game engine developed by Epic Games
POPULARITY
Categories
DEMON, 18min., USA Directed by Patrick Torres https://instagram.com/illuminatingswordsman What motivated you to make this film? I've always been interested in the fantasy/ heroic journey genre of film and I feel like we don't get enough of them today. The muse also seemed to dump a bunch of stories into my head without me requesting them and feel compelled to start creating all of the stories I have written so far. From the idea to the finished product, how long did it take for you to make this film? Demon took about 18 months to create mostly due to a big injury on my end and crew setbacks. Nothing ever goes according to plan haha. I also had to learn and play with Unreal Engine for the temple shots which took a great amount of time as I had no prior experience with these types of programs. How would you describe your film in two words!? Selfish Hero What was the biggest obstacle you faced in completing this film? Like I mentioned earlier, it was definitely the injury (I fell off a horse but it happened after shooting) and learning Unreal. If not for those 2 things I think we could have done it within 9 months. —— Subscribe to the podcast: Tweets by wildsoundpod https://www.instagram.com/wildsoundpod/ https://www.facebook.com/wildsoundpod
Söyleşi: Faruk Ekici | Gökçe Uygun'un yönettiği ve projenin çıkış noktası olan babası Sinan Uygun'un performans sanatçısı Selim Cizdan ile sahneyi paylaştığı Endophasia, beyin kanaması sonrası gelişen afazi (konuşma güçlüğü) sürecini yapay zekâ ve dijital avatarlar aracılığıyla disiplinlerarası bir "şifa laboratuvarına" dönüştürüyor. Nörobilimsel verileri Unreal Engine ve ses klonlama teknolojisiyle harmanlayan performans; dilin bittiği noktada "iç konuşmanın" (endophasia) estetiğini ve belleğin dijital restorasyonunu merkezine alıyor.Multidisipliner sanatçı Gökçe Uygun; babasının 10 yıllık sessizliğini bir sahne performansına dönüştüren Endophasia'yı, bedenin mülkiyetini sorgulayan performansçısı olduğu yeni proje Autopsy'yi ve teknolojiyle iç içe geçen yeni sahne dilini T24'e anlattı.KÜNYE:Endophasia ▼Konsept-Yönetmen: Gökçe UygunMüzik-Ses-Sahne Komposizyonu: Güneş Bozkırİnteraktif Medya-3D Tasarım: Can MemişoğullarıPerformans: Selim Cizdan, Sinan UygunHareket Tasarımı: Salih UstaSahne Tasarımı-Dramaturji: Neslihan ŞıkIşık Tasarımı & Sahne Amiri: Umut RışvanlıHareket Dramaturjisi: Senay ArslanProdüksiyon Amiri: Mehmet ÇelikProje-Yönetmen Asistanı: Ecenaz Bilgili, Ecemsu ŞahanArtistik Danışman: Tolga TüzünNörolog-Bilimsel Danışman: Prof. Dr. Hakan Gürvit, Prof Dr. Öget Öktem TanörYazılım-Teknoloji Danışmanı: Emir Cem GezerHukuki Danışman: Semin TunalıAutopsy ▼Konsept-Besteci-Yönetmen: Güneş BozkırMetin: Güneş Bozkır, Ozan Ömer AkgülYaratıcı Performansçılar: Gizem Seçkin, Ufuk Fakıoğlu, Gökçe UygunPerformansçılar: Elif Beyza Sucu,Saliha Bozkurt, Ecemsu ŞahanSes Performansı: Melek CeylanDramaturg: Ozan Ömer AkgülHareket Danışmanı: Salih Usta3D Tasarım-Video Uygulayıcı: Can MemişoğullarıDekor Tasarımı: Neslihan ŞıkKostüm Tasarımı: Hilal PolatMakyaj-SFX: Saye Özçelik, Zeynep DumanIşık Tasarımı: Utku KaraProdüksiyon Direktörü: İlker Aksu, Özgür Doğa GörürgözAsistanlar: Asya Salihoğlu, Özlem Dede, Mehmet Çelik, Salih DemirYapımcı: Gökhan CivanYapım: Echoes Sahne, Performans Alanı
Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands' maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabilities. In this episode, we unpack how MARIN's ship handling simulators evolved from large CAVE and motion-platform bridge systems into hybrid setups that add VR for deck-level and off-bridge operations. Giorgio explains why VR adoption is slower than it looks on paper, including cybersickness, interaction design, and the lack of industry standards. You will learn how MARIN combines in-house hydrodynamics models with Unreal Engine visualization, where high fidelity matters and where it does not, and how multi-user scenarios are orchestrated by instructors and researchers. We also cover security constraints, local-first stacks, and why physical props and tracking often beat camera-based mixed reality.Subscribe to XR AI Spotlight weekly newsletter
Unity's massive AI announcement ahead of GDC, they're building no-code tools that let anyone prompt full games into existence. Five minutes before we went live, Epic Games announced they acquired Meshcapade, one of the best AI motion capture tools. We also cover Tesla's first production CyberCab, Chinese humanoid robots that went from barely moving to choreographed nunchuck routines in 12 months, a new AI documentary featuring Sam Altman and Dario Amodei, and Apple's rumoured AI wearables.00:50 - Unity announces AI game generation at GDC14:18 - Epic acquires Meshcapade21:48 - Tesla CyberCab confirmed under $30K35:23 - Chinese robots doing nunchucks in formation38:53 - AI documentary with Altman, Hassabis, Amodei46:18 - Apple's rumored glasses, camera AirPods & AI pendantPowered by Dell Pro PrecisionLearn Unreal Engine in 14 Days - $300 OFF https://www.youtube.com/redirect?https://join.baddecisions.studio/c/podcast?discounts=PODCASTIf this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people!Spotify - https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cfApple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934Join our discord server where we connect and share assets: https://discord.gg/zwycgqezfDBad Decisions Audio Podcast
What did Zilla Fatu do? Bron Breaker is taken out by an announce table. Someone needs to book Deonna Purazzo. Checking Will Hobbs birth certificate. The Sandman's last match. Private Party is back, but Hiromu is gone. All this and more on the next episode of Powerbomb Jutsu.You can watch this episode too: youtube.com/@PowerbombJutsu Twitter & IG: @PowerbombJutsuHistory with Darrrell on YouTube: YouTube.com/@UltrxBlxck [Play/Download]
Higgsfield AI's X account just got suspended (what happened and why creators are calling them out). Seedance 2.0's viral AI generated videos and what they really mean for creators. Plus, Epic Games & Google's secret $800M deal revealed in federal court and why it matters for Fortnite, and Unreal Engine.02:00 Higgsfield AI Get BANNED?19:22 Seedance 2.0 the Best AI Model Yet?32:08 Epic Game & Google's Secret $800M DealLearn Unreal Engine in 14 Days - $300 OFF https://www.youtube.com/redirect?https://join.baddecisions.studio/c/podcast?discounts=PODCASTIf this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people!Spotify - https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cfApple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934Join our discord server where we connect and share assets: https://discord.gg/zwycgqezfDBad Decisions Audio Podcast
