Podcasts about Unreal Engine

game engine developed by Epic Games

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Latest podcast episodes about Unreal Engine

Exhibitionistas
Performing Avatars–Generative Technology in Contemporary Art–Ed Atkins' Survey Exhibition

Exhibitionistas

Play Episode Listen Later May 16, 2025 83:44


SIGN UP –Be the first to know next episodes, get BOOK RECOMMENDATIONS, juicy facts + useful links.Episode......................................................................Contemporary artist Ed Atkins's survey at Tate Britain is best described as an existential theatre with avatars, CGI, motion capture technology, traditional figural drawing, Unreal Engine, filmed performance, experimental writing and much more. You wouldn't leave the shop without paying for your latte, right?Buy us a latte ;-) ⁠⁠https://exhibitionistaspodcast.com/support-us⁠Architect and first-time guest on the podcast, Nick Taylor, and I, get lost, fall into the temporary exhibition through a faulty door, rush through the show to watch the timed film, return a second time because one of us went to Tate Modern first, discuss exhibition-visiting methods, critique wall texts, and reflect upon our own relation with time, narrative, devotion and death.If you enjoyed the episode, you may enjoy my essays on Substack: ⁠⁠https://joanaprneves.substack.com⁠⁠Across all technologies, we've asked the same questions: …are we spectators or actors? …contemplative or engaged? …are images and the people in them dead? …and if so, why are they moving (both as a verb and an adjective)?Hailed as a pioneer of digital technology, Ed Atkins' work found its groove in early experiments with video-editing. These quickly migrated into the world of gaming, with its motion capture and CGI animation, and their striking similarity with live performance through timed duration, but with a complicated relation with the physical world and real, fleshy bodies. For behind the scenes clips and visuals follow us on Instagram: @exhibitionistas_podcastWe discuss: #parenting, #audience #engagement, #theatre spaces, fear, #vulnerability, #narrative building, #virtual realities, #self-representation, #identity, spatial dynamics, #modernism, #existentialism, #mortality, #parenthood, #theatre, #experimental film, emotional detachment, #intergenerational connections, #illness, #family dynamics.Instagram:   @exhibitionistas_podcast  Bluesky: @exhibitionistas.bsky.socialWebsite: https://exhibitionistaspodcast.comChapters00:00 Introduction and Setup02:31 Memories of Tate Modern07:07 Pivotal Moments in Ed Atkins' Career14:03 A Few Points Of Reference For Ed Atkins' Work18:21 When The Artist Writes Their Own Wall Texts22:35 Narratives On And Off The Screen(s)27:17 The Exhibition as Experimental Writing32:07 Narrative Building in Art Experiences37:33 Theatre Without Actors41:03 Self-Representation and Identity in Art46:19 Spatial Dynamics and Human Scale in Art53:23 Modernism and Its Absence in the UK55:31 Life As Utter Devotion, Art As Its Awareness 01:02:36 The Disconnect Between Generations in Art01:07:18 Reading Emotion: Ed Atkin's New Film With Real Actors01:11:40 The Journey Through Illness and Art01:16:51 The Mysterious Case of the Disappearing Spectators01:22:16 OUTROAbout us: If you enjoy the podcast If Books Could Kill and You Are Good, you will enjoy Exhibitionistas, where artists are unveiled through current and pertinent angles, and through thoughts and feelings. These podcasts were a great inspiration for our format because they're nerdy and engaging, researched and approachable. The co-host and the guest co-host engage in a conversation informed by an accessible and lively presentation of the subject, through which you can reflect on a show you've seen or discover it if you can't go, learn or re-evaluate artistic topics crossing over into our everyday lives.

Skyrim Addict: An Elder Scrolls podcast
Episode 248: Oblivion Remastered

Skyrim Addict: An Elder Scrolls podcast

Play Episode Listen Later May 15, 2025 71:03


In this episode Michael, Ray, and Victor delve into their experiences with Oblivion, discussing various gameplay elements such as crashing issues, save management, quest challenges, and unique character builds. They share insights on the Knights of the Nine quest, arena battles, and the transition from Game Pass to Steam, highlighting the importance of effective save management and exploring different playstyles. The conversation also touches on the pros and cons of various locations for storage and buffs, providing a comprehensive look at their adventures in these iconic games. In this conversation, the speakers delve into various aspects of Skyrim, discussing its stunning visuals, gameplay mechanics like the chameleon and duplication glitch, and character development through quests. They explore the challenges of navigating Oblivion gates, the enhancements brought by Unreal Engine 5, and the dynamics of horse riding and followers in combat. The conversation also touches on stealth mechanics in the sewers and the excitement of new builds and gameplay strategies. In this conversation, the participants delve into various aspects of gaming, particularly focusing on character builds in Oblivion, the thrill of stealth gameplay, and their experiences with other games like Uncharted and Valheim. They also discuss the challenges of movement in Oblivion, anticipate upcoming game updates, and engage with listener feedback and character discussions.Thanks for listening to this episode from ASAPodcasting.  If you have a moment please consider leaving a review on iTunes.   http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting  CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources.  

GameFeature
Clair Obscur Expedition 33 Test

GameFeature

Play Episode Listen Later May 13, 2025 24:29


Clair Obscur: Expedition 33 erweist sich als wegweisend für das Genre der rundenbasierten Rollenspiele. Entgegen der Annahme, klassische Kampfmechaniken seien überholt, demonstriert das kleine Entwicklerteam eindrucksvoll, wie fesselnd und innovativ diese sein können. Der Titel ist ein beeindruckender Beweis für Kreativität und technisches Können, insbesondere durch die atemberaubende audiovisuelle Präsentation dank der Unreal Engine 5. Die visuelle Opulenz und der detailreiche Sound verschmelzen zu einem immersiven Erlebnis, das seinesgleichen sucht. Das Kampfsystem überzeugt durch seine strategische Tiefe und Zugänglichkeit gleichermaßen. Spieler tauchen ein in eine tiefgründige Geschichte, die mit aufwendigen, cineastischen Zwischensequenzen erzählt wird und ein unvergessliches Dark-Fantasy-Epos entfaltet. Trotz kleinerer Abstriche in der direkten Steuerung und der gelegentlich herausfordernden Orientierung in den komplexen Umgebungen, überwiegt der positive Gesamteindruck deutlich. Clair Obscur: Expedition 33 ist mehr als nur ein Spiel – es ist ein herausragendes und absolut empfehlenswertes Rollenspielerlebnis, das neue Maßstäbe setzt.

Talk Paper Scissors
Creative Meets Technical with James Rowan

Talk Paper Scissors

Play Episode Listen Later May 12, 2025 36:08


Send us a textCould you collaborate to make an award-winning professional short film with a team from start to finish in just 48 hours? Our guest today has done just that! James Rowan is a technologist, educator, and researcher working at the intersection of film, television, and emerging technology.You'll hear James talk about the ways in which both creativity drives technology and technology drives creativity. He provides advice about how to develop both creative thinking skills, paired with the technical skills necessary to make a vision come to life, and what's needed to bridge the gap between these two states of being. We chat about the inventible failures that will occur in figuring things out as you go, and that failure is simply data. We talk about collaboration and the power of the hive mind; diverse individuals with different areas of expertise coming together to push innovation through experimentation.Here's the link to watch James and team's incredible 48-hour film project: https://www.youtube.com/watch?v=tPRe2bVe27o I'm all about interesting projects with interesting people! Let's Connect on the web or via Instagram. :)

Okiem Deva
Czy Unreal Engine NAPRAWDĘ jest wielowątkowy?

