Podcasts about SIGGRAPH

Conference series revolving around 3D computer graphics

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  • 411EPISODES
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  • 1EPISODE EVERY OTHER WEEK
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Best podcasts about SIGGRAPH

Latest podcast episodes about SIGGRAPH

SIGGRAPH Spotlight
88 - Women of SIGGRAPH Conversations

SIGGRAPH Spotlight

Play Episode Listen Later Mar 28, 2025 26:39


SIGGRAPH Spotlight Show Notes: Episode 88 Title: 88 – In Conversation With Women of SIGGRAPH Conversations ABOUT THE EPISODE In this special Women's History Month episode of SIGGRAPH Spotlight, we welcome Kalina Borkiewicz, Eveline Falcão, and Dawn Fidrick from the Women of SIGGRAPH Conversations (WOSC). They share insights on the impact of women in the SIGGRAPH community, the role of mentorship, and how WOSC has shaped their careers. Tune in for an inspiring discussion on advocacy and empowerment in the industry! MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/company/women-of-siggraph-conversations/ | fb.com/women.siggraph | instagram.com/women.siggraph/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2025.siggraph.org/ | https://s2025.siggraph.org/register/

SIGGRAPH Spotlight
87 - Convergence of Art, Technology, and Nature: Part 2

SIGGRAPH Spotlight

Play Episode Listen Later Mar 19, 2025 46:56


ABOUT THE EPISODE SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau for an in-depth conversation about their journeys at the intersection of art, science, and technology. From algorithmic and generative art to interactive systems and AI, they discuss pivotal moments, groundbreaking exhibitions, and the evolving role of technology in artistic expression. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* http://www.emohr.com/ | https://www.interface.ufg.ac.at/christa-laurent/ https://s2025.siggraph.org/program/art-gallery/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2025.siggraph.org/ | https://s2025.siggraph.org/register/

Voices of VR Podcast – Designing for Virtual Reality
#1525: Niantic’s “Into the Scaniverse” Maps Over 50k Gaussian Splats from Around the World on Quest and WebXR

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Feb 28, 2025 60:03


Niantic launched their Into the Scaniverse application on Quest 3 on February 26th, 2025 that features over 50,000 Gaussian Spats from 120 different countries. They originally launched the WebXR version on December 10th, 2024 at IntoTheScaniverse.com, which was built using Niantic Studio (be sure to check out their comprehensive history of Gaussian Splats by Kirsten M. Johnson released at the same time). Users can use the Scaniverse mobile app on Android or iOS to capture, render, geotag, and upload their own Gaussian Splats onto the Into the Scaniverse mapps that can be viewed on either mobile phone or XR devices. I had a chance to speak more about Into the Scaniverse with Joel Udwin, who is Niantic's Director of Product for Niantic's AR, Research, Developer Platforms, and Scaniverse. Gaussian Splats are only about 1 year and a half old as the original "3D Gaussian Splatting for Real-Time Radiance Field Rendering" paper was presented at SIGGRAPH in August 2023, but it represents a new rendering pipeline for volumetrically captured content. Niantic's Into the Scaniverse apps are able to process and render these splats locally on the phone or Quest devices, and they have a lot of plans for how they will continue to utilize and develop this as a core part of their technology infrastructure and enabling new mixed reality applications. https://www.youtube.com/watch?v=NR51MrAtUM4 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

SIGGRAPH Spotlight
86 – Directors' Cut: Behind the Scenes of the Computer Animation Festival

SIGGRAPH Spotlight

Play Episode Listen Later Feb 26, 2025 58:08


ABOUT THE EPISODE In this episode SIGGRAPH Spotlight, SIGGRAPH 2025 Computer Animation Festival Director Dawn Fidrick chats with Marina Antunes, Kalina Borkiewicz, Tim Cheung, John Kalaigian. These past, present, and future Computer Animation Festival directors reveal what reviewers and juries value in submissions, tease this year's exciting program, and provide a behind-the-scenes glimpse into computer animation at SIGGRAPH. Whether you're a veteran or a newcomer, this episode is packed with must-hear insights for submitting to the Computer Animation Festival or attending the show! MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/in/marina-antunes-dias/ | https://www.linkedin.com/in/timc28/?originalSubdomain=hk | https://www.linkedin.com/in/dawnfidrick/?originalSubdomain=ca | https://www.linkedin.com/in/jkalaigian/ | https://www.oscars.org/oscars/rules-eligibility | https://asia.siggraph.org/2025/ | https://s2025.siggraph.org/program/computer-animation-festival/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ | https://www.linkedin.com/in/tmcgraw/ *Conference Website* https://s2025.siggraph.org/

And Now For Something Completely Machinima
S5 E168 We Are Demo | Commodore 64 (Feb 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Feb 6, 2025 29:27


This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago.  The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990sThe film is a tribute to the demoscene, and the Commodore 64Phil explains the demoscene and its requirement for both technical and artistic skills.We discuss the historical context of the demo scene and a few anecdotes from some early experiencesThe demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demosPhil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitationsWe Are Demo adheres to the musical limitations, using the SID chip to create the musicIs it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?We discuss the visual and musical style of the film, and how it is faithful to the era of the demosceneWhat's the role of an emulator these days, a discussion inspired by the film.Ricky recalls the SIGGRAPH conferences and the demoscene meetings We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.Credits:Speakers: Ricky Grove, Phil Rice, Damien ValentineEditor/Producer: Phil RiceMusic: Animo Domini Beats

SIGGRAPH Spotlight
85 – Convergence of Art, Technology, and Nature

SIGGRAPH Spotlight

Play Episode Listen Later Jan 10, 2025 44:23


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2025 Art Gallery Chair Francesca Franco welcomes friends and colleagues Ernest Edmonds and Matthew Attard to the podcast. These distinguished artists discuss their pivotal works and how generative art can bridge the gap between the natural world and digital technology. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://ernestedmonds.com/ | https://matthewattard.com/ | https://s2025.siggraph.org/program/art-gallery/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ | https://www.linkedin.com/in/tmcgraw/ *Conference Website* https://s2025.siggraph.org/