Writing the Textbook for Emergency CareWhat does it look like when a community builds critical infrastructure before established institutions recognize the need? In this episode, we examine a short-lived but transformative ambulance program that helped define modern emergency medical response at a time when most U.S. emergency calls were handled by minimally trained personnel. At the intersection of medical research, workforce development, and community trust, this effort, known as the Freedom House Ambulance Service, reframed first responders as field clinicians and demonstrated how on-the-job education can function as public health infrastructure. Learn about the researchers and educators who helped shape early resuscitation science, the culture of embedded learning that accelerated community care, and the institutional shifts that rippled across the country in the wake of the program's success.00:30 Intro + Ohio's changing kindergarten enrollment cutoffs; school & family impact06:00 Freedom House Ambulance Service: Community-driven transformation in Pittsburgh's Hill District13:20 Learning under fire: education and training in the field17:05 Writing the textbook for emergency medical care18:30 Building effective learning community in a crisis context23:20 Rules, restrictions, and mavericks; pushing boundaries to further medical research25:50 Education as public infrastructure, not credentialing pipeline; the relative value of expertise27:00 The structure of schools & workplaces for community empowermentFor a full list of episode sources and resources, visit our website.Sources & Further Reading:Freedom House Ambulance Service - WikipediaNancy Caroline - WikipediaPeter Safar - WikipediaEmergency Medical Services - WikipediaAmerica's First Paramedics Were Black. Their Achievements Were Overlooked for DecadesFreedom House Ambulance: The FIRST Responders | America's First EMT ServiceHow to see Dublin's secret painting | The Doyle CollectionFreedom House Ambulance Service – EMS MuseumAbout Us - Freedom House DocThese Trailblazing Black Paramedics Are the Reason You Don't Have to Ride a Hearse or a Police Van to the HospitalSend Freedom House! | Pitt Med | University of PittsburghNancy Caroline Award | Safar Center for Resuscitation ResearchThe Jewish Woman who Revolutionized Emergency Medicine | AishHellelil and Hildebrand, the Meeting on the Turret Stairs by Frederic William Burton | National Gallery of Ireland'There's no telescope this large ever built. It's not like we have a precedent for how to do these things,' Giant Magellan Telescope engineers on why they used the Unreal Engine to build an unprecedented telescope simulator | TechRadar
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0K In this segment of Notorious Mass Effect, Analytic Dreamz dives deep into Choo-Choo Charles, the breakout indie horror hit developed solo by Gavin Eisenbeisz of Two Star Games. Built entirely in Unreal Engine using Blueprints—no C++ required—this open-world survival horror blends absurd satire with genuine tension. Players navigate a foggy island aboard an upgradable train that serves as your mobile safehouse and respawn point, collecting scrap to boost speed, armor, and firepower while evading or confronting the persistent, roaming antagonist: Charles, a grotesque spider-train hybrid monster.The core loop revolves around completing main quests to gather three magical eggs, unlocking the path to summon and battle the final boss in its terrifying "Hell Charles" form. Side content introduces powerful weapons like machine guns, flamethrowers, and rocket launchers, plus traps and collectibles across roughly 20 missions. On-foot exploration emphasizes stealth against cultists, while train sections deliver intense FPS turret combat. The game's short runtime—around 2 hours for the main story and 3-4 hours for completionist play—prioritizes its unique train-as-base mechanic and B-movie horror vibe over sprawling depth.Analytic Dreamz breaks down its viral success: a trailer that amassed millions of views, leading to massive wishlists, peak concurrent players, and lifetime sales in the hundreds of thousands to over a million copies. Praised for its novelty, tension from the unrelenting enemy, and solo dev achievement, it faced criticism for an empty world, repetitive tasks, and launch bugs (especially on consoles). With overwhelmingly positive Steam reviews and meme-worthy glitches turned community highlights, Choo-Choo Charles remains a standout in indie horror.Currently featured in sales like Xbox's promotions at just $1.99, it's an accessible nightmare worth experiencing. Join Analytic Dreamz as he explores how this spider-train terror became a cultural phenomenon in gaming.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy
Metal Gear Solid Delta: Snake Eater, released on August 28, 2025, is Konami's ambitious attempt to rebuild the 2004 masterpiece from the ground up using Unreal Engine 5. It is a faithful, near one-to-one reconstruction that manages to preserve the soul of Hideo Kojima's original vision while wrapping it in a visual fidelity that finally matches the prestige of its story.
Branżowy rollercoaster nie zwalnia tempa. W najnowszym RAPORCIE o GRACH podsumowujemy Xbox Developer Direct 2026, zaglądamy do finansów Microsoftu i sprawdzamy, dlaczego sprzęt Xboxa ciągnie wyniki w dół. Jest o Avowed tańszym na PS5, zamieszaniu w Ubisoftcie, odejściach „kapitanów” i interwencji Kongresu USA w sprawie praktyk EA. Rozmawiamy też o Final Fantasy VII na Unreal Engine 4, presji Kubusia Puchatka na GOGa, ankietach z GDC, dziwnych pomysłach w stylu pijalnych kart Street Fightera oraz o tym, czy PS4 Portable faktycznie istnieje. A na koniec: dżin, który spełni Twoją grę. Zapraszamy!
This episode we're looking at the new F2P shooter, Highguard, and if it lives up to the hype brought by Keighley and The Game Awards, talk about what Marathon looks to offer and how it should or should not differentiate itself from Arc Raiders. After that, we look at rumors of a February State of Play, GTA 6 possibly avoiding a physical release at launch, Ubisoft cancelling multiple games and more! Join us! New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Chris - Figz21k ------------------------------------- 0:00 - Intro 2:28 - Question: Why is Keighley Pushing Highguard So Hard? 13:34 - Chris's Time w/ Highguard 33:22 - Playing Hitman: Blood Money in 2026 44:27 - What Excites About Marathon Compared to Arc Raiders? 1:08:43 - Question: Any Old Games We Go Back to the Well With? 1:15:39 - State of Play Rumored for February 1:20:11 - GTA 6 to Delay Physical Edition to Avoid Leaks? 1:30:48 - Xbox to be More Consistent w/ PS5 Releases 1:35:39 - Ubisoft Cancel Sands of Time Remake 1:48:25 - FF7 Remake Part 3 Will Stay on Unreal Engine 4 1:57:09 - Question: Final Fantasy or Dragon Quest? 2:06:49 - Question: Best/Worst Looking Console? -------------------------------------
Riddle me this, Shepard. This week, we're taking you do the late 2000s with a pair of Unreal Engine 3 classics. First up, Mass Effect, BioWare's groundbreaking sci-fi epic. It's a game with its fair share of issues, but narrative stands strong despite some of the gameplay archaisms. After that, Batman: Arkham Asylum takes us back to the glory days of superhero games as the Dark Knight Detective takes combat and stealth to a new level in a Metroidvania-styled island taken over by the Joker. We've also got some big frustrations with Ubisoft's game cancellations. Check out the show on BlueSky @MarkersOnTheMap.