Okiem Deva

Play Episode Listen Later May 10, 2025 43:37


Czy Unreal Engine jest wielowątkowy? Tak! W takim razie dlaczego prasa krajowa i zagraniczna pisze inaczej? Pozwólcie że wyjaśnię.ANKIETA GADŻETOWA: https://forms.gle/xWeRqchaUgBCM8519Patronite Okiem Deva:https://patronite.pl/okiemdevaDiscord Okiem Deva:https://discord.gg/4anD7dJJn8Linki: https://linktr.ee/okiemdevaKompilacja ofert pracy:https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharingPytania do następnego live'ahttps://forms.gle/4rEHhLdoiPUDWdtE7Unreal Engine a wielowątkowość00:00:00 Intro00:01:19 Kontekst sprawy00:17:24 Odrobina historii00:26:04 Unreal Engine i wielowątkowość00:38:43 Podsumowanie00:43:00 Outro----------------Wspierający:Spotify: AdamP, Kozak12, JJanekWichowskiIntern Dev: Piotr ŁypJunior Dev: Kasia Nie, Krzysztof Mierzejewski, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld (ko_sz), Aloxxx, GerWanTPL, Saaellor, Marcin Pietrzyk (Mithrandir), Mateusz Salach, kondi16, Kruszynka Izka, Khart, nothing, Tomek “Tomku” Mar, Anna Weglarz, ExitWound, Kojo Bojo, ZajacccXD, Ania Węglarzy, FiSherMan414, MichalDev, Aliwera, Lucyfer, KopkooRegular Dev: Leniwa Ola, Marcin “kowboj_czacza” Ignasiak, Adam Kabalak, Backgroundcharacter_A, Kaspa Anonim, Mateusz Stolarz Stolarczyk, czekająca na cud, kona 1, PabloRal, R W, scooby666, Mat Heus (Sizuae), Bonga, vxd555, Remigiusz Maciaszek, Jakub Staniszewski, Ari Gold, bibruRG_78, Łukasz Korzanowski, Artur Loska, Andrzej JanickiSenior Dev: Michał G, Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Krzysztof Szczech, Kornel Kisielewicz, Marek Leśniak, Jan Skiba, Arek Dudkowski, Aleksander Świątek, Gatki, Michał Kondzior, Michał Moskal, DamianRoman, Ard, Jakub WmH, Robert Jurasz, Mateusz Myga, HARDCOROWYKOŚCIU GAMEPLAY!, Wered, Michał Król, Magdalena Płoszaj-Kotynia, Krzysiek Prus, Łukasz Klejnberg, Bartosz Majcherczak, Agata Pławna, Patryk Bzdyra, Veman, Arkadiusz Czeryna, Jakub Kornatowski (@GramyNaMacu), Agnieszka Rumińska, Michał Stankiewicz, Cezary Łysoń, Mariusz Kowalski, Tek, Maxjestic, Buła Losu, Łukasz Kister, Regito93, KovalGames, Piotr Beyer, Pielgrzym, Tomasz Golik, Arti “Niezłomny”, jmozgawa, Mateusz Kozielecki, JayKob, Piteroix, Warsi, enonemasta, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz, Mateusz Lokś, Szymon Góraj, Wojciech Wojciechowski, keksimus maximus, Arashito, Bonga, BloszamelowyJacuś, JOORDAN, BrzusPrincipal Dev: Wojciech Uziębło, Dawid Kuc, Zuzanna Lepianka, Mariolka Mazur, Leszek Lisowski, Tomasz Kowalczykhttps://workplays.it/----------------Źródła:https://youtu.be/477qF6QNSvchttps://wccftech.com/first-unreal-engine-6-info-shared-by-epics-tim-sweeney-preview-versions-in-2-3-years-goal-is-to-go-multithreaded/https://www.gry-online.pl/newsroom/unreal-engine-6-ma-zmienic-podejscie-do-tworzenia-gier-szef-epica/zf2d5d0https://futurebeat.pl/newsroom/my-uzywamy-tylko-jednego-rdzenia-epic-przyznaje-sie-do-ograniczen/z72d5d8https://github.com/donaldwuid/unreal_source_explained/blob/master/main/main.mdhttps://dev.epicgames.com/community/learning/tutorials/VkLD/unreal-engine-multi-process-rendering-introductionhttps://dev.epicgames.com/documentation/en-us/unreal-engine/threaded-rendering-in-unreal-enginehttps://unrealcommunity.wiki/multi-threading:-how-to-create-threads-in-ue4-0bsy2g96https://www.xda-developers.com/multi-core-cpus-modern-games/https://www.siberoloji.com/the-evolution-of-computer-processors-from-single-core-to-multi-core-and-beyond/https://www.techspot.com/article/2363-multi-core-cpu/https://www.anandtech.com/show/1645/3https://www.gamedeveloper.com/programming/threading-3d-game-engine-basicshttps://wiki.cdot.senecapolytechnic.ca/wiki/GPU621/History_of_Parallel_Computing_and_Multi-core_Systemshttps://en.wikipedia.org/wiki/POWER4

Il Cortocircuito
GTA 6 in REGALO ad ALESSIO per il suo COMPLEANNO!

Il Cortocircuito

Play Episode Listen Later May 9, 2025 119:26


Il Cortocircuito – Podcast Ufficiale di intrattenimento videoludico e non soloOgni venerdì pomeriggio dalle 16:00 alle 18:00 torna Il Cortocircuito, il talk-show live di Multiplayer.it con il trio delle meraviglie: Pierpaolo Greco, Alessio Pianesani e Francesco Serino, supportati dalla regia di Jacopo Di Giuli. Due ore di discussioni infuocate, ironia tagliente, analisi senza filtri e il contributo diretto del pubblico con chiamate e vocali in tempo reale.In questa puntata:

Hoje no TecMundo Podcast
Anticoncepcional masculino avança; Trump cutuca CEOs de Big Techs; fim do Skype

Hoje no TecMundo Podcast

Play Episode Listen Later May 5, 2025 11:12


As notícias de hoje incluem o presidente dos Estados Unidos se gabando de poder fazer o que quiser com os CEOs das Big Techs, o anticoncepcional masculino apresentando resultados promissores e podendo finalmente avançar para chegar ao mercado, o Governo Federal do Brasil deve lançar um canal para ressarcir as vítimas do desvio milionário do INSS, o CEO da Epic Games dando detalhes sobre a Unreal Engine 6, que pode ter grandes impactos não só no mercado de games, mas até no metaverso, e o Skype chegando ao fim da linha com desativação a partir de hoje.

GameFeature
The Elder Scrolls IV: Oblivion Remastered Test

GameFeature

Play Episode Listen Later May 4, 2025 25:19


Überraschend bekamen Fans das Spiel des Jahres 2006 als Shadow Drop. Da hieß es direkt loszocken und in Nostalgie schwelgen. Doch wie gut ist die Umsetzung gelungen und wie gut lässt sich ein so altes Spiel heute spielen. Die Antwort ist: Erstaunlich gut! Das Team hat viel Liebe in Verbesserungen und die Grafik gesetzt. Dabei bleibt aber der Geist von Oblivion erhalten, sodass man die Verbesserungen nicht als große Änderungen wahrnimmt und das ist eine Kunst. Das Levelsystem wurde dahingehend überarbeitet, dass wir nun nicht nur beim Aufstieg der Hauptattribute das Hauptlevel steigern, sondern von jeder einzelnen Fähigkeit. Was ich als angenehm empfand sind die kurzen Wege und das Schnellreisesystem. Durch die Unreal Engine 5 wurde die Grafik aufgehübscht und lässt die Welt in neuem Glanz erstrahlen, die dem Spiel das Alter nicht ansehen lässt. Spielerisch hat sich nicht allzu viel verändert, was aber auch gut ist, denn es handelt sich nicht um ein Remake, aber das Remaster schafft es, den alten Geist von damals wiederzuerwecken, danke!

The Fork In Your Ear Podcast
The Fork In Your Ear Ep#194 Cape Disappointment

The Fork In Your Ear Podcast

Play Episode Listen Later May 3, 2025 199:56


The Fork In Your Ear Ep#194 Cape Disappointment In Life: Nate shares his recent trip to the Pacific Northwest, including a visit to Bungie Studios for a charity Bungie Bounty event, where he raised funds for a mental health organization. He recounts an amusing yet frustrating experience with a Lime Plus Uber bike in Seattle, highlighting issues with the app and local regulations. Tim reflects on his own adventures, including a camping trip to Cape Disappointment, where he tackled a challenging hike and experimented with wood-planked salmon and impromptu apple pie churros. The duo discusses their emotional and personal challenges, with Tim opening up about his struggles with depression. Gaming: Nate gives insights into Bungie's vibrant studio atmosphere and his experience with the Marathon closed alpha, noting its extraction shooter style and Bungie DNA, though he's not fully sold on it. Tim geeks out over the upcoming Astroneer sequel, Star Seeker, detailing its Unreal Engine 5 development and multiplayer focus. They also touch on other gaming news, including FBC: Firebreak and Doom: The Dark Ages. Tech: they explore sodium-ion batteries as a potential lithium alternative and the ingenious design of plastic soda bottles.  Entertainment: Tim raves about the new Gundam anime, Gundam GQUX, produced by the Neon Genesis Evangelion team, and shares his newfound love for Andor, while both hosts discuss the upcoming Predator: Badlands movie, debating its teenage Predator premise. Join Tim and Nate for a mix of personal stories, gaming insights, and lively banter in this engaging episode! Join The Fork Family On Discord: https://discord.gg/CXrFKxR8uA Find all our stuff at Remember to give us a review on iTunes or wherever you downloaded this podcast from. And don't forget you can connect to us on social media with, at, on or through: Website: http://www.dynamicworksproductions.com/ Twitter Handle: @getforkedpod eMail Address: theforkinyourearpodcast@gmail.com iTunes Podcast Store Link: https://itunes.apple.com/us/podcast/dynamic-works-productions/id703318918?mt=2&i=319887887 If you would like to catch up with each of us personally Online Twitch/Twitter: Tim K.A. Trotter's Youtube ID: Dynamicworksproductions Tim K.A. Trotter's Twitter ID: Tim_T Tim K.A. Trotter's Twitch ID: Tim_KA_Trotter Also remember to buy my Sc-Fi adventure book “The Citadel: Arrival by Tim K.A. Trotter” available right now on Amazon Kindle store & iTunes iBookstore for only $2.99 get a free preview download when you visit those stores, it's a short story only 160-190 pages depending on your screen size, again thats $2.99 on Amazon Kindle & iTunes iBookstore so buy book and support this show!