GameBusiness.jp 最新ゲーム業界動向
白組とOLMが語るVFXにおけるR&Dとの向き合い方とは【SIGGRAPH Asia 2024】

GameBusiness.jp 最新ゲーム業界動向

Play Episode Listen Later Jan 9, 2025 0:09


R&Dに対する向きあい方こそ異なるものの、他社と連携しつつ最新技術は追い続けるという姿勢は一致するセッションとなりました。

Oxide and Friends
Conferences in Tech

Oxide and Friends

Play Episode Listen Later Dec 14, 2024 90:09 Transcription Available


Bryan and Adam were joined by Theo Schlossnagle, KellyAnn Fitzpatrick, and Steve O'Grady to talk about conferences in tech. A lot has changed in the past couple of decades about the impetus for conferences and what makes it worthwhile to attend.In addition to Bryan Cantrill and Adam Leventhal, speakers included Theo Schlossnagle, KellyAnn Fitzpatrick, and Steve O'Grady.The lightly edited live chat from the show:ellie.idb: 2005, huh? y'all met when i was 2goodjanet: yea i was younger than 10 loljgrillo_: I was just thinking I feel very young because I was a junior in high school but not anymore lolaka_pugs: my first conference - 1975ellie.idb: oxide appeals to the youthjbk1234: my first one was LISA in 05 or 06... mostly because it took a near act of god because my director didn't believe in sending his people to conferencesjgrillo_: "before software ate the world" is what I usually call "when the internet was still fun"ellie.idb: my earliest memory was, uhhh, Google I/O 2008 when they gave every attendee that android phoneellie.idb: i don't recall which one it was, but i do remember playing with it when i was 5 hahahahataitomagatsu: I've only been to one tech conference in person, and it was a very tame SIGGRAPH that happened in Santiago, CL (I live in Chile). It was a lot about animation. I wanted it to have talks on image processing like the ones over on the US x3 but oh well, beggars can't be choosersgoodjanet: I've never been to a tech conferencedevdsp2175: The Germans know how to run a conference. The chaos communications congress is wild.ellie.idb: same!! never actually attended one as an adult hahahataitomagatsu: Have you attended one remotely?goodjanet: nope, closest is just watching recorded talks after the facttaitomagatsu: I attended the rustconf of 2 years ago remotely. It was amazing and I was soooo tired by the end of it. Brain got depleted of juice for the daynetwork2501: looking forward to in person dtrace conference with a dedicated zball roomahl0003: more of a trade show, but I went to the MacWorld conference in the late '90sahl0003: I still have some BeOS install CDs from thengoodjanet: im so thankful for recorded talksahl0003: this is kind of wild: I went with my brother who was 12 or so and we met a guy at Be... my brother would go on to work with him 30 years later!ellie.idb: https://en.m.wikipedia.org/wiki/Motorola_Droid the OG droid with the flip up keyboard and everythingtocococa: ISCA this year was just around the corner from Santiago in Buenos Aires and it was pretty cool, and CARLA took place this year in Santiago tooblacksmithforlife: Since I can never get a conference approved from work, I live off recorded conference videos on YouTubenetwork2501: best momdevdsp2175: The shade! Sending hugs to Bryan's inner child.taitomagatsu: daaaaaamn, I didn't know about either! I might keep an eye on ISCA, maybe I can go next year ❤️devdsp2175: You can't record the hallway track...jh179: Bryan's talk for Papers We Love on the History of Containers is how I found out about him, Oxide and all the rest. Had an incredible tangent about jails...zeanic: Conference idea: all hallway tracksdevdsp2175: YouTube keeps recommending Bryan's talks on running containers on the metal at Joyant.devdsp2175: And I keep watching them!ellie.idb: wow, ISCA had some really fucking cool talks this yearellie.idb: damn. i'm adding this to my watch list too!!! i'll try and see if i can get funding for next year hahahatocococa: yeah, 100%, but my brain was melted after every daynahumshalman: Bryan has the luxury of working on OSS. I think the point that Theo was making is that Surge (I only attended the very last one) was a space where you could be open about proprietary stuff. Talking about failure in a safe space, etc.nahumshalman: Ah, Theo is now making that point.taitomagatsu: Does ISCA have any sort of official YT channel?taitomagatsu: Because I might... have a handful of talks to watchgoodjanet: 18 years ago isnt that long ago?network2501: 18 years ago is almost 3 generations of lives/eras agoellie.idb: what HPC conferences are going on? i need to hear about the deets going on with CXLjgrillo_: although 18yr is ~half my life it doesn't feel very long ago..tocococa: I am not sure, I know that all keynotes were recorded, but I don´t know where they might beellie.idb: 21 years ago i was not alive

ANTIC The Atari 8-bit Podcast
ANTIC Interview 448 - Frank Foster, Hybrid Arts

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Dec 13, 2024 58:14


Frank Foster, Hybrid Arts   Frank Foster was one of the founders of Hybrid Arts, the company that made MIDI (Musical Instrument Digital Interface) hardware and software for Atari 8-bit and Atari ST computers. Frank was in charge of marketing for the company. After Hybrid Arts, Frank headed the music division at Atari, where he build marketing partnerships with Tangerine Dream, Fleetwood Mac, Peter Gabriel, and other musicians.   I talked with two of the other Hybrid Arts founders, Robert Moore and Paul Rother, in my previous interview.   This interview took place on February 20, 2024.    Video version of this interview   My interview with Robert Moore and Paul Rother   Hotz MIDI Translator: Atari Team Redefines Electronic Instruments   Frank Foster Biography   Frank's SIGGRAPH documentary on computer graphics   Hybrid Arts Timeline, Founders, and Goals document by Robert Moore   Midi Maze at AtariMania   ANTIC Interview 434 - Michael Park: Swan and Fujiboink Demos, MIDI Maze   ANTIC Interview 193 - Gary Yost, The Catalog and Cyber Studio   Support Kay's interview on Patreon

SIGGRAPH Spotlight
84 - Award-Winning Voxelized Destruction at Real-Time Live!

SIGGRAPH Spotlight

Play Episode Listen Later Dec 4, 2024 27:14


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Emerging Technologies Chair Angus Forbes welcomes SIGGRAPH 2024 Real-Time Live! Best-in-Show and Audience Choice Awards Winner Tim McGraw for an enriching conversation about his award-winning work and his passion for computer graphics. Tune in for a thrilling conversation that will leave you feeling inspired and excited about the future of computer graphics. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.youtube.com/live/Gm1B5DT8kE0?si=Oi18NopqlVMmiEdo | https://web.ics.purdue.edu/~tmcgraw/ | *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ | https://www.linkedin.com/in/tmcgraw/ *Conference Website* https://s2025.siggraph.org/

GameBusiness.jp 最新ゲーム業界動向
最新の技術セッションからライブドローイングまで! 3年ぶり東京開催「SIGGRAPH Asia 2024」の注目ポイントが紹介された記者会見をレポート

GameBusiness.jp 最新ゲーム業界動向

Play Episode Listen Later Nov 12, 2024 0:08


コンピュータグラフィックスやインタラクティブ技術に関したカンファレンスイベント「SIGGRAPH Asia 2024」の開催記者会見をレポート

SIGGRAPH Spotlight
83 – Live From SIGGRAPH: Art, Science, and Tech Transform Industries and the Human Experience

SIGGRAPH Spotlight

Play Episode Listen Later Oct 23, 2024 31:01


ABOUT THE EPISODE This episode of SIGGRAPH Spotlight was recorded live in Denver during SIGGRAPH 2024. In this conversation, SIGGRAPH 2025 Conference Chair Ginger Alford sits down with three SIGGRAPH 2025 Program Chairs — Adam Bargteil, Kalina Borkiewicz, and Francesca Franco — who share insights on how discoveries at SIGGRAPH apply to industries outside of research and entertainment, blurring the lines between digital and physical realms, and using art and technology to tell this story. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Episode* https://s2025.siggraph.org/program/art-gallery/ | https://s2025.siggraph.org/program/courses/ | https://s2025.siggraph.org/program/frontiers/ *Conference Website* https://s2025.siggraph.org/

Geek at Arms
Geek at Arms Episode 62: Dungeon Crawler Carl, Unmatched, and Lord of The Rings: The Fellowship of The Ring

Geek at Arms

Play Episode Listen Later Oct 8, 2024 96:48


The road goes ever on and on, to a new episode of Geek at Arms! Bryan kicks off Geek Out with a description of the recent SIGGRAPH event. Mike describes how much he enjoyed a recent playtest of an upcoming Unmatched expansion, and James gives a review of the Dungeon Crawler Carl series...which he enjoyed immensely! Lastly, in the second part of the Great Adaptations Film Club, the guys finally review one of their favorite movies: Peter Jackson's incredible adaptation of The Lord of The Rings: The Fellowship of The Rings.

