Podcasts about sasquatch game studio

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Best podcasts about sasquatch game studio

Latest podcast episodes about sasquatch game studio

Charlas desde Shadowlands
Programa 75 – Princes of the Apocalypse con Fausto y Luis (998)

Charlas desde Shadowlands

Play Episode Listen Later Apr 2, 2024 43:08


Programa 75 Princes of the Apocalypse con Fausto y Luis Hoy Nacho GM nos habla de Princes of the Apocalypse para D&D. Princes of the Apocalypse es un emocionante módulo de aventura ambientado en Forgotten Realms y diseñado para la 5.ª edición de Dungeons & Dragons. Fue creado por Sasquatch Game Studio y forma parte de la trama Elemental Evil. Descripción general: La aventura gira en torno a detener a cuatro cultos destructivos dedicados al Ojo Elemental Anciano. Estos corruptos profetas han emergido del anonimato, empuñando poderosas armas vinculadas a los príncipes elementales. Los aventureros de facciones heroicas como la Esmeralda Enclave y la Orden del Guantelete deben descubrir el verdadero poder de cada profeta y desmantelarlo antes de que la devastación engulla los Reinos. Características clave: Niveles: Los personajes avanzan desde el nivel 3 hasta aproximadamente el nivel 13. Antagonistas: Cultos malévolos con planes nefastos. Entorno: Los Forgotten Realms, un mundo rico e inmersivo. Nuevos elementos: Hechizos elementales y los genasi tocados por los elementos como raza jugable. Monstruos y magia: El módulo introduce 53 nuevos monstruos para desafiar a tu grupo. 14 objetos mágicos te ayudarán en tu batalla contra las fuerzas elementales. Se proporcionan mapas detallados y estadísticas para esta aventura apocalíptica de 255 páginas. En esta épica búsqueda, los héroes se enfrentarán a amenazas elementales, desentrañarán misterios y lucharán por evitar la catástrofe. ¡Así que reúne a tu grupo, afila tus espadas y prepárate para enfrentar el caos elemental!. ¡Que te diviertas explorando el mundo de D&D! Música de Uppbeat: License code: DSJHNLFTIRWBKXPO Música de Youtube

Nice Games Club
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]

Nice Games Club

Play Episode Listen Later Dec 22, 2022


#247 Designing like a Dungeon MasterInterview 2021.12.10 Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process. Designing like a Dungeon Master Game DesignNarrativeTabletopAlternity - Sasquatch Game StudioMDA: A Formal Approach to Game Design and Game Research - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern UniversityDread, a game of horror and suspense - The Impossible DreamThousand Year Old Vampire - Tim HutchingsRobin's Laws of Good Game Mastering - Robin D. LawsUnpossible Game LabsCon of the North Katrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes: "It's against the law to stop."Katrina OstranderGuestAn editor for over a dozen media tie-in novellas spanning multiple genres, and the Creative Director of Story and Setting for Fantasy Flight Games, where she oversees the internal and licensed development of the studio's proprietary IPs.Besides her work as an editor of tie-in fiction and developer of IPs, Katrina has written for or developed over a dozen roleplaying game products, including adventures, supplements, and core rulebooks. External link WebsiteTwitterThe Great Clans of Rokugan: Ice and SnowDescent: Legends of the Dark Jon KiehneGuest A "committed amateur" of tabletop role playing games, Jon is a longtime Dungeon Master who created a wholly unique campaign setting for his regular group (including your nice host Ellen) which he has been running for over six years.

Nice Games Club
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)

Nice Games Club

Play Episode Listen Later Dec 9, 2021


Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process. Designing like a Dungeon Master Game Design Narrative Tabletop Alternity - Sasquatch Game Studio MDA: A Formal Approach to Game Design and Game Research - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern University Dread, a game of horror and suspense - The Impossible Dream Thousand Year Old Vampire - Tim Hutchings Robin's Laws of Good Game Mastering - Robin D. Laws Unpossible Game Labs Con of the North Katrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes: "It's against the law to stop." Katrina Ostrander Guest An editor for over a dozen media tie-in novellas spanning multiple genres, and the Creative Director of Story and Setting for Fantasy Flight Games, where she oversees the internal and licensed development of the studio's proprietary IPs. Besides her work as an editor of tie-in fiction and developer of IPs, Katrina has written for or developed over a dozen roleplaying game products, including adventures, supplements, and core rulebooks. External link Website Twitter The Great Clans of Rokugan: Ice and Snow Descent: Legends of the Dark Jon Kiehne Guest A "committed amateur" of tabletop role playing games, Jon is a longtime Dungeon Master who created a wholly unique campaign setting for his regular group (including your nice host Ellen) which he has been running for over six years.