Lex Fridman Podcast
#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Lex Fridman Podcast

Play Episode Listen Later Apr 30, 2025


Tim Sweeney is a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, and many other groundbreaking and influential video games. Thank you for listening ❤ Check out our sponsors: https://lexfridman.com/sponsors/ep467-sc See below for timestamps, and to give feedback, submit questions, contact Lex, etc. CONTACT LEX: Feedback - give feedback to Lex: https://lexfridman.com/survey AMA - submit questions, videos or call-in: https://lexfridman.com/ama Hiring - join our team: https://lexfridman.com/hiring Other - other ways to get in touch: https://lexfridman.com/contact EPISODE LINKS: Tim's X: https://x.com/timsweeneyepic Epic Games: https://epicgames.com/ SPONSORS: To support this podcast, check out our sponsors & get discounts: Notion: Note-taking and team collaboration. Go to https://notion.com/lex MasterClass: Online classes from world-class experts. Go to https://masterclass.com/lexpod Shopify: Sell stuff online. Go to https://shopify.com/lex AG1: All-in-one daily nutrition drink. Go to https://drinkag1.com/lex LMNT: Zero-sugar electrolyte drink mix. Go to https://drinkLMNT.com/lex OUTLINE: (00:00) - Introduction (08:25) - 10,000 hours programming (11:42) - Advice for young programmers (19:54) - Video games in the 80s and 90s (22:02) - Epic Games origin story (34:40) - Indie game development (40:34) - Unreal Engine (1:06:30) - Technical details of Unreal Engine (1:11:23) - Constructive solid geometry (1:17:21) - Dynamic lighting (1:21:51) - Volumetric fog (1:25:19) - John Carmack (1:27:05) - Evolution of Unreal Engine (1:33:21) - Unreal Engine 5 (1:44:32) - Creating realistic humans (1:53:41) - Lumen global illumination (1:58:11) - Movies (2:12:53) - Simulating reality (2:25:08) - Metaverse (2:27:44) - Fortnite (2:31:40) - Scaling (2:47:04) - Game economies (2:48:33) - Standardizing the Metaverse (2:56:46) - Verse programming language (3:18:19) - Concurrency (3:25:56) - Unreal Engine 6 (3:30:34) - Indie game developers (3:33:32) - Apple (3:48:12) - Epic Games Store (4:11:03) - Future of gaming (4:17:03) - Greatest games ever made (4:22:39) - GTA 6 and Rockstar Games (4:25:58) - Hope for the future PODCAST LINKS: - Podcast Website: https://lexfridman.com/podcast - Apple Podcasts: https://apple.co/2lwqZIr - Spotify: https://spoti.fi/2nEwCF8 - RSS: https://lexfridman.com/feed/podcast/ - Podcast Playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4 - Clips Channel: https://www.youtube.com/lexclips SOCIAL LINKS: - X: https://x.com/lexfridman - Instagram: https://instagram.com/lexfridman - TikTok: https://tiktok.com/@lexfridman - LinkedIn: https://linkedin.com/in/lexfridman - Facebook: https://facebook.com/lexfridman - Patreon: https://patreon.com/lexfridman - Telegram: https://t.me/lexfridman - Reddit: https://reddit.com/r/lexfridman

Okiem Deva
Kartridże bez gry to standard…?

Okiem Deva

Play Episode Listen Later Apr 26, 2025 31:19


Problematyczne kartridże Switcha 2, Remake Frostpunka na Unreal Engine 5 i wiele więcej. Zapraszam!ANKIETA GADŻETOWA: https://forms.gle/xWeRqchaUgBCM8519Patronite Okiem Deva:https://patronite.pl/okiemdevaDiscord Okiem Deva:https://discord.gg/4anD7dJJn8Linki: https://linktr.ee/okiemdevaKompilacja ofert pracy:https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharingPytania do następnego live'ahttps://forms.gle/4rEHhLdoiPUDWdtE700:00:00 Intro00:00:42 Kartridże bez gry to standard…?00:08:08 Frostpunk: Remake na UE5!00:14:02 Blade Runner od Supermassive skasowany!00:17:53 Archiwizacja w gamedevie00:22:47 Nowe filtry pod Steam00:26:09 Dan Vavra o AI00:30:53 Outro----------------Wspierający:Spotify: AdamP, Kozak12, JJanekWichowskiIntern Dev: Piotr ŁypJunior Dev: Kasia Nie, Krzysztof Mierzejewski, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld (ko_sz), Aloxxx, GerWanTPL, Saaellor, Marcin Pietrzyk (Mithrandir), Mateusz Salach, kondi16, Kruszynka Izka, Khart, nothing, Tomek “Tomku” Mar, Anna Weglarz, ExitWound, Kojo Bojo, ZajacccXD, Ania Węglarzy, FiSherMan414, MichalDev, Aliwera, Lucyfer, KopkooRegular Dev: Leniwa Ola, Marcin “kowboj_czacza” Ignasiak, Adam Kabalak, Backgroundcharacter_A, Kaspa Anonim, Mateusz Stolarz Stolarczyk, czekająca na cud, kona 1, PabloRal, R W, scooby666, Mat Heus (Sizuae), Bonga, vxd555, Remigiusz Maciaszek, Jakub Staniszewski, Ari Gold, bibruRG_78, Łukasz Korzanowski, Artur Loska, Andrzej JanickiSenior Dev: Michał G, Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Krzysztof Szczech, Kornel Kisielewicz, Marek Leśniak, Jan Skiba, Arek Dudkowski, Aleksander Świątek, Gatki, Michał Kondzior, Michał Moskal, DamianRoman, Ard, Jakub WmH, Robert Jurasz, Mateusz Myga, HARDCOROWYKOŚCIU GAMEPLAY!, Wered, Michał Król, Magdalena Płoszaj-Kotynia, Krzysiek Prus, Łukasz Klejnberg, Bartosz Majcherczak, Agata Pławna, Patryk Bzdyra, Veman, Arkadiusz Czeryna, Jakub Kornatowski (@GramyNaMacu), Agnieszka Rumińska, Michał Stankiewicz, Cezary Łysoń, Mariusz Kowalski, Tek, Maxjestic, Buła Losu, Łukasz Kister, Regito93, KovalGames, Piotr Beyer, Pielgrzym, Tomasz Golik, Arti “Niezłomny”, jmozgawa, Mateusz Kozielecki, JayKob, Piteroix, Warsi, enonemasta, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz, Mateusz Lokś, Szymon Góraj, Wojciech Wojciechowski, keksimus maximus, Arashito, Bonga, BloszamelowyJacuś, JOORDAN, BrzusPrincipal Dev: Wojciech Uziębło, Dawid Kuc, Zuzanna Lepianka, Mariolka Mazur, Leszek Lisowski, Tomasz Kowalczykhttps://workplays.it/----------------Źródła:https://arstechnica.com/gaming/2025/04/nintendo-switch-2s-gameless-game-key-cards-are-going-to-be-very-common/https://www.vg247.com/frostpunk-1886-reveal-2027-release-datehttps://insider-gaming.com/unannounced-blade-runner-game-canceled-supermassive-games/https://www.gamesindustry.biz/square-enix-capcom-taito-and-sega-commit-to-archiving-past-development-materialshttps://www.gamedeveloper.com/pc/steam-users-will-soon-be-able-to-search-for-games-based-on-accessibility-featureshttps://80.lv/articles/kingdom-come-deliverance-2-director-hopes-ai-could-assist-him-in-bringing-more-big-game-ideas-to-life/https://cdaction.pl/newsy/5-powodow-dla-ktorych-warto-kupic-cd-action-022025

Retropolis Greece
Game dev corner #2 Ανδρέα Οργέτα (DinoG)

Retropolis Greece

Play Episode Listen Later Apr 24, 2025 30:36


Σήμερα έχουμε μαζί μας τον Ανδρέα Οργέτα, έναν χομπίστα game developer. Ξεκίνησε να φτιάχνει παιχνίδια μόνος του, αλλά στην πορεία βρήκε τους ιδανικούς testers και συνεργάτες: τα ίδια του τα παιδιά.Έχει πειραματιστεί με διάφορα είδη, ξεκινώντας από 2D adventure games με το Clickteam Fusion (τον απόγονο του Multimedia Fusion του Click & Create , The games factory kai Klick & Play).Τα τελευταία χρόνια τον έχω δει να φτιάχνει platformers και runners στην Unreal Engine.Ένα χαρακτηριστικό παράδειγμα είναι το DinoG, ένα runner που θυμίζει την ατμόσφαιρα του παιχνιδιού Jurassic Park:The Lost World για το PS1 για όσους θυμούνται αλλά σε Unreal Engine 4.Το πιο πρόσφατο και ολοκληρωμένο του project είναι ένα top-down shooter, επίσης φτιαγμένο στην UnrealnEngine 5, αποδεικνύοντας πως ακόμα κι ένας solo δημιουργός μπορεί να φτάσει μακριά όταν έχει επιμονή.Δοκιμάστε το παιχνίδι εδώ και αφήστε τα σχόλια σας https://aftpeaktank.itch.io/forepeaktanks-top-down-shooter

2d unreal engine klick ps1 gamedev jurassic park the lost world
Geek Freaks Headlines
Oblivion Remastered Is Real and It's Available Today

Geek Freaks Headlines

Play Episode Listen Later Apr 22, 2025 2:25


In this special solo episode, Frank shares his raw excitement about one of the biggest gaming announcements of the year — the surprise release of The Elder Scrolls IV: Oblivion Remastered. He reflects on what made the original game such a cornerstone of RPG history, breaks down what's new in the remaster, and explains why this release hits a nostalgic high note for longtime fans. Plus, he previews the upcoming Geek Freaks interview with comic writer Kyle Higgins.00:00 Introduction and personal gaming milestones00:20 Initial reactions to the Oblivion Remastered trailer00:35 Unreal Engine 5 and development by Virtuos00:47 Platforms and Game Pass availability01:03 Visual updates and combat improvements01:16 Story overview and map comparison with Skyrim01:33 Included DLCs and the return of iconic horse armor01:48 Final thoughts on the remaster's 20-year legacy02:01 Where to play and Frank's own installation update02:16 Upcoming Geek Freaks episode featuring Kyle HigginsOblivion Remastered is now available as a shadowdrop across Xbox Series X/S, PlayStation 5, PC, and Game Pass.The remaster uses Unreal Engine 5 and was developed in partnership with Virtuos.Visuals, lighting, character rigging, and combat have been improved while keeping the original game's core intact.Includes Shivering Isles, Knights of the Nine, and more beloved content.Deluxe Edition brings back iconic horse armor, a nostalgic wink to longtime fans.Oblivion's map is actually larger than Skyrim's, a detail often forgotten.“The first RPG that I really got lost in and introduced me to the genre is Oblivion.”“They announced it, showed these beautiful visuals, and then they just released it.”“It's been 20 years since Oblivion came out and I hope you guys get a chance to step into it.”If you loved today's episode, make sure to subscribe to Geek Freaks on your favorite podcast platform. Leave a review, share this episode with a fellow gamer, and use the hashtag #GeekFreaksPodcast to join the conversation.

