ultra Beast invasion and some more updates going into their new Season. 00:00:20 - Introduction 00:02:20 - Pokémon GO Updates00:11:00 - Squishmallows, Sold Out00:14:00 - Pokémon Masters Update 00:17:00 - Tera Raid Thoughts 00:25:40 - Break00:28:30 - Legends Wins Game of the Year 00:38:30 - SV 10 Million Copies Sold01:11:10 - Post Credits 

The LauraKBuzz Podcast
Review: Pokémon Scarlet & Violet

The LauraKBuzz Podcast

Play Episode Listen Later Nov 16, 2022 23:20


Pokemon Scarlet and Violet are three steps forward, one step back. An ambitious step in the right direction, that disregards aspects of Legends Arceus, and feels constrained by the base Switch hardware.

It's Super Effective: A Pokémon Podcast
Shiny Eternatus & Graffiti Monkey Coming

It's Super Effective: A Pokémon Podcast

Play Episode Listen Later Sep 5, 2022 97:14 Very Popular


Pokémon UNITE changes it's map, the ultimates, their emblems, and Mr. Mime gets an entire rework. Was all this work to bring back players upset about the Zapdos mechanic? Shiny Eternatus is coming to GameStop later this month. Pokémon GO gets a nighttime event for Clefairy and Mega Alakazam arrives later this week. Grafaiai makes it's Pokémon Scarlet and Violet debut! Finally, we talk about how Pokémon Legends Arceus and Pokémon Sword and Shield both had 3 years of development time. 00:02:00 - Introduction00:05:00 - Pokémon UNITE Changes00:38:10 - Break00:43:00 - Shiny Eternatus 00:47:40 - Grafaiai00:50:50 - Pokémon GO News01:06:30 - Development Cycles01:22:10 - Question of the Week01:36:00 - Post Credits

Cutscenes & Cupcakes
Pokémon Legends: Arceus

Cutscenes & Cupcakes

Play Episode Listen Later Aug 17, 2022 60:40


It's time for the important questions in life: Who is your starter Pokémon? Come join us in the Pokémon Legends: Arceus episode! We have varying Pokemon experiences: Lindsey takes the lead in the Galar and Kanto regions, Steph reigns the OG Supreme in Kanto, and Marlee saves Sinnoh/Hisui in a crisis! Then, for the first time in the history of our podcast, we share a Not a Sponsor! Like... All of us with the same one! Spoilers for Haunting of Hill House included.Who's ready to go toe to toe with the gym leaders of Paldea next? You can bet we'll be there! Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

The Stronger By Science Podcast
Fatigue Mechanisms, HIIT Programming, and Sex Disparities in Research

The Stronger By Science Podcast

Play Episode Listen Later Jun 9, 2022 93:30 Very Popular


In today's episode, Greg and Eric revisit the topic of buffering supplements and fatigue as Eric presents a Research Review about the mechanisms driving neuromuscular fatigue. After that, Greg discusses his cover story from the most recent issue of the MASS Research Review, which is also available at strongerbyscience.com. In the article, Greg explores under-representation of female participants within strength, hypertrophy, and supplement research. The discussion covers the extent of the disparity, the surprising observation that the gap is getting worse over time, and how this research imbalance impacts training and nutrition recommendations for female lifters. Next, Eric shares a Coach's Corner segment about programming high-intensity interval training (HIIT) and sprint interval training (SIT) for lifters. Finally, to close out the show, Eric and Greg share some music and video game recommendations. SUPPORT THE PODCASTReceive our Research Spotlight newsletter, and check out our Facebook group and subreddit.MacroFactorIf you want to learn more about our MacroFactor diet app, check it out  here.To join in on the MacroFactor conversation, check out our Facebook group and subreddit.MASS Research ReviewSubscribe to the MASS Research Review to get concise and applicable breakdowns of the latest strength, physique, and nutrition research – delivered monthly.Bulk SupplementsFinally, next time you stock up on supplements from BulkSupplements.com, be sure to use the promo code “SBSPOD” (all caps) to get 5% off your entire order. TIME STAMPSIntro/Announcements (0:00)Road to the Stage / Road to Athens (1:26)Feats of Strength (6:53)Antonino PizzolatoResearch Review: Fatigue mechanisms (8:32)Lactic Acid and Exercise PerformancePeripheral fatigue: new mechanistic insights from recent technologiesNeural Contributions to Muscle Fatigue: From the Brain to the Muscle and Back AgainPhosphate and acidosis act synergistically to depress peak power in rat muscle fibersThe major challenges (and low success rates) of mechanistic speculation (23:07)SBS Article Discussion: Where are all the Female Participants in Strength, Hypertrophy, and Supplement Research? (29:32)Where Are All The Female Participants In Strength, Hypertrophy, And Supplement Research?Strength And Physique Systematic Review And Meta-Analysis Master ListDo findings from male participants typically generalize to female participants? (42:25)Why more research with female participants is needed (53:27)Coach's Corner: HIIT programming (59:27)High-intensity interval training for health benefits and care of cardiac diseases - The key to an efficient exercise protocolEndurance Training Intensity Does Not Mediate Interference to Maximal Lower-Body Strength Gain during Short-Term Concurrent TrainingCentral and peripheral fatigue following non-exhaustive and exhaustive exercise of disparate metabolic demandsExercise-induced muscle damage following a bout of sport specific repeated sprintsClarification about sex disparities in research (1:16:12)To Play Us Out: The Black Keys, Hill Country Blues, and Pokémon Legends: Arceus (1:24:52)Hill country blues

