An actual-play tabletop RPG podcast that's held together with fantasy duct tape, cybernetic servos and the suspension of disbelief.
The crew reaches the North Ridge Wall. Having escaped the hoard of pinwolves, the crew pulls up into a leviathan graveyard to discover the valuable remains of several giant bird-like beasts. A funny little man offers the crew some supplies and tells the crew to meet him on the dock for more help later on. The crew pull into dock just as the sun sets over the verdancy only to realize where they are going they cannot bring Morca with them. As they camp for the night a great force rouses the crew from their sleep, beckoning them to climb the mountain ridge. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Alan Carlson-Green, Biddy Sullivan, Deep Inside, Edward Karl Hanson, Franz Gordon, Gavin Luke, Gridded, Hampus Naeselius, Jon Bjork, Josef Falkenskold, Moorland Songs, Raymond Grouse, Savvun, Silver Maple for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew heads North on an unnamed ship. With the bombs neutralized, Luca does what he feels is the right thing and warns his friends, the other captains, of the danger they may be in. The Final Race starts of with a bang. The ship gains a crewman. The gang learns how to set sail on the Wildsea. Morca is put to the test in a dangerous encounter on the open sea. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Bonnie Grace, Christoffer Moe Ditlevsen, Craft Case, David Celeste, Dream Cave, Experia, Francis Wells, Gavin Luke, Howard Harper-Barnes, John Utah, and Rune Dale for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew commences Operation: Ball Sack. Having discovered the threat that Luca described earlier in the underdocks now materialized in the stomach of (the) Morca, the crew jumps into action. With limited amount of rolls remaining in the crew's evening montage everyone works together to best find a solution. Cybin remembers that he cannot actually materialize through the walls of his ship. Venick crafts a clever concoction that neutralizes a very bad situation. Revered Rise anchors Eve into her body by testing her physical prowess. Luca does the right thing. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Aerian, Andres Cantu, Bonnie Grace, Christoffer Moe Ditlevsen, Edgar Hopp, Frank Jonsson, Gabriel Lewis, and Hampus Naeselius for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew crashes the party. Luca has a chance encounter with the Elder Wishmaker and is gifted a small treasure. Venick finds his way out of (the) Morca via its mouth. Cybin does some last minute checks around the ship before tucking in early for bed. Reverend Rise and Venick decided to do a sweep of the some of their allies ships to ensure there are no foul mysteries in store for them before the race starts. Luca starts a conga line. A sweet southern stranger is scared off by the threat of a kiss. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Aerian, Alec Slayne, Alexandra Woodward, David Celeste, El Equipo Del Norte, Frank Jonsson, Jerry Lacey, Jimmy Marino, Million Eyes, Peter Sandberg, Raymond Grouse, and Wendel Scherer for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew leans into discovery. Cybin spends some time with Eve to help her self actualize through self discovery via the mycelium that makes up his body. Luca dives deeper into the under dock to discover the many secrets that lie waiting beneath the thrash of the Wildsea. Reverend Rise spends some time investigating Eve's knife and seeks out answers to those who might now history best. Venick is still somewhere deep in (the) Morca, doing only God knows what. Listener warning: contains depictions of drug use. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, and Dylan Belardinelli. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Grant Newman, Johannes Bornlof, Jimmy Marino, Fabien Tell,DEX 1200, Howard Harper-Barnes, Bonnie Grace, Drift Far Away, Gabriel Lewis, Christoffer Moe Ditlevsen, and Sun Chime for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew meets Eve, their new Whisper Master. Luca, Cybin, and Reverend Rise meet a mysterious stranger that has boarded their ship seeking refuge. In a moment of heated action, Venick gets sucked into one of the many internal orifices inside (the) Morca, therefore justifying Michael's busy schedule. Cybin and Rise make a deal with Captain "Crazy" Lulu Huckabee. Luca explores the dark and mysterious underdocks. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, and Dylan Belardinelli. Special Thanks to: Felix Isaacs for the use of The Wildsea RPG. Anna Dager, Christoffer Moe Ditlevsen, Bonn Fields, Edward Karl Hanson, Howard Harper-Barnes, Leimoti, Jimmy Marino, Christoffer Moe Ditlevsen, and Hampus Naeselius for the music featured in this episode. Jimmy Marino for the Storm of Whispers theme. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew does a montage. With some downtime before the last party that sets off the race, the gang decides to spend some time gathering resources that they may need later on. Venick fills his vials with a bunch of gobbledy-gook. Luca makes a new, dangerous friend. Cybin adds some extra protection to The Morca for deep sea diving. Reverend Rise makes a solid impression upon another captain in an act of pure strength. Oh, and Jarvis the Thief discovers the true meaning of "A Bad Place to Shit Yourself." Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant. Special Thanks to: Jimmy Marino for the Storm of Whispers theme. Felix Isaacs for the use of The Wildsea RPG. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Stefan Belrose, Bonn Fields, Bonnie Grace, Raymond Grouse and Jimmy Marino for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The crew makes some new friends. Luca plays captain and decides to enter the Captain Quarters. Venick, Rise, and Cybin make friends in The Knot. Luca makes a handful of allies, although some have promised to kill him later on. Venick reveals what he knows to the oldest Crash on the Wildsea in hopes of gaining a dangerous friend. Oh, and Jimmy was there, too. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, Michael Thomas Grant, and special guest Jimmy Marino. Special Thanks to: Jimmy Marino for the Storm of Whispers theme. Felix Isaacs for the use of The Wildsea RPG. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Christoffer Moe Ditlevsen, Bonnie Grace, Edward Karl Hanson, Howard Harper-Barnes, Martin Klem, Jimmy Marino, and Tears For Fears for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
A crew united at last preps for the journey ahead. Cybin and Luca introduce Reverend Rise and Venick to (The) Morca. The crew is gifted a Whisper Maker from the Wishmakers. Luca gets to the bottom of his talking map conundrum. Rise, Venick, and Cybin go to The Knot to make alliances with some of the captain involved in The Final Race. No one wants to actually be a Captain. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme. Felix Isaacs for the use of The Wildsea RPG. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. David Celeste, Adriel Fair, Bonnie Grace, Howard Harper-Barnes, Jerry Lacey, Taomito, and Alexandrea Woodward for the music featured in this episode via Epidemic Sound. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The racers have gathered on the docks to prepare for the race, which means fights are starting to break out among the more unruly captains. Venick, Cybin, and Luca have been caught up in an explosion from none other than Jarvis "The Thief", the notorious Captain of The Roach who threatens the Wildsea with his homemade explosives. Reverend Rise bounces to the commotion as fast as he can on his Moon Shoes to put an end to the fight. The players face their first battle and unite to form the crew of (The) Morca. Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme. Felix Isaacs for the use of The Wildsea RPG. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Bonnie Grace, Nikki Gee, Daniel Fridell, Sven Lindvall, and Alec Slayne for the music featured in this episode via Epidemic Sound. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The story has been set, the racers are ready, and the Wildsea is stirring with anticipation at the start of The Final Race. Our very first actual play episode of Storm Of Whispers, where we meet the heroes of our journey across the Wildsea. We pull into dock with Luca and Cybin aboard The Morca, we witness Reverend Rise descend from the Cities of Ascension onto the Wishmaker's Dock, and we see the exiled Venick retaliate against his former ship, the Tiniox Ellineet. The characters come together to participate in the race in hopes of being the crew that can gather all of the Wishmaker's trinkets first and bring them back to have their wishes come true. But time is of the essence. The Horizon death cult wish is coming to fruition and the world will be destroyed by the beings on the moon if someone doesn't wish them away. Will the winners of the race wish for the safety of the Wildsea, or will this really be The Final Race? Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme. Felix Isaacs for the use of The Wildsea RPG. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Christoffer Moe Ditlevsen, Bonn Fields, Howard Harper-Barnes, Edgar Hopp, Magnus Ludvigsson, Wendel Scherer, Francis Wells, and Alexandra Woodward for the music featured in this episode via Epidemic Sound. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
