Podcasts about Unreal Engine

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game engine developed by Epic Games

  • 1,029PODCASTS
  • 1,393EPISODES
  • 1h 12mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • Oct 11, 2021LATEST
Unreal Engine

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Best podcasts about Unreal Engine

Show all podcasts related to unreal engine

Latest podcast episodes about Unreal Engine

IGN.com - Daily Fix (Video)
The Original GTA Trilogy Will Disappear This Week - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Oct 11, 2021


In today's Daily Fix, we've got some bad news for all you Grand Theft Auto fans. The original, non-remastered versions of the GTA Trilogy games will be taken off Steam this week. Starting today, actually. Rockstar didn't give an explanation as to why, but they did warn everyone last week when they made the official announcement of the GTA Trilogy: The Definitive Edition. Gamers, of course, are not happy about this, with many bringing up the legitimate issue of game preservation, There's also the surprising lack of details as to what will be in the new versions of GTA 3, Vice City, and San Andreas. It's been reported that the games have moved to the Unreal Engine complete with some graphical enhancements, but that's about it. No word yet on specific gameplay changes or any other extra features. So, if you want to play Grand Theft Auto 3 as it originally was back in 2001, buy it while you still can. Speaking of remakes and remasters, game development studio Virtuos is rumored to be working on another AAA remake in addition to the rumored Metal Gear Solid 3 remake. Via VGC, a LinkedIn profile reportedly belonging to a programmer at the studio referenced a triple-A remake that will have 4K support on certain platforms and "set piece destruction." Hmm...what game that features destructible environments is in need of a remake? Fracture? Red Faction? Let us know what you think in the comments! And finally, if you got yourself a brand-new Switch OLED over the weekend, DO NOT remove the screen protector that's already installed. It's there to actually protect you in case the screen itself shatters. That fancy new OLED screen is made of glass, not plastic like the previous Switch models. That thin piece of film will hold together any broken pieces and also help protect against scratches. So don't take it off! Also it'll save you a few bucks from buying your own.

IGN.com - Daily Fix (Video)
Even Rockstar Seems to Be Leaking the GTA Trilogy Remakes - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Oct 5, 2021


In today's Daily Fix, the GTA trilogy remastered collection is one step closer to release, as evidenced by the Rockstar Launcher being updated with a bunch of references to the trilogy. Also, the code mentions 'unreal', which is likely related to previous reports that GTA 3, Vice City, and San Andreas were being ported to the Unreal Engine. Crazy thing is, Rockstar hasn't even announced these games yet. However, they have been taking down HD mods for those games recently, which is probably because they're about to sell you their own HD remasters and obviously don't want you getting them for free with simple mods. Anyway, we'll probably hear something official from Rockstar very soon. The final Smash Bros. fighter has been revealed and it's none other than Kingdom Hearts' Sora. Congrats to all the KH fans out there, as this was a long time coming. Sora will fit in nicely with Samus, Banjo, Kazooie, Marth, and the whole gang, but hopefully he leaves all that confusing Kingdom Hearts lore behind him; don't want that clouding up the obviously deep and rich lore of Super Smash Bros. And finally, PS4 and Xbox One players will be entitled to a free next-gen upgrade of Battlefield 2042 if they buy the regular, basic-ass digital edition of the game. No need to buy any extra-expensive version, just the base game. HOWEVER, and this is very important, last-gen console players will need to buy the NEXT-GEN VERSION of the game, and you'll get the last-gen version for free. Just so there's no confusion, we'll say it again. If you plan on playing Battlefield 2042 on a Playstation 4 or Xbox One and you want the option to play it on next-gen if/when you get a new console, you need to buy the next-gen digital version of Battlefield 2042. That next-gen copy will come with the last-gen version. You get both.

IGN.com - Daily Fix (Video)
PlayStation Studios Newest Acquisition Was a Long Time Coming - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Oct 1, 2021


On today's IGN The Fix: Games, Sony Interactive Entertainment has announced yet another studio acquisition - Bluepoint Games, the developers of the Shadow of the Colossus remake on PS4, and, most recently, the PS5 remake of Demon's Souls. Bluepoint and PlayStation have worked closely together for years, but the news comes after the studio's latest successful release, as Sony confirmed Demon's Souls has sold more than 1.4 million copies since release. IGN spoke with PlayStation Studios Head Hermen Hulst and Bluepoint President Marco Thrush to learn more about the acquisition, PlayStation's overall studio strategy, and about how, though Bluepoint is steeped in PlayStation remaster and remake expertise, it wants to explore original ideas. Christopher Judge, the voice behind Kratos in 2018's God of War and the upcoming sequel, has said that his surgery was the reason that God of War: Ragnarok was delayed from its original 2021 release window. Judge shared this story on Twitter following God of War being crowned the champion of IGN's Best Video Game of All Time Bracket. He Quote Tweeted a Tweet from God of War's engineering lead Jeet Shroff that was responding to the victory and he then continued to thank the fans and send love to his God of War family. Grand Theft Auto: The Trilogy - The Definitive Edition - which one could assume would contain remastered versions of Grand Theft Auto III, Vice City, and San Andreas - has been rated by Korea's Game Rating and Administration Committee. This rating was spotted by those like @Nibellion on Twitter, and it appears to confirm Kotaku's report from August 2021 that said these remasters - all of which would be remastered in Unreal Engine - are on their way to PS5, PS4, Xbox Series X/S, Xbox One, PC, Stadia, mobile devices, and even the Nintendo Switch. Akeem has all that in your Daily Fix!

Dev Game Club
DGC Ep 277: BioShock (part three)

Dev Game Club

Play Episode Listen Later Sep 29, 2021 72:30


Welcome to Dev Game Club, where this week we continue our series on BioShock. We talk about Fort Frolic and the arc of what's coming, guns and plasmids and a bit about their crossover, crafting, and gene tonics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Fort Frolic Issues covered: hitting the best beats of the game, having the future be a little blurry, Cohen's theatricality, using the camera purely as a framing camera artistically, the multiple payoffs of the camera, critical path integration of the camera, time-delayed gratification, a bottle episode, the statue splicers, using spotlights theatrically, how do you produce oxygen and filter out carbon dioxide, riffing on space games, putting crafting on the critical path, not having inventory as a presented system but having it underneath, not a lot of difficult decisions, always being able to get enough stuff through grinding, minimal benefits to adding crafting stations, only just getting better plasmids and tonics (not spending to improve them), the changing approach to respecs in modern design, wanting to ground systems in the world, categorizing tonics as a sop to balancing, Trojan Horsing the immersive sim, alienating a smaller audience in favor of a larger one, Jack's mother and father, themes of family in the series, getting a lot of mileage from the narrative setting, the uselessness of the map and the way the objective marker can put you on the rails, not having decisions that mean a lot, the greater impact of the older games, the rise of blogs and critical outlets, explosion of other outlets around the time. Games, people, and influences mentioned or discussed: Pokemon Snap, Dead Rising, Xbox, Unreal Engine, System Shock, Thief, The Chronicles of Riddick, Repblic Commando, Prey, Dishonored, Fallout 3, Tomb Raider (2013), Ayn Rand, Resident Evil, Peter, Planescape: Torment, Control, Blarg42, Twin Suns Corp, Batman (film series), Calamity Nolan, Airplane!, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: To Apollo Square Links: 1998: Why it's (probably) the Greatest Year Ever in video games Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Thoughts Cast
Thoughts From The Level Editor 2

Thoughts Cast

Play Episode Listen Later Sep 28, 2021 23:50


This Time It's Unreal Arjuna, Pete, and RoboGonzales 9001 come back to talk about L'Aventure Sacrée (tentative English title "It's Not a Sacre Unless It's From The Sacre-Peanut Region of Quebec, Otherwise It's Just a Sparkling Swear"), his new OSTI DE BON JEU VIDÉO side project made in Unreal Engine. Pete stops by to talk about his French learning too. L'Aventure Sacree design doc (WIP): https://docs.google.com/document/d/1c3wAKMDm9BjoyIkcgFfJea_52Q-fwtbc8OBHhDnW1fM/edit Unreal Engine 4 - VFX For Games - Beginner to Intermediate: https://www.udemy.com/course/ue4-vfx-for-games-beginner-to-intermediate/ Codecks - Project Management for Game Devs: https://www.codecks.io/ Creating Procedural Environments in Gaea & Houdini: https://thegnomonworkshop.com/tutorials/creating-procedural-environments-in-gaea-and-houdini Creating a Landscape Auto Material in Unreal Engine 4: https://waynerobson.gumroad.com/l/rmBnRX DuoCon 2021: https://youtu.be/h4bDrMw-OyQ?t=7072 Network Stuff This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com Twitter | Facebook | Instagram: @ProbablyWork Email: ProbablyWorkPod@gmail.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/thoughtscast/support

Theories of Everything with Curt Jaimungal
Jonathan Blow on Consciousness, Video Game Design, True Art vs. False, and Free Will