Music Video made entirely in Unreal Engine 5 for the song “BuddhaMachine=HMA” and based off of the short story “Rain Drops” The plot of the music video pulls and expands upon the short story, whose plot is as follows: a worn out detective in future Beijing attempts to solve a series of bizarre murders that involve a street drug called ‘Rain Drops', that purports to send people directly to heaven after use. What motivated you to make this film? After I finished my album, I planned on writing short stories for each of the songs. At the same time my fascination with the workflow and possibilities of Unreal Engine 5 started to grow. I work in film production and have seen people implement it before, but it never crossed my mind that I could do it. So one day the need for a music video crossed with the desire to learn a new skill/program, and I decided to embark on my Unreal Engine journey. I tried to keep it simple at first, use premade assets, touch them up here and there for specific shots. But mostly my goal was to learn the camera and rendering system and see if I could make something compelling and interesting with it. From the idea to the finished product, how long did it take for you to make this film? It took longer than I hoped! My day job is a sound mixer/designer and composer for film. I think from idea conception to final exports and uploads it took me about 9 months. I could only work on it in my spare time however so it took a while. How would you describe your film in two words!? Meditative Cyberpunk What was the biggest obstacle you faced in completing this film? Besides learning a whole new workflow (I've never worked with a 3D rendering system or video game engine for that matter), I think the hardest part was understanding and utilizing UE5's complex rendering engine. It took many many tries in some cases to get it to pump out the shots I needed. Many YouTube tutorials were watched and many a coffee was drunk. —— Subscribe to the podcast: Tweets by wildsoundpod https://www.instagram.com/wildsoundpod/ https://www.facebook.com/wildsoundpod
Nilay owns a Sony TV. He loves his Sony TV, and he's a little sad that it appears this era of Sony TVs is ending. He and David talk through the news of a new joint venture between Sony and TCL, before digging into OpenAI's new-fangled plan to make money (spoiler alert: it's ads!), and some new news about an AI gadget Apple may or may not be working on. Then it's time for the lightning round: Brendan Carr, Netflix, the Trump Phone, and much more. Further reading: The TikTok deal could finally close this week. Epic and Google have a secret $800 million Unreal Engine and services deal Sony's TV business is being taken over by TCL What a Sony and TCL partnership means for the future of TVs OpenAI's 2026 ‘focus' is ‘practical adoption' OpenAI releases a cheaper ChatGPT subscription Ads are coming soon to ChatGPT, starting with shopping links Opinion | A.I. Is Real. But OpenAI Might Still Fail.Apple is reportedly working on an AirTag-sized AI wearable Apple is turning Siri into an AI bot that's more like ChatGPT FCC Targets Colbert and Kimmel in New Crackdown on Late-Night TV - The New York Times Bureau Provides Guidance on Political Equal Opportunities Requirement | Federal Communications Commission Free TV startup Telly only had 35,000 units in people's homes last fall Microsoft wants to build 15 data centers in Mount Pleasant, Wisconsin OpenAI says its data centers will pay for their own energy and limit water usage Netflix will revamp its mobile UI this year 600,000 Trump Mobile phones sold? There's no proof. YouTubers will be able to make Shorts with their own AI likenesses Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed.We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Ok, ok, maybe the whole TikTok thing is a done deal at long last? Amazon is planning another major round of layoffs. Are Epic Games and Google doing an end-run around the judge? Capital One acquires Brex. And, of course, The Weekend Longreads Suggestions. Trump's TikTok deal is a gift to China (FT) Exclusive: Amazon plans thousands more corporate job cuts next week, sources say (Reuters) Epic and Google have a secret $800 million Unreal Engine and services deal (The Verge) Apple Expands Hardware Chief's Role (Bloomberg) Capital One Strikes $5.15 Billion Deal for Fintech Brex (WSJ) Weekend Longreads Suggestion: Russia, Ukraine and the race for Chinese drone components (FT) Learn more about your ad choices. Visit megaphone.fm/adchoices
This week's episode covers a wide range of major developments across the gaming industry, starting with a brief disruption at Rockstar North after a boiler malfunction prompted emergency services to secure minor structural damage, an incident the studio quickly confirmed caused no injuries and did not impact ongoing GTA 6 development. The discussion then shifts to Gears of War: E-Day, with developers emphasizing a return to the gritty tone and atmosphere of the original games while rebuilding the franchise from the ground up in Unreal Engine 5. The episode also highlights new research linking gaming more than 10 hours per week to poorer diet, sleep, and body mass outcomes, underscoring how excessive play, not gaming itself, can impact health. Finally, Bungie's Marathon takes center stage with its confirmed March 5, 2026 release date, new gameplay details, faction-driven storytelling, and a high-profile voice cast, marking one of the most anticipated launches of the year.0:00 Intro1:04 Update17:35 GTA 6 Developer Rockstar North Fire Crews https://tinyurl.com/5fnhttv7 25:58 Gears Of War: E-Day https://tinyurl.com/bdz3y8hd 33:20 Gaming More Than 10 Hours a Week? https://tinyurl.com/4z7p3zmm 48:57 Marathon News https://tinyurl.com/uat7tk9n 1:00:50 OutroLeave a LIKE and a comment, thanks for watching/listening!-----------------------------------------------------------------------------------PODCAST ►► https://anchor.fm/m2podcastAMAZON Music ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-PodcastAPPLE ► https://podcasts.apple.com/podcast/id1531832410BREAKER ► https://www.breaker.audio/m2-podcast-2CASTRO ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741GOOGLE ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw==OVERCAST ► https://overcast.fm/itunes1531832410/m2-podcastPOCKETCASTS ► https://pca.st/5jghvf6eRADIOPUBLIC ► https://radiopublic.com/m2-podcast-GMZkY4SPOTIFY ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87STICHER ► https://www.stitcher.com/podcast/m2-podcastTUNEIN ► http://tun.in/pj3ZI#podcast JOIN THE DISCORD! ►► https://discord.gg/Kp5Gre6KyleHeath Socials:TIKTOK ►► https://www.tiktok.com/@mrjkheathTWITCH ►► https://www.twitch.tv/kyleheathTWITTER ►► https://twitter.com/mrjkheathYOUTUBE ►► https://www.youtube.com/MrJkheathMadMikeWillEatU Socials:TIKTOK ►► https://www.tiktok.com/@madmikewilleatuTWITCH ►► https://www.twitch.tv/madmikewilleatu/aboutTWITTER ►► https://twitter.com/madmikewilleatuYOUTUBE ►► https://www.youtube.com/channel/UC1MoIvzyMDvH_5Ta
Just Shoot It: A Podcast about Filmmaking, Screenwriting and Directing
When Sergio Cilli https://www.imdb.com/name/nm1826186/ made his first AI film, it really didn't get noticed. And neither did many others he made. Sure they were good. But what got noticed more was the one video he made, which showed why AI isn't quite and why it's not yet the monster filmmakers fear.Sergio joins Kristyna Archer https://www.archer.vision/ to talk about making AI films. What works, what doesn't, and how filmmakers can be ready for what comes next.Matt and Oren dive into how much it costs, where commercial budgets might be headed, and how AI will be adopted into filmmaking and commercials. And Sergio and Kristyna bring two different perspectives.Kristyna is an Adobe Firefly, an AI ambassador for Adobe, and has a background working with LED volume walls, Unreal Engine, and generally skews to the tech side of things. Sergio came from fear. It was only after his wife encouraged him to experiment that he discovered his desire to explore AI and filmmaking.This is a conversation about AI that tackles the elephant in the room from a variety of perspectives from working commercial directors. And it's not just talk, it's commercial directors who've actually explored the tools and put out some stuff – that if it wasn't impressive, it could cast a shadow on their directing careers. Or as Oren's friend likes to say, it tackles the “elephant that AI'nt in the room”.See Sergio's AI Audition video at https://youtu.be/AEbqJj2hIjgAnd find Sergio and Kristyna on Instagram @sergiocilli and @archerstudioooooo---Help our Patreon! https://www.patreon.com/JustShootItPodMatt's Endorsement: MoldQuestVHS on Instagram @moldquestvhsOren's Endorsement: The Pitt on HBO and the video "Beat Any Escape Room- 10 proven tricks and tips" from Mark Rober https://www.youtube.com/watch?v=zwgaTYOx0RISergio's Endorsement: "Extraordinary Things to Cutout and Collage", the book. https://www.mariarivans.com/extraordinary-things-to-cut-out-and-collage and Four Sigmatic Mushroom Coffee https://us.foursigmatic.com/products/original-mushroom-coffeeKristyna's Endorsement: The Wonder App has a great community of artists, producers, conversation and more, https://app.wonderstudios.com/ And also the Endel App https://endel.io/ for people with ADHD. Hosted on Acast. See acast.com/privacy for more information.
