A bunch of nerdy BYU-I students play space-western DnD in the Dark Matter setting!
A random session of our Witchlight game that some players couldn't make it to so we recorded the session.
It's the end of the end!
It's the middle of the end!
It's the beginning of the end!
The crew is attacked by an unknown assailant in space!
Our heroes shop at Blüd the Kind's collection, and make plans for the future.
Strange things are afoot on the opposite side of the planet. Ship combat, and a strange new contact leave our heroes wary, and covetous.
We made it to the surface! The squad have a good time until some unwelcome guests crash the event...
Big recap! Last session was not recorded, so listen carefully to the beginning of this one! Spitz is back, but he says his name is "Nikolas." Liir finishes up on Urlkan, and conversations are had, relationships are reforged, and a new path is charted forward!
Deep in the ravine our heroes trudge onward. 8 returns to the party after another experience with his mystical visitor, and Spitz reveals how he got his powers. Our heroes meet mysterious figures deep within a fissure and a costly battle ensues.
You've been, THUNDER CRABBED! *rock and roll guitar riff* Our heroes find themselves stuck between a rock and a hard carapace! They battle it out with a gigantic crustacean, and close calls are had!
Our heroes arrive at the monastery of Liir's youth. They learn why he left his old master, and gain an unsettling revelation about his new master. A sunny new friend is made, and 8 attempts the world's worst try at the "birds and the bees" talk with Liir.
Having barely survived their harrowing encounter with the N-virus controlled ship, our heroes spend this weeks session doing exactly what you'd imagine they'd be doing: math. So. Much. Math. Every possible way to make and spend money is argued over, persuaded for, and then attained with high levels of exactness and repetition. At least the ones receiving the money are grateful for the business right? Well, you just listen and find out for yourself.
O-ho the Wells Fargo Spaceship is a-gonna kill our crew, oh please roll a nat-twenty! Our heroes brave the bowels of the Wells Fargo and have *many* close calls. Danger! Excitement! Teamwork! Awful luck! This week's episode's got it all.
Our intrepid adventurers brave the Wells Fargo in the hope of vanquishing the dastardly N Virus from its circuits! Secrets are uncovered, lives are in danger, and sewage is absolutely, positively, undeniably, everywhere!
With a mountain of gold and many hands desiring it, our heroes make some tough decisions!
Our heroes escape the depths, but not the danger! Conversations are had, plans are made, and shots are fired!
Our heroes navigate Mineshaft Two! Natural and unnatural dangers confront them, and battle is had!
New heroes who dis!? We start off a new adventure with a new DM, new world, new heroes, and the same old shenanigans! Our heroes go spelunking only to find something strange, and hungry!
Our heroes finish off their adventure by finishing the dungeon, but not in the way you might expect!
Part one of two for the end of this chapter of adventures within the Star System! Our heroes meet a quirky shopkeeper and make deals, fight a swamp monastery, and go somewhere very dangerous! Party note: probably the most fun we've had all campaign!
New friends, new quests, new world! Our adventurers navigate a lot of new on the Cyberpunk planet, and learn a lot about the world at large!
This ones a big'n! The heroes spend another (and perhaps final?) session in the city, and are faced with dire decisions! Innocence Keats ancestry is discovered, devils are bargained with, and A new face is found in the city, the stakes have never been higher for our heroes, will they find a way??
Shaking things up this week, we have one-shot DM'd by our very own Jacob where we test out the rules for ship combat, in space! New party, new universe, new encounter! Get ready for Stellar Conflicts, because it's totally not Star Wars. *wink* (Running with the rules from Dark Matter, the supplement by Mage Hand Press.)
Things are getting tense! The cold magic of the city and the frustration of a lost asset put the party at each other's throats. The city is explored, and a possible lead is found, if they can survive its guardian!
Our heroes begin their search for a way out of the frozen city! They discover a strange artifact, a friend with a sickness, and an old museum full of creatures that know things they shouldn't!
Our characters take a tumble! and end up in the last place they wanted to be.
It's getting cold! One of our heroes has a strange vision, and the party ventures deeper into the north! There, they come face to face with the dangers of nature, awkward flirting, and a frozen city!
Into the frozen north! Our party journey's towards the north pole of Convergence has twists and turns, and a fateful encounter that leaves much of the party soul-searching.
Mind Flayers, Astaru, and sheep, oh my! The party is transported to the mysterious planet Convergence and Kr1N has a touching encounter with sheep. The Astaru tell the party of their people and beliefs, and of a recent tragedy in the frozen north.
Into the Heart of Orcus! Our weary party ventures deeper into the Demon Spires and meets some unexpected denizens beneath the Spine of Orcus.
The Dream Team, (or the B Team depending on who you ask) begins their adventures! Shopkeeps are bargained with, and the treacherous environment of Jünkar is braved!