A Shadowrun Actual Play podcast exploring the iconic Shadowrun adventures which contain much of the lore of the Shadowrun world.
Shadowrun Origins: Episode 96: Elven Fire 4 The team has been hired by Lone Star to prevent martial law in Seattle! Now they've extracted a certain nightclub employee who has some info the team needs. Let's check it out!
Shadowrun Origins: Episode 95: Elven Fire 3 The team is meeting with Simon Johnson who has some info the team needs to prevent martial law in Seattle! Let's check it out!
Shadowrun Origins: Episode 94: Elven Fire 2 We're gonna get back to Elven fire, part two. The team met in Laubenstien plaza and are going to regroup back in Redmond. Check it out….
The Team is back from the CAS and it is time for some downtime, and then… we probably get a job… this one's gonna be fun. Also, I'd like to welcome our next Guest GM, Mike Mesmer! Mike has been a shadowrun demo team agent for years, and has written some Shadowrun stuff over the years as well. He's a very good friend, he even did the voice of Dr. Fail for those of you who remember those episodes of the Neo-Anarchist podcast. He'll be running Elven Fire for us, so please enjoy it as much as we did!
It is the finale time for Extraction Factions as we put a cap on the team's jaunt into the Confederated American States. Let's boogie!
The comrades are in the CAS for a run, given by a familiar yet unsettling Mr. Johnson. They've scouted 3 locations so far for their extraction target, and they've still got some looking to do. Let's check in.
You don't get much farm action in the sixth world, but that is where our teams finds itself. Knee deep in the Confederated American States, let's see where the country life takes them.
Back in the CAS for a job, part 4! Let's check in on the team and see how their southern run proceeds!
What you need to know is that the team has been offered a job, by a former and familiar mr. Johnson, to head back to the Confederated American States. And in this episode, they'll head off to their destination…
The team has met up with their new teammate Rocket, a southern gentleman elf, they are about to hear about a job offer from a familiar Mr. Johnson…
The team has received a call from a familiar source, and are headed to Matchsticks to meet not only to hear the job, but also to meet their new companion, Rocket.
Another downtime with the crew (or what's left of them). And with this episode, I'm happy to reintroduce Steven “bull” Ratcovich, who has been a guest GM with us before, but is now joining the crew as a member – an elven face who goes by the name Rocket.
With just a little help, the team has finally broken free and are now poised to make an attempt to escape from their captors who had previously kidnapped, beaten torturned and nearly killed them. They are hurt, pissed, and are in desperate need of… well, lots of things. But let's see how, or if, they manage to get their freedom… This one may require tissues. FYI.
The team has been kidnapped, drugged, and tortured… But they may have found an unlikely ally in a child-like troll they've befriended. Well, maybe befriend ded is a strong word, but they are still locked up by someone who isn't happy with them or their previous runs. Let's see how things travel downhill from here.
The team has been kidnapped, drugged, and imprisoned… oh, an tortured. But I'm sure whoever did it had a good reason. Right? Like, torture can sometimes be an effective tool for interrogation, am I right? Wait… this just in… nope. Torture is always a dick move, Charlie…. Let's see how the team uses their emotional tools to discuss their discomfort.
An off-beat detour, exploring even further into the past of the Sixth World (2048), through the eyes of teenagers and the game system of Misspent Youth. Ignore the fact that we said James (Jazz) returns. That doesn't mean anything.
The meet turned into an ambush, which the runners fled, straight into another trap. They were gassed and all succumbed to unconsciousness. Now, as they begin to wake up, we'll see who or what is behind all this mess.
The meet didn't go as expected and now the crew has to pivot. They are on the run from a fully formed ambush, and have decided to call the contact they were supposed to check in with after the run to perhaps get some clarity. While avoiding helicopters, bullets, and magic threats. Also, Jazz has been wounded.
Downtime is over and we're down to just our socks. That means its business time, that's why they call them business socks. So let's check in with the team and see who the Johnson will be and what sort of totally easy, not complicated at all run they have for us.
It is Time for some downtime. That magical time between runs where anything can, and often does, happen. Let's see what the teams is getting up to after the Loves run and the failed attempt to rescue T.
The work is done. The team is putting themselves back together, and now they are going to wrap things up and turn their attention to an absent teammate, the Troll called T. Let's see what happens.
Opti is down, thanks to a grenade. The rest of the team isn't doing so hot either. But the pressure is on and you know that's when the team bands together. So let's watch them work.
Our decker, Pixie Fire, is sitting in the office of Ehran the Scribe at a building belonging to the Young Elven Technologists. She was in the data store, looking for the goods when she was discovered! The rest of us are close by, not knowing what has happened. Let's check back in with the others before finding out what happened to Pix!
Pixie Fire has done some digital recon and has some information for us on the job before us. To plant a virus, take something from Ehran's study, and altogether give the Young Elven Technologists a black eye. Let's see how they plan and execute the mission!
It's party time at the home base of the Young Elven technologists. The team has made first contact and got passed around from fixer to Johnson until at last they have a job. They are gonna have to do some serious sneaking and hacking. Let's let em get to it.
Last time, our heroic band of team people, including the newly added Blackwing, no not that one, got a tip to meet a fixer, Sandy, in a parking lot in Puyallup for a potential job. Now, they are on their way to get that job.
