We talk about tech, games and everything in-between. We hope you enjoy our episodes. Join the conversation.
Quantic Foundry is a market research company that focuses on gamer motivation. They have created a pretty unique model for describing gamer motivation. It's not unlike what we have been talking about in previous episodes, but it's very good and structured. This data is a good tool for any game developer to use and understand. We took a look at it and analyzed Quantic Foundry's model.
This one is about conspiracy theories and how they fit into game development. Listen and enjoy, it's a fun one!
This one is an interview-style episode, where Juice shares some of the tools he's found useful in gamedev, studios he's worked with and some of the costs you can expect when working in gamedev. Enjoy!
This week we're talking about the systemization of games and how games are moving towards a more systemic implementation. We're looking at inventory systems, HP-systems and more. Enjoy!
What kind of games are replayable and how can you retain gamers? We talk about this and more in this one.
We finally got around to record this episode about networking. However, we changed the topic a little bit. It's going to be focused on cloud solutions for game networking. So, you'll hear terms like: kubernetes, hypervisor, container, microservice and many more. Buckle up, and enjoy!
Hello! Cloud gaming services have been established for a little more than a year now. There are various providers that use different models to provide their service. In this one we talk about which one we think is the best. Enjoy!
Ever wonder in which game genre your first game should be? We talked about it and the answer might surprise you. Listen to us talk about different game genres. Enjoy!
In this one it's all about Cyberpunk. It has been one of the most hyped up games, but has ended up dissapointing many. Why? Who's to blame and will they be able to fix it? We also have a proper introduction of ourselves, since we weren't that happy with the one we had in our first episode, Enjoy.
In this one we talked about faking physics, simulating physics, having no physics and everything else regarding the topic. Join our conversation and enjoy.
We really love hardware. This episode, just like the title implies, is all about the new Apple M1 ARM SOC. We discussed the impact it can have in the industry and gaming industry. Spoiler alert, we're on different sides in this one. Enjoy.
This episode is about tutorials in games. Do they actually teach us what we need to know about the game? We're taking and talking about some examples in this one. Enjoy!
In this episode we talk about Human Machine Interaction(HMI). We look at the history of HMI and why it's important for game development.
Sometimes we need to understand what makes a game more popular than others, and why we enjoy certain activities more than others. In order to understand that we have to dive deeper into the psychology of human beings. So, this week we're doing just that. We hope you enjoy!
This week we're talking about measurement. It's a very important tool to use as a game development. Also, good measurement theories and algorithms lead to good feedback to you as a game developer. Enjoy!
Hi everyone! This week we're joined by Anna Norrevik, a legend to all who know her, the CEO of Antler Interactive and an overall awesome person. Join us in talking about the future of gaming, AR, blockchain and mobile game development challenges. It is a true pleasure to hear her perspective and getting her insight! Enjoy!
Is the customer always right? Should you cater to everyone's will and adapt your game to their needs? Do the developers really not care about the opinions of the gamers? In this week's episode we talk about feedback in all of its shapes and forms. Feedback in terms of comments, reviews, testing as well as some feedback to the player in terms of cue. Enjoy!
Hello everyone! This week we're covering AR(augmented reality) and the technology behind blockchain and how it can be used in game development and business. Enjoy!
Hello everyone! This episode is about an important tool that can be not only be used to speed up the development process, but also be part of the game itself. Procedural content generation is important in many ways; from making sure that you get repeatability in your gameplay to making sure you save disk-space and time. Have a listen and as always: Enjoy!
Hi everyone! We wanted to talk a little about politics. We have a little more focus on the Epic vs Apple battle that's going on right now. Here's our take on it. Enjoy!
Hello!! This week we have our first ever guest! We're super hyped and we hope that you are too. Karoline Forsberg is a Senior Gameplay Designer. She is well-versed in the magic arts of gameplay design kung fu, a black-belt ninja in game disection and a true mastermind of world building.
What skills are required/needed as a game designer and game developer. If you're just starting out it could get confusing. So, we took the opportunity to talk about it. Enjoy!
Is it worth writing your own game engine in 2020? We talked about it and tried to find out. Enjoy!
We're back this week and we're talking about level design. We also cover game mechanics, since one can't really exist without the other. Enjoy :)
This episode covers ray tracing. It's a technology that is becoming more and more mature and interesting. But does it add any value for the gamer? Maybe it's a more powerful tool for the game developer. Enjoy!
This week we challenged ourselves to create a game concept in one hour. We gave ourselves a randomized game genre and background. Listen to what we came up with. Enjoy.
Hello! This is a new episode in a series where we talk about game franchises. This week we're talking about Zelda and its evolution. Enjoy! Music as always from Bensound. Have a nice week!
This week we've talked about a more fluffy subject. Being part of a community is very important for game developers. It's a place to meet other developers, ask for help and share knowledge. Enjoy the episode and have a nice week. Music by Bensound.
We're talking about psychology. A lot that has to do with game design is about psychology and different biases. We're covering that in this episode. Enjoy! Music by Bensound.
Hey everyone. We talk about the process of making a game from start to finish. Joseph had some very good insights on this topic. Have a listen and enjoy. Our music comes as always from Bensound.
Hey everyone. We're talking about game design in this one. Have a listen and we hope you enjoy the conversation. Thanks to Bensound for our music. Cheers.
Hi everyone. In this one we talk about cloud gaming. Is it the future or not? Listen to find out. As always, we thank Bensound for our music. Cheers!
In this episode we talk about Joseph's favorite subject in game development.....Artificial Intelligence. All games from multiplayer to single player, from MMORPGs to FPS-games, contain elements of AI. But what are the different techniques that game devs use? Listen to find out. As always, we also thank Bensound for our music. P.S. We also drift off into some other subjects, like we usually do.
In this episode we discuss the upcoming Unreal Engine 5, but we also drift off into other subjects. Join us!! Thanks to Bensound for our music.