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For the 99th episode, Holden and Justin revisit a fan-favorite topic, centering the discussion around Quantic Foundry's Gamer Motivation Profile.
In Episode 329 of "PS THIS IS AWESOME," Fred and Jake dive into their latest gaming adventures. Fred is still working on Trek to Yomi, while Jake has been exploring Animal Well.They tackle the latest PlayStation news, starting with rumors of a new DOOM game, potentially titled DOOM: The Dark Ages, expected to be revealed at the next Xbox Showcase and coming to PS5. Warhammer Space Marines 2 has a new multiplayer trailer, with assurances from Focus Entertainment that there will be no micro-transactions. Stellar Blade on PS5 has had its previously censored costumes uncensored.Rumors are swirling about a new PS5 Astrobot game and an upcoming PlayStation Showcase, possibly happening this week or next. Neil Druckmann from Naughty Dog discusses the role of AI in enhancing storytelling, while PlayStation Productions' boss Asad Qizilbash emphasizes a shift towards immersive narratives over graphics.A study by Quantic Foundry indicates a declining interest in strategy games, which may be due to time constraints and gameplay controls rather than the genre itself. In a somber note, PlayStation London Studios has shut down after over twenty years of game development.The episode also highlights upcoming game releases for late May, including Seed of Life, MultiVersus for PS5 and PS4, and the PSVR2 game Sushi Ben. Other notable releases include Capes, Horizon Chase 2, Tokyo Psychodemic, Umbraclaw, Wizman's World Re, F1 24, and Sugar Mess: Let's Play Jolly Battle.Tune in for all this and more on Episode 329!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome 0:00 - INTRO9:15 - Games We're Playing26:05 - New DOOM Game?30:00 - Space Marines 2 getting PVP35:12 - Uncensored Stellar Blade 2 Outfits Come Back37:00 - New Astrobot incoming and A PlayStation Showcase?43:40 - Neil Druckman Weighs in on AI52:30 - Story vs. Graphics1:01:19 - Are Strategy Games Dead?1:10:33 - London Studios is Over1:12:00 - New Games1:15:20 - Closing Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
After a fairly self-indulgent meta, your nice hosts eventually get into the nitty-gritty of both Player Motivation and Copying Others.Normal Gossip - Kelsey McKinney, DefectorTour de France: Unchained - Netflix Player Motivations 0:26:57 Mark LaCroixGame DesignGamingGamer Motivation Profile - Quantic FoundryBoard Game Motivation Profile - Quantic Foundry We've talked about types of players this episode as well. "Killed the flightmaster, killed the griffin..." We also took Quantic Foundry surveys in this episode. "Will you be the best with me?" Copying Others Stephen McGregorArtGame DesignNarrative4 Chords - The Axis Of Awesome, YouTube
The FN Gamers are here to break down their gaming personalities! Andrew and Dylan each took the Bartle's Taxonomy and Quantic Foundry personality tests and spend this episode breaking down the results. They also critique Ubisoft for moving to $70 games, reminisce about old Assassin's Creed, and ponder the video game media outlet echo chamber! Take the tests for yourself and let us know about your results in our Discord server!Bartle TestTake the test hereQuantic FoundryTake the survey hereTIME STAMPS13:24 - Main Topic14:50 - Bartle's Taxonomy34:28 - Quantic Foundry58:14 - Game's Media Echo Chamber108:02 - The Games QF Says We Would LikeWEBSITE https://www.fngamers.com/DISCORD https://discord.gg/euhEYZxC58 TWITTERhttps://twitter.com/F_N_GamerzINSTAGRAMhttps://www.instagram.com/yourfriendlyneighborhoodgamers/YOUTUBEhttps://www.youtube.com/channel/UCRgS_YRAM8_PlWNvxrjQshAFANTASY CRITIC LEAGUEhttps://www.fantasycritic.g
Today we are looking at the Big 5 Personality Types and how they affect your video game preferences, frustrations, and enjoyability. We explore what your games say about you and what you can do to pick games that are a better fit according to research from Quantic Foundry. We mention the following links: Gamer Profile Quiz~ https://apps.quanticfoundry.com/surveys/start/gamerprofile/ Big 5 Quiz~ https://openpsychometrics.org/tests/IPIP-BFFM/ Papers: https://quanticfoundry.com/2015/12/21/map-of-gaming-motivations/ https://quanticfoundry.com/2016/01/05/personality-correlates/#:~:text=We%20found%20significant%20correlations%20between,score%20higher%20on%20Immersion%2DCreativity. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/sciencesnacks/support
Six categories, nine vastly different types. This time, we do a bit of introspection, look at what motivates us to play and what we are yearning for by participating in Quantic Foundry's Gamer Motivation Profile.In our side quests, we then discuss a ten steps guide on how to interpret video games, share our impressions of Kirby and the Forgotten Land as well as the recent PAX East.Shownotes00:02:28 Which Gamer Type Are You?00:59:55 How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography(Michał Kłosiński)01:21:10 Kirby and the Forgotten Land01:29:43 PAX East ImpressionsTwitter | Instagram | Reddit Hosted on Acast. See acast.com/privacy for more information.
