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In this episode of IndieGameBusiness, we sit down with Jennifer Javornik, Chief Partnerships Officer at Filament Games, to explore the impactful and fast-growing world of serious games. Jennifer breaks down what serious games are, who they're for, and why this corner of the industry is gaining serious momentum.We dive into the types of games Filament creates, the company's main sources of business, and how they successfully connect with clients across industries. Jennifer also highlights emerging markets in serious games, including education, training, health, and workforce development—and explains how developers can tap into this growing space.Whether you're a dev curious about non-entertainment games or just looking to learn more about the intersection of play and purpose, this episode is full of practical knowledge and inspiration.Topics Covered: What exactly are serious games and why do they matter? The types of games Filament Games creates and their impact Filament's business model and client acquisition strategies Emerging industries and opportunities in serious games Advice for developers interested in this meaningful side of gamingConnect with Jennifer Javornik: LinkedIn: https://www.linkedin.com/in/jennifer-javornik/ Facebook: https://www.facebook.com/jennifer.javornik.5 Instagram: https://www.instagram.com/msjnnfrj/#IndieGameBusiness #SeriousGames #GameDevelopment #FilamentGames #EducationalGames #TrainingGames #ImpactGames #GameIndustry #GamingWithPurpose #JenniferJavornik
Introduction: In this episode, Greg Posner welcomes Jennifer Javornik, the Chief Partnerships Officer at Filament Games, to discuss the impact of educational gaming and the thriving Midwest game development community. Jennifer shares insights into how Filament creates games that go beyond entertainment by transforming players and shaping the future of education through immersive, meaningful experiences. This conversation also highlights the Midwest as an emerging hub for game development, and the key role the Wisconsin Games Alliance plays in that growth.Key Takeaways: The Mission of Filament GamesJennifer emphasizes that Filament Games is a mission-driven, for-profit studio that focuses on creating playful experiences that improve people's lives. Their goal is to make learning fun and engaging, with players emerging from their games transformed in some way—whether it's learning new concepts, developing confidence, or making behavior changes. Transformative Power of GamesResearch backs the effectiveness of well-designed games in education. Games provide an interactive problem space where players can experiment, explore, and gain deeper, longer-lasting understanding compared to traditional learning methods. Jennifer explains how Filament Games integrates this approach into their educational products to encourage players to engage with and retain the material. Impact of COVID on Game DesignThe pandemic led to a shift in educational needs, as many students struggled with virtual learning. Jennifer shares how Filament Games adapted by exploring how their games could support students and teachers during this time. The focus has increasingly been on building multiplayer or collaborative experiences to enhance the learning environment. Innovative Platforms for Learning GamesFilament Games develops across a variety of platforms, from standard tools like Unity and Unreal to HTML5 and mobile devices. Jennifer highlights their work on more unconventional platforms, such as Roblox, and even details their creation of a unique game for pediatric MRI machines to help children remain calm during scans. Building the Midwest Game Development CommunityJennifer discusses her work with the Wisconsin Games Alliance and how the Midwest is becoming a hub for game development. She notes the growing number of indie and AAA studios in the region and the importance of initiatives like MDev to unite the game development community and showcase the talent and innovation coming out of the Midwest.Timestamps: [01:10] – Introduction to Filament Games and its mission-driven approach to game development [03:33] – How games can provide better learning experiences through interactive problem-solving [05:23] – The impact of COVID on education and game design at Filament Games [07:32] – Filament's work on multiple platforms, including Unity, Unreal, Roblox, and even MRI machines [13:18] – Jennifer discusses the growing game development scene in the Midwest and the role of the Wisconsin Games Alliance
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan's passions include learning games, sustainability, mindfulness, and modernizing institutional education.Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We've completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.Links:https://www.filamentgames.com/https://www.filamentgames.com/blog/more-excellent-edtech-stem-and-game-based-learning-podcasts/https://www.filamentgames.com/blog/the-power-of-educational-games-with-dan-white-podcast/https://www.youtube.com/watch?v=3UNSPJEXAkchttps://www.thepocketlab.com/podcast/dan-whitehttps://www.youtube.com/watch?v=F5Emjt3fNpYhttps://www.youtube.com/watch?v=rRaNqXxNr9Y&ab_channel=RoboCo Hosted on Acast. See acast.com/privacy for more information.
Dan White on RoboCo and GBL at Filament GamesIn this podcast episode, host Dave Eng interviews Dan White, founder of Filament Games, discussing the intersection of education and gaming. Dan's journey from teaching to game development is explored, emphasizing the challenges of creating engaging learning experiences. The concept of "pleasing frustration" is covered, where games strike a balance between challenge and support to maintain learner engagement. The conversation delves into game mechanics and their role in learning, citing examples like the game "RoboCo." The alignment of games with educational standards and the promotion of problem-solving skills are also discussed. The episode concludes with insights into Filament Games' philosophy on innovation and continuous improvement.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/112Support the Show.
