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Here it is! Another fun-fact-tips-filled episode of Tell The Damn Story! Today, hosts Chris and Alex are joined by two of their favorite returning guests and accomplished writers, Tom Sniegoski and Jeannine Acheson. Together, they dive into the wild world of writing—spanning comics, graphic novels, and original fiction—and share candid insights on navigating creative collaborations, writing for established IPs like Vampirella and Hellboy, and the whirlwind that is San Diego Comic Con.Tom and Jeannine walk us through the ups and downs of tackling well-loved characters, overcoming the infamous imposter syndrome, and finding their voices in new spaces. They discuss the challenges and rewards of pitching, the realities of professional rejection, and the thrill (and intimidation) of adding their mark to iconic franchises.Plus, we get a first look at their original novella, Neera: A Constance Evermore Story, arriving this September, and hear some behind-the-scenes tales from their latest Comic Con adventure—networking, pitching, and navigating the overwhelming world of fandom.Have any questions, comments, or suggestions?Then, please leave them in the Comments Section.Write: TTDSOnAir@gmail.comAnd follow us on ...@Tell The Damn Story www.TellTheDamnStory.comwww.Facebook.com/Tell The Damn Story YouTube.com/ Tell The Damn StoryIf you're enjoying these episodes, please take a moment to help wet our whistle by clicking on the link to ... Buy Me A Coffee!
Lets play the what if game and try and figure out how Disney would of done Epic Universe differently. With the different IPs and how Disney does things differently that park would not be the same. Tune in and see what the dudes think.
Send us a text✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/freen Irish mythology and across many cultures, characters often ignore or defy prophecies—leading to memorable lessons or devastating consequences. But why does this happen, and what can it tell us about our own relationship with divination and guidance?Jon O'Sullivan of the Irish Pagan School dives into the purpose of prophecy in storytelling, particularly within Irish folklore, and the deeper reasons why characters—and people today—might ignore sage advice. Jon explores themes in tales of the Dagda and others to uncover how Irish mythology uses prophecy to teach us about choice, consequence, and growth.✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
Welcome to the place where we get to let our geek flags fly and talk about all things geek. This level of the podcast includes:Brian Cranston in talks to play Professor XQuest Day Ever comic - globalcomix.com/c/quest-day-everSpaceballs 2 teaser trailer - 2027Star Wars Dad Jokes bookStar Wars Coca Cola commercialDoctor Who left HBOMax July 31stThe Simpsons Time coversLive-action Captain Planet movie from NetflixSpider-Punk animated movie from SonyMatt Smith cast as villain in Star Wars: StarfighterWB Discovery shareholders vote against 52 mil for David ZaslavMARVEL Tōkon: Fighting Souls launching 2026 on PS5 & PCMia Goth joins Star Wars: StarfighterJaws @ 50 documentaryJon Bernthal joins cast of Spider-man: Brand New DayMark Hamill shares his dark backstory for Luke in TLJNintendo working on movies for other IPs besides Mario & ZeldaChris Pratt returning for Garfield 2Scrubs returning with OG castTickets for Nolan's The Odyssey in Imax already on sale - July 17 2026One Piece S2 trailer - 2026RIP Michael Madsen / Johnathan Joss / Malcolm-Jamal Warner / James Carter Cathcart / Brian Wilson / Kenneth Colley / Ozzy Osbourne / Hulk HoganTom Rhys Harries lands role of Clayface - Sept 11 2026The Sandman S2 trailerThe Toxic Avenger Red Band trailer - Aug 29Mobland renewed for S2Robert Kirkman sold a Transformers/GI Joe crossover animated seriesDenis Villeneuve to direct James BondLilo & Stitch 2 greenlitEyes of Wakanda teaser trailerThe Running Man trailer - Nov 7David Dastmalchian cast as M Bison in Street FighterJohn M. Chu to direct live-action Hot Wheels movieDuster cancelled by HBORed Sonja trailer - Aug 13Live-action The Legend of Zelda casts Link and Zelda - May 7 2027Taika Waititi rebooting Judge Dredd10 Anime movies most people loveInvincible renewed for S5 before S4 premieresFuturama S13 premieres Sept 15thHot Wheels x Transformers Bone Shaker figureKathleen Kennedy re: future moviesRey movie on holdJon Watts re: S2 of Skeleton CrewJod Na Nawood could returnMando & Grogu trilogy possibilityTemuera Morrison is hopeful Filoni and Favreau are saving Boba Fett for laterObi-Wan Kenobi S2 in the works?Updated galaxy mapRian Johnson confirms his trilogy is not a thingTaika Waitii's Star Wars film gets working titleEpisode IV in theaters Apr 30, 2027The Incredibles 3 sets Peter Sohn as directorRobert Eggers to direct A Christmas Carol for WBDisney and Universal suing AI photo generator companyDC announces Miracle Man animated showSpider-Man: Brand New Day leaksVery Young Frankenstein nears pilot order at FXRyan Gosling in Project Hail Mary - Mar 20 2026The Batman Part II script is completed - Oct 1 2027Showrunner Neil Druckmann departing The Last of UsSinners got costumes from abandoned Blade period movieNYC renames the corner of Essex Street and Delancey Street to Jack Kirby Way and Yancy StreetMoon Knight could return in a TV adaptation of the Damnation arcSuperman Box Office is good enough to kick off more DCUSuperman is propelling new DC projects alreadyEdi Gathegi signed a multi-picture deal play Mister TerrificAquaman and The Flash aren't priorities for a couple yearsJames Gunn does not shoot down Alan Ritchson as BatmanLaura Linny joining LanternsJames Gunn confirms DCU is an alternate realityNaomi Ackie cast as female lead in ClayfaceSwamp Thing movie may be cancelledTeen Titans script is nowhere close to being finishedNcuti Gatwa re: departure from Doctor WhoTed Lasso S4 shares first lookPunisher set photos may show villainDisneyland expansion announcementsTom Felton joining Cursed Child on Broadway in NovViolent Night 2 - December 4, 2026Michael Bay returning to TransformersDune Part 3 - Dec 18, 2026Bad Guys 2 - Aug 1Iron Man and his Awesome FriendsMass Effect live-action series at Amazon Prime VideoLive action My Little Pony from Hasbro entertainmentA live-action Assassin's Creed series is in development at NetflixTTFN… Wookiee out!