GameStar Podcast
MMOs 2025: Gibt es noch Hoffnung?

GameStar Podcast

Play Episode Listen Later Apr 16, 2025 22:50


In dieser Folge sprechen Julius Busch mit Leya und Karsten von MeinMMO über die Zukunft des MMORPG-Genres. Zwischen nostalgischem Frust, asiatischen Mobile-Hypes und Unreal Engine 5-Feuerwerken – wir werfen einen Blick auf die spannendsten kommenden Titel, ihre Chancen (und Risiken!) im Westen, und warum die alten Platzhirsche immer noch den Ton angeben.

Pixel Perfect Videojuegos
E106 - PS5 Sube de Precio, Monster Hunter Wilds, Reacciones Nintendo Switch 2, Commandos Origins, Final Fantasy IX Remake

Pixel Perfect Videojuegos

Play Episode Listen Later Apr 16, 2025 143:02


Pixel Perfect Videojuegos, el programa de radio de ninguna radio, presenta el episodio 106 (15/04/2025). ¡Estamos en YouTube (@elpixelpodcast), TikTok y Patreon (audio en 320kbps antes que nadie)! Agradecemos a nuestra pedaza de comunidad y damos la bienvenida al nuevo patreon Raúl Valiente. Suscríbete y activa la campanita.En Lo Más Fresco encendemos los motores con una noticia que ha sacado chispas: PlayStation 5 sube de precio por segunda vez, llegando a los 500€ en su versión digital. Sony justifica el aumento por la "inflación y políticas arancelarias", pero la comunidad cuestiona si es una estrategia para hacer parecer más atractiva la PS5 Pro (que sigue en 700€). El lector de discos baja a 80€, pero la sensación es clara: pagarás más por una consola que cumple 5 años en noviembre. ¿Es hora de que Sony retire la PS5 o simplemente quiere exprimirla hasta el último euro?Por otro lado, en Made in Japan analizamos el terremoto post-Nintendo Direct: Switch 2 a 470€, juegos a 90€ y declaraciones de Doug Bowser que recuerdan a los peores momentos de Xbox One. Aunque Nintendo borró misteriosamente los precios de su web, las reservas en tiendas confirman que Mario Kart World costará 75€ y los remasters de Zelda 65€. Mientras, Shuhei Yoshida (ex-Sony) critica la falta de innovación de Nintendo: "Se centran en 4K y 120Hz, no en reinventar el juego". Y técnicamente, Digital Foundry confirma que la consola rinde cerca de una PS4, pero con DLSS y Raytracing. ¿Vale la pena el salto?Como siempre, noticias de toda la actualidad: La filtración de The Elder Scrolls IV: Oblivion Remastered promete volver a Cyrodiil en 4K… y hasta en Switch 2 (si sobrevive a los 30 fps). Commandos Origins divide a los fans: fiel a sus raíces tácticocomicas, pero con bugs que convierten el sigilo en tragicomedia. Y Square Enix anuncia el remake de Final Fantasy IX con Unreal Engine 5, combate híbrido y ciudades en escala abierta. ¿Será el reencuentro soñado o un viaje forzado a la nostalgia?Y para terminar, en Quemando Controles: Nacho sigue enredado en Baldur's Gate 3 (modo coop) y Kingdom Come Deliverance 2 (ahora con barberos virtuales). Dani revive el terror de Resident Evil 7, la adrenalina de Mirror's Edge y hasta prueba Euro Truck Simulator 2 en VR. Mientras, Cañas se sumerge en Dragon Age: The Veilguard y Grande caza monstruos en Wilds.Como siempre, cerramos leyendo vuestros comentarios y reaccionando en directo. Nos vemos en el episodio 107.Música: Alan Wake - The Poet and the Muse.

Bad Decisions Podcast
#68 Rebūke on Making World-Famous Music, Visuals, & the Creative Process

Bad Decisions Podcast

Play Episode Listen Later Apr 15, 2025 92:35


Rebūke is an Irish DJ and music producer. He's worked with some of the biggest names in electronic music including deadmau5 and Anyma, creating tracks like the global hit "Syren," featured on Anyma's album Genesys. Rebūke's debut album, The World of Era, popped off with "Endless" a collaboration with deadmau5 and Ed Graves, highlighting his unique beats and signature vibe.In this episode, he talked about how music and visuals complement each other, how the live show experience is evolving, and why 3D artists are going to play a massive role in the future of the music industry. A fun fact about him is that he creates some of his own visuals and knows how to use tools like Cinema 4D, Unreal Engine, and more.Episode 68 Timestamps:00:00 Introduction01:47 How Rebūke Ended Up Creating Mind-Blowing 3D Visuals13:03 How Visuals in Music Have Evolved and What's Coming Next20:09 Rebūke on Why Visual Artists Are the New Rockstars22:42 How AI Is Changing the Game for Creatives30:02 How Rebūke Is Changing The Game In Live Visuals36:11 How Unreal Engine Is Defining A New Era For Real-Time Live Visuals43:55 THIS Is How The Top Musicians Collaborate50:44 How A Day In Rebūke's Life Looks Like53:06 Does Work-Life Balance Exist For A Creative?01:00:30 How Rebūke Manages Distractions During World Tours01:06:23 The Breakthrough That Changed Rebūke's Life01:15:06 What They Don't Tell You About the Music Industry01:19:08 THIS Is The Biggest Trap Young Artists Fall Into01:30:09 Rebūke's Future Projects & TourIf this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people! Spotify -https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cfApple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934Find out more about Rebūke:https://www.instagram.com/rebukemusic/https://www.youtube.com/c/RebukeMusichttps://x.com/rebukemusicSpotify:https://open.spotify.com/artist/113reBz1jA6rVxbXl55mlj?si=xQymWh36RSeHGN3kqbyHegJoin our discord server where we connect and share assets:https://discord.gg/zwycgqezfD Bad Decisions Audio Podcast

Automovie Podcast
We're back for 2025!

Automovie Podcast

Play Episode Listen Later Apr 14, 2025 85:12


Chris and Marty return with another slice of cars-on-screen nerdery, with the new F1 movie trailer, DtS, Formula E tedium plus the top 3 Batmobiles all getting the Automovie treatment. It's good to be back.In the news, the F1 movie has had a full-length trailer released and while Marty is optimistic, Chris has issues with their use of Fleetwood Mac's 'The Chain'. Meanwhile, F1TV's Will Buxton has made a surprising move Stateside to commentate on IndyCar, FE still exists somehow and Chris explains why you should watch it, and we talk a bit about why motorsports watching is about to get REALLY annoying with Warner Bros Discovery's axing of Eurosport.For our feature discussion, we travel back in time a few months to bring you an unreleased deep dive into our top 3 Batmobiles! Spoiler alert: the first-place car is black...Henry Catchpole has been driving the wildest 911s with a video on the F1-engined Lanzante 930 and 700bhp Ruf CTR.For our YouTube picks, we highlight Hammond and May's easygoing chemistry when Richard Hammond drinks all of James May's gin and then follow it up with The Abandoned Hammond Family Car That Nobody Knows About featuring Izzy Hammond and Tati Reed.Finally, the Algorithm served up a strange treat in the form of an Unreal Engine-powered heist movie short - check out Rally | An Unreal Engine Action Thriller Short Film and let us know what you think!Thoughts, feedback, comments: comments@automoviepod.com, or find us on the socials @automoviepod.

Nintendo Switch UK Podcast
It's Gonna Be May...be - Episode 286

Nintendo Switch UK Podcast

Play Episode Listen Later Mar 25, 2025 78:40


Send us a textShownotes - Episode 286Pipistrello and the Cursed Yoyo, Missile Command Delta, Switch Online Playtest Program, I Have No Mouth, and I Must Scream, LEGO Pokémon, Nintendo PlayStation prototype, Nintendo's new San Francisco store, PICROSS S: Doraemon & F Characters Edition, The Knightling, PowerWash Simulator 2, Atelier Yumia: The Alchemist of Memories & The Envisioned Land, Operation Night Strikers, Vampire Survivors, Pokémon Trading Card Game Pocket, Xenoblade Chronicles X: Definitive Edition, Final Fantasy I-VI Pixel Remaster , Emio - The Smiling Man, Tetris (Game Boy), Tetris (NES), and Dr. Mario (NES) added to Nintendo Music., The Seattle Mariners, A Minecraft Movie, Yooka-Replaylee, I  Robot, Emily The Engineer Wii Sports bowling robot, Nintendo Museum keychains, Elder Scrolls IV: Oblivion remake in Unreal Engine 5, 383,000 Switch 2s shipped to US, BEE-A-ESSKA, HAC-A-ESSKA, GameCube controller, Serkan Toto Switch 2 claims, new Mario Kart , 3D Mario, Pokémon Legends: Z-A , Metroid Prime 4, Call of Duty, cost $400 , Alarmo , Hall Effect Joy-Cons, patent for AI resolution upscaling, release date of 15th May? Support the show