Will, Dylan, and Sam take on the roles of three sperate personalities within the deranged Detective John Body as we play Everyone Is John. A one page RPG where players fight for the control of one person's consciousness while trying to complete their objectives as many times as possible to score points. In this story, our players are tasked with solving the murder of Blubion Doug Vlaferdin, a wealthy oil Barron who has been found dead with gardening sheers stabbed deep into his back. The Barron's most loyal friends, lovers, and house keepers are gathered together and questioned by the famous and mysterious (and mysteriously famous) Detective John Body. Will the detective solve the case before the killer strikes again, or will he perish due to his complete lack of competency and coherency? Find out in today's episode of Everyone Is John! Featured in the episode: Joe Prata, Will Mercer, Sam Gullo, and Dylan Belardinelli. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. Bladverk Band, White Bones, Ritchie Everett, Ludvig Moulin, Rossier, John Runefelt, Rymdklang Soundtracks, Alec Slayne, and Alexandrea Woodward for the music featured in this episode via Epidemic Sound. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The conclusion of the zombie apocalypse game, The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle House designed by OopsAllSmurph. Featured in the episode: Dylan Belardinelli , Anna Brown, Hailey Hayes, Kay Hayes, Michael Thomas Grant, and Joe Prata. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. Francisco Alvear, Michael Ramir C, David Fesliyan, Eugenio Mininni, and Ahjay Stelino for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The perpetuation of the zombie apocalypse game, The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle House designed by OopsAllSmurph. Featured in the episode: Dylan Belardinelli , Anna Brown, Hailey Hayes, Kay Hayes, Michael Thomas Grant, and Joe Prata. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. Francisco Alvear, Michael Ramir C, David Fesliyan, Eugenio Mininni, and Ahjay Stelino for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
There were some odd wishes that came from the race. Some that changed the shape of the landscape, for sure, but then some that, well, seemed a bit odd. That one fellow wanted a cannon. Daft as a muck-crow, that one. Then that business with the resorts. I've never been fond of a tourist trap, but it is hard to deny that Allyzen Quezo has some of the best pizza on the whole world. Episode three of Storm of Whispers is a continuation of our worldbuilding sessions of Microscope. The gang discusses some of the most influential wishes that have come out of The Race. We finally address the cannon to the moon, we talk about the big cheese of tourism, the even bigger cheese at the top, and a monstrous pun that actually causes a rage quit. Featured in this episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme and the music featured in this episode. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Klankbeeld for the forest sounds at the start of the episode. Felix Isaacs for the use of The Wildsea RPG. Ben Robbins for the use of Microscope RPG. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The furtherance of the zombie apocalypse game, The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle House designed by OopsAllSmurph. Featured in the episode: Dylan Belardinelli , Anna Brown, Hailey Hayes, Kay Hayes, Michael Thomas Grant, and Joe Prata. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. Francisco Alvear, Michael Ramir C, David Fesliyan, Eugenio Mininni, and Ahjay Stelino for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The race was something seafaring folk started to flock to like an artic trader to a smoke shop. Things got so out of hand. In fact, everyday people started coming together to better their chances of getting a big group wish to come true. Some of these groups had the best intentions for their Wildsea brothers and sisters. Others, though, doomed us all. Episode two of Storm of Whispers is a continuation of our worldbuilding sessions of Microscope. The gang dives deeper into the history surrounding the race, talking about cults, death pacts, and repeat racers. We discover how the average person was able to gain power in the race and the impacts certain groups had on the world. If you are lactose intolerant, you best take your pills now because everything is a milk pun. Everything is a milk pun. Featured in this episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme and the music featured in this episode. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Klankbeeld for the forest sounds at the start of the episode. Felix Isaacs for the use of The Wildsea RPG. Ben Robbins for the use of Microscope RPG. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
The continuation of the zombie apocalypse game, The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle House designed by OopsAllSmurph. Featured in the episode: Dylan Belardinelli , Anna Brown, Hailey Hayes, Kay Hayes, Michael Thomas Grant, and Joe Prata. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. Francisco Alvear, Michael Ramir C, David Fesliyan, Eugenio Mininni, and Ahjay Stelino for the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