Welcome to IndieGameBusiness! Today, we're delighted to have Dan White, co-founder and CEO of Filament Games, here to share insights on "Getting Grants for Indie Games and Discussing Educational Games." Throughout our discussion, Dan will provide valuable insights into securing grants for indie game projects, focusing particularly on Filament Games' experience with RoboCo and other projects. We'll explore the process of identifying and applying for relevant grants, the role of grants in supporting educational game development, and the challenges of balancing grant requirements with creative vision. Dan will also delve into Filament Games' approach to partnering with educational institutions and organizations, emphasizing the importance of collaboration with subject matter experts and leveraging partnerships for playtesting and feedback. Additionally, we'll discuss the iterative design and development process for educational games, using RoboCo as a case study. Dan will share insights into how RoboCo's design evolved over time, balancing educational content with engaging gameplay mechanics. Stay connected with Dan White and Filament Games on social media: Twitter: https://twitter.com/FilamentGames LinkedIn: https://www.linkedin.com/in/danwhite3/ Facebook: https://www.facebook.com/FilamentGames Instagram: https://www.instagram.com/filamentgames/ Join us as we explore the future of educational gaming and Filament Games' role in driving innovation within the industry. #IndieGameDevelopment #EducationalGames #GrantsForGames #FilamentGames #IndieGameBusiness #EducationalGaming #GameDevelopment #DanWhite --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Dan White, CEO of Filament Games, discusses the future of learning games and the importance of game-based learning pedagogy. He emphasizes the shift towards focusing on skills and conceptual understandings rather than didactic knowledge transfer. White believes that game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills. He also highlights the impact of automation and AI on the workforce and the need to revisit what is worth teaching and learning. White shares insights on building collaborative partnerships and the power of play in improving people's lives. Takeaways The future of learning games lies in focusing on skills and conceptual understandings rather than didactic knowledge transfer. Game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills. The rise of automation and AI calls for a reevaluation of what is worth teaching and learning. Ready to learn more about Dan and FIlament Games? www.filamentgames.com @filamentgames IG: @filamentgames Dan is the co-founder and CEO of Filament Games. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan's passions include learning games, sustainability, mindfulness, and modernizing institutional education. Thank you to our sponsor! https://www.moneypickle.com/shiftingschools
In the latest episode of the Filament Games Podcast, our host and Chief Partnerships Officer, Jennifer, has the pleasure of interviewing a true trailblazer in the intersection of art, technology, and social impact. Rob Richardson, co-founder and CEO of Disrupt Art, shares insights into how his company is revolutionizing multiple creative fields on a global scale. Tune in to this interview from 2023's Social Innovation Summit for more details on Disrupt Art and its visionary leader!
Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more.Game-based LearningEventsGame DesignProductionSerious Play ConferenceWisconsin Games AllianceFilament GamesJennifer JavornikGuestChief Partnerships Officer at Filament GamesExternal linkLinkedIn
I welcome Jennifer Javornik, the Chief Partnerships Officer at Filament Games on this 60th episode. Learn about her current role, the company's connection with UW Madison, and how she transitioned from a traditional IT role into the game industry. Hear about being in improv comedy, learning to be less formal, and how the industry embraces being yourself. We then share advice about starting out, having content to show, testing, and being able to hit the ground running. Hear about the intricacies of doing client work, opportunities to work in marketing, and the importance of being flexible in this industry. We then get into teamwork, communication skills, and one of her favorite projects, iCivics.org. Learn about industry consolidation concerns, questions about the future, supporting VR/AR/MR, and hype cycles. Our discussion then pivots to a funny story about Minecraft, the NY Times Spelling Bee, and spending time away from games outside of work. As we wrap up, hear about some unusual projects she's worked on for dairy farmers and pediatric MRIs to help kids, taking care of yourself, keeping your skills current, and the upcoming M+DEV 2023 conference in Madison, WI. Bio: Jennifer Javornik is a video game executive who specializes in partnerships, business development, revenue growth, and entrepreneurship. She is currently the Chief Partnerships Officer for Filament Games, a video game studio that specializes in digital games, simulations, VR and AR experiences for positive impact. She is also a founding member and former Executive Director of the Wisconsin Games Alliance and currently serves on the Unity Global Education Board. Show Links: * What Video Games Have to Teach Us About Learning and Literacy - Amazon * iCivics.org - website * Microsoft acquiring Activision Blizzard - The Verge * Magic Leap - website * M+DEV 2023: Nov. 10, 2023 - website Connect with Links: * Jennifer Javornik - LinkedIn * Filament Games - website Game Dev Advice Links: * Patreon - please support the the show if you find it useful or interesting so new episodes can keep coming out * website * Twitter * email: info@gamedevadvice.com * Game Dev Advice hotline: (224) 484-7733 * Level Ex Careers website * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode, Brandon and Dan interview former Filament Games designer Lydia Symchych about the JumpStart series, specifically JumpStart 3rd Grade Mystery Mountain. JumpStart was a learning game franchise that began in 1994 and closed in 2023. To learn more about the ins and outs of these games, and why JumpStart 3rd Grade Mystery Mountain is so significant to Lydia, you'll have to tune in to the podcast!
In this episode, your hosts Brandon and Dan have a conversation with Carrie Ray-Hill, the Senior Director of Digital Learning at iCivics. If you've been keeping up with Filament Games since the beginning, you'll know our work and friendship with the folks at iCivics goes way back! Listen on to learn how the pandemic and recent trends in civics learning have informed iCivics' approach, the strategy behind iCivics games, and so much more.