Jason Scott Talks His Way Out of It
The Splash of Cold Water Episode (Part 4 of 4)

Jason Scott Talks His Way Out of It

Play Episode Listen Later Sep 24, 2024 13:46


Yet More AI, The Eye of the Storm, Little Computer People, Eliza, The Sims, SIGGRAPH, Imagination Overload, Analysis, Excitement, Empathy, Curious, Forever. A rumination of the echoes of revolution, told from one person's life. Part 4 of 4.

SIGGRAPH Spotlight
82 – Live From SIGGRAPH 2024: Interactive Media Outside the Screen

SIGGRAPH Spotlight

Play Episode Listen Later Aug 30, 2024 27:11


ABOUT THE EPISODE This episode of SIGGRAPH Spotlight was recorded live in Denver during SIGGRAPH 2024. In this conversation, SIGGRAPH 2024 Labs Chair Jonah Brucker-Cohen and four Labs contributors — Brandon Ables, Julia Daser, Yi Qing Ng (Pepi), and Jeremiah Teipen — share more about the hands-on classes and demos they showcased in the Labs and how we use hardware to shift our perception of how interactive media functions and lives outside the screen. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/ | https://s2025.siggraph.org/

This Week in Local
E88: The Future of AI in SMB Customer Service

This Week in Local

Play Episode Listen Later Aug 13, 2024 14:27


In this episode of This Week in Local, we dive into the latest tech trends from SIGGRAPH 2024, with a special focus on the keynote featuring Meta CEO, Mark Zuckerberg and Nvidia CEO, Jensen Huang. The keynote highlighted the launch of new platforms for creating animated, human-like AI agents designed to revolutionize customer service for small and medium-sized businesses (SMBs).   Mike shares his thoughts on the feasibility of widespread adoption of these technologies by SMBs, touching on the Silicon Valley effect and the challenges of SMB tech adoption. This Week in Local is a Localogy production. To learn more, please visit Localogy.com.  Would you like to recommend a guest, ask a question, or sponsor an episode? Start a conversation with us at podcast@localogy.com.

GREY Journal Daily News Podcast
How Meta Aims to Transform Business with Custom AI Chatbots

GREY Journal Daily News Podcast

Play Episode Listen Later Jul 31, 2024 2:37


Mark Zuckerberg envisions AI significantly expanding beyond single models like ChatGPT to individualized chatbots for each Meta user, enhancing personalization across Instagram, Messenger, Whatsapp, and the web. At the 2024 SIGGRAPH conference, he introduced an AI studio that allows users to create chatbots without coding. Nvidia CEO Jensen Huang praised this initiative, highlighting its potential to empower small businesses. Zuckerberg aims to quickly integrate user content to facilitate business agents for customer interactions and support. The AI studio's applications include providing specialized advice and emotional support, emphasizing the benefits of diverse AI personalities over a single model. Zoom CEO Eric Yuan also advocates for custom AI to optimize work efficiency, potentially reducing the standard workweek. Learn more on this news visit us at: https://greyjournal.net/news/ Hosted on Acast. See acast.com/privacy for more information.

Tech Update | BNR
Meta laat jezelf met AI klonen voor Instagram en WhatsApp

Tech Update | BNR

Play Episode Listen Later Jul 30, 2024 6:36


Meta lanceert nu AI Studio voor iedereen (in de VS), om jezelf met AI te klonen voor Instagram en WhatsApp. Joe van Burik vertelt erover in deze Tech Update. Meta's AI Studio was al beschikbaar voor een klein groepje, maar nu voor iedereen beschikbaar in de VS. Hiermee kun je niet alleen een praatje, maar een heel profiel én mogelijkheid om te chatten genereren met hulp van AI. Deze AI-persona kan dan ook echt reageren op vragen en opmerkingen in chats op Instagram en WhatApp. Deze functie is primair bedoeld voor influencers en bedrijven, die dus zo een AI bot kunnen trainen om namens hen te reageren op vragen en opmerkingen. Verder in deze Tech Update: We weten al even dat Nvidia het goed doet, maar Samsung profiteert daar nu ook van, door een belangrijke order voor Nvidia te mogen vervullen als maker van geheugenchips Nvidia zelf heeft tijdens techconferentie SIGGRAPH in Denver een presentatie gehouden, waarbij topman Jensen Huang met Mark Zuckerberg op het podium verscheen See omnystudio.com/listener for privacy information.

SIGGRAPH Spotlight
81 – VR Visionaries Breaking Boundaries

SIGGRAPH Spotlight

Play Episode Listen Later Jul 26, 2024 46:31


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis leads an engaging discussion with contributors Mariana Cadenas, Ilan Cohen, Marion Burger, Omid Zarei, and Anne Jeppesen. They delve into this year's innovative VR Theater content, offering visionary insights on the future of XR technology. Additionally, they explore how VR at SIGGRAPH 2024 stands apart, highlighting unique elements that make this year's experience truly exceptional. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/in/marianacadenas/?originalSubdomain=be Omid Zarei (@OmidZarei) / X https://twitter.com/annejepjep *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

The Monday Meeting
Community and Creativity: Recapping Camp Mograph AU with Mark Cenosia | July 22, 2024

The Monday Meeting

Play Episode Listen Later Jul 23, 2024 65:31


In the July 22nd episode of Monday Meeting, host EJ Brieva is joined by Mark Cernosia, who recaps Camp Mograph Australia, 2024! This episode highlights the value of community and the inspiring stories from the recent camp. This episode includes: Exciting updates and announcements including the upcoming Camp Mograph Chicago in September, Siggraph in Denver, and AE Scripts' summer sale. Celebrating wins from the community, including successful project completions, creative workshops, and personal achievements. An in-depth recap of Camp Mograph Australia by Mark Cernosia, highlighting the unique experiences, workshops, and community-building activities that took place. Listeners and the team share their favorite moments from precious Camp Mographs and other small community events. We are still collecting client stories for next week's episode, so please submit your story in the link below! Visit MondayMeeting.org for this episode and other insightful conversations from our motion design community! SHOW NOTES: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Monday Meeting Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Monday Meeting Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠Monday Meeting LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠Monday Meeting Instagram⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Anonymous Client Story Form⁠⁠ ⁠Camp Mograph Chicago⁠ ⁠SIGGRAPH Maxon Exhibits Pass Code⁠ ⁠AE Scripts Summer Sale⁠ ⁠Jen's "I Make Ugly Pancakes" Cooking Channel Camp Mograph Australia Camp AU Title Sequence Mark's Email: Mark@campmograph.com

