Podcasts about Neo

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Latest podcast episodes about Neo

The RPGBOT.Podcast
MASTERCLASS w/ James D'Amato and Dillin Apelyan - Trauma, Drama, and World Domination: Crafting the Ultimate RPG Villain Backstory

The RPGBOT.Podcast

Play Episode Listen Later Jun 1, 2026 74:02


Every villain thinks they're the hero of their own story. This episode proves that sometimes they're right, and that's what makes them dangerous. Joined by James D'Amato and Dillin Apelyan, we set out to discuss villain backstories and somehow end up creating a supernatural cat-themed criminal mastermind based on Tyler's cat Cora. The result is equal parts masterclass, therapy session, and cautionary tale about what happens when a cat gains both motivation and opposable thumbs. Show Notes This week we welcome James D'Amato and Dillin Apelyan from the One Shot Podcast Network to discuss the art of creating memorable tabletop RPG villains. Drawing from their new book, The Ultimate RPG Villain Backstory Guide, we explore how Game Masters can move beyond simple evil-for-the-sake-of-evil antagonists and build villains with goals, beliefs, flaws, and histories that make them feel alive. The conversation examines why great villains are often reflections of the heroes themselves. We discuss how similar experiences can lead one character toward heroism and another toward villainy, and why understanding a villain's motivations often makes them more frightening rather than more sympathetic. A villain does not need redemption to be compelling. Sometimes knowing exactly why they became terrible only makes their choices more horrifying. To demonstrate the process, the group builds a villain from scratch using exercises from the book. Starting with the simple premise of Tyler's attention-seeking cat, we gradually construct a complex antagonist with needs, ideology, grudges, and a worldview that justifies increasingly terrible behavior. The exercise highlights how quickly a few well-designed prompts can transform a joke character into someone players would genuinely remember. We also discuss villain archetypes, the value of supporting indie RPG creators, experiences within the broader tabletop community, and how character motivations can create richer stories at the table. By the end of the episode, listeners will have practical tools for creating antagonists who challenge players emotionally as well as mechanically. Key Takeaways Great villains are people first and villains second. The most memorable antagonists have understandable desires, fears, and motivations. Even when their actions are unforgivable, players should be able to understand how they arrived at those decisions. A villain does not need to be sympathetic to be interesting. Learning a villain's history is not about excusing their actions. In many cases, understanding their choices makes them even more terrifying because they knowingly embraced a destructive path. Villains become stronger when they reflect the heroes. Some of the best antagonists share experiences, values, or struggles with the protagonists. The difference is often how they responded to those challenges, creating powerful thematic contrasts. Motivation matters more than evil. Players engage more deeply with villains who are pursuing something meaningful to them rather than simply causing destruction. Goals, needs, and personal stakes create stronger stories than random cruelty. Villain archetypes are tools, not restrictions. The book's archetypes can be combined to create unique antagonists. Mixing traits from multiple archetypes allows Game Masters to build villains that feel distinct and unpredictable. Corruption is often more interesting than conquest. Some villains do not just want to win. They want to prove they are right by pulling others into their worldview, tempting heroes and bystanders to compromise their values along the way. The people around a villain matter. Followers, allies, rivals, and victims help define who a villain is. These relationships create story hooks, reveal personality traits, and show the broader impact of the villain's actions. Small details create memorable antagonists. A villain's habits, grudges, insecurities, and personal beliefs often leave a stronger impression than their grand plans. Players remember personalities more than stat blocks. Building villains can be surprisingly collaborative. The episode's running joke about Cora evolves into a fully realized antagonist because everyone contributes ideas and follows the logical consequences of those choices. Villain creation often works best as an iterative process. Every campaign can benefit from a villain who feels alive. Whether your antagonist is a dark lord, corrupt noble, cult leader, or attention-starved cat, giving them a believable history and motivation will make every encounter more meaningful. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Reimagining Soviet Georgia
Episode 70: Cold War Liberalism with Daniel Bessner

Reimagining Soviet Georgia

Play Episode Listen Later Jun 1, 2026 65:26


On today's episode we discuss Cold War liberalism with historian Daniel Bessner.In the mid-twentieth century, Cold War liberalism exerted a profound influence on the US state, US foreign policy, and liberal thought across the North Atlantic world. The ideology transformed politics, society, and culture writ large. From impacting US foreign policy in the Middle East, to influencing the ideological contours of industrial society, to shaping the urban landscape of Los Angeles, Cold War liberalism left an indelible mark on modern history.During the Cold War and through the US-led post-Cold War “unipolar” moment, Cold War liberalism and Neo-conservativism guided a messianic US foreign policy. In post-Soviet countries like Georgia and beyond these ideologies would have profound influence, the remnants, contradictions and consequences of which we can still see today.Daniel Bessner is an Associate Professor in American foreign policy at the University of Washington. He co-hosts the podcast American Prestige and has published pieces in The New York Times, The Washington Post, The Guardian, The New Republic, The Nation, n+1, and other venues. He is the co-editor of Cold War Liberalism: Power in a Time of Emergency (2026)Check out Cold War Liberalism: Power in a Time Of Emergency hereListen to the American Prestige podcast hereEpisode music credits:SVLA - ბნელი და ნათელი ღამეებიhttps://www.youtube.com/watch?v=fZk_9uPWuXw

How I Work
How I AI: The agent that Neo uses every single day

How I Work

Play Episode Listen Later May 31, 2026 14:38 Transcription Available


**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** You type a research question into your AI tool, get back a perfectly serviceable answer, and still feel like something's missing. The output isn't wrong, exactly. It just didn't quite hit the mark. The culprit, more often than not, is the prompt you started with. The good news: there's a smarter way to approach this, and it doesn't involve becoming a prompt engineering expert. In this How I AI episode, Neo and I walk through the agent Neo reaches for more than any other he has built: the Research Prompt Builder. We get into how it works, when to use it with a thinking model instead of deep research, and how pairing it with NotebookLM can get you genuinely well-briefed in a fraction of the usual time. How I AI is a special series within How I Work, where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn in this episode: Why your research prompt matters more than the tool you use How Neo's Research Prompt Builder actually works before any research begins When a thinking model is a better choice than deep research How to go from a raw research output to a proper briefing using NotebookLM Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. And here are links we promised: Download the Research Prompt Builder agent here: https://amantha-imber.kit.com/41cec7c48c NotebookLM (notebooklm.google.com) - Google's learning tool that lets you upload up to 50 sources and generate a podcast episode, ask questions, and get cited answers from your own documents. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.

idearVlog

idearVlog

Play Episode Listen Later May 31, 2026 22:23 Transcription Available


Apple estaría preparando uno de los cambios más grandes de los últimos años… y esta vez no se trata solo de diseño, colores o pequeñas mejoras.En este nuevo APPLEaks, analizamos cómo iOS 27, la nueva generación de Siri, Apple Intelligence, los futuros iPhone 18 Pro, iPhone 18 Pro Max y el esperado iPhone Fold podrían formar parte de una misma estrategia: llevar cada vez más inteligencia artificial al dispositivo, con procesamiento local, más memoria, más almacenamiento y modelos mucho más potentes funcionando dentro del ecosistema Apple.Pero ojo, porque lo que al principio suena como una gran noticia también puede traer una consecuencia bastante incómoda: muchos usuarios podrían quedarse afuera de las funciones más avanzadas si no tienen un iPhone reciente. También hablamos del futuro de las Mac con Apple Silicon, el final progresivo de Rosetta 2, las posibles novedades de watchOS 27, los nuevos HomePod, Apple TV, Mac Studio y Mac Mini, además de los rumores más fuertes sobre gafas inteligentes estilo Ray-Ban, servidores con chips NVIDIA, cámaras más avanzadas para el iPhone 18 Pro y las primeras filtraciones del iPhone Fold. APPLEaks vuelve con un episodio cargado de rumores, filtraciones, señales de alerta y una pregunta clave:Capítulos de YouTube00:00 Bienvenida a un nuevo APPLEaks00:35 El dominio del MacBook Neo y los problemas de producción01:14 Rosetta 2 llega a su final y las Mac Intel quedan complicadas02:45 watchOS 27, salud y Apple Intelligence en el Apple Watch04:20 iOS 27 y la señal de alerta: ¿vas a tener que cambiar de iPhone?06:03 Siri, IA local y modelos Gemini dentro del iPhone08:07 Habilidades, modelos pequeños y más almacenamiento local09:52 Sponsor: SiaImport10:59 El nuevo Siri estilo ChatGPT y la integración con Spotlight12:50 Cinco posibles productos nuevos de Apple14:10 Gafas inteligentes, Vision Pro 2 y el futuro de Apple Intelligence15:18 Chips NVIDIA, centros de datos y el costado cloud de la IA de Apple16:15 Cambios de diseño en iOS 27 y ajustes tipo Snow Leopard17:02 iPhone 18 Pro: nueva cámara, obturador mecánico y sensor más avanzado19:10 Pantalla más grande y posibles cambios de diseño en el iPhone 1819:55 iPhone Fold: filtraciones, fundas, bisagra y pantallas21:36 Cierre y despedida #APPLEaks #Apple #iPhone18 #iPhoneFold #iOS27 #Siri #AppleIntelligence #MacBookNeo #watchOS27 #idearVlogApple, APPLEaks, idearVlog, Fabián Fernández, Apple Intelligence, Siri, iOS 27, iPhone 18, iPhone 18 Pro, iPhone 18 Pro Max, iPhone Fold, iPhone plegable, MacBook Neo, Rosetta 2, macOS 28, watchOS 27, HomePod, Apple TV, Mac Studio M5, Mac Mini M5, Gemini, IA local, inteligencia artificial Apple, gafas Apple, Vision Pro 2, Mark Gurman

The RPGBOT.Podcast
DND 5e ARTIFICER 1 (Remastered) - Crafting Chaos: A Guide to Building the Master Artisan

The RPGBOT.Podcast

Play Episode Listen Later May 30, 2026 50:07


The Artificer is the only class in D&D where a player can confidently say, I have a solution for this, then spend forty-five minutes opening character sheets, checking infusions, reorganizing inventory, building a robot dog, enchanting a teapot, and accidentally inventing OSHA violations. Meanwhile the Barbarian solved the problem by hitting it with a chair twenty minutes ago. Show Notes This week we rolled up our sleeves, emptied the tool bag onto the workbench, and dove into one of D&D's most complicated and delightfully chaotic classes. The Artificer promises magic, gadgets, inventions, and endless customization, but it also comes with enough moving parts to make some Wizards nervous. We explored what makes the class tick, where it shines, and why it rewards players who enjoy fiddling with builds as much as actually playing them. The class is built around adaptability, magical crafting, and having an answer for almost every problem if you planned ahead enough. We dug into subclass choices and the different flavors of magical engineering. Whether you want potion-fueled support, a walking tank suit, magical artillery, or a robot companion ready to throw itself into danger, there is an option that fits. The discussion highlighted how each subclass dramatically changes the feel of the character while still keeping that core identity of magical problem solver intact. Of course, being an Artificer also means embracing analysis paralysis. Spells, infusions, tools, prepared items, crafting decisions, and magic item choices all compete for your attention. If you love optimization puzzles this class is paradise. If not, you may suddenly understand why the Fighter sleeps so well at night. Key Takeaways Artificers thrive on versatility and can fill support, utility, blasting, healing, and frontline roles depending on build choices. Infusions are one of the class's defining features and effectively let characters hand out custom magic items early in a campaign. Subclass selection heavily shapes playstyle: Alchemist focuses on support and healing Armorer becomes a magical tank Artillerist leans into blasting Battle Smith gains the Steel Defender companion The class rewards players who enjoy planning, tinkering, and character optimization more than simple turn-by-turn gameplay. Tool proficiencies and crafting are central to the fantasy, even if tables vary widely in how often they matter. The Artificer's spellcasting style is unique and leans heavily into using tools and infused objects as magical focuses. Waving lockpicks around while casting spells remains objectively funny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Rise & Grind Podcast
Episode 421: "Becoming The Jetsons"

Rise & Grind Podcast

Play Episode Listen Later May 28, 2026 138:27


On this episode: Episode 421 — Roderick & Cari are back with another episode covering the latest in music, entertainment, sports, and tech culture.   This week, the guys discuss NPR Tiny Desk paying homage to BET for Black Music Month, along with the surprising return of VIBE Magazine's physical print edition after years of being digital-only. They also react to Ice Cube & Mike Epps speaking on the long-awaited Last Friday movie and what it could mean for the franchise.   On the news side, Roderick & Cari break down the latest NBA Playoff storylines, Hooters attempting to rebrand itself as “family-friendly,” and the growing buzz around Google transforming Search into a more AI-powered interactive experience. The conversation also shifts toward the future as the guys talk about the upcoming NEO humanoid robots expected to arrive in late 2026.   Tap in — new episode out now

MacVoices Video
MacVoices #26158: Live - A Fake Vendor Site, Vision Pro, Apple Reorg, and the Impact of the Neo