Dan White is founder and CEO of Filament Games, an educational game company that's been breaking ground in game-based learning for 18 years. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament in 2005, Dan worked as a teacher, an instructional designer, and a game developer. Dan's passions include learning games, sustainability, mindfulness, and modernizing institutional education.Recommended Resources:What Video Games Have to Teach Us About Learning and Literacy by James Paul GeeAi Superpowers: China, Silicon Valley, and the New World Order by Kai-Fu LeeIs the world getting better or worse? A look at the numbers by Steven Pinker
How to Save the World | A Podcast About the Psychology of Environmental Action
Today's guest is Dan White. He is the CEO and Founder of the award-winning impact-games development company, Filament Games. Dan is an artist and entrepreneur and probably the world's most prolific games-for-impact developer. We talk about the nuance of how to create a game that engages, educates, and transforms people and we explore what happens when we put art, action, and impact together into an educational game format. Dan and his team at Filament have created nine games specifically about the environment: Otter Planet: https://www.habitheque.com/an-otter-planet Aquation: https://ssec.si.edu/aquation Climate Champions: https://www.filamentgames.com/project/climate-champions-2/ Citizen Science: https://www.youtube.com/watch?v=RxmdvsSuR-g Land Grab (game jam): https://www.youtube.com/watch?v=QpVcVODuXeU&ab_channel=FilamentGames EcoKingdoms: https://game-cdn.legendsoflearning.com/content-deploy/4452/EcoKingdoms-Interactions_427/index.html Resilient Planet: https://www.youtube.com/watch?v=qUWoNACJ-7Q Eco Defenders: https://www.youtube.com/watch?v=yfhHhisTrxE Energy City: https://www.youtube.com/watch?v=xIe-HzUodcU https://www.filamentgames.com/ https://www.linkedin.com/in/danwhite3/ https://www.instagram.com/filamentgames/ https://www.linkedin.com/company/filament-games/ * * * How to Save the World is a podcast about the psychology of what gets people to do eco-behaviors and take climate action: Environmental engineer, designer, and author, Katie Patrick, hunts down the latest behavioral science literature from top universities such as Harvard, MIT, and Stanford to unearth the evidence-based teachings you can use to rapidly get more people to adopt your environmental campaign, program, or product. Sign up for Katie's free behavior and gamification design course at http://katiepatrick.com Join my Gamify the Planet masterclass training in climate action design for $25/month http://katiepatrick.com/gamifytheplanet Get a copy of the book, How to Save the World on Amazon https://amzn.to/2Z4jivL This podcast is supported by our friends at Earth Hacks who run environmental hackathons, Conservation X Labs who promote community-driven open tech development for conservation, and Climate Designers - a network of designers who use their creative skills for climate action. Follow on Twitter @katiepatrick Instagram @katiepatrickhello LinkedIn https://www.linkedin.com/in/katie-patrick/
In this episode of the Filament Games podcast, your hosts Brandon and Dan had the pleasure of interviewing Chris Rake, Executive Vice President and Chief Operating Officer at FIRST. Brandon, Dan, and Chris discuss Filament's work with FIRST on RoboCo and RoboCo Sports League, the ethos and values of FIRST, the impact on FIRST participants, and much more.
In this episode, your illustrious hosts Brandon and Dan interview Filament Game Designer Colin Skinner about his experiences working as lead designer on RoboCo Sports League. What is RoboCo Sports League? In short, it's a RoboCo-inspired experience Filament Games is creating specifically for the Roblox platform. If you've been dreaming of a multiplayer version of RoboCo, we're happy to report that your dreams will be coming true.
Welcome back to the Filament Games Podcast! If you read our blog, you may know we are working with our friends at the University of Wisconsin - Madison to create an educational cow-handling game. If you didn't know, now you do! The project is aptly called Mooving Cows, and it is a game-based learning experience that teaches players how to interact properly with cattle in a risk-free virtual environment. One of our key collaborators is Jennifer Van Os, the project's director as well as Assistant Professor and Extension Specialist of Animal Welfare at UW Madison. In this episode of the Filament Games podcast, Brandon and Dan ask Jennifer about how the project came to be, her career in animal welfare, and why game-based learning is a particularly useful tool for teaching cow-handling best practices. Oh, and Jennifer may also mention that cows can play video games too.
The Filament Games Podcast is back! That's right, after a, ahem, brief four-year hiatus, season four of your favorite game-based learning podcast is here. The original hosts of the podcast, VP of Marketing Brandon Pittser and CCO Dan Norton, are back with even more game-based learning insights, incredible guest interviews, and enough antics to keep you informed and entertained all at once. Season 4 Episode 1: “Is This Thing On?” features guest and Filament Games producer, Kenny Green. This episode catches listeners up on the past 4 years and what's been going on behind the scenes at Filament, particularly with our sandbox robotics game, RoboCo.
Does anyone think that it's time to slowly retire the buzzword “Gamification” from the L&D industry? Just to clarify, I've used this term liberally to describe organizations providing creative digital solutions in the enterprise learning space. There are some fantastic products, AND some not so fantastic. Organizations that have created a sustainable competitive advantage are ones that don't focus too heavily on virtual Band-Aids, but create a continual experimental, multiplatform solution to continually move forward and produce results. Effective progress comes from a change in our language to describe what is in front of us and not the same thing in a repetitive echo chamber. In this Learning Tech Talks, I'm joined by Dan White from Filament Games to talk about the value of staying curious as an educational game developer and how to create playful experiences that improve people's lives and delivery through whatever medium is best. --- Support this podcast: https://anchor.fm/learningtechtalks/support
Dan White, CEO of Filament Games, spoke to us about educational games, how to make play part of learning, and simulating robots. We also discussed what makes a good (or bad) learning experience, the limits of games as educational tools, and the elements of fun. Roblox is a game platform and game creation system. Filament Games is developing a robot simulator called Roboco. Filament has many games out in the wild, check out their portfolio. If this sounds like fun, check out their careers page. Durf live streams game playing Transcript
Newsfeed Defenders by Filament Games
A Filabee Winter by Filament Games
2021 First Global RoboCo Challenge Fanfare by Filament Games
RoboCo Main Theme by Filament Games
Tammie Schrader is a science and computer science coordinator at Northeast Washington Education Service 101 for the State of Washington. She serves 59 public schools in their science and computer science implementation. Recently, Tammie has worked with the Department of Education and been a guest at their Education Games Expo in Washington D.C. She also spoke at the White House Game Jam in 2014, that was sponsored by The Department of Education and the White House. She has since spoken 6 other times at the White House on Computer Science, Games, Assessment and Technology. She has been a moderator and guest speaker at the SciC is Cool conferences and does professional development for Washington Education Association around UDL and Science, STEM, as well as Game-Based Learning in education. Before accepting a job serving the northeast region, Tammie was a science teacher at Cheney Middle School, in Cheney, Washington for 15 years. She taught Life Science as well as Computer Programming, Gaming Programming, Robotics as well as coaching the Science Olympiad Team, Robotics Club, SeaPerch Team as well as Future Business Leaders of America at her middle school. Tammie has her B.A. in Education as well as a B.S. in Biology. She earned her M.A. in Education and Teaching At-Risk Students. She currently is an adjunct science methods instructor at Whitworth University and St. Martin's University. In 2013, Tammie was selected as a Hope Street Fellow, working on Education Policy around coding in the classroom. She was also awarded a National Science Foundation grant working with Filament Games on Educational Video Games in the classroom. Tammie is currently enrolled as a Ph.D. candidate and is writing her dissertation on Leadership, Policy and Game-Based Learning in the Classroom, which is scheduled to be finished in December of 2022. She served on the Professional Education Standards Board for five years. Tammie was awarded over 50 grants for her classroom to integrate technology and the latest practices. Tammie was selected as a 2008-2009 Teacher Fellow for the Department of Education. She was also Pacific Northwest Earth Science Teacher of the Year, as well as being selected to work on Washington State STEM programs. Tammie worked for ACTS (Academy Creating Teacher Scientists) at Battelle Northwest National Laboratory for several years during the summer. She is National Board Certified in Early Adolescent Science. Tammie spent the first 7 years of her career life in Southern California working on the Space Shuttle Program for Rocketdyne International.