Theories of Everything with Curt Jaimungal

Play Episode Listen Later Sep 27, 2021 211:49


YouTube link: https://youtu.be/80f47smhYEI Jon Blow is the renown designer of The Witness, and Braid. Sponsors: https://brilliant.org/TOE for 20% off. http://algo.com for supply chain AI. Patreon: https://patreon.com/curtjaimungal Crypto: https://tinyurl.com/cryptoTOE PayPal: https://tinyurl.com/paypalTOE Twitter: https://twitter.com/TOEwithCurt Discord Invite: https://discord.com/invite/kBcnfNVwqs iTunes: https://podcasts.apple.com/ca/podcast/better-left-unsaid-with-curt-jaimungal/id1521758802 Pandora: https://pdora.co/33b9lfP Spotify: https://open.spotify.com/show/4gL14b92xAErofYQA7bU4e Subreddit r/TheoriesOfEverything: https://reddit.com/r/theoriesofeverything LINKS MENTIONED: -Jon's talk on video game ideas: https://www.youtube.com/watch?v=CCVVLAs9mJU -Jon's talk on motivation and burnout: https://www.youtube.com/watch?v=i7kh8pNRWOo -Iain McGilchrist interview: https://www.youtube.com/watch?v=M-SgOwc6Pe4 -Rupert Spira interview: https://www.youtube.com/watch?v=ocP6JSyicY0 THANK YOU: -BigPhilCombo (on the discord) for managing the Discord voluntarily and making it a place where almost 900 people talk respectfully TIMESTAMPS: 00:00:00 Introduction 00:02:46 Jon recounting people using him for clicks 00:05:53 Too many wannabe gurus, and not enough instruction in our culture 00:08:00 Curt's mainupulation of the "formal" aspects of film is owed to Jonathan 00:09:34 The goal of understanding the universe (what does that mean?) 00:17:23 How understanding oneself is related to understanding the universe 00:19:41 Limits of language and "truth" 00:25:10 Video game design and building one's own TOE 00:33:22 Examples of what works and doesn't in game design for Braid's aesthetics 00:44:03 Game mechanics vs the "theme" 00:54:29 Not being able to explain true art 00:56:06 True art vs. "propaganda" 01:04:01 Dislike of contemporary art 01:12:06 Jon on video game reviews (and discussions on art, in general) 01:32:32 Specifics on how Jon does video game design 01:42:02 Rupert Spira in The Witness 01:47:08 Original ideas are difficult 01:49:34 Meditation and life long insights from single moments 02:00:20 Materialism vs. qualia vs. stories vs. models 02:06:25 Wolfram's physics model 02:09:21 Free Will is too "simple" 02:16:12 Super Bunyhop's and Joseph Anderson's review of The Witness 02:16:39 Dunkey? 02:16:45 VR is interesting but not for immersion 02:22:54 Stanley Parable 02:23:36 OpenAI applied to video games 02:26:00 Unreal Engine 5, hype? 02:31:24 [ForceField] On Henri Bergson 02:32:49 [stef] How do you achieve subconscious artistic expression in game making 02:34:41 [Steven Brent] Videos games better than other mediums for certain emotional expressions? 02:36:45 [Pooja Soni] Video games and helping mental illnesses / adjunct to therapy 02:40:27 [James R] Mind uploading 02:43:31 [Tom] Analytic / rational vs. intuitive / supra-rational  02:45:34 [Chris Merola] Stephen's Sausage Roll is one of the best puzzle games 02:48:42 [championchap] Having aphantasia and designing games 02:49:50 [Brian Mauch] Ask why the industry has gone to "shit"? 02:51:41 [James Jones] On Neuralink 02:53:37 [Johannes Norrbacka] Jai and opinion on other data-oriented languages 02:56:33 [Lara Lebeu] What connects him to non-duality teachers? (because of the Rupert Spira video in The Witness) 02:59:35 We're at a stagnation point in society 03:04:00 [Mr. K] "Yeah: wtf is Kojima working on lol" 03:04:16 [ZenoEvil - Meaning Machines] Why hasn't Braid's success led to copycats? 03:06:31 [Wes Lord] Getting over burnout and other motivational issues 03:08:45 [bc1n0] "Please beta access to Jai? Will pay $100 for access." 03:10:54 [Michael Bespalov] Hades' early access model 03:13:22 How does playtesting work? And how does Jon use it? 03:15:25 [Ivan] Thoughts on state of free speech in the world 03:21:07 Eric Weinstein, Peter Theil, and stagnation (again) 03:26:02 SCRUM? Kanban? What's the work process? 03:29:49 [Ruari VK] Why is it called 'The Witness'? * * * Just wrapped (April 2021) a documentary called Better Left Unsaid http://betterleftunsaidfilm.com on the topic of "when does the left go too far?" Visit that site if you'd like to watch it.

Virtual Production
Connie Kennedy • Epic Games

Virtual Production

Play Episode Listen Later Sep 22, 2021 25:54


Connie Kennedy began her career as a Location Manager and Unit Production Manager on various feature films in Canada. She was also an Executive Producer for Profile Studios with a focus on performance capture both for features and videogames. Her credits include Van Helsing, Halo 5, Avengers: Endgame, and The Mandalorian. Kennedy currently heads the L.A. Studio for Epic Games as well as helping with the Unreal Engine Fellowship.

That's Nifty
Tim Riopelle

That's Nifty

Play Episode Listen Later Sep 20, 2021 83:53


On the 31st episode of “That's Nifty” we sat down with Tim Riopelle to talk about his journey in the space, Hen Playground, VFX Pipelines, and what a Lighting / Compositing Artist does.Before we get to our interview, we have a quick weekly update from Larry and Tyler:Catch-UpTopics:DRIVE, Collector Drops: Billelis and xsullo, Thr33som3s Series 7, Dave Pollot Opensea, Roger PakermanMentions:@dave_krugman @NapleRoosk @billelis @xsullo @Thr33som3s @franquipaola @DrifterShoots @DavePollotArt @RogerDickermanTim RiopelleTwitter: @timriopelleWebsite: http://superrare.co/timriopelle hen.link/timriopelleTopics:Vancouver, SuperRare from the Start, 3D Animator since 2006, Varying Styles, Playing Arts, Pros of Hen, Never had to buy more crypto, OBJKT4OBJKT, Studio owned work, VFX Resume, Teaching, Choosing your collector, Manifest your goals, "Dwellers" - Actually "Wanderers", Bridge between chains, Unreal Engine, Capilano University, Explaining a VFX pipeline, "Parallel Universe", Flipping through SuperRareMentions:@mpommella @niko_4696 @fvckrender @superrare @hicetnunc2000 @playingarts @manifoldxyz @_KidEight @NFTBiker @KidMograph @natehillphoto @KnownOrigin_io @ThankYouX @fedos_art @chriswallace @Goltra @niftygateway @AkiraReloaded @beeple @wanderers_nft @motionbynick @AdamPriesterArt

IGN.com - Daily Fix (Video)
PS5 Is About to Get Some Big Upgrades - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Sep 14, 2021


On today's IGN The Fix: Games, Sony has outlined what's coming in the second major PS5 system software update. The update includes new features for PlayStation 5, PlayStation 4, PS App, and the PS Remote Play app. PlayStation 5 will receive new control center customization options and social features. There are several other improvements to look forward to, such as 3D Audio support for built-in TV speakers, and more. The PlayStation September system software update launches globally on September 15, 2021. ShiftUp CEO Hyung-Tae Kim has purchased enough PS5's for the entire studio. The over 250 Playstation 5's were acquired in an effort to reward workers and raise office morale. The studio is currently working on a PS5 exclusive of their own, Project Eve. The hack and slash adventure is being built using new Unreal Engine tech. Techland, the developer behind Dying Light 2, has announced an update on the development process for the game - which has been delayed until February 4, 2022. The studio shared a statement surrounding Dying Light 2: Stay Human on the game's official Twitter account and pointed toward the ambitious nature of the project as one of the main reasons for its delay. Brian has all that in your Daily Fix!

Nick's Nerd News
Episode 174: The Forbidden Horizon Forza Rings

Nick's Nerd News

Play Episode Listen Later Sep 9, 2021 57:28


Daily Fortnite
1273 - Fortnite Unreal Engine 5 Windwalker Echo

Daily Fortnite

Play Episode Listen Later Sep 8, 2021 11:39


-News -Challenges -Item Shop -Tip of the Day Support-A-Creator - mmmikie Support Daily Fortnite - anchor.fm/daily-fortnite/support Twitch - www.twitch.tv/mmmikedaddy YouTube - www.youtube.com/channel/UCNEJ4F24Xq8aNQRyI3FWhOg Twitter - twitter.com/MMMikeDaddy Instagram - instagram.com/mmmikedaddy/ Discord Server - discord.gg/qugJAVp Merch - https://shop.spreadshirt.com/mmmikedaddy Facebook - fb.me/mmmikedaddy email - mmmthatsgoodstuffgaming@gmail.com Epic - MMMikeDaddy PS4 - MagnificantMikie Daily Fortnite - itunes.apple.com/us/podcast/daily-fortnite/id1366304985 The goal of Daily Fortnite is to build a positive community of Fortnite players so we can all enhance our enjoyment of Fortnite together. I want to hear your tips, tricks and stories too! So use the Anchor app to call the show and leave a message and you might be featured on the show! Remember to rate, review, subscribe, and like to help grow the show and the community! And as always, have fun be safe, and Don't Get Lost in the Storm! --- Support this podcast: https://anchor.fm/daily-fortnite/support

Okie Show Show
EXPLORING THE WORLD OF VIRTUAL SETS w/ Ryan Bellgardt (Boiling Point Media)

Okie Show Show

Play Episode Listen Later Sep 6, 2021 83:42


EXPLORING THE WORLD OF VIRTUAL SETS w/ Ryan Bellgardt (Boiling Point Media) Todays episode is brought to you by: NGP Equipment Rentals- https://my.captivate.fm/www.NGPFILM.com (www.NGPFILM.com) Green Pastures Studio- https://my.captivate.fm/www.greenpasturesstudio.com (www.greenpasturesstudio.com ) ****************************************************************************** The technology of filmmaking is constantly evolving. Back in the day, we used rear projection to make it look like you were sitting in a driving car. Then we figured out green screens to place our actors wherever we wanted. Now we have virtual sets. If you've watched The Mandalorian, you probably know that nearly the whole darn show is shot on a LED virtual set called "The Volume". What you may not know is that virtual sets and the brilliant "Unreal Engine" software that makes them possible is being used right here right now in Oklahoma. Today we talk to our old pal, Ryan Bellgardt, who is no stranger to the show. It's been a while since we've checked in with him to see what he's been up to. Turns out, he's been up to A LOT! Enjoy the conversation and be sure to check him out along with Boiling Point Media. www.boilingpointmedia.com ***************************************************** SHOW NOTES: 2:52 - We're obsessed with Alone on History Channel 12:00 - What's Boiling Point Media been up to? 26:36 - How do you create the virtual sets? 29:42 - Dealing with lighting 35:35 - How much rotoscoping do you have to do? 40:06 - Replacing the background 42:26 - How much of an effect do virtual sets have on your budget? 46:27 - Recording sound in a virtual set 51:30 - Be a student at heart 56:18 - Advice for the young filmmaker 1:01:12 - Reach out to Ryan! 1:02:55 - Brian, Kelly, and Nick relearn improv! ***************************************************************** www.okieshowshow.com www.youtube.com/okieshowshow @okieshowshow Become a patron and help us make the show! Go to www.patreon.com/okieshowshow Support this podcast

