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The Cinematography Podcast Episode 318: Michael Dallatorre In the film Locked, cinematographer Michael Dallatorre faced a unique challenge: how to make a story primarily set inside a luxury SUV visually compelling. The plot follows small-time criminal Eddie (Bill Skarsgård) as he breaks into a high-tech vehicle, only to find himself trapped in an elaborate psychological game orchestrated by the car's vengeful owner, William (Anthony Hopkins). Mike collaborated closely with director David Yarovesky, aiming for intentional camera work that would immerse the audience inside the enclosed space without resorting to distorted wide-angle lenses. Together with Dan Sasaki at Panavision, they developed a custom anamorphic lens that could focus within 14 inches of the subject, as well as specialized probe and periscope lenses. These tools were crucial for capturing intimate shots within the car's tight interior. One of the movie's most memorable sequences is a 360-degree spinning shot around the car as Eddie is first locked inside. To execute this complex shot, Mike worked with production designer Grant Armstrong, who engineered a vehicle with flyaway side panels that could slide off on tracks as the camera circled. Before filming, the team rehearsed with Bill Skarsgård in a rental SUV to nail down the character's movements. For the camera choreography, Mike created a model in Unreal Engine, a 3D creation tool, to build a previs of the sequence. This allowed him to demonstrate their plans to Yarovesky and the producers. After perfecting the camera rigging and movements, they dedicated an entire day to choreographing and shooting the scene. "It's definitely one of my proudest shots," Mike says. "From inception to full execution and everything, it's just so cool to be able to do something like that, and then it happens." While much of Locked was shot on a set, not all effects relied on green screens. On-location scenes were incorporated when essential to the script, and driving shots were achieved using a process trailer. During pre-production, Mike and Yarovesky carefully determined the importance of physical locations for each scene. If a real-world setting wasn't crucial to the narrative, Yarovesky opted for the soundstage, a decision often driven by the film's independent budget. "We shot about five days at a parking lot," Mike explains. "We shot pieces of scenes, and I had my light meter and I measured. Scene 45, the sun's at this position. Here's the temp. Here's the intensity from the fill side. Here's the intensity from the negative side. And then I could recreate that on set." To make the set feel less like a constant green screen environment, they embraced older filmmaking techniques. Production designer Armstrong created realistic printed backdrops, both cycloramas and translights, which were placed outside the car windows. The integration into the set ensured that the green screen shots appeared seamless and natural. If you're interested in exploring Unreal Engine, Mike suggests trying a plugin for Unreal by Matt Workman called Cine Designer. https://www.fab.com/listings/99ec8ecc-a128-4dc1-8df0-9e0710c36e86 Locked is available to purchase on VOD. Find Michael Dallatorre: https://www.michaeldallatorre.com/ Instagram: @dpmiked Hear our previous interviews with Mike Dallatorre: https://www.camnoir.com/ep70/ ; https://www.camnoir.com/ep171/ Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
Das beste Bundle aller Zeiten aber nur für VALORANT mobile? Außerdem sprechen wir über Unreal Engine 5, den neuen Mappool und was grade im internationalen und DACH eSports so los ist.
Here we go! An indirect announcement for a new Halo game! Let us know in the comments what you think might take place in this possible upcoming Halo game and just how different Unreal Engine 5 will be in comparison to the past engines Halo has used.
Rematch ist zweifellos ein Titel, der an das erfolgreiche Konzept von Rocket League erinnert. Als skillbasiertes Arcade-Fußballspiel bietet es überraschend viel Tiefgang und somit auch einiges an Frustpotenzial. Dennoch kann der Lernfaktor enorm sein und den Spielspaß deutlich steigern – vorausgesetzt, man nimmt sich die Zeit, sich mit den Mechaniken auseinanderzusetzen. Ein entscheidender Aspekt, der bei Online-Multiplayer-Spielen immer eine Rolle spielt, aber in Titeln wie Rematch besonders ausgeprägt ist, sind die Teamkollegen. Der Erfolg oder Misserfolg hängt stark von der Koordination und dem Verständnis innerhalb des Teams ab. Grafisch setzen die Entwickler von SIFU bei Rematch auf die Unreal Engine, verzichten aber bewusst auf einen realistischen Stil. Stattdessen kommt ein passender Cel-Shading-Look zum Einsatz, der die schnelle Action gut untermalt. Das rasante Gameplay funktioniert in den aktuellen Modi wie 3vs3, 4vs4 und 5vs5 (sowie Ranked 5vs5) bereits gut. Allerdings ist die Modusauswahl derzeit noch recht begrenzt. Neue und frische Spielmodi wären eine willkommene Ergänzung und könnten die Langzeitmotivation deutlich erhöhen. Auch das Fehlen von Bots für Trainingszwecke ist ein Punkt, der das Spielerlebnis verbessern könnte. Trotz dieser kleinen Kritikpunkte birgt Rematch definitiv das Potenzial, sich zu einem starken E-Sport-Titel zu entwickeln.