Eps 69: Joining me today is Dan White, CEO and founder of Filament Games. Dan believes that good gameplay and good learning are complementary rather than oppositional forces.
Learning in robotics doesn't have to take weeks, if you can design, build, and test a robot in hours in a video game. Dan White, CEO of Filament Games, introduces RoboCo, their game meant to teach principles of robotics to players, from the mechanical design all the way to testing in the 3D world. Dan discusses cofounding Filament Games with partners Dan Norton and Alex Stone, what constitutes a good or bad learning game, plans for integrating RoboCo into educational curricula, and more. Related to this episode: • Filament Games: https://www.filamentgames.com/ • RoboCo: https://www.roboco.co/ • Meaningful Gaming in Education, PAX presentation from Ashley Brandin: https://www.youtube.com/watch?v=kk1pkwi7X8w • iCivics: https://www.icivics.org/ • Roblox: https://www.roblox.com/ • Besiege: https://en.wikipedia.org/wiki/Besiege_(video_game) • Space Engineers: https://www.spaceengineersgame.com/ • Minecraft Edu: https://education.minecraft.net/en-us/homepage • ‘RoboCo' Looks to Fuel Interest in STEM by Letting You Build Useful (and Crappy) Robots: https://www.roadtovr.com/roboco-looks-fuel-interest-stem-letting-build-useful-crappy-robots/ • FIRST Robotics: https://www.firstinspires.org/robotics/frc • Steam Workshop: https://steamcommunity.com/workshop/ • Civilization: https://civilization.com/ • Micro, by Michael Creighton and Richard Preston: https://www.michaelcrichton.com/micro/ Subscribe and find podcast updates at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Eric is a software engineer specializing in multiplayer VR/AR games, location-based experiences and artful games. He has worked on projects and games for Filament Games, Scopely, Within (VR), Funktronic Labs, Sony, and Microsoft. Learn more about Eric at: https://ericfruchter.com/ Check out That Pop Culture Show here on this channel every week, with new episodes debuting on Fridays. That Pop Culture Show is a weekly round table talk show with celebrity guests, collectors and experts talking about and celebrating pop culture. Join hosts Kody Frederick and Jason DeBord with guests from the world of pop culture, including film, television, rock 'n' roll, sports, contemporary and street art, comic books, geek culture and more. Each episode features a profile of the guest, a discussion of current pop culture topics, and a close look at an artifact of collectable the guest has brought in to share. This includes in-depth looks at prized pieces of memorabilia, works related to their careers, or any other interesting artifact that has meaning to them in their lives. Please like and subscribe to support our efforts to celebrate pop culture.
In this week’s episode of Board Gaming with Education, Dustin is joined by Dan White, CEO of Filament Games to talk about using video games for game-based learning. They explore topics such as defining game-based learning and where games fall on a game-based learning spectrum, how and what role game-based learning played during the pandemic, and what the future of game-based learning may be. Be sure to subscribe to our YouTube channel to get more content from Board Gaming with Education! Episode Topics (timestamps are for podcast episode | video time stamps are available on YouTube) Board Gaming with Education Introduction: Board Games for Learning at BGE - 00:00 Who is Dan White? - 1:40 What are Games? - 2:42 Video Games as Part of your Learning Environment - 5:12 Filament Games - 8:56 Dustin Challenges Dan to a Game of 5-Second Rule - 33:33 Check out our board game store for a curated collection of board games for learning at home and in the classroom: https://www.boardgamingwitheducation.com Games/Books from this Episode [Links include games in our Board Gaming with Education Store or Amazon affiliate links]: "A Theory of Fun" by Raph Koster RoboCo Carcassone Do I Have A Right That's Your Right Thank you to Purple Planet Music for the wonderful contribution of their song "Retro Gamer" for our Interview Segment. This song can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of "Getting it Done" for our Thumbs Up, Thumbs Down Rapid Fire Round. Always be sure to check out our show notes (website blog post) to read a recap of the episode topics and games mentioned in the episode. https://www.boardgamingwitheducation.com/dan-white
Thinking about launching a digital learning game project in your organization and need some help forming your own case for investment? Here's the episode for you. Jennifer Javornik of Filament Games joined us to discuss using corporate training games when your organization isn't feeling ... playful. She offers five sensible tips that can help you get buy-in from your company and find support for game-based learning initiatives in your organization. You can find more information about this topic in Jennifer's blog post here.