Im zweiten Teil unserer Doppelfolge zum Gamer Motivation Model diskutieren wir interessante Erkenntnisse zu Motivationen von Gamer:innen, die Quantic Foundry mit den bisher gesammelten Daten herausgefunden hat. Wir besprechen einerseits Videospielempfehlungen, die uns anhand unserer Testergebnisse vorgeschlagen wurden, deren Sinnhaftigkeit und thematisieren ebenso den Nutzen des GMM für Spieleentwicklungsfirmen. Zudem vergleichen wir das Modell mit seinem geistigen Vorgänger von Richard Bartle, den HEXAD Gamification User Types von Andrzej Marczewski, dem Octalysis Framework von Yu-Kai Chou sowie den Five Player Traits der HCI Games Group und wagen auch einen kleinen Abstecher zu bekannten Modellen aus der Persönlichkeitsforschung. Bevor wir ein abschließendes Fazit ziehen, berichtet Ben noch kurz von seinen Eindrücken zum Motivationsprofil für Brettspiele. Diese Folge schließt nahtlos an den ersten Teil der Doppelfolge an. Erfahrt dort mehr über die Hintergründe des Gamer Motivation Models, deren "Erfinder", wie das GMM funktioniert und begleitet uns bei einem Deepdive in die 12 Basismotivationen nachdem wir die Erstellung unserer persönlichen Motivationsprofile reflektieren. Lasst uns gern im Discord oder über Social Media wissen, was bei Eurem Test herausgekommen ist und was Ihr darüber denkt - gern natürlich auch per Sprachnachricht, z. B. via speakpipe.com/spielsinn. Diverse Referenzen und weiterführende Empfehlungen zum Thema findet Ihr in den Shownotes zur Folge. (die momentan leider noch etwas rudimentär sind. Wir bitten um Verständnis) Sämtliche Links zum Podcast gibt's bei linktr.ee/spielsinn.podcast PS: Lasst gern etwas Liebe in Form einer Bewertung unserer Sendung auf Spotify, Apple Podcasts, etc. da. :)
Menschen scheinen Spiele zu spielen, die ihre Persönlichkeit verstärken und widerspiegeln, wer sie sind. Doch welche Aspekte sind es genau, die es immer wieder schaffen, jede:n von uns beim beim Spielen besonders zu motivieren? Wir haben den Test zum Gamer Motivation Model gemacht und sprechen über Hintergründe des Modells, deren "Erfinder" von Quantic Foundry und was diese bisher damit schon herausgefunden haben. Zudem vergleichen wir das Modell mit seinem geistigen Vorgänger von Richard Bartle, den HEXAD Gamification User Types von Andrzej Marczewski, dem Octalysis Framework von Yu-Kai Chou sowie den Five Player Traits der HCI Games Group und werfen auch einen Blick auf bekannte Modelle aus der Persönlichkeitsforschung. Nicht zuletzt sprechen wir über unsere Erlebnisse im Erstellungsprozess unseres ganz persönlichen Gamer Motivation-Profils und reflektieren natürlich unsere eigenen Ergebnisse. Lasst uns gern im Discord oder über Social Media wissen, was bei Eurem Test herausgekommen ist und was Ihr darüber denkt. Gern natürlich auch per Sprachnachricht, z. B. via speakpipe.com/spielsinn Hier geht's zu den Shownotes zur Folge, die momentan leider noch sehr rudimentär sind. Wir bitten um Verständnis.