In this episode of The Corner of Story and Game, acclaimed author and narrative designer Graham McNeill takes us inside the creative process of working within some of the most iconic IPs in games and fiction.From Warhammer 40K and StarCraft to Warhammer: Age of Sigmar and beyond, Graham shares how limitations from established worlds can spark unexpected creativity, and why “staying true” doesn't mean “staying safe.”We explore:
00:00 Introducción 00:25 Estudiar cuesta más por la presión de tener un smartphone ‘de moda' La presión social demanda dispositivos avanzados y el mercado ofrece equipos cuyo precio rebasa con creces el gasto promedio estimado. 02:30 OpenAI señala que 700 millones de personas usan semanalmente ChatGPT La empresa además anunció el lanzamiento de la quinta generación de su chatbot, donde Sam Altman, CEO de la empresa, señaló avances significativos. 03:34 HBO Max endurecerá política de cuentas compartidas La empresa señaló que habrá una revisión de IPs con el fin de seguir la tendencia de otras streaming y sumar más usuarios a través de mensajes de suscripción de nuevos hogares.
What is Ryan Yapping on about todayOpenAI releases new "open" models: OpenAI launched two new open-weight reasoning models, GPT-OSS-120B and GPT-OSS-20B, which can run locally on devices like laptops and even phones.Shifting business model: The new OpenAI models signal a move away from a subscription-based, pay-per-API model to a one-time hardware investment, offering more privacy since data stays on the device.Google DeepMind's "Genie 3": Google DeepMind unveiled Genie 3, a highly advanced world simulator that can generate entire game worlds from natural language prompts, featuring high-fidelity visuals and in-world memory.New coding benchmark: Claude upgraded its Opus model to version 4.1, which is being praised as the new top-tier model for coding and advanced agentic tasks—at least until the next major release from a competitor.Amazon backs "Netflix of AI": Amazon is supporting an AI-generated streaming service that allows users to type prompts to create scenes or full episodes, with Disney and other major studios reportedly in talks to license their IPs.AI for job interviews: A growing number of major companies, including Unilever, Delta, and Vodafone, are using AI to score job interviews by analyzing a candidate's facial expressions, eye movements, and voice for "confidence" and "trustworthiness."Potential privacy concerns: With the new local-run models and AI-driven interview tools, there's a growing conversation about user privacy and data security, especially with the news that OpenAI is providing ChatGPT to the government for just $1.Publicity vs. practical use: While the new OpenAI models are generating buzz, some observers are questioning their real-world utility, suggesting the release may be more of a publicity stunt without clear use cases or examples.
Josh Weitzel is a filmmaker based in Chicago, IL! He is one of the founding fathers of Kino Crew Productions, the masterminds who orchestrated the iconic 'Gobblehead' series! Their upcoming film 'LOADS', is coming soon to a screen near you. Before this podcast was recorded, Ruse was blessed with a PRIVATE SCREENING of the film. I can safely assure you it is unlike anything you've ever seen.
In this episode of Future of Film, Alex Stolz speaks with worldbuilding pioneer Kurt McClung, a narrative designer whose “world-first” methodology has helped build over 100 fictional universes across AAA games, film, TV, animation, and transmedia. From major gmaing franchises such as Ghost Recon and Beyond Good & Evil 2 to original IPs in development for the screen, Kurt has worked at the intersection of storytelling, design, and audience engagement for over two decades. Kurt shares why the traditional focus on characters and plot is no longer enough and how starting with a flawed world, defined by a central metaphor or societal question, can unlock new creative possibilities and commercial longevity. But more than that, Kurt explores how powerful worlds don't just contain stories they create space for audience participation, debate, and community-building. With real world and practical examples, Kurt explains how worldbuilding is not just a storytelling tool, it's a strategic engine that can align creative teams, connect with real-world conversations and give audiences something they want to explore, contribute to, and advocate for. Whether you're developing a game, a TV series, or an immersive transmedia experience, this conversation offers essential insights into designing IP that's both creatively bold and culturally resonant. In this episode, you'll learn: - Why starting with a flawed world — not a character — leads to stronger stories - How to frame your world as a metaphor for a meaningful societal question - The three essential elements of a compelling narrative bible - How world-first storytelling creates alignment across large creative teams - Why audiences gather around problems, not plots and how to build a community around your story -Practical strategies for involving marketing and distribution early through theme-based outreach - How to design IP with built-in potential for audience expansion and participation About Kurt McClung Kurt McClung is a transmedia storyteller with a passion for epic inspirational experiences. He started his career writing graphic novels and interactive children's books, and then blossomed into videogames and recently television and cinema. He has worked on over on one hundred fictional worlds for more than forty studios as a Creator, Writer, Lead Writer, Script Doctor, Content Director, Narrative Designer and World Designer. A specialist of IP creation, narrative structure and world logic with an industrial engineering education, he builds fictional journeys like one would plan the construction of a work of architecture. He has developed his own set of creative vision tools, and has shared his passion teaching transmedia strategy, interactive script writing, world design and 360 narrative design in several universities and for master class circuits. He serves as narrative Content Director on several boards of game studios he helped found. Kurt is an excellent team builder and creative alignment lead, whether on small scale projects or those of AAA scale. He strives to give audiences a novel point of view, an “extra life”.
This episode features Grant Sinclair, inventor of the IRIS eTrike and nephew to legendary innovator Sir Clive Sinclair. Following in the footsteps of his father and uncle, Grant Sinclair is a futurist and innovator who is making waves in the gaming market with the launch of a new handheld gaming device called the GamerCard. This interview covers life growing up in the Sinclair household during one of the most exciting times in British computing history, seeing the launch of the Sinclair ZX80, ZX81 and, of course, the ZX Spectrum. Grant shares what it was like to see Sir Clive Sinclair at work, his love of taking things apart, and how he and Grant's father Iain supported the family in their innovation ambitions. We also find out about the GamerCard, which is a unique gaming device based on stack of PCBs and Raspberry Pi, with a high resolution IPS square screen format, and dual dome navigation discs. As usual, we have more entries for the Titan 1 rocket-based retro gaming museum - and an unusal tale about astronaut, Major Tim Peake.
Send us a textIn this raw, no-holds-barred episode, Sauce Mackenzie sets the city on fire.