"I love you, now get out of here!" That's how Tammie Schrader sent her 7th grade science students to their next class after the bell rang on the first day of school. And every day after that was the same. After about 3 weeks, she missed the first part: "Okay, kids, get out of here!" She was gently nudged by her students who didn't stand up from their seats. "Mrs. Schrader, you forgot to start with 'I love you.'" Tammie's students were treated to hands on learning in that classroom, and to an incredibly nurturing, encouraging environment. That's because she knows that the only way people learn is by doing, and the most effective way to teach is to care for - to love - the people you're trying to influence. Her TEDxSpokane talk is what caught my attention a few months ago. The dynamic way she presented her "idea worth sharing" had me compelled to watch and learn. I had to reach out to hear more of this extraordinary teacher's story. We ran out of time before I could get an important question answered, "why did you leave the classroom?" It seemed like such a huge transition away from her purpose in terms of working with students. With grace and generosity, Tammie emailed me the answer: While working as a teacher, I was fortunate enough to have a superintendent, Dr. Michael Dunn, who possessed leadership qualities I had never experienced before. I remember sitting in on the superintendent interviews and recognizing that he was the only one that talked about serving students. This spoke to my heart. The great news is that the Cheney School Board had the thoughtfulness to recognize his incredibleness and hired him. Things in our district shifted immediately. Dr. Dunn is the kind of man who shares his vision just by being himself. He was in buildings and classrooms all the time. He wrote personal emails wishing teachers well and genuinely cared about each of us. I was once stuck on Snoqualmie Pass on a Friday heading to a conference over the weekend. Monday morning I had an email from Dr. Dunn expressing how grateful he was that I was safe. To this day I have no idea how he knew I had been stuck during snowstorm. Mike left Cheney to become the superintendent of an organization called an Education Service District (ESD) that serves 59 public school districts and upwards of 40 private schools. 7 years ago he asked me if I would apply to be the science coordinator for his organization. The conversation went something like this: Me: Mike, I just love my classroom and I love my kids Mike: Well I’m not asking you to come serve 59 school districts because you don’t love kids! And I was sold. I will say I cried the whole time I packed my classroom and at least for the year after that. I did go to Mike after a year and told him I missed kids way too much, and his reply was simply: I totally understand and I get it, and I’ll remind you that you have access to 59 school districts full of kids. After that I made it a point to be in classrooms with kids at least weekly. Mike always seems to say the right thing at the right time. Thanks for asking because you are so correct in knowing that leaving a classroom was one of the hardest decisions I’ve ever made. If it weren’t for Dr. Dunn’s leadership, I wouldn’t have done it. Ever. You'll want to connect with Tammie on LinkedIn after listening to this episode and watching her TEDx talk! Tammie is the Regional Science and Computer Science Coordinator for Northeast Washington Education Service District 101 in Washington State. She taught science at Cheney Middle School, in Cheney, Washington for 15 years. She's also an adjunct science methods instructor at Whitworth University. When she taught middle school, her subjects were Life Science, Computer Programming, Gaming Programming, Robotics, as well as coaching the Science Olympiad Team, Robotics Club, SeaPerch Team and Future Business Leaders of America. She is currently enrolled as a Ph.D. candidate and am writing my dissertation on Leadership and Game Based Education in the Classroom. In 2013, she was selected as a Hope Street Fellow, working on Education Policy around coding in the classroom, was also awarded a National Science Foundation grant working with Filament Games on Educational Video Games in the classroom, was selected as a 2008-2009 Teacher Fellow for the Department of Education, and was named Pacific Northwest Earth Science Teacher of the Year, among other accomplishments in her career. --- ABOUT SARAH: "Uncovering the right stories for the right audiences so executives, leaders, public speakers, and job seekers can clearly and actively demonstrate their character, values, and vision." In my work with coaching clients, I guide people to improve their communication using storytelling as the foundation of our work together. What I’ve realized over years of coaching and podcasting is that the majority of people don’t realize the impact of the stories they share - on their internal messages, and on the people they’re sharing them with. My work with leaders and people who aspire to be leaders follows a similar path to the interviews on my podcast, uncovering pivotal moments in their lives and learning how to share them to connect more authentically with others, to make their presentations and speaking more engaging, to reveal patterns that have kept them stuck or moved them forward, and to improve their relationships at work and at home. The audiobook, Your Stories Don’t Define You, How You Tell Them Will is now available! Included with your purchase are two bonus tracks, songsrecorded by Sarah's band, Spare Change, in her living room in Montana.
Subscribe to The Development Exponent Creation is the key to learning. When we can apply what we learn, we make knowledge our own. My guest takes that belief to new levels. Dan White is the founder and CEO of Filament Games where their ultimate goal is to inspire people to learn more on their own. I knew I needed to speak with Dan White after watching his video about how to embrace failure. In the video, Dan shares his belief that failure should be expected and celebrated rather than avoided. I know you'll be inspired by his passion for effective learning. Outline of This Episode [2:18] What does Filament Games do? [7:20] The importance of learning based games [12:04] Learning games now vs the past [18:07] Dreaming of the future of gaming [21:32] Moving from concept to client [30:24] Teaching robotics digitally [42:43] Where is Filament Games going next? [44:53] The power of failure Connect with Dan White Dan White on LinkedIn Filament Games SPONSOR: eWebinar – “Automated webinar” solutions are out there. Sadly, they're little more than videos playing alongside some fake attendees. They achieve their basic purpose and provide information, but let's face it... they're one-sided and boring. We've made them fun and engaging. Check out https://www.ewebinar.com/ for all the details! Connect With Bruce www.ContractedLeadership.com Facebook LinkedIn Twitter Subscribe to The Development Exponent Audio Production and Show notes by PODCAST FAST TRACK
Thank you for joining your hosts, Adam Hunter and Corrinne Lewis, for this interview with Kaltin Kirby, Associate Producer at Filament Games.
Dan White is the founder and CEO at Filament Games. His company develops games for “any platform, any age, in any subject”. Once Dan gave us a little sneak peek into his workout space, we discussed his interest in robotics and how that led to his current goal of creating “non-sucky” learning games. He also gives his own two cents on what the eLearning market is doing really well….and what could be immensely improved.
As Chief Creative Officer and co-founder of Filament Games, Dan Norton oversees Filament’s design team and works on continuously improving the company’s design process. Dan has designed games about a uniquely broad range of topics, ranging from marine turtle ecology to legal argumentation. His games have won numerous industry awards and have been played millions of times in classrooms across the country. Dan approaches each new project at Filament as an opportunity to find authentic passion and engagement around learning new things, blending his love for game design with his love of collaborative creativity to support and lead Filament design and artistic practices.
