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I talk about giving your players a bit of a nudge on occasion.
I talk about how GMs shouldn't let laziness and/or fear hold them back.
I talk about a few things PC groups can take care of before setting out on an adventure.
I talk about too much or not enough role-playing at the table.
From North Texas RPG Con 2025 I talk about giving characters leads.
I talk about how to take a sandbox-type game and make a one-shot.
I talk about D&D/AD&D editions and why folks prefer what.
I talk about occasionally looking a the game from the player's perspective.
I talk about what makes a good plot hook and how to write them for your sessions.
I talk about how to keep track of your evil organizations.
I talk about how GMs scatter bits and bobs of plot "breadcrumbs."
I talk about PCs that have a backstory that you can do NOTHING with.
I talk about writing adventures from the beginning and end to the middle.
I talk about spurring the brain by writing that first encounter.
I talk about how to to prep a bit more to keep players guessing.
I talk about how to irritate your PCs without doing the same to your players.
I talk about a rough outline for an adventure.
I talk about using an elevator pitch for PCs and GMs.