Mailbag questions or topic suggestions? Text us!Big rooms light up when students feel seen, safe, and invited to play a real part—on stage, on screen, and in their small groups. We open with CIY's interactive team and how they're hijacking Unreal Engine to turn LED walls into living sets, sync visuals with stage moments, and run games that respond to what's actually happening in the room. It's not spectacle for spectacle's sake; it's a toolkit that supports hosts, speakers, and students with genuine interaction and cohesive storytelling.Then we shift to Jon Lee of Northeast Christian Church, who lays out a compelling case for “tried and true” youth ministry. His team runs a clear weekly rhythm—large group teaching and worship followed by grade-and-gender small groups—because predictability lowers anxiety, makes invitations easier, and creates the safety students need for honest talk. The creativity doesn't vanish; it moves to retreats, camps, and mission trips where novelty can breathe without disrupting trust. Jon also shares Northeast's values language—belong before you believe, groups are where you grow, saved people serve people—and how repeating it across spaces turns identity into action, with a majority of students serving beyond student ministry.We dig into when to change models and “kill old dinosaurs,” including Northeast's post-COVID decision to integrate high schoolers more deeply into the broader church so college transitions feel natural. You'll hear practical ideas for first Wednesdays, middle school micro-teaching and table conversations, leadership pipelines that let high schoolers facilitate, and annual goal reviews that keep teams aligned. We also swap resources shaping their approach: Canoeing the Mountains, Working Genius, and the habit of learning from other churches instead of leading in a silo.If you're ready to reduce friction, deepen engagement, and place creativity where it has the most impact, this conversation will sharpen your calendar and your culture.
Kotecki, RPP: Kolejna obniżka stóp możliwa już w lutym. Trump nakłada na osiem państw europejskich karne 10% cła (od czerwca 25%), by wymusić na Danii i sojusznikach sprzedaż Grenlandii. Bank Pekao domaga się spłaty niemal 4 mld zł zobowiązań od spółki z Grupy Azoty. Polski startup Ludus AI pozyskał 4,5 mln zł od VC i Google DeepMind na rozwój Unreal Engine. Prokuratura stawia zarzuty 27 pracownikom Aliora za sprawę Henryka Kani. Spółka Nowotarska zaskarżyła Polskę do ETPCz za upadłość centrum Color Park w Nowym Targu. Ustawa o funduszach inwestycyjnych do nowelizacji. Zasubskrybuj prasówkę na www.businessupdate.pl.Podcast powstał przy pomocy ElevenLabs.
Let Rocket Money help you reach your financial goals faster.Join at RocketMoney.com/KINDAFUNNY Go to Factormeals.com/kindafunny50off and use code kindafunny50offto get 50% off your first box, plus Free Breakfast for 1 Year. Come to our In Review Live Show in SF! January 28th!!!Get tickets at Kindafunny.com/SketchFest We finally have our live-action Kratos, our first look at Sophie Turner as Lara Croft, and what's going on with the Prince of Persia and Black Flag remakes? Thank you for the support! Run of Show - - Start - Ryan Hurst Cast As Kratos In Prime Video's ‘God of War' - Rosy Cordero @ Deadline - ‘Tomb Raider' First Look: Sophie Turner Becomes Lara Croft as Filming Starts on Prime Video's Reboot Series - Giana Levy @ Variety - Ubisoft Reuploads Assassin's Creed Black Flag Soundtracks as Remake Announcement Looms - Tom Henderson @ Insider Gaming - Ad - Meta Layoffs Hit Batman: Arkham Shadow Studio Camouflaj, Game Projects Canceled - Nathan Grayson @ Aftermath - Eidos Montreal is Developing an Unannounced ‘AAAA' Game in Unreal Engine 5 - Tom Henderson @ Insider Gaming - Life is Strange reveal is officially coming - @LifeIsStrange on twitter - Sonic - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines. He explains the sketch to #3D pipeline, where #AI handles modelling, rigging, animation, and starter code, and why latency is the key design constraint. We dig into real-time co-creation, remixable templates, and “creative generation” that assembles complex scenes from primitives. Nuno also shares how aspiring builders from #Roblox or Minecraft can ramp up without learning traditional DCC tools and monetise their creations.Subscribe to XR AI Spotlight weekly newsletter
It's that time of year again—the School of Motion End of Year Podcast is here, and this one is our longest yet... by a lot. Buckle up for an in-depth look at everything that shaped motion design in 2025, and a look ahead to 2026!
This week on the podcast, we're diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation. Tracy kicks things off with what looks like YouTube's latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that's a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken. But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented - plus there's talk of internal “trust scores” that creators can't actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone? Then it's off to the creative tools corner: Phil's been deep in Blender, and he's found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there's a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer - huge potential for indie creators who want great-looking outfits without a studio budget. From there, the conversation swings to Reallusion's latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone's workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don't have mocap suits lying around. We also touch on Unreal Engine's rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren't we seeing more great films made with it? Damien drops some rock-solid creator advice: don't try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant. Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they'll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 - and what it'll cost creators. And to wrap up on a lighter note, there's a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive). And that's the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos. Timestamps 03:10 – “Slop” crackdown: why YouTube is cleaning house + channels disappearing since mid-November 05:10 – The mystery “trust score”: internal channel metric creators can't see 12:40 – Phil's Blender deep dive: from pass-through tool to real production work 18:45 – Damien's Star Wars uniform struggle: accuracy vs what's actually available 22:55 – Realusion Video Mocap: turning video footage into usable motion capture inside iClone 27:05 – Upper-body-only mode: more practical capture for dialogue scenes 32:10 – Learning strategy: don't take a 30-hour course—learn by solving what blocks you 40:05 – AI music legal shakeup: Suno + Udio settlements with major labels (and what it changes) 44:35 – What about indie creators outside big catalogs? 46:40 – Why smaller AI music tools may get crushed (no cash for lawsuits) 51:55 – Looking ahead: what shifts in 2026 might bring Contact: talk@completelymachinima.com Show notes: Drop comments on socials — we love hearing what you're working on. Credits - Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Phil Rice & SunoAI
The Cinematography Podcast Episode 336: Alice Brooks, ASC For cinematographer Alice Brooks, ASC, shooting both Wicked and Wicked: For Good concurrently was a huge feat. The giant sets, precise camerawork and complex, live lighting cues for the musical numbers required detailed planning and prep. But first, Alice and her long-time collaborator, director Jon M. Chu, broke down the scripts and discussed the emotional intentions for each scene. “When we first start talking about a movie, we talk about emotion,” says Alice. “I love getting an emotional cue for the camera the same way an actor would. What is the emotional intention in the scene? An actor gets to tell the story through their breath and through their looks and through their being. And I get to tell the story, the emotional story, through camera and lenses and lighting.” Separation, seclusion and surrender were the emotional themes in Wicked: For Good. “It became very clear that the first movie would live in this ever-present daylight,” explains Alice. “And the second movie would have this weight and complexity and maturity and density to it and live in the shadows.” 90% of Wicked takes place in the daytime, with the sun setting as Elphaba (Cynthia Erivo) embraces her power, sings “Defying Gravity” and flies away. In contrast, Wicked: For Good takes place mostly at night, in the shadows, forest, and underbelly of Oz while Elphaba is in hiding. Alice chose to frame the characters Glinda and Elphaba in contrasting ways for the story. Now separated from Elphaba, Glinda (Ariana Grande) is central to the world of Oz. Alice kept her center punched, carefully composed and choreographed. Elphaba is framed always to the right or left, with tight close-ups and static hand-held shots, to emphasize her loneliness. When the two are together, Alice repeated the same motifs from the first movie, with Ephaba framed to the right and Glinda to the left, often holding hands. Though Wicked: For Good is a huge fantasy movie, Alice and the production crew tried to do as much practically and in camera as possible. The “Girl in the Bubble” dance sequence was done entirely with carefully choreographed mirrors and flyaway walls that were removed as Glinda dances. Alice planned it out using her daughter's bath toys and her husband's shaving mirror. The art department storyboarded it, then the special effects team was able to figure out all the mirror technology needed to pull it off. The camerawork had to be very precise, with many of the frames exactly matching the last, combining both a Technocrane and a Steadicam. Unreal Engine was an indispensable tool for Alice to aid the film's sophisticated lighting and shot design. She used the software to pre-visualize outdoor sets, making sure the sun was at the right angle for perfectly backlighting Glinda in her bubble over Munchkin Land. It also helped her discover where the sun would hit tall buildings and spires of the Emerald City. Unreal assisted with pre-lighting, finding where practical light sources could be integrated and built into interior sets. She even tested different camera lenses to see how they would look in the space under certain lighting conditions and at various angles and heights. Alice is the cinematographer for the upcoming animated Spiderman: Beyond The Spider-verse as well as an animated version of the Dr. Seuss book, Oh The Places You'll Go with director Jon M. Chu. See Wicked: For Good in theaters. Find Alice Brooks: Instagram @_alicebrooks_ SHOW RUNDOWN: 01:22 Close Focus 08:41-51:09 Interview 51:36 Short ends 01:01:40 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."Key Takeaways & Discussion PointsThe Reality of Level Design Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics. Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like the restrictive three-lane structure in some shooters —to find unexpected fun and keep the experience fresh. Inspiration Outside the Engine: To avoid creative blocks, step outside your comfort zone. Willem found inspiration for a level in Knockout City (Rooftop Rumble) by listening to Pink Floyd and used JFK assassination podcasts to conceptualize Darth Vader's Castle.