Engineering Kiosk
#188 Spieleentwicklung: Die Königsdisziplin der Informatik mit Dominic Pacher

Engineering Kiosk

Play Episode Listen Later Mar 25, 2025 91:37


Die Entwicklung eines Spiels: Die Königsdisziplin des Software-Engineerings?Computerspiele sind für viele ITler der Einstieg. Sei es das Verlangen, auch mal ein Spiel zu programmieren, oder die frühe Erstellung von LUA-Skripten bei World of Warcraft oder auch nur die Programmierung der eigenen Clan-Website.Für Software-Engineers, die nicht in der Spieleindustrie gelandet sind, ist die Entwicklung von Spielen irgendwie etwas Spannendes. Wie erschafft man ein Level? Wie programmiert man, dass sich die Figur in diesem Level bewegen kann? Wie baut man eine Kollisionsdetektion? Das sind zumindest Fragen, die uns oft in den Sinn kommen. Doch Spieleentwicklung ist viel, viel mehr als nur die reine Programmierung. Man könnte sogar die Frage stellen: Ist die Entwicklung eines Spiels die Königsdisziplin des Software-Engineerings?Diese Frage versuchen wir in dieser Episode zu beantworten. Wir sprechen mit dem Spieleentwickler Dominic Pacher, der u.a. am Industrie-Giganten 4.0 mitgearbeitet hat. Wir klären mit ihm auf was es bei einem Spiel ankommt, welche Aufgaben eigentlich eine Game Engine bei der Entwicklung übernimmt, was eigentlich ein Game Loop und ein Vertical Slice ist, wie viel Arbeit in Texturen, Sound und Art-Design anfällt, welche Rolle Collider bei Physik-Engines spielen, wie Spiele getestet werden, welche Herausforderung es bei der Lokalisierung von Spielen und der Veröffentlichung in anderen Ländern gibt, welche Rolle eigentlich ein Game-Publisher hat, wie viel Spiele pro Tag auf Steam erscheinen und wie wichtig aber auch schwierig das Balancing der Spielmechanik ist, um das Spiel attraktiv zu halten.Natürlich sprechen wir auch über Game Engines wie Unity, Unreal oder Godot oder warum Spieleentwickler oft kein Git als Versionskontroll-Software nutzen.Unsere aktuellen Werbepartner findest du auf https://engineeringkiosk.dev/partnersDas schnelle Feedback zur Episode:

Defining Duke: An Xbox Podcast
#220 | Bethesda Is Dropping Oblivion Remake NEXT MONTH?!

Defining Duke: An Xbox Podcast

Play Episode Listen Later Mar 23, 2025 210:58


What's one more game in April? As Xbox plans to publish games like South Of Midnight, feed Game Pass with Clair Obscur and Towerborne, as well as moving their multiplatform push forward with Indy and Forza Horizon 5 all in the same month, there's more. Indeed, the rumor is that the long discussed Oblivion Remake on Unreal Engine 5 will not only be announced next month, but release then too. "When and where" are the immediate questions that rush to the minds of the Dukes! Also, does Bethesda have something else up their sleeve to move so hastily for a game that will likely do gangbusters? We dive in. Plus, more details on Xbox's partner handheld, Starfield PS5 rumors continue to pick up, KOTOR Remake lives on (again), and so much more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:51:13 - Knights Of The Old Republic Remake lives on 0:54:54 - Some updates on ID@Xbox 1:01:14 - PlayStation logo appears on Starfield's official Creations website 1:01:57 - Towerborne has a console release date 1:07:26 - Atomfall is 25ish hours long 1:09:03 - People Can Fly has signed a deal to make a new game for PlayStation 1:13:16 - Jez Corden on State Of Decay 3 1:18:20 - Silent Hill F announced 1:22:33 - Space Marine 3 has been confirmed by Saber Interactive 1:27:12 - Split Fiction has now sold 2 million copies 1:29:21 - Swen Vincke speaks out in defense of single player games 1:32:26 - Ubisoft has reportedly implemented an “anti-harassment plan” 1:35:04 - Final Fantasy Pixel Remaster has reached 5 million sales 1:36:42 - Powerwash Simulator 2 has been announced 1:38:22 - Square Enix's Life Is Strange Double Exposure reportedly bombed 1:41:40 - Ubisoft's unique approach to selling off 1:49:48 - What We're Playing 2:27:56 - Oblivion's Remake is going to shadow drop next month?! 2:58:43 - Some additional details on Xbox's partner handheld 3:08:42 - Coming soon to Xbox Game Pass 3:10:18 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices

The (Unofficial) Unreal Engine Podcast
FAB is Good Now! And other updates!

The (Unofficial) Unreal Engine Podcast

Play Episode Listen Later Mar 21, 2025 31:50


Catch the latest Unreal Engine news with Alex Coulomb!This episode covers:

School of Motion Podcast
Already Been Chewed and the Journey to Motion Design Success

School of Motion Podcast

Play Episode Listen Later Mar 19, 2025 72:41


EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI

Rock i Borys
Projektował bossów w Horizon Forbidden West, teraz pracuje w UE5 - Marcin Matuszczyk

Rock i Borys

Play Episode Listen Later Mar 13, 2025 111:37


Naszym gościem jest Marcin MatuszczykPrincipal Gameplay Designer w Flying Wild Hoghttps://www.linkedin.com/in/marcin-matuszczyk/(00:00:00) Droga Marcina do Gamedevu i pierwsze prace(00:18:35) Jak wygląda projektowanie walk z bossami(00:27:52) Czy chcesz robić własne gry Indie i ulubiony boss fight(00:31:10) Co dalej po prototypowaniu?(00:35:40) Balans w walce i playtesty(00:43:32) Poziomy trudności(00:46:22) Jak specjalizować się w designie walki(00:58:13) Inteligencja NPC w grach i upraszaszczanie gier(01:09:10) Praca i problemy Unreal Engine 5(01:22:44) Czy korzystasz z badań naukowych?(01:23:37) Crunch(01:25:56) Różnica między pracą w Polsce a w Holandii(01:34:17) Ile twojej pracy finalnie trafia do gry?(01:40:55) Jak zdobyć pracę za granicą?Jak projektować Boss Fighty? Marcin Matuszczyk o drodze od Maluch Racer 3 do Horizon Forbidden Westhttps://www.youtube.com/watch?v=s5gbtzOneDwRDR2, zmiany w Unreal Marketplace i Concord | Podsumowanie Roku 2024 feat. Marcin Matuszczykhttps://www.youtube.com/watch?v=0l9B33CNLboGame Maker's Toolkithttps://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAwGDChttps://www.youtube.com/@Gdconf/videosGrupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu

IGN.com - Daily Fix (Video)
The Elder Scrolls 4: Oblivion Remake Announcement Reportedly Coming Soon - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Mar 13, 2025


In today's Daily Fix:Prominent leaker NateTheHate dropped another one this week: the long-rumored Oblivion remake not only will be announced soon, but a release will follow shortly after. The game was reportedly remade in Unreal Engine 5, along with some tweaks to the gameplay. A reveal could be happening as soon as next month, with a release not long afterward. In other news, Warhammer 40,000: Space Marine 3 has been announced, and we all can't wait to fighting for the glory of the Emperor. And finally, the next wave of PS Plus games have been announced, and there are some bangers in there.

Shifting Our Schools - Education : Technology : Leadership

This conversation explores the innovative virtual filmmaking program at Chad Lewis's school, highlighting the integration of technology, AI, and creative collaboration among students. The discussion emphasizes the importance of interdisciplinary learning and the empowerment of students to pursue their passions in a supportive environment. Takeaways The virtual filmmaking program started with a new film instructor's initiative. Students learn to use Unreal Engine for virtual production. The program emphasizes storytelling, lighting, and camera angles as foundational skills. AI is transforming media creation and accessibility for students. Collaboration between different departments enhances the learning experience. Students are encouraged to bring their ideas to faculty without fear of rejection. The school culture promotes creativity and innovation among both students and teachers. The accessibility of technology has lowered barriers for students to learn and create. The importance of media literacy in understanding and critiquing content. A focus on the vocabulary of educational goals helps guide technology integration. Chad Lewis has been the Director of Technology at Tampa Preparatory School in Tampa, Florida since August 2010. He oversees all facets of technology at the school, from network infrastructure and security to educational technology and training.  Learn more: https://tampaprep.org/about/innovative-spaces/ Learn more about our student logo challenge: https://www.shiftingschools.com/rebrand Big thanks to our special show sponsor, learn more about how Neulight can support your community! https://www.neulight.io/?utm_source=shiftingschool&utm_medium=podcast&utm_campaign=fallsponsorship&utm_id=1  

Mograph Podcast
EP 430: Special Guest PJ Richardson from Laundry

Mograph Podcast

Play Episode Listen Later Mar 5, 2025 70:57


Come join us, as we talk to the incredible PJ Richardson from Laundry Studios about all things Cinema 4D, After Effects, Unreal Engine and more!

