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The Fork In Your Ear Ep#218 Jimonthy Crickets! - Podcast Show Notes & Summery 8-1-26 Quick Summary Tim and Nate open with the usual technical chaos—Nate's ancient camera older than his kids, USB hub murders, Windows being Windows, and a new meshy chair—before Tim scrapes himself off the floor with minimal coffee. The big gaming bombshell is Nintendo snagging a FromSoftware exclusive (Dustbloods) led by Miyazaki himself: Bloodborne-vibes, industrial revolution setting, up to eight-player PvE, and Tim is currently in the closed NDA network test. Microsoft brings four original Xbox classics to PC (Fusion Frenzy, Crimson Skies, Conker's Live and Reloaded), sparking preservation vs. "just sell it again" debate. Nate digs into the new Halo campaign on PC while Tim's wrist is still sidelining him. Entertainment covers Spider-Man: Brand New Day (Tim is all-in), American Psycho after a four-and-a-half-hour serial-killer museum visit, and the couple literally dodging the Bite of Seattle shooting by having a fight and going home. Life wraps with raccoon babies, the local "Jimmathy" meme, and Nate's wife getting back on two wheels with a nearly-new 2025 Triumph Speed Twin 900. Classic Fork energy from start to duck-call finish. Detailed Show Notes
Afgelopen week hebben we Splatoon Raiders gespeeld. Benieuwd wat we er van vinden? Check dan hier onze videoreview! Splatoon Raiders laat zien dat de kleurrijke wereld van Splatoon zich uitstekend leent voor meer dan alleen competitieve multiplayer. In deze spin-off verruilt Nintendo de bekende Turf Wars voor een PvE-avontuur waarin verkenning, loot en karakterontwikkeling centraal […]
In this episode, Frosty and Wav3y are joined by King Dizzle Games and Lonzo Starr, CEO of Konkret Comics to talk about the latest additions to Marvel Rivals in Season 9, including the Black Widow re work, strategist Jubliee and its PVE elements. The panel also shares their top picks for each team character type and tips for how to be a better Marvel Rivals player.Follow us across the web!Website Facebook Instagram Twitter Tiktok Youtube
PlayStation's self-inflicted physical games fiasco is nearing a month deep, and it seems fairly obvious at this point that nothing's going to change. The good news is that -- amongst all the chatter, arguing, and prognostication -- comes more info from the American market that indicates that Sony is pissing people off, yes, but also making a seemingly rational commercial decision from their perspective. Thus, we find ourselves in a continued bind: Through all of the screaming and insulting is salient data, should one be willing to look with sober eyes. We discuss. Plus: Marathon loses its game director, Bethesda vows to deliver a lot more Fallout, Rebel Wolves promises Mass Effect-like save migration for its nascent Blood of Dawnwalker series, NBA 2K27 skips PlayStation 4, Kratos gets recast in Amazon's God of War series, and more. We then wrap things up, as we always do, with listener inquiries from our audience. What are our expectations for Until Dawn 2? Did the elimination of crunch culture in some corners of the industry have unexpected downstream effects? Should Grand Theft Auto be held to account for the real-world violence it potentially inspires? Has Colin created a new mosquito bite-obliterating trend? Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00 - Intro17:43 - Del Walker has great insight21:03 - Marathon's PVE mode31:45 - Feel better, Brent32:32 - Moriarty X Jaffe summer camp44:43 - More sports talk please48:52 - Dexter can't dance53:24 - Mosquito's suck57:22 - Physical game sales on PS5 are struggling + June US sales data1:59:31 - Marathon's director quits2:17:10 - Bethesda confirms Fallout 3 and New Vegas remasters2:33:22 - Blood of the Dawnwalker will carry its saves over into future games2:38:06 - NBA 2K27's cover athletes revealed, skips PS42:42:34 - Jonathan Blow's new game confirmed for launch on PS52:45:37 - God of War's Amazon show is recasting Kratos after on-set injury2:49:45 - The first Call of Duty film is less than a year out2:52:18 - What We're Playing (Onimusha, Onimusha 2, Powerwash Simulator 2 Star Wars DLC, Marathon, Halo Campaign Evolved)3:08:38 - Can Until Dawn 2 live up to its predecessor?3:13:29 - Is the elimination of crunch the cause of ballooning budgets?3:19:34 - The phasing out of trilogies3:24:42 - Will retro hardware prices skyrocket?3:30:38 - Does GTA cause violence?3:40:51 - Should Sony fund smaller single player games? Learn more about your ad choices. Visit podcastchoices.com/adchoices
It's a hot one today! Figuratively and literally as temperatures rises and ACs break. Cohh is out this week spreading the good word of Emberville, but Zeke returns to brave the heat of Texas with JP! Valve doomposts over memory shortages, Nintendo at war with everyone, Blizzard GM carries raid group, all the news from the FFXIV Fanfest in Berlin! Games this week: Pathogenic, Dinoblade, Desktop Explorer and many more! 0:00 - Intro1:00 - The Real CohhCarnage7:00 - Air Conditioning11:00 - Zeke vacation15:40 - Memory shortage not ending21:30 - Nintendo at war with Japanese patent23:30 - Nintendo vs tariffs27:30 - WoW GM helping players prog43:40 - Final Fantasy XIV Fanfest Berlin51:50 - Project Zomboid build 421:03:50 - Marathon releases PVE mode1:06:20 - Wardogs devs get banned on Twitch1:12:30 - DCKO1:16:50 - High on Life 21:22:40 - Pathogenic1:29:00 - Dinoblade1:38:00 - Doomsday Diner1:40:40 - Path of Exile: Curse of the Allflame1:42:00 - Marvel Tokon beta1:53:40 - Photomalay1:58:00 - Desktop Explorer2:02:50 - The Incident at Galley House2:06:00 - Moldrise2:10:30 - Ritter & Rotwein2:16:00 - Avatar Legends2:24:50 - Shoutouts See omnystudio.com/listener for privacy information.
This week, Nick and Evan discuss Marathons' new PvE update and Battlefields' newest season and update!Enjoy the show!What is Oh, My Doug? Oh, My Doug! is an irreverent, hand-drawn Metroidvania in which two mismatched heroes are forced to work together inside the body of a very unhealthy man. Explore bizarre, interconnected biomes, uncover strange powers, wield outrageous weapons, and survive an apocalypse caused by Doug's attempt to get healthy. Play with yourself! Oh, My Doug is a Single-Payer Co-Op. Control two unlikely heroes forced to stick together. Their wildly different abilities combine into a complete toolkit for exploration and combat; their personalities, however… don't mix nearly as well.Twitter - https://x.com/RealOddMenInSTEAM -https://store.steampowered.com/app/4784080/Oh_My_Doug/Thank you, Final Boss, for sponsoring the show. Please check out Final Boss on all social media platforms and their website! Wear the best merch in gaming. Wear FINAL BOSS.If you enjoyed the episode, please consider following us, leaving a review on Apple Podcasts, and rating us on Spotify!If you're looking for a place to be yourself and make new friends, why not join the Spawn Camp Discord?Art by Noah of NMDesignLinks BelowFINAL BOSS https://www.finalbosscult.co.uk/ https://twitter.com/finalbosscultNOAH | NMDESIGN https://linktr.ee/official_nmdesignDISCORDhttps://discord.gg/tSsXeXvrWASD & BEYOND Podcasthttps://linktr.ee/WasdbeyondDOC LONGY https://www.instagram.com/doc.longy/ https://www.locdongy.com/
Невероятно огромный подкаст про игры, технологии, сериалы, ИИ, роботов и многое другое от ваших друзей из Завтракаста – на этот раз Дима и Тимур вдвоем обсуждают слухи, новости, делятся впечатлениями, советуют всякое, рассказывают про вайбкодинг и всякое разное остальное.
NEWS THIS WEEKRoblox Will Let Anyone Use AI to Turn Text Prompts Into a Basic Game on Their PhoneNintendo Pulling Bikini Chef Kawasaki Fan Designs From Kirby Air Riders, Players SayBungie's mixing up Marathon with a new 'experimental PvE mode' in next updatePro Jank Footy Release Date Confirmed, Arrives AugustRELEASE RADARFADING ECHO - 21 July 2026 - PCTEARS OF METAL - 22 July 2026 - PCSPLATOON RAIDERS - 23 July 2026 - Switch 2GRIM DAWN: FANGS OF ASTERKARN - 23 July 2026 - PCPATH OF EXILE ONE: CURSE OF THE ALLFLAME - 25 July 2026 - PCPocket Casts: You can now rate the show on Pocket Casts, give us a five star review learn more by heading here https://pocketcasts.com/ratings Apple Arcade: Enjoy unlimited access to over 200 incredibly fun games with no ads and no in-app purchases. From puzzle and adventure games to sports, racing, and multiplayer action games, everyone can count on finding something to love. Head to sifter.com.au/arcade to start your free trial* of Apple Arcade today and you'll be supporting independent video games journalism. *New subscribers only. AU$9.99/month after free trial. Plan automatically renews after trial until cancelled.You can support SIFTER's independent gaming journalism by☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ
Helium One Global Ltd (AIM:HE1) CEO Lorna Blaisse and chairman Clive Carver joined Proactive's Stephen Gunnion to discuss the company's first helium sale from the Galactica project in the US and the next phase at Southern Rukwa in Tanzania. Blaisse described the sale as transformational: "We have now very much moved beyond being a pure explorer and are now an exploration and production company." Multiple wells are tied into the Galactica facility, which is moving towards continuous 24/7 operations, with a short-term offtake agreement in place and longer-term supply discussions ongoing. The joint venture is also assessing opportunities to monetise associated carbon dioxide, alongside plans for additional development wells. At Southern Rukwa, geological modelling is being refined ahead of a next phase focused on fractured basement targets, with potential cluster wells connected to a central processing facility. PVE has been appointed to manage a farm-out process, with several parties already engaged. Carver noted that key catalysts to watch include increased Colorado production, a Southern Rukwa farm-out and potential new project opportunities. Visit Proactive's YouTube channel for more interviews and market updates. Please give the video a like, subscribe to the channel and enable notifications for future content. #HeliumOneGlobal #HeliumOne #HeliumProduction #HeliumExploration #GalacticaPegasus #SouthernRukwa #HeliumMarket #CriticalMinerals #NaturalResources #EnergyInvesting #MiningStocks #AIMStocks #InvestorNews #TanzaniaMining #ColoradoEnergy #ProactiveInvestors
https://youtu.be/kiaY0bw-4KQ Vasily Petrenko, CEO of Another World, is passionate about making immersive free-roam virtual reality accessible to everyone. Guided by Why-Who-What-How Management, a scientific mindset, and a relentless pursuit of continuous improvement, Vasily has grown Another World from a university escape room startup into a global VR entertainment company with more than 400 signed locations across 50 countries. We explore Vasily’s Scientific Entrepreneurship Framework: Learn How to Delegate, Hire People Better Than You, Figure Out Your Sales Formula, Grasp the Big Picture and Manage the Why, Who, What & How. Vasily explains why entrepreneurs should treat business like a scientific experiment, using failures as data to improve future decisions, and why delegation is essential to overcoming founder bottlenecks. He also shares how hiring specialists who outperform you accelerates growth, why scalable communication systems are critical for global teams, how Another World is democratizing immersive VR for communities of every size, and his vision for partnering with major entertainment brands to create the next generation of immersive experiences. — Why-Who-What-How Management with Vasily Petrenko Good day. Steve Preda here with the Management Blueprint Podcast, and today my guest is Vasily Petrenko, the CEO of Another World, a company that offers a solution for opening VR arenas all around the world. Vasili, welcome to the show. Hello. Thank you for the invitation. Yep. Yeah, it’s awesome to have you. You’re calling in from Miami, and you just showed me through the window the beautiful weather and the skyline, which is quite impressive. So what’s your story? How did you end up here, on this side of the ocean? Yeah, thank you for asking. Actually, I started my first business in 2014 with my friends. We were thinking about starting something new, some fresh idea, and we thought about what we could do. At that time, we were writing different scenarios, participating in comedy shows, and searching for different business ideas. We found out that, at that time, classical escape rooms were very popular. We thought, “Wow, it’s entertaining people. It’s something about puzzles.” We were studying at the university at that time, and we were like, “Okay, it’s something scientific. Make some electronics, puzzles, and so on. You need to think, you need to be smart, you need to be funny.” So it was a perfect match between me, my friends, and the business idea. The thing is, we built our first escape room, and all the money that we collected from our parents and friends—we got back all of the investment in two months. I cannot imagine a business right now where you invest money and get all of that back in two months. The thing is, that’s the main thing that allowed us to evolve in the future: we did not stop at that moment. We decided that we would invest all this money back into the business, and we started searching for new ideas. First of all, we continued to build the best escape rooms in our city and in our country. Other owners saw that and were like, “Oh, we see your success. We want that too.” So they started calling us, like, “Can you build that business