Ze Shows – Anime Pulse
VG Pulse 375: Uncomfortably Sticky

Ze Shows – Anime Pulse

Play Episode Listen Later Jun 4, 2022 85:18


This week on VG Pulse, we actually have a lot of news for once!! We start off with discussing the myriad of games shows popping up to fill the void of the late E3, before have a whole lot of surprise guest appearances from good old Captain Obvious! We also touch on the confusing closure of the Pokémon DP Sound Library, as well as the very interesting development that is the Alan Wake TV show!! After the news, I give my review of Pokémon Legends Arceus, and we finish off with talk of food and anime!! All this and more up next on VGP 375!! -Aki Music Intro – Persona … Continue reading "VG Pulse 375: Uncomfortably Sticky"

Ze Shows – Anime Pulse
VG Pulse 375: Uncomfortably Sticky

Ze Shows – Anime Pulse

Play Episode Listen Later Jun 4, 2022 85:18


This week on VG Pulse, we actually have a lot of news for once!! We start off with discussing the myriad of games shows popping up to fill the void of the late E3, before have a whole lot of surprise guest appearances from good old Captain Obvious! We also touch on the confusing closure of the Pokémon DP Sound Library, as well as the very interesting development that is the Alan Wake TV show!! After the news, I give my review of Pokémon Legends Arceus, and we finish off with talk of food and anime!! All this and more up next on VGP 375!! -Aki Music Intro – Persona … Continue reading "VG Pulse 375: Uncomfortably Sticky"

It's Super Effective: A Pokémon Podcast
Pokémon HOME 2.0

It's Super Effective: A Pokémon Podcast

Play Episode Listen Later May 16, 2022 81:42 Very Popular


Pokémon HOME gets a planned update in the coming weeks to finally work with Legends: Arceus and Brilliant Diamond/Shining Pearl. We talk about the pros and cons of what was said for this upcoming patch. The Pokémon anime continues to update on Netflix. Pokémon Masters EX, GO, and UNITE get updates this past week. Tickets to the Japanese GO Fest went on sale. 00:00:20 - Introduction00:02:20 - Pokémon GO Fest Shirt00:07:30 - GO Water Fest00:30:40 - Break00:34:40 - Pokémon Masters EX Update00:37:20 - Pokémon Center Update00:40:20 - Pokémon UNITE Update00:42:50 - Pokémon Anime Update00:45:00 - Pokémon HOME 2.001:06:30 - Question of the Week01:13:30 - Pokémon of the Week01:20:50 - Post Credits

8-4 Play
8-4 Play 4/15/2022: TOTALLY TUBULAR

8-4 Play

Play Episode Listen Later Apr 15, 2022 96:01 Very Popular


A whole lotta Gotta Protectors: Cart of Darkness, signs of Elden Ring burnout (yet somehow we still love talking about it for an hour?), and some kind of Kingdom Hearts something or other I dunno I stopped listening at this part. Plus steak updates and more! Time – Topic Discussed: 1:30 – Nicknames 6:40 – Gotta Protectors: Cart of Darkness 27:48 – Elden Ring (and some Pokémon Legends: Arceus) 1:02:44 – Our Chrono Cross Remastered plans 1:06:34 – News: E3 2022 Cancelled, Kingdom Hearts 4, and more!

The Oblivion Bar: A Nerd-Culture Podcast
Episode 068 - GAME REVIEW: Pokémon Legends: Arceus

The Oblivion Bar: A Nerd-Culture Podcast

Play Episode Listen Later Feb 16, 2022 81:39


Welcome BACK to The Oblivion Bar: A Nerd-Culture Podcast, the Official Podcast of The Fantasy Shop in St. Charles, MO! Happy to be back for our first episode of 2022

Vidjagame Apocalypse
Trapped In Another World - Vidjagame Apocalypse 457

Vidjagame Apocalypse

Play Episode Listen Later Feb 4, 2022 144:56


Pokémon Legends: Arceus has us thinking about isekai stories – where a hero is unexpectedly dropped into another world or time period, and struggles to get back – so with PNB's TL Foster on board, let's talk about five of our favorites. Then we'll talk a whole bunch more about Pokémon Legends: Arceus and why it's getting love even from Pokémon haters, plus Bloodborne PSX, more game-industry acquisitions, Mina the Hollower, and the series you'd want to see go open-world.

pok trapped another world legends arceus pnb hollower bloodborne psx vidjagame apocalypse tl foster
Giant Bombcast
Giant Bombcast 723: Fuzzy Crime

Giant Bombcast

Play Episode Listen Later Feb 1, 2022 171:14


Put your Warface on everyone! We talk about the new Pokémon Legends: Arceus, continued adventures in Cruelty Squad, Sony buying Bungie, Wordle getting acquired, and even more!This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement

Vidjagame Apocalypse
A Whole New (Open) World - Vidjagame Apocalypse 456

Vidjagame Apocalypse

Play Episode Listen Later Jan 28, 2022 133:26


Pokémon Legends: Arceus is out this week, and while it's not quite an open-world game, there was a point when a lot of people thought it was going to be - so with Leif Johnson on board, let's take a look at five series that ditched linearity for an open-world approach. Then we'll shift gears to talk about Windjammers 2, more news from the Microsoft-Activision merger, and some of the dream projects you'd like to see after it happens.