Clair Obscur: Expedition 33, Sandfall Interactive's debut game, is a reactive turn-based RPG developed with Unreal Engine 5 and inspired by the lavish art and culture of France's Belle Époque. Each year, the Paintress awakens to paint a cursed number upon her monolith, causing those of that age to fade into oblivion. As this number ticks down, more lives are erased, and the shadows of death loom ever closer to those who remain. This cycle must end.Want to support us? Patreon.com/2Game Want exclusive merch? https://www.bonfire.com/store/2game/?utm_source=copy_link&utm_medium=store_page_share&utm_campaign=2game&utm_content=default Social Media:FACEBOOK: https://www.facebook.com/gaming/2Gamepodcast TWITTER: https://twitter.com/2GamePodcast1 TIKTOK: https://www.tiktok.com/@2gamepodcast YOUTUBE: https://youtube.com/@2game794?si=4Sn545eDOMsND7Dv Want to create your own podcast? Use our affiliate link to join Riverside FM. By signing up, we get a little kick back from your subscription purchase. https://www.riverside.fm/?via=matthew-primeaux
And here is the last of it for JUNE... Blu-ray Releases for 7/1/2025! New Bev for July! Vista Theater for July! Vidiots Coming Soon! Death Stranding 2 Final Trailer! Unreal Engine 5 Tech Demo Featuting Witcher! Sinners Coming to Max on Friday! ENJOY! Love and Rockets, Corey, Freddy, and Joseph ------------------ If you'd like to show your support for members of WGA, SAG, IATSE, as well as other workers in the entertainment industry, please take a look at the link below and maybe make a donation: Entertainment Community Fund https://entertainmentcommunity.org/support-our-work ------------------ As always, and maybe even more than ever, here are some mental health resources for North America: United States https://www.mentalhealth.gov/get-help/immediate-help https://suicidepreventionlifeline.org/ The Suicide Hotline phone number has been changed. Now, just text or call 988. Canada https://www.ccmhs-ccsms.ca/mental-health-resources-1 1 (833) 456-4566 Even though we don't say it in this episode, more NOW than ever before: PLEASE PLEASE PLEASE take care of yourselves and those around you. Be mindful of your surroundings. Karate in the Garage Linkages
I have returned to the nation of freedom and tariffs and all my shit has stopped working! Which shit? Why? What did I buy now? Listen and find out. Remember, listeners who write in to podcast@searls.co will be spared on judgment day. Website stuff follows: Hirome Ichiba in Kochi City Japan's ocean whirlpool (渦) boats Indigo La End POSSE Party Tessie Tesla app Aaron's puns, ranked We finally may be able to rid the world of mosquitoes. But should we? (Archive link) Supreme Court allows Texas online porn age verification law Microsoft changes Windows in attempt to prevent next CrowdStrike-style catastrophe As AI Infiltrates Call Centers, Human Workers Are Being Mistaken for Bots AI and the Rise of Judgement Over Technical Skill What Google Translate Can Tell Us About Vibecoding The Meta AI app is a privacy disaster MCP: An (Accidentally) Universal Plugin System The DMA forced apple to make a B2B price-to-features chart Apple Vision Series and Smart Glasses Roadmap (2025–2028) Sky app RIP Slide Over Street Fighter Movie: Jason Momoa cast as Blanka, 50 Cent as Balrog 30-minute Outer Worlds 2 deep dive Kojima uses Western actors b/c of our craggy, ugly fucking skin Comcast says all its new plans have unlimited data Pig movie Moana 2 (but really Lava) Witcher 4 + Unreal Engine 5 demo Death Stranding 2 is better as a video review Andor Season 2 Wrexham S4 Philips EP4444 coffee thing
In today's Daily Fix:CD Projekt wowed the internet after a Witcher 4 demo running on a base PS5 was showcased at an Unreal Engine 5 event. The've has since confirmed it's taking a "console-first" approach to the game, and though it may upset PC gamers, dev team CD Projekt RED has good reason. Cyberpunk 2077 was developed with high-end PCs in mind, and then scaled down for last-gen consoles PS4 and Xbox One. Cyberpunk 2077's launch on those platforms was a trainwreck, to say the least, and somethng CDPR wants to avoid for The Witcher 4. In other news, Borderlands 4's standard edition will not make the price jump to $80, instead launching at $70—likely in response to the absolute beating Gearbox's Randy Pitchford took online after his comments on a possible price hike for the game. And finally, Nintendo's Switch 2 is a hit, but a few Pokémon fans aren't having a great time after transferring—and losing—decades of Pokémon saved game progress.
In dieser Folge erwarten euch Themen wie das Nintendo Switch 2 Unboxing und DHL Fail, Pro Controller 1 vs. Pro Controller 2 vs. Gamecube Controller, Switch 2 Ersteindruck, Cyberpunk 2077 auf Switch 2, Switch 2 Verkaufszahlen zum Start, Unreal Engine 5.6 mit The Witcher 4 Techdemo, Xbox Handheld ROG Ally, Eventbericht zur Retronom - Arcade Bar Eröffnung inkl. Interview, Besuch in der The Game Box Arcade und einiges mehr. In der Pre-/Postshow exklusiv für Unterstützer geht es u. a. zusätzlich noch um Herr der Ringe in Ultra HD auf OLED TV, US-GameStop-Filiale tackert alles weg und einiges mehr. Dazu wird ein "Bunnahabhain 12 Jahre Small Batch Distilled" Single Malt Whisky genossen. Viel Spaß beim Anhören! [...] Show Notes mit Fotos und Links zu Sendung: https://www.maennerquatsch.de/willkommen-beim-männerquatsch/season-9-ab-182/folge-191
Thanks to Epic Games for sponsoring a segment of this episode #EpicPartner Welcome back to the Unvaulted podcast! After a two-year hiatus, host Jeremy "SquatingDog" opens up about his journey into fatherhood and co-founding Jogo Studios, while welcoming back returning guest Chad "MustardPlays" as they dive into Epic Games' groundbreaking State of Unreal announcements. This episode breaks down five major revelations that will reshape Fortnite's creative landscape: AI-driven NPCs through the new Persona Device (including their hands-on experience with the viral Darth Vader AI), revolutionary AI-powered Verse coding tools, the game-changing SceneGraph system for massive world building, enhanced physics systems, and unprecedented IP integrations bringing Star Wars, Avatar: The Last Airbender, and Squid Game into the creator ecosystem. Beyond the technical deep-dive, Jeremy and Chad share the incredible milestone of their Jogo Studios map becoming the first creator-made experience to surpass Battle Royale in player count, earning them a spotlight on Epic's main stage. They candidly discuss the challenges and opportunities of AI in gaming, the ethics of technology advancement, and what these tools mean for solo developers competing with major studios. The duo also explores Epic's newly public Fortnite Data API and how access to this information will help creators build better experiences for players. Whether you're a casual Fortnite fan or an aspiring game developer, this episode offers an insider's perspective on the future of interactive entertainment and the evolving metaverse.
This week, we're joined by Matt Workman—filmmaker, developer, and creator of Cine Tracer—for a candid look at the shifting landscape of cinematography. We explore how filmmakers can better communicate, justify resources, and protect their creative choices in a rapidly evolving industry, and why futureproofing your skillset now means knowing both a light meter and a game engine. From the emergence of virtual production to the democratization of 3D previsualization, Workman unpacks how technology like Unreal Engine, once reserved for high-budget productions, is becoming a daily tool for working DPs.Matt Workman's Instagram | YouTubePeter Pascucci's Instagram | WebsiteLauren Guiteras's Instagram | WebsiteThis episode is sponsored by Fujifilm, Sandisk and TCP Insurance.