The TeacherCast Podcast – The TeacherCast Educational Network
Are you looking to start the year off by introducing a fully immersive Digital Classroom? In this episode of the https://www.teachercast.net/episodes/teachercast-podcast/ (TeacherCast Podcast), we welcome Lee Wilson from http://freshgrade.com (FreshGrade) onto the program to discuss several things that teachers should have set up this year in their Digital Classroom. In this episode, we discuss: Why should teachers really embrace the concept of a Digital Classroom? What are the components of a Digital Classroom? (Learning Network) What is an End-to-End Learning Workflow How should we be training teachers to create a Digital Classroom? How do you use Technology to teach a skill in a way that you couldn't do with traditional paper-based activities? Digital PortfoliosWhat are they? How to create them? Different types of PortfoliosDraft Portfolios Assessment Portfolios Capstone Portfolios Receiving Feedback fromTeachers Peer Students Parents Parent CommunicationHaving real-time communication between student work and parent Analog vs Digital ProjectsHow to digitize them for archiving and sharing FreshGrade Company History + Overview – Evolving from digital portfolios to learning networks Meeting the Needs of Educators – Problems with app fatigue. It's the age of instant access and schools are behind. The need for personalized learning. The balance between incorporating technology that strengthens ties between people versus isolation with screens. The Shift to Learning Networks – the benefits of an integrated toolset like FreshGrade Next. About Lee WilsonLee Wilson has worked in the EdTech and publishing space since 1988. His perspective is shaped by 30 years of experience on the business side of the K12 market. He currently serves as President at FreshGrade Education and previously served as CEO at Filament Games and PCI Education. Wilson has also held executive positions at Apple, Pearson, Harcourt, Common Sense Media, and Chancery Software. Through his consultancy, Headway Strategies, he has worked with over 50 companies across the industry on strategy and go-to-market programs. Formerly he served on the AEP Board, the SIIA Board, and was involved in the start of SIF and LRMI. Wilson earned a bachelor's degree from Princeton University and a master's in business administration from the Wharton School at the University of Pennsylvania. About FreshGradeFreshGrade Next gives administrators, teachers, students and families access to a communication system that simplifies interaction and emphasizes engagement. Using the same technology as consumer social media, FreshGrade Next is a learning network that combines elements of lesson planners, portfolios, communication systems and grade books into a seamless experience. FreshGrade's education-specific approach to networking equips school leaders with the ability to connect student work and school-wide priorities while supporting a variety of teaching practices. FreshGrade Next simplifies instruction while driving engagement. Links of InterestTwitter (@FreshGrade): https://twitter.com/FreshGrade (https://twitter.com/FreshGrade) Facebook: https://www.facebook.com/FreshGrade (https://www.facebook.com/FreshGrade) LinkedIn: https://www.linkedin.com/company/freshgrade (https://www.linkedin.com/company/freshgrade) YouTube: https://www.youtube.com/user/FreshGradeVideo (https://www.youtube.com/user/FreshGradeVideo) Follow our PodcastThe TeacherCast Educational Broadcasting Network | http://www.twitter.com/teachercast (@TeacherCast) Follow our HostJeff Bradbury | http://www.twitter.com/jeffbradbury (@JeffBradbury) Explore these ResourcesIn this episode, we mentioned the following resources: https://www.freshgrade.com/ (https://www.freshgrade.com/) https://www.freshgrade.com/community/blog/ (https://www.freshgrade.com/community/blog/) https://learning.freshgrade.com/ (https://learning.freshgrade.com/)
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
Welcome to the Filament Games Mixtape (Vol.1)! Note: While we were sadly only kidding about the limited-edition vinyl, the mixtape is in fact real and available right here, right now, for FREE! Composed and arranged by Josh Bartels, the Filament Mixtape is packed with some of the hottest tracks in learning game history. Smash that play button to hear timeless classics like the “Filament Overture,” “The Museum” from Filament’s own Fossil Forensics and “Immigration Bay” from iCivics.org’s Immigration Nation. Each song on the Filament Games mixtape is an original composition, made for either our internal games or the games of our esteemed clients. Josh was also good enough to take a break from his busy rockstar touring schedule to sit down with us and chat about how the mixtape came together - check out that interview here: [blog] Tracklist: 1 Filament Overture (2019, Filament Games) 2 The Museum (Fossil Forensics, 2014, Filament Games) 3 Echo-219 (Prisoner of Echo, 2012, Filament Games) 4 Definitely Human (Body Command, 2012, Filament Games) 5 Uncharted (The Radix Endeavor, 2012, MIT) 6 The Yard (Backyard Engineers, 2015, Filament Games) 7 End Credits (Cell Command, 2011, Filament Games) 8 Shop Rag (Maple Leaf Rag) (Crazy Plant Shop, 2011, Filament Games) 9 Immigration Bay (Immigration Nation, 2018, iCivics) 10 The Planets (Adellia) (RoboSellers, 2018, Junior Achievement) 11 Sunflower (Reach for the Sun, 2013, Filament Games) 12 Sound The Alarm (Disaster Detector, 2015, Smithsonian) 13 AQ-013 (Aquation, 2017, Smithsonian) 14 Bonus (Germany) (Take Off, 2015, EkStep) 15 The Fuzzy Chronicles (Motion Force, 2013, Filament Games) 16 Sonar (Wavequest, 2014, ARiA Acoustics) 17 Bobble & Bobble (Do I Have A Right, 2017, iCivics) 18 Nuclear Sword (Epic Orphan, 2016, Games for Change) 19 Forest / Caves / Water (Morphy, 2015, Smithsonian) 20 Flappy Bee (2014, Filament Games) Credits: Josh Bartels (composition, arrangement, mastering, modeling) Madeline Folz (album design and creative direction) James LaPierre (operations and oversight) Brandon Pittser (snacks, photography) Special thanks: Filament Games MIT iCivics.org Junior Achievement The Smithsonian Science Education Center EkStep ARiA The Games for Change Festival
The TeacherCast Podcast – The TeacherCast Educational Network