Send us a text✨ Take the Full Class Here: https://irishpaganschool.com/p/ulster-cycle-magicWas magic still a part of the Ulster Cycle in Irish Mythology? In this video, Jon O'Sullivan of the Irish Pagan School dives into the magical elements of one of Ireland's most famous mythological cycles. From the epic saga of the Táin Bó Cuailnge to lesser-known tales of prophecy, shapeshifting, and bardic power, Jon explores how the Otherworld and its magic continued to influence the heroes, gods, and landscapes of the Ulster Cycle. He also highlights the fascinating powers of characters like The Morrígan, Cuchulain, and even bards who could reshape reality through their words.✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/free✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
Thank you Sandra Dingler, ITS Never Happening…, Mary B, CowboyHats, Greg Owens, and many others for tuning into my live video! Join me for my next live video in the app.* Assoc Dir of CRI at IPS, Bella DeVaan, discusses billionaire's failure to honor their commitments: Bella DeVaan, Assoc. Dir. of the Institute for Policy Studies' Charity Reform Initiative co-authored a report about billionaires' failure to honor the Giving Pledge. Wealth ills are examined. [More]* Activist Gion C. Thomas discusses organizing events to engage young voters: P.O.P. activist Gion C. Thomas appeared on Politics Done Right on KPFT 90.1 FM Houston to announce an activist/organizer workshop. His group works hard to recruit young voters. [More]* 18-year-old at Kingwood Rage Against The Regime protest challenges Trump's evil immigration stance: An 18-year-old young man at the Rage Against The Regime protest was initially hesitant to speak. As I interviewed his mother, he was triggered to push back on Trump's evil immigration policies. [More]* Is the Epstein story a distraction from the real issues and the oligarchy's move to end Trump?: America chose to elect a degenerate into the presidency again. The Epstein story does little to make Trump more despicable. Could it be the oligarchy's scheme to rid itself of a used-up Trump? [More] To hear more, visit egberto.substack.com
06 08 2025 LPM - Dr. Derlis León, Gte de Salud de IPS by ABC Color
Assoc Dir of CRI at IPS, Bella DeVaan outs billionaire failure to honor Giving Pledge. Activist Gion C. Thomas discusses organizing event. !8-year-old kid gives me hope. Epstein is still a distraction.Subscribe to our Newsletter:https://politicsdoneright.com/newsletterPurchase our Books: As I See It: https://amzn.to/3XpvW5o How To Make AmericaUtopia: https://amzn.to/3VKVFnG It's Worth It: https://amzn.to/3VFByXP Lose Weight And BeFit Now: https://amzn.to/3xiQK3K Tribulations of anAfro-Latino Caribbean man: https://amzn.to/4c09rbE
Rick is joined by special guest Lore as they dive into Universal Studios Hollywood's first-ever Fan Fest Nights! From immersive attractions like Back to the Future: Destination Hill Valley and Star Trek: Red Alert, to anime experiences with Jujutsu Kaisen and One Piece, the duo share their firsthand experiences attending on different nights. They break down the themed food, exclusive merch, and the surprising mix of licensed and owned IPs. Whether you're a die-hard fan or just curious, this episode covers everything you need to know about one of Universal's boldest new events.
Microsoft and Google among most affected as zero day exploits jump 46% Vietnamese hackers use PXA Stealer, hit 4,000 IPs and steal 200,000 passwords globally New Plague Linux malware stealthily maintains SSH access Huge thanks to our sponsor, ThreatLocker ThreatLocker® is a global leader in Zero Trust endpoint security, offering cybersecurity controls to protect businesses from zero-day attacks and ransomware. ThreatLocker operates with a default deny approach to reduce the attack surface and mitigate potential cyber vulnerabilities. To learn more and start your free trial, visit ThreatLocker.com/CISO.
In this heartfelt episode, host Sophie Vo sits down with Luna Javier — the first female game developer in the Philippines and a true pioneer with over 20 years of experience.Luna shares her extraordinary journey from an aspiring filmmaker to game writer, designer, and eventually co-founder of Altitude Games. She opens up about the challenges of burnout, the unexpected leap into entrepreneurship, and how she helped shape the Filipino game development industry from the ground up.Luna also discusses the evolving role of women in games, the importance of mentorship and inclusivity, and the emotional transitions that come with founding, scaling, and eventually selling a studio."I didn't want to be an entrepreneur — I just wanted to design games with friends."In her recent chapter, Luna explores life beyond her long-time leadership role thanks to coaching and attending ORIN program, embracing teaching, mentoring, and new creative opportunities, all while rediscovering her true self.Sophie and Luna reflect on the power of community, coaching, and the courage it takes to continually reinvent oneself.Key Topics Discussed:* Luna's unexpected start in gaming from filmmaking to game writing* Laumching the first Filipino game development company, Anino Games* The birth of the Philippines game industry and the "Anino alumni" phenomenon* Shifting from creative IPs to work-for-hire to survive as a studio* The emotional rollercoaster of founding and exiting Altitude Games* Lessons on leadership, culture, and team care during acquisitions* The rise of women in games in the Philippines and Asia* Luna's transition to teaching, mentoring, and designing her next chapter* The importance of coaching, mentorship, and asking for help* Embracing freedom and self-discovery after leaving a long-held identityLearn more about ORIN women leadership programConnect with Luna on LinkedinThanks for listening to Rise and Play! Subscribe for free to receive new posts and support our work. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit riseandplay.substack.com
Ben gets together with other hosts from the Robots Radio Network and talk about a bunch of different IPs. Learn with him as he learns new facts about different series. Make sure to follow us on Twitter at @SWHoloHistories. Want to suggest a future topic for us on the show? Email us at holocronhistories@gmail.com Live every Tuesday at 8pm est/5pm pst on Twitch @BenofTemeria Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb The Cups Podcast and More Discord: https://discord.gg/wYhxAfvT Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: https://www.patreon.com/holocronhistories Learn more about your ad choices. Visit megaphone.fm/adchoices
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuHDive into the gaming and anime world with Analytic Dreamz on Notorious Mass Effect. In this segment, we unpack Sony's $464M investment in Bandai Namco, securing a 2.5% stake to boost anime and gaming IPs globally. Explore how this strategic alliance leverages Bandai Namco's iconic franchises like Elden Ring, Tekken, and Gundam alongside Sony's production prowess to expand fan communities and create emotionally resonant content. From cross-medium collaborations to new anime projects, Analytic Dreamz breaks down the deal's impact and Sony's broader vision for global entertainment dominance.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Send us a text✨ Rediscovering Ireland's Hidden Goddesses - https://irishpaganschool.com/p/hidden-goddessIn this video, Jon O'Sullivan from the Irish Pagan School delves into the true origins and meaning behind Lughnasa, one of Ireland's most significant festivals. While it's easy to associate Lughnasa with the god Lugh due to its name, Jon reveals that the festival actually honours the lesser-known goddess Tailtiu, who played a pivotal role in ancient Irish mythology. Learn about the deep connections between Tailtiu, the landscape of Ireland, and the origins of agriculture, as well as the history of the Lughnasa games. If you're curious about the rich tapestry of Irish deities and their stories, this video offers valuable insights. Don't miss out on exploring more about the hidden goddesses of Ireland through our courses at the Irish Pagan School.✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/free✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
Sponsored by Elympics, check it out here: https://www.elympics.ai/ I sat down with Tom Kopera from Elympics on The Wolf Of All Streets to explore how they're changing the game for real in Web3. We talked about their play-to-win model, partnerships with top IPs like Pudgy Penguins, and why Elympics might onboard millions of gamers into crypto without them even knowing it. This isn't just a pitch - it's already live, and I had to stop myself from playing too much. Tom Kopera: https://x.com/tomkopera ►► Elympics Elympics is the multichain entertainment layer bringing the next 100M users to crypto. By bridging global brands and IPs to Web3, Elympics empowers developers to easily build and deploy blockchain-enabled, multiplayer skill-based games — distributed seamlessly across superapps and social platforms. With its Play2Win token model, Elympics rewards players, creators, and communities—ensuring fair play via a decentralized node network (DePIN).