The Film3 OG and The Next Wave of Cinema
HaZ Dulull // Unreal Engine, AI & Storytelling

The Film3 OG and The Next Wave of Cinema

Play Episode Listen Later Mar 4, 2025 53:03


This week the multitalented HaZ Dulull joins Jordan for a fun conversation covering storytelling from hands on craft to making his film in his bedroom learning Unreal Engine during the pandemic launching his career in gaming, to AI tools and more.......Brought to you by ⁠The Squad⁠.-------------------------------⁠JORDAN BAYNE OFFICIAL WEBSITE⁠⁠TWITTER⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠INSTAGRAM⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LINKEDIN⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠------------------------------The Film3 OG and the Next Wave of Cinema Podcast is hosted by Jordan Bayne, the award winning filmmaker and thought leader behind the Film3 Movement. This podcast has conversations with the cutting edge thought leaders, artists, filmmakers and creators who are trailblazing in Film3 alongside Jordan and The Squad to create a better future for filmmakers and revolutionize entertainment.------------------------------RESOURCE LINKS:⁠THE SQUAD OFFICIAL WEBSITE⁠⁠THE SQUAD TWITTER⁠⁠THE SQUAD DISCORD⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠THE SQUAD INSTAGRAM⁠⁠THE SQUAD YOUTUBE⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠------------------------------BIOHaZ Dulull began his career in video games before transitioning to visual effects, contributing to acclaimed projects like The Dark Knight and Hellboy 2, earning multiple VES award nominations.He made his directorial debut with the indie sci-fi hits The Beyond and 2036 Origin Unknown, the former achieving critical and commercial success, and the latter receiving a theatrical release. This led to HaZ directing Disney's action-comedy series Fast Layne, the animated prequel 47 Ronin: The Samurai Spirit for Universal, and the short film - ‘UNDER THE SEA - A Descendants story ‘ for Disney+ as well as a segment in the sci-fi anthology feature -Portals.In 2024, HaZ released MAX BEYOND, a groundbreaking animated sci-fi feature created using Unreal Engine 4, further cementing his status as a pioneer in real-time filmmaking. He also directed Dune: Awakening cinematics for Funcom and is currently in production on Mutant Year Zero, based on the popular game, set for May 20th 2025 release on PC.As co-founder of HaZimation, HaZ and his team recently collaborated with Fremantle and the BBC to bring The Rap Game UK into Fortnite. He also launched Moontopia, an innovative UEFN-powered Fortnite experience.HaZ is also the creator of the YouTube channel Beyond the Pixels, celebrating all things technology, gaming and creative lifestyle.HaZ is represented in Hollywood by Ryan Saul at Evoke Entertainment.Beyond the PixelsMaking of Max Beyond movieMaking of Rap Game Fortnite game  HaZimationClick SUBSCRIBE so you never miss an episode.

Game Pass or Pass
Avowed, It's NOT Skyrim

Game Pass or Pass

Play Episode Listen Later Mar 2, 2025 70:58


In this episode, we dive into Avowed, the upcoming RPG from Obsidian Entertainment. This game promises to offer a unique experience, combining a structured, linear world with immersive combat and a strong emphasis on story. We explore how the weighty combat mechanics and the game's more focused, structured world differ from the sprawling open-world experiences many RPGs offer.One of the most exciting aspects of Avowed is its combat. The game leans into a real sense of weight and impact with every attack. The combat feels deliberate and strategic, with each strike and spell having a tangible effect on enemies. There's a heavy emphasis on tactical decision-making, with real-time action combined with elements that require players to pause and consider their next move. This blend of fluid combat and thoughtful strategy gives the game a sense of depth that is missing in many other RPGs.Unlike many modern RPGs that lean heavily into massive open worlds, Avowed presents a more linear, structured environment. The world is expansive but intentionally designed to guide players through rich environments with a strong narrative backbone. Instead of sprawling expanses with endless side missions, the game offers more focused exploration, which means every area has a purpose in the overall story. This design approach allows for more detailed, handcrafted locations and a deeper, more engaging experience where each moment feels important.Additionally, Avowed is being developed using Unreal Engine 5, which means players can expect stunning visuals and cutting-edge technology. The engine's capabilities allow for realistic lighting, detailed textures, and a world that feels alive and immersive. With UE5, the game promises to deliver smooth animations, lifelike environments, and impressive effects that will bring the world of Eora to life in ways we've never seen before.If you're a fan of RPGs with tactical combat, a structured world that doesn't overwhelm you, and cutting-edge visuals, Avowed could be your next big adventure. Tune in to see if it's a Game Pass or Pass!

School of Motion Podcast
Unreal Engine, Creative Communities, and Career Growth with Cart & Horse

School of Motion Podcast

Play Episode Listen Later Feb 26, 2025 65:39


What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse

Mograph Podcast
LIVE: Ep 428: Special Guest Konstantin Eydelman

Mograph Podcast

Play Episode Listen Later Feb 19, 2025 119:11


Come join us, as we talk to the super talented Konstantin Eydelman about all things Cinema 4D, After Effects, Unreal Engine and more!

The (Unofficial) Unreal Engine Podcast
How to Teach UE5 and Twinmotion with Sam Anderson

The (Unofficial) Unreal Engine Podcast

Play Episode Listen Later Feb 8, 2025 79:28


In this episode of the Unofficial Unreal Engine Podcast, host Alex welcomes Sam Anderson, an Unreal Engine expert with a background in architecture and visualization. They discuss Sam's journey from architecture to working at Epic Games in technical marketing and training, where she helped create visual content and educational materials for Unreal Engine and Twinmotion users. They also explore the differences between the two tools, highlighting Twinmotion's ease of use for quick visualizations and Unreal Engine's power for advanced projects. Sam shares insights on her learning approach, emphasizing structured preparation, while Alex describes his hands-on, experimental style.The conversation covers recent Unreal Engine updates, including Fab's takeover of the marketplace and workflow improvements between Twinmotion and Unreal Engine. They also discuss Unreal Fest's shift to Orlando in June 2025, speculating on potential Disney collaborations. Sam reflects on her experiences at various Unreal Fests, comparing their unique atmospheres. The episode provides valuable insights into the Unreal Engine ecosystem, learning strategies, and the importance of networking within the game development and visualization communities. Follow Sam on LinkedIn:https://www.linkedin.com/in/samantharanderson/ A Conversation with Sam Anderson, Interactive Archviz Specialist | Creator Spotlight |https://youtu.be/m-85iLPMufc?si=P5XIDaXAXVWb7qOy Developing Twinmotion projects further in Unreal Engine | Webinar https://youtu.be/eI1blbMi_KM?si=jbAKkiV23SHanJSu Ask Me Anything: Epic Games Tools with Sam Anderson https://youtu.be/ifcqd3OLjYY?si=xrRUZu-UgTbHjxj3 How to add easy Post Process Effects in Unreal Engine | Twinmotion & Unreal Tutorials https://youtu.be/_NEao502z7s?si=d66PQ8hPpiJUaPZ_ https://www.studioladder.com/videos https://dev.epicgames.com/community/learning/courses/MGy/twinmotion-for-art-departments/0yGY/twinmotion-and-epic-ecosystem-overview #UnrealEngine #Twinmotion #EpicGames #UE5 #GameDev #3DVisualization #Architecture #CGI #TechEducation #UnrealFest #VirtualReality #AugmentedReality #MetaHuman #GamedevCommunity #DigitalArt #Simulation #TechTrends #CreativeWorkflow #Training #LearningLab #Gaming #Design #Innovation #3DRendering #RealTimeRendering #VisualizationTools #Networking@ibrews@Alan_GOTSVR​

A.C.M.G. presents TALK TIME LIVE
SELECT/START: NINJA GAIDEN BLACK 2 REVIEW

A.C.M.G. presents TALK TIME LIVE

Play Episode Listen Later Feb 7, 2025 100:34


In this ninja filled episode of the SELECT/START podcast we check out the latest DLC from Street Fighter 6 featuring Mai Shiranui along with the rumors of the Halo series coming to the PS5. Then, in our FINAL STAGE I check out the Unreal Engine 5 remastered Ninja Gaiden 2 Black to discuss what I want to see (and don't want to see) in the upcoming 4th installment coming later this year. 

The CEDIA Podcast
2025 ISE Show Final Day | 516

The CEDIA Podcast

Play Episode Listen Later Feb 7, 2025 37:12


In this episode of the CEDIA Podcast, host Walt Zerbe, Senior Director of Technology and Standards, leads a discussion on the latest trends from the ISC show. Michael Heiss, an industry consultant, shares insights on the integration of commercial and residential technology. Pete Trauth from Nirvana Home Entertainment introduces "Seco," a product featuring molded plastic squares that display low-resolution video while mimicking wood or stone finishes. Sam Woodward, now with Tait, discusses the importance of collaboration between AV and IT departments and the critical role of network infrastructure in live events.    Here are the mentions with timestamps arranged by topic: Tools and Products "SECO": "00:03:17" "SmartThings Pro": "00:09:30" "E-Paper Display": "00:11:08" "Micro LED on Silicon": "00:13:17" "Leaky Coax": "21:30" "Unreal Engine": "30:40" "Tate Navigator": "30:40" Companies and Brands "Samsung": "00:09:30" "Barco": "00:08:32" Events and Sessions "ISC Show": "00:00:07" Standards "EN 17206": "24:07" Videos and Talks "CEDIA YouTube Channel": "23:06" Miscellaneous "Super Bowl Halftime Show": "26:22" "Cydia": "00:36:42"