In this episode of the https://www.teachercast.net/episodes/teachercast-podcast/ (TeacherCast Podcast), we welcome Raysana Hurtado from Intel and California Educator, Kennan Scott, onto the program to discuss how Intel is transforming education by demonstrating what might be possible in not just the “classroom of the future”, but the “classroom of the present”. This year, Intel traveled across the country working with teachers and students to showcase their Intel's Tech Learning Lab, a custom-built, mobile truck that is filled with the most amazing virtual reality and augmented reality workstations to provide hands-on activities to teach students about coding and robotics. I'd like to thank Intel for joining me for this podcast. In this episode, we discuss: The future classroom is one that incorporates powerful technology and encourages creative approaches to learning, supporting education goals today and for tomorrow. Until now, classroom technology has been used as an add-on to existing instructional methods rather than as tools to improve or revolutionize instruction. Cutting-edge technology-based educational programs can emphasize deeper collaboration and engagement, versus student instruction on software that likely will be obsolete by the time they enter the workforce. Intel's Tech Learning Lab is an example of how innovative teaching methods, like hands-on, dynamic learning, can help educators build the leaders of tomorrow by developing fundamental career skills like communication, collaboration, self-awareness, problem-solving, critical thinking and more. Some of the demo sessions on the tour include coding a drone to fly, hands-on lessons through virtual reality, introduction to artificial intelligence, design thinking skills, and more. Some of the truck's VR experiences allowed participants to: Take a virtual field trip to the Renwick Gallery at the Smithsonian American Art Museum in Washington, D.C. Develop virtual robots in the Robotics lab using RoboEngineers by Filament Games. Pilot a spaceship and travel the universe to explore the Milky Way galaxy via virtual reality by VictoryVR. Participate in virtual frog dissections, providing a safer, cost-effective, and more humane life science/anatomy lessons by VictoryVR. Program highlights to-date include:2,150+ students, educators and general public have participated in immersive educational experiences through the Tech Learning Lab 1,020+ virtual tours of the Smithsonian American Art Museum's “No Spectators: The Art of Burning Man” exhibit 700+ frogs virtually dissected through hands-on science lessons Technologies in the campaign included Intel AI, PCs by Intel, Lenovo, Alienware, HP, virtual reality by Oculus and HTC Vive and more. Follow our PodcastThe TeacherCast Educational Broadcasting Network | http://www.twitter.com/teachercast (@TeacherCast) Follow our HostJeff Bradbury | http://www.twitter.com/jeffbradbury (@JeffBradbury) About IntelIntel, a leader in the semiconductor industry, is shaping the data-centric future with computing and communications technology that is the foundation of the world's innovations. The company's engineering expertise is helping address the world's greatest challenges as well as helping secure, power and connect billions of devices and the infrastructure of the smart, connected world – from the cloud to the network to the edge and everything in between. Intel's 360⁰ approach to education technology keeps the focus on a student-centered learning experience. It gives educators access to digital tools, content and data that takes personalized learning to the next level. And it enables students to hone 21st-century skills to better prepare for careers in the modern workforce. Find more information about Intel at https://newsroom.intel.com/ (newsroom.intel.com) and https://www.intel.com/content/www/us/en/education/transforming-education/overview...
Episode 12: Games, Goldfish, and Greatness with Filament Games and Jennifer L. Holm Sometimes the greatest discoveries have humble beginnings. A man with a messy lab and a moldy petri dish could discover of a life-saving medicine. A woman toiling away in a leaky shed could alter our understanding of radioactive materials. A teenage girl’s experience as a candy striper could send her on a career path that veers away from medicine and into writing children’s literature. A college drop-out could change the way video games help kids learn. The world is full of the possible and the unexpected. In this episode we talk to people who have embraced the possible in their careers and their creative pursuits. We talk with author Jennifer L. Holm (@jenniholm) to discuss her novel, The Fourteenth Goldfish , and the newly released sequel The Third Mushroom . These fun, fiction books for middle graders tell the story of Ellie and her scientist grandfather who has suddenly reversed his own aging
Have you heard of the concept of “game based learning?” More importantly, have you considered how it might be used in leadership development? My guest on this episode of The Development Exponent is Jennifer Javornik, an outstanding leader in the team at Filament Games. Filament Games develops PC, mobile, VR, and AR games that enable organizations to amplify their training in ways that only games can. Be sure you take the time to listen. You'll find yourself skeptical but also intrigued - and by the end, I trust you'll see the value of game based learning for both kids and adults. Game based learning appeals to the kid in all of us Most people who listen to this episode will have grown up playing some kind of game - be it baseball or Atari. So you'll know how engaging a game can be. It's that deeper level of attention and engagement that enables games to be utilized so effectively for learning. When video games first came on the scene there were many early attempts at game based learning that did an admirable job. How many of you remember “Where In The World Is Carmen Sandiego? But as you might imagine, the technology AND the research behind game based learning has come a long way since then. Listen to hear why games are so engaging, how they can be used for accelerated and deepen the learning experience, and how leadership development can benefit tremendously from the use of gaming technology. OK, forget the word “game” - let's call it an interactive experience Among the many things I was curious about in talking to Jennifer was the type of responses she gets from leaders who are first introduced to the concept of using games for leadership training and development. Does she experience push-back from business-types who think games are for kids? My instinct was right - she does receive push-back, but her approach is not to abandon the conversation. Instead, she reframes it. Learn how she pivots to the idea of providing learners “interactive experiences” when speaking to company leaders, and how they come to see and experience the benefits of game based learning for themselves, on this episode. Game based learning is a powerful way to bypass limiting self-identity issues We all have our inner struggles, the personal hang-ups and insecurities that make us feel incapable in certain areas. One of the points Jennifer made in this intriguing conversation is that game based learning enables us to bypass those issues. Most games make the user the hero, enabling them to imagine what they might be capable of were there no limitations or mental barriers - and the results are amazing. Gaming can help users push past previous personal barriers in powerful ways and learn things about themselves they might never have learned otherwise. Sounds like