It is no secret that gaming is hurting right now, especially in crypto. TGE's are down, games are shutting down, and everyone is feeling a bit gloomy, even with BTC hitting ATH's.And while all that may be true, MapleStory Universe is living a different reality. Today, we have @nexpacetime joining us to talk all about:- MapleStory Universe launch & how it went- Dealing with a massive surge of players & bad actors- Bridging the gap between mobile & PC with a seamless gaming experience- The Infinite IP Playground & MetaPlay- Being a builder without needing a coding background- Growing accessibility in more countries- A Multi-IP Universe is coming, but with which IPs?
It's Jeffrey Epstein day. Again. The media continues to drip and leak stories which may or may not be true. Because when it comes to the media, well, there's a reason we provide our sources. WatchMojo, a YouTube channel known for lukewarm takes on pop culture IPs, has come up with a new listicle comparing Nazi Germany to the current state of America. All right. You got us. Let's play. Emmanuel Macron and his wife are suing Candace Owens. But why, you may be asking. We're here to tell you.GUEST: Josh FirestineClick here for today's sources: https://www.louderwithcrowder.com/sources-july-24-2025Let my sponsor American Financing help you regain control of your finances. Go to https://americanfinancing.net/crowder or call 800-974-6500. NMLS 182334, http://nmlsconsumeraccess.org/.Save 50% off your first month go to http://puretalk.com/CROWDERDOWNLOAD THE RUMBLE APP TODAY: https://rumble.com/our-appsJoin Rumble Premium to watch this show every day! http://louderwithcrowder.com/PremiumGet your favorite LWC gear: https://crowdershop.com/Bite-Sized Content: https://rumble.com/c/CrowderBitsSubscribe to my podcast: https://rss.com/podcasts/louder-with-crowder/FOLLOW ME: Website: https://louderwithcrowder.com/ Twitter: https://twitter.com/scrowder Instagram: http://www.instagram.com/louderwithcrowder Facebook: https://www.facebook.com/stevencrowderofficialMusic by @Pogo
In this episode, Morgan Rosenblum joins Jon, Kurt, and Rob to discuss his multifaceted creative journey across comics, board games, and film/TV development. He details the 6-year development of his board game, "Winds of Numa Sera," including its strategic Kickstarter campaign, marketing tactics, and the collaborative process with consultants. Morgan also delves into his IPs like "Gemstone Knights" and "RAMGOD," explaining how he's pitching them for adaptation, emphasizing the importance of a "complete package" (source material + writers + producers) to studios. Personal anecdotes include his family's reaction to his work, his Jets fandom, and humorous stories about drawing boobs. The episode covers his perseverance through creative and business challenges, his approach to world-building, and his vision for expanding his IPs into multimedia franchises.Learn more and follow Morgan:Instagram: https://www.instagram.com/spoon_city/LinkedIn: https://www.linkedin.com/in/morganrosenblumLinktree: https://linktr.ee/morganrosenblumX: https://x.com/spoon_cityyTimestamps:[00:00] Digital Drawing Evolution[04:12] Superman and Movie Discussions[15:52] Board Game Creation Journey[27:24] Planning the Trilogy and Graphic Novel Challenges[35:48] Expanding the Game's Lore and Storyline[41:08] Game Components and Artwork[50:57] Manufacturing and Kickstarter Journey[55:06] Reflecting on Early Writing[01:00:04] Working for the New York Jets[01:06:39] Transition to TV and Film Writing[01:10:43] Pitching to Sam Raimi[01:23:50] Building a Fantasy World[01:26:31] Pitching to Studios[01:33:29] Ownership and IP Rights[01:37:28] Personal Stories and Inspirations[01:46:07] Horror Concept: Never Tell
Send us a text✨Take the Class Here - https://irishpaganschool.com/p/otherworld_ulster_cycle1In this deep dive into Irish mythology, Jon O'Sullivan of the Irish Pagan School explores the influence of the Otherworld on the legendary events of the Táin Bó Cuailnge (Cattle Raid of Cooley). While the Ulster Cycle is often seen as a story of human heroes and battles, there's an undeniable presence of Otherworldly forces shaping the narrative.Jon discusses how figures such as Macha, the Morrigan, and even the bulls themselves tie into the supernatural realm, impacting characters like Cú Chulainn and the entire course of the saga. Discover how these mystical elements influence Ireland's most famous epic and the role the gods and Otherworld entities play in shaping the fate of heroes.✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/free✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
In this honest and deeply inspiring episode, IPS officer and bestselling author Amit Lodha — the real-life hero behind Netflix's Khakee: The Bihar Chapter — shares raw insights from his journey of justice, storytelling, and service. From chasing hardened criminals across Bihar to writing bestsellers in stolen moments of silence, Amit Lodha reflects on what it means to stay principled in a world that rarely rewards it. He talks about crime, leadership, failure, and finding purpose — not just in uniform, but in everyday life. A must-watch for anyone seeking courage, clarity, and conviction in their own journey.
