The weekly show where an instructional designer, a software engineer, and a user experience designer pick apart the world, one topic at a time.
Sam Bantner, Bryan Brush, Sean Patrick John Paul George Ringo Doran
Our schedules have become too jam packed, and one of us will be traveling the world for the foreseeable future, so we have to put a pause to the podcast.
Ever hear the words “vector” and “raster,” when talking about graphics, but wondered what that actually meant? In this quick episode, Sean goes over the technical differences between the two — and when each image type should be used.
Too many things to keep track of? Today Sean shares the system he uses to manage projects — keeping him focused on solving client projects instead of worrying about what he’s missing.
Bryan goes solo this episode and looks at a growing trend in instructional design known as the flipped classroom. He discusses not only its origins and advantages, but also its pitfalls. By the end of this brief episode you should be able to make sense of what exactly a flipped classroom is.
Recorded in a car filled with mosquitos in Maine, Sam explains how externally storing our memories let's us remember more..
Looking at the offline world, the online world, and how we can use algorithms to seek and uncover communities.
We explore how physical fitness can help you become more mentally fit, why it's important to design your life around fitness for a healthy lifestyle, and digital solutions to tracking your activity.
After an interesting keynote for WWDC 2015 Bryan, Sam and Sean talk pick the one thing that interested them the most, and go deep into each topic.
We discuss cosmopolitanism as a tool for education, the many, many, many design aspects of luggage, and the technologies we use on our journeys. Oh, and we talk about toothpaste too. So much toothpaste.
Bryan wonders if comedy and education can mix, Sean ponders the value of Vine and Twitter as comedic platforms, and Sam is right on time.
This week we are joined by Laura Masters (@lauraemasters) for a conversation on storytelling. We look at how it can be used as a tool for learning and how technology is changing the way in which we tell our stories.
We look at the process of learning, using, and programming for the Apple Watch. A mature 1.0 platform that we still need to figure out where it lives in our daily lives.
Sam, the software engineer of our trio, talks about the excitement and distress that can come with pitching an idea. He goes on to mention what he considers important in a pitch and what to watch out for in the industry. Finally, driven by sleep exhaustion, he ends with a set of questions about the cookie monster.
Does multimedia have an influence on learning? That is the question Bryan poses to us in this solo episode. Since the 1980’s there has been an interesting debate between Dr. Richard E. Clark and Dr. Richard Kozma on medias role in learning and education. Bryan walks us through both sides of the debate as well as some more contemporary arguments on the subject. Finally, he considers Sean’s thoughts on context in design from episode 020 and how it might relate to this conversation.
User Experience Design: Without context, you lose all meaning to what you’re going towards.
We talk with Interior Designer Hillary Hutchings about the future of interior design in the digital and automation age, modularity in design, and learning environments.
Our comrades over at 3 Guys 3 Questions asked us to record an April Fool's Day episode for them. You can listen to use try and fail at being the hosts of their hilarious comedy podcast. Check them out at 3G3Q.co
Zack Cramp of Playing to Vapors talks about the concert experience, scalpers, and how smartphone at concerts are a double-edged sword — and a lot more.
We talk about loci, pathfinding algorithms, and wayfinding — not necessarily in that order.
We sit down with guest Jacob Tender to talk about what's really a magazine, how can magazine companies transition to a digital world, and the role of major publishers in a self-publishing world.
We explore what it takes to make educational games enjoyable and beneficial, how the digital and physical worlds are colliding, and what role single player games have in a multi-player world.
Bryan, Sam, and Sean spend some time discussing email and how it is one of the more annoying forms of communcation. They take a look at when, if ever, email is the best form of communication, how its purpose has changed over time, and whether it can be viewed as a disposable service.
We explore what the cloud really is, how all the things on the Internet are crazy, and weigh the pros and cons for education's reliance on third parties for their friendly neighborhood cloud necessities.
Special guest Scott Ryan-Hart joins the show to discuss Voice as a User Interface.
How personalities affect our ability to learn, the design choices we make, and how to quantify it all.
We take a breather and look back at the first month of All of the Above. We give our new listeners a chance to catch up and see what they have missed by summarizing our past topics. Then we jump into some analysis of the struggles we have had thus far, what tools we have come to rely on, and what changes we see in our future.
We had a great conversation with indie Mac developer John Saddington about writing and his new app Desk PM, which is now available in the Mac App Store. We talk about life, death and doing things that matter with that short time in between. To start things off, Bryan brings up flash fiction and asks if limitations can actually help creativity. Sam puts on his software engineering hat as he asks whether or not programming should be considered a foreign language. And to close things up, Sean asks the group what the evolution of writing could look like.
What is the future of the book in this digital world? This week we are joined by special guest, Connor Mason, as we continue our series inspired by stock iOS apps. This time around we tackle eBooks and discuss what they mean for the future of reading and physical books. Connor questions how eBooks differentiate themselves from physical books. Bryan has us contemplate whether digital books are effective for learning, while Sean ponders the future of the library in a digital world. Sam wraps things up by discussing the challenges engineers and developers face when translating ink on a page into pixels on a screen. This episode, like War and Peace, is a doozie.
Our human brains can't handle it. Messaging, the Nike FuelBand, the Apple Watch, Emojis, and sadness all play a part in this week's episode.
Time, is it a real thing or just a way to keep our sanity? Listen in to find out as we talk about foambreros while presenting "the bird" to the syllabus, comparing new and old age time tracking methods, all while going through a bit of time dilation. Sean may even squeal like a pig...
Sam gets his dirty paws with etymology, Bryan thinks up ways to make us smarter, and Sean forces Sam to do ungodly things to please you — the listener.
We learn more about the Russian-speaking educational mastermind, Bryan Brush. He's the whipped cream to your existence, making you feel better as you realize your full potential. Hopefully he will remember this episode later in life.
Listen to this ENTJ software engineer speak his mind about… himself. Some might call him Jesus' sous chef, others just call him the guy with the beard.
The man behind The Beatles. Get to see the strange and weird inner-workings of Sean Patrick John Paul George Ringo Doran.
A brief summary of what All of the Above is about. Please pardon our dust as we make fools of ourselves.
The weekly show where an instructional designer, a software engineer, and a user experience designer pick apart the world, one topic at a time. Hosted by Bryan Brush, Sam Bantner, and Sean Patrick John Paul George Ringo Doran.