Xbox Ultimate
PM in the PM: Episode 145 | Xbox Slays 2025

Xbox Ultimate

Play Episode Listen Later Jan 25, 2025 193:57


Xbox has a Shadow drop into Game Pass of Ninja Gaiden 2 Black .. a remake of Ninja Gaiden 2 in Unreal Engine 5... TODAY! also a reveal of Ninja Gaiden 4 hitting Game Pass this fall! Also Doom The Dark Ages, South of Midnight and Clair Obscur Expedition 33 all show really well first half of 2025 is STACKED! #ninjagaiden4#ninjagaiden2black#xbox2025 Thanks everyone for watching our content.. for more info follow on X at @FunSpecluation Join our Discord!! https://discord.gg/qGq8wkhVJg Restream 2.0 is here! https://try.restream.io/studio-Fun Fun Speculation Merch here! https://my-store-11567836.creator-spring.com/ Channel Membership link here! https://www.youtube.com/channel/UCQAcuLpUYsuNltjRkrAGQkQ/join Music all created by Judzilla Music https://twitter.com/JudzillaUK https://www.youtube.com/@JudzillaMusic Pong Soul also on www.youtube.com/@LivingSplitScreen @PongSoul on X 3Bit https://www.youtube.com/@PixEcho/featured @ithreebit on x Jasper also on www.youtube.com/c/LoreMasterJasper @LoreJasper on x Fuzzy Belvedere also on www.youtube.com/FuzzyBelvedere @Fuzzy_Belvedere on x Kaitlin also on www.tiktok.com/@kaitlin_fancy @Kaitlinx0615 on x Psychonauts @Psychonauts8 on X GamePassDad https://www.youtube.com/gamepassdad @gamepassdad on x Turn your videos into live streams with https://restream.io

School of Motion Podcast
Standing Out in Motion Design: Joel Pilger's Strategies for Success

School of Motion Podcast

Play Episode Listen Later Jan 16, 2025 79:06


In the latest episode of the School of Motion Podcast, host Joey Korenman sits down with industry veteran Joel Pilger—a name synonymous with success in the motion design world. With a career spanning over two decades, Joel has: - Founded and led Impossible Pictures, a top creative studio that grossed over $40 million and garnered major awards. - Advised leading independent studios worldwide, including Cream, Giant Ant, Laundry, Mighty Nice, Polyester, Sarofsky, and STATE. - Launched FORUM, a community where studio founders master the art of business together. Tune in as Joel shares invaluable insights on not just surviving, but thriving, in the evolving motion design landscape.   See the corresponding blog post here: https://www.schoolofmotion.com/blog/joel-pilger    

Triangle Squared: A Playstation Podcast
Halo on PlayStation, Oblivion on Unreal Engine, & more! | Triangle Squared Ep. 371

Triangle Squared: A Playstation Podcast

Play Episode Listen Later Jan 15, 2025 186:50


New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k ------------------------------------- 0:00 - Chris Joins Brett in Playing Silent Hill 2 21:57 - Stellar Blade HAD It's Hooks in Chris 33:30 - Brett Starts It Takes Two w/ His Wife 36:20 - Marvel Rivals & Balatro Still Rule Over Chris 48:35 - Konami Should Re-release PT 52:16 - Community's Take: What Games Ruled 2024 For YOU? 1:02:07 - We Forgot About Our 2024 MetaCritic Draft 1:04:35 - Studio Behind Godfall Seemingly Closed 1:09:27 - Studio That Branched Off From Bungie is Making a Smash Inspired MOBA? 1:20:50 - Halo, Gears of War, & More Coming to PS5 This Year? 1:38:02 - Horizon & Helldivers Movies On The Way 1:44:34 - Ghost of Tsushima Legends Getting an Anime Adaptation 1:51:45 - Casting For Characters: Looks or Personality? 1:56:25 - PS3 Classics on PS5 Hinted At Stronger Than Ever? 2:05:11 - PlayStation Apparently Working on a Couple of IP Revivals 2:16:49 - Oblivion Remake on Unreal Engine 5 is Real? 2:37:23 - Question: Is There A Game/Series We'd Like to See Made In Another Engine? 2:49:07 - Question: What is the Best Bean? -------------------------------------

Double Barrel Gaming
The Xbox Developers Direct MYSTERY Game Is a Legendary Japanese IP!

Double Barrel Gaming

Play Episode Listen Later Jan 14, 2025 90:50


Time Stamps: 00:00:00 Community Guest Intros 00:07:00 Rebel Wolves new game, The Blood of Dawnwalker looks to be damn good! FULL trailer impressions! 00:30:00 The Xbox Dev Direct MYSTERY Game Is A "Legendary Japanese IP" Says Jez Corden! It "Could" Be A NEW Ninja Gaiden and HERE'S WHY! 01:00:00 Rumor: The Elder Scrolls 4: Oblivion Remake is real and running on Unreal Engine 5 (ITS REAL) 01:25:00 Panel Outros and Special Message to the Community!

New Books Network
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)

New Books Network

Play Episode Listen Later Jan 12, 2025 40:01


An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, 2024) takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Gender Studies
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)

New Books in Gender Studies

Play Episode Listen Later Jan 12, 2025 40:01


An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, 2024) takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/gender-studies

New Books in Critical Theory
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)

New Books in Critical Theory

Play Episode Listen Later Jan 12, 2025 40:01


An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, 2024) takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory

Kinda Funny Games Daily: Video Games News Podcast
The Switch 2 Leaks Keep Coming - Kinda Funny Games Daily 01.08.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jan 8, 2025 64:31


Go to http://rocketmoney.com/kindafunny to cancel your unwanted subscriptions with Rocket Money. Switch 2 dummy units appear at CES, Is Oblivion Remake happening, and another PC handheld has entered the mix. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - Tim and Andy breaking down the big announcements from CES The STREAM is Marvel Rivals w/ Mike, Nick, and Stella If you're a Kinda Funny Member: You can get today's Gregway The Roper Report  - - Switch 2 leaks turn into deluge as dummy units shown at CES - Virtuos is making an ‘unannounced Unreal Engine 5 remake' - Ad - Gaming Therapy - Lenovo Legion Go S is the first authorized third-party SteamOS handheld - Stellar Blade Dev has Given All its Staff a PS5 Pro and $3,400 Bonus - Tencent Designated as a Chinese Military Company by US - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

The Radcast with Ryan Alford
The Power of Social Brand Experience & Collectibles: Superplastic Launches Dopeameme Institute

The Radcast with Ryan Alford

Play Episode Listen Later Dec 31, 2024 47:49


Right About Now with Ryan AlfordJoin media personality and marketing expert Ryan Alford as he dives into dynamic conversations with top entrepreneurs, marketers, and influencers. "Right About Now" brings you actionable insights on business, marketing, and personal branding, helping you stay ahead in today's fast-paced digital world. Whether it's exploring how character and charisma can make millions or unveiling the strategies behind viral success, Ryan delivers a fresh perspective with every episode. Perfect for anyone looking to elevate their business game and unlock their full potential. Resources:Right About Now NewsletterFree Podcast Monetization CourseJoin The NetworkFollow Us On InstagramSubscribe To Our Youtube ChannelVibe Science MediaSUMMARYIn this episode of Right About Now, host Ryan Alford sits down with Jennifer Van Dijk and Zach Sugarman of Superplastic, the groundbreaking media company celebrated for its character-driven content and iconic collectibles. Together, they explore the art of storytelling, the evolution of animation, and the future of retail. Jennifer sheds light on Superplastic's distinctive approach to creating compelling characters and fostering meaningful audience connections, while Zach shares insights into strategic areas like product development and forging impactful partnerships. This episode offers an in-depth look at how Superplastic masterfully balances business growth with nurturing an engaged fan community, unveiling the innovative strategies they use to captivate and connect with their audience.TAKEAWAYSStorytelling in character-driven contentEvolution of animation techniques and technologyFuture trends in retail and consumer engagementStrategies for audience engagement and community buildingImportance of character development and relatabilityBalancing business growth with brand identityThe role of scarcity in the collectibles marketDiversification of revenue streams beyond traditional productsImpact of digital platforms on content creation and distributionIntegration of AI in character development and storytelling If you enjoyed this episode and want to learn more, join Ryan's newsletter https://ryanalford.com/newsletter/ to get Ferrari level advice daily for FREE. Learn how to build a 7 figure business from your personal brand by signing up for a FREE introduction to personal branding https://ryanalford.com/personalbranding. Learn more by visiting our website at www.ryanisright.comSubscribe to our YouTube channel www.youtube.com/@RightAboutNowwithRyanAlford.

School of Motion Podcast
The most EPIC 2024 roundup of all things Motion Design

School of Motion Podcast

Play Episode Listen Later Dec 30, 2024 383:54


2024 was a transformative year for motion design - from AI disruption to the evolution of real-time tools, emerging platforms, and a changing economic landscape. In this comprehensive year-end roundup, Joey Korenman, EJ Hassenfratz, and Aharon Rabinowitz break down everything that shaped our industry and peer into what 2025 might bring. We also asked some industry luminaries to weigh in, so you'll hear from the likes of Buck, Scholar, Motion Hatch, Colosseum, Curious Refuge and more! Get ready for candid insights on the state of motion design, software updates that changed the game, the impact of AI, and how artists are adapting to an ever-shifting landscape. Whether you're a seasoned pro or just getting started, this conversation covers the trends, tools, and opportunities that matter. Plus, hear our panel's bold predictions for 2025 - from the future of real-time rendering to emerging platforms and where the next big opportunities lie for motion designers.

Windows Weekly (MP3)
WW 913: The Best of 2024 - Windows Weekly's 2024 Highlights

Windows Weekly (MP3)

Play Episode Listen Later Dec 23, 2024 169:48


Windows Weekly wishes all viewers and listeners a Merry Christmas and Happy Holidays! Here's a look back at Microsoft's 2024! NYT sues OpenAI and Microsoft Copilot Pro announced Copilot GPT Builder Impressions XZ Utils Backdoor Found by Microsoft Hero Copilot+ PC & Recall Announced Recall Drama Prompts Opt-in Changes Thurrant: WSJ Hit Piece on Qualcomm? Lenovo's nutty ThinkBook Plus Gen 5 Hybrid 3 Mile Island Revival Halo Studios & Unreal Engine 5 Snapdragon Dev Kit Unboxed Coffee and Nespresso tangent! Steve Gibson's Worry About "Connected Experiences" Intel's CEO "retires" Clonakilty Whiskey in studio! Host: Leo Laporte Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin.