MacVoices Video

Play Episode Listen Later May 28, 2026 45:59


The MacVoices Live! panel covers a fake vendor site spreading malware, Apple's new accessibility previews, and a hardware reorganization aimed at faster, more unified product development. Chuck Joiner, David Ginsburg, Eric Bolden, Web Bixby, Jim Rea, Brian Flanigan-Arthurs, Jeff Gamet, and Marty Jencius also discuss Eyes Off for shoulder-surfing protection, Microsoft and Google reactions to the MacBook Neo, Google's proposed AI laptop, and broader questions about AI becoming part of operating systems.    MacVoices is supported by NordLayer. Secure your network & stay compliant with one toggle-ready platform. Get an exclusive offer: up to 22% off NordLayer yearly plans plus 10% on top with the coupon code: MACVOICES10 at NordLayer.com/macvoices.  Try it risk-free—14-day money-back guarantee. Show Notes: Chapters: [0:00] Opening topics and panel introductions[6:18] Fake CleanMyMac site spreading malware[7:54] Apple previews new accessibility features[12:32] Updated show notes process and sponsor message[14:42] Apple hardware reorganization and product development[21:45] Eyes Off app and shoulder-surfing protection[25:36] Microsoft study, Google Book, and MacBook Neo competition[30:37] Gemini, Copilot, Apple Intelligence, and AI integration[37:47] Browsers, operating systems, and system-level functionality[40:42] Google and Microsoft reactions to Neo momentum[43:25] School buying decisions, Chromebooks, and Neo value[45:07] Closing credits[ Links: Fake CleanMyMac site installs SHub Stealer and backdoors crypto wallets https://www.malwarebytes.com/blog/threat-intel/2026/03/fake-cleanmymac-site-installs-shub-stealer-and-backdoors-crypto-wallets   Apple Previews New Accessibility Features Powered by Apple Intelligence https://www.macrumors.com/2026/05/19/new-accessibility-features-with-apple-intelligence/   Here's how Johny Srouji plans to speed up Apple's product development: report https://9to5mac.com/2026/05/19/heres-how-johny-srouji-plans-to-speed-up-apples-product-development-report/   AppBITS: EyesOff Alerts You to Shoulder Surfing https://tidbits.com/2026/05/19/appbits-eyesoff-alerts-you-to-shoulder-surfing/   Microsoft commissioned a very serious study to prove MacBook Neo isn't a threat https://www.macworld.com/article/3140022/microsoft-commissioned-a-whole-macbook-neo-study-because-its-totally-not-worried.html   Google unveils Googlebook: Android-powered AI laptops replace Chromebooks with Gemini at the OS level https://thenextweb.com/news/google-killed-the-chromebook-its-replacement-turns-your-cursor-into-an-ai-agent Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn, but prefers Bluesky. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Jeff Gamet is a technology blogger, podcaster, author, and public speaker. Previously, he was The Mac Observer's Managing Editor, and the TextExpander Evangelist for Smile. He has presented at Macworld Expo, RSA Conference, several WordCamp events, along with many other conferences. You can find him on several podcasts such as The Mac Show, The Big Show, MacVoices, Mac OS Ken, This Week in iOS, and more. Jeff is easy to find on social media as @jgamet on Twitter and Instagram, jeffgamet on LinkedIn., @jgamet@mastodon.social on Mastodon, and on his YouTube Channel at YouTube.com/jgamet. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud. Marty Jencius, Ph.D.,is a counselor educator and technology pioneer who has spent 30 years bringing emerging tech into his field — from founding one of the first professional listservs (CESNET-L) to podcasting, virtual reality, and now AI and AR. He is the founder of ThePodTalk.net, where he produces Vision ProFiles, The Old Mac Gang, A.I. Productivity Workflow, The Tech Savvy Professor, 15 Minute Bytes, The Neo Notebook, and Fade to Chat: Golden Age Cinema. He is also a regular panelist on MacVoices Live!, In Touch with iOS, and The Mac Show. Find him on Bluesky and Mastodon. Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Support:      Become a MacVoices Patron on Patreon     http://patreon.com/macvoices      Enjoy this episode? Make a one-time donation with PayPal Connect:      Web:     http://macvoices.com      Twitter:     http://www.twitter.com/chuckjoiner     http://www.twitter.com/macvoices      Mastodon:     https://mastodon.cloud/@chuckjoiner      Facebook:     http://www.facebook.com/chuck.joiner      MacVoices Page on Facebook:     http://www.facebook.com/macvoices/      MacVoices Group on Facebook:     http://www.facebook.com/groups/macvoice      LinkedIn:     https://www.linkedin.com/in/chuckjoiner/      Instagram:     https://www.instagram.com/chuckjoiner/ Subscribe:      Audio in iTunes     Video in iTunes      Subscribe manually via iTunes or any podcatcher:      Audio: http://www.macvoices.com/rss/macvoicesrss      Video: http://www.macvoices.com/rss/macvoicesvideorss

The RPGBOT.Podcast
HTP BLADES IN THE DARK 3 ACTUAL PLAY - The Sewer Cult Learns About Police Corruption

The RPGBOT.Podcast

Play Episode Listen Later May 28, 2026 57:51


Blades in the Dark is a game about daring criminals pulling off impossible heists. Our crew immediately used fire to escape the box we voluntarily hid in, assaulted two undercover cops, locked them inside our escape crate, stole accounting records, accidentally got high during evidence collection, and somehow convinced ourselves this was still a stealth mission. Honestly, I think the cult is thriving. Show Notes Part 3 finally dropped us into our first real score and the sewer cult wasted absolutely no time proving they were both competent and deeply concerning. Tasked with infiltrating an illegal leviathan blood refinery hidden beneath an apothecary, we chose the most sensible plan imaginable: smuggle ourselves inside in a supply crate. Naturally this immediately turned into an emergency fire escape situation because Talon solved confinement with alchemy and arson. Once inside, things somehow became more chaotic. We discovered the "guards" were actually Bluecoats running security for the operation, meaning our weird little cult had accidentally punched local law enforcement in the face before the score even properly started. Rather than murder them and summon ghost problems, we tied them up, stuffed them back into the crate, and continued the mission like this was all part of the plan. It absolutely was not. The score also gave us a chance to see Blades in the Dark really shine mechanically. Flashbacks let us retroactively prepare, clocks tracked rising danger, and the system constantly pushed us forward instead of letting us stall in planning mode. Every success created new problems and every problem somehow made the story better. Meanwhile Talon uncovered suspicious ledgers pointing to illicit operations while Roper discovered the drugs in the least scientific way possible by accidentally inhaling them and immediately becoming evidence. It was a perfect demonstration of why this game works so well. The mechanics encourage momentum, but the players create the disasters. By the end we had stolen evidence, infiltrated the operation, mildly traumatized two cops, and learned an important lesson. Never let the ghost guy do quality control on contraband. Key Takeaways The crew's first score involved infiltrating an illegal leviathan blood refinery hidden beneath an apothecary Smuggling themselves inside in supply crates immediately escalated into improvised arson Talon used alchemy and fire to escape confinement and start the mission The refinery operation appeared connected to illicit drug production The guards turned out to be Bluecoats acting as security for the site Killing enemies in Doskvol creates major problems because ghosts are very real Flashbacks allowed retroactive preparation without lengthy planning sessions Clocks helped track danger, progress, and rising alert levels Talon recovered ledgers that may contain coded evidence of illegal activity Roper accidentally sampled the contraband and became mildly intoxicated during evidence collection The score highlighted how Blades in the Dark rewards momentum over perfect planning The cult continues to be alarmingly effective despite having absolutely no business succeeding Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Retro Life 4 You
Nicolas Cage: From Valley Girl to Action King | The Wild Career of an 80s & 90s Icon

Retro Life 4 You

Play Episode Listen Later May 28, 2026 56:56


Step into the wild, unpredictable, and unforgettable world of Nicolas Cage as Retro Life 4 You dives deep into the legendary actor's rise through the 1980s and 1990s! From cult classics like Valley Girl and Raising Arizona to blockbuster hits like The Rock, Con Air, and Face/Off, we break down the movies, the madness, and the unforgettable performances that made Cage a Hollywood icon. In this episode, we explore Nicolas Cage's early beginnings as Nicolas Coppola, his connection to the legendary Coppola family, his breakthrough performances, Oscar-winning success in Leaving Las Vegas, and his transformation into one of the biggest action stars of the 1990s. We also cover rare trivia, bizarre behind-the-scenes stories, movies and TV appearances, and famous roles he almost played — including Superman and Neo from The Matrix! Whether you love his intense performances, over-the-top energy, cult classics, or explosive 90s action movies, this episode celebrates everything that makes Nicolas Cage one of the most unique actors in movie history.

MacVoices Audio
MacVoices #26158: Live - A Fake Vendor Site, Vision Pro, Apple Reorg, and the Impact of the Neo

MacVoices Audio

Play Episode Listen Later May 28, 2026 46:00


The MacVoices Live! panel covers a fake vendor site spreading malware, Apple's new accessibility previews, and a hardware reorganization aimed at faster, more unified product development. Chuck Joiner, David Ginsburg, Eric Bolden, Web Bixby, Jim Rea, Brian Flanigan-Arthurs, Jeff Gamet, and Marty Jencius also discuss Eyes Off for shoulder-surfing protection, Microsoft and Google reactions to the MacBook Neo, Google's proposed AI laptop, and broader questions about AI becoming part of operating systems.  MacVoices is supported by NordLayer. Secure your network & stay compliant with one toggle-ready platform. Get an exclusive offer: up to 22% off NordLayer yearly plans plus 10% on top with the coupon code: MACVOICES10 at NordLayer.com/macvoices.  Try it risk-free—14-day money-back guarantee. Show Notes: Chapters: [0:00] Opening topics and panel introductions [6:18] Fake CleanMyMac site spreading malware [7:54] Apple previews new accessibility features [12:32] Updated show notes process and sponsor message [14:42] Apple hardware reorganization and product development [21:45] Eyes Off app and shoulder-surfing protection [25:36] Microsoft study, Google Book, and MacBook Neo competition [30:37] Gemini, Copilot, Apple Intelligence, and AI integration [37:47] Browsers, operating systems, and system-level functionality [40:42] Google and Microsoft reactions to Neo momentum [43:25] School buying decisions, Chromebooks, and Neo value [45:07] Closing credits[ Links: Fake CleanMyMac site installs SHub Stealer and backdoors crypto wallets https://www.malwarebytes.com/blog/threat-intel/2026/03/fake-cleanmymac-site-installs-shub-stealer-and-backdoors-crypto-wallets   Apple Previews New Accessibility Features Powered by Apple Intelligence https://www.macrumors.com/2026/05/19/new-accessibility-features-with-apple-intelligence/   Here's how Johny Srouji plans to speed up Apple's product development: report https://9to5mac.com/2026/05/19/heres-how-johny-srouji-plans-to-speed-up-apples-product-development-report/   AppBITS: EyesOff Alerts You to Shoulder Surfing https://tidbits.com/2026/05/19/appbits-eyesoff-alerts-you-to-shoulder-surfing/   Microsoft commissioned a very serious study to prove MacBook Neo isn't a threat https://www.macworld.com/article/3140022/microsoft-commissioned-a-whole-macbook-neo-study-because-its-totally-not-worried.html   Google unveils Googlebook: Android-powered AI laptops replace Chromebooks with Gemini at the OS level https://thenextweb.com/news/google-killed-the-chromebook-its-replacement-turns-your-cursor-into-an-ai-agent Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn, but prefers Bluesky. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Jeff Gamet is a technology blogger, podcaster, author, and public speaker. Previously, he was The Mac Observer's Managing Editor, and the TextExpander Evangelist for Smile. He has presented at Macworld Expo, RSA Conference, several WordCamp events, along with many other conferences. You can find him on several podcasts such as The Mac Show, The Big Show, MacVoices, Mac OS Ken, This Week in iOS, and more. Jeff is easy to find on social media as @jgamet on Twitter and Instagram, jeffgamet on LinkedIn., @jgamet@mastodon.social on Mastodon, and on his YouTube Channel at YouTube.com/jgamet. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud. Marty Jencius, Ph.D.,is a counselor educator and technology pioneer who has spent 30 years bringing emerging tech into his field — from founding one of the first professional listservs (CESNET-L) to podcasting, virtual reality, and now AI and AR. He is the founder of ThePodTalk.net, where he produces Vision ProFiles, The Old Mac Gang, A.I. Productivity Workflow, The Tech Savvy Professor, 15 Minute Bytes, The Neo Notebook, and Fade to Chat: Golden Age Cinema. He is also a regular panelist on MacVoices Live!, In Touch with iOS, and The Mac Show. Find him on Bluesky and Mastodon. Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Support:      Become a MacVoices Patron on Patreon      http://patreon.com/macvoices      Enjoy this episode? Make a one-time donation with PayPal Connect:      Web:      http://macvoices.com      Twitter:      http://www.twitter.com/chuckjoiner      http://www.twitter.com/macvoices      Mastodon:      https://mastodon.cloud/@chuckjoiner      Facebook:      http://www.facebook.com/chuck.joiner      MacVoices Page on Facebook:      http://www.facebook.com/macvoices/      MacVoices Group on Facebook:      http://www.facebook.com/groups/macvoice      LinkedIn:      https://www.linkedin.com/in/chuckjoiner/      Instagram:      https://www.instagram.com/chuckjoiner/ Subscribe:      Audio in iTunes      Video in iTunes      Subscribe manually via iTunes or any podcatcher:      Audio: http://www.macvoices.com/rss/macvoicesrss      Video: http://www.macvoices.com/rss/macvoicesvideorss

The Circuit
EP 166: NVIDIA Earnings, Dell Tech World and Storage Shock, Tech IPOs

The Circuit

Play Episode Listen Later May 26, 2026 58:49


In this episode of The Circuit, hosts Ben Bajarin and Jay Goldberg dive into the latest tectonic shifts across the technology and semiconductor sectors, starting with a deep dive into Nvidia's recent earnings report . They analyze Nvidia's impressive numbers—including $91 billion in revenue guidance and strong gross margins—and contrast that success with the stock's stagnant post-earnings performance, comparing the current market skepticism to Apple's smartphone growth cycle around 2010 . The duo breaks down Nvidia's new segment reporting structure, debating the strategic implications of blending networking into data center revenue and splitting the segment into hyperscalers and "Neo clouds" . Ben then shares his first-hand observations from Dell Tech World, highlighting emerging enterprise trends like the financial motivations driving a shift back toward on-prem AI infrastructure to curb unsustainable cloud token spend . Finally, they wrap up the episode by examining two major recent IPO filings: Elon Musk's multifaceted SpaceX S1 and the rare, high-growth prospectus of China's largest memory maker, Chongqing Memory Technologies (CXMT) .

The Impossible Life
311. You Were Made for More Than This - Faith, Identity, and the Road to Purpose

The Impossible Life

Play Episode Listen Later May 25, 2026 51:58 Transcription Available


What if the life you're living right now is not all there is? In this episode of The Impossible Life Podcast, Nick Surface and Garrett Unclebach tell the origin story behind the podcast and unpack why it began in the first place. This is not just a behind-the-scenes episode. It is a conversation about identity, mindset, faith, purpose, and the transformation that happens when a man begins to discover who God created him to be.The episode starts with Nick reflecting on what it has been like to go back and listen to the earliest episodes of the podcast. Hearing his own thoughts from nearly five years ago revealed how much he had changed, how differently he saw himself at the beginning, and how much growth had happened through the process. What began as coaching sessions with Garrett eventually became a podcast built around one core belief: there is more available for Christian men who are willing to pursue the life God has called them to live.Garrett explains that from the beginning, the heart of the podcast has been to show men what is possible. Every man has moments where he feels the tension of knowing there has to be more than the life he is currently living. That search for more is not random. It is connected to purpose. It is connected to faith. It is connected to the truth that God placed eternity in the human heart and created each person for something bigger than survival, comfort, or external success.Nick shares how his journey began through coaching, Mighty Men, and eventually realizing that Garrett's way of thinking needed to be shared with more people. At the time, Nick was still battling insecurity, comparison, and a lack of identity. He was drawn to Garrett because he saw a level of certainty, authority, and conviction he had not seen before. What he later realized was that he was seeing a man who knew who he was.This episode explores why identity is so critical for Christian men. Until you know who you are, you cannot fully walk in the purpose God has for you. Garrett connects this to stories like David, Simba in The Lion King, and Neo in The Matrix to show that identity is always tied to mission. When a man knows who his Father is, he begins to understand who he is and what he is supposed to do.Nick also shares the early tension of starting the podcast, including his own insecurity sitting across from a former Navy SEAL, interviewing guests like Steve Weatherford, and wondering what he brought to the table. Over time, through faithfulness, repetition, obedience, and growth, his identity began to shift. The podcast became more than a platform. It became a tool God used to develop him.The conversation also highlights the importance of mindset. Garrett explains that most people are much closer to breakthrough than they realize because the difference between where they are and where they want to go is often the way they think. The right mindset does not finish the journey for you, but it starts the journey. Every impossible task begins with the question: “If I had to, what would it take?”This episode is a reminder that purpose is rarely discovered all at once. It is built through obedience, faithfulness, community, struggle, humility, and the willingness to keep going even when you do not fully understand what God is doing.For Christian men who feel like there has to be more, this episode is a call to keep pulling that thread. Your life can be different. Your thinking can change. Your identity can be rebuilt. Your purpose can become clearer. And the thing God is developing in you may be far bigger than what you think you are doing right now.The Impossible Life started with a conversation. But the mission was always bigger than a podcast.Get With NuWave Home Lenders By Clicking HereJoin a group of likeminded Impossible Life listeners in our FREE Skool community by clicking here.Get the Purpose Playbook by clicking hereGet the FREE Basic Discipline Training 30 Day Program by clicking hereJoin us in Mindset Mastery by clicking hereIf you're a man that wants real accountability and training to be a leader, click here.Level up your nutrition with IDLife by clicking hereGET IN TOUCHSocial Media - @theimpossiblelifeEmail - info@theimpossible.life