a great tool for leadership development, doesn't it? Learning through games allows failure experiences that are vital to leadership development One of the things every leader MUST experience is failure. We learn the most valuable lessons about ourselves and about leadership through failure. But those responsible for developing new leaders in their organization don't always feel comfortable putting their rising leaders into high stakes roles of responsibility where the cost of failure could be catastrophic. Jennifer points out that game based learning allows users to learn through failure in a safe environment where nothing tangible is lost. This kind of learning encourages boldness, creative thinking, appropriate risk-taking, and so much more. You'll love hearing how the team at Filament Games is building software to help with leadership development, team training, and more. Don't miss this conversation. Outline of This Episode [0:55] The reason Jennifer is on the podcast - her role at Filament Games [2:48] How game based learning developed and has built over the last 10 years [5:51] Is there push-back within organizations that decide to try game-based learning? [8:23] Does game based learning allow those who struggle in other areas to shine? [12:21] Learning through a game offers opportunities for failure crucial in leadership development [15:50] Why Jennifer decided to work in this particular field [20:23] How Jennifer's experience in improv has impacted her role at Filament [24:19] Approaching leadership development through Filament Games [28:01] Learning to be aligned with ourselves and moving toward who you really are Resources & People Mentioned The Bill and Melinda Gates Foundation: https://www.gatesfoundation.org/ The MBTI Assessment: https://www.myersbriggs.org/my-mbti-personality-type/take-the-mbti-instrument/ The International Lady Laughs Festival: http://ladylaughscomedy.com/ Where In The World Is Carmen Sandiego?: https://classicreload.com/where-in-the-world-is-carmen-sandiego.html Connect with Jennifer Javornik Jennifer on LinkedIn: https://www.linkedin.com/in/jennifer-javornik/ Jennifer on Twitter: https://twitter.com/jnnjavornik http://FilamentGames.com Connect With Bruce www.ContractedLeadership.com Facebook LinkedIn Twitter Subscribe to The Development Exponent on Apple Podcasts or Stitcher
Hosts David & Joe chat with Jennifer Javornik from Filament Games, an award-winning developer of digital learning games and learning game solutions. Recorded at the Games for Change Festival in NYC. We chat with Jennifer about the future of videos games, stumble into developing a Black Mirror episode, and take a sidetrack to discuss Three's Company. Twitter: https://twitter.com/FilamentGames Instagram: https://www.instagram.com/filamentgames/ https://www.filamentgames.com/ FUNNY AS TECH A tech ethicist (David Ryan Polgar) and UCB comedian (Joe Leonardo) tackle the thorniest issues in tech with the help of experts. Diving headfirst into the complicated feelings around our tech use, Funny as Tech aims to be an informative, entertaining, and accessible discussion around emerging tech and ethics. Our relationship with tech is messy...let's discuss! Funny as Tech is weekly podcast and bi-monthly live show in NYC. The next live show is on July 11th (How Human Should Our AI Assistants Be?! with CNET's Bridget Carey, The Verge's Natt Garun, and Quartz Bot Studio's John Keefe). Funny as Tech also performs on the road with conferences and special events. Have a question? Info@FunnyAsTech.com FUNNY AS TECH FunnyAsTech.com Twitter: twitter.com/FunnyAsTech Instagram: www.instagram.com/FunnyAsTech/ Facebook: www.facebook.com/FunnyAsTech/ Soundcloud: @user-328735920 iTunes: apple.co/2mAxIAV Google Play: bit.ly/2C7afyg Sign up for our monthly mailing list to take part in this evolving discussion around thorny tech issues!: eepurl.com/dgokyz YOUR HOSTS: David Ryan Polgar & Joe Leonardo: twitter.com/TechEthicist twitter.com/ImJoeLeonardo www.instagram.com/techethicist/ www.instagram.com/imjoeleonardo/ NEW EPISODES EVERY MONDAY
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard. Dan and Brandon discuss the unique gaming and education considerations that go into building different types of VR experiences, and give us predictions on how things will look in the coming years. Connect with them via email at contact@filamentgames.com, on the web at www.filamentgames.com or on Twitter @filamentgames. Make sure to visit us at http://thevrara.com
This week we welcome USA Today K12 education writer Greg Toppo into the studio to discuss the differences between education and learning, along with his book - The Game Believes in You. We also dive into the stigma around games being "addictive" and try out some new Filament Games marketing slogans.
Welcome to Season III of the Filament Games Podcast! To kick off the season, we chatted with Game Art Team Lead Natasha Soglin about her work at Filament Games and her passion for an ARPG that includes horse-sized rideable wolfbears called Tokotas.
This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three Stooges.
This week's podcast covers exciting topics such as game-based learning trends from FETC & BETT and the differences between games, game-based learning, and gamification. You'll also learn what snerfing is, what Dan would make with a 3D printer, and what it takes to earn points at Filament Games. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-9-games-game-based-learning-gamification
In our pilot episode, co-hosts Dan Norton and Brandon Pittser discuss the rich history of Filament Games and what it takes to make real games that inspire real learning.
GAME BASED LEARNING TODAY Lee Wilson , president of Filament Games is our guest www.filamentgames @filamentgames
All games used in the classroom are not created equal. Some can meet serious learning objectives, some can't. In this segment we talk about what makes a great and effective instructional game. Follow:@betamiller @teachthought @bamradionetwork Dan Norton is a founding partner and Creative Director at Filament Games. He specializes in crafting educational game design documents and storyboards that originate from learning objectives. His games have won multiple awards, including the National STEM Video Game Challenge Developer Prize and the 2010 CODiE for Best Educational Game or Simulation. His work has also garnered recognition and/or awards from organizations as diverse as the ACLU, Tech & Learning.
EdGamer Edvisor is a compacted but highly focused version of EdGamer that gives the listener a quick list of tools or reviews to aid learning in the classroom. This episode highlights our top 5 Social Studies games for the classroom. Enjoy! Top 5 Social Studies Games Civilization IV BBC Interactive History Games Minecraft and MinecraftEdu iCivics – Filament Games – BrainPOP – Learning Games Network Muzzy Lane Software There are many others, but here are the ones I use? … Read the rest