Shockingly not another release of Skyrim!When our duo takes a request, it typically comes along with a guest, and this episode is no exception. Enter Rick from Pixel Project Radio who has chosen the surprising remaster of the fourth entry in a series dedicated to some especially old and rolled up parchment. Co-developed by Bethesda Game Studios and Virtuos (who are quite familiar with tackling ports and remasters), this remaster takes a twenty year old action RPG and gives it a major facelift through the use of Unreal Engine 5. Can you believe that Chris never played the original? Did you know that Tom played his fair share, but never started the main quest? Well, thanks to our special guest, both of these tragic failings are about to be remedied. Let's find out if anyone regrets their past decisions as they lock in their final ones!Follow Rick on Bluesky: https://bsky.app/profile/pixelprojectradio.bsky.socialPixel Project Radio's links: https://linktr.ee/pixelprojectradioWhat do you think? Let us know!Hit us up on Twitter at https://twitter.com/tc1h1dOr on Threads at https://www.threads.net/@tc1h1dDrop us an email at tc.1h1d(at)outlook[dot]comFollow us on Goodpods @1h1dCheck out our fancy site: https://quitthebuild.com/1h1dWatch the video: https://bit.ly/1H1DYTThanks for taking this ride with us :-)
Hello again! Keigh Geoffley here, host of the E Summer Games Awards Fest, back with another amazing showcase of games! I almost didn't get The Stage Select auditorium this year, because things snuck up on Julian and it took him a long time to return my calls. But don't worry: ESGAF3 2025 is here, and it's our biggest show to date!Ahem. It's Julian. Yeah, we're doing this bit again for Not E3 season. Please note that we recorded this on the night that Summer Game Fest Opening Night Live happened, so this episode covers that, plus the Unreal presentation and the Sony State of Play. We'll tackle the Xbox Direct and anything we may have missed next week. It's a jam-packed episode regardless, so please enjoy!00:00 Introduction, respect for Chef Man07:02 Unreal Engine showcase33:00 Sony State of Play01:38:40 Summer Game Fest Opening Night LiveTheme song and interstitial music by Megan McDuffee: https://meganmcduffee.comLogo and artwork by John GholsonAnnouncer: John GholsonJoin our Discord, learn about how you can support the show, and more: https://linktr.ee/TheStageSelectEmail: thestageselectpod@gmail.comCopyright 2024 Space Monkey Mafia Productions
In this week's Episode Kris & Eric are Back in the Room to talk a serious amount of Gaming - reflecting on the highlights from last week's many Games Showcases! Chapters;0:00 Intro2:31 The Witcher 4 Unreal Engine 5 Tech Demo6:11 2026 is looking nuts for Gaming!9:05 State of Play (04.06.25)21:33 Nintendo Switch 2 has landed!21:52 Summer Game Fest 202535:41 Resident Evil Requiem47:50 Xbox Summer Showcase 20251:13:21 OutroBe sure to let us know your own highlights from the many games showcases and if you enjoyed this episode then make sure to follow our Podcast for Future Content!Follow Our Podcast ;Link Tree : https://linktr.ee/TheBrothersTakeFacebook : https://www.facebook.com/thebrotherstakeInstagram : https://www.instagram.com/TheBrothersTake/X : https://twitter.com/TheBrothersTake?s=07Thanks for Listening!
In Part 1 of this episode of the Dead End Gaming Podcast Beezy and Granddad talk about the State of Unreal presentation that dives deeper into the newest version of Unreal Engine and give their thoughts. They also preview several other showcases which they will follow up with on the next episode. They also discuss the cancellation of the Black Panther game by EA, Xbox putting there standalone handheld on hold, the promising leaks on the next 3 games from the Resident Evil series and the current PS Plus games for the month of June. Learn more about your ad choices. Visit megaphone.fm/adchoices
Anthony Veneziale and Aneesa Folds return to the podcast with the same brilliance and warmth that made their first appearances unforgettable—this time teaming up to talk about their new boundary-breaking musical, Co-Founders, premiering at ACT in San Francisco. With its Bay Area hip hop roots, tech satire, and cutting-edge stage visuals powered by Unreal Engine, the show challenges both theatrical norms and late-stage capitalism, all while telling a deeply personal story about representation, equity, and belonging. We unpack the eight-year journey behind the show's creation, how Aneesa came aboard, and how both artists bring authenticity and heart into every moment—onstage and off. We also dive into hip hop's regional influence on the show's score, the emotional toll of being labeled a “breakout star,” and why community and kindness are non-negotiable parts of the creative process. And if that's not enough, we improvise the plot of a musical called Mystical Desperate Zebras. This episode is a celebration of art that disrupts, heals, and uplifts—don't miss it. Anthony Veneziale is a Tony Award-winning co-creator of Freestyle Love Supreme and co-founder of FLS Academy. He's known for blending freestyle rap with neuroscience and education to foster creativity and collaboration. Aneesa Folds made her Broadway debut in Freestyle Love Supreme and has since become a standout performer and educator, known for her powerhouse presence and vibrant improvisational skills. Together, they now star in Co-Founders, a new musical blending activism, technology, and Bay Area hip hop culture. Connect with Anthony & Aneesa @twotouchfls (Anthony) @aneesafolds (Aneesa) Connect with The Theatre Podcast: Support the podcast on Patreon and watch video versions of the episodes: Patreon.com/TheTheatrePodcast Twitter & Instagram: @theatre_podcast Facebook.com/OfficialTheatrePodcast TheTheatrePodcast.com Alan's personal Instagram: @alanseales Email me at feedback@thetheatrepodcast.com. I want to know what you think. Learn more about your ad choices. Visit megaphone.fm/adchoices
Nintendo Switch 2, PlayStation State of Play and more – Geekoholics Anonymous Video Game Podcast 489 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Mario Kart World 11:58 Pokemon Scarlet Death Stranding 38:18 News: Cross Platform / PC / Misc. Fans slam Gearbox CEO Randy Pitchford's message to "cost sensitive" fans 51:14 People Can Fly cancels two projects and confirms it will once again have to "scale down" its teams 56:45 Elden Ring Nightreign is now easier for solo players 1:03:08 Summer Game Fest schedule: Your complete 2025 guide 1:06:33 MindsEye studio execs depart Build a Rocket Boy, one week before game's debut 1:09:20 PlayStation State of Play June 2025: all announcements, trailers 1:15:18 The Witcher 4 Unreal Engine 5 Tech Demo on PS5 revealed 1:31:54 Xbox Microsoft's Xbox handheld reportedly "sidelined" as it focuses on third-party portable devices 1:34:44 PSA's: Epic Games Store Freebies: Deathloop & Ogu and the Secret Forest 1:39:23 Here are the games Prime Gaming members can claim in June Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
Nesse episódio, Bruno Carvalho, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falam sobre o adiamento do projeto do Xbox Portátil; o retorno da Tango Gameworks, desenvolvedora de Hi-Fi Rush; a confirmação da existência do remake de Persona 4 de uma maneira pouco convencional; a volta de Yoko Shimomura à franquia Street Fighter; e muito mais. Quer conferir como é a gravação do programa? Então aparece lá na live! Todas as quartas-feiras, a partir das 18h30, no nosso canal do YouTube! Duração: 70 min Comentados: Inscrição para o beta do SEGA Football Club Champions Capcom revela música “Edge of Triumph” de Yoko Shimomura para Street Fighter 6 COMPRE O MARS 2120, METROIDVANIA BRASILEIRO: PC (STEAM) PLAYSTATION 4, PLAYSTATION 5 XBOX ONE, XBOX SERIES S|X NINTENDO SWITCH Vídeos: God of War 20th Anniversary - Cast Reunion Panel | PlayStation The Witcher 4 — Unreal Engine 5 Tech Demo Street Fighter 6 - M. Bison, Terry, Mai, Elena Outfit 3 Showcase Trailer
On this episode of The GAP Luke Lawrie and Joab Gilroy are joined by Jeremy "Junglist" Ray to talk about the Nintendo Switch 2 launching this week. The games they've been playing this week include Elden Ring Nightreign, Deliver at all Costs, Shroom and Gloom, and more. Over in the news EA cancels the Black Panther game, Xbox's handheld has been shelved, MindsEye executive team is causing drama, Unreal Engine shows off a tech demo with The Witcher 4, Cyberpunk 2 is now in pre-production, and Nintendo won't be sending out the Switch 2 early to reviewers. This episode goes for 2 hours and 15 minutes, it also contains coarse language. You can also check out Joab's book on Amazon. Timestamps – 00:00:00 – Start 00:13:22 – Until Dawn 00:21:12 – Shroom and Gloom 00:28:43 – Deliver at all Costs 00:37:32 – Elden Ring Nightreign 01:29:15 – News 02:07:27 – Weekly Plugs 02:10:14 – End of Show Subscribe in a reader iTunes / Spotify
In this week's "The X Button", Joe returns as host with Rick while Alex is out at Summer Game Fest (and Paul is out sick) to discuss their thoughts on PlayStation's recent State of Play and give their early impressions of Nintendo Switch 2 on launch day! Plus, CD Projekt Red has an Unreal Engine 5 tech demo of The Witcher IV, layoffs continue in the games industry, and more!