Nice Games Club
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)

Nice Games Club

Play Episode Listen Later Dec 9, 2021


Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process. Designing like a Dungeon Master Game DesignNarrativeTabletopAlternity - Sasquatch Game StudioMDA: A Formal Approach to Game Design and Game Research - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern UniversityDread, a game of horror and suspense - The Impossible DreamThousand Year Old Vampire - Tim HutchingsRobin's Laws of Good Game Mastering - Robin D. LawsUnpossible Game LabsCon of the North Katrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes: "It's against the law to stop."Katrina OstranderGuestAn editor for over a dozen media tie-in novellas spanning multiple genres, and the Creative Director of Story and Setting for Fantasy Flight Games, where she oversees the internal and licensed development of the studio's proprietary IPs.Besides her work as an editor of tie-in fiction and developer of IPs, Katrina has written for or developed over a dozen roleplaying game products, including adventures, supplements, and core rulebooks. External link WebsiteTwitterThe Great Clans of Rokugan: Ice and SnowDescent: Legends of the Dark Jon KiehneGuest A "committed amateur" of tabletop role playing games, Jon is a longtime Dungeon Master who created a wholly unique campaign setting for his regular group (including your nice host Ellen) which he has been running for over six years.

The RPG Academy: Show and Tell
Show & Tell 22 – Ultimate Scheme

The RPG Academy: Show and Tell

Play Episode Listen Later Feb 9, 2016 49:59


https://therpgacademy.com/wp-content/uploads/2016/02/Show-and-Tell-22-Ultimate-Scheme.mp3 Hello and welcome to Show & Tell the Podcasts from The Rpg Academy where we bring on guests to talk about something new and cool we want them to show us and tell us all about! (Get it?) Today's Guest is Rich Baker from Sasquatch Game Studio. Our own Professor Crunch chats with Rich about the first board game from the studio, Ultimate Scheme. The game is being funded via Kickstarter right now. ~Links Ultimate Scheme Kickstarter Sasquatch Game Studio Thanks for listening. We hope you enjoy. Comments and Feedback are always welcome. ~Michael E-mail us at Podcast@TheRpgAcademy Follow us on twitter @TheRpgAcademy Visit our Facebook Page Join our new Google+ Community page: The Rpg Academy Become a backer: Patreon.com/TheRpgAcademy and get episodes early and other great rewards

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Talking TableTop
021: Talking with Rich Baker

Talking TableTop

Play Episode Listen Later Jan 26, 2016 62:25


Recap Rich Baker, a talented and experienced game designer, sits down with Jim to talk about how he got started in the industry with TSR, what it was like to work on 4/5 of the Dungeons & Dragons releases, changes within tabletop over the past 30 years, and his work with Sasquatch Games. Links Sasquatch Game Studio

Go Fund This!
Ep. 17: Primeval Thule for 5E

Go Fund This!

Play Episode Listen Later Aug 8, 2015 8:41


In this episode, Scott talks with Rich from Sasquatch Game Studio about their Kickstarter for the Primeval Thule setting for 5th Edition Dungeons and Dragons. Find them at:https://www.kickstarter.com/projects/809579963/primeval-thule-5efacebook.com/SasquatchGameStudiosasquatchgamestudio.com Find us on: nerdsdom.comFacebook.com/nerdsdomain@nerdsdomainpatreon.com/nerdsdomainhttp://www.slashloot.com/SearchResults.asp?Cat=1855

Go Fund This!
Ep. 17: Primeval Thule for 5E

Go Fund This!

Play Episode Listen Later Aug 8, 2015 8:41


In this episode, Scott talks with Rich from Sasquatch Game Studio about their Kickstarter for the Primeval Thule setting for 5th Edition Dungeons and Dragons. Find them at:https://www.kickstarter.com/projects/809579963/primeval-thule-5efacebook.com/SasquatchGameStudiosasquatchgamestudio.com Find us on: nerdsdom.comFacebook.com/nerdsdomain@nerdsdomainpatreon.com/nerdsdomainhttp://www.slashloot.com/SearchResults.asp?Cat=1855

The Tome Show
Round Table 36 - DungeonScape and Elemental Evil

The Tome Show

Play Episode Listen Later Sep 29, 2014 51:14


Round Table 36 - DungeonScape and Elemental EvilJames Introcaso sits down with Ray Fallon, John Fischer, Greg Blair, and Round Table newbie Dave Gibson. They talk about the latest posts on the DungeonScape blog and the announcement that Sasquatch Game Studio will be making fifth edition products. This podcast was recorded on September 17, 2014.Links:worldbuilderblog.me5 Minute WorkdaySolving Digital Distribution for DungeonScapeCharacter Creation Modes in DungeonScapeThursday: Time for TransparencySupport the show, shop below...NOBLE KNIGHT GAMES

roundtable elemental evil noble knight games sasquatch game studio
The Tome Show
Round Table 36 - DungeonScape and Elemental Evil