All TWiT.tv Shows (MP3)
Windows Weekly 913: The Best of 2024

All TWiT.tv Shows (MP3)

Play Episode Listen Later Dec 23, 2024 169:48 Transcription Available


Windows Weekly wishes all viewers and listeners a Merry Christmas and Happy Holidays! Here's a look back at Microsoft's 2024! NYT sues OpenAI and Microsoft Copilot Pro announced Copilot GPT Builder Impressions XZ Utils Backdoor Found by Microsoft Hero Copilot+ PC & Recall Announced Recall Drama Prompts Opt-in Changes Thurrant: WSJ Hit Piece on Qualcomm? Lenovo's nutty ThinkBook Plus Gen 5 Hybrid 3 Mile Island Revival Halo Studios & Unreal Engine 5 Snapdragon Dev Kit Unboxed Coffee and Nespresso tangent! Steve Gibson's Worry About "Connected Experiences" Intel's CEO "retires" Clonakilty Whiskey in studio! Host: Leo Laporte Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin.

Radio Leo (Audio)
Windows Weekly 913: The Best of 2024

Radio Leo (Audio)

Play Episode Listen Later Dec 23, 2024 169:48


Windows Weekly wishes all viewers and listeners a Merry Christmas and Happy Holidays! Here's a look back at Microsoft's 2024! NYT sues OpenAI and Microsoft Copilot Pro announced Copilot GPT Builder Impressions XZ Utils Backdoor Found by Microsoft Hero Copilot+ PC & Recall Announced Recall Drama Prompts Opt-in Changes Thurrant: WSJ Hit Piece on Qualcomm? Lenovo's nutty ThinkBook Plus Gen 5 Hybrid 3 Mile Island Revival Halo Studios & Unreal Engine 5 Snapdragon Dev Kit Unboxed Coffee and Nespresso tangent! Steve Gibson's Worry About "Connected Experiences" Intel's CEO "retires" Clonakilty Whiskey in studio! Host: Leo Laporte Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin.

Windows Weekly (Video HI)
WW 913: The Best of 2024 - Windows Weekly's 2024 Highlights

Windows Weekly (Video HI)

Play Episode Listen Later Dec 23, 2024 169:48


Windows Weekly wishes all viewers and listeners a Merry Christmas and Happy Holidays! Here's a look back at Microsoft's 2024! NYT sues OpenAI and Microsoft Copilot Pro announced Copilot GPT Builder Impressions XZ Utils Backdoor Found by Microsoft Hero Copilot+ PC & Recall Announced Recall Drama Prompts Opt-in Changes Thurrant: WSJ Hit Piece on Qualcomm? Lenovo's nutty ThinkBook Plus Gen 5 Hybrid 3 Mile Island Revival Halo Studios & Unreal Engine 5 Snapdragon Dev Kit Unboxed Coffee and Nespresso tangent! Steve Gibson's Worry About "Connected Experiences" Intel's CEO "retires" Clonakilty Whiskey in studio! Host: Leo Laporte Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin.

Analytic Dreamz: Notorious Mass Effect
"THE GAME AWARDS 2024 REVEALS & WINNERS LIST"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Dec 13, 2024 85:16


Linktree: ⁠https://linktr.ee/Analytic⁠ Join Analytic Dreamz in this segment of Notorious Mass Effect as we dive into the highlights of The Game Awards 2024, celebrating its 10th anniversary. This year's event was a showcase of monumental game reveals, including the highly anticipated 'Witcher 4', where Ciri steps into the spotlight in a new, expansive RPG crafted with Unreal Engine 5. We saw the unveiling of several notable trailers like 'Elden Ring Nightreign', 'Mafia: The Old Country', and 'Onimusha: Way of the Sword'. New titles such as 'Intergalactic: The Heretic Project', 'Dispatch', 'The First Bezerker Khazan', and 'Turok Origins' were also introduced, stirring excitement among gamers. Analytic Dreamz discusses major announcements from CD Projekt Red, including a deep dive into 'Witcher IV' with Ciri as the protagonist, alongside other Witcher universe projects. Naughty Dog's new venture, 'Intergalactic: The Heretic Prophet', promises a dystopian space adventure, while Netflix surprises with 'Squid Game: Unleashed', an innovative online party game. The segment covers the award winners in detail, with 'Astro Bot' by Team Asobi taking home Game of the Year and three other awards including Best Game Direction. Other big winners include 'Balatro' and 'Metaphor: ReFantazio', each securing three awards. Analytic Dreamz also highlights the cultural impact, star-studded presentations by figures like Harrison Ford, live performances from Snoop Dogg and Twenty One Pilots, and unique moments like the Muppets' Statler and Waldorf adding comic relief. The segment concludes with a look at the statistics and records from the event, noting that 'Astro Bot' led with four awards, while 'Final Fantasy VII Rebirth' and 'Astro Bot' tied for the most nominations at seven each. This year's awards are compared to last year's where 'Baldur's Gate 3' took home six awards, setting a high bar for this year's achievements. Tune in for an in-depth analysis and passionate discussion on how these awards and announcements shape the future of gaming.Witcher IV detailsCD Projekt Red historymore gamer slangSupport this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Player: Engage
Taking the Leap: From Chemistry to Indie Game Development with Mondae Atughonu

Player: Engage

Play Episode Listen Later Dec 10, 2024 41:11


Summary:Mondae Atughonu, co-founder of Leap of Faith Studios, shares his journey from being a chemist and hospital manager to leading an indie game studio. This inspiring story highlights his transition from a non-gaming background to game development, his passion for creative problem-solving, and the studio's mission to innovate within the industry. Through their flagship game Haven, Mondae and his team are embracing community feedback, operational soundness, and a philosophy of "taking the leap."5 Key Takeaways: From Science to Gaming (Timestamp: 02:00)Mondae transitioned from a career as a chemist and hospital manager during COVID-19 to learning game development through Unity and Unreal Engine, showcasing the power of reinvention and passion for gaming. The Power of Taking the Leap (Timestamp: 08:19)The philosophy of "taking the leap" drives Leap of Faith Studios. Mondae emphasized the value of calculated risks and learning from failure as key principles for personal and professional growth. Innovative Gameplay in Haven (Timestamp: 10:13)Haven introduces unique mechanics, like a companion system where animals contribute to survival strategies (e.g., wolves hunting for food, squirrels gathering materials), blending creativity with functionality. AAA vs. Indie Dynamics (Timestamp: 13:29)Mondae contrasted the rigid structures of AAA studios like Bungie with the nimbleness of indie development, where smaller teams can quickly adapt and respond to player feedback. Preparing for GDC (Timestamp: 34:16)Leap of Faith's opportunity to showcase Haven at GDC reflects their ambitious vision and commitment to excellence, aiming to attract investment and expand their reach in the industry.Key Quotes: "Taking the leap is not about avoiding failure; it's about learning so much from it that the next leap feels natural." (08:19) "Working in AAA taught me the importance of structure, but indie gaming gives us the freedom to innovate faster and better." (13:29) "Seeing someone play your game and truly connect with it is the most fulfilling moment for any developer." (06:16)Where to Find:Website: Leap of Faith StudiosLinkedIn: Mondae AtughonuTopics Covered: 0:00 – 2:00: Introduction to Mondae and Leap of Faith Studios. 2:01 – 10:12: Mondae's transition from chemistry to gaming. 10:13 – 13:28: Unique features in Haven. 13:29 – 17:07: AAA vs. Indie game development dynamics. 17:08 – 36:59: Preparing for GDC and Leap of Faith's vision.

Goosebuds
Ep 187 - Adventure! - The Invaders of Hark

Goosebuds

Play Episode Listen Later Dec 2, 2024 104:40


We're back to Hark as the Goosebuddies Chad, Paul, and Kevin adventure through the second (and last) of R.L. Stine's sci-fi Choose Your Own Adventure series: The Invaders of Hark. We're thrust into the city of Hark where multiple alien factions fight for control and a beautiful princess. These books are brutal with only one correct path. Will we survive? OFF TOPICS: Paul's adventures in Unreal Engine, Godot Adventure begins: 15:30 Support the show on patreon.com/goosebuds UPDATE TO PATREON: Due to changes on Patreon's side we're being forced to shift from our per creation setup (where you'd pledge tiers and pay for each episode released a month) to a monthly subscription (a flat fee tier). Our goal is to make this as least disruptive as possible. Here's the summary of new tiers. $5/month - Ghoulie Our exclusive Goosebuds Discord Early access to episodes before they go live Voting on episodes we read next! $10/month - Camper Camp Goosebuds bonus episodes every month Forever immortalized in the Book of Names at the end of each episode All the rewards from the 'Ghoulie' level (Discord, early access, and voting) As we always put out at least two regular episodes a month this shouldn't change the overall amount you were pledging, just how and when it's charged. But this is not an automatic shift. You'll need to adjust your tiers to the new levels! Dress your skeleton with Goosebuds apparel at goosebuds.store Email: goosebuds@gmail.com Twitter: @GoosebudsPod Edited by Kevin Cole (@RealKevinCole) Music by Seth Earnest (sethearnest.net) Cover art by Brock Gallagher (@brockadile)