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Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Twilight Session Episode 248 19/09/202610 Year Anniversary freestyle!Playing the best in Neo under played soul and independent soul. Featured artists include Tasha's World, Jane Handcock, Isaiah Falls, Enny, Sam Wills, Emmavie plus many many more.Catch me every Saturday between 9pm-11pm for great beats with great vibes on dejavufm.com.Facebook Drea Positive LadyTwitter @Positive lady DreInstagram Dreahpositivelady#neosoul #nusoul #rnb #soul #radioshow #podcast #dejavufm #lovemusic #positive #radio #dj #female
Welcome back to the Alt Goes Mainstream podcast.Today's podcast takes us to Oslo, Norway, for a very special conversation with Christian Sinding, the former CEO of one of the industry's leading alternative asset managers, EQT.Christian's hometown of Oslo provided an ideal setting to showcase both the Nordic heritage that represents EQT's DNA and the global ambitions of the firm (and one of its portfolio companies, 1X) that is looking to fund Europe's first €1T company. Christian has been one of the leaders in the alternative asset management industry. He was most recently the CEO of EQT, where he steered the firm on an impressive growth path as a public company and helped scale the firm to almost €300B AUM. He's now focused on another ambitious project: the Scaleup Europe Fund, a fund that EQT is managing and has support from the European Commission to invest in Europe's most promising technology companies. With 1X Tech's NEO humanoid robot joining us for part of the discussion, Christian and I had a fascinating conversation about the past, present, and future of alternative asset management and Europe's technology ecosystem. Christian and I discussed:The evolution of EQT and alternative asset management.What Europe needs in order to fund the future.How Europe can harmonize its capital markets infrastructure.What it will take to create the €1T company.What it means for companies to have global ambition.The what, why, and how behind EQT's Scaleup Europe Fund.Why EQT's Scaleup Europe Fund invested in ICEYE and Lovable.Why EQT invested in 1X.How Christian's “why not” attitude can take Europe's technology ecosystem to the next level.Come for the conversation with Christian, stay until the end to meet NEO.BioChristian Sinding is an Institutional Partner at EQT with nearly 30 years of experience at the firm. He served as CEO and Managing Partner from 2019 to May 2025, during which EQT quadrupled in size, becoming the fourth-largest company listed on the Swedish stock exchange.As CEO, Christian oversaw EQT's public listing on Nasdaq Stockholm in 2019 and guided the firm's development as a publicly listed organization, with a strong focus on governance, transparency and long-term, responsible ownership.Prior to becoming CEO, Christian served as Head of EQT Equity from 2011, where he played a central role in building EQT's core investment franchise and expanding the firm's international footprint. Under his leadership, EQT scaled from a market value of approximately €6 billion at listing to around €40 billion in 2025, further strengthening its position as a global leader in private markets.Christian chairs the EQT Council and the Global Investment Forum, serves as Chair of the Investment Committee for the Scaleup Europe fund, and serves on the Investment Committees for EQT Equity and EQT Future. He is also a board member of the EQT Foundation, supporting EQT's long-term societal engagement.Christian brings deep experience in leadership, governance, public markets and long-term value creation, with a focus on resilience and partnering with founders and management teams to build durable, globally competitive businesses.Thanks, Christian, for sharing your passion, expertise, and wisdom about private markets and building companies and for such a fascinating conversation.Show Notes00:00 Meet NEO, the 1X Robot00:06 Europe's $10B Gap00:18 The “Why Not” Mindset00:29 Lovable and The Trillion Euro Ambition01:37 A Message From Our Sponsor, Ultimus Fund Solutions02:35 Welcome Christian Sinding02:40 Nordic Edge on Innovation05:38 EQT Origins and DNA08:01 Inspiring Change Not Control08:36 Full Potential Planning10:46 Troika Model Explained13:42 Winning After the IPO16:14 Capital Markets Playbook20:56 Why Venture and Growth28:44 Europe's Innovation Gap28:56 Politics Push Reform29:37 Why Europe Can Win30:47 Building Bigger Markets31:18 A European Nasdaq Dream32:28 From Local To Global33:36 Founder Ambition Shifts34:40 Lovable Trillion Dollar Vision35:32 EU Inc And Capital Reforms36:56 Private Longer Needs Capital37:52 Scaleup Europe Fund Explained39:53 What Makes It Different43:02 Defining Success And Flywheel46:47 The “Why Not” Mentality48:58 Some Time With NEO, The 1X RobotA Word from Our Sponsor, UltimusThis episode of Alt Goes Mainstream is brought to you by Ultimus, the full-service fund administrator and transfer agent powering asset managers in private and public markets. As alts go mainstream, you need real expertise to handle complex fund structures, connect with key distribution partners, and handle sophisticated compliance, reporting, and transparency demands.That's Ultimus: high-tech, high-touch solutions for over 450 clients and 2,500 funds with $775B in assets under administration. Backed by an expert team of over 1,200 employees, they place client service at the core of their business, helping you navigate complexity during your fund structuring or launch and then supporting you through every stage of growth. Whether you're already in the market or thinking about entering private wealth, you can trust their team's deep expertise in retail alternatives to help you reach your goals.Learn more at ultimusfundsolutions.com or email info@ultimusfundsolutions.com.We thank Ultimus for their support of alts going mainstream.Editing and post-production work for this episode was provided by The Podcast Consultant.
The husband is out. The chores are out. All are jobs…also likely out. We left no details behind NEO, the first humanoid robot that's actually ready to be in your homes. If you're thinking this all sounds bizarre, you're not wrong. If you think you won't be shocked from everything we learned about AI, you ARE wrong. Get up to $200 off Square hardware when you sign up at https://www.square.com/go/ZARNA #squarepod And before you go, text a question to 855-608-1717 on SMS or WhatsApp for a chance to get a shoutout in the next episode! My very handsome son built this tool so I can learn more about all of you, so text us! I'm watching. Learn more about your ad choices. Visit podcastchoices.com/adchoices
What if doing your chores were as easy as flipping a switch? In this talk and live demo, roboticist and founder of 1X Bernt Børnich introduces NEO, a humanoid robot designed to help you out around the house. Watch as NEO shows off its ability to vacuum, water plants and keep you company, while Børnich tells the story of its development — and shares a vision for robot helpers that could free up your time to focus on what truly matters. Hosted on Acast. See acast.com/privacy for more information.