Based on feedback from last week this might just be a car podcast now, but we also discuss the Switch 2 launch news that's starting to trickle out, Brad's deep dive into Elden Ring Nightreign, details on EA's cancelled Black Panther game, new footage from The Witcher 4, some questionably timed State of Play predictions, and more. CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:01:16) The Switch 2 is out in the wild and on the internet (00:06:01) Yes, for the Wii Wii (00:07:03) If you hear something, say something (00:08:18) Dogs are gonna chase squirrels if you let them! (00:10:45) Elden Ring: Nightreign | [PC (Microsoft Windows), Xbox One, PlayStation 4, PlayStation 5, Xbox Series X|S] | May 30, 2025 (00:40:57) First Break (00:43:42) Date Everything! | [PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox Series X|S] | Jun 17, 2025 (00:51:44) Clair Obscur: Expedition 33 | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Apr 24, 2025 (00:59:22) Hollow Knight | [Linux, PC (Microsoft Windows)] | Feb 24, 2017 (01:02:52) Second Break (01:02:57) News (01:03:37) The Switch 2 is here (01:09:01) Summer Game Fest and Not-E3 happenings (01:12:29) IO's new James Bond game has a title (01:18:03) The Witcher 4 and Unreal Engine 5 (01:26:53) More reporting on EA canceling its Black Panther game (01:33:34) Emails OR more a summary of the car emails we have received (01:51:52) Nextlander content updates (01:54:37) Wrapping up and thanks (01:58:56) Mysterious Benefactor Shoutouts (02:02:02) Our Switch 2 and Summer Game Fest plans (02:04:33) See ya!
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s - This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about the everything shown at the PlayStation State of Play for June 4, 2025. From the biggest news like a separate Showcase for Ghost of Yotei in July, the collaboration with Marvel Games, Arc System Works, and Sony on a new fighting game Marvel Tokon. We get a reveal trailer for James Bond 007 New Light, and so much more! We also talk about CD Project Red reveal of The Witcher 4 Gameplay at the Unreal Engine 5 Showcase and so much more!
This week we talk about Sony's State of Play, Witcher 4's Unreal Engine 5 Tech Demo, Battle Aces getting canceled, and more!
Timestamps: 0:00 Nintendo not a linus fan i guess 1:22 RTX 9060 XT 16GB Reviews 2:22 Meta, Yandex de-anonymizing users 3:31 Hoverpen Interstellar! 4:39 QUICK BITS INTRO 4:45 Witcher 4 Unreal Engine footage 5:23 Crocodilus Android malware 5:57 CPU cooler on a GTX 960 6:25 Milky Way and Andromeda might miss NEWS SOURCES: https://lmg.gg/Z0y6E Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode's first segment, Jack discusses the tragic passing of actor Jonathan Joss. Known for his roles on King of the Hill and Parks and Recreation, Joss was the victim of a hate crime at the hands of a neighbor. Jack goes over the sequence of events leading up to Joss' death, and subsequent statements from Joss' husband, neighbor eyewitnesses, and the gunman himself. READ MORE: 'King of the Hill' Actor Had Long Feud With Neighbor Accused of Fatal Shooting 'King of the Hill' Actor's Husband Details Deadly Texas Shooting, Claims Homophobia Jonathan Joss' Killer 'Immediately' Confessed He 'Shot Him' with a Rifle, Police Report Alleges Also in this installment, Jack and Mike discuss the latest leadership dispute with the New England supermarket chain Market Basket. Echoing a similar sequence of events from 2014, Market Basket CEO Arthur T. DeMoulas is on paid administrative leave, leaving the market's future in doubt. READ MORE: ‘Hostile takeover': Market Basket board puts CEO Arthur T. Demoulas on leave Discussed elsewhere in this episode: A gameplay tech demo of The Witcher IV has been released, showcasing it running on Unreal Engine 5. A follow-up to the bizarre story out of New York City from last episode, where a man held captive over his crypto fortune is shown on camera cooking crack in an air fryer. FOLLOW and SUBSCRIBE to Hardly Focused! https://hardlyfocused.com/subscribe Learn more about your ad choices. Visit megaphone.fm/adchoices
Guess what, there's another reason to question the existence of the PS5 Pro! The Sony Sate of Play was pretty solid today, and its mainly due to the James Bond game trailer. Microsoft pushes back its handheld plans, Nintendo keeps it close to the vest, and Activision has a blunder. Plus Netflix has its Tudum, Mark Hamill shares his future, and thank god we don't live in the Michael Bay Superman Timeline. Plus my review of Mission Impossible The Final Reckoning.
