Vorlesung Multimedia-Programmierung, Sommersemester 2007, Ludwig-Maximilians-Universität München
Brief discussion of selected other approaches. Systematic overview of multimedia applications and development concepts (in form of patterns).
Multimedia programming with Java: An overview of existing frameworks, with an emphasis on frameworks for the realisation of animation.
Historical roots of multimedia programming. An alternative vision of multimedia development: Squeak and Smalltalk. Educational applications of multimedia programming.
Introduction to Agile Development and Extrem Programming. Applicability of agile development methods for multimedia projects.
Particularities of multimedia projects when compared with other software development projects. Examples of multimedia development processes. Example: SMART process.
Specific techniques required to program games with authoring tools like Flash, in particular character animation and game physics.
Dealing with media information in Flash/ActionScript, in particular Sound and Video.
Interaction techniques in Adobe Flash, programming patterns. Please note there is a serious problem with the audio information in the middle of the file.
Multimedia authoring using Adobe Flash as an example. Discussion of various ways to embed program code.