In this episode Jordana provides an analysis of the game Bully. After recapping what we've been playing lately, we explore player typologies: what are some of the ways that researchers have tried to understand player motivations and preferences? We take Quantic Foundry's gamer motivation profile survey and discuss our results. Games: Animal Crossing, Bully, Greedfall,... Continue Reading →
Lindsey, Stephanie, and Marlee tap into their junior-highest desires and take an internet quiz to see what kind of gamer they are! Slayers, Gardener-Ninjas, and Gladiator-Bards? Come find out who the Internet thinks we are! Also, we talk Magic Mike, and there may or may not be a debate about who says “SLAYERRRRR.” (Steph was right; it was in Halo.)Take the quiz and let us know your results! https://apps.quanticfoundry.com/surveys/answer/gamerprofile/Games mentioned in this episode: Overwatch, Control, Red Dead Redemption 2, Red Dead Online, The Sims, Animal Crossing, Elder Scrolls Online, Detroit Become Human, DragonVale, Candy Crush, Super Smash Bros., Mass Effect, Uncharted, Tomb Raider, Street Fighter, Starcraft, League of Legends, Injustice, Mortal Kombat, and Halo. See acast.com/privacy for privacy and opt-out information.
This week on Draw Two Design, Demetruis talks about why polarization is important when designing new features. You may have features where different sides of your userbase may love or hate what you've implemented, but is that negativity neccessarly a bad thing? Podcast Cover Art: Junel Aceres Resources: 20 Years, 20 Lessons - Mark Rosewater, GDC 2016 Quantic Foundry Music: Theme song is created by Dominic Mucker via @Dmagic_22 I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
Quantic Foundry is a market research company that focuses on gamer motivation. They have created a pretty unique model for describing gamer motivation. It's not unlike what we have been talking about in previous episodes, but it's very good and structured. This data is a good tool for any game developer to use and understand. We took a look at it and analyzed Quantic Foundry's model.
Hogwarts drama, new Smash Bros DLC, Switch Pro rumors, WandaVision season finale, and a whole lot more are on the topic list this week. The guys also discuss their "gamer motivation profiles" as calculated by Quantic Foundry and they were surprisingly accurate. Games discussed: Persona 5 Strikers, Resident Evil 4, Maquette, Smash Bros Ultimate, Pokemon Diamond, Hogwarts Legacy, Aliens: Fireteam, Tales of Arise Gamer Motivation Profile Survey: https://apps.quanticfoundry.com/surveys/start/gamerprofile/ Derrick X Mike Anime Challenge: Berserk Episode 19 / Full Metal Alchemist Episodes 55-56 For questions, comments, suggestions, etc. please email us at mcpaperstacks@gmail.com Derrick's Store: https://www.ebay.com/str/gamergoodiesandmore Mike's Twitch: https://www.twitch.tv/mcpaperstacks Stop by and follow/like!: https://www.facebook.com/Player2HasEnteredThePod Time Stamps: Office Space (0:33) Derrick's Pickups (2:06) The Devil is a Part-Timer! Season 2 (7:09) Space Jam 2 Redesigns Lola (9:35) WandaVision Season Finale Spoilers (15:05) Quantic Lab Gamer Profiles (28:06) Persona 5 Strikers (33:00) Maquette (43:41) Resident Evil 4 (45:15) Pokemon Diamond Nuzlocke Part 1 (46:00) Tales of Arise (49:36) Free Ratchet & Clank! (50:23) Aliens: Fireteam Trailer (51:03) Pyra/Mythra Smash DLC (52:49) More Nintendo Switch Pro Rumors (58:22) Hogwarts Legacy Drama (1:00:39) Whatcha Feelin'?: Mr. Sunday Movies (1:07:43) Whatcha Feelin'?: Sleepband Headphones (1:08:55) Derrick X Mike Anime Challenge (1:11:36) Berserk Episode 19 (1:12:22) Full Metal Alchemist Brotherhood 55-56 (1:23:35) --- Support this podcast: https://anchor.fm/player2hasenteredthepod/support
The last time I checked my board game player profile on Quantic Foundry was back in April 2020, so nearly a year ago. So I thought, it's time to run through the questions again and see if much has changed. You can check yours as well. Just follow the links at the bottom of this article.Read the full article here: https://tabletopgamesblog.com/2021/02/16/board-game-player-profile-update-topic-discussion/LinksQuantic Foundry‘s tabletop player profile: https://apps.quanticfoundry.com/surveys/start/tabletop/April 2020 profile update: https://tabletopgamesblog.com/2020/04/28/board-game-player-profile-updated-topic-discussion/October 2019 profile update: https://tabletopgamesblog.com/2019/10/29/tabletop-player-profile-updated-3December 2018 profile update: https://tabletopgamesblog.com/2018/12/25/tabletop-player-profile-updated-2December 2018 profile update: https://tabletopgamesblog.com/2018/12/25/tabletop-player-profile-updated-2October 2018 profile update: https://tabletopgamesblog.com/2018/10/06/tabletop-player-profile-updated/June 2018 profile update: https://tabletopgamesblog.com/2018/06/11/co-op-or-competitive/Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Andrew, Dylan, Joe, and Aubrey talk about their Quantic Foundry gamer profiles and what each of them means!Aubrey closes the episode with a round of Chicken or the Egg! Find your gamer profile herehttps://quanticfoundry.com/Website: https://www.levelplayingfieldgaming.com/Facebook: https://www.facebook.com/levelplayingfieldgaming/Instagram: https://www.instagram.com/levelplayingfieldgaming/Twitter: https://twitter.com/LvlPlayinField_And follow our Fantasy Games League here https://www.fantasycritic.games/league/03cfd5e7-fb75-4bea-ade6-a3d9a0dc0a2d/202
Was treibt uns an, digitale Spiele zu spielen? Warum mögen wir einige Spiele lieber als andere und welche Motive stehen hinter unserer Wahl? Diese Fragen möchte das Gamer Motivation Model von Quantic Foundry für euch... Der Beitrag Das Gamer Motivation Model im Selbstversuch – Podcast E013 erschien zuerst auf Behind the Screens.