Reflexión diaria del Evangelio por el P. Luis Zazano

María, Madre de la Iglesia1) Tiempo: En la película Matrix, Morfeo le da a Neo dos opciones la pastilla roja o la pastilla azul: verdad versus comodidad. El momento de la pastilla roja es cuando Neo ve a Matrix tal y como es. En psicología ese momento se llama “meta cognición”. Es cuando tu cerebro da un paso atrás y empieza a observar tus pensamientos en lugar de creérselos sin más. Empiezas a preguntarte cosas y la ilusión ahí empieza a romperse. Ahí te das cuenta de algo muy importante que es que muchos de los pensamientos que dan origen a tu vida no vienen de la verdad, sino que vienen del miedo, de la supervivencia y la experiencia pasada. La conciencia es ese momento en el que empiezas a ver el código que está ejecutando el sistema. Cuando Neo vio a Matrix ya no pudo dejar de verla. Cuando empiezas a cuestionar las historias que te cuentas, el sistema pierde el control. La historia que tienes en la cabeza es solo código que puedes decidir dejar de seguirlo. 2) Al ver: Silvio Rodríguez escribió una canción muy bella en la que dice “Soy un hombre feliz y quiero que me perdonen en este día los muertos de mi felicidad”. Porque muchas veces vos sos feliz porque alguien está sufriendo y como que lo único que nos queda es lastimar al otro. Es por eso que hoy, mirando a María, recordamos que el hombre, para gozar de verdadera felicidad en el cristianismo, no necesita lastimar sino amar.3) Agua: Hay una famosa frase que dice “Quien no te valora no te quiere” por eso “Aprende a regalar tu ausencia a quien no valora tu presencia” y, si no suma, que no reste. Sobre esto te recuerdo lo que decía Marco Aurelio “La felicidad depende de la calidad de nuestro pensamiento”. Por eso, si alguien no te valora y estás al lado de él, entonces sos vos el problema. Está la historia del caballo en el pozo: un campesino tenía muchos caballos que trabajaban en su hacienda. Un día le llegó la noticia de que un caballo estaba en un pozo profundo, imposible de sacarlo. El campesino fue y vio la situación y se dio cuenta de que era caro sacarlo e imposible. Decidió sacrificarlo y tirarle tierra al pozo. Empezaron a tirar tierra al pozo para cubrir al caballo, pero, a medida que la tierra caía, el animal se sacudía y se iba acomodando sobre la tierra. Eso hacía que el caballo se suba más. El caballo no se dejaba enterrar, sino que iba subiendo hasta que consiguió salir. Por eso, si estás hoy abajo sintiéndote poco valorado o valorada y otros tiran tierra sobre vos, recordá el caballo de la historia. Valorarse para poder valorar realmente a los demás, quererse para poder querer a otros, amarse para poder amar a otros, cultivar en nosotros lo que queremos producir en los demás. Valorarme por lo que soy, sin importarme lo que haga o lo que logre. Algo bueno está por venir.

The RPGBOT.Podcast
SESSION RECAP: CROWN OF THE KOBOLD KING - Mythical Oklahoma has a Lich Problem

The RPGBOT.Podcast

Play Episode Listen Later May 25, 2026 64:25


I love kobold adventures because they always lie to you. They start with the same sales pitch every time. Oh, it's kobolds. Funny little lizard guys. Maybe some traps. Couple slings. Tiny crown. Cute little dungeon crawl. And then six sessions later you're dealing with ancient dwarven grudges, undead labor theology, emotional damage, cursed relics, fantasy Vecna, and one kobold who should have died three times but keeps showing up because sheer pettiness has apparently made him immortal. Kobolds are never the adventure. Kobolds are what the adventure uses to lure you into the basement. Show Notes This week we did a full postmortem on Crown of the Kobold King and dug into one of Pathfinder's earliest adventures revisited for Second Edition. What starts as a straightforward kobold dungeon crawl quickly turns into a surprisingly layered story full of ancient dwarven vaults, undead corruption, cursed relics, and one increasingly unfortunate kobold king. We broke down the setting of Darkmoon Vale and Falcon's Hollow, the lumber town run by a spectacularly terrible administrator, before diving into the dungeon itself and the history behind Droskar's Crucible. The adventure piles old Torag worshippers, fallen dwarven cultists, Tar-Baphon lore, and necromantic experiments on top of each other until the kobolds become almost incidental to the chaos. The campaign also delivered some incredible table moments. A near total party kill was saved by remembering a forgotten +1 bonus at the last possible second. Sir Thanah evolved from heal bot NPC into one of the emotional anchors of the campaign. Cap Mech somehow transformed from random kobold encounter into recurring rival, revenant menace, and eventual ally. Meanwhile Kirby continued solving problems the traditional way by casting Brick. We also spent time talking encounter design, what worked, what absolutely did not, and why some dungeon sections deserved immediate deletion. Looking at you, anti gravity hallway. By the end, the adventure became less about stopping the Kobold King and more about the people trapped inside the dungeon's history and deciding who deserved saving. Key Takeaways Crown of the Kobold King works well as an introductory Pathfinder 2 adventure and offers more narrative depth than its classic dungeon crawl structure initially suggests. Darkmoon Vale embraces classic fantasy adventure design with starting town, wilderness, and dungeon exploration. The dungeon layers multiple factions together including kobolds, fallen dwarf cultists, undead servants, and Tar-Baphon corruption. Small Pathfinder bonuses matter. A forgotten +1 attack bonus completely prevented a TPK. Sir Thanah evolved from support NPC into one of the campaign's strongest emotional story threads. Cap Mech became an accidental standout character through repeated appearances and escalating rivalry. The adventure benefits from adding consequences and time pressure rather than treating events as static. Some encounters are excellent while others feel dated and benefit from modification or removal. Commanders continue proving they are extremely effective force multipliers. Brick remains a valid tactical solution. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

How I Work
How I AI: The three agents every knowledge worker should have

How I Work

Play Episode Listen Later May 24, 2026 14:22 Transcription Available


**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** You sit down to research something for work, open a few tabs, type a vague query into AI, and get back something that feels… fine. Technically an answer. Not quite useful. Meanwhile, that report you've been working on probably needs another set of eyes, but getting real feedback takes time you don't have, so you send it anyway and hope for the best. There's a better way. In this How I AI episode, Neo and I walk through three agents we think every knowledge worker genuinely needs, including two we're giving away for free. How I AI, a special series within How I Work where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn in this episode: Why a basic AI research query often isn't enough, and what to do instead What a critical thinking agent actually checks for, and when it earns its place What a cross-functional advisory board agent is, and who it's built for How long it really takes to build agents that work reliably Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. Here are links to the free agents mentioned in this episode: Research agent: https://amantha-imber.kit.com/41cec7c48c Critical Thinking agent: https://amantha-imber.kit.com/51dd2a9719 Join the AI Agent Bootcamp to access the Advisory Board agent My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.

idearVlog

idearVlog

Play Episode Listen Later May 23, 2026 16:50 Transcription Available


En este nuevo APPLEaks analizamos una semana explosiva para Apple: rumores cada vez más fuertes sobre la llegada de Gemini Intelligence al ecosistema de la manzana, un posible renacimiento de Siri, nuevas funciones para macOS 27, iOS 27, Safari inteligente, atajos con inteligencia artificial y una estrategia de hardware que podría acelerar por completo el futuro de Apple.Pero la gran pregunta es inevitable:¿Apple está construyendo su nueva inteligencia… o simplemente está aceptando que necesita a Google para sobrevivir en la carrera de la IA?También hablamos del posible rediseño del Apple Watch Ultra 4, los rumores del MacBook Ultra táctil, el impacto del MacBook Neo en educación, la transmisión de la MLS con iPhone 17 Pro y el nuevo rol de John Ternus como figura clave del futuro de Apple. Además, te cuento por qué esta nueva etapa puede ser una de las más importantes de los últimos años para Apple… o una señal clara de que la empresa de Cupertino ya no puede hacerlo todo sola.

The RPGBOT.Podcast
BULLETS & BEYOND (Remastered) - Incorporating the Technology and Magic of Firearms into TTRPGs

The RPGBOT.Podcast

Play Episode Listen Later May 23, 2026 62:57


The fantasy world was doing just fine. Wizards were arguing about spell slots. Fighters were polishing swords. Rogues were stealing absolutely everything not nailed down. Then somebody invented firearms. Now the wizard wants an arcane revolver, the artificer is building a rifle powered by dragon crystals, and the fighter has spent twenty minutes explaining why attaching a bayonet to a musket absolutely still counts as melee combat. Progress is inevitable. Chaos is optional. Players will choose chaos every time. Show Notes This episode dives into one of the most divisive and surprisingly fun topics in tabletop RPG design: firearms. We explore what happens when black powder, pistols, muskets, revolvers, and magical weapons enter worlds traditionally ruled by swords and spellbooks. The answer is not simply bigger damage numbers. Firearms change the entire feel of a setting. We dig into how guns influence worldbuilding, tone, and gameplay. A lone flintlock in a low fantasy campaign tells a very different story than enchanted firearms in a magitech world. The conversation expands into how technology reshapes societies, military power, adventuring groups, and even the place of magic itself. The episode also looks at practical considerations for GMs and players. We discuss balancing firearms mechanically, deciding how common they should be, and avoiding the trap of letting realism overwhelm gameplay. Sometimes the important question is not whether firearms belong in fantasy. It is what kind of fantasy world they create. Whether you are building a black powder campaign, introducing fantasy gunslingers, or creating magical firearms powered by spells and crystals, this episode explores ways to make firearms feel intentional and exciting at the table. Key Takeaways Firearms affect setting design as much as combat rules. The rarity and availability of guns heavily influence world tone. Black powder weapons create a very different atmosphere than magitech firearms. Introducing firearms changes warfare, economics, and social structures. Balance should focus on gameplay experience rather than strict realism. Reload mechanics and weapon limitations help preserve design space. Magical firearms create new character options without replacing classic fantasy roles. GMs should establish expectations for firearms early in campaign planning. Different RPG systems support firearms in different ways. Every firearm added to a setting raises bigger questions about technology and progress. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Podcasting is Praxis
E381 *UNLOCKED* - Maid Runner

Podcasting is Praxis

Play Episode Listen Later May 23, 2026 83:41


It's Meltdown May and your beloved cohosts are in the throes of heat madness plus Rob is on holiday so we've reached into the vault to bring you this episode about fake robits. Head to the patreon post for this episode to further enable your bewilderment with visual aids. What if Neo could one day fold your socks but only after a guy from Texas worgs into him and gets to spy on your bedroom? Yes, it's all happening on the Praxiscast Robotics Roundup! Subscribe for three whole bonus episodes a month: https://www.patreon.com/praxiscast Watch streams: https://www.twitch.tv/praxiscast Buy shirts: https://praxiscast.teemill.com/ Follow us: https://bsky.app/profile/praxiscast.bsky.social Cast: Jamie - https://bsky.app/profile/wizardcubes.bsky.social David - https://bsky.app/profile/sanitarynaptime.bsky.social Rob - https://bsky.app/profile/trufflehog.bsky.social Alasdair - https://bsky.app/profile/ballistari.bsky.social 

The RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 2 - How we accidentally created a sewer cult

The RPGBOT.Podcast

Play Episode Listen Later May 21, 2026 48:33


Character creation in most games is where heroes are born. In Blades in the Dark, character creation is where we accidentally founded a sewer cult dedicated to a giant vampire bat god, befriended ghosts, picked fights with spirit traffickers, and collectively agreed that getting high on our own alchemical supply was a perfectly reasonable life choice. This was not a descent into darkness. This was an enthusiastic sprint. Show Notes Part 2 of our Blades in the Dark How to Play series was supposed to be about character creation. It technically was. We built characters, chose backgrounds, picked special abilities, and put together our crew. We just happened to do it while derailing through Texas town names, cult theology, ghost smuggling economics, and whether a sewer hideout was the most cult appropriate headquarters possible. It was. Obviously. We dug into how character creation works in Blades in the Dark and immediately found one of the system's strengths. Building a character is fast, but every choice matters. Heritage, background, actions, rivals, friends, vices, and special abilities all tie directly back into the fiction. Instead of feeling like disconnected mechanics, everything pushes the story forward. Tyler leaned hard into the supernatural with a Whisper tied to ghosts and spirit trafficking, while Ash built an alchemical menace who absolutely should not be trusted around poisons, drugs, or open flames. Together they somehow arrived at the most natural conclusion imaginable and founded a strange sewer cult devoted to Camazotz, complete with ghost contacts, cultists, and a plan that will almost certainly end badly for everyone involved. What stood out most was how collaborative crew creation feels. The hideout, reputation, deity, allies, rivals, and upgrades all turned into worldbuilding on the fly. By the end we were not just holding character sheets. We had a weird little organization with history, enemies, goals, and enough red flags to concern every authority in Doskvol. Which means we are probably doing it right. Key Takeaways Character creation in Blades in the Dark is quick but tightly connected to the game world Heritage and background choices help define roleplay hooks and advancement opportunities Action ratings shape both character strengths and resistance mechanics Special abilities immediately establish each character's role and style Friends, rivals, and vices create built in story hooks from session one Tyler created a ghost focused Whisper with spirit themed connections and supernatural abilities Ash built an alchemical Leech centered around crafting, toxins, and chaos Crew creation adds shared worldbuilding through hideouts, reputation, contacts, and upgrades The group chose a Cult crew operating from a sewer hideout beneath the city Camazotz became the cult's chosen deity because apparently subtlety was never an option The episode accidentally became a masterclass in collaborative storytelling through character creation The cult may be strange, but at least everyone agreed the sewer lair was perfect Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 2 - How we accidentally created a sewer cult