IGN.com - Daily Fix (Video)
Simpsons: Hit and Run Remade in Unreal Engine - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Aug 23, 2021


Happy Monday! On today's IGN The Fix: Games, A lifelong fan of The Simpsons: Hit and Run has taken to remaking the game in Unreal Engine 5 and Joe McGinn, the lead designer on the original title, is impressed by the feat. Reuben Ward, an Unreal developer, has seen recent success on his YouTube channel after remaking games in Unreal Engine 5. Following a polished-up version of Call of Duty: Modern Warfare 2, the developer's latest project features a shiny new remake of The Simpsons: Hit and Run. Activision has announced that all PS5 and PS4 players will be able to participate in the Call of Duty: Vanguard Alpha on August 27 and try out the brand-new Champion Hill game mode. As revealed on PlayStation.Blog, the Alpha will run from 10am PT/1pm ET/6pm BST on August 27 through 10am PT/1pm ET/6pm BST on August 29. Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject. In a new developer deep-dive for Marvel's Guardians of the Galaxy Eidos-Montreal senior audio director, Steve Szczepkowski revealed just how integral music is incorporated into Guardians of the Galaxy. Rather than just a soundtrack, music will also factor into combat as well as Star-Lord's backstory. In a twist on Peter Quill's backstory, Eidos-Montreal revealed that the name Star-Lord is taken from Peter's favorite band growing up, and not some name he picked up because it sounds cool. Kim has all that in your Daily Fix!

The Tech Blog Writer Podcast
1695: Transforming Live Events Into Digital Experiences

The Tech Blog Writer Podcast

Play Episode Listen Later Aug 22, 2021 40:21


Regardless of where you live and what you do, 2020 was a challenging year for everyone around the world. It decimated the event and trade show industry. As veterans of live event production, in order to survive and thrive, Echelon knew it had to pivot from physical experiences to virtual ones. The change was always coming. Fate just demanded it happen sooner. Endeavoring to convert this challenge into an opportunity, SURREAL was conceived and created by Chicago-based Echelon Design, an event marketing and production company with offices in Chicago, Atlanta, Las Vegas and Portland. The result is this best-of-breed virtual Platform-as-a-Service (PaaS) AND a mission is to provide unparalleled live experiences across any industry—especially when cost, carbon footprint or other factors make on-premise events impractical or impossible. Built with Unreal Engine, SURREAL is a browser-based, pixel-streamed, 3D virtual events platform where audiences experience fully customizable and unparalleled experiences. It provides clients with a different level of storytelling, game design, and multi-player participant immersion—one that reimagines and redefines the human condition and our relationship with physical distance. I invited Adam Voss onto the podcast to learn more about how Surreal Events bridges the possible and impossible, and the physical and digital worlds, to bring any event to life, in any virtual environment imaginable.

IGN.com - Daily Fix (Video)
Halo Infinite Won't Launch With Two Key Features - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Aug 20, 2021


On today's IGN The Fix: Games, 343 Industries has announced that it is delaying campaign co-op and Forge for Halo Infinite until after launch as the developers focus on getting the single-player campaign and multiplayer done in time for its holiday release. In an August video update from the official Halo YouTube channel, Halo Infinite head of creative Joseph Staten confirmed that neither campaign co-op nor Forge will be in Halo Infinite at launch. 343 confirmed that Halo Infinite is "100 percent committed" to release the anticipated shooter this holiday. A new tease appears to confirm that a Saints Row reboot/new entry will be revealed next week at Gamescom 2021. The Game Awards and Gamescom Opening Night Live's Geoff Keighley shared this tease on Twitter, confirming that the team behind the show is "'Bossing' it with our announcements this year". As if there was any doubt that this was for Saints Row, the Tweet also includes a link that takes users to SaintsRow.com, which has been updated to include the same "Rebooting" image. Black Myth: Wukong - the gorgeous upcoming Soulslike based on Journey to the West - is now being developed on Unreal Engine 5, with support from Epic Games and Nvidia. You can see how it looks in a brand new trailer. After being announced and showing off Black Myth: Wukong as an Unreal Engine 4 game, developer Game Science made the switch to Unreal Engine 5 this year. Both Epic Games and Nvidia are providing support with that switch, and the game will support 4K resolution at 60 frames per second, raytracing, and Nvidia DLSS upon launch. Stella has all that in your Daily Fix!

Ping - The Enemy
Call of Duty: Vanguard é revelado e ganha data

Ping - The Enemy

Play Episode Listen Later Aug 20, 2021 34:51


A Activision revelou oficialmente nesta quinta-feira Call of Duty: Vanguard, o jogo deste ano na franquia anual. Nesta edição do Ping, Guilherme Dias e PH Lutti Lippe discutem isso e outras notícias como Quake remasterizado já está disponível, Skyrim ganhará edição de aniversário e Black Myth: Wukong ganhou gameplay na Unreal Engine 5.

Podcast Unlocked
GTA Remaster Rumor: Why We're Excited

Podcast Unlocked

Play Episode Listen Later Aug 18, 2021 78:29


A credible rumor suggests that Rockstar is preparing to release an Unreal Engine remaster of the Grand Theft Auto 3/Vice City/San Andreas trilogy. We discuss the technical side of that, the financial side of it, which one we're most excited to dive back into, and more. Plus: a spoiler-free discussion of the latest Xbox exclusive, Twelve Minutes, now that the review embargo has lifted, our thoughts on Call of Duty apparently going back to WWII once again for Call of Duty: Vanguard, and more!

DevZen Podcast
Пробуем Пино — Episode 0347

DevZen Podcast

Play Episode Listen Later Aug 15, 2021 158:14


В этом выпуске: чиним xfce на VNC и слушаем наши новые микрофоны; врываемся в геймдев на Java и общаемся по gRPC; ищим где завести блог без токсичной аудитории и пробуем Пино закусывая Star-Tree; скандалы, интриги Apple CSAM, Xsolla и увольнения; Unreal Engine 5 на SIGGRAPH 2021 и конечно же, темы наших слушателей. P.S.: у нас… Читать далее →

IGN.com - Daily Fix (Video)
Grand Theft Auto Remastered Details Revealed - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Aug 13, 2021


On today's IGN The Fix: Games, A new report claims that a Grand Theft Auto remastered trilogy is on the way for multiple platforms, including the Nintendo Switch, and it's reportedly due out this Fall. This news comes by way of Kotaku, which reports that it has learned from sources that Rockstar Games is remastering GTA 3, Vice City, and San Andreas, and that each game will be remastered in Unreal Engine. They will feature a mix of "new and old graphics," the report reads. According to the report, Rockstar's Scottish branch, Rockstar Dundee, is leading the project and also working with the wider Rockstar company to develop the PlayStation 5 and Xbox Series X|S ports of GTA 5 scheduled for later this year. It looks like more details on the next installment have been leaked via the latest Call of Duty: Black Ops Cold War update. The news comes by the way of Charlie Intel, which says the leak - seemingly confirming the reported title of Call of Duty: Vanguard - was discovered in the latest Season 5 update for Call of Duty: Black Ops Cold War, including artwork, the game logo, and perhaps most interestingly for fans, mention of an Open Beta. Fans quickly discovered the leaked material through datamining the game files for the latest update. The leaks suggest the game will receive three editions, similar to those Black Ops Cold War received: Standard, Cross-Gen, and Ultimate. A screenshot detailing an Early Access Open Beta was also discovered, likely available for players that pre-order the game. The creative director of Spec Ops: The Line, Cory Davis, and Nine Inch Nails guitarist Robin Finck are co-founding a new game studio together called Eyes Out. The LA-based arthouse studio aims to focus on making "dark, atmospheric games with an emphasis on environmental storytelling." Eyes Out already has its first project: a single-player, immersive cosmic horror game with an emphasis on environmental storytelling. More news about the title is planned for the coming months. Brian has all that in your Daily Fix!