In this powerful episode, host Sophie Vo sits down with Susan Cummings — co-founder of 2K Games, Tiny Rebel Games, and now 10Six Games — to explore her 25+ year journey through the gaming industry. From signing legendary IPs like Bioshock and Borderlands to founding and evolving multiple studios, Susan shares unfiltered insights on intuition-driven leadership, building (and rebuilding) companies, and the courage to start again after failure.This is a masterclass in resilience, creativity, and navigating the business side of game development.
Panelists: Dim, Jon, AndyTalking Points: Expanding on existing IPs, Lionheart and Superman, Reddit, Jim Jeffries, taste tests, the Epstein list, Wrestling Mt. Rushmore, Jon and Dim's wrestling lore and legacy, Dating a Gamer, Stop Killing Games movement, more Beats By AI, the Benoit issue#LOTR #terminator #wwe #nxt #wcw #gaming #epstein #reddit #greenlantern #news #melbourne #movies #social #chatgpt #ironheart #marvel #streaming #thedukeleverageshow #instagram #spotify #podcast #itunespodcast #soundcloud #australia #newpodcast #podcaster #newepisodeIf you think you have a story to share or want to find a safespace to argue the pointless and the poignant, drop us a line at therealdukeleverage@gmail.com or DM us on the social media feeds. We're all about making dreams come true!https://linktr.ee/thedukeleverageshowDon't forget to hit the URL in the profile to get to our links. Make sure to like, share and follow and if you've listened to over 2 hours over 3 episodes you should keep our doors open and buy us a coffee!
In today's Daily Fix: After 5 years Netflix officially greenlit the Assassin's Creed Series Live Action Project alongside showrunners Robert Patino (Westworld, DMZ) and David Weiner (Brave New World, Halo) who said the show is going to be about Power, Greed and Vengeance. Plus, Cyberpunk 2077's latest update brings some surprise features—including support for Mac, 3 new vehicles —like the Yaiba Semimaru from the Kickdown comic book, AutoDrive and more. And Roblox just launched a licensing platform that allows Roblox creators to get licensing for their games from big IPs like Netflix, Lionsgate, and SEGA.
This week on Giant Sized Violence, comic writer and editor David Mariotte discusses his extensive work on beloved franchises such as Transformers, Sonic the Hedgehog, Power Rangers, and Godzilla. He shares insights into his creative process, the challenges of editing multiple IPs, and the importance of exploring themes of identity and gender in comics. David also highlights his involvement in the upcoming anthology, Samidoon: Comics for a Free Palestine, and expresses his hopes for future projects, including potential crossovers and personal writing endeavors.
The salient point of today's discussion revolves around the profound themes of societal and individual responsibility as portrayed in the new MCU series "Ironheart" and the film "Jurassic World: Rebirth." Joshua Noel and TJ Blackwell delve into how these narratives reflect the complexities of life, faith, and the moral dilemmas associated with technological advancements and ecological stewardship. Particularly, we explore the character development of Riri Williams, who embodies the struggle against systemic barriers, juxtaposed with the existential challenges faced by the dinosaurs in "Jurassic World: Rebirth." The conversations reveal not only the entertainment value of these new IPs but also their capacity to provoke thoughtful reflection on our values and beliefs as a society. Through our analysis, we aim to illuminate the intersection of faith and fandom, encouraging listeners to engage with these stories on a deeper level.The episode begins with an exploration of the current state of fandoms, particularly focusing on the recent releases of the Ironheart television series and the Jurassic World Rebirth film. The hosts, Joshua Noel and TJ (Tiberius Juan) Blackwell engage in a lively discussion about the themes and narratives presented in these works. They emphasize the significance of representation in media, specifically noting how Ironheart serves as a platform for diverse storytelling. The conversation then transitions to the Jurassic World Rebirth film, where the hosts critique its plot, character development, and the underlying messages regarding environmentalism and the ethical treatment of creatures that exist beyond human control. They express admiration for the film's ability to intertwine entertainment with deeper societal issues, ultimately leading to a rich dialogue about the implications of mixing technology with nature. Throughout the episode, the hosts invite listener interaction, encouraging them to share their thoughts on the material discussed, thereby fostering a sense of community among the audience.Takeaways: The podcast episode discusses the themes of accessibility and affordability in technology, particularly in relation to the new Ironheart series and the Jurassic World Rebirth film. We explore the differing characterizations of Riri Williams in the comic versus the television adaptation, noting her development from a flawless character to one with relatable flaws. The conversation emphasizes the importance of valuing all forms of life, as highlighted by the narrative arcs in both Ironheart and Jurassic World Rebirth. The hosts reflect on the implications of using technology as a means to cope with loss, raising questions about the morality of resurrecting loved ones through AI. A significant theme involves the critique of capitalism in the pharmaceutical industry, questioning who truly benefits from scientific advancements and technological developments. The episode concludes with a discussion on the potential for future Jurassic World content, particularly a desire for horror elements in upcoming video games or films. .We discuss all this and more in this one! Join in the conversation with us on Discord now!.Support our show on Captivate or Patreon, or by purchasing a comfy T-Shirt in our store!.Check out all of our What's News episodes:
NC State football camp is right around the corner and on the latest podcast we discuss the Pack with IPS beat writer Rob McLamb!