(00:00) Co tam u nas słychać?(05:11) Switch 2(08:00) Gladiator 2, ASH, Kapitan Ameryka (14:13) Wiedźmin 4 na Unreal Fest(56:00) Plany na konferencje growe i wakacje The Witcher 4 — Unreal Engine 5 Tech Demohttps://youtu.be/Nthv4xF_zHU?si=2CPcHVfOhFFCDBItGrupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu
Mike and Spencer discuss the Unreal Engine preview and give some predictions/wishlists for the upcoming events around Summer Game Fest!**This episode was recorded before Playstation's State of Play on 6/4/2025
Deze week praten Arnoud Wokke, Jurian Ubachs en Yannick Spinner over de presentatie van The Witcher 4 en Unreal Engine 5.6, Real Time Text voor chatten tijdens bellen, Apples investeringen in China en de aankomende Nintendo Switch 2-review. 0:00 Intro0:19 Opening1:29 .post15:47 Plotseling waren daar beelden van The Witcher 428:36 Real Time Text is goed maar ook grappig34:17 Apple hielp Xiaomi en OPPO in het zadel42:31 De Switch 2 reviewen1:02:18 SneakpeekSee omnystudio.com/listener for privacy information.
Episode 380 – “Gandalf, Game Fest, and Getting to the End”Fred finally put a bow on Octopath Traveler II, clocking in at a hefty 76 hours. He's now stuck in that post-game limbo, unsure what to dive into next—and somewhere along the way, he saw Gandalf, which we'll unpack. Jake, meanwhile, is still going strong in Clair Obscur: Expedition 33, now 31 hours deep and not letting up.Listener feedback this week was short but sweet. Big Box gave us props for our thumbnail game, and 1blktalon chimed in with a time-stamped shoutout for Jake's "Amen" moment from Episode 378, also weighing in on Jade Raymond. Appreciate the love—and the laughs.As for the news, Summer Game Fest 2025 is right around the corner. Geoff Keighley will host on June 6th, and PlayStation is officially on board as a partner. Expect big reveals, including WUCHANG: Fallen Feathers, and a post-show indie showcase from Day of the Devs. Meanwhile, IO Interactive is gearing up to unveil 007 First Light during their own showcase the same day, teasing Bond's origin story with the tagline "Earn the number."CD Projekt Red is offering a first look at the tech behind The Witcher 4 at the State of Unreal on June 3rd, showing off what Unreal Engine 5 will bring to the franchise. Tango Gameworks is back in action too—thanks to KRAFTON—and already hiring for a new action project following their reboot.Kojima's Death Stranding 2: On the Beach will get the spotlight during a June 8th live event hosted by Keighley, with a gameplay demo and surprise guests promised. In less celebratory news, Borderlands 4 found itself in hot water after Randy Pitchford suggested that “real fans” would pay $80 for the game. After backlash, he walked the statement back with a public apology.Also this week, we learned that The Order 1886 was originally meant to be a trilogy—plans for The Order 1891 and 1899 were scrapped after poor reviews and the eventual closure of Ready at Dawn. A small nod lives on in Astro Bot, where Sir Galahad appears as a collectible.And finally, MindsEye continues to stir controversy. Developer Mark Gerhard blames targeted attacks and bots for the game's rocky reception. Whether that's true or not, the game launches June 10th, so we'll see for ourselves soon enough.Let's get into it.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
In deze Bright Podcast hebben we het over twee opvallende e-bike-zaken en blikken we vooruit op WWDC, de jaarlijkse presentatie van alle nieuwe systemen en software van Apple. Verder deze aflevering: KPN en Samsung introduceren een nieuwe manier van berichten versturen, bijna niemand koopt tweedehands elektrische auto’s en er is een nieuwe Hue-lamp uitgelekt. Sponsors: Wil je weten hoe IT professionals bij Rabobank stappen maken richting duurzamer IT gebruik? Bekijk meer op rabobank.jobs/IT Tips uit deze aflevering: Games: het tweede seizoen van Playdate is van start. De vreemde gele handheld spelcomputer met zwartwit-schermpje werd geleverd met een heel seizoen games. Kreeg je elke week twee nieuwe games, maar alsnog niet tegelijk omdat die Playdate niet tegelijk werd geleverd. Nu komt het concept beter uit de verf, omdat iedereen met een Playdate elke week dezelfde nieuwe games krijgt. Is afgelopen week begonnen, duurt zes weken, elke week 2 nieuwe games, 39 dollar. Trailer: The Witcher 4-trailer, gemaakt in Unreal Engine 5. Geeft een voorproefje van waar de game straks naartoe gaat, en dat kennelijk gedraaid op de normale PS5. Film: Mountainhead op HBO Max, een film over vier techmiljardairs, van de schrijver van Succession Jesse Armstrong. Hoofdrollen voor onder meer Steve Carrell (The Office US, 40 Year Old Virgin, The Big Short) als een soort Pieter Thiel (de libertarische technocraat die een dikke vinger in de pap heeft in Silicon Valley), Cory Michael Smith als een soort Elon Musk, Ramy Youssef als een soort Sam Altman en en Jason Schwartzman (uit de stal van Wes Anderson) die nog geen miljardiar is maar heel graga wil worden met een kut-app. Ze komen bij elkaar bij de armste van het viertal terwijl de wereld in brand staat vanwege een nieuwe, brakke AI die de rijkste van het stel net heeft geintroduceerd. Gegeven is actueel en creepy, de uitvoering als halve comedy minder.See omnystudio.com/listener for privacy information.
Auf der State of Unreal 2025 haben wir zum ersten Mal Gameplay von The Wither 4 gesehen! Na ja, FAST. Denn es handelt sich hier nicht um tatsächliches Material aus dem in der Zukunft erscheinenden Spiel, sondern um eine so genannte Techdemo, die zeigen soll, zu was The Witcher 4 mit der Unreal Engine 5 in der Lage ist. Heiko und Julius haben die genau unter die Lupe genommen und garnieren sie mit exklusiven Infos vom CD Projekt RED-Besuch bei GameStar.