RPGBOT.Podcast

Play Episode Listen Later May 21, 2026 48:33


Character creation in most games is where heroes are born. In Blades in the Dark, character creation is where we accidentally founded a sewer cult dedicated to a giant vampire bat god, befriended ghosts, picked fights with spirit traffickers, and collectively agreed that getting high on our own alchemical supply was a perfectly reasonable life choice. This was not a descent into darkness. This was an enthusiastic sprint. Show Notes Part 2 of our Blades in the Dark How to Play series was supposed to be about character creation. It technically was. We built characters, chose backgrounds, picked special abilities, and put together our crew. We just happened to do it while derailing through Texas town names, cult theology, ghost smuggling economics, and whether a sewer hideout was the most cult appropriate headquarters possible. It was. Obviously. We dug into how character creation works in Blades in the Dark and immediately found one of the system's strengths. Building a character is fast, but every choice matters. Heritage, background, actions, rivals, friends, vices, and special abilities all tie directly back into the fiction. Instead of feeling like disconnected mechanics, everything pushes the story forward. Tyler leaned hard into the supernatural with a Whisper tied to ghosts and spirit trafficking, while Ash built an alchemical menace who absolutely should not be trusted around poisons, drugs, or open flames. Together they somehow arrived at the most natural conclusion imaginable and founded a strange sewer cult devoted to Camazotz, complete with ghost contacts, cultists, and a plan that will almost certainly end badly for everyone involved. What stood out most was how collaborative crew creation feels. The hideout, reputation, deity, allies, rivals, and upgrades all turned into worldbuilding on the fly. By the end we were not just holding character sheets. We had a weird little organization with history, enemies, goals, and enough red flags to concern every authority in Doskvol. Which means we are probably doing it right. Key Takeaways Character creation in Blades in the Dark is quick but tightly connected to the game world Heritage and background choices help define roleplay hooks and advancement opportunities Action ratings shape both character strengths and resistance mechanics Special abilities immediately establish each character's role and style Friends, rivals, and vices create built in story hooks from session one Tyler created a ghost focused Whisper with spirit themed connections and supernatural abilities Ash built an alchemical Leech centered around crafting, toxins, and chaos Crew creation adds shared worldbuilding through hideouts, reputation, contacts, and upgrades The group chose a Cult crew operating from a sewer hideout beneath the city Camazotz became the cult's chosen deity because apparently subtlety was never an option The episode accidentally became a masterclass in collaborative storytelling through character creation The cult may be strange, but at least everyone agreed the sewer lair was perfect Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Science Faction Podcast
Episode 609: Not a Euphemism for Hell

Science Faction Podcast

Play Episode Listen Later May 20, 2026 66:47


This week the crew deals with sick kids, travel chaos, and kitten catastrophes before diving into ancient supervolcanoes, bizarre retro coding experiments, and a deeply unsettling sci-fi moral dilemma inspired by Star Trek: Deep Space Nine. Real Life  Steven's week turned into a strange mix of California road trips, tactical miniatures combat, and disease management. Devon came out for a visit, which meant plenty of hanging out, board games, and attempts to squeeze hobby time into an already overloaded week. Steven got to play some Robo Rally with Greg and Robert, along with trying out Let's Dig for Treasure, a game whose title sounds wholesome but absolutely invites goblin behavior. Meanwhile, Steven continued the noble quest of teaching Star Wars: Shatterpoint to Devon while Ben allegedly "rested," which is apparently code for strategically avoiding rules explanations and measuring tools. Steven also spent another week in solo dad mode, which became significantly harder once kid sickness entered the arena and started critting morale checks. Ben, meanwhile, remains trapped in the ongoing kitten saga. The kittens continue producing biological surprises at an industrial pace, while Ben contemplates the eternal debate between older gaming hardware and modern VR technology. Specifically: the Wii may have looked ridiculous, but at least it wasn't trying to strangle your family with cords every time somebody turned around. According to Ben, the Wii was "for moms," which honestly may have been Nintendo's most successful market strategy ever. Devon was not present for this segment because he was likely somewhere over the western United States eating airport pretzels and regretting flight delays. Future or Now  Ben descended into the strange and fascinating world of the demoscene with "Wake Up, Neo," a tiny 16-byte x86 program capable of turning cascading Matrix-style code into sound. Yes: sixteen bytes. Not sixteen kilobytes. Sixteen actual bytes. The conversation spiraled into appreciation for the demoscene itself — a long-running culture of programmers creating absurdly impressive audiovisual experiments under ridiculous technical limitations. "Wake Up, Neo" writeup: Wake Up, Neo Demoscene overview: Demoscene Wikipedia Page Steven brought humanity to the brink of extinction with the story of the Toba supereruption. Scientists believe the eruption may have darkened skies and cooled the planet so severely that early human populations nearly collapsed. But newer archaeological evidence suggests humans may have been far more adaptable than previously believed. Instead of folding under pressure, ancient communities appear to have shifted strategies, developed new tools, and survived conditions that should have wiped them out. In other words: humanity's greatest evolutionary trait may not be intelligence, strength, or speed — it may simply be the stubborn refusal to quit. ScienceDaily article: Toba Supereruption Research Devon once again contributed by existing somewhere inside the airline system. "Big Question"  This week's Big Question was deeply uncomfortable in exactly the way a good science fiction premise should be: Would you rather have actually killed someone and have absolutely no memory of it… or have vivid memories of killing someone when it never actually happened and could never be proven true? Ben immediately pointed out the horrifying lack of control involved in the first option. Somewhere out there, a terrible thing happened, and you were responsible for it without even knowing. That uncertainty alone could eat someone alive. Steven argued the second option might actually be worse for him personally. Even if the memory were false, the emotional weight would still feel real. Guilt doesn't necessarily care whether something objectively happened. If your brain fully believes you murdered someone, your nervous system probably isn't going to politely wait for evidence before spiraling. The conversation naturally drifted into Star Trek: Deep Space Nine and the famous episode Hard Time, where Chief O'Brien receives implanted prison memories so traumatic they permanently alter him psychologically. Episode reference: Hard Time (DS9) It turns out fake trauma may still just be… trauma. Which is a pretty bleak realization for a podcast episode that also contained kitten poop discussions. Thanks for listening to another episode of The Science Faction Podcast! If you enjoy weird science, existential sci-fi questions, retro tech rabbit holes, and hearing exhausted dads attempt coherent conversation, consider supporting the show on Patreon for bonus episodes, Discord access, AI art, unedited recordings, and more. You can also subscribe on YouTube and help spread the word to fellow science-fiction weirdos.

The RPGBOT.Podcast
UA MORE VILLAINOUS OPTIONS!!! - The Most Emotionally Unstable Unearthed Arcana Yet

The RPGBOT.Podcast

Play Episode Listen Later May 18, 2026 57:59


Funny Cold Open We start this episode debating Canadian healthcare, accidentally invent sad wrestling, and somehow end up analyzing a Barbarian whose main power is crying so hard enemies die. Honestly, that tracks for Unearthed Arcana. Show Notes We dive into the latest villain-themed Unearthed Arcana subclasses and immediately get distracted by the Path of Lament Barbarian. The idea of a rage-fueled warrior powered entirely by emotional devastation is way too funny for us not to lean into, especially once we realize the subclass is actually pretty solid at crowd control. We spend a lot of time imagining a Barbarian loudly sobbing while enemies desperately try to escape the situation. From there we move into the Warrior of Venom Monk, which gives us poison powers, battlefield control, and several opportunities to question Wizards of the Coast's relationship with poison immunity. Once we notice the subclass can swap poison damage into acid damage, things get considerably more interesting and considerably more ridiculous. Finally, we tackle the Primordial Patron Warlock, a subclass we have wanted for a long time. The elemental flavor is fantastic, but the mechanics leave us scratching our heads as we try to figure out whether the subclass wants us in melee, casting spells, or standing inside our own fireballs. By the end, we mostly agree the concept rules even if the execution still needs work. Key Takeaways Path of Lament Barbarian gives Barbarians strong crowd control and fear effects Banshee's Wail delivers reliable area damage and fits the subclass theme perfectly Warrior of Venom Monk has cool control tools but struggles with poison immunity issues Acid conversion mechanics help salvage many of the Monk's features Primordial Patron Warlock has great elemental flavor but awkward mechanics Elemental Node feels too central to the Warlock subclass without being exciting enough Elemental Transmutation looks like the standout new Eldritch Invocation The subclasses have strong themes overall, but several mechanics still need refinement Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
UA MORE VILLAINOUS OPTIONS!!! - The Most Emotionally Unstable Unearthed Arcana Yet

RPGBOT.Podcast

Play Episode Listen Later May 18, 2026 57:59


Funny Cold Open We start this episode debating Canadian healthcare, accidentally invent sad wrestling, and somehow end up analyzing a Barbarian whose main power is crying so hard enemies die. Honestly, that tracks for Unearthed Arcana. Show Notes We dive into the latest villain-themed Unearthed Arcana subclasses and immediately get distracted by the Path of Lament Barbarian. The idea of a rage-fueled warrior powered entirely by emotional devastation is way too funny for us not to lean into, especially once we realize the subclass is actually pretty solid at crowd control. We spend a lot of time imagining a Barbarian loudly sobbing while enemies desperately try to escape the situation. From there we move into the Warrior of Venom Monk, which gives us poison powers, battlefield control, and several opportunities to question Wizards of the Coast's relationship with poison immunity. Once we notice the subclass can swap poison damage into acid damage, things get considerably more interesting and considerably more ridiculous. Finally, we tackle the Primordial Patron Warlock, a subclass we have wanted for a long time. The elemental flavor is fantastic, but the mechanics leave us scratching our heads as we try to figure out whether the subclass wants us in melee, casting spells, or standing inside our own fireballs. By the end, we mostly agree the concept rules even if the execution still needs work. Key Takeaways Path of Lament Barbarian gives Barbarians strong crowd control and fear effects Banshee's Wail delivers reliable area damage and fits the subclass theme perfectly Warrior of Venom Monk has cool control tools but struggles with poison immunity issues Acid conversion mechanics help salvage many of the Monk's features Primordial Patron Warlock has great elemental flavor but awkward mechanics Elemental Node feels too central to the Warlock subclass without being exciting enough Elemental Transmutation looks like the standout new Eldritch Invocation The subclasses have strong themes overall, but several mechanics still need refinement Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

How I Work
How I AI: How to Build a Knowledge Agent That Answers Every 101 Question - So You Don't Have To

How I Work

Play Episode Listen Later May 17, 2026 10:35 Transcription Available


**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** There's a question you've answered a hundred times before. You know the one. Someone pings you, you stop what you're doing, dig through a document or two, and type out the same response you've typed a dozen times this month. It doesn't feel catastrophic in the moment, but across a week it quietly eats hours. A knowledge agent is built for exactly this problem. It holds the information so you don't have to be the one constantly retrieving it. In this How I AI episode, Neo and I unpack what a knowledge agent is, how it works, and how to build one that actually saves you time, whether you're fielding questions solo or trying to help a whole team self-serve. How I AI is a special series within How I Work where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn: What a knowledge agent actually is and how it differs from other agents The kinds of questions and roles that benefit most from one How to share a knowledge agent across a team without creating problems What makes knowledge good (or bad) for an agent to work from The three things you need to set up a knowledge agent properly Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.

The RPGBOT.Podcast
THE NINE HELLS (Layers 6 - 9) - Remastered: Beyond the Gates: A Deeper Dive

The RPGBOT.Podcast

Play Episode Listen Later May 16, 2026 66:23


The descent into the deepest layers of the Nine Hells takes things from dangerous to existentially terrifying. This episode explores Baator's final four layers, where infernal politics, cosmic oppression, and impossible ambition reshape reality itself. The closer the journey gets to Nessus and the throne of Asmodeus, the less the planes feel like fantasy adventure settings and the more they resemble living manifestations of lawful evil. Malbolge collapses under the weight of punishment and failure, while Maladomini stretches into endless ruined cities built by eternal dissatisfaction and vanity. Cania freezes everything beneath terrifying magical power and cold intellect before the journey finally reaches Nessus, an abyssal seat of infernal authority where mystery and control dominate everything. The discussion digs into why the deeper hells work so well for high-level campaigns focused on politics, temptation, cosmic horror, and morally impossible decisions. Rather than relying on endless combat encounters, these layers thrive on manipulation, hierarchy, contracts, and the terrifying realization that Hell functions exactly as intended. For Game Masters, the episode offers plenty of inspiration for building infernal adventures that feel oppressive, alien, and unforgettable without turning the Nine Hells into a repetitive dungeon crawl. Key Takeaways The final four layers of the Nine Hells become increasingly abstract, oppressive, and philosophical. Malbolge represents failure, punishment, and collapsing ambition. Maladomini embodies vanity, corruption, and endless dissatisfaction through ruined cities and abandoned projects. Cania combines frozen isolation with immense magical power and terrifying intellect. Nessus serves as the mysterious and overwhelming domain of Asmodeus. The deeper hells work best as settings for political intrigue, temptation, and cosmic horror. Devils become more frightening when portrayed as organized manipulators instead of simple combat encounters. Infernal hierarchy and bureaucracy are central to the identity of Baator. High-level planar adventures benefit from moral complexity and long-term consequences. The Nine Hells are most effective when each layer feels philosophically distinct. Infernal campaigns thrive on impossible bargains, systemic oppression, and personal corruption. The deeper layers should feel psychologically oppressive as much as physically dangerous. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

La Incubadora
#031 Journal Club

La Incubadora

Play Episode Listen Later May 16, 2026 37:07


Los artículos que se tratan en el episodio de hoy están listados aquí: 1. PMID: 41991672Association between route of furosemide administration and diuretic response in very preterm infants with bronchopulmonary dysplasia.Bamat NA, Huber M, Morris H, Nelin TD, Downes KJ, O'Brien AB, Laskin BL, Jensen EA, DeMauro SB, Eichenwald EC, Lorch SA.J Perinatol. 2026 Apr 16. doi: 10.1038/s41372-026-02662-5. Online ahead of print.2. PMID: 41921774Nutritional Management of Infants with Severe Bronchopulmonary Dysplasia (sBPD) During Acute Infection.Thompsen K, Murthy K, Robinson DT, Baptiste S, Li J, Falciglia GH.J Pediatr. 2026 Mar 30:115086. doi: 10.1016/j.jpeds.2026.115086. Online ahead of print.3. PMID: 41731043Effects of higher caffeine dosing on rates of bronchopulmonary dysplasia and neurodevelopmental outcomes.Fleishaker S, Kazmi SH, Mavrogiannis N, Street H, Ravuri H, Moinuddin T, Pierce K, Verma S.J Perinatol. 2026 Feb 23. doi: 10.1038/s41372-026-02593-1. Online ahead of print. Bienvenidos a La Incubadora: una conversación sobre neonatología y medicina basada en evidencia. Nuestros episodios ofrecen la dosis ideal (en mg/kg) de los más recientes avances para el neonato y para las increíbles personas que forman parte de la medicina neonatal. Soy tu host, Maria Flores Cordova, MD. Este podcast está presentado por los médicos neonatólogos Dani de Luis Rosell, Elena Itriago, Carolina Michel y Juliana Castellanos. No dudes en enviarnos preguntas, comentarios o sugerencias a nuestro correo electrónico: nicupodcast@gmail.comSíguenos en nuestras redes:Twitter: @incubadorapodInstagram: @laincubadorapodcastCreado originalmente por Ben Courchia MD y Daphna Yasova Barbeau MD http://www.the-incubator.org

RPGBOT.Podcast
THE NINE HELLS (Layers 6 - 9) - Remastered: Beyond the Gates: A Deeper Dive