In today's Daily Fix:In a recent financial call, CD Projekt may have revealed its release plans for the next Witcher trilogy. The Witcher 4 is currently in development with no definitive release date, but CD Projekt wants The Witcher 5 and 6 to follow closely behind, with the goal of releasing those next three games within a 6-year window. Developer CD Projekt RED is not known for rushing its game releases, but the team attributes Unreal Engine 5 as helping to speed up their process. In other news, a new leak of development footage from Grand Theft Auto 6 has hit the internet, before quickly being scrubbed by Rockstar Games. However, the new footage didn't reveal much, just some animation tests and near-confirmation that a bike rental service will be included in the game. Exciting. And finally, IO Interactive has its hands full with 007: First Light, but it will return to the Hitman universe with the brand-new Hitman 4 some time in the future.
Unreal Engine ► To learn more about animation in Unreal Engine, visit http://unrealengine.com/uses/animationOur videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/Sam has realized the full potential of D&D map-making. Plus, we go over the Steam Machine, Halloween Viral Robot Videos, and S. S. Rajamouli's newest film trailer.This episode was recorded LIVE, exclusively for our website subscribers. Look out for updates on our website homepage, YT Community, and social media to find out about our next live recording session!
Timestamps: 0:00 if you heard it your head would explode 0:10 Microsoft explains 'agentic' Windows 1:41 Unreal Engine x Unity's Epic collab 2:41 Pebble, Rebble feud over app store 4:13 WOLFBOX! 5:16 QUICK BITS INTRO 5:24 Cloudflare outage 6:03 AMD FSR Redstone, possible GPU price hike 7:01 Google launches Gemini 3 7:35 People entering Russia hit by 24-hour data blackout 8:08 TikTok AI content slider NEWS SOURCES: https://lmg.gg/ICDDV Learn more about your ad choices. Visit megaphone.fm/adchoices
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KDive into ARC Raiders with Analytic Dreamz on Notorious Mass Effect. This $40 Unreal Engine 5 PvPvE extraction shooter from Embark Studios (ex-DICE devs) launched October 30, 2025, on PS5, Xbox Series X/S, PC (Steam/Epic), with full crossplay. Set in post-apocalyptic Italy's Rust Belt, raid topside for loot, battle deadly ARC robots, rival players in 30-min matches, and extract. Key mechanics: dynamic weather/events, noise alerts enemies, proximity chat for alliances/betrayals, safe box loot security, customizable skill trees (Combat/Survival/Scouting), Speranza workshops for upgrades. No classes—build your Raider. Progression: 20-40 hours core, 100+ with Trials/Expeditions. Monster launch: 4M+ copies sold
The latest GameBurst podcast unpicks the week's biggest story: Halo: Campaign Evolved, the Unreal Engine 5 remake of the seminal shooter, is officially coming to PlayStation 5 alongside Xbox Series X/S and PC in 2026. The team breaks down the implications of this massive news for the industry. Plus, hear their latest Picks of the Week, covering everything from the colossal scale of Essen Spiel 2025 to the new Devolver Digital title, Ball x Pit. Listen to the full news round-up now. #gameburst Ball x Pit: https://www.devolverdigital.com/games/ball-x-pit Time Flies: https://timeflies.buzz/ Road to Empress Lets Play: https://www.youtube.com/watch?v=sMYnV3EIIrA&t=8265s Taylor's Pick (YouTube channel): https://www.youtube.com/@DamiLeeArch
Welp, Azure crashed on Microsoft's earnings day, the cloud's weakest link exposed just as AI investments hit mind-boggling numbers. And 2.5 years into the AI era, things are still moving quickly, and there are extreme opinions on both ends of the spectrum. But Paul finally found a source for a good way to evaluate AI and figure out where it works and where it does not. It came from an unexpected place.Windows 11 Week D arrives with a massive Preview Update for 24H2 and 25H2 - including the new Start menu, finally Copy & Search, Voice typing improvements, Proactive Memory Diagnostics, more in Dev and Beta Copilot Vision in Copilot app updated with text input and output across all Insider channels Intel earnings are great unless you understand how numbers work Microsoft 365 Australia regulator sues Microsoft over misleading Microsoft 365 consumer pricing Copilot is being integrated into the People, Files, and Calendar companion apps for Microsoft 365 commercial On the day Microsoft will report earnings, Microsoft 365 and Azure went down. Hilarious! AI OpenAI completes its transition to a for-profit owned by a non-profit Microsoft's stake is 27 percent. A lot has changed in the Microsoft/OpenAI partnership agreement WSJ finally calls out Microsoft for its lack of financial reporting transparency. Paul's been complaining about that for over a decade - Big Tech has became a shell game. These companies are managing money they don't even have and actual products and services and "real" value be damned Big Copilot feature dump for consumers with a human touch: Mico, Copilot Groups, memory improvements, connectors, Proactive Actions in preview, Copilot for Health, Copilot in Edge improvements, and Copilot in Windows updates from last week Microsoft 365 Copilot is getting App Builder and Workflow agents GitHub Copilot to support third-party AI agents Grammarly rebrands as Superhuman Xbox and gaming Credible report claims Microsoft requires Xbox/Microsoft Gaming to deliver 30 percent profit margin That is impossible and this is clearly coming from Amy Hood and has led to the ensh*ttification of Xbox as a platform As Microsoft launches first gaming handhelds, all anyone wants to talk about is the next-generation Xbox console. It started with Sarah Bond last week - "very premium" console with "curated" experience Phil Spencer discusses it this week, who implied Windows at the heart of console The rumor mill churns up - Will be Windows, as we've said, will drop multiplayer paywall that debuted in 2002 Now Satya Nadella is commenting on the next console, confirms publisher focus for this business Halo: Campaign Evolved is coming in 2026, new features, new Unreal Engine graphics, new PS5 compatibility Also, The Outer Worlds 2 is now available. Yes, on PS5 too Amazon relaunches Luna, and the new Amazon layoffs point to a new focus on casual gaming Tips and picks Tip of the week: Understand where AI works and where AI is just a marketing term used to hype something that doesn't work App pick of the week: Tiny11 Builder RunAs Radio this week: AI for DBAs with Grant Fritchey Brown liquor pick of the week: Redbreast Dream Casks These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/956 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsors: framer.com/design promo code WW auraframes.com/ink ventionteams.com/twit cachefly.com/twit