SIGGRAPH Spotlight
80 – Storytelling Through the Power of Animation

SIGGRAPH Spotlight

Play Episode Listen Later Jul 12, 2024 42:10


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2025 Electronic Theater Director Dawn Fidrick welcomes four SIGGRAPH 2024 Electronic Theater contributors, Toby Cochran, Adrian Ochoa, Mo Mahler, and Bill Shannon, for an enriching discussion about the world of animation and their wonderful works of art that will be showcased this year in Denver. Push the boundaries of what is possible at SIGGRAPH 2024! Registration is now open for the 51st annual conference, 28 July–1 August, taking place in Denver and online. Get a front-row seat to the computer graphics excellence that bridges gaps across industries and the globe. Register today! MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/in/dawnfidrick/ | https://www.dawnfidrick.com/ | http://www.biggrinproductions.com/ | https://globalneuroycare.org/luki-the-lights/ | https://www.als.org/ | http://momahler.com/ | https://www.instagram.com/biggrinproductions/ | https://www.instagram.com/luki_and_the_lights/ | https://www.instagram.com/als/ | https://www.instagram.com/global_neuro_ycare/ | https://www.instagram.com/mkrmvz/ | https://vimeo.com/billshannon | *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

SIGGRAPH Spotlight
79 – Inclusivity and Education in Immersive Spaces

SIGGRAPH Spotlight

Play Episode Listen Later Jun 21, 2024 38:53


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Immersive Pavilion Chair Derek Ham and VR pioneer and educator Dr. Muhsinah L. Morris dive into a discussion on immersive technologies, Dr. Morris's work at Historically Black College and University college Morehouse, storytelling, and the metaverse, while shedding light on the evolving landscape of immersive experiences in education. Special thank you to SIGGRAPH 2024 Media Partner, befores&afters. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/in/drmuhsinahmorris/ | https://drmom.onuniverse.com/ | https://www.unitethemetaverse.com/ | https://www.victoryxr.com/morehouse-college-does-it-again/ | https://www.youtube.com/watch?v=8GbUuiwjUbk *Media Partner* https://beforesandafters.com/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

Game Dev Advice: The Game Developer's Podcast
Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jun 10, 2024 92:55


In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance. Billy shares his game development journey, highlighting the initial challenges in both developing and marketing the game. Learn how he initially relied on Twitter/X for promotion until partnering with industry veteran Dan Edelman, which significantly boosted the game's visibility and led to a successful launch. Billy also dives into his development process, including the decision to create his own game engine, and building his technical skills at DePaul, as well as game studios like Phosphor, NetherRealm, and Level Ex. Reflecting on the industry, Billy expresses a preference for smaller, diverse games over massive live service ones. He also shares his thoughts on VR and his dislike for AI-generated assets. Emphasizing the importance of creating meaningful, well-crafted experiences and building things yourself, Billy offers valuable insights. We wrap up with his excitement around the community response to the game and his advice to aspiring developers. He encourages patience, embracing challenges, and seeking learning opportunities. Bio: Billy Basso is the sole developer of ANIMAL WELL. Prior to this he spent the past 10 years programming games at larger studios, including NetherRealm Studios, Phosphor Games, and Level Ex. He also has had graphics work featured in SIGGRAPH. Show Links: * ANIMAL WELL - website * ANIMAL WELL - Discord * ANIMAL WELL - Steam * ANIMAL WELL - Nintendo Switch * ANIMAL WELL - PlayStation Store * Limited Run Games ANIMAL WELL Collector's & Limited Editions - website * videogamedunkey - YouTube * videogamedunkey interview with Billy Basso - YouTube * Publisher BIGMODE - website * BIGMODE's Journey from YouTubers to Publishers - GameIndustry.Biz website * Billy Basso and Dan Adelman AMA - Reddit * In Living Color | Fire Marshall Bill - YouTube * DePaul | Software Engineering - website * Handmade Hero - website * Mr. Roper's Smiles at the Camera - YouTube * Hulk Hogan Racial Slur Scandal - ABC News * Analogue Duo - website * Wired's Analogue Duo Review - website * Crow Country - website Connect With Links: * Billy Basso - website * Billy Basso - Twitter/X Game Dev Advice Links:  * YouTube - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex Jobs - Current openings for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

SIGGRAPH Spotlight
78 – Projecting the Future of Computer Graphics

SIGGRAPH Spotlight

Play Episode Listen Later Jun 7, 2024 37:28


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Special Projects Chair Everardo Reyes engages in an insightful conversation with computer graphics pioneers David Em, and Aaron Marcus. Together, they dive into technological advancements, the nuances of art and diverse projects, share recommended resources, and collectively envision the future as we embark on the next 50 years of pushing the boundaries of computer graphics excellence. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.davidem.com/ | https://x.com/amandaberkeley?lang=en *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

SIGGRAPH Spotlight
77 - Synesthetic Connections, Real-Time, and Immersive Experiences

SIGGRAPH Spotlight

Play Episode Listen Later May 17, 2024 63:28


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Courses Chair Ruth West engages in an insightful conversation with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hayes. Together, they delve into the fascinating realm of synesthetic connections between real-time audio and graphics within games, contemplating the future landscape of spatial and multimodal immersive experiences. MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://www.linkedin.com/in/aaronmcleran/ | https://www.linkedin.com/in/romeroadames/ | https://www.linkedin.com/in/maxhayes/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

Voices of VR Podcast – Designing for Virtual Reality
#1384: 2019 Flashback to OpenXR 1.0 Release at SIGGRAPH

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 15, 2024 20:21


I'm digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett marking the 1.0 release of OpenXR that happened during SIGGRAPH in July 2019. We talk about the intention of OpenXR as a specification, and I figured that it's worth looking back at the evolution of the specification as it has become quite a prominent open standard within the XR industry. Be sure to also see episodes #1382 that I just published from GDC 2018, #507 from GDC 2017, and #1385 with a current update on OpenXR 1.1.

Voices of VR Podcast – Designing for Virtual Reality
#1385: OpenXR 1.1 Release Promotes Extensions into Core & Marks Yearly Release Cycle for Prominent XR Industry Open Standard

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 15, 2024 51:56


The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly release cycle. It's been nearly five years since the initial release of OpenXR 1.0 on July 29, 2019, and Khronos Group President Neil Trevett tells me that it's been one of the most successful open standards they've ever published, and I had a chance to catch up with Trevett and OpenXR working group chair Alfredo Muniz to talk about the range of conformant XR devices, engines, programs, what's happening with Apple and OpenXR, next steps for where they plan to take the standard in the future, and how you can get more involved either through their OpenXR Discord channel, OpenXR Forums, or OpenXR GitHub Issue Tracker. Also, here's a link to the announcement slides for OpenXR 1.1, which have some really helpful overview information about how broadly OpenXR has been adopted, as well as a sneak peak at some of what is coming soon including "extending hand tracking, enhanced handling of spatial entities, expanded haptics support, controller render models (glTF), increased accessibility, and Metal (Mac OS) support." I posted a thread on X / Twitter that highlights some of these slides from the OpenXR 1.1 announcement page. Here's five previous interviews covering the evolution of OpenXR since 2015: My 2015 interview with Neil Trevett with some preliminary thoughts about an open standard for VR My 2016 interview with Neil Trevett announcing the formation of what would become OpenXR My 2017 GDC conversation with Joe Ludwig marking the announcement of OpenXR. My 2018 GDC conversation with OpenXR working group chair Nick Whiting with a first look at OpenXR. My 2019 SIGGRAPH conversation with Neil Trevett marking the official OpenXR 1.0 release Also see some related topics within my interviews tagged with open standards.