Heute gibt's einen "Braking News"-Podcast von PC Games. Denn vor wenigen Minuten zeigte CD Projekt Red eine spielbare Tech-Demo zu The Witcher 4 auf dem Unreal Fest von Epic Games. Das mehrtägige Event dreht sich um innovative Technologien sowie neue Features und nach dem Wechsel auf die Unreal Engine ist das kommende Hexer-Abenteuer eins der absoluten Aushängeschilder.Moderator Michi Grünwald lädt zu diesem Anlass in Folge 170 des Podcast den Kollegen Philipp Reuther von der PC Games Hardware und Redakteur Matthias Dammes ein. Die beiden durften sich die gezeigten Szenen nämlich schon in der vergangenen Woche ansehen, als ein Teil des Entwicklerteams von CD Projekt Red bei uns zu Besuch war.Wir nehmen die Tech-Demo in der aktuellen Ausgabe sowohl technisch als auch inhaltlich auseinander und gehen auf einige Besonderheiten ein. Obwohl keine echten Gameplay-Ausschnitte zu sehen sind, kann man dennoch ein paar Dinge aus dem 15-minütigen Material herauslesen. Schreibt uns gerne in den Kommentaren, wie ihr zur Unreal Engine steht. Ist sie für euch Fluch oder Segen? Wir wünschen viel Spaß beim Anhören der aktuellen Folge!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
Durante lo State of Unreal, evento di Epic esplicitamente dedicato alle novità e alle prospettive del suo engine, è stata mostrata una Tech Demo sviluppata in collaborazione con CD Projekt, ambientata nell'universo di The Witcher 4. Impropriamente indicata da molte testate come "demo di gameplay", rappresenta invece uno showcase di alcune nuove funzionalità dell'Unreal Engine 5, che saranno probabilmente integrate, chissà in quale misura, nel gioco finale. Facciamo chiarezza, e cerchiamo anche di capire se si tratti di una strategia pericolosa o meno.
Malik, Ben und Flowinho sind halb Terminator, halb Jesus, komplett mit Gebetsketten, Fidget Toys, Devin Zorros Skateboard, die neue Mistsau Ingeborg im Inversgarten. Sie gurgeln zum Abnehmen WD40 und nutzen zur Entspannung Netzschlauchmarmorspielzeug. ios-macos-tvos-watchos-visionsos 26 wird bald vorgestellt, glasfaser wird mehr oder weniger verlegt und AI videos werden generiert. Es gibt eine neue Verlosung, DARKK bringt morgen einen neue Single und ihr könnt bei Twitch einschalten, wenn es losgeht. Unreal Engine 5 hat ein Update und unsere Platten einen SMART-Status.
Go to http://kindafunny.com/XREAL to grab yours now! IO's James Bond game has an official title, we're going to see more The Witcher 4 tomorrow, and the Hi-Fi Rush studio is hiring for a new action game. Thank you for the support! Run of Show - - Start - Housekeeping We're throwing a SWITCH 2 LAUNCH PARTY Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report - - James Bond Game From Hitman Dev Has a New Title, 007 First Light, Official Reveal This Week - Ad - The Witcher 4's Unreal Engine 5 In-Game Features and Technology Set to Be Revealed Tomorrow - Hi-Fi Rush Dev Tango Gameworks 'Remains Dedicated to Distinctive and New IPs,' as It Starts Hiring for New Action Game - Wizards of the Coast signs publishing agreement with Giant Skull - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
#psplus #balatro #boltgun #arksurvivalascended 00:00 Intro03:40 June's PS Plus Games10:29 Ark Survival Ascended34:49 Balatro59:14 Warhammer 40k BoltgunPatreon - https://www.patreon.com/TastyLootGamingTikTok - https://www.tiktok.com/@tastylootgamingDiscord - https://discord.gg/UFu7esQERnAudio only versions:iTunes - https://podcasts.apple.com/us/podcastSpotify - https://open.spotify.com/show/3cmUaDzAnchor - https://anchor.fm/tastylootgamingOvercast - https://overcast.fm/itunes1375254919/Pocket Casts - http://pca.st/Z4xQRadio Public - https://radiopublic.com/tastycast-6rVCastbox - https://castbox.fm/channel/id1254770Breaker - https://www.breaker.audio/tastycastBalatro is a unique and highly addictive roguelike deck-building game that blends poker mechanics with strategic card synergies. You start with a standard 52-card deck and aim to score enough "chips" by playing valid poker hands (like flushes, straights, full houses, etc.) to clear increasingly difficult "blinds" (rounds).Warhammer 40,000: Boltgun is a fast-paced, single-player first-person shooter that takes inspiration from classic '90s "boomer shooters" like Doom and Quake. You play as a battle-hardened Space Marine, Malum Caedo, on a mission from the Inquisition to cleanse a Forge World overrun by Chaos Space Marines and daemons.Ark: Survival Ascended is a next-generation remaster of the popular survival game, Ark: Survival Evolved. Built from the ground up in Unreal Engine 5, it offers significantly enhanced graphics, including dynamic global illumination and advanced physics systems that bring the prehistoric world to life.
Joe Garth returns to Learn Squared shores and brings with him a shiny new course in the shape of Unreal Engine 5 Environments Made Easy, which you can sign up for at https://www.learnsquared.com/courses/unreal-engine-5-environments-made-easy And in this episode, the evolution he and his toolset, Brushify.io, have gone through since Joe last appeared on the podcast 5 Years Ago, what you can learn in the course and the power and potential future of Unreal Engine and much more. - FOLLOW & LEARN FROM JOE https://www.learnsquared.com/courses/unreal-engine-5-environments-made-easy https://www.artstation.com/joegarth https://www.brushify.io/ - FOLLOW LEARN SQUARED https://www.cara.app/learnsquared https://www.instagram.com/learnsquared https://bsky.app/profile/learnsquared.com https://www.twitter.com/learnsquared https://www.linkedin.com/school/learnsquared - YOUR HOST https://www.artstation.com/dhanda https://www.instagram.com/dhandatron https://bsky.app/profile/dhandatron.bsky.social https://www.cara.app/dhandatron
Brian is a thought-leader in the realm of using video games in education. His team has created educational games played by over 80 million students and they produced popular standards-aligned learning activities for @minecraft , Fortnite, and @UnrealEngine . They have delivered professional learning to thousands of educators for @Microsoft and Epic Games. Their unique view of the entire student journey from K through 12 along with the challenges of educators using video games in the classroom has shaped their vision for student success
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuH Join Analytic Dreamz on Notorious Mass Effect as we dive into The Elder Scrolls IV: Oblivion Remastered, released April 22, 2025. Explore its Unreal Engine 5 overhaul, 200+ quests, and 4M+ players in week one. Analytic Dreamz breaks down gameplay, from spell crafting to dynamic NPC schedules, alongside technical upgrades like ray tracing. We cover sales success, Game Pass impact, and a “Very Positive” Steam rating, despite bugs and modding limits. Tune in for critical insights and why this remaster reigns supreme! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuHJoin Analytic Dreamz on Notorious Mass Effect as we dive into Clair Obscur: Expedition 33, the breakout RPG from Sandfall Interactive. Explore its Belle Époque-inspired dark fantasy world, hybrid turn-based combat, and Unreal Engine 5 visuals. With 1M units sold in three days and a 91/100 Metacritic score, this 30-hour journey blends innovation and depth. Analytic Dreamz unpacks the game's unique mechanics, star-studded voice cast, and minor controversies like narrative pacing. Available on PS5, Xbox, and PC.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