for us in another city?” So from one little business, we opened another one at the same time, which was the B2B solution—opening this type of business for others. Again, we were searching for new ideas, for new products. Two years later, we thought, “Okay, let’s add a new product: virtual reality.” It wasn’t trending at that moment. The thing is, we hadn’t found anything that would be good for us. We were like, “Wow, this is low quality. We don’t like this.” Basically, there were so many dislikes about everything on the market that we decided we needed to make our own product. It took us about two more years to think about this idea, and in 2018 we came up with the idea of a free-roam virtual reality arenas.Share on X So I want to correct you a little bit here. In the introduction, you said Another World VR arcades. It’s not exactly arcades. It is virtual reality arenas. And free roam, for those who might not know, means that you don’t have any limitation with wires. So it’s not like playing VR at home, where you put on the headset, sit on the couch, and play. No. Our VR arenas are from 1,000 to 2,000 square feet, and the player can explore the whole arena from one corner to another. They can run, they can jump, they can interact with each other, and there can be up to 20 players simultaneously. We started this business in 2018 as an additional product for our escape room owners. It was an additional game for them. But again, over time, more and more of our partners—and we realized this ourselves—decided that this could be a separate business. Not the escape room, but the VR arena could be a business by itself. And we started doing that. We did a rebranding, and we started providing not only the best games in the world for our partners, but also the design, brand, website, booking system, and all of that.Share on X So basically, we packed our product into the franchise. By now, this year will be the eighth year of the company, and we have 400 signed contracts all around the world in 50 countries. That means our partners either already own and operate our locations or they’re in the process of opening. They’re doing the construction and opening the business, and we’re helping them with that. So yeah, that’s the story. That’s fantastic. So are you a licensing business, or are you a franchise business? That’s a really good question. Right now, we’re registering the franchise. I know that in some countries there are strict regulations. So today, we’re licensing our technology and games to our partners. But we want to become an official franchise, so we’re working on that right now and preparing everything for it. That’s super exciting. So let me ask you my favorite question. What is your personal “why,” and how are you manifesting it in this business? This is a really good question. For anything that you do, for any of your daily tasks, you should ask yourself: “Why am I doing this and not that?” So why will this idea work? It’s a really good question for you to ask yourself all the time. I’m kind of, in this case, a perfectionist. That’s both the good and the bad side of my personality. I’m also into marathons and triathlons. I’ve already done many ultras. So the good side is that I'm very intense when it comes to working hard. I will do everything so that my business succeeds. I will do everything so that I finish this marathon.Share on X But after I finish the marathon, the next second I’m asking myself, “Where can I be better? Why did I do this or that?” It’s always about balance. It’s not about work-life balance, but even inside your work, you need to find the right balance between good and bad. I’ve been learning that over the past few years, trying to get better at it. So I think that’s the question. But still, asking yourself, “Why am I doing this and not that?” is always important, in my opinion. So your “why” is to always get better? I would say yes. Well, okay, let me also add to that. To get better—and there’s no ideal—but there is a way to get on that path. So that’s the first thing. The second thing is that your “why” also describes how you feel about what you’re doing. It might be your work, it might be your business, it might be whatever you’re doing. Actually, my graduation was absolutely not about business. I started at the university studying cytology and genetics. So I used to be in molecular biochemistry, biology, and all of that. I was the kind of guy who was doing research for PCR tests. You might be familiar with them from the Covid.. Oh, yeah. Yeah, the Covid era of those PCR tests. So I was developing stuff like that. I know how to do that. I know all of that. But right now I’m in the entertainment business. The thing is that I really like to consider business with a scientific approach. What I mean is that business is also something where you don’t know exactly what’s going to happen. So there are a lot of hypotheses. There are a lot of ideas that you get when you’re brainstorming, alone or with your team. The thing is, first of all, there might be mistakes. There will be mistakes, and that’s absolutely normal. Like we say in science, a negative result is also a result. So it’s all about experiments. You change one factor, you test one hypothesis, you run the experiment, you see the result, and you make a conclusion from that. If it’s a negative result, okay, don’t do that anymore. If it’s a positive result, okay, how do we scale that and do it better? Again, we might consider that as a “why” question. 342: Why-Who-What-How Management with Vasily PetrenkoShare on X Yeah. I saw your post about the five things that you learned as an entrepreneur. That was pretty interesting. It kind of shows your scientific way of thinking about business as well. So, talking more about the science of business, this podcast is called The Management Blueprint, and what I’m looking for in every conversation is a framework that you’ve discovered while building your business that you could share with the audience, so they can maybe apply it to their own business. So think of something like three to five steps, or a mental model, or a way of thinking about things. Anything come to mind? Yeah, actually, as I said, first of all, the scientific approach—and don’t be afraid of mistakes. I think this is mostly for young entrepreneurs. Even right now, my little kids are going to some sports, and sometimes they’re upset if something goes wrong, right? I’m trying to teach them not to be afraid. If something goes wrong, it’s just a way for you to get better. That’s the first thing. The second thing is, when you’re trying to scale, I know it’s also a mistake that many entrepreneurs or managers make. You always think you know better how to do something, and you’re afraid to let someone else do it. I know that from my own experience. As I said, I’m a perfectionist, and if I see some task, I’m thinking, “Okay, nobody will do that better.” So first of all, try to teach yourself how to delegate. Because without that, you cannot evolve. You cannot scale. If you're doing everything by yourself, you'll be a solo entrepreneur.Share on X You can do only one thing, and that might be enough for somebody, but you cannot build a big business that way. At some point, I realized that if I hire people and they do those challenges—those tasks that I’m giving them—even if they do them at 70% of my ideal, it will still be okay. Because five of them will do five different challenges. I’ll just check their work, save tons of my time, and give them feedback. Yes, maybe it won’t be 100% ideal in the end, but it will get closer to 80% or 90%, which is already very good. For me, it would take weeks to finish those five challenges by myself. With five different employees, it will be five times faster. Okay. So learning to delegate—that’s important. So what else is in your framework? About delegation, the other thing I learned is to hire professionals. That’s the next step: hire those people who know better than you. Why would you hire somebody who knows less than you? Hire professionals in their areas so that they can bring value into your company. So that’s the second step after delegation. Again, for me, it’s always about finding a new idea, experimenting, and if it’s a positive result, scaling it. Then back again to a new idea. So it’s always constant loop of coming up with new hypotheses. Again, don’t sit in one place just doing what you’re already doing. Okay. So experiment and scale what works. That’s great. That’s it? So: delegate, hire people… technicians, I think you called them? Or specialists? Not only technicians. I mean, it could be in marketing, it could be in sales, it could be in tech… So yeah, there are so many people in my company right now who know better than I do. I don’t know how to set up a CRM system. I don’t know how to set up a Google campaign. I know, in general, some of those things, especially at the beginning when you’re hiring your first people. You might need to dig a little bit into the area. But after some time, you just need to… I remember there was a movie—I think it was about the financial crisis of 2008—and I remember one scene. The first employee who found the problem was explaining it to his boss with too many parameters, saying, “Oh, we have an apocalypse here. That’s a crash.” His boss was like, “Oh yeah, that’s a crash.” Then his boss went to his manager and explained it in, like, three sentences. Then the top manager explained it to the CEO in two words, and the CEO was like, “Okay, I got it.” So it’s pretty much the same thing. It’s always like that. I really like that idea of how it’s structured. In our case, again, I don’t know exactly how everything is arranged in the details, but in general, I keep it all in mind. You see the big picture. You see the big picture, and you can communicate it. Exactly. Maybe that’s also another step: grasp and communicate the big picture. From that idea, I just realized one more thing—the environment for your employees, your staff, your partners. It’s really important to give them the proper instruments for how they’re going to work. Actually, you can describe the structure of the company this way: The first employees know how to do things. The next level asks, “What are we doing?” The CEO asks, “Who is doing that?” So at some point, as the CEO, you’re deciding who will be doing those things. Top managers are thinking about what we’re going to do. Employees are thinking about how to do it and working with the tools. In this case, it’s really important to put all of this into a workable… I don’t know how to describe it… an environment that will be feasible for everybody. If your company is growing, you need to work on the communication between different departments, between different people, and so on. Because there might be a mistake in the tech department or on the website that doesn’t allow sales or marketing to develop future things, and so on. So you need to give your team the appropriate instruments to work with. As you asked me at the beginning, yes, my team right now is around 70 or 80 people. I don’t know the exact number right now. The thing is, about half of them I don’t know personally. I haven’t seen them in person, or even online, and they’re in different countries and different cities. So we’re working hard to make sure that, for these tasks, we have this type of CRM system. For this one, we have this type of platform. It might also be different depending on what your team is doing. For the sales department, we have one set of needs. For our tech team, it’s absolutely different. So yeah, that also matters. Yeah. So I was thinking about what you explained—the who. The person at the top decides who will do it, then the who decides the what, and the what people decide the how. But I would say maybe above the who, you have the why. Why. Yeah, that’s good. Why are we doing it? So this is about the mission of the company, the initial idea. So this is something, okay, maybe not the CEO. This is something the board of directors, the investors—they’re thinking, “Why are we doing that? Why are we investing our time and money into that?” So that’s absolutely true. That’s absolutely right. Yeah. Love it. Let me switch gears here. So what drives growth in your particular company, Vasily? We are family-friendly, so we are spreading joy and fun for people. Actually, this was one of our ideas at the very beginning when we started thinking about VR.Share on X We saw that there were some competitors, and they were doing a pretty similar product. But the thing is, they were selling their franchise for millions of dollars. Moreover, just the equipment they were using to build their arena cost hundreds of thousands of dollars. We looked at that and realized, okay, this type of business is still a business. You need to earn money. Of course, it’s fun to give people joy, but it’s a business, and a business should earn money, right? We realized that if we made a product like that, then you could open it only in major cities like New York or Los Angeles because only there would you have enough customer traffic, market size, and money for people to get their investment back. So that’s millions of dollars of investment that you would eventually recover from this type of park or arena. We realized that our mission would be to make the same quality product—high-end, immersive virtual reality. Virtual reality is still something that not many people have even tried, so it still looks futuristic to a lot of people. Our mission is for every kid and every adult in the world to have the opportunity to play this type