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Jennifer Hale is an award-winning voice actor, actor, singer, and educator and advocate for performers. She founded Acting.SkillsHub.Life to open doors for working actors and newcomers alike. SkillsHub.Life is rapidly becoming one of the most trusted and respected learning platforms in the business, helping make the industry more accessible for voice actors worldwide. SkillsHub.Life recently received the NAVA Service Provider of the Year award. And then there are the credits — and there are a lot of them, one of the most in the world, she even a Guinness World Record holder for the most prolific female video game voice actor for many years. Jennifer earned the SOVAS Industry Icon Award in recognition of her outstanding contributions. Jennifer's versatility shines through in her work and The New Yorker Magazine dubbed her "A kind of Meryl Streep of the form". Jennifer received the BTVA Video Game Voice Acting Award for Best Female Vocal Performance in a Video Game for Commander Shepard in Mass Effect 3. She has also won three BTVA People's Choice Voice Acting Awards, two BTVA Television Voice Acting Awards and a NAVGTR Award, and has been nominated three separate times for Voice Actress of the Year. Jennifer is best known as Commander Shepard in the Mass Effect franchise, Bastila Shan in Star Wars: Knights of the Old Republic, Ashe in Overwatch, and Cinderella across Disney projects since 1995. She also voices Sam and Mandy in Totally Spies!, Rosalind Lutece in BioShock Infinite, Rivet in Ratchet & Clank: Rift Apart, Samus Aran in Metroid Prime, Trinity in The Matrix: Path of Neo, Gladys in The Grim Adventures of Billy & Mandy, Naomi Hunter and Emma Emmerich in the Metal Gear Solid series, Avatar Kyoshi and June in Avatar: The Last Airbender, Flora in Tak and the Power of Juju, and Dory in the Finding Nemo video games. Her superhero credits are equally massive. She's voiced Ms. Keane, Sedusa and Princess Morbucks in The Powerpuff Girls; Killer Frost in Injustice: Gods Among Us and Justice League; Felicia Hardy, AKA Black Cat, in Spider-Man; Ms. Marvel in The Avengers: Earth's Mightiest Heroes; and Jean Grey/Phoenix across numerous Marvel projects, including X-Men, Wolverine and the X-Men and Ultimate Marvel vs. Capcom 3, as well as the Goblin Queen and Madelyn in X-Men. In the Star Wars universe, she also voices Aayla Secura in Star Wars: The Clone Wars and Star Wars: Episode IX – The Rise of Skywalker. And if that wasn't enough, she's also the voice — and singing voice — of Thorn from Scooby-Doo's Hex Girls. Jennifer's open dialogue about what she calls 'The Head Game' - resilience, mental health, and career longevity in this industry - coupled with her practical business perspective have made her a sought-after keynote speaker and trusted guide to many. She also gives back each month in her Patreon community 'The Haven'. We chat about the Divine Spark, her mum kidnapping her, your true definition of success, intuition and listening to it, brain/subconscious training, determination, the relationship with ourselves, resilience and resourcefulness + plenty more! Photo credit: Manfred Bauman. Check Jennifer out on: Instagram: https://www.instagram.com/jhalegram/ Website: https://www.jenniferhale.com/ SkillsHub.Life: https://acting.skillshub.life/ Youtube: https://www.youtube.com/channel/UCGpsPwVBYd8Ls6gGkg_IF9Q/videos Tiktok: https://www.tiktok.com/@jhaletok ------------------------------------------- Follow @Funny in Failure on Instagram and Facebook https://www.instagram.com/funnyinfailure/ https://www.facebook.com/funnyinfailure/
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Rainbow Rare Earths Ltd (LSE:RBW, OTC:RBWRF, FRA:RR1) CEO George Bennett talked with Proactive's Stephen Gunnion about the company's partnership with Neo Performance Materials, progress at the Phalaborwa project and plans that could support a potential US IPO. Bennett was joined by technical director Dave Dodd to discuss the technical work and the significance of adding Neo's expertise to the project's flowsheet. Bennett said Rainbow Rare Earths evaluated a number of potential technical partners before selecting Neo, pointing to its extensive experience in rare earth separation and its existing operations. He said the partnership also supports Rainbow Rare Earths' aim of becoming part of a Western rare earth supply chain, with Neo operating separation facilities and a new permanent magnet facility in Estonia. Discussing the relationship, Bennett said: “We decided to select Neo, and we're very pleased that Neo selected Rainbow as well, because it was a two-way process.” Dodd discussed the technical progress at Phalaborwa and the work completed ahead of the solvent extraction stage. He said the inclusion of Neo's process represented “the very last piece that we needed.” Bennett also addressed the company's plans to bring forward a study in the fourth quarter, saying this would allow Rainbow Rare Earths to progress permitting and begin project financing negotiations. He said 75% of the flowsheet was already at DFS-level engineering. The interview also covers the potential for a US IPO. Bennett said: “We know that the market would like Rainbow to be listed in New York,” adding that the company believes a US listing could provide access to a larger capital base. Rainbow Rare Earths continues to target early construction at the end of 2027, full construction in 2028 and early production in 2029. Visit Proactive's YouTube channel for more interviews and market updates. Give the video a like, subscribe to the channel and enable notifications for future content. Read Proactive's Editorial Policy here: https://www.proactiveinvestors.co.uk/pages/editorialPolicy #RainbowRareEarths #RareEarths #Phalaborwa #NeoPerformanceMaterials #CriticalMinerals #RareEarthMining #RareEarthElements #WesternSupplyChain #USIPO #MiningInvesting #MiningStocks #ProjectFinance #ProactiveInvestors