SIGN UP –Be the first to know next episodes, get BOOK RECOMMENDATIONS, juicy facts + useful links.Episode......................................................................Contemporary artist Ed Atkins's survey at Tate Britain is best described as an existential theatre with avatars, CGI, motion capture technology, traditional figural drawing, Unreal Engine, filmed performance, experimental writing and much more. You wouldn't leave the shop without paying for your latte, right?Buy us a latte ;-) https://exhibitionistaspodcast.com/support-usArchitect and first-time guest on the podcast, Nick Taylor, and I, get lost, fall into the temporary exhibition through a faulty door, rush through the show to watch the timed film, return a second time because one of us went to Tate Modern first, discuss exhibition-visiting methods, critique wall texts, and reflect upon our own relation with time, narrative, devotion and death.If you enjoyed the episode, you may enjoy my essays on Substack: https://joanaprneves.substack.comAcross all technologies, we've asked the same questions: …are we spectators or actors? …contemplative or engaged? …are images and the people in them dead? …and if so, why are they moving (both as a verb and an adjective)?Hailed as a pioneer of digital technology, Ed Atkins' work found its groove in early experiments with video-editing. These quickly migrated into the world of gaming, with its motion capture and CGI animation, and their striking similarity with live performance through timed duration, but with a complicated relation with the physical world and real, fleshy bodies. For behind the scenes clips and visuals follow us on Instagram: @exhibitionistas_podcastWe discuss: #parenting, #audience #engagement, #theatre spaces, fear, #vulnerability, #narrative building, #virtual realities, #self-representation, #identity, spatial dynamics, #modernism, #existentialism, #mortality, #parenthood, #theatre, #experimental film, emotional detachment, #intergenerational connections, #illness, #family dynamics.Instagram: @exhibitionistas_podcast Bluesky: @exhibitionistas.bsky.socialWebsite: https://exhibitionistaspodcast.comChapters00:00 Introduction and Setup02:31 Memories of Tate Modern07:07 Pivotal Moments in Ed Atkins' Career14:03 A Few Points Of Reference For Ed Atkins' Work18:21 When The Artist Writes Their Own Wall Texts22:35 Narratives On And Off The Screen(s)27:17 The Exhibition as Experimental Writing32:07 Narrative Building in Art Experiences37:33 Theatre Without Actors41:03 Self-Representation and Identity in Art46:19 Spatial Dynamics and Human Scale in Art53:23 Modernism and Its Absence in the UK55:31 Life As Utter Devotion, Art As Its Awareness 01:02:36 The Disconnect Between Generations in Art01:07:18 Reading Emotion: Ed Atkin's New Film With Real Actors01:11:40 The Journey Through Illness and Art01:16:51 The Mysterious Case of the Disappearing Spectators01:22:16 OUTROAbout us: If you enjoy the podcast If Books Could Kill and You Are Good, you will enjoy Exhibitionistas, where artists are unveiled through current and pertinent angles, and through thoughts and feelings. These podcasts were a great inspiration for our format because they're nerdy and engaging, researched and approachable. The co-host and the guest co-host engage in a conversation informed by an accessible and lively presentation of the subject, through which you can reflect on a show you've seen or discover it if you can't go, learn or re-evaluate artistic topics crossing over into our everyday lives.
In this episode Michael, Ray, and Victor delve into their experiences with Oblivion, discussing various gameplay elements such as crashing issues, save management, quest challenges, and unique character builds. They share insights on the Knights of the Nine quest, arena battles, and the transition from Game Pass to Steam, highlighting the importance of effective save management and exploring different playstyles. The conversation also touches on the pros and cons of various locations for storage and buffs, providing a comprehensive look at their adventures in these iconic games. In this conversation, the speakers delve into various aspects of Skyrim, discussing its stunning visuals, gameplay mechanics like the chameleon and duplication glitch, and character development through quests. They explore the challenges of navigating Oblivion gates, the enhancements brought by Unreal Engine 5, and the dynamics of horse riding and followers in combat. The conversation also touches on stealth mechanics in the sewers and the excitement of new builds and gameplay strategies. In this conversation, the participants delve into various aspects of gaming, particularly focusing on character builds in Oblivion, the thrill of stealth gameplay, and their experiences with other games like Uncharted and Valheim. They also discuss the challenges of movement in Oblivion, anticipate upcoming game updates, and engage with listener feedback and character discussions.Thanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources.
Send us a textCould you collaborate to make an award-winning professional short film with a team from start to finish in just 48 hours? Our guest today has done just that! James Rowan is a technologist, educator, and researcher working at the intersection of film, television, and emerging technology.You'll hear James talk about the ways in which both creativity drives technology and technology drives creativity. He provides advice about how to develop both creative thinking skills, paired with the technical skills necessary to make a vision come to life, and what's needed to bridge the gap between these two states of being. We chat about the inventible failures that will occur in figuring things out as you go, and that failure is simply data. We talk about collaboration and the power of the hive mind; diverse individuals with different areas of expertise coming together to push innovation through experimentation.Here's the link to watch James and team's incredible 48-hour film project: https://www.youtube.com/watch?v=tPRe2bVe27o I'm all about interesting projects with interesting people! Let's Connect on the web or via Instagram. :)
Il Cortocircuito – Podcast Ufficiale di intrattenimento videoludico e non soloOgni venerdì pomeriggio dalle 16:00 alle 18:00 torna Il Cortocircuito, il talk-show live di Multiplayer.it con il trio delle meraviglie: Pierpaolo Greco, Alessio Pianesani e Francesco Serino, supportati dalla regia di Jacopo Di Giuli. Due ore di discussioni infuocate, ironia tagliente, analisi senza filtri e il contributo diretto del pubblico con chiamate e vocali in tempo reale.In questa puntata:
The Fork In Your Ear Ep#194 Cape Disappointment In Life: Nate shares his recent trip to the Pacific Northwest, including a visit to Bungie Studios for a charity Bungie Bounty event, where he raised funds for a mental health organization. He recounts an amusing yet frustrating experience with a Lime Plus Uber bike in Seattle, highlighting issues with the app and local regulations. Tim reflects on his own adventures, including a camping trip to Cape Disappointment, where he tackled a challenging hike and experimented with wood-planked salmon and impromptu apple pie churros. The duo discusses their emotional and personal challenges, with Tim opening up about his struggles with depression. Gaming: Nate gives insights into Bungie's vibrant studio atmosphere and his experience with the Marathon closed alpha, noting its extraction shooter style and Bungie DNA, though he's not fully sold on it. Tim geeks out over the upcoming Astroneer sequel, Star Seeker, detailing its Unreal Engine 5 development and multiplayer focus. They also touch on other gaming news, including FBC: Firebreak and Doom: The Dark Ages. Tech: they explore sodium-ion batteries as a potential lithium alternative and the ingenious design of plastic soda bottles. Entertainment: Tim raves about the new Gundam anime, Gundam GQUX, produced by the Neon Genesis Evangelion team, and shares his newfound love for Andor, while both hosts discuss the upcoming Predator: Badlands movie, debating its teenage Predator premise. Join Tim and Nate for a mix of personal stories, gaming insights, and lively banter in this engaging episode! Join The Fork Family On Discord: https://discord.gg/CXrFKxR8uA Find all our stuff at Remember to give us a review on iTunes or wherever you downloaded this podcast from. And don't forget you can connect to us on social media with, at, on or through: Website: http://www.dynamicworksproductions.com/ Twitter Handle: @getforkedpod eMail Address: theforkinyourearpodcast@gmail.com iTunes Podcast Store Link: https://itunes.apple.com/us/podcast/dynamic-works-productions/id703318918?mt=2&i=319887887 If you would like to catch up with each of us personally Online Twitch/Twitter: Tim K.A. Trotter's Youtube ID: Dynamicworksproductions Tim K.A. Trotter's Twitter ID: Tim_T Tim K.A. Trotter's Twitch ID: Tim_KA_Trotter Also remember to buy my Sc-Fi adventure book “The Citadel: Arrival by Tim K.A. Trotter” available right now on Amazon Kindle store & iTunes iBookstore for only $2.99 get a free preview download when you visit those stores, it's a short story only 160-190 pages depending on your screen size, again thats $2.99 on Amazon Kindle & iTunes iBookstore so buy book and support this show!