of experience.Share on X How do we do that? Basically, by opening locations not only in Los Angeles and New York, but also in smaller cities. So we had to find a way for business owners to open our business. Not for millions of dollars, but for tens of thousands, or $100,000 to $200,000. That could be opened in any city—even a small city—with a little arena, a little family entertainment center (FEC), where people come, have fun, celebrate birthday parties, hold corporate events, and spend time together. What still drives us—and I’ll be honest with you—is when we get a new opening. Just today, I had a call from Vietnam. I had a call from China. People there want to open our locations, and I’m happy about it. Not only because it helps us grow the business. The bigger the market we have, the more games we can develop, and the better we can make our product. But it’s also another point on the map. We can see, “Oh, we’re getting there.” So that’s the first thing—that more people can experience highly immersive, high-end entertainment. The other thing is, from the very beginning, I remember it was my dream that someday we would work with huge companies like Disney and Warner Bros., and develop games based on their IPs. Just imagine creating a Harry Potter game. That would be a different level, right? That was my dream, and it still is. Only now am I getting closer to those companies and having some negotiations. That’s what drives me personally. That’s what drives us emotionally to wake up every day and do this business—for me, my employees, and everyone else. I don’t know if this question was about that… I think that’s more of the “why” question that I asked you earlier. Okay. So that’s the why for the company, and that’s very exciting. You’re basically democratizing this whole experience. You’re bringing it to people in smaller cities, and that’s always a huge idea. I had a client years ago who was in the floor-covering and home-decoration business. That was in Eastern Europe as well—in Hungary, Romania, and Slovakia. He figured out a way to franchise it to people who didn’t even own real estate, who were just family businesses. He figured out a way to lease them the location and make it a viable franchise in towns with only 10,000 people. He basically cornered the market in that segment. So that’s super exciting. So, Vasily, let me ask you: What’s the one thing that you’re trying to figure out in your business right now? As I said, this big challenge of getting a famous IP… I just came back from Licensing Expo in Las Vegas, and I had a few productive meetings there with some companies. So I see a lot of business opportunities there, but it also makes me feel… I mean, when we make this kind of game, I feel proud. I feel that little Vasily—the little boy inside of me—feels like, “Oh…” If somebody had told me 20 or 25 years ago that I would be making computer games, VR games, and especially a game based on a famous Disney or other IP, I would not have believed it. And this is what I really love. I mean, for some people it might sound like a dream. For me, it’s still a dream, even though I’m getting closer to it. So that’s my main challenge right now, to be honest. But also, I’m doing a lot of other stuff in the company. So yeah, distribution is another big challenge. Also, new markets. There are pros and cons. We’ve been growing rapidly. It’s great to have 50 countries on the map with our locations. But just imagine that each country has a different language, mentality, and everything that comes with it. So you need to prepare additional websites, tools, CRM systems, marketing materials, videos, training—everything. It’s crazy. First of all, we need to help our partners in all of those countries grow their businesses. That’s important. Also, when I get calls and requests from new countries and new regions—like Latin America right now—we have a distributor in Latin America, so that’s a new market for us. Of course, we’re not starting from scratch. We have some background, right? But still, in that particular territory, you need to build the business from zero. So that’s also a challenge. I gave you a few, but those are the things I’m working on every day. Yeah, that’s fantastic. So what’s something that you would like our listeners to learn about your company, or maybe do and explore around what you’re doing? First of all, Google Another World VR. Find a location in your city or nearby. Come and try our games. Your kids will love them. I know that not all adults are gamers or whatever, so it depends on the person. But everybody should definitely try it. I’ve seen a lot of people in their 20s, 30s, 40s, and 50s playing our games multiple times and having a lot of fun. We have PvE games, which means player versus environment, where you’re on one team. For example, you and I are in one squad, and we’re killing zombies or aliens, trying to survive. We also have PvP games, or player versus player, where we’re on different teams competing against each other. That’s a lot of fun. It’s also very competitive. We also have features like playing against other locations. Just imagine that a location in Toronto, Canada, can play against Atlanta, Georgia. We have a location there. We already have that technical feature, and we’re adding tournaments. So you can participate in tournaments locally and then play internationally. So yeah, first of all, Google our company and try our games. You’ll love them. As I said, we’re already in 50 countries, so I think you might find a location near you—or one will be opening soon. The other thing is, if you’re a business owner looking for something to invest in, or you’re looking for new ideas, contact me or contact our company, and we’ll show you what our business consists of. Yeah, we have something to offer you. And the last thing: if you’re in the industry and you’re connected to the big players in entertainment—companies like Netflix and others—call me as well. We’ll find a way to collaborate, cooperate, and make the best game based on those IPs and trademarks, so everybody benefits. The people who want to play our games will have even more fun playing their favorite characters. That’s what it’s all about. Yeah, that’s amazing. So, Vasily Petrenko, CEO of Another World. Google Another World VR, check out the locations, and try these VR games. I definitely think the wind is in your sails because the younger generations grew up with games. I was on a Commodore 64 when I was a kid, but the younger generations actually grew up with VR games. So it’s going to be a great experience for all of you. And those of you listening, if you liked the show, make sure you follow us on YouTube, subscribe, and leave us a review, because every week I bring an amazing entrepreneur like Vasily onto the show. So thanks for coming, and thanks for listening. Important Links: Vasily's LinkedIn Vasily's Website
How is portal vein embolization (PVE) pushing the boundaries of liver tumor resectability, and what does it take to induce hypertrophy without compromising the remnant liver? In this episode of the BackTable Podcast, interventional radiologist Dr. David Madoff of Yale University joins Dr. Michael Barraza to discuss the pathophysiological rationale, technical considerations, and emerging clinical paradigms of performing PVE to augment the future liver remnant (FLR) prior to resection and reduce the risk of postoperative liver failure. --- Get the BackTable apphttps://www.backtable.com/app --- This podcast is supported by RADPAD® Radiation Protectionhttps://www.radpad.com/ --- Timestamps 00:00 - Introduction02:14 - IO Practice and Research07:25 - PVE Indications and Adequate FLR12:55 - Referrals and Patient Selection17:27 - PVE vs. Y90 Radiation Lobectomy22:12 - Liver Venous Deprivation25:31 - Measuring FLR Function30:11 - Procedural Planning and Technique36:36 - Preferred Embolic Agents and Challenges46:58 - Ipsilateral vs. Contralateral Access50:52 - Complications, Medications, and Follow-Up55:45 - Final Thoughts and Closing Remarks --- More about this episode The physicians dissect the anatomic and oncologic benchmarks used to select PVE candidates, including FLR volumetric thresholds for normal, steatotic, and cirrhotic livers. Dr. Madoff walks through his procedural technique, detailing catheter maneuvers and embolic administration, emphasizing the importance of evaluating for anatomic variants, and explaining the benefits of using an ipsilateral approach to protect the FLR. The doctors critique ongoing debates in hepatic augmentation, assess the complementary relationship between PVE and Y90 radioembolization, and discuss the outcomes and risks associated with different embolic agents. They stress the importance of patient selection and assessment protocols that go beyond static volumetric measurements to incorporate functional parameters for better prediction of regenerative kinetics and clinical outcomes. The episode concludes with a review of postprocedural follow-up and potential complications, highlighting the importance of considering pathophysiologic dynamics of both the tumor and the anticipated liver remnant to ensure successful treatment. --- Resources DRAGON Trialhttps://www.dragontrial.com/ Three hundred and one consecutive extended right hepatectomies: Evaluation of outcome based on systematic liver volumetryhttps://doi.org/10.1097/SLA.0b013e3181b674df Portal vein embolization with N-butyl-cyanoacrylate improves liver hypertrophy compared to microparticles – A Swedish multicenter cohort studyhttps://doi.org/10.1016/j.heliyon.2023.e21210 --- BackTable Vascular & Interventional (VI) is the go-to podcast for interventional radiologists, vascular surgeons, and interventional cardiologists. Download the free BackTable app to get early access to new episodes, cases, and courses curated by physicians in your specialty. ► https://www.backtable.com/app
Buds!Ted is back and we have a ton to talk about! Chane hype? PVE hype? Remembrance bye bye? Like, comment, and subscribe!FRESH JUICE: An Indie Game Podcast:https://www.youtube.com/@FreshJuicePodPVE!!!!!!!! - https://docs.google.com/document/d/1wFL75ztKvObLjeLdphE9Cn81uwEzloflaoo9rPWE5yk/edit?tab=t.0Tommy's Linktree: linktr.ee/freshbudspod
The RAM-pocalypse has arrived and Valve has set the tone on hardware pricing! Jimmy Champane of Deck Ready and The Insipid Ghost of The Expansion Pass break down all the Steam Machine news! How does this affect Project Helix launch and pricing? Massive news week for the Dukes and we sift through it all. GTA 6 colossal news impact, Phil Spencer believing in Kojima/OD, Xbox going full Hollywood and so much more! Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00 - Intro2:38 - Warm Up Questions5:12 - GTA 6 Price revealed, details & performance32:23 - Todd Howard likes Blade. XBOX rake inbound?43:55 - XBOX triples down on HOLLYWOOD58:28 - Halo's Project Ekur latest rumors1:11:21 - Kojima says Phil & Asha understood OD1:21:58 - Marathon's new PvE mode1:38:59 - Sonic and Shinobi failed to meet expectations1:47:21 - Obsidian sued in class action lawsuit1:51:13 - EA holds third round of layoffs this year1:56:24 - Looking ahead at game releases - July 20262:04:22 - What We're Playing2:15:07 - STEAM MACHINE sticker shock & Project Helix effect Learn more about your ad choices. Visit podcastchoices.com/adchoices
Super Mega Skarmory makes its expensive debut, new rocket leaders are for PvE players, get ready to say goodbye to the legacy PvP system, Mimikyu is finally eligible in GBL, and Kaz recaps her NAIC experience! Get The Battle Catz Podcast merchandise here: https://the-battle-catz-podcast-shop.fourthwall.com/ Where to find us! YouTube - https://youtube.com/@thebattlecatzpodcast X - https://twitter.com/BattleCatzPod Caleb Peng YouTube - https://youtube.com/calebpeng X - https://twitter.com/CalebPeng Twitch - https://twitch.tv/calebpeng HurricaneKaz X - https://x.com/thehurricanekaz Steve YouTube - https://www.youtube.com/PvPSteve X - https://x.com/PvPSteve1 Twitch - https://twitch.tv/PvPSteve7 Podcast - https://www.youtube.com/@GdayBattlers Twastell X - https://x.com/pogoTwastell 0:00:00 - Intro & In Game Events 0:49:26 - GO Battle League 1:36:45 - Championship Series
Send us Fan MailSpectator Mode Podcast returns with a packed episode as we talk about the games we've been playing, Epic Games revealing Unreal Engine 6, Bungie adding PvE modes for Marathon, our impressions of Forza Horizon 6, and why PlayStation's PC strategy continues to frustrate players. We also get into why exclusives still matter in today's gaming landscape and break down the latest Echoes of Aincrad system trailer.Timestamps:00:00 - Introduction01:45 - Games we've played12:13 - Epic Games revealed Unreal Engine 623:17 - Bungie to add PVE modes to Marathon31:32 - Forza Horizon 6 impressions52:00 - PlayStation continues to frustrate PC gamers1:03:20 - Yes, exclusives still matter1:32:01 - Echoes of Aincrad system trailerSupport the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you!Apple PodcastsYouTubeSpotifyAmazon Music
Cette semaine : 2XKO s'offre un mode PVE, le fake E3 de juin, gen Atlas, Virtua Fighter Crossroads, Guild Wars 3, Summer Game Fest 2026, PC Gaming Show, Xbox Games Showcase 2026, Day of the Devs, Nintendo Direct, intégrale Inkle à 20 balles chez Humble Bundle, Widow's Bay, nouvel épisode des Clairvoyants, AMD Zen 6 à 6.5 GHz ?, et Apple WWDC 2026. Lisez plutôt Torréfaction #375 : Toutes les confs de juin (avec du Virtua Fighter inside !), des rumeurs d'AMD Zen 6 à 6,5 GHz et la WWDC Apple avec sa vraie mise en page sur Geekzone. Pensez à vos rétines.