Nick Yee is the co-founder and analytics lead of Quantic Foundry. For over two decades, he has conducted and applied research on the psychology of gaming and virtual worlds using a wide variety of methods. At Stanford University, he used immersive virtual reality to explore how avatars can change the way people think and behave. At the Palo Alto Research Center (PARC), he applied social network analysis and predictive analytics to examine large-scale World of Warcraft data. He was a senior research scientist in Ubisoft's Gamer Behavior Research group where he combined data science and social science methods to generate actionable player insights for different game development teams. At Quantic Foundry, he leads the research and development of new tools for analyzing the motivations of game audiences, and leverages these tools to provide actionable insights for game design and marketing. He is the author of "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't".
Sally and Shane talk about Quantic Foundry’s gamer motivation profile survey and how it attempts to distill gamers’ personalities and playstyles and recommend games. They talk about the benefits and the limits of the survey model and then discuss their own results. They also discuss Amazon’s new recent released (and more recently un-released) game Crucible, as well as the grand strategy game Stellaris and the short indie game A Short Hike.Links from this episode:-Quantic Foundry’s Gamer Motivation Profile survey-Sally’s gamer motivation profile-Shane’s gamer motivation profile-Steve Saylor’s reaction video to the accessibility menus in The Last of Us Part 2-What Shane’s excited about: the PS5-What Sally’s excited about: the podcast Alba Salix, Royal Physician
Hit Points is how Campaign Mode gets to the point. We take 3 minutes and breakdown how brands and the gaming industry should strategically work together. On this minisode, Dan Bennett talks about how brands should be thinking about the gaming space. Specifically, how marketers should also be gamers, or at very least and as a start, understand intrinsically how the games and streaming platforms work. Want to hear from some of gamings biggest names? Then treat your ears to the main Campaign Mode podcast here - https://open.spotify.com/show/0eGObunlkg9I7Yhm0CWIpp Take the Quantic Foundry survery - https://apps.quanticfoundry.com/surveys/start/gamerprofile/ Reach out to us at Campaign Mode - hello@campaignmode.com Visit the YouTube channel - https://www.youtube.com/channel/UCdC9TOTeIrRh25QoTCBM0LQ
Happy Friday Podsters!As promised, David and Chase go over their gamer motivation profiles. If you'd like to take the quiz as well go check out the Quantic Foundry site here: https://apps.quanticfoundry.com/surveys/start/gamerprofile/Then at long last we talk about the Dynasty Warriors franchise. It's a spicy one!---We use the song '5 min call' from Chill Out Records as our intro and outro. Give it a listen here: https://youtu.be/Pi15uaLENj8?t=1680
Casellers i caselleres, hui tenim un tema important! Per què juguem? Que fa que ens ho passem bé en un joc? Com bé heu endevinat la resposta és… “depén del jugador”! A este episodi Carla i Carles repassen els quatre eixos de les motivacions lúdiques i comparteixen els resultats de l’enquesta de Quantic Foundry (https://apps.quanticfoundry.com/surveys/start/tabletop/). Recordem que també ens podeu vore (si vore’ns!) a YouTube (bit.ly/2OUW2rx), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon!