RPGBOT.Podcast

Play Episode Listen Later May 16, 2026 66:23


The descent into the deepest layers of the Nine Hells takes things from dangerous to existentially terrifying. This episode explores Baator's final four layers, where infernal politics, cosmic oppression, and impossible ambition reshape reality itself. The closer the journey gets to Nessus and the throne of Asmodeus, the less the planes feel like fantasy adventure settings and the more they resemble living manifestations of lawful evil. Malbolge collapses under the weight of punishment and failure, while Maladomini stretches into endless ruined cities built by eternal dissatisfaction and vanity. Cania freezes everything beneath terrifying magical power and cold intellect before the journey finally reaches Nessus, an abyssal seat of infernal authority where mystery and control dominate everything. The discussion digs into why the deeper hells work so well for high-level campaigns focused on politics, temptation, cosmic horror, and morally impossible decisions. Rather than relying on endless combat encounters, these layers thrive on manipulation, hierarchy, contracts, and the terrifying realization that Hell functions exactly as intended. For Game Masters, the episode offers plenty of inspiration for building infernal adventures that feel oppressive, alien, and unforgettable without turning the Nine Hells into a repetitive dungeon crawl. Key Takeaways The final four layers of the Nine Hells become increasingly abstract, oppressive, and philosophical. Malbolge represents failure, punishment, and collapsing ambition. Maladomini embodies vanity, corruption, and endless dissatisfaction through ruined cities and abandoned projects. Cania combines frozen isolation with immense magical power and terrifying intellect. Nessus serves as the mysterious and overwhelming domain of Asmodeus. The deeper hells work best as settings for political intrigue, temptation, and cosmic horror. Devils become more frightening when portrayed as organized manipulators instead of simple combat encounters. Infernal hierarchy and bureaucracy are central to the identity of Baator. High-level planar adventures benefit from moral complexity and long-term consequences. The Nine Hells are most effective when each layer feels philosophically distinct. Infernal campaigns thrive on impossible bargains, systemic oppression, and personal corruption. The deeper layers should feel psychologically oppressive as much as physically dangerous. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

The RPGBOT.Podcast

Play Episode Listen Later May 13, 2026 59:42


Tonight we learned three important things about crime. First, every heist starts with confidence and ends with someone on fire. Second, the moon is falling out of the sky and nobody has time to care because rent is still due. Third, if Randall says this plan only has minor consequences, we are absolutely about to get stabbed in an alley by ghost cops. Welcome to the cheerful industrial nightmare of Blades in the Dark, where the weather is bad, the economy is worse, and somehow the rats are still thriving. Show Notes We finally cracked open Blades in the Dark and immediately discovered that this game runs on stress, bad decisions, and industrialized demon blood. The crew dug into the grimy streets of Doskvol, a city powered by leviathan hunting, haunted by ghosts, and permanently stuck in the kind of rainy darkness that makes everybody look guilty. We spent a lot of time unpacking the setting because the world is tightly welded to the mechanics. You cannot separate the lore from the gameplay here, and honestly that is part of the charm. Along the way we compared the game to Dishonored, argued about whether setting guards on fire counts as a valid social skill, and accidentally pitched the greatest campaign never written about demon whale hunters sailing into the void. There was also an extended detour into whether the moon should even be visible if the sun exploded, which is exactly the kind of deeply useful conversation every RPG group eventually has. Mechanically, the game impressed us with how elegant and dangerous everything feels. Every roll is a gamble where success often comes stapled to consequences. We talked through position, effect, stress, trauma, resistance rolls, and the infamous clocks system that slowly turns every bad decision into a future catastrophe. The whole structure feels built to keep heists moving fast while constantly ratcheting up tension. What really sold us was how much the game trusts the table. Instead of stopping every five minutes to debate rules interactions, Blades in the Dark asks players to lean into the fiction, make reckless choices, and deal with the fallout later. It is a game about desperate criminals trying to survive in a collapsing world, and somehow that still sounds more stable than most adventuring parties. Materials Referenced in This Episode Blades in the Dark (affiliate link) Blades in the Dark Solo Rules (affiliate link) Evil Hat Productions https://bladesinthedark.com/downloads (Downloads Links) Key Takeaways Blades in the Dark blends haunted industrial fantasy, criminal drama, and heist storytelling into one very stylish disaster zone The setting revolves around Doskvol, a city powered by refined demon whale blood called electroplasm Ghosts are common, demons are terrifying, and almost everything in the world feels one bad day away from collapse The core mechanic uses d6 dice pools where success almost always comes with consequences Position and effect are central mechanics that determine how dangerous and impactful an action will be Stress acts as a flexible resource for pushing rolls, resisting consequences, and surviving bad situations Trauma builds up over time, forcing characters to balance risk with survival Clocks provide a simple but brilliant way to track progress, danger, faction heat, and long term problems Loadouts let players retroactively reveal useful gear instead of planning every item in advance The game strongly encourages bold choices, teamwork, flashbacks, and improvisation over careful tactical planning The crew spent an alarming amount of time discussing whether arson counts as a valid investigative technique and honestly the game supports that energy Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Tech&Co
Googlebook, l'après-Chromebook dopé à l'IA – 13/05

Tech&Co

Play Episode Listen Later May 13, 2026 29:33


Ce mercredi 13 mai, Frédéric Simottel a reçu Didier Sanz, journaliste, Isabelle Bordry, fondatrice de Retency, et Alain Goudey, directeur général adjoint de Neoma Business School. Ils se sont penchés sur Google préparant l'après Chromebook, le Googlebook, avec des PC boostés à l'IA, SpaceX et Google en pourparler à propos d'un projet de lancement de satellite capable d'héberger de la puissance de calcul pour l'IA, ainsi que l'arrivée de Neo, le premier robot humanoïde à tout faire dans nos maisons, qui n'est pas totalement autonome, dans l'émission Tech & Co, la quotidienne, sur BFM Business. Retrouvez l'émission du lundi au jeudi et réécoutez-la en podcast.

RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

RPGBOT.Podcast

Play Episode Listen Later May 13, 2026 59:42


Tonight we learned three important things about crime. First, every heist starts with confidence and ends with someone on fire. Second, the moon is falling out of the sky and nobody has time to care because rent is still due. Third, if Randall says this plan only has minor consequences, we are absolutely about to get stabbed in an alley by ghost cops. Welcome to the cheerful industrial nightmare of Blades in the Dark, where the weather is bad, the economy is worse, and somehow the rats are still thriving. Show Notes We finally cracked open Blades in the Dark and immediately discovered that this game runs on stress, bad decisions, and industrialized demon blood. The crew dug into the grimy streets of Doskvol, a city powered by leviathan hunting, haunted by ghosts, and permanently stuck in the kind of rainy darkness that makes everybody look guilty. We spent a lot of time unpacking the setting because the world is tightly welded to the mechanics. You cannot separate the lore from the gameplay here, and honestly that is part of the charm. Along the way we compared the game to Dishonored, argued about whether setting guards on fire counts as a valid social skill, and accidentally pitched the greatest campaign never written about demon whale hunters sailing into the void. There was also an extended detour into whether the moon should even be visible if the sun exploded, which is exactly the kind of deeply useful conversation every RPG group eventually has. Mechanically, the game impressed us with how elegant and dangerous everything feels. Every roll is a gamble where success often comes stapled to consequences. We talked through position, effect, stress, trauma, resistance rolls, and the infamous clocks system that slowly turns every bad decision into a future catastrophe. The whole structure feels built to keep heists moving fast while constantly ratcheting up tension. What really sold us was how much the game trusts the table. Instead of stopping every five minutes to debate rules interactions, Blades in the Dark asks players to lean into the fiction, make reckless choices, and deal with the fallout later. It is a game about desperate criminals trying to survive in a collapsing world, and somehow that still sounds more stable than most adventuring parties. Materials Referenced in This Episode Blades in the Dark (affiliate link) Blades in the Dark Solo Rules (affiliate link) Evil Hat Productions https://bladesinthedark.com/downloads (Downloads Links) Key Takeaways Blades in the Dark blends haunted industrial fantasy, criminal drama, and heist storytelling into one very stylish disaster zone The setting revolves around Doskvol, a city powered by refined demon whale blood called electroplasm Ghosts are common, demons are terrifying, and almost everything in the world feels one bad day away from collapse The core mechanic uses d6 dice pools where success almost always comes with consequences Position and effect are central mechanics that determine how dangerous and impactful an action will be Stress acts as a flexible resource for pushing rolls, resisting consequences, and surviving bad situations Trauma builds up over time, forcing characters to balance risk with survival Clocks provide a simple but brilliant way to track progress, danger, faction heat, and long term problems Loadouts let players retroactively reveal useful gear instead of planning every item in advance The game strongly encourages bold choices, teamwork, flashbacks, and improvisation over careful tactical planning The crew spent an alarming amount of time discussing whether arson counts as a valid investigative technique and honestly the game supports that energy Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Upgrade
615: But in Citrus!

Upgrade

Play Episode Listen Later May 11, 2026 113:34


Mon, 11 May 2026 21:00:00 GMT http://relay.fm/upgrade/615 http://relay.fm/upgrade/615 But in Citrus! 615 Jason Snell and Myke Hurley We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. clean 6814 We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. This episode of Upgrade is sponsored by: Sentry: Mobile crash reporting and app monitoring. New users get $100 in Sentry credits with code upgrade26. Fitbod: Get stronger, faster with a fitness plan that fits you. Get 25% off your membership. Keeper: Get 60% off personal and family plans. ExpressVPN: High-Speed, Secure & Anonymous VPN Service. Links and Show Notes: Get Upgrade+. More content, no ads. Submit Feedback Aqara UWB Smart Lock U400 Review: Beam Me Up – Six Colors Apple Cuts More Mac Studio and Mac Mini RAM Options as Memory Shortage Worsens - MacRumors Apple Doubles MacBook Neo Production, Orders Fresh Batch of Chips Culpan: Apple goes all in on MacBook Neo production – Six Colors Apple Weighs Using Intel, Samsung to Build Device Processors - Bloomberg Apple, Intel Have Reached Preliminary Chip-Making Agreement - WSJ iOS 27 Features: Apple Plans to Let Users Swap Models Across Apple Intelligence - Bloomberg Apple's Camera-Equipped AirPods Reach Advanced Testing Stage in AI

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The Impossible Life
308. The Pattern Breaker: How Christian Men Change Generations (Be The One)

The Impossible Life

Play Episode Listen Later May 11, 2026 57:03 Transcription Available


What does it mean to be the one? In this episode of The Impossible Life Podcast, Nick Surface and Garrett Unclebach unpack one of the most powerful ideas for Christian men who want to live with faith, walk in purpose, and change the story of their family: becoming the one who breaks the pattern.Using The Matrix as a powerful illustration, Garrett explains how Neo's story points to a deeper biblical truth: most people are living inside patterns they never chose, accepting a reality that keeps them stuck, passive, and in bondage. But when a man wakes up to the truth of Jesus Christ, he is confronted with a decision. Will he keep living the way he always has, or will he become the one who breaks the pattern?This episode is not about being the savior. Jesus is the One who saves. But Christian men are called to represent Him on the earth. That means stepping into courage, taking responsibility, and refusing to pass brokenness, fear, addiction, divorce, anger, passivity, or trauma to the next generation.Nick and Garrett talk through what it looks like to become a pattern breaker in real life. Maybe your family has a history of divorce. Maybe addiction has been normalized. Maybe anger, anxiety, poverty thinking, passivity, or victimhood has been passed down for generations. At some point, one man has to stand up and say, “It stops with me.” That is what it means to be the one.This conversation challenges Christian men to stop living as victims of what happened before them and start living as men of faith who believe God has placed them on the earth for a reason. Your life has purpose. Your family has purpose. Your name can mean something different for the next generation.The episode explores biblical examples of people who became “the one” in their generation, including Daniel, Shadrach, Meshach, Abednego, Ruth, Paul, Peter, John the Baptist, David, Joseph, Abraham, Isaac, and Jacob. Each of them broke a pattern, stepped out in courage, and made a way for others. Nick also shares personally about deciding to change what the Surface family name would mean. Instead of accepting a legacy marked by suicide, divorce, and addiction, he made the decision to build something different for his children and future generations. Garrett connects this to the idea that every man has a role to play in God's story not as the hero replacing Christ, but as a son representing the Father.This episode will challenge you to ask: Where do I need to be the one? Where do I need to stop making excuses?Where do I need to break a pattern?Where do I need to step into courage?Where do I need to live by faith instead of fear?Where do I need to take responsibility for the purpose God has given me?Because your life is not random. You were made for a purpose. And if you are a Christian man, there are people on the other side of your obedience. Be the one who wakes up. Be the one who breaks the pattern. Be the one who changes the story.Get With NuWave Home Lenders By Clicking HereJoin a group of likeminded Impossible Life listeners in our FREE Skool community by clicking here.Get the Purpose Playbook by clicking hereGet the FREE Basic Discipline Training 30 Day Program by clicking hereJoin us in Mindset Mastery by clicking hereIf you're a man that wants real accountability and training to be a leader, click here.Level up your nutrition with IDLife by clicking hereGET IN TOUCHSocial Media - @theimpossiblelifeEmail - info@theimpossible.life

Relay FM Master Feed
Upgrade 615: But in Citrus!