How can targeted liver radiation unlock surgical or transplant options for tough hepatocellular carcinoma (HCC) cases? In this episode of BackTable 2026 HCC Creator Weekend™ host Dr. Kavi Krishnasamy is joined by interventional radiologists Dr. Beau Toskich and Dr. Chris Malone to explore how downstaging and radiation lobectomy with Y-90 are creating new surgical and transplant opportunities for patients with limited future liver remnants. They discuss Y-90's role as a “test of time” for tumor biology, strategies to prevent post-hepatectomy liver failure, and the ongoing challenge of recurrence even after R0 resection in cirrhotic livers. --- Get the BackTable apphttps://www.backtable.com/app --- This podcast is supported by an educational grant from Sirtex and Boston Scientific. --- Timestamps 00:00 - Introduction01:31 - Rad Lobectomy Goals and Case Discussion06:09 - Selective vs Lobar Dosing07:51 - PVE Versus Y9009:35 - Downstaging to Transplant13:03 - Patient Selection Factors19:22 - Radseg vs. Lobar Strategy22:12 - Percent Liver Treated Debate26:38 - Particle Density and Catheter Bias28:04 - Downstaging Evidence MERIT LT36:20 - Operating After Y9041:25 - Hypertrophy Timing and Readiness43:03 - Wrap Up --- More about this episode The discussion features a case of massive right-lobe HCC in a non-cirrhotic patient, with stepwise Y-90 dosing and selective retreatment leading to complete response and marked liver hypertrophy. The doctors compare radiation lobectomy with portal vein embolization (PVE), explore dosimetry advances from studies like DOSISPHERE and MERITS-LT, and stress the importance of careful mapping and patient selection. Additional topics include the pros and cons of different downstaging methods, functional imaging to assess risk, the impact of lab values and portal hypertension, and the practicalities of timing surgery after Y-90. --- Resources Long-Term Overall Survival After Selective Internal Radiation Therapy for Locally Advanced Hepatocellular Carcinomas: Updated Analysis of DOSISPHERE-01 Trialhttps://jnm.snmjournals.org/content/early/2024/01/10/jnumed.123.266211 Downstaging hepatocellular carcinoma before liver transplantation: A multicenter analysis of the "all-comers" protocol in the Multicenter Evaluation of Reduction in Tumor Size before Liver Transplantation (MERITS-LT) consortiumhttps://pubmed.ncbi.nlm.nih.gov/37532179/ --- BackTable Vascular & Interventional (VI) is the go-to podcast for interventional radiologists, vascular surgeons, and interventional cardiologists. Download the free BackTable app to get early access to new episodes, cases, and courses curated by physicians in your specialty. ► https://www.backtable.com/app
The State of Play is finally here, and we've got a lot to talk about. This week, Brett and Chris break down Sony's latest showcase, including Marvel's Wolverine, Ace Combat, new co-op experiences, surprise reveals, and whether PlayStation delivered one of its strongest presentations in recent memory. Before diving into the showcase, the guys discuss their time with 007: First Light, Kingdom Come: Deliverance II, Pragmata, Voice of Cards, and the launch of Marathon Season 2. Along the way, they debate whether developers should move beyond the franchises that made them famous, whether Marathon's new PvE additions help or hurt the extraction shooter formula, and why GTA 6 continues to influence the entire gaming industry. New episodes every other Wednesday! JOIN OUR DISCORD!https://discord.gg/cEvKzqm Support the show on Patreon:https://www.patreon.com/nartech Email us your thoughts and questions:trianglesquaredpodcast@gmail.com Follow us on X:https://www.twitter.com/TriangleSqrd PSN IDs:Brett - Chaimera086Chris - Figz21k ------------------------------------- 0:00 - Intro 1:36 - 007: First Light Impressions 7:15 - Should Studios TRY To Carry A "Style" Forward? 16:46 - Kingdom Come 2 Ending Thoughts 21:17 - Pragmata Is Weird (In a Good Way) 37:11 - Marathon's Season 1 Finale 49:47 - Is PvE Hurting Marathon? 1:01:23 - Yoko Taro's Hidden Gem 1:12:00 - State of Play: Worth the Hype? 1:35:33 - Wolverine Steals the Show 1:50:12 - Ace Combat Is Back 1:51:40 - Kemuri: Showing Good Games Badly? 2:05:13 - September Loaded Because of GTA 6? -------------------------------------
Court, Impetus and Saint Kabr react to the latest update regarding Destiny 2's future and discuss the future of the podcast.TIMESTAMPSJune Update - 7:50Jason Schreier's Bloomberg article - 21:30Thoughts on the current state of Destiny 2 - 26:30The future of PVE - 49:45PatreonBECOME A PVE PATRON: https://www.patreon.com/podcastversusenemiesSocialsPVE TWITTER: https://twitter.com/PodvsEnemiesPVE BLUESKY: https://bsky.app/profile/podvsenemies.bsky.socialPVE DISCORD: https://discord.gg/TheyfeQDestiny ScienceSCIENCE WEBSITE: https://www.destiny2.science/AudioAUDIO PRODUCTION (Autodidaktos): https://twitter.com/CameronChollarINTRO MUSIC (Radio Orphe): https://www.youtube.com/watch?v=POdqgitXq64
A-Dub and AmC discuss Marathon sales, Sony's continued support, and Bungie announcing a PvE mode incoming. All that and more news in a girthy episode of Control Issues! Tweet Us: x.com/MYCONTROLISSUES | Skeet Us: bsky.app/profile/controlissuespod.bsky.social | CommentQuestionMail Bag: controlissuespod@gmail.com
We're joined by Warren Spector & Jeff Hickman to chat about their upcoming game Thick as Thieves and the very deep lore of how they both got into video games. After that we chat about our time under the sea with Subnautica 2, Zeke's time with Mixtape, and Dead as Disco and then JP's thoughts on Forza Horizon 6! 0:00 - Intro1:00 - Texas Zeke3:00 - Warren Spector and Jeff Hickman are here!4:30 - Russian Interrogator to game dev12:00 - Thick as Thieves 47:00 - The MMO guy51:00 - Dark Age of Camelot55:00 - Warren Spector's road to game dev1:06:10 - Common misconceptions of game dev1:31:30 - xbox is now named XBOX!!!!!1:32:10 - Subnautica 2 sold over 2 million1:50:40 - Amazon cancels Lord of the Ring MMO1:52:30 - 93% of Capcom's game sales are digital1:53:30 - Marathon getting a PvE mode1:54:20 - Falcom gains 1200% profit growth1:55:00 - Cohh finished Crimson Desert I guess2:02:50 - Stop Killing Games moves forward in California2:04:00 - Zeke plays Mixtape2:22:50 - Forza Horizon 62:32:30 - Death's Stranding 22:36:00 - Dead as Disco2:39:30 - Everything is Crab2:45:20 - ShoutoutsSee omnystudio.com/listener for privacy information.
This week, the crew discusses massive GTA 6 budget reports, Bungie's financial struggles, and the return of Star Fox. They also break down Sega's future lineup, Marathon's new PVE mode, and Amazon canceling its Lord of the Rings MMO, alongside reviews of Forza Horizon 6, Subnautica 2, and more.
THIS WEEK: Bungie's extraction shooter Marathon is getting a PVE mode in it's second seaon launching on June 2nd. Tiddly, Samikat and Danfinity read through Game Director Joe Ziegler's recent blog article and talk about what lies ahead for Bungie's latest game. Plus, Destiny 2 announces more emblems!| SOURCES |NAPainter OOB Update & Apology - https://x.com/NAPainter_/status/2054979931684417600?s=20Bungie: "Launch, Learnings, and What's Next" by Joe Ziegler - https://www.bungie.net/7/en/News/Article/launch_learning_whatsnextFormer Marathon Dev's Design Insights - https://x.com/Offsides88/status/2053231441333596527?s=20Bungie: This Week At Bungie - 05/14/2026 - https://www.bungie.net/7/en/News/Article/twid_05_14_2026Destiny Digest is a weekly Destiny 2 podcast covering game updates, community conversations, sandbox discussion, and news from across the gaming world. Hosted by Danfinity, EpicDan22, BonafideHiro, Eseipha, Samikat and Tiddly. New episodes go live every Monday on YouTube and wherever you get your podcasts.Watch live every Sunday at 6:30 PM ET on Twitch:https://twitch.tv/destinydigestSubscribe on YouTube:https://www.youtube.com/@DestinyDigestPodListen and subscribe wherever you get podcasts.Ratings and reviews make a real difference for independent shows:Spotify: https://open.spotify.com/show/51utOpaycri2x7WotgVlFXApple Podcasts: https://podcasts.apple.com/us/podcast/destiny-digest/id1638939545PocketCasts: https://pca.st/iczgzkt1RSS: https://anchor.fm/s/ae2d464c/podcast/rssOn Bluesky? Follow the whole crew with our Starter Pack:https://bsky.app/starter-pack/danfinity.gg/3lbrtal4y7c2rFollow Danfinity: https://danfinity.ggFollow Sami: https://linktr.ee/samikatplaysFollow Tiddly: https://bsky.app/profile/tiddly.bsky.social| CHAPTERS |00:00:13 - Welcome & Intros00:00:48 - Housekeeping00:01:58 - Weekly Check-In00:05:27 - What We're Playing: Samikat (Pokeopia)00:08:50 - Samikat's New Light to Legend Event00:13:47 - What We're Playing: Tiddly (Marvel Rivals)00:15:14 - What We're Playing: Danfinity (Flawless Attempt & Mixtape)00:26:18 - NA Painter: Marathon Exploit Ban & Apology00:40:49 - Joe Ziegler's "Launch Learnings & What's Next"00:45:01 - Panel Reacts: Did Bungie Hit the Mark?00:49:43 - Marathon's Struggles: Onboarding & Matchmaking00:56:55 - Sponsored Kits & Experimental Queues Explained01:02:02 - Queue Splitting & Population Management01:03:48 - Marathon Season 2 Plans01:09:07 - PvE Modes Coming to Marathon01:10:26 - Panel Debate: Should Marathon Add PvE?01:17:13 - Marathon Roadmap: Seasons 2–501:21:27 - Communication: Joe Ziegler vs. Tyson Green01:23:09 - Does Marathon Need More Comms Than Destiny?01:25:54 - Q&A / The TWID Is Just Emblems01:27:10 - Q: Game Vision vs. Player Feedback01:30:50 - Sunsetting & Players Don't Know What They Want01:38:57 - Q: Other Bungie Projects & Marathon Hate Online01:43:06 - Q: When Do We Get Destiny 2 News?01:48:37 - Marathon as a "Social Survival Experience" & Dev Thread01:52:10 - Q: Dev Teams & PvE Mode Wishlist01:55:54 - Outro & Find Us Online#DestinyDigest #Destiny2 #Marathon
This week, the crew discusses massive GTA 6 budget reports, Bungie's financial struggles, and the return of Star Fox. They also break down Sega's future lineup, Marathon's new PVE mode, and Amazon canceling its Lord of the Rings MMO, alongside reviews of Forza Horizon 6, Subnautica 2, and more.