Permanently Moved
301 - 2129 - Learning Mode

Permanently Moved

Play Episode Listen Later Aug 7, 2021 5:02


S04E29 I've been learning new software this week. The Covid brain fog is lifting, and I am experiencing the phenomenon of unspent mental energy coming to the surface. Full Show Notes: https://www.thejaymo.net/2021/08/07/301-2129-learning-mode/ You can now watch 301 on my youtube channel here: https://www.youtube.com/c/jayspringett Support: https://thejaymo.net/support/ Webshow: http://comeinternetwith.me Website: https://www.thejaymo.net/ Permanently moved is a personal podcast 301 seconds in length, written and recorded by @thejaymo

And Now For Something Completely Machinima
Completely Machinima 7.1 Machinima News August 2021

And Now For Something Completely Machinima

Play Episode Listen Later Aug 5, 2021 36:43


In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable.  The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites.  Then the team discuss iClone 7's lip sync contest, Whanowa's Grand Theft Auto tutorials, updates to Nightmare Puppeteer, puppeteering in Adobe's Character Animator, the rise of adult animation, making a cinematic with Unreal Engine 5 and Blender and performing Hamlet in Grant Theft Auto, Star Wars and Xcom among other games, and being your own architect of hell, with Hell Architect.Full notes for this episode are available at:https://completelymachinima.com/2021/08/05/completely-machinima-7-1-machinima-news-august-2021/

Nautilus Link
Café com Videogames #49 - A Podridão da Activision Blizzard

Nautilus Link

Play Episode Listen Later Aug 3, 2021 119:42


Este podcast está sendo oferecido pela EBAC, a Escola Britânica de Artes Criativas. Dia 04 e 05 de Agosto, às 19h, a EBAC vai transmitir uma palestra gratuita sobre desenvolvimento de jogos, com o professor Rafael Lima, que mostrará as possibilidades da Unreal Engine, junto com Daniel Andrade, lead artist 3D, que vai falar sobre modelagem para RV. Clique no link para saber mais (e para ajudar o canal!): https://bit.ly/379b2vR Apoie o projeto e permita que ele continue: apoia.se/nautilus | picpay.me/canalnautilus No Café com Videogames, nosso podcast semanal sobre notícias, vamos falar sobre as novidades mais quentes da indústria, e no episódio quarenta e nove, falamos exclusivamente sobre o processo que está rolando contra a Activision Blizzard e toda a nojeira que está saindo em relação a empresa. Host: Lucas Zavadil | @lucaseduardrz Convidado: Henrique Antero | @herniquetxt Convidado: Luir | @discoflutuante Encontre-nos também nas redes sociais: Discord: discord.gg/FPd6hgE Twitter: twitter.com/nautiluslink #cafecomvideogames #podcast #videocast

Dave & Gunnar Show
Episode 223: Digital Skinner Box

Dave & Gunnar Show

Play Episode Listen Later Aug 2, 2021 40:51


This week Dave (https://dgshow.org/hosts/dave) and Gunnar (https://dgshow.org/hosts/gunnar) talk about teaching AI art and sarcasm, teaching humans dark patterns, and teaching all dogs new tricks Apple AirCans (https://www.apple.com/shop/buy-airpods/airpods-max/silver) Mi Band 6 (https://www.mi.com/global/product/mi-smart-band-6/overview) New mystery AWS product 'Infinidash' goes viral — despite being entirely fictional (https://www.theregister.com/2021/07/05/infinidash/) Introducing AWS Infinidash - WITH DEMO! (https://www.youtube.com/watch?v=5pt3KUb7kog) Open Thread: The Unreal Engine Trick (https://www.todayintabs.com/p/unreal-engine-trick?token=eyJ1c2VyX2lkIjo4MzQxNjk5LCJwb3N0X2lkIjozNzIxMTU5OSwiXyI6IktpWXdQIiwiaWF0IjoxNjIyOTI0Mjk3LCJleHAiOjE2MjI5Mjc4OTcsImlzcyI6InB1Yi0yNDEzOTgiLCJzdWIiOiJwb3N0LXJlYWN0aW9uIn0.vAhsPy5gQ8E6cu4GN-9N6FXnOMCd82yXGMFU7tEetmQ) Today in Tabs (https://www.todayintabs.com/) by Rusty Foster A DARPA Sarcasm Detector Is Good (https://gizmodo.com/a-darpa-sarcasm-detector-is-good-1846991265) 'Terms & Conditions Apply' Is a Game That Dares You to Opt-Out (https://gizmodo.com/terms-conditions-apply-is-a-game-that-dares-you-to-op-1846956990) Paranoia (https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)) RPG DOOM Captcha (https://vivirenremoto.github.io/doomcaptcha/) Giving a Dog the Ability to Speak Using Simple Buttons (https://www.hackster.io/news/giving-a-dog-the-ability-to-speak-using-simple-buttons-a0c158b96da2) I've spoken to 2,000+ people about remote work in the last 12 months: A few predictions of what is likely to emerge before 2030 (https://threadreaderapp.com/thread/1408035986844569606.html) Maker's Schedule, Manager's Schedule (http://paulgraham.com/makersschedule.html) Cutting Room Floor * Watch “Hi-Fi-Fo-Fum,” a Short Satirical Film About the Invention of the Audiophile (1959) (https://www.openculture.com/?p=1089040): "There is a man in Wimbledon who will go on adding to his equipment until he can hear the sigh of the conductor as the piccolo misses its entry" * The Space Shuttle Console Archive: The Joy of A Beautiful Button (https://flashbak.com/the-space-shuttle-console-archive-the-joy-of-a-beautiful-button-442279/) * This A.I. Is Supposed To Create Inspiring Images, But The Results Are Hilarious Instead (https://designyoutrust.com/2021/03/this-a-i-is-supposed-to-create-inspiring-images-but-the-results-are-hilarious-instead/) We Give Thanks * The D&G Show Slack Clubhouse for the discussion topics!

Defining Duke: An Xbox Podcast
Xbox's Biggest 2021 Games Finally Get Major News

Defining Duke: An Xbox Podcast

Play Episode Listen Later Aug 1, 2021 143:39


Lots happening in the Xbox world this week! For starters, eager fans can finally sink their teeth into Halo Infinite flight testing as it goes live this weekend. Only one of the two hosts made it in... can you guess who? That aside, it is a test boasting bot matches, but more than anything we will finally be able to get a true feel of the game! On the other end of the spectrum, Forza Horizon 5 displayed even more impressive visuals throughout three new biomes. The game is staggering on multiple levels and we comb through the details on this highly anticipated exclusive. Beyond that, we dip our toes into The Coalition pool where the talented team showed off some tech demos using Unreal Engine 5. Gears Of War 6 is confirmed to look beautiful! Between major drops on Game Pass with Microsoft Flight Simulator and The Ascent along with big fall games sneaking up, Xbox looks to be finally hitting their stride for the year. Learn more about your ad choices. Visit megaphone.fm/adchoices

Game Pass Gamecast
Let's Prep for Halo Infinite's Tech Preview - Episode 109

Game Pass Gamecast

Play Episode Listen Later Jul 30, 2021 92:21


Join the Bonus Accessory crew every Friday as they dive head first into all things Xbox, Xbox Game Pass, & PC gaming. We're finally almost ready to go hands-on with Halo Infinite with its upcoming Technical Preview this weekend, and while a lot of questions will be answered during it, a whole new set of questions seem to be popping up as well. This week, we set the stage for 343's big weekend for Halo Infinite and what you and your fellow Spartans need to know if you made the invitation-only cut. Will the game be properly scale across multiple supported platforms, and will the Xbox One remain a viable option to support the game long term? Also, The Coalition shows off some possibilities for the future with the use of Unreal Engine 5, Respawn is ramping up work on a new single-player IP, and much more, coming up on the newest episode of the Game Pass Gamecast! Be sure to subscribe and turn on notifications so you never miss a show when they drop every Friday morning!

Podcast Unlocked
Dead Space Remake: Is EA Back in Gamers' Good Graces?

Podcast Unlocked

Play Episode Listen Later Jul 27, 2021 78:39


EA's just-announced Dead Space remake leads us to discuss whether or not EA has turned the corner and started to re-earn gamers' trust. Plus: our impressions of Microsoft Flight Simulator on Xbox Series X and S, a bit on Death's Door, The Coalition's Unreal Engine 5 tech demo, Halo Infinite's imminent multiplayer tech test, and more! (P.S. This was recorded prior to Microsoft's earnings call.)

GIS Directions Podcast
Top tech trends for 2021

GIS Directions Podcast

Play Episode Listen Later Jul 27, 2021 15:17


The Esri UC roundup From Site Scan and SDKs for Unreal Engine to ArcGIS Image and Instant Apps, in this episode, Wayne, Ta and Josh share their greatest hits from this year's Esri UC. With a jam-packed playlist of fresh end-to-end integrations, analysis-ready additions to the Living Atlas, revolutionised imagery management tools and photo-realistic 3D data, you'll be set to start today with the latest geospatial tech.

The Roddenberry Podcast Network
P1P: 517 - Pahvo, VR, and More LeVar | Priority One: A Roddenberry Star Trek Podcast

The Roddenberry Podcast Network

Play Episode Listen Later Jul 23, 2021 39:27


This week on Episode 517 of Priority One: The virtual becomes reality on the set of Discovery Season 4, meanwhile the Disco captains reflect on their past and future in the center seat on the bridge.  In gaming news, Pahvo is under attack on the ground and orbit in the third Event Eampaign installment in Star Trek Online, and Dr. Robert Hurt shares the importance of the Hubble Telescope's return! TREK IT OUT Edited by Thomas Reynolds Is This The Real Life? Is this Discovery? By Elio Lleo When that other “Star” franchise debuted their own serialized, live-action TV series on Disney+, critics not only raved about its story, but also about its cinematography. The Mandalorian, which started streaming in 2019, showcased a new style of filmmaking that was absolutely breathtaking. You see, instead of having to find locations where to shoot, the production used a 360-degree LED wall to project–in real time–all the landscapes and effects needed for the scene. The end result: a creative and astonishing backdrop that really helped build that world. Now, everyone wants in! Not only does this technology save the time and resources it takes to shoot on location but, combined with the Unreal Engine, actors can actually see and react to visual effect environments in real time. Now we can visit Strange New Worlds with much more ease, as Noah Kadner explains in his article for American Cinematographer. According to Kadner, Star Trek: Discovery Season 4 and the first season of Strange New Worlds have been filming with a 270-degree horseshoe-shaped LED wall by a company called Pixomondo–which can be fed real-time animations using Unreal Engine. Gul Madred's cruelest torture to date: do the virtual lights count? Image: Michael Gibson/Paramount Plus, via American Cinematographer. Star Trek's Lead Visual Effects Supervisor Jason Zimmerman told Kadner “getting something in-camera on the day is so much better than greenscreen in many ways. One major difference [in terms of workflow] is that the production-design and art departments are a lot more involved much earlier in the process, because they have to get assets ready to be photographed instead of waiting until after the shoot.” But the away teams from Strange New Worlds will be beaming down to realistic landscapes–the New Mexico Film Office announced this week that the television series is using New Mexico landscapes for the show's visual effects.  Jamming With Captain Burnham By Rosco McQueen Michael Burnam meets Bugs Bunny–is this a crossover episode? No, Sonequa Martin-Green plays Lebron James' wife in the Space Jam sequel, and right now Martin-Green is on the promo circuit talking about the animated adventure.  But the good folks at Collider and Gizmodo couldn't help but ask some questions about Discovery Season 4 and what the future holds for Captain Burnham.   Kamiyah, When LeBron Dunked. Image: Warner Brothers, via Collider. According to Martin-Green, filming for Season 4 is almost complete with only a little bit left to shoot.  She emphasized the importance of cementing her new position as Captain, particularly the importance of having a black woman in the role. But she was tight lipped on what's to come, telling Gizmodo it's going to be about finding out who she is as Captain Michael Burnham, “[b]ecause there's always been this question of who am I in this moment? Who am I in this role? And now I'm going to have to answer those questions for myself as Captain because everything is different now. And we've got a huge threat coming our way.” The Rubber Meets The Wormhole By Rosco McQueen Meanwhile, Doug Jones reflected on Captain Saru and his journey through Season 3 of Discovery.  Jones sat in the Captain's chair for almost its entirety, something Jones believes was a dream of the character but not necessarily the actor–it meant a lot more time in the makeup chair.   “I was on more days on Season 3 than ever before. But the honor and the gravity of it was not lost on me that put me in a very small handful of actors who have played Captains in Star Trek. And even a bigger honor that I was the first non-human alien creature to take a Captaincy of a title ship. That was a really a big deal for me, especially as a geeky boy who has played a lot of rubber animals and creatures over these years.” Just keep working on that tagline. Image: ViacomCBS, via Decider. Jones goes on to talk about adding new cast members to the series, particularly his joy at working with Bill Irwin who played Su'Kal, as each actor has been a fan of the other for a long time.  Season 4 of discovery was filmed under COVID restrictions, and thanks to a few stops and starts has taken a few extra months to film than previous seasons. However Jones doesn't see the measures as restrictive. “I think that's what Star Trek helps us realize, that the situation can be different if you perceive it differently. So you can look at it as restrictions, or you can look at it as enablement. I'm going to look at this as it's enabling us to get the job done, and to stay employed, and to keep the production running.”  Would You Just Give LeVar The Host Position Already By Cat Hough We will finally get to see LeVar Burton take his turn in the guest host role on Jeopardy! next week. And, many of his friends, including Brent Spiner and Gates McFadden have continued lobbying efforts to get him that full-time gig. McFadden told showbizjunkies.com, “I think he would be superb. I think he is born to do it. He's perfect.” Spiner added, “I can't think of anyone more qualified than he is. LeVar has proven himself as a host, an educator, a personality, and this and that. He's a very smart guy with a really great personality, which I think is key for the job. He's got all of the qualities.”  You definitely should Trek out the full article because it recaps both of their careers. They tell us their favorite TNG director and give us an update on their latest ventures. As we previously reported on this very podcast, McFadden is currently hosting the podcast Gates McFadden InvestiGates: Who Do You Think You Are?, while Spiner, who we will see in the second season of Picard–has written a novel called Fan-Fiction: A Mem-Noir: Inspired by True Events. Don't forget to watch Jeopardy! next week! Kenneth Mitchell: To Boldly Go By Elio Lleo Image: StarTrek.com Star Trek: Discovery Season 3 is coming to Blu-Ray with several special features and StarTrek.com showcased one last week. Dedicated to Kenneth Mitchell, the featurette showcases Mitchell's various roles on these latest iterations of Trek and of course, addresses his ALS diagnosis. It is an incredibly moving segment with commentary from his fellow actors and crewmates.  STAR TREK GAMING NEWS Edited by Thomas Reynolds Pahvo Pops Off By Cat Hough Just earlier today, Star Trek Online released details on the third installment of the Event Campaign, where players can participate in a series of campaigns to earn the grand prize. The Defense of Pahvo Event starts July 27th on PC and will run for 3 weeks before concluding. Xbox One and PlayStation 4 players will be able to participate starting in September. Once the Campaign starts, players will be able to earn their Daily Progress once every 20 hours by completing either the ground TFO “Pahvo Dissension,” or its space-based counterpart, “Peril Over Pahvo." As with previous Events, players can still use their old Event tokens to apply toward this Event. Brutal, savage, unprincipled, uncivilized, treacherous, but snazzy dressers. Image: Cryptic Studios. A few minor adjustments have been made to each TFO: Each completion will reward a Choice of All Marks (replacing the usual Mark rewards) Both TFOs have had their Cooldown Timers temporarily disabled Both TFOs have been temporarily removed from Random TFO eligibility For this specific event, once you earn a total of 14 days' worth of Daily Progress, you can claim the Crystal Prism Universal Console for your entire account. This unique console features  a charge-driven design, allowing for rapid creation of multiple energy-conductive prisms in space. This console emulates the popular Kit Module of the same name, allowing players to build networks of damage-dealing crystal prisms in formations of their own choosing. Everyone thought Skynet would turn against us, when it was really Starlink. Image: Cryptic Studios. Each Prism that is placed in space will automatically attack nearby enemy starships, inflicting Psychic damage upon their crews, and tearing apart their hulls with telekinetic energies. The damage inflicted by each Prism in a connected group is increased based on the number of other networked Prisms, allowing for an incredibly high ceiling on such a cluster's overall potential for rending into their foes. Other rewards include  the now-standard 25,000 dilithium ore and three Featured TFO Reward Boxes (choice of 1x Specialization Point or an Enhanced Universal Tech Upgrade) for a single character. ASTROMETRICS REPORT By Dr. Robert Hurt For this week's Astrometrics Report, we will stare into the heart of a swirling beam of energy generated by a supermassive hole in the nearby galaxy. But first, I had to mention the good news---that NASA's Hubble Space Telescope has been successfully resuscitated, after a system failure back on June 13th. The issues arose due to a connection fault between its power control unit and payload computer. Finding a way to bypass the malfunctioning system was not trivial. While on Star Trek, that usually takes about two strained metaphors and three minutes of typing, for NASA that required over four weeks of painstakingly careful labor (but fortunately no problematic metaphors). Hubble jumped back into its science program on July 17th, and released some of its post-recovery data this week of some beautifully-twisted galaxies. High fives all around! Deployed in 1990 by Discovery, appropriately enough. Image: NASA/Smithsonian Institution/Lockheed Corporation. Of course, Hubble is only one of a fleet of critical telescopes that operate both in space and on the ground. This week we got to see three different views into the heart of a nearby galaxy: one only possible with a planetary-scale telescope array. I speak of the Event Horizon Telescope (or EHT for short) an international collaboration combines the power of many radio telescopes scattered across the planet. Synchronizing their data collection, they can create some of the highest-resolution images ever made of the universe. You probably have already seen the historic image of the black hole at the heart of the M87 galaxy---or at least the materials swirling around its Solar System-scale event horizon. This week, the collaboration has released a new radio image of the center of another galaxy: Centaurus A. This time, the focus is not on the black hole, but the incredible jets of high-energy particles that are being flung away at nearly the speed of light from the region around the black hole. We've known about the powerful jets emanating from the hearts of some galaxies for decades. In fact, these jets provided some of the early evidence that supermassive black holes lie at the centers of galaxies. As material collects into a disk around the black hole, it rotates really quickly and gets heated to incredible temperatures. We expect that much of this material flows into the black hole over time, adding to its mass. [...yeah, I got nothing.---Ed.] Image: Radboud Univ. Nijmegen; CSIRO/ATNF/I. Feain et al., R. Morganti et al., N. Junkes et al.; ESO/WFI; MPIfR/ESO/APEX/A. Weiß et al.; NASA/CXC/CfA/R. Kraft et al.; TANAMI/C. Müller et al.; EHT/M. Janßen et al.. But some of these hot electrons and protons get swept up along spiraling magnetic fields, get ejected from the disk before reaching the black hole. Think of these like beads on a string: as you whip the string back and forth, the beads can accelerate and pop off the end, moving at high velocities. The exact mechanisms behind these high-energy, near-light speed jets of accelerated plasma are not well understood. That is, in part, in due to the fact that we have never been able to see these jets up close in enough detail to unravel their structure. That is, until now. The new EHT image unveils the structure of this jet all the way down to its base, revealing a tube-like shape that lights up brightest along the outer edges. It shows details down to scales of a few light-hours across, essentially resolving features as small as our Solar System---but from a distance of over 10 million light-years away. The black hole at the base of this jet is about 55 million times as massive as our sun, which makes it a bit smaller than the one imaged in M87---which is a few billion times the sun's mass---but still much larger than the one at the heart of our Milky Way, which is only a few million solar masses. Image: Janssen, M., Falcke, H., Kadler, M. et al. Event Horizon Telescope observations of the jet launching and collimation in Centaurus A. Nat Astron (2021). https://doi.org/10.1038/s41550-021-01417-w Make sure to check out the groundbreaking image of the Centaurus A jet---but even better, I wanted to let you know about a fun chance to try your hand at making your own astronomical image by participating in NASA's Astrophoto Challenges. The Summer 2021 event will be running through August 16th, and the subject is the M87 Galaxy. You can pick between real datasets from telescopes in space and on the ground, or even have a robotic observatory take a picture just for you. (Full disclosure: I am part of the team that develops these challenges, so I'd be thankful if you'd check it out. Just Google NASA's Astrophoto Challenges, or look for our Ask the Astronomers episode about it on YouTube.) https://www.youtube.com/watch?v=IC30EJYMgaQ

Priority One: A Roddenberry Star Trek Podcast
517 - Pahvo, VR, and More LeVar | Priority One: A Roddenberry Star Trek Podcast

Priority One: A Roddenberry Star Trek Podcast

Play Episode Listen Later Jul 23, 2021 39:27


This week on Episode 517 of Priority One: The virtual becomes reality on the set of Discovery Season 4, meanwhile the Disco captains reflect on their past and future in the center seat on the bridge.  In gaming news, Pahvo is under attack on the ground and orbit in the third Event Eampaign installment in Star Trek Online, and Dr. Robert Hurt shares the importance of the Hubble Telescope's return! TREK IT OUT Edited by Thomas Reynolds Is This The Real Life? Is this Discovery? By Elio Lleo When that other “Star” franchise debuted their own serialized, live-action TV series on Disney+, critics not only raved about its story, but also about its cinematography. The Mandalorian, which started streaming in 2019, showcased a new style of filmmaking that was absolutely breathtaking. You see, instead of having to find locations where to shoot, the production used a 360-degree LED wall to project–in real time–all the landscapes and effects needed for the scene. The end result: a creative and astonishing backdrop that really helped build that world. Now, everyone wants in! Not only does this technology save the time and resources it takes to shoot on location but, combined with the Unreal Engine, actors can actually see and react to visual effect environments in real time. Now we can visit Strange New Worlds with much more ease, as Noah Kadner explains in his article for American Cinematographer. According to Kadner, Star Trek: Discovery Season 4 and the first season of Strange New Worlds have been filming with a 270-degree horseshoe-shaped LED wall by a company called Pixomondo–which can be fed real-time animations using Unreal Engine. Gul Madred's cruelest torture to date: do the virtual lights count? Image: Michael Gibson/Paramount Plus, via American Cinematographer. Star Trek's Lead Visual Effects Supervisor Jason Zimmerman told Kadner “getting something in-camera on the day is so much better than greenscreen in many ways. One major difference [in terms of workflow] is that the production-design and art departments are a lot more involved much earlier in the process, because they have to get assets ready to be photographed instead of waiting until after the shoot.” But the away teams from Strange New Worlds will be beaming down to realistic landscapes–the New Mexico Film Office announced this week that the television series is using New Mexico landscapes for the show's visual effects.  Jamming With Captain Burnham By Rosco McQueen Michael Burnam meets Bugs Bunny–is this a crossover episode? No, Sonequa Martin-Green plays Lebron James' wife in the Space Jam sequel, and right now Martin-Green is on the promo circuit talking about the animated adventure.  But the good folks at Collider and Gizmodo couldn't help but ask some questions about Discovery Season 4 and what the future holds for Captain Burnham.   Kamiyah, When LeBron Dunked. Image: Warner Brothers, via Collider. According to Martin-Green, filming for Season 4 is almost complete with only a little bit left to shoot.  She emphasized the importance of cementing her new position as Captain, particularly the importance of having a black woman in the role. But she was tight lipped on what's to come, telling Gizmodo it's going to be about finding out who she is as Captain Michael Burnham, “[b]ecause there's always been this question of who am I in this moment? Who am I in this role? And now I'm going to have to answer those questions for myself as Captain because everything is different now. And we've got a huge threat coming our way.” The Rubber Meets The Wormhole By Rosco McQueen Meanwhile, Doug Jones reflected on Captain Saru and his journey through Season 3 of Discovery.  Jones sat in the Captain's chair for almost its entirety, something Jones believes was a dream of the character but not necessarily the actor–it meant a lot more time in the makeup chair.   “I was on more days on Season 3 than ever before. But the honor and the gravity of it was not lost on me that put me in a very small handful of actors who have played Captains in Star Trek. And even a bigger honor that I was the first non-human alien creature to take a Captaincy of a title ship. That was a really a big deal for me, especially as a geeky boy who has played a lot of rubber animals and creatures over these years.” Just keep working on that tagline. Image: ViacomCBS, via Decider. Jones goes on to talk about adding new cast members to the series, particularly his joy at working with Bill Irwin who played Su'Kal, as each actor has been a fan of the other for a long time.  Season 4 of discovery was filmed under COVID restrictions, and thanks to a few stops and starts has taken a few extra months to film than previous seasons. However Jones doesn't see the measures as restrictive. “I think that's what Star Trek helps us realize, that the situation can be different if you perceive it differently. So you can look at it as restrictions, or you can look at it as enablement. I'm going to look at this as it's enabling us to get the job done, and to stay employed, and to keep the production running.”  Would You Just Give LeVar The Host Position Already By Cat Hough We will finally get to see LeVar Burton take his turn in the guest host role on Jeopardy! next week. And, many of his friends, including Brent Spiner and Gates McFadden have continued lobbying efforts to get him that full-time gig. McFadden told showbizjunkies.com, “I think he would be superb. I think he is born to do it. He's perfect.” Spiner added, “I can't think of anyone more qualified than he is. LeVar has proven himself as a host, an educator, a personality, and this and that. He's a very smart guy with a really great personality, which I think is key for the job. He's got all of the qualities.”  You definitely should Trek out the full article because it recaps both of their careers. They tell us their favorite TNG director and give us an update on their latest ventures. As we previously reported on this very podcast, McFadden is currently hosting the podcast Gates McFadden InvestiGates: Who Do You Think You Are?, while Spiner, who we will see in the second season of Picard–has written a novel called Fan-Fiction: A Mem-Noir: Inspired by True Events. Don't forget to watch Jeopardy! next week! Kenneth Mitchell: To Boldly Go By Elio Lleo Image: StarTrek.com Star Trek: Discovery Season 3 is coming to Blu-Ray with several special features and StarTrek.com showcased one last week. Dedicated to Kenneth Mitchell, the featurette showcases Mitchell's various roles on these latest iterations of Trek and of course, addresses his ALS diagnosis. It is an incredibly moving segment with commentary from his fellow actors and crewmates.  STAR TREK GAMING NEWS Edited by Thomas Reynolds Pahvo Pops Off By Cat Hough Just earlier today, Star Trek Online released details on the third installment of the Event Campaign, where players can participate in a series of campaigns to earn the grand prize. The Defense of Pahvo Event starts July 27th on PC and will run for 3 weeks before concluding. Xbox One and PlayStation 4 players will be able to participate starting in September. Once the Campaign starts, players will be able to earn their Daily Progress once every 20 hours by completing either the ground TFO “Pahvo Dissension,” or its space-based counterpart, “Peril Over Pahvo." As with previous Events, players can still use their old Event tokens to apply toward this Event. Brutal, savage, unprincipled, uncivilized, treacherous, but snazzy dressers. Image: Cryptic Studios. A few minor adjustments have been made to each TFO: Each completion will reward a Choice of All Marks (replacing the usual Mark rewards) Both TFOs have had their Cooldown Timers temporarily disabled Both TFOs have been temporarily removed from Random TFO eligibility For this specific event, once you earn a total of 14 days' worth of Daily Progress, you can claim the Crystal Prism Universal Console for your entire account. This unique console features  a charge-driven design, allowing for rapid creation of multiple energy-conductive prisms in space. This console emulates the popular Kit Module of the same name, allowing players to build networks of damage-dealing crystal prisms in formations of their own choosing. Everyone thought Skynet would turn against us, when it was really Starlink. Image: Cryptic Studios. Each Prism that is placed in space will automatically attack nearby enemy starships, inflicting Psychic damage upon their crews, and tearing apart their hulls with telekinetic energies. The damage inflicted by each Prism in a connected group is increased based on the number of other networked Prisms, allowing for an incredibly high ceiling on such a cluster's overall potential for rending into their foes. Other rewards include  the now-standard 25,000 dilithium ore and three Featured TFO Reward Boxes (choice of 1x Specialization Point or an Enhanced Universal Tech Upgrade) for a single character. ASTROMETRICS REPORT By Dr. Robert Hurt For this week's Astrometrics Report, we will stare into the heart of a swirling beam of energy generated by a supermassive hole in the nearby galaxy. But first, I had to mention the good news---that NASA's Hubble Space Telescope has been successfully resuscitated, after a system failure back on June 13th. The issues arose due to a connection fault between its power control unit and payload computer. Finding a way to bypass the malfunctioning system was not trivial. While on Star Trek, that usually takes about two strained metaphors and three minutes of typing, for NASA that required over four weeks of painstakingly careful labor (but fortunately no problematic metaphors). Hubble jumped back into its science program on July 17th, and released some of its post-recovery data this week of some beautifully-twisted galaxies. High fives all around! Deployed in 1990 by Discovery, appropriately enough. Image: NASA/Smithsonian Institution/Lockheed Corporation. Of course, Hubble is only one of a fleet of critical telescopes that operate both in space and on the ground. This week we got to see three different views into the heart of a nearby galaxy: one only possible with a planetary-scale telescope array. I speak of the Event Horizon Telescope (or EHT for short) an international collaboration combines the power of many radio telescopes scattered across the planet. Synchronizing their data collection, they can create some of the highest-resolution images ever made of the universe. You probably have already seen the historic image of the black hole at the heart of the M87 galaxy---or at least the materials swirling around its Solar System-scale event horizon. This week, the collaboration has released a new radio image of the center of another galaxy: Centaurus A. This time, the focus is not on the black hole, but the incredible jets of high-energy particles that are being flung away at nearly the speed of light from the region around the black hole. We've known about the powerful jets emanating from the hearts of some galaxies for decades. In fact, these jets provided some of the early evidence that supermassive black holes lie at the centers of galaxies. As material collects into a disk around the black hole, it rotates really quickly and gets heated to incredible temperatures. We expect that much of this material flows into the black hole over time, adding to its mass. [...yeah, I got nothing.---Ed.] Image: Radboud Univ. Nijmegen; CSIRO/ATNF/I. Feain et al., R. Morganti et al., N. Junkes et al.; ESO/WFI; MPIfR/ESO/APEX/A. Weiß et al.; NASA/CXC/CfA/R. Kraft et al.; TANAMI/C. Müller et al.; EHT/M. Janßen et al.. But some of these hot electrons and protons get swept up along spiraling magnetic fields, get ejected from the disk before reaching the black hole. Think of these like beads on a string: as you whip the string back and forth, the beads can accelerate and pop off the end, moving at high velocities. The exact mechanisms behind these high-energy, near-light speed jets of accelerated plasma are not well understood. That is, in part, in due to the fact that we have never been able to see these jets up close in enough detail to unravel their structure. That is, until now. The new EHT image unveils the structure of this jet all the way down to its base, revealing a tube-like shape that lights up brightest along the outer edges. It shows details down to scales of a few light-hours across, essentially resolving features as small as our Solar System---but from a distance of over 10 million light-years away. The black hole at the base of this jet is about 55 million times as massive as our sun, which makes it a bit smaller than the one imaged in M87---which is a few billion times the sun's mass---but still much larger than the one at the heart of our Milky Way, which is only a few million solar masses. Image: Janssen, M., Falcke, H., Kadler, M. et al. Event Horizon Telescope observations of the jet launching and collimation in Centaurus A. Nat Astron (2021). https://doi.org/10.1038/s41550-021-01417-w Make sure to check out the groundbreaking image of the Centaurus A jet---but even better, I wanted to let you know about a fun chance to try your hand at making your own astronomical image by participating in NASA's Astrophoto Challenges. The Summer 2021 event will be running through August 16th, and the subject is the M87 Galaxy. You can pick between real datasets from telescopes in space and on the ground, or even have a robotic observatory take a picture just for you. (Full disclosure: I am part of the team that develops these challenges, so I'd be thankful if you'd check it out. Just Google NASA's Astrophoto Challenges, or look for our Ask the Astronomers episode about it on YouTube.) https://www.youtube.com/watch?v=IC30EJYMgaQ