Tim Sweeney is a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, and many other groundbreaking and influential video games. Thank you for listening ❤ Check out our sponsors: https://lexfridman.com/sponsors/ep467-sc See below for timestamps, and to give feedback, submit questions, contact Lex, etc. CONTACT LEX: Feedback - give feedback to Lex: https://lexfridman.com/survey AMA - submit questions, videos or call-in: https://lexfridman.com/ama Hiring - join our team: https://lexfridman.com/hiring Other - other ways to get in touch: https://lexfridman.com/contact EPISODE LINKS: Tim's X: https://x.com/timsweeneyepic Epic Games: https://epicgames.com/ SPONSORS: To support this podcast, check out our sponsors & get discounts: Notion: Note-taking and team collaboration. Go to https://notion.com/lex MasterClass: Online classes from world-class experts. Go to https://masterclass.com/lexpod Shopify: Sell stuff online. Go to https://shopify.com/lex AG1: All-in-one daily nutrition drink. Go to https://drinkag1.com/lex LMNT: Zero-sugar electrolyte drink mix. Go to https://drinkLMNT.com/lex OUTLINE: (00:00) - Introduction (08:25) - 10,000 hours programming (11:42) - Advice for young programmers (19:54) - Video games in the 80s and 90s (22:02) - Epic Games origin story (34:40) - Indie game development (40:34) - Unreal Engine (1:06:30) - Technical details of Unreal Engine (1:11:23) - Constructive solid geometry (1:17:21) - Dynamic lighting (1:21:51) - Volumetric fog (1:25:19) - John Carmack (1:27:05) - Evolution of Unreal Engine (1:33:21) - Unreal Engine 5 (1:44:32) - Creating realistic humans (1:53:41) - Lumen global illumination (1:58:11) - Movies (2:12:53) - Simulating reality (2:25:08) - Metaverse (2:27:44) - Fortnite (2:31:40) - Scaling (2:47:04) - Game economies (2:48:33) - Standardizing the Metaverse (2:56:46) - Verse programming language (3:18:19) - Concurrency (3:25:56) - Unreal Engine 6 (3:30:34) - Indie game developers (3:33:32) - Apple (3:48:12) - Epic Games Store (4:11:03) - Future of gaming (4:17:03) - Greatest games ever made (4:22:39) - GTA 6 and Rockstar Games (4:25:58) - Hope for the future PODCAST LINKS: - Podcast Website: https://lexfridman.com/podcast - Apple Podcasts: https://apple.co/2lwqZIr - Spotify: https://spoti.fi/2nEwCF8 - RSS: https://lexfridman.com/feed/podcast/ - Podcast Playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4 - Clips Channel: https://www.youtube.com/lexclips SOCIAL LINKS: - X: https://x.com/lexfridman - Instagram: https://instagram.com/lexfridman - TikTok: https://tiktok.com/@lexfridman - LinkedIn: https://linkedin.com/in/lexfridman - Facebook: https://facebook.com/lexfridman - Patreon: https://patreon.com/lexfridman - Telegram: https://t.me/lexfridman - Reddit: https://reddit.com/r/lexfridman
What's one more game in April? As Xbox plans to publish games like South Of Midnight, feed Game Pass with Clair Obscur and Towerborne, as well as moving their multiplatform push forward with Indy and Forza Horizon 5 all in the same month, there's more. Indeed, the rumor is that the long discussed Oblivion Remake on Unreal Engine 5 will not only be announced next month, but release then too. "When and where" are the immediate questions that rush to the minds of the Dukes! Also, does Bethesda have something else up their sleeve to move so hastily for a game that will likely do gangbusters? We dive in. Plus, more details on Xbox's partner handheld, Starfield PS5 rumors continue to pick up, KOTOR Remake lives on (again), and so much more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:51:13 - Knights Of The Old Republic Remake lives on 0:54:54 - Some updates on ID@Xbox 1:01:14 - PlayStation logo appears on Starfield's official Creations website 1:01:57 - Towerborne has a console release date 1:07:26 - Atomfall is 25ish hours long 1:09:03 - People Can Fly has signed a deal to make a new game for PlayStation 1:13:16 - Jez Corden on State Of Decay 3 1:18:20 - Silent Hill F announced 1:22:33 - Space Marine 3 has been confirmed by Saber Interactive 1:27:12 - Split Fiction has now sold 2 million copies 1:29:21 - Swen Vincke speaks out in defense of single player games 1:32:26 - Ubisoft has reportedly implemented an “anti-harassment plan” 1:35:04 - Final Fantasy Pixel Remaster has reached 5 million sales 1:36:42 - Powerwash Simulator 2 has been announced 1:38:22 - Square Enix's Life Is Strange Double Exposure reportedly bombed 1:41:40 - Ubisoft's unique approach to selling off 1:49:48 - What We're Playing 2:27:56 - Oblivion's Remake is going to shadow drop next month?! 2:58:43 - Some additional details on Xbox's partner handheld 3:08:42 - Coming soon to Xbox Game Pass 3:10:18 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI