A podcast of a dad introducing Dungeons & Dragons to his eight-year-old twin daughters, because more kids should play Dungeons & Dragons. And surprisingly it’s difficult to find a D&D real play podcast appropriate for all ages.
Trapped in a strange world, Fat Deb, Meme, and Gallexy (and Mr. Bokbok) try to figure out how to get home after getting arrested by the police. Everyone seems to be really interested in where the gang came from, and a couple of scientists think that the musketeers can help them with some interdimensional scientific research.
Christopherson shows the girls what the world would be like without him in it. And it's not at all what they had expected. Although, if the three musketeers are in it, it has the usual hi jinx, arguing, and whiskey drinking that you would normally expect.
Meme, Gallexy, and Fat Deb finally find out what's going on inside of Mount Olympus since the Fireforge Dwarves had taken over. They find some old friends, who aren't in the best of shape, and finally, they come face-to-face with Christopherson! Today's episode is sponsored by Applewhite Games! Check out their kickstarter “Journey to the Center of Eraegarth”! Twitter: @ApplewhiteGames Kickstarter: https://www.kickstarter.com/projects/applewhitegames/journey-to-the-center-of-eraegarth-dandd5e-campaign-and-setting or https://bit.ly/3upGO4I
The group faces off against the powerful Lich, Acvellan. The group does their best against the powerful undead wizard on the cliffs of Mount Olympus!
Our seventh (and maybe last?) out of the dungeon episode. We review the changes to the girls' characters now that they are level 13!
After the test of the Muskelator results in a disaster, the group splits up with different approaches to get into Mount Olympus that has now been taken over by the Fireforge dwarves. Fat Deb reveals how terrible she is at impersonations, Meme shows how far she's willing to go to save her friends, and Gallexy throws caution to the wind as she wets herself once again braving another trip on the Muskelator. This all leads to running into a very powerful enemy.
Mount Olympus is a very different place compared to the last time the three musketeers were there. The group explores the small town Fizzlebottom, which rests at the foot of the mountain, and they run into an old acquaintance. The group gets into a fist fight, and then they decide testing out the Muskelators again is a terrific idea.
The group reaches Miam, the once great capital city of the human kingdom. But it has since been abandoned after Christopherson's demon infestation took over the city. The group prepares to get everyone back to Mount Olympus over the next couple of days, while avoiding the city as much as they can.
The group travels as quickly as they can away from the fight with the Lich and the Death Knight. But now it's a race against time as Fat Deb, Gallexy, and Meme dash with the other musketeers (and the dozen or so Atlantean orphans) off the island before it explodes!
It's a fight with a Lich and a Death Knight! The group hesitates on whether or not they should stay or run as their goal had always been to just rescue the souls of Betha and Blondie. The problem is that the souls are trapped in small cages that hang from the belts of the powerful undead creatures.
The group finally runs into Jed and Guy. Now they have to decide who will stay and who will go as they don't have enough time to rescue the orphans of Atlantis, rescue Blondie and Betha's souls, and keep everyone together. Also, Fat Deb finds a love interest.
After helping the children below the city of Atlantis, the three musketeers go deeper and find the jail cells that were holding Jed and Guy. While down in the depths, Meme runs into an unexpected ally from the past, but the ally isn’t the same as before. Time is running is out as the island’s nuclear core is overheating and will explode unless our heroes can figure out a way to stop it.
Heading into the underbelly of Atlantis, Fat Deb, Gallexy, and Meme continue their search for Jed and Guy, before they continue their search for Betha and Blondie. Below the city the group’s problem solving skills are severely strained. And just when they thought they were done dealing with creepy children…
Armed with information on where their friends are, the three musketeers venture further into Atlantis. They head towards the maintenance area of the city as that appears to be where Jed and Guy are captured. On the way there, the group finally sees some people. But the team quickly determines that they want nothing to do with them.
The group enters the city of Atlantis looking for someone, or something, that can give them clues on where to go to find the souls of Blondie and Betha. This area of the city Ian is not as familiar with and leads our heroes deeper into the metropolis while Meme becomes obsessed with a cat. Surprises happen along the way, but one question keeps coming up, where is everyone?
Entering through the open maintenance door, the group gets a first hand taste of the dangers that await them in the city of Atlantis!