Casellers i caselleres, hui tenim un tema important! Per què juguem? Que fa que ens ho passem bé en un joc? Com bé heu endevinat la resposta és… “depén del jugador”! A este episodi Carla i Carles repassen els quatre eixos de les motivacions lúdiques i comparteixen els resultats de l’enquesta de Quantic Foundry (https://apps.quanticfoundry.com/surveys/start/tabletop/). Recordem que també ens podeu vore (si vore’ns!) a YouTube (bit.ly/2OUW2rx), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon!
Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/
Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/
Federico e Michele si fanno una chiaccherata sul modello motivazionale dei giocatori da tavolo individuato dal sito Quantic Foundry. Riusciranno a trovare un nuovo modo per meglio definire i giochi da tavolo?
In episode 48 of the Secret Cabal Express, Tony and Jamie dig into Quantic Foundry's new Board Game Motivation Profile tool meant to collect market research data on the motivations of board gamers found at https://apps.quanticfoundry.com.
#8 "Will you be the best with me?"Roundtable 2017.01.23 Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!). Gaming Mastery 0:01:33 Gamer Motivation Profile quiz - Quantic Foundry Strategy Guides and Wikis 0:20:45 Martha MegarryGamingTools(Martha) Pokemon Crystal guide - Nintendo Power(Stephen) Donkey Kong Country 2 guideNintendo Power's Dragon Warrior giveaway - Press the Buttons Designing Party Games 0:38:30 Mark LaCroixGame DesignUltimate Chicken HorseWe Didn't Playtest This At All!SpaceteamJackbox Party PackSave the WhalesSushi Go!Overcooked
Spiele können uns auf ganz unterschiedliche Art und Weise faszinieren: Mit elaborierten Geschichten, zermürbenden Entscheidungen oder intensivem Wettbewerb. Anhand eines Test auf Quantic Foundry ermitteln wir in dieser Folge, welche Spielertypen wir sind.Außerdem geht es um die problematische Monokausalität zwischen Fortnite und einem Suizidversuch , um die Ordnungsmöglichkeiten des Steam-Backlogs und um die fulminante Frau Feist.Inhalt:00:00:00 - 00:23:33 Spielewoche (Civilization VI, Asphalt 9)00:23:33 - 00:54:01 Presseschau00:54:01 - 02:40:22 Thema der Woche
Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care! We're evil!Discuss this evil episode on Reddit using this thread in r/gamedev! An Evil Introduction 0:01:44 Dale LaCroixIRLPlay every game from this year's Train Jam - Charlie Hall, PolygonWash my HandsBlind Shootout Dylan was a guest on Nice Games Club for two episodes from GDC. GDC 2017 Special (Part 1)GDC 2017 Special (Part 2)http://www.phpbbhq.com/developmentofphp.phpRen'Py, a visual novel engineInk, a scripting/markup language for visual novelsChoiceScript, a programming language for choose-your-own-adventure games Adia has been a guest on Nice Games Club for two Co-op Recap episodes: Co-op Recap: Interactive Fiction Adia was also on this Co-op Recap episode! Co-op Recap: TransmediaWhy Rubber Duck Debugging is the best way to debug your code - Alec Morgana, ZenHubFingeance, Escape Industries Gamer Motivation Profile 0:15:20 Adia AldersonGamingIRLGamer Modivation Profile - Quantic FoundryLEGO City Undercover still has some lengthy load times on Switch - Chris Carter, DestructoidA Critique of Radar Charts - Grahm Odds, Scott LogicZelda: Breath of the Wild rupee farming - How to make rupees with bowling - Jake Lear and Jeff Ramos, PolygonThe Natural: The Trouble Portraying Blackness in Video Games - Evan Narcisse, KotakuAt E3 2017, Black Characters' Hair Looks Better Than Ever - Gita Jackson, KotakuAnimal Crossing Fans Want More Than Just White Skin Colors In New Leaf - Patricia Hernandez, KotakuThe Complete, Untold History of Halo - Steve Haske, ViceThe Story Behind Mass Effect: Andromeda's Troubled Five-Year Development - Jason Schreier, KotakuLet's Talk About: The cultural significance of Saints Row 4 - Chris Plante, PolygonThe Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch) - Jason Schreier, Kotaku Mario Kart 1:22:23 Dylan SkerbitzGamingNo links for this section, just evil talk.