There's a bit more downtime to go before hopping into our Next run, and this episode introduces a new cast member! I told you some changes were afoot. I hope you like Blackwing joining the cast as a regular team member! And also, a deepweed shortage. A dark time indeed.
Fresh off the Dragon Hunt job, our runners are due for some much-needed downtime. And they are gonna take it. So let's see what shenanigans they get up to between last run and the next one…
The last time we listened in on the adventures of Young Opti and his pals, they had fought a hard fight and were losing, against an Elf named Blackwing, a cybernetic monster, and his companions had the team backed into an uncomfortable rock and he was about to hard place us. But then he called a cease fire, stopped the fighting, we all breathed for a second to parlay… and then T the Troll brandished a Panther Assault cannon. Who knows how blackwing will react to that? Let's see, as we enter the Endgame of: Dragon hunt!
When we last left our heroes… is that the right word? Sure. Heroes, they were in the middle of fighting lots and lots of corporate security guards. And I'm gonna be honest here, it isn't looking good. Grenades and snipers and drain, oh my. I'm pretty sure death's a coming for someone… let's listen in…
The kids have are in the middle of a battle, for the 14th floor and the fate of the adult western Dragon Eliohann! Let's see who wins!
Our lovely guest GM Rusty Zimmerman continues to lead us on the Dragon Hunt. We are in a van with the long sought-after Coint spinner and he's about to spill all the beans!
The team has taken out most of the guards at the safehouse, looking for the man known as Coinspinner, so they can get some info, any info, about their mysterious dragon boss. And now, two guards have taken the hostages hostage and are escalating things quickly! Let's see how it goes…
Opti, Jazz, JR, Guard-a-Manger, Pixie Fire, and T have a lead on who they might talk to about getting to the bottom of the missing past of their draconic mr. Johnson. Yes, yes, they've heard the saying, never deal with a dragon, but they worked through the angst of that in part 1 of this run. Now, they stand outside of a safehouse, with some barely believable cover of being there to deliver a pizza! Slaughter in the safehouse starts now!
Opti, Jazz, JR, Guard-a-Manger, Pixie Fire, and T now stand outside the cobalt Marie, out of clues, but warned away from their job by the elf ganger Blackwing who threatened to blow up their van. But now, they've found a woman they recognize, and are going to see how they can help her...
Opti, Jazz, JR, Guard-a-Manger, Pixie Fire, and T have entered the cobalt marie, looking for clues and following up on a lead so they can find out more about the past of their mysterious draconic mr. Johnson. They aren't dressed for it, but they're going clubbing anyway.
Opti, Jazz, JR, Guard-a-Manger, Pixie Fire, and T will shortly remember that they only have one clue left: the mysterious cobalt marie. But before they get there… there is some stuff that happens. Let's check it out.
Opti, Jazz, JR, Guard-a-Manger, Pixie Fire, and T have… befriended a chap named billy. A wannabe shadowrunner whose fixer, tosser, may be able to give them the next clue their looking for in order to recover the truth about their draconic Mr. Johnson's lost past. SO now they're headed to the Stuffer Shack in Redmond where Tosser is known to haunt. Let's check in and see how well it goes!
The team is in the middle of business that has nothing to do with them, or does it? Will the bank robbery in progress at King Solomon's mine, and the runner's… odd choices… pan out for them or be a dead end in their quest to find out more about their mysterious draconic benefactor's past?
The team is in Redmond at King Solomon's Mine, where they can get a particular piece of Jewelry checked out, as the first part of their job for Dragon Mr. Johnson, and they've come across a robbery. Let's see how they handle it!
Welcome back to Palmer, our audio wizard, and to Russell Zimmerman as our Guest GM for the second part of the classic Run Dragon Hunt. The team has headed to the nicer part of the Redmond to track down King Solomon's Mine, where they can get a particular piece of Jewelry checked out, as the first part of their job to find out how the Dragon Mr. Johnson lost their memory and what their old life was like.
You are all in for a treat today! Russel "Rusty" Zimmerman, author of Shaken, Neat, Stirred, and a bunch of other Shadowrun goodness is stepping in to be our Guest GM for this classic Run called Dragon Hunt. I think you're gonna love it! So strap in for part one of Dragon Hunt...
It is a boring, dull, downtime, filled with references to cyberwear, easy rider, and an absolutely heaartbreaking window into how T views himself. Don't get your hopes up.
Our group has infiltrated the Bavarian castle, shot the troll Baron, has eyes on the book they're supposed to steal, and now has to get back out again. Let's see if anyone dies! Stick around after the music stops for some banter and heartwarming group affirmations.
This is Part NEIN of the run we're calling “Past.” Our runners have broken into a Bavarian castle and are now looking for the book of magic they are supposed to steal. Let's see if they find it!
At the castle. Let's make a plan. Again.
The gang has to make a plan to infiltrate a castle and their time is running out. Let’s find out how it goes!
Opti is acting strange, the ears we stole a few runs ago are back and part of our current run, and we’re planning a castle invasion to grab an ancient demonic book. Just a normal day! Let’s hop in!
The team is on a bullet train headed to Munchausen, Germany to steal an old book, but they are running into trouble already! Why can’t they just get to the run already! We’ll find out who makes it out alive starting NOW!
The team has a job abroad and has taken off on flight to Germany. It's just a plane ride. What can go wrong?
The team is once again trying to head to a bar called After to get a job offer after some excitement prevented them from getting there last episode. And they make some preparations to head out of town!