SIGGRAPH Spotlight
76 – Creating a Lasting Impact With Real-Time Rendering

SIGGRAPH Spotlight

Play Episode Listen Later Apr 15, 2024 53:16


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Conference Chair Andrés Burbano sits down with Chief Technology Officer at Activision and frequent contributor to SIGGRAPH Natayla Tatarchuk for an in-depth discussion about Natayla's introduction into rendering, her important roles within the gaming industry, and what the future for real-time rendering techniques. Tune in for an exciting conversation that will leave you feeling inspired to be a part of the next era of computer graphics. Push the boundaries of what is possible at SIGGRAPH 2024! Registration is now open for the 51st annual conference, 28 July–1 August, taking place in Denver and online. Get a front-row seat to the computer graphics excellence that bridges gaps across industries and the globe. Register today! MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* http://advances.realtimerendering.com/ | http://openproblems.realtimerendering.com/ http://enginearchitecture.realtimerendering.com/ | https://twitter.com/mirror2mask *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

VP Land
How Miniatures and LED Screens Brought Sci-Fi World to Life in 'Molli and Max in the Future'

VP Land

Play Episode Listen Later Apr 5, 2024 55:36


In this episode of VP Land, we dive into the world of sci-fi and indie production with Steve Dabal, co-founder of the production house The Family. Steve shares his experience working on the indie sci-fi rom-com, Molli and Max in the Future, and how the filmmakers overcame budget constraints with creative solutions.

XR AI Spotlight
Tools and Resources to learn and master NeRFs and Gaussian splatting

XR AI Spotlight

Play Episode Listen Later Mar 13, 2024 47:15


Michael Rubloff is a leader in neural radiance fields (also known as. NeRF), a technology that turns 2D images into photorealistic three-dimensional scenes. He established the largest independent Discord server for radiance field creators radiancefields.com, to follow closely the rapid evolution of this technology.  He collaborated with leading companies like NVIDIA and Shutterstock and shared his expertise at prestigious events like SIGGRAPH 2023. Listen to this episode to learn: The differences between various types of Nerfs How to edit and clean NeRFs and Gaussian Splatting 2 ways to view your nerfS and splats in VR The latest exciting advancement in dynamic Nerfs *** CONNECT WITH MICHAEL

SIGGRAPH Spotlight
75 – Art, Media, and Ecology

SIGGRAPH Spotlight

Play Episode Listen Later Feb 23, 2024 52:54


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Art Papers Chair August Black welcomes distinguished artists and researchers Anna Friz, Gabriela Munguía, and Tom Sherman to discuss the art, media, and science overlap. Through the lens of this year's Art Papers program theme, “Ambient Like the Weather,” the guests give insight into their current projects, commentary on Marshall McLuhan's idea of acoustic space, and thoughts on emerging media formats and spaces. Want to join in on this conversation? Join us at SIGGRAPH 2024 in Denver, 28 July–1 August, to be wowed by the latest in art and media. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://nicelittlestatic.com/ | https://www.gabrielamunguia.com/ | https://artmetropole.com/search?q=Tom+Sherman | https://marshallmcluhanspeaks.com/lectures-panels/living-in-an-acoustic-world | https://s2024.siggraph.org/program/art-papers/ *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

Game Dev Advice: The Game Developer's Podcast
Working on Jedi Starfighter, Portfolios, DirectX's Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry's Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg of Level Ex

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Feb 2, 2024 58:06


In this episode, I spoke with Sam Glassenberg, Founder and CEO of Level Ex, as we dive into subjects encompassing the gaming industry, technology, and healthcare. Sam recounts his unexpected journey into gaming, beginning as an animator at LucasArts and eventually helping lead Microsoft's DirectX Graphics team. We then transition to discussing the critical importance of having a portfolio for job seekers, the interesting challenges of working in Tech Art, the foundational value of solid engineering principles, and the innovative ways Level Ex pushes Unity3D beyond its limits. Our conversation also touches on the essential qualities of empathy, adaptability, and curiosity in the gaming industry. Sam fondly recalls working on his two favorite projects, Star Wars: Jedi Starfighter and Gastro Ex. We also explore the role of generative AI in skill enhancement, the unique challenges of movie-based games, and the exciting yet still maturing potential of AR/VR/XR technologies. Sam then shares an amusing story from a medical conference and emphasizes the need for improved medical training, along with his interest in casual and hyper-casual mobile games. As the episode nears its end, Sam provides insights from his recent trip to Kiev where Level Ex is helping assist the Ukrainian armed forces in medical training and his experiences presenting at NATO. He sheds light on the neuroscience behind game design and identifies professional video games as a burgeoning opportunity within the industry. We conclude with Sam encouraging game developers to embrace AI and where to find him online for further discussions and collaboration. Bio: Sam Glassenberg is the CEO and Founder of Level Ex - the world's first medical video game company. Sam leads a team of veteran game developers and designers who are establishing a new genre of medical games: pushing the limits of game design, physics, and rendering to capture the most terrifying challenges of medicine. Offering the only games certified to provide AMA Category 1 Continuing Medical Education credit, Level Ex's games are played by over a million medical professionals. 20 out of the top 40 medical device and pharmaceutical companies use Level Ex game technology to train and sell their products. Level Ex's games are used by leading medical societies - and NASA - to disseminate the latest guidelines and techniques for topics ranging from COVID to Space Health. Through their work, Level Ex is rapidly establishing 'play' as a fundamental force accelerating adoption in medicine.  Show Links: * DirectX - Wikipedia * FarBridge - website * ArtStation - website * SIGGRAPH 2019 Real-Time Live! - YouTube * Star Wars: Jedi Starfighter - Wikipedia * Gastro Ex - website * ChatGPT - website Connect With Links: * Sam Glassenberg - LinkedIn * Sam Glassenberg - blog * Sam Glassenberg - X/Twitter * Level Ex - website * Level Ex - YouTube Game Dev Advice Links:  * YouTube - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex Jobs - Current openings for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links * X/Twitter - not really using it to be honest Learn more about your ad choices. Visit podcastchoices.com/adchoices

CG Pro Podcast
Motion Graphics and Unreal Editor for Fortnite with Jonathan Winbush Ep. 62