Introduzione e lifestyle estremo La puntata si apre con il consueto tono ironico del cast di "Il Cortocircuito". Si discute scherzosamente di chirurgia estetica estrema, citando il caso di Francesco Chiofalo e i suoi interventi (cambio colore degli occhi e tatuaggi istantanei in anestesia totale), usati come metafora per riflettere sulle insicurezze umane e sull'uso della tecnologia applicata al corpo.Lo stato di Xbox e la comunicazione di Asha Sharma Viene analizzato il recente sondaggio lanciato da Asha Sharma riguardo al branding di Xbox (scrittura maiuscola vs minuscola). Il dibattito si sposta sulla strategia comunicativa di Microsoft, criticata per concentrarsi a volte più su dettagli di forma che su rivoluzioni tecniche o esclusive di peso, riflettendo sulle difficoltà del brand nel mercato italiano.Il caso Saros e il mercato PlayStation Ampio spazio è dedicato al presunto fallimento commerciale di Saros (identificato nel discorso come titolo di punta recente). Si confrontano i dati di vendita con quelli di Returnal, analizzando come il prezzo di 80€ influisca negativamente sulle nuove IP e come la saturazione del mercato (con titoli come Resident Evil) lasci poco spazio a progetti "d'autore" spacciati per blockbuster.Successi inaspettati e strategie di publishing In contrasto con i fallimenti, si analizza il successo travolgente di Subnautica 2 e le ottime performance di Forza Horizon su Steam, nonostante i prezzi elevati delle versioni early access. Viene inoltre discusso il cambiamento nel rapporto tra sviluppatori e publisher, dove i team indipendenti tendono a mantenere maggiore autonomia produttiva.Deep dive su Marathon e Arc Riders Si discute degli aggiornamenti di Marathon (Bungie) e della sua natura "hardcore", toccando il tema delle modalità PvE e dei reset stagionali. Viene citato anche Ark Riders di Nexon, analizzando la sua capacità di generare contenuti attraverso l'interazione degli utenti piuttosto che con costanti iniezioni di asset da parte degli sviluppatori.UFO, UAP e misteri millenari La parte finale della puntata è dedicata agli UFO (ora definiti UAP). Prendendo spunto dalla desecretazione di documenti del Pentagono, il cast discute della possibilità di vita extraterrestre, citando teorie come quella della "Foresta Nera" e il curioso legame storico tra Mussolini e i primi avvistamenti in Italia.
Lotus and John discuss the biggest games news of the week, including Subnautica 2 creating a big bonus problem for KRAFTON's CEO, leaked Xbox controllers, and Marathon's interesting PVE-focused roadmap.00:00:00 Intro & Buc-ees Fare00:10:05 Subnautica 2's massive sales creates an interesting problem for KRAFTON's CEO00:13:15 Steam Controllers look bad, feel good, and scream when you drop them00:21:43 Sony takes huge loss on Bungie acquisition; Marathon gets new PVE-heavy roadmap00:30:20 Wizards and Hasbro fail to recognize the new MTG: Arena union00:33:25 Double Fine is also unionzing00:35:35 New Xbox controllers were leaked00:38:45 Microsoft fires executive for ties with Israel Ministry of Defense00:41:35 Sony says studios are using AI, but we have questions00:49:10 Tekken producer Harada leads new SNK studio00:53:05 Niki joins the show on locations to run down news so far00:54:45 Sega backs off of live services games00:58:38 GameStop's offer to buy eBay thoroughly, hilariously, decisively rebuffed01:04:12 Nintendo's fiscal report reveals reasons for Switch 2 price hike01:07:40 House Hunters is the best hotel television show01:09:10 The story in Digimon Story: Time Stranger is pretty bad01:18:10 The crew answers your burning HIVE QUESTIONS from our Discord02:21:50 Reviews & OutroThanks for listening!Please leave us a review! We'll read it on the show and it helps us out a lot.VGBees is ad-free, AI-free, and completely supported by you! https://vgbees.com/joinVGBees is a weekly games media podcast hosted by Niki, John, and Lotus.
In this action-packed live stream episode of HVAC School, host Bryan is joined by Eric Kaiser, Ty Branaman, and Roman Baugh for a continuation of a deep-dive conversation on vacuum practices — picking up where a previous episode left off with Andrew Greaves and Jim Bergmann. The team sets out to both reinforce the foundational best practices every HVAC technician should follow and to explore some genuinely uncharted scientific territory around how vacuum gauges actually work, how refrigerant contaminates micron gauge readings, and what really happens to moisture inside a system when temperatures drop below freezing. A central revelation of the episode is Eric's explanation that modern electronic vacuum (micron) gauges do not actually measure pressure directly — they measure heat transfer and translate it into a pressure reading. Because these gauges are calibrated to nitrogen or air, the presence of refrigerant vapor in a system (which has roughly three times the heat conductivity of nitrogen) can cause the gauge to display a falsely high reading. This means a technician could believe the system still has poor vacuum when it may actually be further along than indicated — or, more concerning, that a system appears to have passed vacuum when contamination is still present. The team acknowledges that controlled experiments are needed to quantify exactly how much refrigerant affects the reading, and they commit to designing those tests. The conversation then pivots into the physics of water at the triple point — the precise pressure (4,580 microns) and temperature (32°F) at which water can exist simultaneously as solid, liquid, and vapor. Eric walks the audience through a phase diagram built from International Association for the Properties of Water and Steam data, explaining that once pressure drops below the triple point, liquid water no longer exists. Any moisture in the system either sublimes directly from solid ice to vapor or remains frozen. This has major practical implications: a system with ice inside can still pull down to a very deep vacuum, but will not pass a decay test until that ice is fully sublimated — which requires both sufficient vacuum depth and available heat energy. The colder the ambient environment, the deeper the vacuum must go to create the temperature differential needed to drive sublimation. The episode wraps with an illuminating discussion on refrigerant oils — specifically the differences between POE (polyolester) and PVE (polyvinyl ether) oils and how each interacts with moisture in fundamentally different ways. POE chemically bonds with water through hydrolysis, breaking down into acid and alcohol and permanently degrading the oil. PVE, on the other hand, physically traps moisture through surface tension and can hold up to twice as much water as POE, but remains chemically stable. This distinction affects vacuum strategy, dryer sizing, and long-term system reliability — particularly in VRF and cold-climate heat pump systems where compressor oil management is far more complex. Topics Covered Core vacuum best practices refresher: large hoses, removing valve cores, skipping the manifold, using clean pump oil, micron gauge placement, and decay testing Why micron gauges measure heat transfer — not pressure — and how refrigerant vapor causes false-high readings on the gauge The impact of refrigerant retained in compressor oil on vacuum accuracy and the potential role of nitrogen sweeps in displacing refrigerant molecules Triple point science: what happens to moisture when pressure drops below 4,580 microns and why liquid water no longer exists below that threshold How ice inside a system can allow a deep vacuum pull-down while still failing a decay test, and what that means for cold-climate HVAC work The role of heat during evacuation: why adding heat accelerates moisture removal and how deep vacuum increases temperature differential to drive sublimation Cold-climate challenges: vacuum pump limitations, micron gauge accuracy at low temperatures, and the physics of dry air in freezing environments Triple evacuation and nitrogen purging: whether nitrogen disrupts oil pockets, displaces refrigerant, or both — and why the team wants to test it Nitrogen tank quality concerns: the possibility that low-grade nitrogen could introduce moisture and whether an inline dryer would help Using system flush chemicals: why Ty cautions against flushing agents and the risks of adding additional chemicals that break down oil POE vs. PVE oil chemistry: how POE undergoes hydrolysis when exposed to moisture (creating acid) versus how PVE physically traps water without chemical breakdown Dryer strategy for large commercial systems, VRF, and VRV: filter dryer sizing, core pulls, oil sampling, and why an "oil dialysis machine" would be a game-changer Plans for future controlled experiments: testing refrigerant effects on micron gauges, ice behavior at various temperatures, and vacuum performance in cold climates Industry influence over time: how community-driven knowledge sharing has already shifted vacuum and refrigerant practices over the past decade Whether you're a residential technician looking to sharpen the fundamentals or a commercial refrigeration specialist wrestling with VRF oil contamination, this episode delivers both practical takeaways and a front-row seat to the scientific inquiry that drives best practices forward. As Bryan puts it: "Don't wait for us — if you want to do the experiment, be part of the conversation." Have a question that you want us to answer on the podcast? Submit your questions at https://www.speakpipe.com/hvacschool. Purchase your tickets or learn more about the 7th Annual HVACR Training Symposium at https://hvacrschool.com/symposium. Subscribe to our podcast on your iPhone or Android. Subscribe to our YouTube channel. Check out our handy calculators here or on the HVAC School Mobile App for Apple and Android.
I mainly defend PvE games because they get hated on for no reason.