+!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care! We're evil! Discuss this evil episode on Reddit using this thread in r/gamedev! An Evil Introduction 0:01:44 Dale LaCroix Category IRL Play every game from this year's Train Jam - Charlie Hall , Polygon Wash my Hands Blind Shootout Dylan was a guest on Nice Games Club for two episodes from GDC. GDC 2017 Special (Part 1) GDC 2017 Special (Part 2) http://www.phpbbhq.com/developmentofphp.php Ren'Py, a visual novel engine Ink, a scripting/markup language for visual novels ChoiceScript, a programming language for choose-your-own-adventure games Adia has been a guest on Nice Games Club for two Co-op Recap episodes: Co-op Recap: Interactive Fiction And Adoa was pm Co-op Recap: Transmedia Why Rubber Duck Debugging is the best way to debug your code - Alec Morgana , ZenHub Fingeance, Escape Industries Gamer Motivation Profile 0:15:20 Adia Alderson Category Gaming IRL Gamer Modivation Profile - Quantic Foundry “LEGO City Undercover still has some lengthy load times on Switch” - Chris Carter , Destructoid "A Critique of Radar Charts" - Grahm Odds , Scott Logic “Zelda: Breath of the Wild rupee farming - How to make rupees with bowling”- - Jake Lear and Jeff Ramos , Polygon “The Natural: The Trouble Portraying Blackness in Video Games” - Evan Narcisse , Kotaku "At E3 2017, Black Characters' Hair Looks Better Than Ever" - Gita Jackson , Kotaku “Animal Crossing Fans Want More Than Just White Skin Colors In New Leaf” - Patricia Hernandez , Kotaku “The Complete, Untold History of Halo” - Steve Haske , Vice 2 The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development - Jason Schreier , Kotaku “Let's Talk About: The cultural significance of Saints Row 4” - Chris Plante , Polygon The Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch) - Jason Schreier , Kotaku Mario Kart 1:22:23 Dylan Skerbitz Category Gaming No links for this section, just evil talk.
This week's interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer. We talk with Dev about how Newt One transformed (through continuous iteration) from a "Mario 64" clone into a game where "there are no bad guys" and nothing you do can hurt anything. We also discuss the purpose and use of violence in video games, including the games we're all working on. When can violence be utilized effectively though mechanics and story? And when is it simply an lazy way to build tension and create challenge for the player? Violence in Games Category Game Design Happiness: The Science of Subjective Well-Being - Edward Diener , NOBA This Is What It’s Like To Play Dishonored 2 In Low Chaos, Non-Violent Fashion - Jonathan Leak , Game Revolution Firewatch: games without violence can be just as good or even better! - Florian Uhlemann , Medium Sonic Frees the Forest Animals - Dorkly , YouTube Addressing Conflict: Tension and Release in Games - John Nelson Rose I Finally "Get" 'HItman' - Nick Dinicola , Pop Matters Ten Years Later: Videogames Not Responsible for Columbine - Andy Chalk , The Escapist Were video games to blame for massacre? - Winda Benedetti , NBC News Unmasking the Avatar: The Demographics of MMO Player Motivation, In-Game Prefer… - Nick Yee Metaphors: The impossibility of being literal - R.G.L. , The Economist Gamer Motivation Profiling by Quantic Foundry - Quantic Foundry Guest External link DevNAri.com @dnanewtone Facebook: /DevNAri
This week on the EXP Podcast, Scott and I look at friendliness by the numbers. Thanks to a recent survey by research firm Quantic Foundry, we have some data about the ideal way gamers like to play with other people. Some of the results are actually surprising, but are they accurate? And what does this say about games that bridge the competitive/cooperative divide? And what about VR? All this and more!
First up on Pixel Sift this week, we have a look at some of the recent data gathered by Quantic Foundry on how gamers attitudes toward games change as they get older, with the ESA reporting that the average gamer is now 35. It would seem that the motivations of gamers change as they progress down life's long road. Where do you think your gaming career will be in thirty years time? Scott sat down with Fabian Malabello, the Director of The Otherworld Agency about song writing and sound the power of sound design in games. He also was kind enough to give us some links to resources that can help aspiring video game song writers and sound designers get into the industry. If you are starting out you can head to Game Audio 101 for some great starting advice. Once you've been therejump on over to the FMOD user group or WWISE user group both on Facebook where people with experience using these programs can help you out. Finally make sure you grab yourself a copy of Unity 5 and Audio Toolkit. Finally we polish off our twentieth episode with a chat about some of the games that could have been made better but we love them all the same, we discuss the likes of Duke Nukem, the original South Park and QWOP just to name a few. Did any of ours make your list? Do you think some games missed out? You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!