Some of us have a favourite chat thread we keep coming back to, adding a bit more context every time we open it. It feels efficient, like you're building up a work buddy who really knows your stuff. But every extra message quietly chips away at how reliable that thread becomes, and by the time you notice, it's surprisingly hard to pull it back. Knowing when to walk away from a chat, and how to take your best thinking with you, is one of the most useful AI habits you can build. In this How I AI episode, Neo and I unpack why long chat threads lose their way and how to move your work into a fresh chat without leaving the good stuff behind. What you'll learn: The point in a chat thread where AI becomes more likely to hallucinate How to think about the lifespan of a chat thread The simple way to carry your work into a new chat, and where it falls short What a strong handoff brief includes, and why its opening lines matter The signs it's time to start fresh, even before AI goes off track Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Download Neo's handoff skill here: https://amantha-imber.kit.com/e53f183014 Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. How I AI with Dr Amantha Imber and Neo Aplin explores how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. Want more practical ways to put AI to work? You can now follow How I AI separately on Spotify or Apple Podcasts so you never miss an episode. My latest book The Energy Game is out now. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of how creatively we would like to ruin reality. Tyler is operating his floating spellbook like a magical Predator drone. Ash has discovered Bigby's Hand and immediately found exactly the wrong way to describe it. Randall continues turning Magic Missile into a personal philosophy. And Chris is here trying to explain responsible Wizard optimization while the rest of us draft spells specifically to hurt each other's feelings. By the time we reach ninth-level spells, Wish almost goes undrafted. That sentence alone should tell you how this episode goes. Welcome back to the RPGBOT.Podcast. We made it to level 20, nobody died, and reality is now more of a suggestion than a rule. Treantmonk on YouTube Content from RPGBOT DnD 5e Wizard Handbook DnD e Wizard Spells Guice Show Notes Treantmonk returns for Part 2 and the conclusion of our 2014 D&D 5e Wizard optimization builds, picking up at level 8 and taking our Wizards all the way to level 20. At this point, the training wheels are gone. Fifth-level spells bring Wall of Force, Bigby's Hand, Wall of Stone, and increasingly aggressive spell drafting. By sixth level, the choices get even nastier, and picking the right spell becomes almost as important as making sure someone else doesn't get it first. Contingency gets selected partly because it is useful and partly because denying Tyler something he wants is apparently a valid optimization strategy. That pretty much sets the tone for the rest of the episode. As our D&D 5e Wizard builds move into the high levels, each character leans harder into their particular brand of nonsense. Ash embraces illusions, confusion, and magical hands. Randall continues finding ways to make Magic Missile everybody else's problem. Treantmonk builds around control, restraint, and smart high-level Wizard spell selection. Tyler keeps sending his Manifest Mind into places he absolutely does not intend to visit personally. Then we reach seventh, eighth, and ninth-level Wizard spells, where things get properly ridiculous. Maze, Sunburst, Demiplane, Foresight, Shapechange, Power Word Kill, Meteor Swarm, and Wish all enter the conversation as the builds start moving from battlefield control into reality control. And somehow Wish almost doesn't get picked. We also get into one of the most interesting parts of high-level 5e Wizard optimization: Spell Mastery. Unlimited access to carefully chosen first and second-level spells opens up some disgusting combinations, especially when Shield, Web, Tasha's Mind Whip, Vortex Warp, Phantasmal Force, and other low-level favorites no longer need spell slots. Finally, we hit level 20 and Signature Spells, where everyone chooses their third-level favorites and collectively realizes that the Wizard's actual capstone might not feel nearly as exciting as what they received two levels earlier. After two episodes of ability scores, feats, subclasses, Wizard spell selection, optimization, and increasingly questionable tactical decisions, our Treantmonk Wizard builds are complete. The Wizards have reached level 20. The spellbooks are full.The laws of physics have filed a formal complaint. Key Takeaways High-level Wizard optimization is less about dealing more damage and more about having exactly the right tool when everything goes wrong. Spell selection gets increasingly competitive as the builds advance. There are plenty of good Wizard spells, but everyone starts wanting the same exceptional ones. Wall of Force remains exactly the kind of spell an optimized Wizard hates leaving on the table. If nobody else takes it, somebody eventually has to. Sixth-level spells show just how different optimized Wizards can become. Mental Prison, Contingency, Mass Suggestion, Disintegrate, and other options push each build further into its own playstyle. High-level D&D 5e Wizards stop merely controlling encounters and start controlling circumstances. Maze, Demiplane, Shapechange, Foresight, Wish, and similar spells fundamentally change what the party can accomplish. Wish is incredibly powerful, but the discussion with Treantmonk highlights the practical problem with having nearly every lower-level spell available on demand: you still need to remember those spells exist when you actually need them. Spell Mastery may be one of the strongest pieces of the entire Wizard class. Turning excellent first and second-level Wizard spells into effectively unlimited resources creates some absurd possibilities. Shield becomes even more ridiculous when you can cast it without spending spell slots, especially if Randall is nearby with Magic Missile and bad intentions. At level 20, Signature Spells are useful, but after getting Spell Mastery at level 18 they do not exactly feel like the grand finale of becoming one of the most powerful spellcasters in Dungeons & Dragons. The biggest lesson from the complete Treantmonk Wizard build is that there is no single correct way to optimize a 2014 D&D 5e Wizard. Control, illusions, damage, summons, utility, mobility, and general magical nonsense can all work if the spell choices support the character you actually want to play. And if all else fails, become a Wizard with a remote-controlled spellbook, hide around a corner, and make the dungeon somebody else's problem. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of how creatively we would like to ruin reality. Tyler is operating his floating spellbook like a magical Predator drone. Ash has discovered Bigby's Hand and immediately found exactly the wrong way to describe it. Randall continues turning Magic Missile into a personal philosophy. And Chris is here trying to explain responsible Wizard optimization while the rest of us draft spells specifically to hurt each other's feelings. By the time we reach ninth-level spells, Wish almost goes undrafted. That sentence alone should tell you how this episode goes. Welcome back to the RPGBOT.Podcast. We made it to level 20, nobody died, and reality is now more of a suggestion than a rule. Treantmonk on YouTube Content from RPGBOT DnD 5e Wizard Handbook DnD e Wizard Spells Guice Show Notes Treantmonk returns for Part 2 and the conclusion of our 2014 D&D 5e Wizard optimization builds, picking up at level 8 and taking our Wizards all the way to level 20. At this point, the training wheels are gone. Fifth-level spells bring Wall of Force, Bigby's Hand, Wall of Stone, and increasingly aggressive spell drafting. By sixth level, the choices get even nastier, and picking the right spell becomes almost as important as making sure someone else doesn't get it first. Contingency gets selected partly because it is useful and partly because denying Tyler something he wants is apparently a valid optimization strategy. That pretty much sets the tone for the rest of the episode. As our D&D 5e Wizard builds move into the high levels, each character leans harder into their particular brand of nonsense. Ash embraces illusions, confusion, and magical hands. Randall continues finding ways to make Magic Missile everybody else's problem. Treantmonk builds around control, restraint, and smart high-level Wizard spell selection. Tyler keeps sending his Manifest Mind into places he absolutely does not intend to visit personally. Then we reach seventh, eighth, and ninth-level Wizard spells, where things get properly ridiculous. Maze, Sunburst, Demiplane, Foresight, Shapechange, Power Word Kill, Meteor Swarm, and Wish all enter the conversation as the builds start moving from battlefield control into reality control. And somehow Wish almost doesn't get picked. We also get into one of the most interesting parts of high-level 5e Wizard optimization: Spell Mastery. Unlimited access to carefully chosen first and second-level spells opens up some disgusting combinations, especially when Shield, Web, Tasha's Mind Whip, Vortex Warp, Phantasmal Force, and other low-level favorites no longer need spell slots. Finally, we hit level 20 and Signature Spells, where everyone chooses their third-level favorites and collectively realizes that the Wizard's actual capstone might not feel nearly as exciting as what they received two levels earlier. After two episodes of ability scores, feats, subclasses, Wizard spell selection, optimization, and increasingly questionable tactical decisions, our Treantmonk Wizard builds are complete. The Wizards have reached level 20. The spellbooks are full.The laws of physics have filed a formal complaint. Key Takeaways High-level Wizard optimization is less about dealing more damage and more about having exactly the right tool when everything goes wrong. Spell selection gets increasingly competitive as the builds advance. There are plenty of good Wizard spells, but everyone starts wanting the same exceptional ones. Wall of Force remains exactly the kind of spell an optimized Wizard hates leaving on the table. If nobody else takes it, somebody eventually has to. Sixth-level spells show just how different optimized Wizards can become. Mental Prison, Contingency, Mass Suggestion, Disintegrate, and other options push each build further into its own playstyle. High-level D&D 5e Wizards stop merely controlling encounters and start controlling circumstances. Maze, Demiplane, Shapechange, Foresight, Wish, and similar spells fundamentally change what the party can accomplish. Wish is incredibly powerful, but the discussion with Treantmonk highlights the practical problem with having nearly every lower-level spell available on demand: you still need to remember those spells exist when you actually need them. Spell Mastery may be one of the strongest pieces of the entire Wizard class. Turning excellent first and second-level Wizard spells into effectively unlimited resources creates some absurd possibilities. Shield becomes even more ridiculous when you can cast it without spending spell slots, especially if Randall is nearby with Magic Missile and bad intentions. At level 20, Signature Spells are useful, but after getting Spell Mastery at level 18 they do not exactly feel like the grand finale of becoming one of the most powerful spellcasters in Dungeons & Dragons. The biggest lesson from the complete Treantmonk Wizard build is that there is no single correct way to optimize a 2014 D&D 5e Wizard. Control, illusions, damage, summons, utility, mobility, and general magical nonsense can all work if the spell choices support the character you actually want to play. And if all else fails, become a Wizard with a remote-controlled spellbook, hide around a corner, and make the dungeon somebody else's problem. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
EPISODE 160 : This episode we talk with Dan ( NEO Mustangs) and Jenn about the racing events that are planned for friday on Track day. NEO explains the classes and most of the details regarding questions being asked online. Jenn touches in on some of the other events happening for a quick reminder of everything Foxtoberfest has to offer. Thanks again for listening in, as always we appreciate you!
Christian Schacht og Jan Lang analyserer igen i denne uge bilnyhederne i Bilradio. Et nyt bilmærke går efter danske elbilkøbere med en rummelig model til en pris, der springer i øjnene. VW ID.3 Neo har fået en ny konkurrent. Den hedder GAC Aion UT og koster over 80.000 kr. mindre. Selv udgaven med det større batteri, der er opgivet til en rækkevidde på 430 km, holder sig langt under VW’s startpris. Jan Lang hæfter sig ved prisen i ugens Bilradio. »I modsætning til flere andre kinesiske mærker ser prisen helt rigtig ud her,« siger han. Der er dog flere ting, man skal være opmærksom på ved den billige elbil. For en anden ny elbil er det ventetiden, der gør ondt. XPENG L03 har fået så mange bestillinger, at den danske importør nu forventer markant længere leveringstid. Begge biler er med, når kandidaterne til Årets Bil i Danmark 2027 samles i næste uge. Feltet spænder fra små elbiler til store familiebiler, og flere af deltagerne er allerede blandt emnerne i ugens udsendelse. I denne uge hører du også: Polestar 3 vender tilbage, og Zeekr 7 GT irriterer med sine assistentsystemer. Hyundai Ioniq 3 får kritik for pris og udstyr. Tesla runder 100.000 biler i Danmark. Skoda Peaq er prøvekørt med plads til syv. Bentleys første elbil får Porsche-teknik. Mazda 6e får nyt batteri, og MG lancerer IM5 og IM6. Nissan Pixo deler teknik med Renault Twingo. Vært: Christian Schacht Redaktør: Jacob Grosen Klip og produktion: Karen Marie GejlSee omnystudio.com/listener for privacy information.