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KAnalytic Dreamz breaks down Windrose, the breakout PvE survival adventure from Kraken Express that launched into Early Access on April 14, 2026. Set in an alternative Age of Piracy, this title blends survival-crafting, open-world exploration across land and sea, Soulslite combat, naval ship command, and optional co-op multiplayer for up to 8 players.In this segment, Analytic Dreamz covers the core gameplay loop: build and craft bases with multiple architectural styles, explore 3 biomes with around 30 procedural islands and 90+ hand-crafted points of interest, command one of 3 playable ships in arcade-style naval combat that seamlessly transitions to boarding and melee, and engage in stamina-based Soulslite fights against wildlife, undead, rival pirates, and bosses. Progression includes character stats, talent trees, ship upgrades, and buff systems from food and potions, all without item durability for enhanced quality of life.Analytic Dreamz examines the explosive launch metrics: over 1 million copies sold in approximately 5-6 days, day-one peaks near 69,000 concurrent players, an all-time high of 222,134, and sustained counts above 60,000-100,000. The game achieved Very Positive Steam reviews around 88-90%, strong pre-launch momentum with 1M+ wishlists, and favorable comparisons to Valheim and Assassin's Creed IV: Black Flag as the pirate survival experience fans have been waiting for. Early Access currently features a central hub in Tortuga, faction reputation, NPC workers, dedicated or self-hosted servers, and full solo playability, with developers actively addressing co-op connectivity and balance through hotfixes.This in-depth analysis explores Windrose's hybrid procedural and hand-crafted world, development pivot from a PvP-focused concept, technical performance, community reception, and future roadmap spanning 1.5-2.5 years with significant content expansion planned. Analytic Dreamz delivers a comprehensive, no-nonsense look at why this debut title from a 60-person studio has captured massive attention in the survival genre.Privacy & Opt-Out: https://redcircle.com/privacy
The next couple of months of Star Citizen will be filled with new ships and new content drops. Witha n update every two weeks between now and June, a lot is planned. I'm joined by Tree0311 to discuss the most exciting upcoming ships like the Ironclad and the new Origin ship, and some more confusing additions like the upcoming PvE fleet battles.Today's Guests:Tree0311YouTube: https://www.youtube.com/@tree0311Twitch: https://www.twitch.tv/tree0311ToC:00:00 Introductions07:00 Are Ship Launches Getting Worse?17:00 Refueling Gameplay & SHIPS?29:30 Is The Hull B A Perfect Hauler?48:00 Is The UTV The New Loot Wagon?56:30 New Origin Ship Incoming!01:02:00 Tactical Strike Groups Could Be….Interesting01:10:25 Gib Faterpillar01:17:20 The most “Exotic” Ship Yet: The Gatac Railen01:21:30 Is There Such Thing as Too Many Ships?01:32:00 PredictionsSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Featuring: Ace, Ashgar, Belghast, Tamrielo, and Thalen Hey Folks! We were out last week due to various scheduling issues, but led off the show with a bit of a message about Bel going through Chemo and maybe having scheduling issues every other week. From there, we talk a bit about the Artemis II mission and how wild it is to experience "Moon Joy", as we enter a new phase of space exploration. Ash talks a bit about the Rabbit and Steel update, and Tam talks about the wild experience of playing Screamer. From there, we talk quite a bit about the Promise Mascot Agency and what a weird gem of a game it is, and how the developer is maybe one to watch going forward. We talk a bit about Last Epoch and the progress each of us makes, and how Tam was able to lean entirely into his player fantasy… and at the same time complete more of the game than I think any of us have, as he dropped Uber Aberroth. Tam also discusses how sometimes it is just best to nuke your emulator devices and start from scratch, and then we wrap things up with a bit of discussion about upcoming changes to Dune Awakening and how they "get it" and are changing the game to reflect the PVE nature of its player base. Topics Discussed: A Very Special Message Experiencing Moon Joy Rabbit & Steel Update Screamer Promise Mascot Agency Last Epoch Tam gets his player fantasy Nuking Your Device Rebuilding a Ayn Thor Dune Awakening Gets It
What to do, what to do about Marathon? The crew considers radical shock therapy with surprising answers and solutions. Deadlock pushes systems design to its logical extreme in a few shooters that are just starting to play with, but does it actually have an audience? Take bets now.We discuss:● Deadlock's systems-first design philosophy◦ Layered stat architecture across weapon, vitality, and spirit◦ Scaling curves that turn every component into a progression vector◦ The role of the Action and X-Y-Z plane crosshairs● Marathon's core tension: retention without acquisition◦ Strong engagement signals versus weak top-of-funnel growth◦ Why extraction shooters remain a constrained TAM◦ Arc Raiders reframing the genre through accessibility◦ Why tuning economy variables won't solve an acquisition problem● Extraction as a product, not a feature◦ Why the loop requires full-system commitment, not a side mode◦ The importance of PvE readability and social cooperation◦ Session design, server economics, and continuous player insertion
Tarduck's: Escape from Tarkov creators place to share their advice about being on Twitch & YouTube
In this interview, we sit down with a developer and community manager from Incursion Red River to talk about the journey of building the game, the challenges of Early Access, and what's coming next.We dive into:The origins of Incursion Red RiverHow the team is building a PvE-focused extraction shooterThe importance of community feedbackThe addition of new Lead AI Developer SolarintHow AI is evolving in the gameFuture updates, maps, and long-term visionIf you're into tactical shooters, extraction games, or game development, this is a must-watch.
Adam Orth chats with Virgil Watkins, the design director behind Embark Studios' smash hit extraction shooter, Arc Raiders. Together they discuss his early passion in modding and how it led to him joining Embark Studios as a Technical Designer on the initial PVE version of Arc Raiders; how internal testing shaped the system design and core experience of the PvPvE version; the ways they're seeking to improve the game post-launch; and how they balance handcrafted experiences with randomness in the deadly Arc encounters. This episode is sponsored by: Xsolla iam8bit Accelbyte Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
The lads return to break down Renegades world loot and give an update on the podcast.TIMESTAMPSState of PvE - 9:30Something Something - 22:30Hawthorne's Field-Forged Shotgun - 33:25Nox Sidereal IV - 45:00Psi Aeterna IV - 55:45Monody-44 - 1:03:55Evening SI4 - 1:17:10Motif-41 - 1:20:45PatreonBECOME A PVE PATRON: https://www.patreon.com/podcastversusenemiesSocialsPVE TWITTER: https://twitter.com/PodvsEnemiesPVE BLUESKY: https://bsky.app/profile/podvsenemies.bsky.socialPVE DISCORD: https://discord.gg/TheyfeQDestiny ScienceSCIENCE WEBSITE: https://www.destiny2.science/AudioAUDIO PRODUCTION (Autodidaktos): https://twitter.com/CameronChollarINTRO MUSIC (Radio Orphe): https://www.youtube.com/watch?v=POdqgitXq64
Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard's collapse, Marathon's high-stakes launch, and Overwatch's unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov's legacy?We discuss:● Highguard's shutdown and the limits of modern marketing○ Hate-playing, sentiment collapse, and losing control of narrative post-launch● Marathon's design thesis○ Persistent battle royale vs traditional extraction shooter lineage○ Lower friction loops, faster re-entry, and softened risk systems● The genre split○ Arc Raiders as first-principles PvE extraction○ Marathon as PvP-first with extraction layered on top● The missing innovation question○ What is Marathon's true “Bungie leap” beyond sandbox combat + loot?● Overwatch's resurgence○ Systems-driven live ops vs content arms race with Marvel Rivals● The future of shooter ecosystems○ Extraction, hero shooters, and the erosion of “black hole” games
Links:Andrew's Twitter: @AndrewAskinsAndrew's website: https://www.andrewaskins.com/MetaMonster: https://metamonster.ai/Slackletter: https://slackletter.com/Sean's Twitter: @seanqsunMiscreants: http://miscreants.com/Margins: http://margins.so/Sean's website: https://seanqsun.com/For more information about the podcast, check out https://www.smalleffortspod.com/.Transcript:00:00.85AndrewDude, your notifications are non-fucking-stop.00:04.50SeanYeah, they are. I know. It's terrible.00:08.08AndrewBefore you muted it, it was just like, what's... Your Slack noise is like a click clack. It's like a... Okay.00:13.94SeanYeah, the knock, the Slack knock.00:15.92Andrewdid it did00:16.09SeanYeah.00:16.75Andrewokay I don't ever have noises turned on for anything. It drives me crazy.00:22.67SeanYeah, I mean, don't know. You used to it, I guess. What are you going to and You know what notifications does drive crazy?00:27.94AndrewSicko.00:32.16SeanMessages. Yeah,00:34.98AndrewMessages, like iMessage or like Facebook Messenger or...00:36.68Seanyeah, yeah. No, sorry.00:40.30AndrewiMessage.00:40.84SeaniMessage. Yeah, iMessage.00:41.87AndrewYeah, yeah.00:42.99SeanNoises drive me insane. Slag is okay.00:46.20AndrewIt's kind of like a little like bubble burst, right? It's like a bubbly thing, sounding thing.00:52.18SeanOh, mine is a ding.00:54.12AndrewNo, maybe maybe the bubble is something else.00:54.20SeanMine is like a shark.00:56.16AndrewI don't know.00:56.88SeanThe bubble is like when you send a message.00:56.97Andrewsome Somebody. Oh, maybe. Yeah.01:00.56SeanYeah. Yeah.01:01.36AndrewYeah. Dude, did you get any sleep last night? We were chatting at like 1.30 a.m.01:09.48AndrewSecret pod.01:13.37SeanYeah. I still have like three hours. It's not that bad.01:17.44AndrewMan, that's so much sleep. what You must be wide awake fucking alert.01:21.96Seanyeah Well, I was going to ask you if you had any sleep last night, but you know.01:33.12AndrewI actually didn't fall asleep until like 3, 4 a.m., something like that.01:33.70SeanYeah,01:38.72AndrewI have a new favorite Dropout show. can't you You know Dropout, right? We've talked about Dropout.tv, best streaming service the internet.01:44.46Seanyeah, yeah. Yeah, college humor.01:49.32Andrewon the internet01:52.82SeanOh,01:52.96Andrewuh they have a it's not a new show i've but i i was finally catching up uh what is it called the parlor room where it's like a they played board comedians played board games and you watch so it's like right up my fucking alley i'm cursing a lot today sorry02:05.75Seancool.02:07.93SeanNice. It's okay. It's because don't have any sleep. I get it.02:13.93SeanUnlike me, who slept a lot.02:18.89Andrewuh have you ever heard of blood on the clock tower02:21.94SeanNo, no, no,02:22.83AndrewIt's like a deception game, kind of like mafia kind of vibes, but more complicated and there's, it looks really fun. The thing that makes it, I think, complicated is like the players, the roles that players get can change every time.02:37.96AndrewAnd you, there are multiple players who can have roles where they think they're one thing, but they're actually something else. They're getting, false information.02:44.69Seanno.02:46.28AndrewSo you can be the marionette, which is like you're controlled by like the big bad. You can be a drunk. You can also like get poisoned or something. And then there's like so there's all this stuff where you're like trying to piece things together, but you have to also consider the fact that you might have incorrect information.03:08.46Andrewlike the stuff you think you know about yourself might be wrong. It's chaotic as hell.03:12.93Seanthat's pretty cool that's pretty yeah that's pretty cool interesting okay that's it every time i hear deception game and i hear like mafia i kind of roll my eyes and internally just because i can't like there's there's just so many you know there's just so many of this like but but i think i think that's a nice that's like a03:14.95AndrewSuper fun. Yeah.03:25.54AndrewSure.03:29.61AndrewI know.03:35.68Seanan Actually, interesting spin on it.03:35.71Andrewyeah Some of them are a lot better than others.03:37.95SeanYeah.03:37.98Andrewlike kuup is pretty fun. Secret Hitler is pretty fun. Generally I don't love deception games though because I like i hate lying, I'm a terrible liar.03:47.70AndrewBut my strategy is usually just to be as chao like as chaotic and suspicious as hell even when I'm not the the like person so that that way if I do get the like big bad, everyone's just like Andrew's just being Andrew, he's just an idiot.03:55.67SeanI see.04:02.77Andrewlike Ignore him.04:03.10SeanNice. Nice.04:05.49Andrewi have to like access access because i know i'm going to access when i'm uh actually in trouble04:13.25Seanit's like It's like the opposite of like just always pretending you're bad at lying. So everyone thinks always telling the truth.04:22.08Andrewit's kind of the same thing it's kind of the same thing right yeah04:22.31SeanAnyway. you have you yeah okay anyway do you have do have a favorite game?04:29.48AndrewUh, yes, but it's like kind of niche. I think my favorite board game is Everdell.04:33.68SeanOK.04:36.62SeanI've heard of that.04:36.95Andrewit it's It's an engine builder where you're living in like kind of like a Redwall-esque world where you've got you're playing as little forest creatures and you're building your little forest like forest kingdom machine thing.04:51.88AndrewAnd and and it's fun because it's like you can't be that cutthroat with the other players. You're kind of playing your own game and there's a little bit of like sabotage and stuff.04:58.23SeanMm.05:01.71Andrewbut For someone who's very competitive, and it you know my friends tend to get pissed off at me when we play like really cutthroat games, like Settlers or you know something.05:11.80SeanGotcha.05:13.03AndrewAnd so it's nice because it keeps keeps everybody happier. Also a big fan of, oh, what's the haunted house on the hill? Betrayal at the house on the hill.05:25.57AndrewSo much fun. Campy, kitschy, good vibes.05:31.24SeanNice. The PvE one doesn't sound fun at all. Just saying. As as also as Everdell.05:37.77AndrewThe which one?05:40.20Seanlike you You just completely sold me again...