The group finds the magical ring needed to escape Kyleland and get back home. They have a vote, and decide that going home is the only thing they want to do. Gallexsy, Meme, Fat Deb, Boom, Mr. Bokbok, and Ian prepare themselves and get back on the road to Atlantis!
Get’em! The group somehow surprises the beholder, Kyle! The group fights the ruler of Kyleland in the middle of his treasure horde with the help of Boom, Gallexy’s flesh golem corgi, and Ian, the Atlantean soldier! Will this be enough to take Kyle down, get the ring, and go home?
The group makes a plan! Then they decide against it, and then they go with the original plan! Fat Deb, Meme, and Gallexsy decide on a course that will change the fate of Kyleland forever! With Ian, the Atlantean soldier, Boom, and Mr. Bokbok, the three musketeers head off in the direction that they all think is probably the right plan… maybe.
Confronted by Kyle and surrounded by guards, our heroes have a decisive moment to fight or to run. Things do not go as expected, and secrets are uncovered about the ruler of Kyleland. Also, Meme becomes a bunny.
The group argues a lot on what to do next. They find out from Ubo, the tortle in charge of security, that Kyle has an artifact in his room that will transport our heroes back home. But how they get it is up to the musketeers.
The Three Musketeers get shown to their rooms in Kyleland, and they find out a few more things about this strange place from the Goliath named Felicia, who is the head of “Service” in Kyleland. They do a little exploring trying to find Mr. Bokbok, Boom, and Ian. Apparently there’s something important about Ian being from Atlantis. The group also meets a tortle named Ubo, who is the head of “Defense” and seems to be a key person to know if the group plans to escape from Kyleland.
The Three Musketeers wake up in a strange fighting arena, surrounded by screaming watchers. They meet a number of very strange characters, but none stranger than Kyle, the eccentric leader of this odd place called Kyleland. The group doesn’t have much time to contemplate these turn of events as Kyle informs them that one of the musketeers must fight a Morkoth to the death while the others watch and can’t interfere.
The crew of the Fancy Footwork and the pirates turn their attention to the gigantic dragon turtle that just popped out of the sea! The Musketeers pull out some big spells but manage to take out the dragon before there is any permanent damage to either ship. However, this is when Deb, Meme, and Gallexsy discover that there are even bigger threats that exist below the surface of the ocean!
Doc approaches the Three Musketeers with a special mission, she needs them to go to Atlantis while the refugees of Miam are getting transported. The group has to make some hard choices on who to leave behind as only a small boat captained by an enthusiastic sailor named Azaki is available to make the trip. Once at sea, the group is immediately exposed to its many dangers: sea sickness, pirates, and monsters!
Three weeks have passed with the musketeers in the city of Miam. Things have been spiraling out of control. Instead of the demons being stopped, they have come back in even greater numbers. Christopherson makes his presence known, and disaster quickly follows after for the musketeers. But at least there are elephants.
The musketeers go shopping! Meme brings along her newly awakened friend, the chicken, Mr. Bokbok. While trying to secure a baby elephant for Mr. Bokbok to ride on, the girls are approached by a suspicious character that triggers a race through the streets of Miam, and ends in an unexpected alley way tussle!
Our sixth out of the dungeon episode. We review the changes to the girls’ characters now that they are level 10!
This time… the girls go right, instead of left, in the dungeon. They find the bodies of recently killed soldiers, they find more traps, and they find more demons! But do they find Sir Wyatt? They do find something that they did not plan for, and the unicorn butt backpack is at risk!
The girls agree to do a job for Dimitri, the cleric of Bahamut, after Dimitri was able to bring Dave back from the dead. Dimitri asks them to delve into the dungeons below the temple and see if they can bring back a paladin named Wyatt Clas. It seems Sir Wyatt has gotten in over his head, and the girls realize they had met this man before, back in Westmin right after the black dragon attack.
It’s a race against time! Meme and Gallexsy travel back and forth across the continent in search of some powerful magic! After taking the Atlantean jet, and borrowing a large sum of money from the Musketeers, the gang ends up in Miam, the capital city of the southern kingdom.
We pick up right in the middle of the musketeers’ next mission! This mission is to destroy a pesky vampire, but fighting a vampire in its lair is harder than the group was expecting. The three musketeers have to deal with traps, beasts, and the charming magical abilities of a vampire!