Welcome to Thay, where the dress code is red, the government is run by homicidal wizards, and your spy agency's severance package is either magical memory loss or death. Arcana Unleashed: Deadfall takes D&D 5e from cloak-and-dagger espionage to rebel wizards, pirates, demon-powered skeletons, legendary magic items, and eventually a full-scale assault on Szass Tam's evil wizard lair. Along the way, we discover that the real secret to saving Faerûn is apparently making friends with pirates, hoarding magic items, and knowing when not to punch the lich who can cast Finger of Death whenever he feels like it. Also, there's a dragon turtle named Bitey. Obviously, this is serious espionage. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Forgotten Realms Wiki Szass Tam Show Notes We're wrapping up our Arcana Unleashed review with Deadfall, a high-level D&D 5e adventure that drops characters into Thay for an espionage campaign involving Red Wizards, political scheming, undead armies, absurd amounts of magic, and the small problem of Szass Tam attempting to take control of everything again. Before the spying begins, we dig into Thay itself, including the Zulkirs, Red Wizard society, Szass Tam's long history of being spectacularly evil, and why living in Thay mostly involves keeping your head down and desperately pretending you didn't see anything. Deadfall also offers advice for running a D&D espionage adventure, complete with secret identities, codenames, magical disguises, compromised covers, hidden bases, and consequences when the party inevitably decides subtlety is for NPCs. Once the campaign gets moving, Deadfall becomes a rapid-fire series of covert missions. The party hunts spies, blackmails messengers, recruits dissident Red Wizards, collects increasingly ridiculous magic items, befriends pirates, meets a dragon turtle named Bitey, and watches their earlier choices come back in meaningful ways. The adventure even accounts for the traditional player solution of murdering someone important to the plot, which earns it considerable respect from the group. The campaign moves quickly from level 11 to level 20, giving characters access to legendary equipment and some genuinely dangerous high-level D&D encounters. The final stretch turns the spy thriller into a full assault on Szass Tam's stronghold, culminating in a brutal boss fight involving powerful undead, demons, environmental effects, necrotic damage, and consequences tied directly to allies the characters helped or ignored earlier in the campaign. We also talk about why Deadfall works surprisingly well as more than a single adventure. Its missions can be pulled apart and used as D&D one-shots, adapted into an anthology-style campaign, or mined by Dungeon Masters looking for a useful Thay campaign setting reference. There are a few missed opportunities, particularly with some disappointing monster design, but the amount of usable material, meaningful player choice, high-level treasure, and contingency planning left us pleasantly surprised. If you're looking for an Arcana Unleashed Deadfall review, a D&D 5e high-level adventure, ideas for running an espionage campaign in Dungeons and Dragons, or an excuse to send level 20 characters after Szass Tam and the Red Wizards of Thay, there's a lot here worth stealing. Preferably before the players steal it first. Key Takeaways Deadfall is a level 11 to 20 D&D 5e espionage adventure set in Thay, centered on stopping Szass Tam and his latest extremely reasonable plan for world domination. Thay gets enough background material that the book can double as a useful Red Wizards of Thay campaign reference for Dungeon Masters. The espionage mechanics include disguises, codenames, secrecy, compromised identities, hidden bases, and ways to recover after blowing your cover. Player choices matter. Allies, side missions, failures, and earlier decisions can significantly change later encounters and even the difficulty of the final battle. The adventure anticipates players going off-script surprisingly well, including what happens when important NPCs die or the party chooses violence over diplomacy. Deadfall hands out a huge amount of high-level D&D magic items, including very rare, legendary, and even artifact-level equipment. The adventure's monster design occasionally disappoints, especially when flavorful concepts turn out to use fairly ordinary existing stat blocks. The campaign moves extremely quickly through high-level play, making the proposed session count ambitious for groups that like exploring every corner. The final Szass Tam encounter actually feels dangerous, with multiple enemies, nasty environmental effects, and consequences based on what the characters accomplished earlier. Deadfall can work as a complete campaign, a collection of connected D&D one-shots, or a source of missions and ideas for a homebrew espionage adventure. Most importantly, make friends with the pirates. Seriously. Make friends with the pirates. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Thay, where the dress code is red, the government is run by homicidal wizards, and your spy agency's severance package is either magical memory loss or death. Arcana Unleashed: Deadfall takes D&D 5e from cloak-and-dagger espionage to rebel wizards, pirates, demon-powered skeletons, legendary magic items, and eventually a full-scale assault on Szass Tam's evil wizard lair. Along the way, we discover that the real secret to saving Faerûn is apparently making friends with pirates, hoarding magic items, and knowing when not to punch the lich who can cast Finger of Death whenever he feels like it. Also, there's a dragon turtle named Bitey. Obviously, this is serious espionage. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Forgotten Realms Wiki Szass Tam Show Notes We're wrapping up our Arcana Unleashed review with Deadfall, a high-level D&D 5e adventure that drops characters into Thay for an espionage campaign involving Red Wizards, political scheming, undead armies, absurd amounts of magic, and the small problem of Szass Tam attempting to take control of everything again. Before the spying begins, we dig into Thay itself, including the Zulkirs, Red Wizard society, Szass Tam's long history of being spectacularly evil, and why living in Thay mostly involves keeping your head down and desperately pretending you didn't see anything. Deadfall also offers advice for running a D&D espionage adventure, complete with secret identities, codenames, magical disguises, compromised covers, hidden bases, and consequences when the party inevitably decides subtlety is for NPCs. Once the campaign gets moving, Deadfall becomes a rapid-fire series of covert missions. The party hunts spies, blackmails messengers, recruits dissident Red Wizards, collects increasingly ridiculous magic items, befriends pirates, meets a dragon turtle named Bitey, and watches their earlier choices come back in meaningful ways. The adventure even accounts for the traditional player solution of murdering someone important to the plot, which earns it considerable respect from the group. The campaign moves quickly from level 11 to level 20, giving characters access to legendary equipment and some genuinely dangerous high-level D&D encounters. The final stretch turns the spy thriller into a full assault on Szass Tam's stronghold, culminating in a brutal boss fight involving powerful undead, demons, environmental effects, necrotic damage, and consequences tied directly to allies the characters helped or ignored earlier in the campaign. We also talk about why Deadfall works surprisingly well as more than a single adventure. Its missions can be pulled apart and used as D&D one-shots, adapted into an anthology-style campaign, or mined by Dungeon Masters looking for a useful Thay campaign setting reference. There are a few missed opportunities, particularly with some disappointing monster