Relay FM Master Feed

Play Episode Listen Later May 11, 2026 113:34


Mon, 11 May 2026 21:00:00 GMT http://relay.fm/upgrade/615 http://relay.fm/upgrade/615 Jason Snell and Myke Hurley We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. clean 6814 We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. This episode of Upgrade is sponsored by: Sentry: Mobile crash reporting and app monitoring. New users get $100 in Sentry credits with code upgrade26. Fitbod: Get stronger, faster with a fitness plan that fits you. Get 25% off your membership. Keeper: Get 60% off personal and family plans. ExpressVPN: High-Speed, Secure & Anonymous VPN Service. Links and Show Notes: Get Upgrade+. More content, no ads. Submit Feedback Aqara UWB Smart Lock U400 Review: Beam Me Up – Six Colors Apple Cuts More Mac Studio and Mac Mini RAM Options as Memory Shortage Worsens - MacRumors Apple Doubles MacBook Neo Production, Orders Fresh Batch of Chips Culpan: Apple goes all in on MacBook Neo production – Six Colors Apple Weighs Using Intel, Samsung to Build Device Processors - Bloomberg Apple, Intel Have Reached Preliminary Chip-Making Agreement - WSJ iOS 27 Features: Apple Plans to Let Users Swap Models Across Apple Intelligence - Bloomberg Apple's Camera-Equipped AirPods Reach Advanced Testing Stag

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The RPGBOT.Podcast
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

The RPGBOT.Podcast

Play Episode Listen Later May 11, 2026 55:39


We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

How I Work
How I AI: Agents Explained in 10 Minutes (No Jargon, No Hype)

How I Work

Play Episode Listen Later May 10, 2026 10:38 Transcription Available


**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** The word "agents" is everywhere right now. It shows up in product updates, LinkedIn posts, and conversations at work, and yet for a lot of people, it still doesn't quite click. What actually is an agent? Is it the same as agentic AI? And does any of this actually matter for the way you work? If you've been nodding along while quietly unsure, you're in good company. The AI industry has done a genuinely poor job of naming things, and it's created a lot of unnecessary confusion. In this How I AI episode, Neo and I cut through the jargon and get into what agents actually are, how they differ from agentic AI, and where both individuals and teams can start using them right now. What you’ll learn: Why the terminology around AI tools is so confusing, and the key distinction between "agents" and "agentic AI" that actually matters in practice. What an agent is versus what agentic AI is How individuals can use agents for tasks they repeat regularly How teams can use agents to standardise outputs like reports, reduce the burden of repetitive questions, and let people self-service answers using a knowledge agent What the best starting question is to know if a problem can be solved by an agent Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai, where he leads Inventium's AI training and upskilling work with organisations and teams. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.

ai hype neo inventium no jargon
The RPGBOT.Podcast
THE NINE HELLS (Layers 1 -5) Remastered: An Introduction to the Infernal Realms

The RPGBOT.Podcast

Play Episode Listen Later May 9, 2026 56:20


We begin our descent into the infernal planes with a guided tour through the first five layers of the Nine Hells, exploring where law, cruelty, and cosmic bureaucracy collide in spectacular fashion. In this episode, we dig into the lore of Baator and unpack how these iconic planes function in both Dungeons & Dragons and Pathfinder inspired campaigns. From blood-soaked battlefields to endless urban corruption, we explore how each layer reflects a different flavor of lawful evil and why devils remain some of tabletop gaming's most compelling villains. Along the way, we balance deep lore discussion with practical Game Master advice, examining how to use the Nine Hells in a campaign without turning them into a generic fire-and-brimstone dungeon crawl. We dive into infernal politics, the Blood War, devil hierarchies, contracts, temptation, and the terrifying ways mortals become trapped in infernal systems that are often worse than outright violence. The result is equal parts fantasy travel guide, horror setting primer, and GM toolkit for building unforgettable planar adventures. The first five layers each become distinct settings rather than interchangeable hellscapes. We look at Avernus as a battlefield scarred by endless war, while Dis leans into paranoia, oppression, and urban dread. Minauros sinks into corruption and decay where ambition disappears beneath the muck, Phlegethos burns with passion and manipulation, and Stygia freezes everything beneath layers of betrayal and ancient secrets. Throughout the episode, we emphasize that the Nine Hells work best when every layer feels philosophically different rather than visually repetitive. We also spend time discussing how infernal settings create opportunities for morally complicated storytelling. Devils become terrifying not simply because they are powerful, but because they are patient, organized, and willing to weaponize contracts, systems, and temptation. One of the biggest themes throughout the episode is how lawful evil differs from chaotic evil and why devil-centered adventures often evolve into political thrillers instead of straightforward monster hunts. Fans of planar lore, cosmology, fiendish campaigns, and dark fantasy worldbuilding will find plenty of inspiration for their own games, especially Game Masters looking to build memorable extraplanar adventures filled with intrigue, danger, and terrible bargains. Key Takeaways The Nine Hells are structured around rigid hierarchy, law, and infernal bureaucracy rather than random destruction. Each layer of Baator has a distinct identity, environment, and thematic style of evil. Avernus functions as the front line of the Blood War and is defined by constant warfare and devastation. Dis emphasizes surveillance, paranoia, oppressive systems, and urban horror. Minauros represents corruption, greed, decay, and the crushing weight of ambition. Phlegethos focuses on temptation, desire, manipulation, and destructive passion. Stygia combines frozen wastelands with themes of betrayal, imprisonment, and hidden knowledge. Devils are most effective as manipulators and dealmakers rather than straightforward combat encounters. Infernal contracts create excellent storytelling tools for long-term campaign consequences. Lawful evil villains can be more terrifying than chaotic villains because they operate within organized systems. The Blood War provides a massive cosmic backdrop that can influence entire campaigns. Planar adventures work best when the planes feel alien, dangerous, and philosophically unique. The episode encourages Game Masters to treat the Nine Hells as living settings full of politics and intrigue instead of simple dungeon environments. Infernal adventures often become stories about temptation, compromise, and moral erosion. The hosts discuss practical ways to adapt planar lore into both D&D and Pathfinder campaigns. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

In Touch with iOS
421 - Apple RAM Shortages, Neo Mania & Vision Pro VR Gaming

In Touch with iOS

Play Episode Listen Later May 9, 2026 87:18


This week on In Touch With iOS, Dave Ginsburg is joined by Jeff Gamet, Chuck Joiner, Guy Serle, and Jill McKinley for a packed Apple discussion covering the latest in Vision Pro, iOS 26.5, Mac shortages, the booming MacBook Neo, HomePod desk setups, CarPlay automation, Apple's Pride Collection, and the iPhone 17 becoming the world's best-selling smartphone. The panel also debates Apple's AI lawsuit settlement and previews MacStock X  The show notes are at InTouchwithiOS.com  Direct Link to Audio  Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee  Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary Episode 421 of In Touch With iOS features Dave Ginsburg joined by Jeff Gamet, Chuck Joiner, Guy Serle, and Jill McKinley for a lively discussion on the latest Apple news and ecosystem updates. The panel dives into VisionOS 26.5 and the exciting addition of PC VR game streaming support for Vision Pro, opening new possibilities for immersive gaming experiences. They also cover iOS 26.5 RC, new Pride wallpapers and watch bands, WatchOS fixes, and Apple's ongoing RCS messaging improvements. A major focus of the episode is Apple's booming Mac business, as Mac Mini and Mac Studio shortages continue due to skyrocketing AI demand. The panel debates the long-term impact of AI infrastructure growth and discusses Apple doubling MacBook Neo production after unexpectedly strong sales. Conversations also explore the Neo's efficiency, potential future "Mac Neo" products, and whether Apple TV could someday evolve into a true gaming console. Additional topics include using HomePod Minis as desktop speakers, creative CarPlay automations using Shortcuts, Logitech's new education-focused iPad keyboard cases, and Apple TV+ content including John Travolta's directorial debut film. The show wraps with a discussion on Apple's AI-related lawsuit settlement, the iPhone 17 becoming the world's best-selling smartphone, and an enthusiastic preview of MacStock X. Topics and Links In Touch With Vision Pro this week.  visionOS 26.5 Beta 4 Release Notes Apple Vision Pro Gets PC VR Gaming Through New KRVR App Beta this week. iOS 26.5 RC is released this week.  Apple Seeds iOS 26.5 and iPadOS 26.5 Release Candidates to Developers - MacRumors Apple Seeds watchOS 26.5, tvOS 26.5 and visionOS 26.5 Release Candidates - MacRumors watchOS 26.5 Fixes Two Apple Watch Bugs - MacRumors iOS 26.5 Brings End-to-End Encryption to iPhone-Android RCS Messages - MacRumors Apple Releases New Firmware for AirPods Max 2 - MacRumors In Touch With Mac this week macOS Tahoe 26.5 Release Candidate Now Available Apple Cuts More Mac Studio and Mac Mini RAM Options as Memory Shortage Worsens - MacRumors Apple doubles MacBook Neo production, orders fresh batch of A18 Pro chips Other Topics HomePod Desk Speakers Bring Apple Audio to Workspaces  How to auto-open Maps when you connect to CarPlay News Apple introduces a new Pride Collection iPhone 17 Outselling Every Other Phone Worldwide So Far This Year Logitech announces two new keyboard cases for iPad - 9to5Mac Apple TV drops first trailer for John Travolta's directorial debut movie You Might Be Eligible for a Cut of Apple's $250 Million AI Settlement Announcements Macstock X is here celebrating its 10th anniversary ! Dave, Chuck, Jeff, Marty, and Jill are all speaking this year!. With Three Full Days of expert-led Presentations and Workshops, Macstock's sessions are crammed full of productivity-enhancing content. NEW this year is a partnership with sponsor Ecamm. Ecamm Creator Camp: Mac Edition on July 9, 2026 there are only 100 tickets available for the bundle. There are 2 passes available: Macstock weekend pass July 10,11,12, 2026 or the Macstock Ecamm Bundle starting July 9 (only 100 tickets available)  Come join us. Register HERE and use our offer code INTOUCH to save $50 Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastodon @daveg65, , BlueSky @daveg65  and the show @intouchwithios   Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet Pixelfed @jgamet@pixelfed.social and Bluesky @jgamet.bsky.social‬ Podcasts The Context Machine Podcast  Retro Rewatch Retro Rewatch His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social  https://thepodtalk.net  Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at eabolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast.   Jill McKinley works in enterprise software, server administration, and IT A lifelong tech enthusiast, she started her career with Windows but is now an avid Apple fan. Beyond technology, she shares her insights on nature, faith, and personal growth through her podcasts—Buzz Blossom & Squeak, Start with Small Steps, and The Bible in Small Steps. Watch her content on YouTube at @startwithsmallsteps and follow her on X @schmern. Find all her work at http://jillfromthenorthwoods.com  Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Guy Serle is one of the hosts of the new The Gmen Show along with GazMaz and email GMenshow@icloud.com  @MacParrot and @VertShark on X  Vertshark on YouTube, Google Voice +1 Area code  703-828-4677

Badlands Media
Badlands Story Hour Ep. 166: The Matrix Reloaded

Badlands Media

Play Episode Listen Later May 8, 2026 116:45


Chris Paul and Burning Bright tackle the much-maligned middle child of the Matrix trilogy, the 2003 Wachowski sequel starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, and Hugo Weaving. Burning Bright admits he used to dismiss this one entirely, but a fresh rewatch reveals a film that is not dumb at all, just trying to wrestle with much harder ideas than the original. The guys dig into the philosophical bedrock the film sits on, including Baudrillard's Simulacra and Simulation and what it means to live in a hyperreality where signs replace the thing itself. They unpack why Zion is presented as such a hedonistic, animalistic place, and whether the Wachowskis really intended it to be the paradise worth saving. From there, they work through the Architect scene as a meditation on how systems build their own opposition into themselves, the Oracle as a mirror for the Q drops, the Merovingian as a possible fallen prior One and a Lucifer figure in the underworld of the matrix, and Neo's final choice to save Trinity as the only morally coherent rejection of the system.

Fantasmagieria - podcast o grach wideo.
Fantasmagieria - Podcast 674 - “Ryż smażony rozmaitości”

Fantasmagieria - podcast o grach wideo.

Play Episode Listen Later May 8, 2026 150:00


Odcinek z gościem, którego specjalnie przedstawiać nie trzeba. Od lat współtworzy historię polskich magazynów papierowych o grach wideo i ma w swojej cefauce takie periodyki jak Neo, Secret Service czy obecnie PSX Extreme. Poza pisaniem o grach nagrywa podcasty (m. in. Pograduszki), składa modele mechów, współorganizuje eventy, rozpowiada wszem i wobec, jaką to najlepszą bijatyką [...]

The RPGBOT.Podcast
PF2E FIGHTER BUILD PART 2: Basically Green Arrow With More Property Damage

The RPGBOT.Podcast

Play Episode Listen Later May 7, 2026 62:06


The crew returns to finish building Pathfinder 2e Fighters, but first they must survive the true final boss of tabletop podcasting: technical difficulties, cursed spell names, mysterious bugs, and Tyler being physically defeated by his cat (again). Somewhere between Spider Missile, Bigby's Big Spider, and a cat-based sneak attack on the microphone cables, the episode remembers it is supposed to be about Fighters. Show Notes In this episode of the RPGBOT.Podcast, we continue building Pathfinder 2e Fighters from levels 11 through 20, and the class goes from reliable martial powerhouse to legally questionable blender with opinions. Randall keeps chasing the dream of the biggest possible hit, Tyler builds a reaction-fueled control monster with a gnome flickmace, and Ash leans into the archer fantasy with trick shots, ricochets, and enough arrows to make every hallway a liability. The discussion covers high-level Fighter class feats, armor and weapon proficiency progression, automatic bonus progression, ancestry feats, and the awkward joy of realizing halfway through a build that you should have planned for a composite longbow. Along the way, the hosts talk through why planning a Pathfinder 2e character to level 20 can save pain later, why Pathbuilder is a gift to society, and why high-level Fighters are so good at critting that some feats sound better than they actually are. Also, Quorra the cat attacks Tyler's setup, which is probably the most accurate simulation of a Pathfinder encounter in the entire episode. Key Takeaways Pathfinder 2e Fighters become legendary with their chosen weapon group at level 13, making them terrifyingly accurate compared to other martial characters. High-level Fighter feats can dramatically shape a build, from Whirlwind Strike and Overwhelming Blow to Impossible Volley and Weapon Supremacy. Automatic bonus progression helps track expected gear math, including armor bonuses, weapon damage dice, and apex attribute boosts. Planning a Pathfinder 2e build ahead matters, especially when weapon traits, feat chains, and ability boosts affect long-term effectiveness. Archery builds can work well, but they require more careful feat and equipment planning than some melee Fighter builds. Reactions become a huge part of Tyler's control build, especially with riposte options that punish enemies for missing. Weapon Supremacy is a strong capstone because being permanently quickened for extra Strikes is exactly what Fighters want. Cats remain undefeated against podcast equipment. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The Peel
Cursor + Kalshi Seed Investor on Spotting Outlier Talent | Ali Partovi, Neo

The Peel

Play Episode Listen Later May 7, 2026 116:09


Ali Partovi is the Co-founder and CEO of Neo.Neo started in 2017 as a network for the top college students. Neo is a “people-first” investor, a thesis it developed missing out on early investments in PayPal and Google at three employees.Neo has since invested in the Seed rounds of Cursor and Kalshi, and Ali shares everything he's learned about spotting outlier talent, how to hire the best people, how computer science is the best business education, and why the best entrepreneurs start young.Special thanks to Hadi Partovi, Fuzzy Khosrowshahi, Alan Shusterman, and Claire Shorall for their help brainstorming topics for Ali.Thank you to Numeral, Flex, and Amplitude for supporting this episodeNumeral: The end-to-end platform for sales tax and compliance https://www.numeral.comFlex: Get premium banking and a net 60 day credit card at 0% APY https://home.flex.one/referral/bananacapitalAmplitude: AI analytics, all you have to do is ask https://www.amplitude.comTimestamps:(0:09) Neo's two 10x funds(2:19) Missing PayPal led to Neo(9:32) Not investing in Google at 3 employees(11:31) Backing Facebook despite the idea(13:01) Starting Neo to help top college students(17:21) How to identify outlier talent(24:38) Neo's coding test(27:41) Bootstrapping the first cohort of Neo Scholars(34:58) How Cognition President Russel Kaplan changed Neo forever(39:21) Starting Neo after talking to Steph Curry(46:42) Launching [Code.org](http://Code.org) to teach 20M kids to code(59:38) Is coding still relevant in 2026?(1:03:43) How to hire outlier talent(1:07:25) Why you should aggressively apply for one job(1:11:09) Neo Residency: $750k uncapped(1:19:51) Growing up in Iran during the revolution(1:26:03) Impact of the immigrant mentality(1:29:15) Most entrepreneurial roots start very young(1:39:18) Lessons investing in Cursor + Kalshi seed rounds(1:50:27) Confession: a podcast about failure(1:52:36) Fucking up a $50m deal by lying to Steve JobsReferencedNeo: https://neo.com/Neo Scholars Application: https://neo.com/scholarsNeo Residency: https://neo.com/residencyCode.org: https://code.org/Lying to Steve Jobs: https://x.com/apartovi/status/1447251334814523392Losing a deal with Yahoo: https://x.com/apartovi/status/1449856639331340289Follow AliTwitter: https://x.com/apartoviLinkedIn: https://www.linkedin.com/in/apartovi/Follow TurnerTwitter: https://twitter.com/TurnerNovakLinkedIn: https://www.linkedin.com/in/turnernovakSubscribe to my newsletter to get every episode + the transcript in your inbox every week: https://www.thespl.it/

Bubble Bath Stories
Petty or Justified?