Welp, Azure crashed on Microsoft's earnings day, the cloud's weakest link exposed just as AI investments hit mind-boggling numbers. And 2.5 years into the AI era, things are still moving quickly, and there are extreme opinions on both ends of the spectrum. But Paul finally found a source for a good way to evaluate AI and figure out where it works and where it does not. It came from an unexpected place.Windows 11 Week D arrives with a massive Preview Update for 24H2 and 25H2 - including the new Start menu, finally Copy & Search, Voice typing improvements, Proactive Memory Diagnostics, more in Dev and Beta Copilot Vision in Copilot app updated with text input and output across all Insider channels Intel earnings are great unless you understand how numbers work Microsoft 365 Australia regulator sues Microsoft over misleading Microsoft 365 consumer pricing Copilot is being integrated into the People, Files, and Calendar companion apps for Microsoft 365 commercial On the day Microsoft will report earnings, Microsoft 365 and Azure went down. Hilarious! AI OpenAI completes its transition to a for-profit owned by a non-profit Microsoft's stake is 27 percent. A lot has changed in the Microsoft/OpenAI partnership agreement WSJ finally calls out Microsoft for its lack of financial reporting transparency. Paul's been complaining about that for over a decade - Big Tech has became a shell game. These companies are managing money they don't even have and actual products and services and "real" value be damned Big Copilot feature dump for consumers with a human touch: Mico, Copilot Groups, memory improvements, connectors, Proactive Actions in preview, Copilot for Health, Copilot in Edge improvements, and Copilot in Windows updates from last week Microsoft 365 Copilot is getting App Builder and Workflow agents GitHub Copilot to support third-party AI agents Grammarly rebrands as Superhuman Xbox and gaming Credible report claims Microsoft requires Xbox/Microsoft Gaming to deliver 30 percent profit margin That is impossible and this is clearly coming from Amy Hood and has led to the ensh*ttification of Xbox as a platform As Microsoft launches first gaming handhelds, all anyone wants to talk about is the next-generation Xbox console. It started with Sarah Bond last week - "very premium" console with "curated" experience Phil Spencer discusses it this week, who implied Windows at the heart of console The rumor mill churns up - Will be Windows, as we've said, will drop multiplayer paywall that debuted in 2002 Now Satya Nadella is commenting on the next console, confirms publisher focus for this business Halo: Campaign Evolved is coming in 2026, new features, new Unreal Engine graphics, new PS5 compatibility Also, The Outer Worlds 2 is now available. Yes, on PS5 too Amazon relaunches Luna, and the new Amazon layoffs point to a new focus on casual gaming Tips and picks Tip of the week: Understand where AI works and where AI is just a marketing term used to hype something that doesn't work App pick of the week: Tiny11 Builder RunAs Radio this week: AI for DBAs with Grant Fritchey Brown liquor pick of the week: Redbreast Dream Casks These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/956 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsors: framer.com/design promo code WW auraframes.com/ink ventionteams.com/twit cachefly.com/twit
Welp, Azure crashed on Microsoft's earnings day, the cloud's weakest link exposed just as AI investments hit mind-boggling numbers. And 2.5 years into the AI era, things are still moving quickly, and there are extreme opinions on both ends of the spectrum. But Paul finally found a source for a good way to evaluate AI and figure out where it works and where it does not. It came from an unexpected place.Windows 11 Week D arrives with a massive Preview Update for 24H2 and 25H2 - including the new Start menu, finally Copy & Search, Voice typing improvements, Proactive Memory Diagnostics, more in Dev and Beta Copilot Vision in Copilot app updated with text input and output across all Insider channels Intel earnings are great unless you understand how numbers work Microsoft 365 Australia regulator sues Microsoft over misleading Microsoft 365 consumer pricing Copilot is being integrated into the People, Files, and Calendar companion apps for Microsoft 365 commercial On the day Microsoft will report earnings, Microsoft 365 and Azure went down. Hilarious! AI OpenAI completes its transition to a for-profit owned by a non-profit Microsoft's stake is 27 percent. A lot has changed in the Microsoft/OpenAI partnership agreement WSJ finally calls out Microsoft for its lack of financial reporting transparency. Paul's been complaining about that for over a decade - Big Tech has became a shell game. These companies are managing money they don't even have and actual products and services and "real" value be damned Big Copilot feature dump for consumers with a human touch: Mico, Copilot Groups, memory improvements, connectors, Proactive Actions in preview, Copilot for Health, Copilot in Edge improvements, and Copilot in Windows updates from last week Microsoft 365 Copilot is getting App Builder and Workflow agents GitHub Copilot to support third-party AI agents Grammarly rebrands as Superhuman Xbox and gaming Credible report claims Microsoft requires Xbox/Microsoft Gaming to deliver 30 percent profit margin That is impossible and this is clearly coming from Amy Hood and has led to the ensh*ttification of Xbox as a platform As Microsoft launches first gaming handhelds, all anyone wants to talk about is the next-generation Xbox console. It started with Sarah Bond last week - "very premium" console with "curated" experience Phil Spencer discusses it this week, who implied Windows at the heart of console The rumor mill churns up - Will be Windows, as we've said, will drop multiplayer paywall that debuted in 2002 Now Satya Nadella is commenting on the next console, confirms publisher focus for this business Halo: Campaign Evolved is coming in 2026, new features, new Unreal Engine graphics, new PS5 compatibility Also, The Outer Worlds 2 is now available. Yes, on PS5 too Amazon relaunches Luna, and the new Amazon layoffs point to a new focus on casual gaming Tips and picks Tip of the week: Understand where AI works and where AI is just a marketing term used to hype something that doesn't work App pick of the week: Tiny11 Builder RunAs Radio this week: AI for DBAs with Grant Fritchey Brown liquor pick of the week: Redbreast Dream Casks These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/956 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsors: framer.com/design promo code WW auraframes.com/ink ventionteams.com/twit cachefly.com/twit
Welp, Azure crashed on Microsoft's earnings day, the cloud's weakest link exposed just as AI investments hit mind-boggling numbers. And 2.5 years into the AI era, things are still moving quickly, and there are extreme opinions on both ends of the spectrum. But Paul finally found a source for a good way to evaluate AI and figure out where it works and where it does not. It came from an unexpected place.Windows 11 Week D arrives with a massive Preview Update for 24H2 and 25H2 - including the new Start menu, finally Copy & Search, Voice typing improvements, Proactive Memory Diagnostics, more in Dev and Beta Copilot Vision in Copilot app updated with text input and output across all Insider channels Intel earnings are great unless you understand how numbers work Microsoft 365 Australia regulator sues Microsoft over misleading Microsoft 365 consumer pricing Copilot is being integrated into the People, Files, and Calendar companion apps for Microsoft 365 commercial On the day Microsoft will report earnings, Microsoft 365 and Azure went down. Hilarious! AI OpenAI completes its transition to a for-profit owned by a non-profit Microsoft's stake is 27 percent. A lot has changed in the Microsoft/OpenAI partnership agreement WSJ finally calls out Microsoft for its lack of financial reporting transparency. Paul's been complaining about that for over a decade - Big Tech has became a shell game. These companies are managing money they don't even have and actual products and services and "real" value be damned Big Copilot feature dump for consumers with a human touch: Mico, Copilot Groups, memory improvements, connectors, Proactive Actions in preview, Copilot for Health, Copilot in Edge improvements, and Copilot in Windows updates from last week Microsoft 365 Copilot is getting App Builder and Workflow agents GitHub Copilot to support third-party AI agents Grammarly rebrands as Superhuman Xbox and gaming Credible report claims Microsoft requires Xbox/Microsoft Gaming to deliver 30 percent profit margin That is impossible and this is clearly coming from Amy Hood and has led to the ensh*ttification of Xbox as a platform As Microsoft launches first gaming handhelds, all anyone wants to talk about is the next-generation Xbox console. It started with Sarah Bond last week - "very premium" console with "curated" experience Phil Spencer discusses it this week, who implied Windows at the heart of console The rumor mill churns up - Will be Windows, as we've said, will drop multiplayer paywall that debuted in 2002 Now Satya Nadella is commenting on the next console, confirms publisher focus for this business Halo: Campaign Evolved is coming in 2026, new features, new Unreal Engine graphics, new PS5 compatibility Also, The Outer Worlds 2 is now available. Yes, on PS5 too Amazon relaunches Luna, and the new Amazon layoffs point to a new focus on casual gaming Tips and picks Tip of the week: Understand where AI works and where AI is just a marketing term used to hype something that doesn't work App pick of the week: Tiny11 Builder RunAs Radio this week: AI for DBAs with Grant Fritchey Brown liquor pick of the week: Redbreast Dream Casks These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/956 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsors: framer.com/design promo code WW auraframes.com/ink ventionteams.com/twit cachefly.com/twit