design, but the amount of usable material, meaningful player choice, high-level treasure, and contingency planning left us pleasantly surprised. If you're looking for an Arcana Unleashed Deadfall review, a D&D 5e high-level adventure, ideas for running an espionage campaign in Dungeons and Dragons, or an excuse to send level 20 characters after Szass Tam and the Red Wizards of Thay, there's a lot here worth stealing. Preferably before the players steal it first. Key Takeaways Deadfall is a level 11 to 20 D&D 5e espionage adventure set in Thay, centered on stopping Szass Tam and his latest extremely reasonable plan for world domination. Thay gets enough background material that the book can double as a useful Red Wizards of Thay campaign reference for Dungeon Masters. The espionage mechanics include disguises, codenames, secrecy, compromised identities, hidden bases, and ways to recover after blowing your cover. Player choices matter. Allies, side missions, failures, and earlier decisions can significantly change later encounters and even the difficulty of the final battle. The adventure anticipates players going off-script surprisingly well, including what happens when important NPCs die or the party chooses violence over diplomacy. Deadfall hands out a huge amount of high-level D&D magic items, including very rare, legendary, and even artifact-level equipment. The adventure's monster design occasionally disappoints, especially when flavorful concepts turn out to use fairly ordinary existing stat blocks. The campaign moves extremely quickly through high-level play, making the proposed session count ambitious for groups that like exploring every corner. The final Szass Tam encounter actually feels dangerous, with multiple enemies, nasty environmental effects, and consequences based on what the characters accomplished earlier. Deadfall can work as a complete campaign, a collection of connected D&D one-shots, or a source of missions and ideas for a homebrew espionage adventure. Most importantly, make friends with the pirates. Seriously. Make friends with the pirates. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
It's time to talk about Dog Star Man—and we don't mean Stan Brakhage's classic experimental film series. We're talking Tatum and JUPITER ASCENDING!Justin and Steve launch a new series, The Worst of the Best, a deep dive into the biggest whiffs by some of the greatest filmmakers of all time. And the boys kick things off with the Wachowski siblings' JUPITER ASCENDING.A modern sci-fi fairy tale from the creators of THE MATRIX sounds great on paper. But somehow, along the way, that idea was squashed into an overstuffed, overcomplicated mess featuring some of the LOUDEST and smallest acting choices the boys have ever seen.Blast off with us as we launch a mission to discover exactly what happened to what was meant to be a franchise starter, and how Lana and Lilly went from Neo and Trinity to Rollerblading Dog-Man and Toilet Lady-Princess. Check out more from Justin justindodd.rocksCheck out more from Steve stevejhward.comdrinkgenies.com
We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring party through a wall while you relax inside a genie lamp like the world's most heavily armed first-class passengers? This week, we're digging into the rest of Arcana Unleashed, including new backgrounds, feats, spells, magical factions, evolving magic items, monsters, and a dungeon puzzle whose greatest challenge is apparently identifying which end of a snake has the head. Welcome aboard Infernal Air. Please keep your arms, legs, and extraplanar vessels inside the familiar at all times. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Show Notes We've covered the Arcana Unleashed subclasses. We've given Tyler an entire episode of wizard content. Now it's time to dig through everything else Wizards of the Coast packed into the book, and there is a lot more here than we expected. We start with the new Arcana Unleashed backgrounds and origin feats, where the results range from flavorful-but-forgettable to options that could seriously change how characters are built. Familiar Friend immediately gets our attention, especially once the rest of the familiar feats enter the picture. Arcane Warrior opens wizard cantrips to characters with Fighting Styles, while the new school-specific Adept feats offer spellcasters ways to steal spells and tricks from outside their usual class options. Then things get weird. Battle Familiar might be one of the strongest new D&D 2024 spells in Arcana Unleashed. It looks suspiciously like Summon Beast, except it does not require concentration, which means there is very little reason not to have one running whenever possible. Add familiar feats, Conjurer interactions, Necromancer options, and Pact of the Chain nonsense, and suddenly your adorable magical pet is an active participant in breaking the action economy. We also discover that Otherworldly Familiar lets a familiar move through walls, which naturally leads to an invisible imp carrying a Genie Warlock's vessel, and potentially the entire party, directly through the dungeon. Congratulations. You have invented Infernal Air and apparently solved dungeon crawling. The new Arcana Unleashed spells keep the chaos going. Detonation inspires the return of bag-of-rats logic, Mordenkainen's Lucubration provides an expensive way to trade higher-level spell slots for lower-level ones, and Summon Dinosaur requires very little explanation because sometimes the spell name is already doing all the work. Beyond character options, Arcana Unleashed includes advice for building magic-heavy campaign settings, creating magical traditions, defining society's relationship with magic, and using group patrons. The magical faction system expands that idea with organizations tied to each school of magic, complete with goals, renown rewards, relationships, player options, and Bastion facilities. Some are noble. Some are creepy. The Crucible Keepers apparently treat magical disasters like sporting events. The Bringers of the Cosmic Dawn have decided transmutation needed more body horror. The Covenant of the Grave gives necromancy a surprisingly thoughtful treatment. And nearly everybody hates the Ninth Quill because, as it turns out, being an organized magical crime syndicate is not a great way to make friends. We also dig into the new D&D evolving magic item rules. There are several premade examples, a simple system for upgrading items into higher-rarity versions, and a more flexible framework for adding new powers as an item grows. The concept is useful, particularly for DMs building long-term rewards, even if we wish the book gave us a lot more material to work with. Arcana Unleashed also brings back creatures like the baelnorn, introduces archmages themed around the schools of magic, and includes the level 1 adventure Tomb of the Shadow Serpents. Venger has apparently created a multiversal dungeon-based recruitment program where surviving a few traps and assembling three pieces of a snake qualifies you for employment in an evil organization. Which explains a lot about Venger's career. By the end of our Arcana Unleashed Part 3 review, the mechanics remain the strongest part of the book. The feats offer some genuinely interesting character-building options, the familiar material could have a major impact on D&D 5e character optimization, and the spells contain several standouts. The magical factions and worldbuilding material provide useful starting points for DMs, while the evolving magic item system feels like a good idea that we wish had been given more room to grow. And Battle Familiar probably needs concentration. Seriously. Key Takeaways Arcana Unleashed adds ten backgrounds and origin feats, with Familiar Friend standing out because it dramatically improves familiar survivability and unlocks the book's additional familiar feats. Arcane Warrior