On this episode of The AIE Podcast… World of Warcraft is now on Zillow Congrats to Sethos on 70! Spring Abundance is in the air Nifty things are happening in LOTRO And, we have our dear friends Gusty and Shojo here to talk all about AIE in World of Warcraft All that and more coming up right now… Podcast Audio Raw Video http://youtu.be/dWQ9wXpGYyY Open Welcome to episode #442 of the podcast celebrating you, the Alea Iacta Est gaming community, the die has been podcast. This is Mewkow: To my left is Tetsemi: – (catch phrase here). And to my right is Mkallah: (Hey folks, there is a homemade chicken pot pie in the Guild Kitchen). This week we are joined by special guests Gusty and Shojo who are here to talk to us about AIE in World of Warcraft Welcome! Ok, we'll be digging into World of Warcraft shortly, but first, let's cover this week's news… AIE News Community Mandatory Fun Nights Where the fun is mandatory but the attendance is not. Sunday – Destiny 2 8:30 pm Eastern Monday – GW2 9:30 pm Eastern Monday – STO 10:00 pm Eastern Tuesday – SWTOR 9:00 pm Eastern Wednesday – HFO Mythic+ Mayhem (WoW) 8:00 pm Eastern Friday – ESO 9:00 pm Eastern Saturday – LotRO 8:30 pm Eastern Saturday – FFXIV (Maps) 9:30 pm Eastern Saturday – Noob Raid (WoW) 11:00 pm Eastern Streaming and Guild Podcast News We have a ton of AIE member podcasts! Want to know where to find them? Look no further than here- New Overlords Podcast (Max and Sema) https://www.newoverlords.com Boards and Swords (Chris and Philip) https://boardsandswords.com/blog?category=Boards%20%26%20Swords Dr. Gameology ( Dr. Daniel Kaufmann ) https://drgameology.com/ STO – Fleet Action Report (Grebog and Nikodas) https://www.youtube.com/@fleetactionreport A Podcast Reborn: A FFXIV Community Podcast (Brandon aka Old Man Franks, Meagan, and Rho) – NSFL https://www.bonusroll.gg/directory/a-podcast-reborn/ NOMADS Rust on a PvE server since the new naval update came out. Boats are fun! New World will officially shutdown its servers January 31, 2027. We are still there! Keep an eye on the channel in nomads for a possible farewell as the end draws near. Valheim 5 Year Celebration and Regular Update. AIE Valheim Community Server Information is pinned in the AIE Discord #Nomads channel WoW Noob Raid had a great final run of Manaforge Omega on pre-Midnight launch – clearing both Normal and Heroic! Dankinia will be taking a break until the first raid in Midnight is released, around early April. Midnight launched on 3/2, with early access for folks who prepurchased expected to begin 2/27. Lots more about Midnight from our lovely guests later in the show. Player housing. This new feature is time consuming but a great deal of fun. The creativity of our Guildies is amazing to behold! WoW Classic As Jehdai pointed out, we have our first 70 (Sethos) and light activity on the 20th Anniversary TBC launch on Dreamscythed Horde side. We have the guild available with the guild bank open and invite others to join us in Outland. In other Classic news: Reminder that there are now 3 launchers for Classic (‘Original’, ‘Anniversary’, ‘Era’) “Original” Classic is progressing with Mists of Pandaria. The guild is available on Horde side on Galakras. If I have this right, MoP classic uses the modern guild interface so we have the new interface showing 651 members. “Anniversary” Classic which is now at TBC as mentioned above. “Era” classic is a separate launcher with 3 game modes: ‘Classic Era’ which is forever frozen in the original game (pre-TBC). We were on Mankrik here but really no activity or guild. “Season of Discovery” which is where experiments were performed by the devs which some expect may lead to the anticipated “Classic Plus” many hope for. We have no real activity there currently. “Hardcore” is the 3rd game mode in the Era client and probably our 2nd most active within the classic modes. We have an Alliance side guild on Doomhowl and some activity on the Horde side of Doomhowl but no guild currently. Lars plans to return to his attempt at a “Solo Self-Found” run to 60 in Hardcore but that has been on pause for quite some time. We did have guild members make it to 60 on the hardcore server previously. Ravisant is ProffessorWC or Sethos one of the raid leaders from HoG SWTOR In Swtor this week, we are ready for Update 7.8.1, Master’s Enigma. It will bring a story piece, Galactic Seasons 10, new date nights, and the Spring Abundance Festival. The story finale is coming in the June timeframe to make room for 8.0 at the end of the year. We continue to do our MFN on Tuesday nights. Please join us. There are no gear or level requirements, but you may need to have gotten your personal ship as we do tend to travel about. If you want to read about an awesome trip to Galaxy’s Edge, with not only pics but also tips and tricks for your own visit, check out guildie Strykezone’s blog post. You’ll find a link in the pinned messages in the swtor channel of the AIE discord. The Kanjiklub House https://kanjiklubhouse.com/2026/02/18/my-star-wars-adventure-to-galaxys-edge-at-disney/ ESO The guild has been working on endeavors and in game events. FFXIV This past Tuesday we got the new Variant dungeon with the newer middle level difficulty The next live letter is on March 13th at 4am PST, and they'll probably be discussing the next story patch LOTRO We had an update that brought us some nifty things. The new raid “The Folly of Nagakhêdi” (Nah-gah-KAY-dee) for tier 1 is live, tiers 2 and 3 are coming this week and next week. There is a new legendary reward track with some great rewards such as a rose-colored mûmak calf cosmetic pet. With other class changes, mainly with guardian, we also got a great change. It is now possible to start Private Encounters from inside of a Housing Neighborhood. Looking forward to seeing you in game and doing some of these awesome new instances. And with that, let's get back to Gusty and Shojo and find out what's going on in World of Warcraft. GAME NEWS CLOSE And that's our show for tonight. While the chatroom begins suggesting show titles, we want to thank Gusty and Shojo for joining us. If you have a question or comment about our show, you can email us at podcast@aie-guild.org You can find us on the AIE Discord and BlueSky https://bsky.app/profile/aiepodcast.bsky.social. We record live with video once a month on Sunday at 8pm Eastern/5pm Pacific. You can join the chatroom and play along with us on our website at https://aie-guild.org/podcast-live-stream/ and look for the link to our discord server at https://aie-guild.org. And for past episodes, you can see them on our Youtube channel, https://www.youtube.com/c/TheAIEPodcast ! Our theme was composed by the amazing Andrew Allen, follow him at @keyswithsoul! Next time, we'll be talking to Guest in Game. So until then, AIE… – This is Gusty – This is Shojo – This is Mewkow – This is Tetsemi – This is Mkallah And this has been… The AIE Podcast
Makes no sense that so many games have PVE options for those that don't want to strictly play PVP modes.
In this episode of the Fateless Podcast, the team discusses the Pantheon system in Godforge and its role in shaping the game's community and endgame. They explain why Pantheons start at 20 players and grow to 40, how Pantheon clusters may connect groups of players, and debate future Pantheon Wars, including PvP battles and cooperative PvE boss content. The episode also touches on ideas like Pantheon tech trees, custom Pantheon bosses, shops, and unique rewards, all designed to make Pantheons a core part of Godforge's social gameplay.Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.Support the show
Episode 383: ARC Raiders - We "Embark" from Speranza and head topside to battle it out with the Arc and our fellow raiders over a little bit of goop. We are talking the 2025 game awards "best multiplayer" winning "Arc Raiders" on Normies Like Us Hey, Raider! Don't shoot! @Normies_Like_Us https://www.instagram.com/normies_like_us/ @jacob https://www.instagram.com/_j__a___c___o__b_/ @Mike_Has_Insta https://www.instagram.com/mike_has_insta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
Funcom has been working hard on Dune and it shows in their newest update that does a lot to expand the end-game for PvE in particular. We talk about that plus more coming soon and game news on this episode of the New Overlords Podcast with Sema and @MaxTheGrey. MP3 Direct Download Link YouTube Link … Funcom spices up Dune – New Overlords Podcast 594: Dune Is Still Awakening Read More » The post Funcom spices up Dune – New Overlords Podcast 594: Dune Is Still Awakening first appeared on NEW OVERLORDS.