There was a time long before the race began where the Wildsea was made up of sailors just trying to survive the wretched gnarl of the expansive green, traveling to and fro with supplies and good word on their ships. When the first captain won the race and was granted his wish, and impossible thing, all the creatures of the Wildsea took notice. On that day, the shape of the sea changed forever. Welcome to the start of Roll Play Game's main storyline of season two, Storm of Whispers, where we kick things off with a worldbuilding session of Microscope. The gang establishes the history of the world that we find ourselves in, a world of overgrown trees and ships that sail on the treetops that cover the world, the world of The Wildsea RPG. We set up the beginnings of our Microscope game and create periods, events, and scenes about the winners of this fabled race. Featured in this episode: Joe Prata, Will Mercer, Sam Gullo, Dylan Belardinelli, and Michael Thomas Grant Special Thanks to: Jimmy Marino for the Storm of Whispers theme and the music featured in this episode. Lindsey Meyer and Michael Thomas Grant for the Storm of Whispers album art. Felix Isaacs for the use of The Wildsea RPG. Ben Robbins for the use of Microscope RPG. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
We kick off Season Two with a hilarious zombie apocalypse game called The Cracker Barrel Has Fallen, a one page survival horror rpg that takes place in a Waffle House designed by OopsAllSmurph. Featured in the episode: Dylan Belardinelli , Anna Brown, Hailey Hayes, Kay Hayes, Michael Thomas Grant, and Joe Prata. Special Thanks to: Jimmy Marino for the RPG One Shot theme music. Lindsey Meyer for Roll Play Game's album art and logo. "Ambience, Night Wildlife, A.wav" by InspectorJ of Freesound.org. Michael Ramir C, Ahjay Stelino, Francisco Alvear, and Eugenio Mininni for all the music featured in this episode. Thank you for listening! Find all of our socials on our Website. Support us directly at Patreon.
Phillmore, Thad and Mack sit back and watch as their newly sentient friends claim Opulence Plaza as their own haven of sentient AI. A confrontation with Papa. A race to save the mall from a nuclear blast. A long overdue nap. Thank you for listening to our very first season of Roll Play Game, Exit.AI. It was an absolute blast to put together; a wild new adventure into the unknown that turned out to be incredibly rewarding. I want to extend a loving thank you to everyone for spending your time following along and sticking with us through our silly adventures. We are incredibly grateful for all of the support from our listeners. See you next season! Again, thank you for listening. Please consider supporting: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
Time to fight! Thad, Mack and Phillmore all fight the digital entity that is terrorizing Opulence Plaza. The gang breaks into the central server of the mall and finds a familiar face. Phillmore performs the greatest hack of all time. Thank you for listening! Please consider supporting: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
The gang has agreed to become living, breathing programs to better secure the safety of future Exit.AI on the Opulence Plaza network. Malcom and Phillmore use their new found powers to create new instances of Exit.AI. Thad gets told off at the Hot Topic. Lester says his first words. Special thanks to: Fighter [No Vocals] - punk rock by 22941069 from Pixabay Melodic Punk by Muzaproduction from Pixabay Thank you for listening! Please consider supporting: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
Philmore and Malcom hack into the MA-AC cleaning machine to investigate the mystery of the detective's office. Thad uses his voice of reason to convince Maac of the reality of his existence. After locating all three Exit.AI in Opulence plaza, the gang sits down to discuss what's next for Ozzy, Orb and Maac and their new found freedoms. The gang finally comes face to face with the entity that started it all. Thank you for listening! Special thanks to FesliyanStudios.com for the use of their song, Shady Business. Please consider supporting: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
The gang returns to Anarchy Now to see that Pure Life has attacked and infiltrated the safehouse. Mac ends a mans life via Eldritch Ranch. Philmore investigates a crime scene. The gang puts their heads together to reveal what AI they have encountered in the past that could actually be the last Exit.AI. Thank you for listening! Please consider supporting: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
The gang gears up to find the last two Exit.AI. A quick trip to the Adventure Arcade prize pickup becomes a fruitful endeavor for Mac. Thad flexes his cybernetic muscles and busts through locked doors. Philmore, Mac and Thad all work together to hack into the Quite Moments' Server Room. Thank you for listening. Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