gives Fighters, Paladins, Rangers, and other characters with Fighting Styles access to wizard cantrips, opening up plenty of new D&D 2024 character build options. The school-specific Adept feats provide new spells and magical abilities, effectively offering lightweight versions of the eight schools of magic to characters outside the Wizard class. Battle Familiar is one of the biggest mechanical standouts in the book. Its lack of concentration creates extremely powerful interactions with familiars, summoners, Conjurer Wizards, Necromancer Wizards, and Pact of the Chain Warlocks. The Arcana Unleashed magical factions give DMs ready-made organizations for Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation, complete with renown rewards and faction-specific Bastion facilities. The new evolving magic item rules provide a solid framework for D&D campaigns where weapons, armor, wands, and other magical equipment grow alongside their owners, although the system could use more examples and options. Tomb of the Shadow Serpents is a simple level 1 dungeon crawl built around Venger recruiting adventurers for future schemes. The loot is surprisingly generous, the encounters are straightforward, and the snake puzzle may be the greatest threat ever posed to player overthinking. Overall, Arcana Unleashed Part 3 reinforces the book's biggest strength: mechanics. The feats, spells, familiar options, and character customization tools are much stronger than the lighter worldbuilding material, and several options look likely to become significant parts of the D&D 5e 2024 optimization landscape. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Big Lebowski is a 1998 Neo-noir crime comedy film It follows the life of Jeffrey "The Dude" Lebowski, a Los Angeles slacker and avid bowler who is assaulted as a result of mistaken identity, and becomes embroiled in a kidnapping and ransom scheme focused on a millionaire who shares his name.Music Credits:Downtown Walk by | e s c p | https://escp-music.bandcamp.com/Music promoted by https://www.free-stock-music.com/Creative Commons / Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
Pippa Hudson speaks to Neo Nontso, the author of Love and Lobola, which has just hit the shelves courtesy of Quivertree Publishers. It is more than just a cookbook, but the story of Neo’s romance with her husband, and of the food that marked the stages of their relationship. Lunch with Pippa Hudson is your respite from hard news, a space to explore, taste, read, and reflect. Hosted by former journalist Pippa Hudson, the show embraces lifestyle in all its forms, guided by her adventurous spirit. Each week also covers consumer issues, plus conversations on health, wealth and the environment. Thank you for listening. Catch the show live on Primedia+ weekdays from 1 pm to 3 pm (South African time) https://buff.ly/NnFM3Nk Find more from the show, and all catch‑up podcasts on Primedia+ https://buff.ly/xGkqLbT Subscribe to the CapeTalk newsletters to stay up to date https://buff.ly/sbvVZD5 Let’s keep the conversation going online: CapeTalk on Facebook: https://www.facebook.com/CapeTalk CapeTalk on TikTok: https://www.tiktok.com/@capetalk CapeTalk on Instagram: https://www.instagram.com/ CapeTalk on X: https://x.com/CapeTalk CapeTalk on YouTube: https://www.youtube.com/@CapeTalk567See omnystudio.com/listener for privacy information.
We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring party through a wall while you relax inside a genie lamp like the world's most heavily armed first-class passengers? This week, we're digging into the rest of Arcana Unleashed, including new backgrounds, feats, spells, magical factions, evolving magic items, monsters, and a dungeon puzzle whose greatest challenge is apparently identifying which end of a snake has the head. Welcome aboard Infernal Air. Please keep your arms, legs, and extraplanar vessels inside the familiar at all times. Show Notes We've covered the Arcana Unleashed subclasses. We've given Tyler an entire episode of wizard content. Now it's time to dig through everything else Wizards of the Coast packed into the book, and there is a lot more here than we expected. We start with the new Arcana Unleashed backgrounds and origin feats, where the results range from flavorful-but-forgettable to options that could seriously change how characters are built. Familiar Friend immediately gets our attention, especially once the rest of the familiar feats enter the picture. Arcane Warrior opens wizard cantrips to characters with Fighting Styles, while the new school-specific Adept feats offer spellcasters ways to steal spells and tricks from outside their usual class options. Then things get weird. Battle Familiar might be one of the strongest new D&D 2024 spells in Arcana Unleashed. It looks suspiciously like Summon Beast, except it does not require concentration, which means there is very little reason not to have one running whenever possible. Add familiar feats, Conjurer interactions, Necromancer options, and Pact of the Chain nonsense, and suddenly your adorable magical pet is an active participant in breaking the action economy. We also discover that Otherworldly Familiar lets a familiar move through walls, which naturally leads to an invisible imp carrying a Genie Warlock's vessel, and potentially the entire party, directly through the dungeon. Congratulations. You have invented Infernal Air and apparently solved dungeon crawling. The new Arcana Unleashed spells keep the chaos going. Detonation inspires the return of bag-of-rats logic, Mordenkainen's Lucubration provides an expensive way to trade higher-level spell slots for lower-level ones, and Summon Dinosaur requires very little explanation because sometimes the spell name is already doing all the work. Beyond character options, Arcana Unleashed includes advice for building magic-heavy campaign settings, creating magical traditions, defining society's relationship with magic, and using group patrons. The magical faction system expands that idea with organizations tied to each school of magic, complete with goals, renown rewards, relationships, player options, and Bastion facilities. Some are noble. Some are creepy. The Crucible Keepers apparently treat magical disasters like sporting events. The Bringers of the Cosmic Dawn have decided transmutation needed more body horror. The Covenant of the Grave gives necromancy a surprisingly thoughtful treatment. And nearly everybody hates the Ninth Quill because, as it turns out, being an organized magical crime syndicate is not a great way to make friends. We also dig into the new D&D evolving magic item rules. There are several premade examples, a simple system for upgrading items into higher-rarity versions, and a more flexible framework for adding new powers as an item grows. The concept is useful, particularly for DMs building long-term rewards, even if we wish the book gave us a lot more material to work with. Arcana Unleashed also brings back creatures like the baelnorn, introduces archmages themed around the schools of magic, and includes the level 1 adventure Tomb of the Shadow Serpents. Venger has apparently created a multiversal dungeon-based recruitment program where surviving a few traps and assembling three pieces of a snake qualifies you for employment in an evil organization. Which explains a lot about Venger's career. By the end of our Arcana Unleashed Part 3 review, the mechanics remain the strongest part of the book. The feats offer some genuinely interesting character-building options, the familiar material could have a major impact on D&D 5e character optimization, and the spells contain several standouts. The magical factions and worldbuilding material provide useful starting points for DMs, while the evolving magic item system feels like a good idea that we wish had been given more room to grow. And Battle Familiar probably needs