00:01 – Cold open, welcomes, server shout-outs, and setting the tone for the Jan Arc wrap-up 07:15 – Introduction of guest MJ Hat and overview of the Rebirth / V'ger arc discussion goals 14:10 – Early Challenge Track impressions and ops-level difficulty spikes 21:45 – Community innovation, officer “debuff list” mechanics, and unintended solutions 28:55 – MJ Hat's personal arc: streaming growth, new baby, and community support 36:10 – Dailies as the true progression barometer and ops-level readiness discussion 43:25 – Mid-ops vs high-ops experience and how progression speed has changed over time 01:00:40 – Call-ins begin: player sentiment on Challenge Track pacing and difficulty 01:09:30 – Excelsior value debate: utility, sourcing, and long-term relevance 01:18:45 – V'ger hostiles, Apex Barrier mechanics, and ops 68–70 danger zone 01:28:20 – Research, artifacts, and overlooked systems impacting survivability 01:37:55 – PvE vs PvP priorities, territory warfare, and armada culture 01:47:10 – Community benchmarks vs FOMO and Scopely's progression signaling 01:56:30 – Mid-game acceleration, passes, and whether the “mid-ops problem” is fixed 02:05:45 – Additional call-ins and regional server perspectives 02:15:10 – What Rebirth got right: experimentation, challenge, and engagement 02:24:35 – What missed the mark: clarity, scaling, and communication gaps 02:33:20 – Final community ratings and improvement recommendations 02:42:15 – Closing thoughts, future arc expectations, and sign-off
Join us this week as we discuss diving back into playing the Edge of Fate and trying desperately to complete stuff solo on mythic difficulty. We discuss shying away from LFG and PvP, whilst discussing a potential upcoming Iron Banner weapon. We go over all the latest updates from Bungie regarding a new Arms Week challenge in PvE and all the rest of the info from This Week at Bungie for January 22nd 2026. Plus we put the kibosh on those rumours that the Renegades update, Shadow & Order are getting delayed. And we have a few videos to recommend you watch. 00:01:04 - Welcome back to Edge of Fate 00:19:24 - LFG Stage Fright 00:26:13 - So… You Played Much PvP Lately? 00:33:35 - Iron Banner Returning When? 00:42:07 - What's Peroty Played This Week? 00:43:30 - This Week At Bungie: January 22nd 2026 00:44:04 - Arms Week III: New Challenge 00:50:52 - This Week In Destiny: Renegades Week 9 Info 00:58:47 - Game2Give Update 01:00:18 - Public Service Announcement 01:01:16 - New Player Guide Update & Trials This Week 01:01:47 - Peroty's Player Support Report 01:05:30 - Destiny Delays? 01:08:31 - Video Recommendations 01:10:51 - Patreon & End of the Show 01:13:04 - Fin Two Titans and a Hunter YouTube Channel Two Titans and a Hunter Twitch Two Titans and a Hunter Discord Two Titans and a Hunter - Patreon Two Titans and a Hunter Ko-Fi The100 io – GH/GD/2TAAH Group Email: twotitansandahunter@hotmail.com Two Titans and a Hunter Twitter Two Titans and a Hunter – Facebook Artwork by @Nitedemon Xbox Live: Nitedemon, & Peroty End credits theme song by Elsewhere - YouTube Channel Plus as always, thank you to Alexander at Orange Free Sounds & www.freesound.org for all the sound effects used in our podcast. Required Stuff: Bungie - This Week at Bungie January 22nd 2026 Bungie - Game2Give 2026 Bungie - Tiltfy Game2Give Page Bungie - Renegades Content Calendar Destiny Digest - Game2Give Interview Gsxrclyde - Vault Cleaning for Dummies Aztecross - Bugie Just Changed How Suros Works Legoleflash - Monody-44 Fusion is a Sledgehammer CammyCakes Gaming - Renegades Review From the POV of an End-Game Player Cheese Forever - Equilibrium Dungeon Cheese & Tricks Solo Flawless Pluderthabooty - YouTube Channel Destiny 2 - Tier 5 Report Destiny 2 Armor 2.0 Cleaner Destiny 2 - Way Back Machine Link Twitch - GuardianDownBot Raid Checkpoints Twitch - IceBreakerCatty. Engram.Blue Link
TEXT US YOUR THOUGHTS!This week on Good2Game Radio, Tony, Vance, and Jaime dive headfirst into the beautiful chaos that is Arc Raiders—a game that doubles as a looter-shooter and a full-blown social experiment. Vance graduates from rookie hand-holding to level-30 menace, only to discover betrayal, “friendly” strangers, and the sacred art of getting shot in the back during boss fights. The crew debates PvE vs PvP, weekend warriors, rats (the human kind), and why trusting anyone in Arc Raiders is a terrible life choice. Loot is lost, lessons are learned, and nobody puts their gun away again.Support the show https://discord.gg/3yfGt9gahB
00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC 01:20 – Overview of Arc 86: V'Ger Rebirth and the Excelsior launch 02:10 – Introduction to the new Challenge Track system 03:00 – Easy vs. Hard daily tasks and how early milestones work 04:15 – Hostile rotations, crewing considerations, and daily cadence 05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles 06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty 08:05 – Recommended crewing strategies for G7 and sub-G7 players 09:30 – Free-to-play accessibility and milestones 1–5 10:45 – Unlocking the Excelsior and tier-based daily mechanics 12:00 – Massive damage scaling and the new PvE damage meta 13:30 – Elite Challenge Credits and Excelsior progression loop 15:25 – Legendary milestone requirements and near-perfect participation 17:05 – Launch-week catch-up mechanics and gifted challenge points 19:10 – Challenge Track vs. Battle Pass clarification 21:10 – Rewards overview: faction credits, Forbidden Tech, and banners 23:30 – Sigma faction credits value and refinery math 25:40 – Cost-to-value discussion of the $20 legendary unlock 28:20 – Free-to-play ship sourcing timeline and long-term value 32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness 36:30 – Prototype Forbidden Tech overview and sourcing paths 40:00 – Critical analysis of Prototype Forbidden Tech value 45:15 – Mid-ops experience changes and alliance considerations 47:40 – Final Q&A, reminders, and show wrap-up
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about --------------- This week's episode dives deep into major shifts across gaming, streaming, and the business of entertainment, with industry-shaking moves from Warner Bros., Sony, Bungie, and more. We start with breaking corporate news as Warner Bros. Discovery is expected to reject Paramount's latest acquisition offer, choosing instead to move forward with its $82.7 billion Netflix deal. If finalized, Netflix would gain control of Warner Bros. Games, including massive IP like Mortal Kombat, DC, Harry Potter, and more. We discuss whether Netflix will license these franchises out—or finally go all-in on games—and what this could mean for the future of AAA development. Next, we look at alarming new data showing US hardware sales and physical game spending just hit their worst November in 30 years. Despite heavy Black Friday promotions, record-high console prices dragged sales down, even as PS5 emerged as the best-selling console for the month. We break down what this says about the future of physical games, hardware pricing, and consumer behavior. Then we tackle the ongoing AI controversy in game development, as Larian Studios CEO Swen Vincke responds forcefully to backlash over AI usage following The Game Awards. Vincke makes it clear: artists are not being replaced. We discuss where AI fits responsibly in modern game development—and where players are drawing the line. The episode also covers Bungie's major Marathon update, including a March 2026 release date, revamped visuals, deeper PvE, hardcore gameplay shifts, solo playlists, expanded weapon mod systems, and new lore teases. After months of controversy, Bungie appears to be rebuilding trust—so we ask: Is Marathon finally back on track? And can it stand alongside competitors like Arc Raiders? Plus, listener questions and reactions on Bungie, PlayStation strategy, and shooter fatigue.
Lured Up Podcast 374 Live Streamed on - 12/2/2025 Publish Date - 12/5/2025 It's officially Delibird season and Adam already has a laser focus on the delivery Pokémon. He will have to wait a little longer, but there is plenty to do in the meantime, with December looking to be very strong. We kick things off with a recap of the last week of gameplay, which kept many Trainers very busy. Final Justice closed out Tales of Transformation, with DMAX Lugia Max Battle Day and Pikipek Community Day caring us right to the launch of Precious Paths. With Precious Paths kicking off, we immediately see notice the shift in wild encounters as we are thrust right into the Journey to Paldea event. It brings the Nacli line to our Pokedex, and brings some pretty solid Three-Star Raids. Shadow Raids will be a focus for many this month, as Shadow Heatran slides in, whose typing and heavy DPS will make it very usable in PVE. Thanks to GO Hub and Pokébattler, we put together a little Raid guide and Battle Party, whoop-whoop. We take a peek at the December Content Update and plot everything out on our Google Calendar. With no new Tier-Five or Mega Raid Bosses, we will let the events lead the charge. This upcoming weekend's Community Day round-up will get things going as we wait for the two part Holiday event to come in a few weeks. A new month also means a new GO Pass, and the Timed Incubator returns, which will help out a lot of Trainers that need to hatch eggs to level up. The Well Armed event and GO Tour details round out or event coverage and get us to our episode discussion. We take a look at what the ideal event would feel like. What types of gameplay would you like to see in an event, and what would keep you engaged? Do those desires change when playing in different geographies or with different size groups? Get in touch with us and keep the conversation going? What would make up your perfect Pokémon GO event? Final Justice Dynamax Lugia Pikipek Community Day Precious Paths Journey to Paldea Shadow Heatran GO Hub Shadow Heatran Pokebattler December Content Update December GO Pass Well Armed GO Tour Stay up to date by adding our Google Calendar to your account! LuredUp@PokemonProfessor.com Voicemail and SMS: 732-835-8639 Connect with us on multiple platforms! https://linktr.ee/PokemonProfessorNetwork Hosts Ken Pescatore Adam Tuttle Writer and Producer Ken Pescatore Executive Producer Xander Show music provided by GameChops and licensed through Creative Commons ▾ FOLLOW GAMECHOPS ▾ http://instagram.com/GameChops http://twitter.com/GameChops http://soundcloud.com/GameChops http://facebook.com/GameChops http://youtube.com/GameChops http://www.gamechops.com Intro Music Lake Verity (Drum & Bass Remix) Tetracase GameChops - Ultraball http://gamechops.com/ultraball/ https://soundcloud.com/tetracase https://soundcloud.com/MegaFlare0 Break Music National Park Mikel & GameChops GameChops - Poké & Chill http://smarturl.it/pokechill https://twitter.com/mikel_beats Outro Music Vast Poni Canyon CG5 & GlitchxCity (Future Bass Remix) GameChops - Ultraball http://gamechops.com/ultraball/ http://soundcloud.com/cg5-beats https://soundcloud.com/glitchxcity Pokémon And All Respective Names are Trademark and © of Nintendo 1996-2025 Pokémon GO is Trademark and © of Niantic, Inc.Lured Up and the Pokémon Professor Network are not affiliated with Niantic Inc., The Pokémon Company, Game Freak or Nintendo. #pokemon #pokemongo #podcast Learn more about your ad choices. Visit podcastchoices.com/adchoices
A new rumor claims that DuskBlood was greenlit even before Sekiro's marketing cycle and has gone through the longest pure gameplay prototyping phase of any FromSoftware game. The leak also suggests the title will feature both PVE and PVP with innovative mechanics that the team is reportedly very proud of. In today's episode, we break down what this rumor could mean, how it fits into FromSoftware's release timeline, and why fans are already hyped about the possibilities.Content Creation Gear https://n64josh.com/elgato use code N64JoshFor ad-free episodes, subscribe here. https://anchor.fm/nintendo-power-cast/subscribeConnect with meMy Nintendo Switch Recommendations: http://n64josh.com/amazonDiscord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KDive into ARC Raiders with Analytic Dreamz on Notorious Mass Effect. This $40 Unreal Engine 5 PvPvE extraction shooter from Embark Studios (ex-DICE devs) launched October 30, 2025, on PS5, Xbox Series X/S, PC (Steam/Epic), with full crossplay. Set in post-apocalyptic Italy's Rust Belt, raid topside for loot, battle deadly ARC robots, rival players in 30-min matches, and extract. Key mechanics: dynamic weather/events, noise alerts enemies, proximity chat for alliances/betrayals, safe box loot security, customizable skill trees (Combat/Survival/Scouting), Speranza workshops for upgrades. No classes—build your Raider. Progression: 20-40 hours core, 100+ with Trials/Expeditions. Monster launch: 4M+ copies sold