Bubble Bath Stories

Play Episode Listen Later May 6, 2026 28:24


Welcome to a new episode!After a little hiatus, your two favorite podcast hosts are back! And what better way to return than with some of the pettiest stories we can think of? Today we beg to ask the question, were we petty or justified? Nicky Trendz has a list. And pop star, Neo landed on that list inadvertently. We hear the story of why Neo ended up on Nicky's sh!t list. But it's not all bad. Because another celebrity later redeemed himself and got OFF her list. Were these two instances too petty? You decide. We also hear Manny Oso's villain origin story. Or at least, another origin story (he has many). Do we all remember the school crossing guards? Manny had a confrontation with the admin in charge and it caused a petty family moment. No judgement, please (unless it's good). But it doesn't stop there. The pettiness continues as we hear two more childhood stories that could beat these all! These aren't grudges we hold on to, they're just our fondest petty moments in life.But anyways, you tell us!- can you remember you earliest petty moment as a child?- How you react to a Celebrity's Entourage kicking you out?- Honest opinion, but the Rossi g Guards could have just added a Jr Guard, right?To keep up with the Ducks in charge follow:FB & IG: @BubblebathstoriesNicky Trendz IG: @nickyTRENDZManny Oso IG: @gotnotime4dissFor official Merch head over to Bubblebathstories.co☎️ Or call us at 347-878-1144 !!!

My Perfect Console with Simon Parkin
Chandana Ekanayake, founder Outerloop Games (Falcon Age, Thirsty Suitors, Dosa Divas).

My Perfect Console with Simon Parkin

Play Episode Listen Later May 5, 2026 86:40


Chandana Ekanayake is a game developer and creative director whose career spans more than two decades of work across some of the industry's most varied and inventive projects. Born in Sri Lanka he moved to the United States at the age of eight, and grew up watching his parents rebuild their lives from scratch—an experience that shaped both his work ethic and his creative perspective. After leaving art school early, he taught himself the skills that would carry him into the games industry at just nineteen. There he contributed to titles such as The Elder Scrolls III: Morrowind and The Matrix: Path of Neo. In 2017, he co-founded Outerloop Games, a fully remote studio built around collaboration across continents and a commitment to diverse, personal storytelling. Since then, the studio has released games including Falcon Age, Thirsty Suitors, and now, Dosa Divas, a game that combines turn-based combat and cookery. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.

united states founders games acast sri lanka neo divas dosa thirsty suitors chandana falcon age ekanayake
The RPGBOT.Podcast
PF2 FIGHTER OPTIMIZATION PART 1: It's not overthinking if every choice could ruin your life

The RPGBOT.Podcast

Play Episode Listen Later May 4, 2026 68:03


Show Notes In this episode, we dive into building Fighters for Pathfinder 2e! It's all about navigating complexity without getting overwhelmed. The hosts acknowledge the biggest hurdle for players coming from DnD 5e: the sheer number of meaningful choices. Instead of subclasses, the Fighter hands you a toolbox of feats that effectively become your build identity. That design philosophy is both liberating and intimidating. You can build almost anything, but you can also overthink everything. The crew frames this as analysis paralysis, a recurring theme in character optimization discussions. The solution is not to avoid complexity but to approach it with intent. Pick a concept first, then let the mechanics support it. We each lean into a different archetype. We get a stealthy archer sniper build focused on positioning and debuffs, a one handed combatant built around control and flexibility, and an action economy monster designed to squeeze every possible advantage out of each turn. These contrasting builds highlight one of the core strengths of the system: the same class can feel wildly different depending on your choices. The discussion also digs into foundational mechanics like proficiency scaling, crit math, and action economy. Fighters stand out immediately because they hit more often and crit more often. That alone shifts how you think about damage optimization. Instead of chasing bigger numbers, you are chasing consistency and frequency and getting the bigger numbers for free. There is also a strong emphasis on teamwork. Conditions like off guard and frightened are not just debuffs, they are party wide force multipliers. The system rewards coordination, and the builds reflect that. Even something as simple as positioning or a well timed demoralize can swing an encounter. We also discuss archetypes and variant rules like free archetype. While not used in this build, they're a powerful way to expand character identity without breaking the system's tight math (much). Key Takeaways Pathfinder 2e fighter build strategy revolves around feats acting as your subclass, giving you flexibility but also creating analysis paralysis The ABC vs CAB character creation debate shows that starting with class often leads to more cohesive builds Fighter optimization guide highlights that higher proficiency means more hits and more crits, which directly increases damage output Action economy optimization is a core theme, with builds focusing on reactions, free actions, and efficient turn usage Conditions like off guard and frightened are essential for both personal damage and party synergy Archer build Pathfinder 2e focuses on positioning, range management, and debuffing enemies for allies Melee fighter build strategy emphasizes control tools like grappling, tripping, and forcing enemy movement Weapon choice matters beyond damage, with traits and critical specialization effects shaping playstyle Pathfinder 2e proficiency system makes training levels critical, untrained skills quickly become unusable at higher levels Free archetype variant rule Pathfinder 2e allows for deeper customization but adds complexity and time investment Fighters are consistent damage dealers due to accuracy rather than burst mechanics, making them reliable in long encounters Team synergy and tactical positioning matter more than raw damage numbers in optimized builds Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

How I Work
Why Most AI Rollouts Fail (And How to Make Sure Yours Doesn't)

How I Work

Play Episode Listen Later May 3, 2026 30:20 Transcription Available


You've bought the licenses. You've made the announcement. And a few months later, you're staring at a workforce either ignoring the tools entirely or churning out AI-generated fluff that nobody's reading. The ROI? Nowhere to be found. The problem isn't AI. It's how organisations are rolling it out. In this How I AI episode, Neo and I share a recording from a live webinar we ran on why AI rollouts fail and what it actually takes to set yours up for success. We cover the most common mistakes we're seeing on the ground, the research that should change how you think about training, and the question every leadership team needs to answer before spending another dollar on licenses. Neo and I cover: Why an unclear AI strategy at the leadership level creates confusion across teams, with some departments using the tools freely and others too uncertain to try. The leadership credibility problem: when CEOs and senior leaders don't use AI themselves, the rest of the organisation takes it as a signal that they shouldn't either. Why buying licenses without training can actually reduce productivity, producing a flood of low-quality, AI-generated work that slows people down rather than speeding them up. The surprising finding from HBR research that the average time saving from AI is just 2.5%, and why vanity metrics like daily logins and token usage tell you almost nothing about real value. The agent proliferation trap: why having everyone in your organisation building agents independently leads to duplicated, inconsistent, and unowned tools that create more confusion than clarity. The cultural barrier of AI fear, and why people won't genuinely adopt a tool they believe is there to replace them. AI brain fry, a distinct form of cognitive fatigue caused by constant context-switching and vigilance when managing multiple AI tasks simultaneously. Why training to tasks rather than features is what actually shifts behaviour, and the research-backed minimum dose of five hours of hands-on training required to see any meaningful benefit. The case for training close to license rollout to prevent bad habits forming before people know how to use the tools well. A three-stage framework for AI adoption: access, literacy, and leverage (individual then organisational), with literacy positioned as an ongoing capability rather than a one-off event. Why planning where time savings will actually go matters as much as achieving them, otherwise people simply fill the space with more work. Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.

Business Pants
CEOs silent millions, DEI dies, Altman's sorry, Gorman's Disney problem, Chip Wilson won't leave

Business Pants

Play Episode Listen Later May 1, 2026 67:23


Story of the Week (DR):Happy (?) May Day MMMay Day 2026: Top CEO pay increased 20 times faster than workers' pay in 2025Rivian Sold 42,247 Cars And Paid Its CEO [RJ Scaringe] $403 Million, Or 15 Jim FarleysComcast Co-CEO Mike Cavanagh Lands $72 Million Pay Package For 2025Google co-founder [Sergey Brin] rips California billionaire tax: 'I fled socialism'ONE-TIME wealth tax: The proposal would impose a 5% tax on net worth above the $1 billion threshold for people who were California residents as of Jan. 1, 2026, with some assets like real estate and certain retirement accounts excluded~$13B, with certain exclusions this figure could drop to $9B (the approximate value of his real estate empire)This is the equivalent of $2,500 if you earn $50,000Ken Griffin slams Mamdani for singling him out as a 'profound lack of judgment,' ripping socialist bentBill Ackman to New York City Mayor Mamdani: Don't scare away the billionaires CEOs got millions after boards ‘neutralized' the impact of tariffs. Some won't say what it was worthRTX CEO Christopher Calio: $27.7 million in compensation last yearAt its January 2025 board meeting, the compensation committee of RTX pre-authorized the removal of tariff impacts on business metrics related to Calio's pay months before President Trump announced a set of sweeping Liberation Day tariffs on April 2, 2025 that upended global supply chains. The RTX comp committee said that the tariff-cost impact “should be neutralized” for determining annual bonus payouts because the tariffs were “externally imposed, unpredictable and unrelated to operational execution.”Calio's annual bonus hit $5.1 million, an 85% increase over the $2.76 million the company paid him the year beforeHow much of that growth was attributable to the tariff exclusion, RTX did not discloseWe spoke to over 30 CEOs and business leaders. Here's what worries them mostA world of constant shocksSupply chains are under strain and getting costlierInflation is testing the consumerAI is an opportunity, but also a threatCyber and trust are keeping CEOs upEnergy security is back at the centerThe leadership playbook is changingThe 'Dirty Secret' Behind AI Layoffs: Forrester Warns Tech Is Often Non-ExistentForrester finds most firms citing AI for job cuts lack the systems to back it up, deepening mistrust over how and why people are being let goExecutives are increasingly blaming artificial intelligence for sweeping layoffs even when the technology is barely in place, Forrester has warned, with analyst J.P. Gownder saying that in 'nine out of 10' such cases the AI capability behind those cuts simply does not existMeta says it doesn't know its ideal size as it prepares to lay off 10% of its staffBed Bath & Beyond CEO: AI will lead to ‘significant reduction in headcount'Sam Altman says he is 'deeply sorry' for failing to alert police ahead of mass shootingSam Altman Issues Grim ApologySam Altman is “the face of evil” for not reporting school shooter, says lawyerSam Altman apologized to the people of Tumbler Ridge, British Columbia, because OpenAI had flagged and banned the suspect's ChatGPT account but did not alert police before the mass shootingApril 28, 2026: Our commitment to community safety“We assume the best of our users, but when we detect that someone is attempting to use our tools to potentially plan or carry out violence, we take action, including revoking access to OpenAI's services.”“We use automated detection systems to identify potentially concerning activity at scale.”“When an account or conversation is flagged, it is assessed in context by trained personnel. These human reviewers are trained on our policies and protocols, and operate within established privacy and security safeguards”“When conversations indicate an imminent and credible risk of harm to others, we notify law enforcement.”Zero mention of the Tumbler Ridge massacre, the apology, the lawsuits, etc.Elon Musk's trial against Sam Altman to reveal the ongoing power struggle for OpenAIMusk is suing Altman, OpenAI, and Microsoft over the claim that OpenAI abandoned its original nonprofit, “benefit humanity” mission and instead became a profit machine, while OpenAI says Musk is really trying to slow a competitor he helped createThe courtroom tone has been described as unusually messy and theatrical, with the judge reportedly telling both sides to stop acting out on social mediaThe judge told Musk to cool it on the “robot apocalypse” and “Terminator” talk.Musk lawyer says OpenAI 'stole a charity,' as trial against AI firm, Sam Altman beginsWorld's Richest Man, Least Generous? Elon Musk Tops Forbes 'Least Philanthropic' ListForbes' analysis concludes that Elon Musk has given around $500 million 'directly to those in need' — a sum that sounds enormous in isolation yet, by the magazine's maths, represents just 0.06 per cent of his reported wealth. In other words, for every $1,000 attached to his name on paper, roughly 60 cents has so far gone, in clear line of sight, to people or causes that can be classed as receiving direct help.Jerome Powell says he will continue to serve as a Fed governor, calls Trump criticism 'unprecedented'Powell says he's staying on as a Fed governor after his chair term ends, which blocks Trump from simply creating an empty seatPowell says the pressure campaign is unprecedented and threatens the Fed's independence.Bessent Says Powell Staying On Is ‘Violation' of All Fed Norms“It's highly unusual for someone who says he's an institutionalist and cares about norms at the Fed. This is a violation of all Federal Reserve norms.”“I think it is an insult to Kevin Warsh, Miki [Michelle] Bowman and Chris Waller to think that these other Republican nominees do not care about the institution of the Fed and that he alone can maintain the integrity of the Fed.”Trump Takes a ‘Wrecking Ball' to Independent Scientific Advisory BoardThe DEI death blow: “We Could See the Largest Drop in Black Representation Since the End of Reconstruction”Much like dual class shares: The erosion of the Voting Rights Act directly dilutes the collective political power of Black communitiesThomas Dartmouth Rice ("The two most popular characters in the world at the present time are [Queen] Victoria and Jim Crow.") received some formal education in his youth, but ceased in his teenage years when he acquired an apprenticeship with a woodcarver named DodgePentagon inks deals with seven AI companies for classified military workOpenAI, Google, Nvidia and others agreed to ‘any lawful use' of their tech. Anthropic, feuding with Pentagon over potential AI misuse, was not includedGoodliest of the Week (MM/DR):DR: France unveils plan to ditch all fossil fuels by 2050a “first of its kind” plan to phase out coal by 2030, oil by 2045 and gas by 2050 during a global conference aimed at breaking reliance on fossil fuelsMM: War on Social Media: Greece to ban anonymity on social media DRI seriously might move to GreeceMeta's threat to quit New Mexico ‘is showing the world how little it cares about child safety,' AG saysAssholiest of the Week (MM):Disney's spineless chair James Gorman DRABC can beat Trump FCC's license threat if owner Disney is willing to fightThe man who was the savior picking the new CEO, when asked what he thinks of the attack on Kimmel and Disney's ABC (again), said, “It's the job of the CEO with their team to figure out the right answer and they'll be guided by the board”, and then declined to say what advice he or the board would give regarding the “Jimmy Kimmel Live!” show.“We have a terrific new CEO, Josh D'Amaro, he's world class so I'm sure he'll rise to the occasion and do what the right thing is.”Here's a glow up of Gorman choosing the new CEO:James P. Gorman, former head of Morgan Stanley, became Disney's chairman a year ago with succession at the top of his to-do list. The 67-year-old Australia native comes with strong opinions and sterling credentials: He helped stabilize, then revitalize the Wall Street bank during his 14 years in the C-suite, retiring in December 2024 after orchestrating a seamless baton pass.“I don't know that there's anyone who could have navigated these kinds of leadership transitions better than James,” Wharton School Dean Erika H. James said in an interview. “He's not afraid to do the hard things.”James was on the board of Morgan Stanley with GormanSo the board abdicates all responsibility? They bow out? Without Ken Doll Bob Iger around they have no part to play anymore?“Even after paying off the president last year, ABC is once again under attack by this administration,” Sen. Adam Schiff (D-Calif.) wrote yesterday. “This should be a lesson to all who capitulate to the president: You cannot buy his favor, you can only rent it.”Even the fucking CATO INSTITUTE weighed in: FCC's Punitive Review of ABC-Disney's Broadcast Licenses Shows Need to Protect Free Expression“Punishing a media organization, no matter what one thinks of their reporting or programming, is an affront to the right of Americans to speak and listen to whatever speech they wish”AI OverloadPopular pasta sauce brand is launching new device to record conversationsPrego owned by Campbells selling a puck that sits on your dinner table, records the conversation, and offers “conversation prompts”When a soup company thinks the answer to AI in soup is a fucking device sitting on your table, listening to you, when we're already surrounded by our tech overlords doing the same thing, we know we've jumped the sharkChip Wilson and the male CEO industrial complexLululemon Founder Takes Aim at New CEO Pick, Escalates Proxy FightChip uses “governance” as his main angle of attack without acknowledging that 50% of the board he hates, including the chair, HE HAND PICKED HIMSELFWall Street sank the shares more than 13% on the announcement of Heidi O'NeillCritiqued her tenure at Nike pushing “direct to consumer” - without acknowledging that Nike is a dual class controlled company with the company founder's nepo baby on the board AND an executive chair (Mark Parker) AND the current CEO (Elliott Hill)Do you think O'Neill made the decision in a vacuum by herself? She's an NEO under not one but THREE leaders - and in 2025 she got a massive stock award (11.4m) to keep her around. She also has a babysitter - she was head of Consumer, Product, & Brand, but there was Craig Williams, Chief Commercial OfficerIs this anything but fucking white dude manbaby sexists anymore?60% female board who just added another woman of color to go above that, +8% gender power gap, 70% female influence - the analytics suggest they are not deferential to the CEO, the only merit director on the board are womenWhile dude analyst Bill Campbell at Paragon Intel said, “she does not look like the obvious architect of the deeper reset this moment demands,” William Blair analyst Sharon Zackfia said, “She brings a significant breadth of knowledge in women's performance apparel and her experience accelerating speed-to-market is particularly welcome at lululemon where lead times have ballooned to about 24 months.”Reading the timeline of interactions, Wilson just sounds like a fucking baby, complaining the board isn't talking to his people enough, they don't respond quickly enough, even as every time he doesn't get his way he publicly says the board sucks but commits to the chair he wants to have “constructive” dialogue. Then the board offers him board seats if he just shuts the fuck up, and he says he won't agree to shut up but they should give him the board seats anyway.Headliniest of the WeekDR: Lululemon's New CEO Is Already in the Hot Seat—and She Hasn't Even StartedMM: 51% of U.S. employees have cried at the office within the last month, according to a new reportWho Won the Week?DR: Only Elon Musk can fire Elon Musk from SpaceX, filing showsMM: Earth - SpaceX ties Musk compensation to Mars colonization goal, which I assume can only mean if Musk himself colonizes Mars he gets paidPredictionsDR: Billionaires start to introduce their own taxes on “normal” people, like: Sidewalk Wear-and-Tear Tax: charged per step, tracked via mandatory Smart Shoes™ and a Public Bench Depreciation Fee: sitting longer than 90 seconds counts as an “asset strain,” tracked via mandatory Smart Boxer Briefs™MM: Because Jamie Dimon says bureaucracy sinks companies and the solution may be getting rid of the ‘jerks' who don't want to solve it, JPMorgan begins firing the 51% of jerks who cried in the office this month.