Welp, Azure crashed on Microsoft's earnings day, the cloud's weakest link exposed just as AI investments hit mind-boggling numbers. And 2.5 years into the AI era, things are still moving quickly, and there are extreme opinions on both ends of the spectrum. But Paul finally found a source for a good way to evaluate AI and figure out where it works and where it does not. It came from an unexpected place.Windows 11 Week D arrives with a massive Preview Update for 24H2 and 25H2 - including the new Start menu, finally Copy & Search, Voice typing improvements, Proactive Memory Diagnostics, more in Dev and Beta Copilot Vision in Copilot app updated with text input and output across all Insider channels Intel earnings are great unless you understand how numbers work Microsoft 365 Australia regulator sues Microsoft over misleading Microsoft 365 consumer pricing Copilot is being integrated into the People, Files, and Calendar companion apps for Microsoft 365 commercial On the day Microsoft will report earnings, Microsoft 365 and Azure went down. Hilarious! AI OpenAI completes its transition to a for-profit owned by a non-profit Microsoft's stake is 27 percent. A lot has changed in the Microsoft/OpenAI partnership agreement WSJ finally calls out Microsoft for its lack of financial reporting transparency. Paul's been complaining about that for over a decade - Big Tech has became a shell game. These companies are managing money they don't even have and actual products and services and "real" value be damned Big Copilot feature dump for consumers with a human touch: Mico, Copilot Groups, memory improvements, connectors, Proactive Actions in preview, Copilot for Health, Copilot in Edge improvements, and Copilot in Windows updates from last week Microsoft 365 Copilot is getting App Builder and Workflow agents GitHub Copilot to support third-party AI agents Grammarly rebrands as Superhuman Xbox and gaming Credible report claims Microsoft requires Xbox/Microsoft Gaming to deliver 30 percent profit margin That is impossible and this is clearly coming from Amy Hood and has led to the ensh*ttification of Xbox as a platform As Microsoft launches first gaming handhelds, all anyone wants to talk about is the next-generation Xbox console. It started with Sarah Bond last week - "very premium" console with "curated" experience Phil Spencer discusses it this week, who implied Windows at the heart of console The rumor mill churns up - Will be Windows, as we've said, will drop multiplayer paywall that debuted in 2002 Now Satya Nadella is commenting on the next console, confirms publisher focus for this business Halo: Campaign Evolved is coming in 2026, new features, new Unreal Engine graphics, new PS5 compatibility Also, The Outer Worlds 2 is now available. Yes, on PS5 too Amazon relaunches Luna, and the new Amazon layoffs point to a new focus on casual gaming Tips and picks Tip of the week: Understand where AI works and where AI is just a marketing term used to hype something that doesn't work App pick of the week: Tiny11 Builder RunAs Radio this week: AI for DBAs with Grant Fritchey Brown liquor pick of the week: Redbreast Dream Casks These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/956 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsors: framer.com/design promo code WW auraframes.com/ink ventionteams.com/twit cachefly.com/twit
This week on The Gaming Duo, Halo finally breaks free from Xbox coming to PlayStation 5. We're joined once again by Tony, aka Samurai Kibiji, to navigate what this massive move means for both Xbox and PlayStation's futures.We also dive into the rumored Battlefield 6 battle royale mode that could launch this week and discuss Xbox President Sarah Bond's bold statement that exclusives are officially outdated.Strap in Episode 258 of The Gaming Duo starts now!
On this week's Arcade, Uno's closing in on the finale of Ghost of Yotei and shares his impressions so far. He's also been exploring The Outer Worlds 2 and making things spotless in PowerWash Simulator 2. Chugs, meanwhile, has been slashing through Ninja Gaiden 4 on his ROG Ally X.Then in gaming news, we get our first look at Halo: Combat Evolved rebuilt in Unreal Engine 5, Microsoft confirms a next-gen Xbox is coming, Fallout 4 celebrates with a huge Anniversary Edition, the boys recap all the highlights from Nintendo's Kirby Air Riders Direct, and more!The new AEW memorabilia launch from Upper Deck Authenticated features a lineup of standout autographed pieces! Available now: https://bit.ly/426EH5X Learn more about your ad choices. Visit podcastchoices.com/adchoices
Songstats: For 10% off lifetime subscription use the code word "WILLCLARKE" or follow the link https://songstats.com/app?ref=WILLCLARKESign up for the latest podcast info - https://laylo.com/willclarke/uqFWnJKaPodcast Overview: In this engaging conversation, Rebūke discusses the upcoming release of his album, the creative process behind it, and the challenges of collaboration in music production. He reflects on the balance between artistic integrity and the demands of the music business, emphasizing the importance of evolving one's sound and maintaining freshness in creativity. The discussion also highlights the significance of visuals in music performances and the necessity of building relationships within the industry. Rebuke shares insights on finding the right management and the ongoing struggle to balance art with business in the ever-changing landscape of music. In this conversation, Will Clarke and Reuben discuss the evolution of creative tools like Unreal Engine, the challenges of creating unique visuals for music, and the importance of branding consistency. They delve into the financial realities of ambitious projects, the pressures of live performances, and the constant demands of music production. The discussion also touches on the changing landscape of music consumption, the impact of major labels, and the glamorization of the DJ lifestyle, particularly in relation to Ibiza's evolving culture. They emphasize the need for authenticity in a commercialized industry and the importance of community and resources for artists.Who is Rebūke: Rebūke is an artist constantly searching for something new and exciting who's captured that elusive thing – a sound and a style... all his own. ERA is Rebūke's brand new world. A place for people to lose themselves in a realm of sound and vision. The first release, the double header "Glow / Void" – is an introduction to ERA's universe, where Rebūke has created a captivating sense of futurism. Carefully crafted pieces of music accompanied by a visual narrative, allowing people to experience Rebūke's ERA vision and storytelling in full and create something truly remarkable across music releases, live shows, and a thriving online community.Join for updates: https://laylo.com/willclarke⏲ Follow Will Clarke ⏱https://djwillclarke.com/https://open.spotify.com/artist/1OmOdgwIzub8DYPxQYbbbi?si=hEx8GCJAR3mhhhWd_iSuewhttps://www.instagram.com/djwillclarkehttps://www.facebook.com/willclarkedjhttps://twitter.com/djwillclarkehttps://www.tiktok.com/@djwillclarke Hosted on Acast. See acast.com/privacy for more information.
