POPULARITY
VRstudios might be the most interesting and successful location-based VR company you've never heard of. The solution provider behind Dave and Buster's virtual reality simulators, and just launched Halo: Training Ground PvP game touring as part of Halo Discovery Outpost, VRstudios is quietly building a portfolio of enterprise-class VR attractions. In this episode, Bob will be talking with Doug Durst, CFO, and Chanel Summers, VP of Creative Development. They will talk about creating scalable business-class solutions that thrill players and operators, their Halo Discovery Outpost project and much more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Chanel's background in the industry Doug's background in the industry Background to the Jurassic World VR attraction How VRstudios reacted when Dave & Buster's came to them with Jurassic Park VR idea Logistics of large scale projects Did VRstudios create the content for Men in Black What's the strategy behind using location based VR to launch global entertainment properties What is Halo touring project and what role is VRstudios playing Halo Discovery Outpost launch Website: https://www.vrstudios.com/ Doug's LinkedIn: linkedin.com/in/dougdurst Chanel's LinkedIn: linkedin.com/in/chanelsummers Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP77-Bob-Cooneys-Virtual-Reality-Deep-Dive---Doug-Durst-and-Chanel-Summers-of-VRstudios-Part-2-edskis https://anchor.fm/bobcooney-vrdeepdive/episodes/EP78-Bob-Cooneys-Virtual-Reality-Deep-Dive---Doug-Durst-and-Chanel-Summers-of-VRstudios-Part-3-edskmv
VRstudios might be the most interesting and successful location-based VR company you've never heard of. The solution provider behind Dave and Buster's virtual reality simulators, and just launched Halo: Training Ground PvP game touring as part of Halo Discovery Outpost, VRstudios is quietly building a portfolio of enterprise-class VR attractions. In this episode, Bob will be talking with Doug Durst, CFO, and Chanel Summers, VP of Creative Development. They will talk about creating scalable business-class solutions that thrill players and operators, the Halo Discovery Outpost project they did and much more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: What are the space requirements and how much flexibility is in the software What is the Atom? How they get eight players with wireless when you have three frequencies What is Rubber Banding in games? What are they doing in the PvE space for people who don't want to do head to head competition Will VRstudios collaborate with more of the bigger brands? Will VRstudios help operators by building them something unique for the IP they have? Cineplex Inc. and VRstudios partnership and what it means for VRstudios How Cineplex views VR and location based VR Website: https://www.vrstudios.com/ Doug's LinkedIn: linkedin.com/in/dougdurst Chanel's LinkedIn: linkedin.com/in/chanelsummers Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP76-Bob-Cooneys-Virtual-Reality-Deep-Dive---Doug-Durst-and-Chanel-Summers-of-VRstudios-Part-1-edskf8 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP77-Bob-Cooneys-Virtual-Reality-Deep-Dive---Doug-Durst-and-Chanel-Summers-of-VRstudios-Part-2-edskis
VRstudios might be the most interesting and successful location-based VR company you've never heard of. The solution provider behind Dave and Buster's virtual reality simulators, and just launched Halo: Training Ground PvP game touring as part of Halo Discovery Outpost, VRstudios is quietly building a portfolio of enterprise-class VR attractions. In this episode, Bob will be talking with Doug Durst, CFO, and Chanel Summers, VP of Creative Development. They will talk about creating scalable business-class solutions that thrill players and operators, the Halo Discovery Outpost project they did and much more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Launching the Halo project What were the limitation in creating Halo project Why industry giants are using VR to promote their launches What is Power Play in VR VRstudios view on Esports What is Shoutcaster How can operators implement Shoutcasting in their businesses VRstudios on streaming games and videos on digital platforms What is OBS? How many players can VRstudios get out of Lighthouse 2.0 system Website: https://www.vrstudios.com/ Doug's LinkedIn: linkedin.com/in/dougdurst Chanel's LinkedIn: linkedin.com/in/chanelsummers Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP76-Bob-Cooneys-Virtual-Reality-Deep-Dive---Doug-Durst-and-Chanel-Summers-of-VRstudios-Part-1-edskf8
Designing Music Now Podcast Featuring Auditory Neuroscientist Dr. Seth Horowitz
Designing Music Now Podcast Featuring Auditory Neuroscientist Dr. Seth Horowitz
Designing Music Now Podcast Featuring Composer Rob Kolar
Designing Music Now Podcast Featuring Composer Rob Kolar
Composer and Educator Guy Michelmore of Thinkspace
Composer and Educator Guy Michelmore of Thinkspace
Composers Elvira Bjorkman and Nicklas Hjertberg of Two Feathers Studio
Composers Elvira Bjorkman and Nicklas Hjertberg of Two Feathers Studio
Supermassive Games’ Audio Director Barney Pratt talks Until Dawn
Supermassive Games’ Audio Director Barney Pratt talks Until Dawn
Ondrej of VirHarmonic
Ondrej of VirHarmonic
Podcast Interview with Soundiron Co-Founder Mike Peaslee
Podcast Interview with Soundiron Co-Founder Mike Peaslee
Podcast Interview with Chance Thomas at GDC 2016
Podcast Interview with Chance Thomas at GDC 2016
Interview with Jason Graves – The Music Of Far Cry Primal and Beyond
Sotto by Sonokinetic – Interview with Son Thomsen and Ken Black
Adam Levenson and Ollie Glatzer of Somatone Interactive
Adam Levenson and Ollie Glatzer of Somatone Interactive
Interview with Composer Jim Bonney
Interview with Composer Jim Bonney
Interview with Composer Shota Nakama
Interview with Composer Shota Nakama
Interview with Gregg Lehrman, CEO of Output
Interview with Gregg Lehrman, CEO of Output
Interview with Bioshock Composer Garry Schyman – Part 2
Interview with Bioshock Composer Garry Schyman – Part 2
Interview with Bioshock Composer Garry Schyman – Part 1
Interview with Bioshock Composer Garry Schyman – Part 1
Interview with Penka Kouneva – Composition, Orchestration and The Woman Astronaut
Interview with Penka Kouneva – Composition, Orchestration and The Woman Astronaut
Beep Week! Video Interview and Podcast with Karen Collins
Beep Week! Video Interview and Podcast with Karen Collins
Designing Music Now Podcast featuring Brian Schmidt
Designing Music Now Podcast featuring Brian Schmidt
We were lucky enough to sit down with Chanel Summers again! The first time we've had a return guest. We talk about what Chanel has been up to lately, talk about our local sound design meetup demo critique night and answer some questions.
Back for our second episode and first guest. This month we throw out everything we thought we would talk about and sit down with Chanel Summers and talk about artistic game audio. Hosted by Matthew Marteinsson and Gordon McGladdery With special guest Chanel Summers Matthew Marteinsson - @mattesque Gordon McGladdery - @AShellinthePit Chanel Summers - @Syndicate17 Some links we talked about: Musictech interview with Chanel - http://www.musictech.net/2013/11/chanel-summers-interview/ Leviathan project - http://5dinstitute.org/videos/leviathan-at-intel-ces-2014-keynote Chanel at SXSW - http://schedule.sxsw.com/2014/events/event_IAP22383