Filmmakers In Advertising
#010 Creating the future in Unreal Engine - with Matt Workman

Filmmakers In Advertising

Play Episode Listen Later Jul 23, 2021 73:38


Matt is the creator of CineTracer, a Cinematography Simulator that enables filmmakers to visualize films, tv shows, and commercials in 3D in the app before shooting in real life. He also runs Cinematography database - which, to best understand what he does there, you should just visit his YouTube channel, where he showcases what he's working on. Also, recently he started a new channel called project MetaHuman 1, and has been concentrating lately on motion capture.Basically, he does a lot, and he runs several virtual production blogs where he's sharing his progress and projects, mostly in Unreal Engine. For those of you who don't know about Unreal Engine, or if like me you've wondered how to incorporate Unreal into your filmmaking, this is a nice way to ease your way in and get a broad scope overview of how it works. Matt's Twitterhttps://twitter.com/cinedatabaseCinematography Databasehttp://www.cinematographydb.com/https://www.youtube.com/c/CinematographyDatabase/videosCineTracerhttps://www.youtube.com/channel/UCN0HxYF_yeEOGEodgK6ww0QCitizenMetaOne https://www.youtube.com/channel/UC2gH3UhyNvsyNZwubGTBhIgUnreal Engine Showcase - Directed by Matthttps://www.youtube.com/watch?v=bErPsq5kPzEIf you have any ideas for future episodes or who you'd like to hear from next, please DM us or leave us a comment on Instagram or Facebook and we'll try to make it happen. If you want a shoutout in a future episode please leave us a written review on Apple Podcasts. Brought to you by CRY www.filmcry.com Intro mixed by Micheal Hartman - michaelhrtmn4@gmail.com 

Knoxville Game Design
Adding Sound Effects to Your Game – Knox Game Design, July 2021

Knoxville Game Design

Play Episode Listen Later Jul 23, 2021 39:00


Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Download Slides as PDF Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/gamemaker Godot Engine – https://godotengine.org Unreal Engine – https://www.unrealengine.com Pico-8 – https://www.lexaloffle.com/pico-8.php Frick n … Continue reading Adding Sound Effects to Your Game – Knox Game Design, July 2021 →

Virtual Production
Rob Bredow • ILM

Virtual Production

Play Episode Listen Later Jul 21, 2021 24:33


Rob Bredow is the Chief Creative Officer of Industrial Light & Magic, the visual effects company founded by George Lucas. Bredow is responsible for the company's overall creative strategy, technology roadmap, PR, and Marketing. His credits include Independence Day, Godzilla, Stuart Little, Cast Away, Surf's Up, Cloudy With A Chance of Meatballs, and others.

Game Pass Gamecast
Is The Steam Deck For You? - Episode 107

Game Pass Gamecast

Play Episode Listen Later Jul 16, 2021 94:40


Join the Bonus Accessory crew every Friday as they dive head first into all things Xbox, Xbox Game Pass, & PC gaming. Valve has finally pulled the curtain back on its newest device called the Steam Deck, a portal gaming PC with all of the bells and whistles found on a traditional gaming PC or laptop. While it's an impressive piece of tech, will it be a practical one? This week, we get you caught up on all the details on Valve's newest piece of hardware and what the future may look like for it. Does its price point make sense? Will iit talk to the average consumer, with its presentation being quite identical to the Nintendo Switch?. We lay it all out for you. Plus, we talk difficulty and accessibility in modern gaming, Halo Infinite is getting its own “ping” system, and much more coming up on the newest episode of the Game Pass Gamecast! Be sure to subscribe and turn on notifications so you never miss a show when they drop every Friday morning!

Zavtracast (Завтракаст)
Завтракаст №225 – Сила СЕМЬИ

Zavtracast (Завтракаст)

Play Episode Listen Later Jul 15, 2021 202:07


Новый выпуск самого интересного подкаста – Завтракаста. В уже 225-ом по счету Завтракасте обсуждаем очередные слухи про GTAVI, недавно прошедший не самый лучший State of Play от Sony, отказ Microsoft от UWP, купленный Максом iPad Air, DLC для Final Fantasy VII Remake, крутые фильмы и как украсть у Microsoft $10 млн на подарочных кодах. Кстати, уже более 100 человек подписалось на нашу платную подписку Zavtracast Plus в Apple Podcasts. Если вы хотите поддержать Завтракаст, а также получать наше вечернее шоу ДТКД и нецензурные версии подкаста прямо на вашем iPhone, iPad, Mac, Apple TV и вот этом всем с минимальным количеством телодвижений – подпишитесь

#BeardyCast: гаджеты и медиакультура
Новый Nintendo Switch, возвращение Трампа и тонкости геймдева

#BeardyCast: гаджеты и медиакультура

Play Episode Listen Later Jul 14, 2021 113:56


Антон пробует Windows 11, Андрей и Сергей тестируют Safari в iOS 15, Трамп подает на всех в суд, а Nintendo Switch получает обновление — но не то, которое все ждали.

Game Pass Gamecast
Do You Trust EA to Reboot Dead Space? - Episode 106

Game Pass Gamecast

Play Episode Listen Later Jul 9, 2021 97:50


Join the Bonus Accessory crew every Friday as they dive head first into all things Xbox, Xbox Game Pass, & PC gaming. Dead Space seems to be a franchise that always sticks in people's minds when talking about reviving past IPs, yet with its original studio Visceral Games closing down almost four years ago, a reboot has drifted off in the eyes of long time fans. That is until new rumors of a revival began circulating around the franchise, but the question remains: will this really be a true Dead Space title? This week, we examine the rumors surrounding EA Motive helming a rebooted approach to the beloved survival horror franchise and if it's the experience that fans have been truly hoping for. Can we expect a true, single player narrative approach to the game, or could it be used as a blanket IP to mask a live service title? Also, Assassin's Creed seems to be going the Infinity route with live services, The Coalition is looking to show off what they can do with Unreal Engine 5 later this month, and much more, coming up on the newest episode of the Game Pass Gamecast! Be sure to subscribe and turn on notifications so you never miss a show when they drop every Friday morning!

Double Barrel Gaming
The Coalition Will Demo Unreal Engine 5 At GDC, The Elder Scrolls 6 Will Use Creation Engine 2

Double Barrel Gaming

Play Episode Listen Later Jul 8, 2021 114:18


TIME STAMP INFO: 00:00 Panel Intros 09:00 With All of the Negative PlayStation Indie News, Should the Indie Community Look Towards ID@Xbox to publish their games?? 00:42 NEW Todd Howard Interview reveals that Elder Scrolls VI is "Ways Off" & "Only In the Design Phase", when can we expect to play the game, 2023, 2024? 1:21:00 The Coalition Has Prepared to unveil their "Unreal Engine V Tech Demo" for the Xbox Series X at GDC 2021, what are "WE" expecting to see! 1:45:00 Panel Outros and Special Message to the Community --- Support this podcast: https://anchor.fm/craig-ravitch/support

List Off
Top 5 Interesting Uses for Gaming Tech w/ Mark Evans

List Off

Play Episode Listen Later Jul 5, 2021 81:58


In July's guest episode, we are joined by the man with the golden voice himself, Mark Evans! Mark is an international man of mystery who is best known by our listeners as the intro voice for List Off! He adds his euphonic timbre to those of Brian and Ryan to discuss how gaming technology has influenced almost every aspect of media and technological advancement. The technological contributions related to gaming have truly been extraordinary! Instagram: https://www.instagram.com/listoffpodcast/Twitter: https://twitter.com/ListOff_PodcastFacebook: https://www.facebook.com/listoffpodcastEmail: listoffpodcast@gmail.com