From pouring drinks to lighting shots at Blue Sky to leading Adobe's Substance 3D team, Michael Tanzillo's professional path is anything but typical and his story is packed with lessons motion designers need to hear. Check out the corresponding blog post here: www.schoolofmotion.com/blog/adobe-michael-tanzillo In this episode of the School of Motion Podcast, EJ Hassenfratz sits down with Michael to talk about the state of 3D, why motion designers are impressing major animation studios, and how foundational skills (like lighting and storytelling) will outlast any software trend.
Today in news that we wish we never knew about: Xbox's reboot of Perfect Dark was nearly saved! Their dance partner? Take Two Interactive who serves as publisher of Rockstar. Yes, indeed, a recent report states that these two were working out a deal similar to Xbox selling off Tango Gameworks alongside the Hi Fi Rush IP to Krafton in order to help the company. Unfortunately, a falling out between both sides occurred over an IP ownership dispute. Now, Perfect Dark is doomed to sit in "IP Jail" with many of Xbox's other abandoned properties. At least Banjo has some company now. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:02:40 - Health Is Wealth0:23:57 - Our preview philosophy0:35:17 - Is The Outer Worlds 2 hate overblown?0:50:30 - What games should you play soon?0:54:23 - Call Of Duty is entering the movie business1:00:49 - Gears Of War Reloaded numbers are in1:12:16 - Helldivers 2 is the #1 paid game on the Xbox store1:23:23 - Grounded 2 seems to be doing very well1:28:52 - 007 First Light impressions1:36:14 - PlayStation 6 will be a handheld?1:48:20 - Epic responds to Unreal Engine 5 concerns2:02:20 - Ubisoft's 2026 and 2027 games2:10:54 - What's going on with Cyberpunk 2077?2:14:25 - Kojima event may show off OD2:17:05 - What We're Playing3:10:24 - Perfect Dark was nearly revived3:28:05 - Coming soon to Xbox Game Pass3:40:56 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.Skin Deep on Steam: https://store.steampowered.com/app/301280/Skin_Deep/Blendo has a lot of fascinating writeups about their dev process and tools: https://blendogames.com/news/Sanjay's work as a games programming consultant: https://loophole.games/ Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now!Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF What's going on with Lost Soul Aside, Tim Sweeney's response to Unreal Engine 5 issues, and former Black Panther devs join a new studio! Thank you for the support! Run of Show - - Start - HousekeepingToday after, KFGD, you'll get:GAMESCAST - Greg played Pokemon Legends Z-AAfter Gamescast is Prey In ReviewThen the STREAM is AbyssusIf you're a Kinda Funny Member:.Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" TwiningThe Roper Report - - Early Lost Soul Aside PS5 Reviews Axed as 'Comprehensive' Day One Patch Is Announced - Robert Ramsey @ Push Square - Unreal Engine 5 performance issues are mainly due to devs not optimising properly, Epic CEO Tim Sweeney says - Chris Scullion @ VGC - Ad - Former Black Panther Developers Join Wizards of the Coast for New Game Project - Rebekah Valentine @ IGN - Alex Garland really wanted the Elden Ring movie to happen - Tyler Colp @ PC Gamer - Like A Dragon's developer is set to hold its next big reveal event ahead of Tokyo Game Show - Andy Robinson @ VGC - Elden Ring Nightreign is getting even harder in September - Andrew Webster @ The Verge - Crystal Dynamics has been hit with layoffs - a post on Linkedin - Mega Hawlucha announced for Pokémon Legends Z-A - Jordan Middler @ VGC - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Tom and co-host Drew tackle some of the most pressing issues shaping our world right now—from trade deals and tech breakthroughs to the complexities of American politics and evolving cultural narratives. The conversation kicks off with reactions to a major US-EU trade agreement and what it means for America's place in the global economy. Tom and Drew dive into the ongoing gridlock in Congress, sparked by passionate remarks from Cory Booker, and discuss whether polarization is crippling the nation—or protecting it from “doing anything really crazy.” They draw surprising parallels between the American political landscape and other countries, especially China. Next, the team explores a viral ad campaign starring Sydney Sweeney, unpacking the culture war currently raging over beauty standards, identity, and the stories we tell ourselves as a society. Tom makes the case for the power of uplifting narratives—both for individuals and entire nations—while warning of the risks when those narratives turn toxic. SHOWNOTES 00:00 Political Gridlock and Lack of Compromise 05:44 Bipartisan Values Amidst Polarization 12:23 "Expectations vs. Reality" 16:28 The Dangers of Disempowering Narratives 21:19 Evolutionary Signals of Attractiveness 26:38 Blonde Hair, Blue Eyes Debate 33:50 "Value Added Tax Impact" 38:42 "Vision Beyond Today" 44:31 "Pursuit of Success: Go to America" 50:22 "Unreal Engine's Transformative Impact" 55:35 Children's Bonds with Characters 01:01:49 "AI Future: Utopia or Dystopia?" 01:05:37 Continuous Skill Improvement Strategy 01:11:44 "Understanding Leads to Wealth" 01:16:43 Violent Currents Cause Whale Beaching 01:23:43 Exclusion Fuels Social Media Backlash 01:25:41 Misuse of Men's Reputation Tool 01:30:22 "Finding Social Opportunities to Shine" 01:35:51 "Women as Evolution's Gatekeepers" 01:42:46 "Motherhood and Mate Selection Strategy" 01:47:59 Exploiting Global Dating Markets SUPPORT OUR SPONSORS Vital Proteins: Get 20% off by going to https://www.vitalproteins.com and entering promo code IMPACT at check out SKIMS: Shop SKIMS Mens at https://www.skims.com/impact #skimspartner Allio Capital: Macro investing for people who want to understand the big picture. Download their app in the App Store or at Google Play, or text my name “TOM” to 511511. SleepMe: Visit https://sleep.me/impact to get your Chilipad and save 20% with code IMPACT. Try it risk-free with their 30-night sleep trial and free shipping. Jerry: Stop needlessly overpaying for car insurance - download the Jerry app or head to https://jerry.ai/impact Shopify: Sign up for your one-dollar-per-month trial period at https://shopify.com/impact CashApp: Download Cash App Today: https://capl.onelink.me/vFut/v6nymgjl #CashAppPod iRestore: For a limited time only, our listeners are getting a HUGE discount on the iRestore Elite when you use code IMPACT at https://irestore.com/impact What's up, everybody? It's Tom Bilyeu here: If you want my help... STARTING a business: join me here at ZERO TO FOUNDER SCALING a business: see if you qualify here. Get my battle-tested strategies and insights delivered weekly to your inbox: sign up here. ********************************************************************** If you're serious about leveling up your life, I urge you to check out my new podcast, Tom Bilyeu's Mindset Playbook —a goldmine of my most impactful episodes on mindset, business, and health. Trust me, your future self will thank you. ********************************************************************** LISTEN TO IMPACT THEORY AD FREE + BONUS EPISODES on APPLE PODCASTS: apple.co/impacttheory ********************************************************************** FOLLOW TOM: Instagram: https://www.instagram.com/tombilyeu/ Tik Tok: https://www.tiktok.com/@tombilyeu?lang=en Twitter: https://twitter.com/tombilyeu YouTube: https://www.youtube.com/@TomBilyeu Learn more about your ad choices. Visit megaphone.fm/adchoices