Mac, Phillimore and Thad wake up in Anarchy Now after losing their friend Terry to combat. The origin of the three Exit.AI's are revealed. Thad spends a boon. The boys spend their tickets at Adventure Arcade. Exit.AI says what? Thank you for listening. Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
The Mac comeback! Mac and his cousin try to rescue the team. Philmore and Thad attempt to escape Chrome with their lives. The gang makes some new friends at the mall. Ranch cannons, big reveals, and the loudest fart you've ever heard. Thank you for listening. Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
Thad, Terry, Phillimore and Mack experience the full force of the Pure Life agents as they are attacked, hacked and cut off from one another. Will they get away with Ozzy intact? Will Lester be okay? Where did Mack go?! Thank you for listening. Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
Thad, Terry, Philmore and Mack spilt up to go shopping. Mack and Philmore head to the Netdeck shop to repair some broken parts. Terry and Thad head over to Chrome to try and get the Exit.Ai out of Terry. Dave needs his DnD character returned to him and Punch puts up with Terrys misguided, but totally valid beliefs. An ominous message is sent to the party. Thank you for listening! Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
Thad, Philmore and Terry reconvene in meat space with their newly discovered Exit.AI and try to figure out what to do with it. Philmore sends his monkey ape friend to spy on the potential user of the Red Wizard. A new challenger joins the party! Say hello to Malcom Banks played by our sound designer Jared Beaver. Thank you for listening! Please consider supporting: www.patreon.com/rpgpod Our Discord: https://discord.gg/gCTemDECjn Our Linktree: linktr.ee/rpgpod
With his newly discovered abilities, Philmore uses his technical genius to hack the arcade game Phantoms and Fiends. The gang manipulates the game environment to their advantage to create a dogpile of villains in one room. What tricks does the Red Wizard have in store for them? Are they too late in trying to save their first Exit.AI? Hold on tight because combat is gonna get weird in Episode 5! Thank you for listening! Please consider the following: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
Inside the Phantoms and Fiends virtual arcade game, the gang gets lost in the immersion of the fantasy adventure game. Our three heroes provoke a fight with a three headed beast to win some tickets, negotiate a deal with a dragon and realize they can hack the game to teleport to the Red Wizard. Will they find an Exit.AI? Will they catch up to the Red Wizard? Will they yaba-daba-doo down a dragons back? Find out in episode 4! Thank you for listening! Please consider the following: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
The gang ventures into Phantoms and Fiends to track down the mysterious player that is causing chaos in the arcade, in hopes of rescuing their first Exit.AI before PureLife does. In the game, our heroes test their skills of valor, cunning and chivalry in a series of puzzles. What is the Red Wizards intent? Why is Terry so bad with children? Is the immersion of the video arcade too potent for our heroes to focus on finding the hidden Exit.AI? Thank you for listening! Please consider the following: www.patreon.com/rpgpod Our Linktree: linktr.ee/rpgpod
Terry, Thad and Philmore connect to the Net as they start their journey to find the three rouge instances of Exit.AI. Thad learns about the complexity of Net Space "instancing", Philmore learns how he is always being surveilled, and Terry brings harm onto a child at the Arcade. All three scour the Arcade for tickets, sentient programs, and the identity of the mysterious "RED". Thank you for listening! Please consider the following: www.patreon.com/rpgpod
Our very first adventure begins in Opulence Plaza! In this episode we meet Terry Dirth, Philmore Toffman, and Thadius Castles just before they are tasked with special orders from the leader of the Electrical Resistance. Terry quits his day job. Thad unravels his bromance with Chip. Philmore deserves better. Be careful when your character references to much, Meta is always listening. Thank you for listening! Please consider the following: www.patreon.com/rpgpod
Roll Play Game, a new actual play RPG podcast, dives deep into their first adventure in the virtual reality of the last shopping mall of the future. Thadius Castles (Richard Ferranto), Terry Dirth (Tanner Burghardt), Phillmore Toffman (Joel Beaver), Malcom Banks (Jared Beaver) and your friendly neighborhood Dungeon Master (Joey Prata) search Opulence Plaza to find three rouge instances of Exit.AI. Our first season premiers January 6th, 2022.