The Tome Show

Play Episode Listen Later Sep 29, 2014 51:14


Round Table 36 - DungeonScape and Elemental EvilJames Introcaso sits down with Ray Fallon, John Fischer, Greg Blair, and Round Table newbie Dave Gibson. They talk about the latest posts on the DungeonScape blog and the announcement that Sasquatch Game Studio will be making fifth edition products. This podcast was recorded on September 17, 2014.Links:worldbuilderblog.me5 Minute WorkdaySolving Digital Distribution for DungeonScapeCharacter Creation Modes in DungeonScapeThursday: Time for TransparencySupport the show, shop below...NOBLE KNIGHT GAMES

roundtable elemental evil noble knight games sasquatch game studio
The Tome Show
Round Table 36 - DungeonScape and Elemental Evil

The Tome Show

Play Episode Listen Later Sep 29, 2014 51:14


Round Table 36 - DungeonScape and Elemental EvilJames Introcaso sits down with Ray Fallon, John Fischer, Greg Blair, and Round Table newbie Dave Gibson. They talk about the latest posts on the DungeonScape blog and the announcement that Sasquatch Game Studio will be making fifth edition products. This podcast was recorded on September 17, 2014.Links:worldbuilderblog.me5 Minute WorkdaySolving Digital Distribution for DungeonScapeCharacter Creation Modes in DungeonScapeThursday: Time for TransparencySupport the show, shop below...NOBLE KNIGHT GAMES

roundtable elemental evil noble knight games sasquatch game studio
The Tome Show
Round Table 36 - DungeonScape and Elemental Evil

The Tome Show

Play Episode Listen Later Sep 29, 2014 51:14


Round Table 36 - DungeonScape and Elemental EvilJames Introcaso sits down with Ray Fallon, John Fischer, Greg Blair, and Round Table newbie Dave Gibson. They talk about the latest posts on the DungeonScape blog and the announcement that Sasquatch Game Studio will be making fifth edition products. This podcast was recorded on September 17, 2014.Links:worldbuilderblog.me5 Minute WorkdaySolving Digital Distribution for DungeonScapeCharacter Creation Modes in DungeonScapeThursday: Time for Transparency Support the show, shop below...NOBLE KNIGHT GAMES

roundtable elemental evil noble knight games sasquatch game studio
The RPG Academy: Show and Tell
Show and Tell – Primeval Thule Intervule

The RPG Academy: Show and Tell

Play Episode Listen Later Nov 10, 2013 73:57


https://therpgacademy.com/wp-content/uploads/2013/11/DT-28-Primeval-Thule.mp3 Hello Everyone, Very excited to bring you this extra-special episode. We had the privilege of sitting down (well, on Google Hangouts) with Richard Baker and Stephen Schubert of Sasquatch Game Studio and talk about their recently Kickstarted product Primeval Thule.  Thule is a campaign setting in the vein of Conan vs. Cthulhu, low magic, where the world is a dangerous place and the cities are no safe haven.  If you haven't heard of it yet, take a look at their Facebook Page, Website and Kickstarter page. I want to thank Richard and Stephen again for giving us some time to discuss Thule and hope you enjoy our conversation. Topic 1- Primeval Thule End- bloopers Thanks for listening!! Thanks for listening. We hope you enjoy. Comments and Feedback are always welcome. Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy Follow us on twitter @TheRpgAcademy Visit our Facebook Page Join our Google+ Community Page at: The RPG Academy Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

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The RPG Academy - ARCHIVES
Show and Tell – Primeval Thule Intervule

The RPG Academy - ARCHIVES

Play Episode Listen Later Nov 10, 2013 73:57


https://therpgacademy.com/wp-content/uploads/2013/11/DT-28-Primeval-Thule.mp3 Hello Everyone, Very excited to bring you this extra-special episode. We had the privilege of sitting down (well, on Google Hangouts) with Richard Baker and Stephen Schubert of Sasquatch Game Studio and talk about their recently Kickstarted product Primeval Thule.  Thule is a campaign setting in the vein of Conan vs. Cthulhu, low magic, where the world is a dangerous place and the cities are no safe haven.  If you haven't heard of it yet, take a look at their Facebook Page, Website and Kickstarter page. I want to thank Richard and Stephen again for giving us some time to discuss Thule and hope you enjoy our conversation. Topic 1- Primeval Thule End- bloopers Thanks for listening!! Thanks for listening. We hope you enjoy. Comments and Feedback are always welcome. Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy Follow us on twitter @TheRpgAcademy Visit our Facebook Page Join our Google+ Community Page at: The RPG Academy Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

kickstarter conan cthulhu dt google hangouts show and tell kickstarted thule richard baker sasquatch game studio primeval thule com therpgacademy google community page