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
In this episode, host David Taylor sits down with The Gang. Originally a team of five entrepreneurs, The Gang was one of the first venture-backed studios to go all-in on Roblox back in 2020. They quickly made their mark with Strongman Simulator, which shot to the top of the Roblox charts and has racked up over 1.5 billion plays.While they started with hit original titles, The Gang soon shifted to building branded experiences for some of the world's biggest entertainment and lifestyle brands — Netflix, Vans, Shrek, Spotify, the NHL, and more. Most recently, they've been expanding beyond Roblox by licensing one of the platform's top IPs, Blade Ball, for a Steam release. The team is also developing an original cross-platform game, Out of Sight. In this conversation, we dive into the team's entrepreneurial journey, what it was like being early builders on Roblox, how the platform has evolved, and what's next as they explore new platforms and formats.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Send us a text✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/freeDid the two legendary bulls, the Donn Cuailnge and the Finnbhennach, have a rivalry in the Táin Bó Cuailnge? In this engaging video, Jon O'Sullivan of the Irish Pagan School delves deep into the lore of Ireland's Ulster Cycle to uncover the myth behind these famous creatures. Discover the backstory of the two bulls, which traces back to their former incarnations as pig keepers, Friuch and Rucht, and their endless rivalry through multiple lifetimes. Jon explains how this mythological feud between Connacht and Ulster ultimately culminates in their final showdown. This fascinating journey into Celtic mythology highlights the connection between the bulls and the Irish Otherwor.Explore more Irish mythology, heritage, and spirituality with us at the Irish Pagan School, and gain access to free resources on Irish culture!✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
La unión de IPS denuncia que deben elegir entre pagar renta o cubrir la nómina de sus trabajadores. El mensaje es claro: no hay plata y las presiones tributarias del gobierno van en aumento.
Routers, switches, IPs, MAC addresses - if those and dozens of other IT terms sound like different language to you, you're not alone!In this episode of The Offset Podcast we're discussing essential IT vocab, devices and workflows. Of course, in a single episode there is a ton that we can't cover, but if as a creative, IT stuff is confusing to you, than this overview will certainly help. Being conversant with IT terms is a must in modern post production. Some of the specific topics we explore in this show include:Why IT knowledge is essential on lots of levels including communicating with other people in the industryUnderstanding the role of a router and WAN vs LAN connectionsThe role of a switchIP essentials - public IP vs internal IPDHCP vs Static/Fixed IPsVLANS and their role in more complicated network structuresThe value of an IT ecosystem/product integration and a ‘single pane of glass' approachFirewalls and their importance in VLAN setups & incoming/outgoing connectionsExploring network speed and performance options - 1GbE, 10GbE etcUnderstanding jumbo frames/MTU sizeThe role of WIFI in the professional environment Remember, if you like this episode please do us a favor and like and subscribe where ever you find it!
So occasionally one of us will make a joke in-episode where my brain goes “Ding! Fodder for the write up” and then I have time to think on it, flush it out, edit out the dumb bits, or forget my original idea, have it again, and essentially…do the same thing, only faster and more of the dumb bits get left in. Anyway. That happened here and we're doing the second version of it (hence that lead-in sentence being the lead-in.) So, for those who weren't there, there was this time in the early-to-mid 2010s, right around the time A) the movie we're talking about it coming out and B) Nerd/Fandom culture is kinda hitting the apex of where that's going to go, where we loved combining different fandom IPs on t-shirts and mugs and stuff that we could take digital art and print it on. So think things like R2-D2 and C3PO riding on the Tardis, or it's the Pink power ranger with that mean girls quote about wearing pink on Wednesdays, or Link and Zelda riding on Pokémon or whatever. So this joke in the episode led me to wonder if there were any Avengers x Arrested Development shirts like this and after about 10 minutes of internet searching, I'm coming up mostly empty, but I cannot shake the feeling they existed at one point. I can picture it in my mind: Tobias a blue Hulk, Iron Man as Gob using the Aztec Tomb with War Machine as his assistant, Black Widow as Maeby asking Cap where he got his “cross necklace” so she can go on a ski trip, Hawkeye driving the stair car while the Maximoffs ride on the back….yeah. The shirt draws itself. Or it would, if it were 2015 and I had any artistic abilities. Oh well. Anyway, we did an episode about Avengers: Age of Ultron. It's a two-parter. This is the first part. Enjoy.
Ben gets together with other hosts from the Robots Radio Network and talk about a bunch of different IPs. Learn with him as he learns new facts about different series. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
Scerbo's dealing with guilt about taking his Switch 2 back from his kid, Chou's all in on Peak, while Alex is sneaking in Mario Kart World after a long week at the beach!This week, the gang dives deep into the “Stop Killing Games” movement, what happens when online games vanish, who's responsible, and we try to actually come up with some decent solutions! From lost IPs to private server resurrections, we get into it.
Emerging Trends in Privacy, Security, and AIDecentralized, Offline Messaging with BitchatJack Dorsey's Bitchat is a privacy-first messaging app that bypasses internet and servers, using Bluetooth Low Energy (BLE) mesh networking to transmit encrypted, ephemeral messages between nearby devices. It doesn't require phone numbers, accounts, or cloud storage, and messages disappear by default. Bridge devices help extend communication range, making Bitchat ideal for secure, off-grid use.Google Gemini AI and Privacy RisksGemini AI now accesses third-party app data on Android to offer personalized help, such as reading messages or travel plans. This is enabled by default, raising privacy concerns due to the opt-out model. Users can disable this by adjusting settings in the Gemini app and Android assistant preferences, protecting themselves from unwanted data sharing.Stalkerware and the Catwatchful Data BreachStalkerware secretly monitors victims' phones. The Catwatchful breach exposed the inner workings of such an app, leaking over 620,000 files from thousands of Android devices. Sensitive data—including messages, calls, locations, and recordings—was compromised. The incident emphasized the dangers of covert surveillance and the importance of frequent device audits.AT&T's Account Lock Against SIM SwappingTo counter SIM swapping—a fraud tactic for hijacking phone numbers—AT&T introduced Account Lock. Enabled via the myAT&T app, it blocks unauthorized changes to accounts, like SIM swaps or billing info updates. Only primary and secondary account holders can manage the feature, and alerts are sent when changes are attempted.Free IP Address SSL from Let's EncryptLet's Encrypt now offers free TLS/SSL certificates for IP addresses, a feature that previously required paid services. This allows users with static IPs to secure websites via HTTPS without needing a domain name, broadening access to internet security for individuals and small organizations.Debate Over Artificial General Intelligence (AGI)AGI, defined as machine intelligence equal to or exceeding human capability across tasks, remains an ill-defined concept. The lack of consensus complicates investment, regulation, and measurement in the AI field, making it difficult to assess progress or set meaningful policy benchmarks.Microsoft's AI-Based Layoff Support Draws CriticismAfter laying off nearly 1,000 employees, Microsoft suggested affected staff use AI tools like Copilot for emotional support. This move was widely criticized as insensitive and profit-driven, spotlighting the growing unease with replacing human empathy with AI in sensitive situations.