List Off
Top 5 Interesting Uses for Gaming Tech w/ Mark Evans

List Off

Play Episode Listen Later Jul 5, 2021 81:58


In July's guest episode, we are joined by the man with the golden voice himself, Mark Evans! Mark is an international man of mystery who is best known by our listeners as the intro voice for List Off! He adds his euphonic timbre to those of Brian and Ryan to discuss how gaming technology has influenced almost every aspect of media and technological advancement. The technological contributions related to gaming have truly been extraordinary! Instagram: https://www.instagram.com/listoffpodcast/Twitter: https://twitter.com/ListOff_PodcastFacebook: https://www.facebook.com/listoffpodcastEmail: listoffpodcast@gmail.com

Digital Coffee
What I want to see in Battlefield 2042

Digital Coffee

Play Episode Listen Later Jul 2, 2021 33:55


In This Episode…I talk about the latest updates to your favorite games. A funny glitch in Overwatch. Windows 11 and TPM 2.0, and why Microsoft did not communicate that very well, and what I want to see in Battlefield 2042. Show Notes● [01:06] Elder Scrolls Online Update ● [02:59] EVGA finally adds AMD Motherboards ● [04:29] A modder adds FSR to GTA V? ● [05:41] Elite Dangerous: Odyssey patch notes?● [08:12] Doom Eternal adds DLSS and Ray Tracing?● [09:37] COD MW adds two maps back into the game?● [11:37] Escape from Tarkov adds Nvidia Reflex finally.● [12:47] Windows 11 and TPM 2.0.● [15:26] Elder Scrolls IV: Oblivion ported to Unreal Engine 5?● [16:42] Battlenet Summer Sale.● [17:54] Casey Hudson starts a new studio.● [19:56] Bungie will eventually change the Gambit from Destiny 2● [20:51] Funny Overwatch glitch with Roadhog. ● [21:51] What I want to see in Battlefield 2042 People, Games, and Companies, We Mentioned in the Show● Doom Eternal ● AMD● Nvidia● Destiny 2● Battlenet● Call of Duty Modern Warfare (2019)● Elite Dangerous: Odyssey● Escape from Tarkov● EVGA● Elder Scrolls● Overwatch● You can join a monthly AMA on Supercast!● One-time donation or become a member on Buy Me a Coffee!Thank You for Tuning in! Join us every Friday for a new episode! Review our Podcast!Merch● Check out the latest merch from Digital Coffee!Contact Us! ● If you want to get involved, leave us a comment!● Visit us and give us a ‘like' on our Facebook page!● Follow us on Twitter.● Follow us on Instagram.● Join our Discord!● Email at bdeister@digitalcoffee.tv Thanks for listening! Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.

410wned Gaming
302 - Shiny New Things

410wned Gaming

Play Episode Listen Later Jun 30, 2021 64:03


Jackie Fingaz and Kevin return for another week of digital dialog! Crytek might be digging up its past with a rumored Crysis 2 remaster, while Crystal Dynamics opens a new studio despite the less than healthy launch of their latest title Marvel's Avengers. Job listings for Bungie point to a character driven multiplayer game, and Epic releases an Unreal Engine 5 playable tech demo called Valley of the Ancient. Western Digital launches new external SSD's for PS5 and Xbox Series, though their capabilities may make them a tough sell. Fingaz played a bit more Resident Evil Village, while Kevin dabbled in a few games which unsurprisingly includes Mass Effect Legendary Edition. Let the games begin!

The Human Element: A Carat Podcast

John Buzzell, Lead Enterprise BD at Unreal Engine, Epic Games and Michael Liu, VP Director, Innovation & Strategy at Carat US join us to discuss all things digital humans, from a limitless creator culture to implications for society, brands and the advertising industry.

Todas mis movidas
Cuando la ficción supera a la realidad

Todas mis movidas

Play Episode Listen Later Jun 19, 2021 57:59


Hoy un episodio terapéutico, después de mucho tiempo, en el que hablo sobre el Unreal Engine 5 y la tecnología Nanite, Open VPN y Duck DNS y de paso lo enlazo con algo de cine y audio de calidad. "Esto es: Un poco de todo" XD Besos para ellas, abrazos para ellos

Brad & Will Made a Tech Pod.
91: Professor Will's Magical Sensorium

Brad & Will Made a Tech Pod.

Play Episode Listen Later Jun 13, 2021 61:30


It's been a big week around these parts--Will helped reveal a new game at E3, and Brad helped launch a new online media property--so we did a potpourri episode touching on a bunch of the technical details of working on these projects, including: Will's embrace of git, how to positively influence Internet behavior, Microsoft's open-source moves, when we might see shipping Unreal Engine 5 games, a search engine that plants trees, and more.Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Matty P Radio Presents: Marks v. Pros & Saturday Morning Cereal
Let's Talk About SFX Baby! With Halon Entm's Brad Alexander & Kristin Turnipseed

Matty P Radio Presents: Marks v. Pros & Saturday Morning Cereal

Play Episode Listen Later Jun 13, 2021 73:00


Take some time this week to remember your original happy hour: Saturday mornings as a kid, waking up at dawn, jumping on the couch with a bowl of chocolate cereal, turning on the ‘toons, tuning out the outside world and working your way into a sugar hangover before noon. This week, we have Halon Entertainment in the house! In celebration of movie houses openning up just in time for the summer blockbuster and the WonderCon at Home 2021 panel “The Virtual Backlot: Filmmaking Evolved, your favorite Saturday morning radio show podcast is back, in studio, in person, all vaxed up and ready to turn the dial up to 11 with two blockbuster creator guests: Brad Alexander, co-founder, Sr. visualization supervisor (Star Wars Episodes II and III, Avatar,Pacific Rim: Uprising) & Kristin Turnipseed, real-time stage supervisor (Ford v Ferrari, The Batman) with Halon Entertainment, the SFX studio responsible for pretty much all your favorite summer movies. If aliens, monsters, explosions are your thing, these are the real unsung heroes of cinema!  An early adopter of Unreal Engine in 2015, Halon Entertainment (Avatar, The Suicide Squad) is an industry leader in the fields of Virtual Production, Visualization, and Game Cinematics, leading to the studio's virtual art department helping to define the cutting-edge of the real-time workflow on The Mandalorian and so much more! Join Grim Shea, Marke., Jimmy the Gent and Johnny Heck as they get back to the 3Palms Studio to celebrate the movies we love and entertain your ear holes with their pants on! Sponsored by Paramount Home Entertainment & the home release of Mission Impossible and Super 8. Listen to win!

#BeardyCast: гаджеты и медиакультура
Что такое Unreal Engine — движок не только для игр

#BeardyCast: гаджеты и медиакультура

Play Episode Listen Later Jun 11, 2021 52:07


В этом подкасте мы выясняем, что такое игровой движок: что можно делать с его помощью, какие есть сценарии применения вне геймдева, как начать осваивать инструменты разработки — на примере Unreal Engine. Гость: Михали Дадаев основатель студии Fstr.tech Этот выпуск сделан в партнерстве с компанией Epic Games и движком Unreal Engine Чтобы получить ранний доступ к движку и попробовать его одному из первых, заходи на сайт unrealengine.com.

Double Barrel Gaming
Unreal Engine 5 Running On Series X, Horizon Forbidden West PS5, Far Cry 6, Dying Light 2 In 2021!

Double Barrel Gaming

Play Episode Listen Later Jun 4, 2021 131:37


TIME STAMP Information: 00:00 Panel Intros 05:00 Horizon Forbidden West 14-Minute Vertical Slice and the Controversary surrounding Alloy's New look. Are gamers over reacting? 57:00 Unreal Engine 5 Demo running on the Xbox Series X looked AWESOME, should this give hope to the millions of gamers who are looking for that "Photo Realistic" look found in many of the PlayStation titles? Will Xbox gamers finally get what they've been asking for? BOTH Far Cry 6 & Dying Light 2 look GREAT and they are BOTH releasing THIS year. We discuss which game gets our "Full Attention" when it releases! 2:01:00 Panel & Guest Outros with a Special Community Message! --- Support this podcast: https://anchor.fm/craig-ravitch/support

GigaBoots Podcasts
Big Think Dimension #122: BTS x BTD

GigaBoots Podcasts

Play Episode Listen Later May 31, 2021 221:39


The crew reviews the BTS meal, Unreal Engine 5 enters early access, the Dragon Quest series gets a TON of great announcements, Horizon Forbidden West gameplay is shown, and Sonic's 30th anniversary stream announces some stuff! Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #DragonQuest #SonicColors #NakatomiPlaza

Game Junk Podcast
Game Junk Prototype Episode #63: Horizon Forbidden West Gameplay Reveal + Biomutant

Game Junk Podcast

Play Episode Listen Later May 28, 2021


We react to the Sony State of Play gameplay video for Horizon Forbidden West plus we also discuss the latest Unreal Engine 5 tech demo and talk Biomutant, Resident Evil: Biohazard and Resident Evil Village.

Defining Duke: An Xbox Podcast
The Coalition Moves To Unreal Engine 5 + Halo Infinite Hits Controversy

Defining Duke: An Xbox Podcast

Play Episode Listen Later May 16, 2021 144:41


Xbox looks to be shifting to a next generation state of mind. First party studios inXile Entertainment, Ninja Theory, and now The Coalition have all moved their work to Unreal Engine 5. This settings up the alluring discussion of how quickly we can transition, if at all, into those generation defining experiences! All is not well in the first party world! 343 Industries came under seemingly unfair criticism from the press and content creators when accusations of crunch began to surface. This all stems back to a single skybox artist who used to work at the company, Eric Lin. He followed up on his misinterpreted comments and that's where the story really begins. Over in Bethesda land, the bad news for them is good news for us! Starfield leaks! Sprinkle on top a scathing discussion of french fries being dipped in a frosty and you have yourself the 19th week of Defining Duke. Learn more about your ad choices. Visit megaphone.fm/adchoices