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This is the syllabus for ECS275, Fall 2012
Lecture 26 discusses multiple reflections in precomputed radiance transfer and hierarchical radiosity, with subdivision oracles and the push-pull method for shooting and gathering radiosity. (At 12 minutes, the factor of y_i(Psi_k) is not needed in the integral, since the integral for computing t_i^0 already involves that factor. The word "octtree" should be replaced many times by "quadtree", since we are doing quadtree subdivision.)
Lecture 17 discusses the progressive power shooting method for solving for radiosity and form factor estimates using local lines and global lines. (Stop at 35 minutes and 25 seconds, since the derivation from there on is done better in Lecture 19).
Lecture 16 discusses the linear equations for radiosity that come from using the Finite Element method and also the definition and properties of form factors, the convergence of the Neumann series for successive bounces and Jacobi and Gauss-Siedel iteration methods for solving the radiosity linear equations.
In this series of episodes, we talk to many of the scientists at Blue Sky Studios, which created the Ice Age series of animated features, including the recently released Ice Age: Dawn of the Dinosaurs . In episode 3, we hear from co-director Mike Thurmeier, art director Mike Knapp and head of lighting Andew Beddini. Special thanks to Hugo Ayala. Web sites related to this episode include www.blueskystudios.com and www.iceagemovie.com
Metodi qualitativi Foto con effetti simili a quelli che si vogliono
Radiosity, part 2 [MOV, 25.1MB]
Radiosity, part 1 [MOV, 40MB]
Slides: [ slides ] [ slides with annotations ] [ website (HTML) ] [ website with annotations ] Exercises: Tutorial 9, problem 4 (Radiosity) [ exercises ] Recommended reading: Radiosity is hardly covered in the textbook, but the lecture notes and website given above should be enough to understand the basic concepts. In addition, you can browse the Education Slide Set provided on the SIGGRAPH server.
Visual Effect: a 3D train made from scratch.