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Jennifer Groff, PhD is an educational engineer, designer, and researcher, whose work focuses on redesigning learning environments and systems. Currently, she is the Innovation Fellow at WISE (Qatar Foundation), where she is leading the development of their Global Innovation Hub--a platform helping schools transform for our modern world. Previously, she was the Chief Learning Officer for Lumiar Education, a network of innovative, redesigned schools. She has spent much of her career doing leading-edge work at the MIT on new learning pedagogies and game-based assessments, and recently earned her PhD from the MIT Media Lab. Previously, she was the co-founder of the Center for Curriculum Redesign, an international NGO dedicated to redesigning the general curricula for the 21st century. Previously, she was the Vice President of Learning & Program Development for the Learning Games Network—a non-profit spin-off from the MIT Education Arcade, where she led the national Playful Learning initiative. She also served as the technology expert on the OECD Innovative Learning Environments project, and was a Fulbright Scholar to the UK, at Futurelab Education in Bristol, United Kingdom. A former K-12 educator, Jennifer was named one of 12 Microsoft Innovative Teacher Leaders in 2005, one of the Top 100 Influencers in Ed Tech (2017-18) by Ed Tech Digest. Social Links Twitter: @jsgroff Linked: @jennifersgroff Website: http://learningfutures.global
MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.
EdGamer Edvisor is a compacted but highly focused version of EdGamer that gives the listener a quick list of tools or reviews to aid learning in the classroom. This episode highlights our top 5 Social Studies games for the classroom. Enjoy! Top 5 Social Studies Games Civilization IV BBC Interactive History Games Minecraft and MinecraftEdu iCivics – Filament Games – BrainPOP – Learning Games Network Muzzy Lane Software There are many others, but here are the ones I use? … Read the rest
This week on EdGamer Episode 86 we are joined by our good friend and repeat special guest Jeremiah McCall of the Learning Games Network! Jeremiah is nice enough to walk us through some of the great stuff happening with the Playful Learning initiative. He also tosses in some amazing insight on the latest topics of gaming and education. Don’t miss this episode. Tune-in and level-up! Show Host: Zack Gilbert Show Contributor: Gerry James Guest: Jeremiah McCall Here’s our Show Notes Contact us with any questions or comments- edgamer@edreach.us… Read the rest
On this week’s EdGamer we brought back a former guest, Jeremiah McCall. He is working with the Learning Games Network on a new project called Playful Learning. This is an ambitious project that will help educators find games that will work in their classroom. Playful Learning will also help teachers with the difficult task of implementation. Tune in and level-up! Show Host: Zack Gilbert Guest: Jeremiah McCall Here’s our Show Notes Contact us with any questions or comments- edgamer@edreach.us… Read the rest
A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.