CG Pro Podcast

Play Episode Listen Later Jan 3, 2024 83:41


Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in a wide arrange of mediums from television, movies, to virtual & augmented reality. Over his career, Winbush has done work for Epic Games, Marvel, Netflix, DC, Warner Bros, & Happy Madison to name a few. Notable works include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony. In the education space, Winbush creates tutorials weekly through Youtube as well as speaks at conferences around the world for shows such as Adobe Max, Siggraph, NAB, and UnrealFest. Winbush is currently a part of the Youtube Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts. You can find more information about Winbush at https://winbushimmersive.com/. Highlights of the Episode: 0:00 Introduction 0:10 Introduction of guest 1:02 Jonathan Winbush's success and habits 5:00 Design and Animation Tour 10:01 Motion Graphics Artists on the CG Tour 15:00 AI disrupting the film industry 20:00 AI tools in motion graphics 25:00 Revolutionizing motion graphics with Project Avalanche 30:01 The importance of play and exploration in digital art 35:01 Benefits of Real-Time Rendering & Setting Boundaries 40:00 Unreal Editor for Fortnite: A Tool for Creators 45:00 Epic Games' tools for game development 50:01 Motion Graphics Artist Working on Fortnite Projects 55:02 Benefits of staying aware of tech trends 1:00:01 Creating Content and Tracking Progress 1:05:00 Navigating Artistic Criticism and Unreal Engine 6 1:10:00 Learning Unreal Engine 5 1:15:01 A Resource for Learning Unreal Engine 1:20:00 Conversation with VR and Unreal Expert 1:23:18 Outro Connecting with the Guest: Website: https://winbushimmersive.com/ Linkedin: https://www.linkedin.com/in/jonathan-winbush/ Instagram: instagram.com/jonathanwinbush Twitter: twitter.com/jonathanwinbush Youtube: https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Connecting with CG Pro: Facebook: https://www.facebook.com/groups/becomecgpro Instagram: https://www.instagram.com/becomecgpro/ Website: https://www.becomecgpro.com/ Twitter: https://twitter.com/BecomeCGPro #MotionGraphics #CGI #GraphicArtist

SIGGRAPH Spotlight
74 – Rewind: Women in the Story of Immersive Technology

SIGGRAPH Spotlight

Play Episode Listen Later Dec 22, 2023 25:47


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, we rewind to some of the incredible content presented at SIGGRAPH 2023. Listen in for an excerpt of the discussion and Q&A from the special panel “Women in the Story of Immersive Technology.” David C. Brock moderates a conversation with computer graphics and immersive technology leaders Rebecca Allen, Elizabeth Baron, and Carolina Cruz-Neira, who share their experiences in the early stages of immersive technology and where it's headed next. Want more? Check out the ACM Digital Library for additional SIGGRAPH 2023 content, and submit your own content to SIGGRAPH 2024, taking place 28 July–1 August in Denver. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://dl.acm.org/doi/proceedings/10.1145/3587422 | https://s2023.siggraph.org/presentation/?id=gensubcur_106&sess=sess330 *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

SIGGRAPH Spotlight
73 – Rewind: Using Pre-visualization to Bring HBO's ‘The Last of Us' to Life

SIGGRAPH Spotlight

Play Episode Listen Later Dec 15, 2023 16:50


ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, we rewind to some of the incredible content presented at SIGGRAPH 2023. Listen in for a replay of the Talk “Using Pre-visualization to Bring HBO's ‘The Last of Us' to Life.” Learn about the collaboration behind the pre-visualization work featuring one of the show's key sequences, and discover the endless possibilities ahead when video games and television come together. Want more? Check out the ACM Digital Library for additional SIGGRAPH 2023 content, and submit your own content to SIGGRAPH 2024, taking place 28 July–1 August in Denver. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* https://dl.acm.org/doi/proceedings/10.1145/3587421 | https://s2023.siggraph.org/presentation/?id=gensub_330&sess=sess142 *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

The Insert Credit Show
Insert Credit Gaiden #4 - Human Face On An Obi: An Interview with Masaya Matsuura

The Insert Credit Show

Play Episode Listen Later Dec 6, 2023 61:40


Brandon Sheffield interviews musician and game designer Masaya Matsuura of the band Psy・S, discussing the early days of computer graphics and sound, making music for anime, and why Vib Ribbon was so hard to get screenshots of. Intro by Alex Jaffe, edited by Esper Quinn, original music by Kurt Feldman. Segments: Preface (00:29) How did you get into music? (03:20) How did you start making music yourself? (05:34) How did you move from writing jingles to full music (and which synths do you use)? (09:52) What was the experience of “getting big” like? (11:58) What is it like playing in front of large crowds? (14:16) How did you end up doing music for anime? (18:07) How did you move from there to video games? (21:42) What made you want to start a game company? (23:48) How did the Psy-S Remix CD-ROM game come to be? (30:49) What was the inspiration for Vib Ribbon's mechanic allowing you to play your own music? (34:16) When did you decide to focus more on games than music? (38:57) What is your sound? (41:58) What do you learn from doing your private DJ sessions? (46:22) Preface for live performance (53:36) Masaya Matsuura - Funny Luv (Live at GameCity 2009) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: PaRappa the Rapper Vib-Ribbon Rhyme Rider Kerorican Mojib Ribbon Psy・S NHK Hall City Hunter Metamor Jupiter Playtechs Tower of the Sun Osaka Castle J-card Moog IIIc Fairlight CMI Sussudio 3DO Interactive Multiplayer PlayStation CD-i PC Engine Bonus: PSY・S★4 SIZE レーザーディスク Bonus: “Chasing the Rainbow” at SIGGRAPH (1986) (thanks fivedollardare!) Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

Insert Credit Show
Insert Credit Gaiden #4 - Human Face On An Obi: An Interview with Masaya Matsuura

Insert Credit Show

Play Episode Listen Later Dec 6, 2023 61:40


Brandon Sheffield interviews musician and game designer Masaya Matsuura of the band Psy・S, discussing the early days of computer graphics and sound, making music for anime, and why Vib Ribbon was so hard to get screenshots of. Intro by Alex Jaffe, edited by Esper Quinn, original music by Kurt Feldman. Segments: Preface (00:29) How did you get into music? (03:20) How did you start making music yourself? (05:34) How did you move from writing jingles to full music (and which synths do you use)? (09:52) What was the experience of “getting big” like? (11:58) What is it like playing in front of large crowds? (14:16) How did you end up doing music for anime? (18:07) How did you move from there to video games? (21:42) What made you want to start a game company? (23:48) How did the Psy-S Remix CD-ROM game come to be? (30:49) What was the inspiration for Vib Ribbon's mechanic allowing you to play your own music? (34:16) When did you decide to focus more on games than music? (38:57) What is your sound? (41:58) What do you learn from doing your private DJ sessions? (46:22) Preface for live performance (53:36) Masaya Matsuura - Funny Luv (Live at GameCity 2009) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: PaRappa the Rapper Vib-Ribbon Rhyme Rider Kerorican Mojib Ribbon Psy・S NHK Hall City Hunter Metamor Jupiter Playtechs Tower of the Sun Osaka Castle J-card Moog IIIc Fairlight CMI Sussudio 3DO Interactive Multiplayer PlayStation CD-i PC Engine Bonus: PSY・S★4 SIZE レーザーディスク Bonus: “Chasing the Rainbow” at SIGGRAPH (1986) (thanks fivedollardare!) Insert Credit Gaiden is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

SIGGRAPH Spotlight
72 – Emerging Technologies Expand Beyond CG Boundaries

SIGGRAPH Spotlight

Play Episode Listen Later Nov 10, 2023 37:10


ABOUT THE EPISODE In the latest episode of SIGGRAPH Spotlight, our host, Mashhuda Glencross, SIGGRAPH 2023 Emerging Technologies Chair, takes us on an exhilarating journey into the heart of emerging technologies. Joined by esteemed guests Dr. Jessica Korte, SIGGRAPH Asia Emerging Technologies Contributor; Dr. Mike Seymour, SIGGRAPH Asia Emerging Technologies Contributor and Featured Sessions Chair; and Dr. Paul Dietz, past SIGGRAPH Asia Emerging Technologies Chair, we explore how their projects influence not just computer graphics but touch nontechnological fields, how emerging technologies has evolved over the past few decades, and noticeable trends we predict will continue to grow in the computer graphics space. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Transcript* https://s2024.siggraph.org/wp-content/uploads/2023/11/SIGGRAPH-Spotlight_Ep-72_Emerging-Technologies_Transcript.pdf *Social Media* blog.siggraph.org/ | www.facebook.com/SIGGRAPHConferences | twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph/ | www.linkedin.com/company/acm-siggraph/ *Conference Website* s2024.siggraph.org/