With some new faces around the table playing additional musketeers, our heroes charge into the town surround by gnolls to try and retrieve the Atlantean jet that was left behind. Meme has trouble letting go of her bunny tendencies, and Gallexsy has trouble hanging on to her undead corgi, Boom!
It’s a rescue mission! Some other musketeers were successful in taking down another evil threat, but they got themselves stuck in a castle surrounded by thousands of Gnolls! Can Meme, Gallexsy, and Dave work together well enough to get them out?
Our fifth out of the dungeon episode. We announce our very first contest! And we review the changes to the girls’ characters now that they are level 8!
The three musketeers finally get back to Mount Olympus and spend the next week getting used to being back home, doing some shopping, and finding out about all the changes that have happened since they left. Gallexsy manages something remarkable, but others aren’t too thrilled about it.
Journeying down to the heart of the mountain, the group finally gets to Zelane’s treasure room. But it’s not what they were expecting, and Zelane certainly isn’t what they were expecting either! The paradox also hits the group, what happens to them in the future if young Jed dies in the past?
This is a special cross over event episode that was recorded on December 30th, 2018. This event was a live twitch stream Dungeons & Dragons 5th edition game with daughters from many different podcasts, and this is the captured and edited audio. Playing in this D&D game we had: Lucia from All Ages RPGKendall from Allison Underland Sam & Birdie from Dungeons & Dragons & DaughtersRobin from Tavern Tales Junior and Amara as the Dungeon Master from A Quest for Magic and Steele We hope you enjoy it as we all had a blast putting this together!
Big episode 30! The group encounters Hagitha, the right hand woman of Zelane! The group runs a lot in this episode, but reveals a lot more than what was intended about Christopherson! Their paid dragonborn guide, Jink, really turns out to be a bust! So many exclamation points!!!
After leaving the tower, the group finds the Dreadnaught guard they had scared away and make a deal. But can they trust this dragonborn as he shows them the way into the mountain, or is he leading them into a trap?
The group has to deal with two dragoborn Dreadnaughts in the guard tower. Things don't go as expected, for both sides in the fight. Plus, Meme turns into a bunny.
The gang is back out in the snow and have to figure out how to get across the gigantic ravine that separates the sides of the mountain. Once across they'll encounter the fire giant's troops for the first time, the Dreadnaughts!
This is our fourth out of the dungeon episode. We were still in town but wanted to keep this consistent with the format that we did these kinds of episodes in the past. Like the others, we're doing some house keeping items as we go over the changes of the girls going up to level 7, and review their new spells.
The group leaves the dragonborn village and heads down deep into the mountain. Jed says it’s one of two ways to get to the other side of the mountain, and to get to Zelane. They have to go so deep, they will be coming very close to the Underdark. But there are traps and obstacles in the way, and the Underdark may be the least of our heroes’ worries.
Jed leads the group to the “sunlight.” An area in the city bathed in sunlight and perfect for farming, except that it’s been taken over by a monster that the group has agreed to take care of. Once they do that, then the dragon born have agreed to show them how to get to the other side of the mountain to find something to send them back home. But first… the monster!
The group leaves young Jed to do his butchering work and spends the night at the mushroom farmer Greethen's house. In the morning they attend a council meeting of the dragon born, and it's decided that before the people can show the group to the other side of the mountain, and obtain a magical artifact that could send them home, the three musketeers must do one more thing for the village.
The group finds out why there is a statue of Gerald in front of this ancient dwarven city, and they meet some of the dragonborn inhabitants. The dragonborn prophesied our heroes coming, and in order to help the three musketeers get home, the gang needs to help them first. But ultimately, in the end, they need to deal with a fire giant named Zelane.
Surrounded by a frozen and snowy world, the gang seeks out shelter. In the wild they encounter dangerous animals and eventually come across an ancient dwarven fortress dug into a mountain. Inside the fortress, more questions come up as the group tries to figure out what is going on.
The gang gets back to Olympus and spends their hard earned gold! There's been some changes at the mountain and they get sent on their next adventure!
Part 2 of Samantha's take over as Dungeon Master in support of Women in Table Top Gaming Month!Find out more at www.womenintabletopgaming.com
The group comes face-to-face with Eltor, the ancient black dragon that destroyed Westmin and now resides in the shattered ruins of castle Xilo. He turns out to be vastly more than anything the group was prepared to face. Is this truly the end?