Send us a text✨ Take the Heroes and Villains of Ancient Ulster Class: https://irishpaganschool.com/p/ulsterheroes1Who was the most important druid during the Ulster Cycle of Irish mythology? Jon O'Sullivan answers this intriguing question by exploring the life and influence of Cathbad, a pivotal figure in the Ulster Cycle. While often overshadowed by figures like Cú Chulainn or Conchobar mac Nessa, Cathbad played a crucial role in shaping the events that defined this mythological era. Jon delves into how Cathbad's visions, actions, and guidance impacted key figures, from Conchobar's rise to kingship to Cú Chulainn's legendary feats.Discover the power and influence of this often-overlooked druid in ancient Irish mythology.✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/free✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
Have you ever wondered if souls from other planets are among us, influencing our culture and evolution? In this captivating episode of "Our Paranormal Afterlife: Finding Proof of Life After Death," Simon Bown takes you on an extraordinary journey into the realm of Interplanetary Souls (IPS), as outlined in Dr. Linda Backman's enlightening book, "Soul Design. " Chapter 5 unveils the incredible stories of these unique souls who have chosen to incarnate on Earth, bringing with them advanced skills and profound spiritual purposes that enrich our human experience.Bown shares fascinating insights derived from regression sessions with clients who identify as Interplanetary Souls, revealing the challenges they face, including health issues and emotional struggles that stem from their unfamiliarity with earthly existence. This episode highlights the importance of understanding the journeys of these interplanetary beings and their contributions to human development, while also addressing the physical and emotional obstacles they must overcome. You will hear compelling quotes from clients like Alison, who candidly reflects on her severe health challenges and the spiritual lessons they impart. Additionally, Kyle shares his intriguing past life experiences in a desert city, illustrating the significant role Interplanetary Souls play in shaping humanity's evolution.Join us as we explore the depths of consciousness after death and the evidence of the afterlife through the lens of IPS. This episode is not just about supernatural experiences; it's a profound discussion on spirituality and health, offering alternative health perspectives that challenge conventional views. Simon Bown's engaging narrative will leave you pondering the mysteries of life beyond death and the fascinating paranormal experiences that accompany it.As we delve into the world of afterlife research, you will gain insights into consciousness and the nature of existence, prompting you to reconsider your own beliefs about life after death. Whether you're a skeptic or a believer, our exploration of IPS will provide you with thought-provoking perspectives on the journey into the paranormal. This episode is a must-listen for anyone interested in near-death experiences, mediumship insights, and the ongoing quest for proof of the afterlife.Don't miss this opportunity to expand your understanding of the supernatural and engage with the stories of those who walk among us, bringing wisdom from beyond the stars. Tune in to "Our Paranormal Afterlife: Finding Proof of Life After Death" and embark on a journey that promises to challenge your perceptions and inspire your spiritual exploration.BioDr. Linda Backman, licensed psychologist and regression therapist, has been in private practice for 45 years. Since 1993, Dr. Backman has guided innumerable individuals in regression hypnotherapy to access their past and between lives. In this way, she assists people to more fully recognize who we are as a soul throughout our many lifetimes and during the time we are not incarnate. Regression hypnotherapy allows the client to understand their soul mission, soul progress, soul relationships, and much more. Dr. Backman's work, includes guiding soul regressions, speaking and writing as well as training others in soul regression hypnotherapy both in the US and abroad.Dr. Backman holds a profound commitment to deepening and heightening individual and as well as a more universal understanding and awareness of the path of soul development leading to greater wisdom and acceptance amongst all people and cultures of the world.Linda studied and co-taught with Dr. Michael Newton, author of the seminal books on Life Between Lives regression therapy, and co-created and served on the Founding Board of the Society for Spiritual Regression (now The Newton Institute) as Membership Chair and President. In 1997, Dr. Backman and her husband, Dr. Earl Backman, established The Ravenheart Center (www.RavenHeartCenter.com), a Mystery School in Boulder, Colorado, dedicated to guiding individuals to discover their soul path.https://www.amazon.com/dp/B0DHPPYDNQhttps://www.ravenheartcenter.com/ https://www.pastliveshypnosis.co.uk/https://www.patreon.com/ourparanormalafterlifeMy book 'Verified Near Death Experiences' https://www.amazon.com/dp/B0DXKRGDFP
THAT FLAME THROWER SCENE!! Ballerina: From The World Of John Wick Full Reaction Watch Along: / thereelrejects Visit https://huel.com/rejects to get 15% off your order Epic Fight Scenes aboard in Ballerina: John Wick Movie Reaction, Recap, Commentary, Breakdown, Analysis, Spoiler Review, & Ending Explained!! Greg Alba, John Humphrey, and Tara Erickson react to the explosive John Wick spin-off movie Ballerina (2025) starring Ana de Armas (Knives Out, No Time To Die, Blonde) as Rooney, a deadly assassin seeking vengeance. The film also features the return of Keanu Reeves (The Matrix, Speed, John Wick) as John Wick, Ian McShane (Deadwood, American Gods) as Winston, Lance Reddick (The Wire, Fringe) as Charon, Anjelica Huston (The Addams Family, The Royal Tenenbaums) reprising her role as the Director, Gabriel Byrne (The Usual Suspects, Hereditary) as the new crime boss, Norman Reedus (The Walking Dead, Death Stranding) in a mysterious role, and Catalina Sandino Moreno (Maria Full of Grace, The Affair). We explore the franchise connections to the John Wick Universe, including the entire saga: John Wick, John Wick: Chapter 2, John Wick: Chapter 3 – Parabellum, and John Wick: Chapter 4. We discuss the most iconic action sequences, the expansion of the High Table mythology, and what Ballerina means for upcoming spin-offs like The Continental and the highly anticipated John Wick: Chapter 5. We also connect it to recent cinematic universes with shared IPs, touching on the unique choreography, world-building, and the emotional stakes of the Ballerina story. Join us as we dive into the adrenaline, the ballet of violence, and the next chapter in the John Wick legacy! Follow Tara Erickson: Youtube: https://www.youtube.com/@TaraErickson Instagram: https://www.instagram.com/taraerickson/ Twitter: https://twitter.com/thetaraerickson Intense Suspense by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Support The Channel By Getting Some REEL REJECTS Apparel! https://www.rejectnationshop.com/ Follow Us On Socials: Instagram: https://www.instagram.com/reelrejects/ Tik-Tok: https://www.tiktok.com/@reelrejects?lang=en Twitter: https://x.com/reelrejects Facebook: https://www.facebook.com/TheReelRejects/ Music Used In Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Happy Alley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Co-Editor: John Humphrey Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG ON INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us a text✨Take the Class Here: Cú Chulainn - A Life of Stories https://irishpaganschool.com/p/cuchulainn1Is Cú Chulainn a true tragic hero, or is his story more complicated than it seems? In this insightful video, Jon O'Sullivan of the Irish Pagan School delves into the myths and historical contexts surrounding one of Ireland's most famous figures, Cú Chulainn (Setanta Mac Súaltam).Often romanticised as a paragon of heroism, Cú Chulainn's tale reveals darker layers of violence, manipulation, and tragic choices, making him more of a tragic figure than a hero. Jon examines the Ulster Cycle and the cultural upbringing that shaped Cú Chulainn into a complex character who was ultimately a product of his violent society.Discover the deeper truths behind this iconic figure of Irish mythology and how his legacy has been used throughout history. If you're curious about the real story of Cú Chulainn, Jon also offers a full class, "Cú Chulainn: A Life of Stories," available at the Irish Pagan School.✨ FREE LEARNING RESOURCES FOR A YEAR! - https://irishpagan.school/free✨ Irish Pagan Resources Checklist available NOW - https://irishpagan.school/checklist/
Jurandir Filho, Thiago Siqueira, Rogério Montanare e Fernanda Schmölz batem um papo sobre os remakes de filmes que não precisavam existir. A indústria do cinema tem um fascínio antigo por remakes (a prática de refazer filmes antigos com uma nova roupagem, novos atores, e, muitas vezes, um polimento visual mais moderno). Desde os primórdios de Hollywood, obras consagradas já ganhavam novas versões poucos anos após seus lançamentos. O que antes era uma forma de revisitar clássicos sob novas perspectivas ou adaptar histórias para novas gerações, se tornou, nas últimas décadas, uma espécie de vício da indústria.Mas por que tantos remakes? A resposta está, como quase sempre, no fator financeiro. Hollywood, e a indústria do entretenimento como um todo, prefere apostar em propriedades intelectuais já conhecidas pelo público — as famosas “IPs”. Se um filme já tem reconhecimento e nostalgia atrelados a ele, os executivos enxergam isso como uma oportunidade mais segura de lucro do que investir em ideias originais. O público já começa a mostrar sinais de cansaço. Afinal, para que refazer algo que já era bom, quando há tantos roteiros novos esperando para ver a luz do projetor?|| ASSINE O SALA VIP DO RAPADURACAST- Um podcast EXCLUSIVO do RapaduraCast toda semana! http://patreon.com/rapaduracast
In this episode, we sit down with Wes Keltner, founder & CEO of Gun Interactive, to unpack how his Lexington-grown studio turned cult-classic horror IPs like Friday the 13th and The Texas Chain Saw Massacre into viral, multiplayer blockbusters. Wes walks us through his “make fear fun” philosophy, his jouney from Second Life storefronts to server-melting game launches, and how a network of Kentucky investors helped build a global horror-gaming powerhouse from Lexington.Expect to learn why asymmetrical multiplayer makes horror so addictive, how Gun mixes Hollywood partnerships with Kickstarter-style funding to de-risk launches, what it takes to scale servers when 7x more players show up than expected, and how community-driven design keeps fans glued between updates.Middle Tech is proudly supported by:KY Innovation → kyinnovation.com
Interpol's Operation Secure dismantles a major cybercrime network, and Singapore takes down scam centers. GitLab patches multiple vulnerabilities in its DevSecOps platform. Researchers unveil a covert method for exfiltrating data using smartwatches. EchoLeak allows for data exfiltration from Microsoft Copilot. Journalists are confirmed targets of Paragon's Graphite spyware. France calls for comments on tracking pixels. Fog ransomware operators deploy an unusual mix of tools. Skeleton Spider targets recruiters by posing as job seekers on LinkedIn and Indeed. Erie Insurance suffers ongoing outages following a cyberattack. Our N2K Lead Analyst Ethan Cook shares insights on Trump's antitrust policies. DNS neglect leads to AI subdomain exploits. Remember to leave us a 5-star rating and review in your favorite podcast app. Miss an episode? Sign-up for our daily intelligence roundup, Daily Briefing, and you'll never miss a beat. And be sure to follow CyberWire Daily on LinkedIn. CyberWire Guest Today, we share a selection from today's Caveat podcast where Dave Bittner and Ben Yelin are joined by N2K's Lead Analyst, Ethan Cook, to take a Policy Deep Dive into “The art of the breakup: Trump's antitrust surge.” You can listen to the full episode here and find new episodes of Caveat in your favorite podcast app each Thursday. Selected Reading Interpol takes down 20,000 malicious IPs and domains (Cybernews) Singapore leads multinational operation to shutter scam centers tied to $225 million in thefts (The Record) GitLab patches high severity account takeover, missing auth issues (Bleeping Computer) SmartAttack uses smartwatches to steal data from air-gapped systems (Bleeping Computer) Critical vulnerability in Microsoft 365 Copilot AI called EchoLeak enabled data exfiltration (Beyond Machines) Researchers confirm two journalists were hacked with Paragon spyware (TechCrunch) Tracking pixels: CNIL launches public consultation on its draft recommendation (CNIL) Fog ransomware attack uses unusual mix of legitimate and open-source tools (Bleeping Computer) FIN6 cybercriminals pose as job seekers on LinkedIn to hack recruiters (The Record) Erie Insurance confirms cyberattack behind business disruptions (Bleeping Computer) Why Was Nvidia Hosting Blogs About 'Brazilian Facesitting Fart Games'? (404 Media) Secure your public DNS presence from subdomain takeovers and dangling DNS exploits (Silent Push) Want to hear your company in the show? You too can reach the most influential leaders and operators in the industry. Here's our media kit. Contact us at cyberwire@n2k.com to request more info. The CyberWire is a production of N2K Networks, your source for strategic workforce intelligence. © N2K Networks, Inc. Learn more about your ad choices. Visit megaphone.fm/adchoices