Geek News Central
GitHub, Goblins, Ghostty, and GPS III #1863

Geek News Central

Play Episode Listen Later May 1, 2026 53:27 Transcription Available


In this episode, Ray Cochrane leads with GitHub’s worst reliability month on record and the AI infrastructure pressure behind it. He also covers Warp going open source, Apple’s Mac supply crunch, OpenAI’s goblin tic, the first 1X humanoid factory in the US, Tesla’s Semi finally hitting mass production, Chinese EVs with movie-projecting headlights, the final GPS III satellite, and a quantum researcher who won 1 Bitcoin. – Want to start a podcast? Its easy to get started! Sign-up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens the show with one of the biggest infrastructure stories of the year. GitHub is buckling under unprecedented agentic load, and the world’s largest code host just had its worst reliability month on record. Furthermore, the broader episode threads a clear pattern: AI demand is reshaping infrastructure, hardware supply, and developer tooling in ways the industry did not see coming. GitHub’s Worst Reliability Month on Record GitHub CTO Vlad Fedorov posted an apology on the company blog this week. He acknowledged the platform’s recent failures and committed to a new priority order: availability first, then capacity, then features. Meanwhile, an April 23 merge queue regression silently produced wrong squash commits across 658 repositories and over 2,000 pull requests. Additionally, an Elasticsearch cluster crashed on April 27 after a botnet attack, and GitHub Actions went down on April 28. Outside reconstructions put April uptime under 85 percent. However, GitHub’s own status page stays in the 99 percent range because it does not count degraded performance as downtime. Cochrane notes that GitHub originally planned a 10x capacity increase and has now revised that to 30x in eight months. Mitchell Hashimoto, GitHub user 1299 since 2008, also announced he is pulling his Ghostty terminal off the platform entirely. Warp Terminal Goes Open Source Under AGPL Warp open-sourced its AI-first terminal client this week under the AGPL license. Their contribution model leans heavily on agents handling code, planning, and testing while humans focus on direction and verification. However, Cochrane pushes back on that framing. He argues the recent GitHub problems show that human approval alone is not enough oversight for agent-driven workflows. Additionally, he notes that the more hands-off developers get, the less they can mentally model their own systems. Apple Caught Flat-Footed by Local AI Demand Tim Cook told Wall Street on the Q2 FY2026 earnings call that Mac mini and Mac Studio supply will be constrained for several months. Both machines turned out to be popular local AI workstations, which Apple did not predict. Consequently, Apple discontinued the 512GB Mac Studio upgrade in early March and raised the 256GB upgrade by $400. Some upgraded configurations now show 4 to 5 month delivery estimates. Cochrane connects the demand spike to the OpenClaw wave and his own recent OpenClaw scare, where his install started making suspicious outbound requests. Furthermore, he is in no rush to lean into local agentic tooling given the constant prompt injection and security issues in the space. OpenAI Explains the Goblin Obsession After GPT-5.1 launched, ChatGPT users noticed the model could not stop saying “goblin.” OpenAI traced the bias to the optional Nerdy personality, which was 2.5 percent of all responses but produced 66.7 percent of all goblin mentions. The reward signal during personality training quietly favored creature metaphors. Then the bias leaked into the rest of the model through later supervised fine-tuning. OpenAI retired Nerdy in March, filtered creature words from training data, and added an explicit Codex system prompt rule: never talk about goblins, gremlins, raccoons, trolls, ogres, or pigeons. Cochrane frames this as the beauty and disaster of pattern matching. Additionally, he notes that LLM behavior is not editable like static code; it can only be patched, and the patches stack up over time. Sponsor: GoDaddy GoDaddy has been sponsoring this show for over twenty years. Economy hosting starts at $6.99/month, WordPress hosting at $12.99/month, and domains at $11.99. Use codes at geeknewscentral.com/godaddy for exclusive deals and to directly support the show. 1X Opens America’s First Vertically Integrated Humanoid Factory Bloomberg reports that 1X Technologies opened a 58,000 square foot humanoid robot factory in Hayward, California. The Norway-founded, OpenAI-backed company is calling it America’s first vertically integrated humanoid factory. Their goal: 10,000 NEO home humanoids in year one, with a 100,000 unit target by end of 2027. Furthermore, the first 10,000 unit allocation reportedly sold out in five days when pre-orders opened in October. NEO sells for $20,000 outright or $499 per month. Cochrane is skeptical that humanoids solve a real problem for the average household. However, he sees genuine potential for elderly and disabled users. Additionally, he flags privacy and data collection concerns about robots that have to perceive everything in your home. Tesla Semi Rolls Off the High-Volume Line Tesla rolled the first Semi off its 1.7 million square foot factory adjacent to Gigafactory Nevada on April 29. The Long Range version delivers 500 miles at $290,000, while the Standard Range hits 325 miles at $260,000. Additionally, the Long Range supports the 1.2 megawatt Megacharger that restores 60 percent of range in about 30 minutes. The factory targets 50,000 trucks per year, though analysts project 5,000 to 15,000 deliveries in 2026. Cochrane opens with a recent personal experience. He saw a semi truck on the freeway with the entire cabin removed from the engine, an unusual failure mode he had never seen before. Furthermore, he questions the actual environmental benefit of electric trucking given grid sourcing and battery mineral concerns. The reveal was 2017, and high-volume production is now nine years after that announcement. Chinese EVs With Headlights That Project Movies Huawei’s XPixel headlight system can now project full-color movies up to 100 inches in front of the car. The technology debuted in full color on the Aito M9 and is rolling out across Stelato S9, Qijing GT7, and Luxeed V9 MPV. Additionally, the same hardware powers real safety features: adaptive driving beam, lane-change path projection, and pedestrian crossing direction signaling. Meanwhile, US regulations only approved adaptive driving beam in February 2022. Pixel-addressable projection systems are not covered by current FMVSS rules at all. Consequently, even if these cars sold in the US, the headlights would have to be downgraded to be street legal. The Final GPS III Satellite Reaches Orbit SpaceX launched GPS III SV-10, the tenth and final GPS III satellite, on a Falcon 9 from Cape Canaveral on April 21. GPS III delivers signals 3 times more accurate and 8 times more resistant to jamming than the previous constellation. It also adds the L1C signal, which interoperates with Galileo, BeiDou, IRNSS, and QZSS, plus M-code military encryption. Up next, GPS IIIF launches start in 2027 with up to 22 satellites deploying through about 2037. IIIF adds laser inter-satellite links and optical reflectors for centimeter-level satellite tracking. Cochrane loves this kind of quiet infrastructure win that powers global economics without anyone noticing it. Researcher Wins 1 Bitcoin for a Quantum Attack on Crypto Independent Italian researcher Giancarlo Lelli won Project Eleven’s 1 Bitcoin Q-Day Prize on April 24. He derived a 15-bit elliptic curve private key from its public key using a variant of Shor’s algorithm on rented cloud quantum hardware. Furthermore, the previous record was 6 bits, set in September 2025 on an IBM 133-qubit machine, so this extends the record by a factor of 512. However, Bitcoin uses 256-bit elliptic curve cryptography, so real wallets are not at risk yet. Additionally, other researchers have pushed back on the result. Their criticism: a 15-bit search space is only 32,767 possibilities, which a laptop can brute-force in milliseconds. Project Eleven defends the milestone as a stepping stone for demonstrating Shor’s algorithm running end-to-end on real quantum hardware. Gemini Now Generates Real Files Google rolled out file generation for the Gemini app. Users can now generate PDFs, Word docs, Excel spreadsheets, Google Workspace files, CSV, LaTeX, plain text, RTF, and Markdown directly from a chat prompt. Additionally, files can be downloaded to device or exported straight to Google Drive. The feature is globally available to all Gemini app users. Google Illuminate Turns Papers Into Podcasts Google Illuminate is the experimental Labs tool that converts academic papers into roughly five-minute two-voice podcast-style audio. Generation takes about 30 seconds, with a 20-per-day cap and a 30-day library. Additionally, transcripts are interactive and clickable for jumping to specific moments. Cochrane likes it as an index for triaging papers but pushes back on using it to replace deep reading. He argues that real technical material like clustering logic needs a real read, not a summary by AI podcasters. Cochrane closes with show housekeeping and a callout to Pocket Casts and True Fans as solid modern podcast apps. Have a great night, and happy June. The post GitHub, Goblins, Ghostty, and GPS III #1863 appeared first on Geek News Central.

Gospel Tech
Of Mice & Owls, Ed Tech, and Tech Time Limits

Gospel Tech

Play Episode Listen Later Apr 29, 2026 26:37


Nick Bostrom once compared our pursuit of superintelligence to mice trying to domesticate an owl. The most recent news concerning Anthropic's Mythos strikes a little too close to home. Yet not all tech news is so grim: Is Apple's Neo laptop the ed tech solution we've been waiting for? We also dive into a parent question concerning how much time is too much on tech in a day.Show Notes: https://bit.ly/4ukazzv 

The Second Studio Design and Architecture Show
#498 - After Hours: Organizers, Humanoid Robots, and Small Dogs

The Second Studio Design and Architecture Show

Play Episode Listen Later Apr 28, 2026 81:39


This week, David and Marina have a casual chat about compulsive organizing habits, drafting tools, the humanoid robot, Neo, by 1X, BEEF, social enclaves, and small dogs. This episode is supported by Chaos • Programa • Future London Academy SUBSCRIBE  • Apple Podcasts  • YouTube  • Spotify CONNECT  • Website: www.secondstudiopod.com • Office  • Instagram • Facebook  • Call or text questions to 213-222-6950 SUPPORT Leave a review  EPISODE CATEGORIES  •  Interviews: Interviews with industry leaders.  •  Project Companion: Informative talks for clients.    •  Fellow Designer: Tips for designers.  •  After Hours: Casual conversations about everyday life. •  Design Reviews: Reviews of creative projects and buildings. The views, opinions, or beliefs expressed by Sponsee or Sponsee's guests on the Sponsored Podcast Episodes do not reflect the views, opinions, or beliefs of Sponsor.

The Literary Life Podcast
Episode 325: Introduction to Alexander Pope and the Neo-Classical Poets

The Literary Life Podcast

Play Episode Listen Later Apr 21, 2026 84:36


Today on The Literary Life podcast, Angelina Stanford and Thomas Banks share an introduction to the Neo-Classical Poets, including Alexander Pope, and their poetry. First off, they establish a definition of the Neo-classical period both in terms of time and of culture. In addition, Angelina points out some ways in which the coming of the Enlightenment throws off ideals of the Medievals in favor of those of the Greeks and Romans. Another topic they highlight is the popularity of the satire in this period, as well as the prevelance of the printed word. After this general introduction to the period, Thomas shares a biographical sketch of Alexander Pope. Join us back again here next week when we will discuss Pope's mock epic poem, "The Rape of the Lock." You can check out all the latest offerings of mini-classes and webinars, including Jenn Roger's webinar on C. S. Lewis' The Pilgrim's Regress, at HouseofHumaneLetters.com. For the full show notes for this episode, please visit our podcast website at https://theliterary.life/325.