SIGGRAPH Spotlight
71 – Visions of the Future of Computer Graphics

SIGGRAPH Spotlight

Play Episode Listen Later Oct 30, 2023 37:54


ABOUT THE EPISODE Tune into the latest episode of SIGGRAPH Spotlight, recorded live from SIGGRAPH 2023 in Los Angeles. SIGGRAPH 2024 Conference Chair Andrés Burbano gathers with four members of the SIGGRAPH 2024 Committee — Nicolas Henchoz (Global Diplomat), Emily Hsu (Real-Time Live! Chair), Şölen Kiratli (Art Gallery Co-Chair), and Mohumagadi Moruti (Art Gallery Co-Chair) — for a conversation about their visions for the desirable and ideal future of computer graphics and interactive techniques. Listen in for a discussion about how media arts, design, animation, and real-time technology can impact the next era of computer graphics and how SIGGRAPH plays a key role in this evolution. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2024.siggraph.org/

SIGGRAPH Spotlight
70 – Fostering Global Connections

SIGGRAPH Spotlight

Play Episode Listen Later Sep 18, 2023 25:35


ABOUT THE EPISODE Tune into the latest episode of SIGGRAPH Spotlight, recorded live from SIGGRAPH 2023 in Los Angeles. Listen in as SIGGRAPH 2024 Conference Chair Andrés Burbano sits down with SIGGRAPH 2024 Global Diplomat Nicolas Henchoz and leaders from the SIGGRAPH 2023 Exhibition's French Pavilion. The panelists discuss the value of cross-country relationships within and on the periphery of computer graphics and interactive techniques and share how an integrated global community can positively impact the future of our fields. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Social Media* http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2023.siggraph.org/

XR MOTION
38 - Jonathan Winbush @JonathanWinbush

XR MOTION

Play Episode Listen Later Sep 12, 2023 77:34


Jonathan Winbush is a motion graphics artist who has won multiple awards for his creative work on various media platforms. He has over 15 years of experience in creating stunning visuals for television, movies, and immersive technologies. He has collaborated with some of the biggest names in the entertainment industry, such as Epic Games, Marvel, Netflix, DC, Warner Bros, and Happy Madison. Some of his notable projects include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony. He is also passionate about sharing his knowledge and skills with others through his weekly YouTube tutorials and his speaking engagements at global events like Adobe Max, Siggraph, NAB, and is currently one of the headliners for the Design & Animation tour. He was recently awarded the MegaGrant by Epic Games to support his educational efforts and inspire more artists to explore the possibilities of motion graphics. https://winbushimmersive.com/ Sponsor: https://www.123rf.com #123RF” --- Support this podcast: https://podcasters.spotify.com/pod/show/xrmotinon/support

The (Unofficial) Unreal Engine Podcast
SIGGRAPH 2023: Quantumania

The (Unofficial) Unreal Engine Podcast

Play Episode Listen Later Sep 3, 2023 76:37


In this Season 2 premiere episode your hosts Alex and Jacob talk about this years SIGGRAPH 2023 conference Show Links: Jensen Keynote: https://www.youtube.com/watch?v=Z2VBKerS63A Podcast Producer:Alan Scott @Alan_GOTSVR for Mystic 360 VR.

(a)muse
Scott Ross - Digital Media Executive

(a)muse

Play Episode Listen Later Aug 21, 2023 15:56


Scott Ross (born November 20, 1951) is an American digital media executive with a career spanning three decades. In the 1980s he led George Lucas' companies and in 1993 he founded, along with James Cameron and Stan Winston, Digital Domain, Inc., In the 1980s Ross was general manager of Lucasfilm's Industrial Light and Magic (ILM) and under his leadership, ILM won five Academy Awards for Best Visual Effects (Who Framed Roger Rabbit, Innerspace, Terminator 2: Judgment Day, The Abyss, Death Becomes Her). The company re-organized in 1991 and Ross was named senior vice president of the LucasArts Entertainment Company, which comprised Skywalker Sound, LucasArts Commercial Productions, LucasArts Attractions, EditDroid/SoundDroid and ILM. Under Ross' direction, from 1993 to 2006, Digital Domain garnered two Academy Awards and three nominations, receiving its first Oscar in 1997 for the ground-breaking visual effects in Titanic. That was followed by a second Oscar for What Dreams May Come. Digital Domain received additional nominations for True Lies, Apollo 13 and I, Robot and won three Scientific and Technical Academy Awards for its proprietary software. Today, Dr. Ross sits on several boards, consults with international companies and lectures on Virtual Reality, Augmented Reality and was one of the early adopters of Mixed Reality technologies. Dr. Ross was an early advisor to Magic Leap (an AR hardware and software startup that eventually raised over $2B), is a board member to Eyellusion (one of the world's leading hologram company which brings back deceased rock stars) and was a founding partner, along with Brett Leonard, the director of LAWNMOWER MAN in VR production company, Virtuosity. Dr. Ross has presented keynote speeches addressing new technologies such as AR/VR to SIGGRAPH in Shenzhen, BOAO in Hong Kong as well as to the Beijing Film Academy. --- Support this podcast: https://podcasters.spotify.com/pod/show/amuse/support

Tech Path Podcast
1204. A.I. Crypto Update

Tech Path Podcast

Play Episode Listen Later Aug 9, 2023 11:59


Nvidia announced a new chip designed to run artificial intelligence models on Tuesday as it seeks to fend off competitors in the AI hardware space, including AMD, Google and Amazon.

Daily Tech News Show
Nvidia Gives a Nod to Amazing Grace - DTNS 4578

Daily Tech News Show

Play Episode Listen Later Aug 8, 2023 30:41


We go over Nvidia CEO Jensen Huang's big announcements from this year's SIGGRAPH event in LA. Postdoc researcher in ergonomics at USC, Alexis Souchet, details some of the negative issues with VR in a Conversation post. OpenAI announced its GPTBot, that will crawl the web like a search index does and filter out paywall-restricted sources, sources that violate OpenAI policies, sources that gather personally identifiable information.Starring Tom Merritt, Sarah Lane, Roger Chang, Joe.Link to the Show Notes. Become a member at https://plus.acast.com/s/dtns. Hosted on Acast. See acast.com/privacy for more information.

Daily Tech News Show (Video)
Nvidia Gives a Nod to Amazing Grace – DTNS 4578

Daily Tech News Show (Video)

Play Episode Listen Later Aug 8, 2023 30:42


We go over Nvidia CEO Jensen Huang's big announcements from this year's SIGGRAPH event in LA. Postdoc researcher in ergonomics at USC, Alexis Souchet, details some of the negative issues with VR in a Conversation post. OpenAI announced its GPTBot, that will crawl the web like a search index does and filter out paywall-restricted sources, sources that violate OpenAI policies, sources that gather personally identifiable information. And the atmosphere between authors and AI have has grown tense. Starring Tom Merritt, Sarah Lane, Roger Chang, Joe To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!

CG Garage
Episode 438 - Vladimir Koylazov - Co-Founder & Head of Innovation, Chaos

CG Garage

Play Episode Listen Later Aug 7, 2023 41:30


Recorded at a high-tech facility in Chaos' plush new offices in Sofia, Bulgaria, this week's episode checks in with Vladimir “Vlado” Koylazov, Chaos' co-founder. Chris discovers more about Vlado's new role as head of innovation, and how the company is embracing recent technological developments to make it easy and efficient for customers to stage and render scenes. Vlado also shares his thoughts on how artificial intelligence is changing the way software works, as well as how it's helping his team code. You'll learn about interesting uses for NeRFs and camera tracking, the benefits of having a personal assistant, and some of the exciting new things coming up from Chaos.  

Diseño y Diáspora
431. Volcanes, arte y diseño (Colombia/Chile/España). Una charla con Andrés Burbano

Diseño y Diáspora

Play Episode Listen Later Jul 3, 2023 44:49


Andrés Burbano es un investigador y artista colombiano que colabora activamente con científicos y diseñadores explorando las interacciones de la ciencia y el arte. El trabajo de Burbano abarca desde videos documentales hasta la exploración de narrativas cinematográficas algorítmicas. Su trabajo ilustra el trabajo colaborativo interdisciplinario en el campo del arte digital. Escribió un libro de reciente publicación: Different Engines: Media Technologies from Latin America. El trabajo que realizo con la arqueóloga y vulcanóloga Karen Holmberg, que fue incluido en la expo Critical Zones que curaron Weible y Latour en ZKM. Lo encuentran acá. El próximo año será el responsable del próximo encuentro de SIGGRAPH 2024 (el grupo de interés en infografía o computación gráfica de la ACM). En esta entrevista hablamos de volcanes, fotogrametría, historia de la tecnología en Latinoamérica y de su colaboración con SIGGRAPH. Esta entrevista es parte de las listas: Infografía y visualización de datos, Colombia y diseño, Chile y diseño, España y diseño, Investigación en diseño

The Technically Human Podcast
Indigeneity in the Digital Age

The Technically Human Podcast

Play Episode Listen Later May 12, 2023 81:20


Welcome to another episode of the "22 Lessons on Ethics and Technology" series! In this episode, I sit down with Jason Edward Lewis to talk about how Indigenous peoples are imagining the futures while drawing upon their heritage. How can we broaden the discussions regarding technology and society to include Indigenous perspectives? How can we design and create AI that centers Indigenous concerns and accommodates a multiplicity of thought? And how can art-led technology research and the use of computational art in imagining the future? Jason Edward Lewis is a digital media theorist, poet, and software designer. He founded Obx Laboratory for Experimental Media, where he conducts research/creation projects exploring computation as a creative and cultural material. Lewis is deeply committed to developing intriguing new forms of expression by working on conceptual, critical, creative and technical levels simultaneously. He is the University Research Chair in Computational Media and the Indigenous Future Imaginary as well Professor of Computation Arts at Concordia University. Lewis was born and raised in northern California, and currently lives in Montreal. Lewis directs the Initiative for Indigenous Futures, and co-directs the Indigenous Futures Research Centre, the Indigenous Protocol and AI Workshops, the Aboriginal Territories in Cyberspace research network, and the Skins Workshops on Aboriginal Storytelling and Video Game Design. Lewis' creative and production work has been featured at Ars Electronica, Mobilefest, Elektra, Urban Screens, ISEA, SIGGRAPH, FILE and the Hawaiian International Film Festival, among other venues, and has been recognized with the inaugural Robert Coover Award for Best Work of Electronic Literature, two Prix Ars Electronica Honorable Mentions, several imagineNATIVE Best New Media awards and multiple solo exhibitions. His research interests include emergent media theory and history, and methodologies for conducting art-led technology research. In addition to being lead author on the award-winning “Making Kin with the Machines” essay and editor of the groundbreaking Indigenous Protocol and Artificial Intelligence Position Paper, he has contributed to chapters in collected editions covering Indigenous futures, mobile media, video game design, machinima and experimental pedagogy with Indigenous communities. Lewis has worked in a range of industrial research settings, including Interval Research, US West's Advanced Technology Group, and the Institute for Research on Learning, and, at the turn of the century, he founded and ran a research studio for the venture capital firm Arts Alliance. Lewis is a Fellow of the Royal Society of Canada as well as a former Trudeau, Carnegie, and ISO-MIT Co-Creation Lab Fellow. He received a B.S. in Symbolic Systems (Cognitive Science) and B.A. in German Studies (Philosophy) from Stanford University, and an M.Phil. in Design from the Royal College of Art.  

The Allan McKay Podcast
400 - ANNIVERSARY EPISODE - Ash Thorp Interviews Allan McKay

The Allan McKay Podcast

Play Episode Listen Later Apr 25, 2023 56:43


Ash Thorp is a graphic designer, illustrator, artist, and creative director for a multitude of media, including feature films, commercial enterprises, and print. Most recently, Ash worked on the concept for the Batmobile and the Batcycle, for the 2022 film The Batman directed by Matt Reeves.  Previously, Ash has worked on graphics for Ender's Game and Total Recall, as well as contributed to the design concepts for Spectre, Prometheus, X-Men First Class, Call of Duty and others. His first directorial debut started with the assembly of an international team for his Ghost in the Shell tribute, as well as the main title for OFFF Barcelona 2014. In 2015, he was requested to assemble an international team of designers and create the title sequence for FITC Tokyo. Later that year, Ash co-directed “Ares — Our Greatest Adventure”, a promotional trailer for the feature film The Martian. Allan McKay is an Emmy Award winning VFX Supervisor and Technical Director. He is responsible for many visual effects sequences including on hit titles like God of War: Ragnarok, Avengers: Endgame, Game of Thrones, Marvel's Runaways, Bloodshot, Transformers, Blade, The Last Airbender, Star Trek, Superman, Flight, The Equalizer, and dozens of others; as well as many of the top video games worldwide: Halo, Destiny, Call of Duty, Bioshock, Prototype, Half-Life, and Team Fortress 2.  Allan has over two decades of experience working in the visual effects industry for many leading studios such as ILM, Pixomondo, Blur Studio, Sony, Paramount Picture, Atomic Fiction, Prime Focus, Ubisoft, Activision and dozens of others. In addition to his VFX work, Allan runs many online courses, as well as a mentorship. Throughout the past two decades, he has appeared as a speaker at events in over 15 different cities including Paris, Sydney, Los Angeles, New York, Vancouver, Singapore, Helsinki. He has taught master classes at SIGGRAPH and IAMAG, and has spoken at events with Nvidia Google. His hit Podcast is rated in the top 200 podcasts on iTunes where he interviews many award winning VFX Artists, Supervisors and Film Directors, focusing on both creativity and drive, as well as on how to boost your career and achieve success as a creative. In this Podcast Ash Thorp interviews Allan McKay about his outlook on failure and how to move past it, AI and other technological disruptions, following one's calling, as well as the importance of gratitude and always moving forward. For more show notes, visit www.allanmckay.com/400.