concentration. Seriously. Key Takeaways Arcana Unleashed adds ten backgrounds and origin feats, with Familiar Friend standing out because it dramatically improves familiar survivability and unlocks the book's additional familiar feats. Arcane Warrior gives Fighters, Paladins, Rangers, and other characters with Fighting Styles access to wizard cantrips, opening up plenty of new D&D 2024 character build options. The school-specific Adept feats provide new spells and magical abilities, effectively offering lightweight versions of the eight schools of magic to characters outside the Wizard class. Battle Familiar is one of the biggest mechanical standouts in the book. Its lack of concentration creates extremely powerful interactions with familiars, summoners, Conjurer Wizards, Necromancer Wizards, and Pact of the Chain Warlocks. The Arcana Unleashed magical factions give DMs ready-made organizations for Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation, complete with renown rewards and faction-specific Bastion facilities. The new evolving magic item rules provide a solid framework for D&D campaigns where weapons, armor, wands, and other magical equipment grow alongside their owners, although the system could use more examples and options. Tomb of the Shadow Serpents is a simple level 1 dungeon crawl built around Venger recruiting adventurers for future schemes. The loot is surprisingly generous, the encounters are straightforward, and the snake puzzle may be the greatest threat ever posed to player overthinking. Overall, Arcana Unleashed Part 3 reinforces the book's biggest strength: mechanics. The feats, spells, familiar options, and character customization tools are much stronger than the lighter worldbuilding material, and several options look likely to become significant parts of the D&D 5e 2024 optimization landscape. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Most people treat AI like a vending machine: you show up, you ask, you wait. But what if there's another way to use it, one where the work gets done before you've even thought to ask for it. In this How I AI episode, Neo and I explore scheduled prompts: what they are, why they're worth setting up, and how to actually write one that works. What you'll learn: What a scheduled prompt is and how it differs from a regular AI conversation When it makes sense to run a prompt in the background rather than in real time The kinds of recurring tasks that are well suited to scheduling How to know when a scheduled prompt has actually run Neo's trick for writing a prompt worth scheduling again and again Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. How I AI with Dr Amantha Imber and Neo Aplin explores how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. Want more practical ways to put AI to work? You can now follow How I AI separately on Spotify or Apple Podcasts so you never miss an episode. My latest book The Energy Game is out now. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Treantmonk joins us to talk about Wizards, which means we're about to spend an unreasonable amount of time discussing concentration saves, initiative bonuses, spell selection, and why standing anywhere near the enemy is a terrible lifestyle choice. We're taking the 2014 Wizard from levels 1 through 7, starting with a fragile academic who can be killed by an aggressively thrown sandwich and ending with a battlefield-control monster who can Web half the room, Fireball the other half, and still have enough magic left over to argue about which subclass is best. Along the way, we discover the Muscle Wizard, question why Medicine is still a skill, turn a spellbook into an arcane Predator drone, and once again prove that the strongest Wizard strategy is simple: Go first. Stay far away. Don't lose concentration. Easy. Show Notes Treantmonk joins Tyler, Ash, and Randall as we start building the 2014 D&D 5e Wizard from levels 1 through 7. We kick things off with ability scores, skills, defenses, and the eternal Wizard question: how much effort should you put into not immediately dying? That leads naturally into armor dips, Constitution saves, initiative, and why keeping concentration is often more important than squeezing out a little more damage. Then we get into subclasses. War Magic gets plenty of attention for its defensive tools and initiative bonus, Divination continues being Divination, Illusion gives Ash plenty to work with, and Order of Scribes eventually lets Tyler use his spellbook like a magical surveillance drone. Transmutation is also discussed. We'll leave it at that. Then comes the real Wizard experience: picking spells. Shield, Mage Armor, Find Familiar, Absorb Elements, and Magic Missile get us started before the gloves come off and everyone starts fighting over Web. From there we hit Fireball, Hypnotic Pattern, Slow, Fear, Counterspell, Tiny Hut, Summon Undead, Arcane Eye, Sickening Radiance, Greater Invisibility, Banishment, Polymorph, and enough other spells to remind everyone why building a Wizard takes three hours and a spreadsheet. By the end, one thing is very clear: Wizards don't need to solve every problem with damage. But they absolutely can. Key Takeaways The Wizard's biggest class feature is still its spell list. Your subclass matters, but your spell choices matter more. Protect your concentration. Positioning, Constitution saves, Shield, Absorb Elements, and simply refusing to stand next to angry monsters will keep your best spells running. Going first is incredibly powerful. War Magic gets a lot of love because dropping battlefield control before the enemy gets moving can completely change a fight. The classic Wizard staples are classics for a reason. Shield, Find Familiar, Mage Armor, Absorb Elements, Magic Missile, and rituals give you a ridiculous amount of mileage at low levels. Web is excellent. Everyone knows Web is excellent. This becomes a problem when multiple people are drafting spells and everybody wants Web. Third-level spells are where the Wizard really starts showing off. Fireball is Fireball, but Slow, Hypnotic Pattern, Fear, Counterspell, and other control options can be even more important depending on the fight. Don't build around a single saving throw or status effect. Having multiple ways to attack a problem keeps you useful when monsters inevitably refuse to cooperate with your favorite spell. Utility spells are a huge part of what makes Wizards so good. Scouting, teleportation, rituals, summons, battlefield control, and information gathering often solve problems before initiative is even rolled. Order of Scribes gets wonderfully weird once Manifest Mind enters the picture. Your floating spellbook can scout and act as the point of origin for your spells, turning your Wizard into a magical drone operator. And remember: dealing damage is technically a form of support if the thing threatening your party is no longer alive. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Treantmonk joins us to talk about Wizards, which means we're about to spend an unreasonable amount of time discussing concentration saves, initiative bonuses, spell selection, and why standing anywhere near the enemy is a terrible lifestyle choice. We're taking the 2014 Wizard from levels 1 through 7, starting with a fragile academic who can be killed by an aggressively thrown sandwich and ending with a battlefield-control monster who can Web half the room, Fireball the other half, and still have enough magic left over to argue about which subclass is best. Along the way, we discover the Muscle Wizard, question why Medicine is still a skill, turn a spellbook into an arcane Predator drone, and once again prove that the strongest Wizard strategy is simple: Go first. Stay far away. Don't lose concentration. Easy. Show Notes Treantmonk joins Tyler, Ash, and Randall as we start building the 2014 D&D 5e Wizard from levels 1 through 7. We kick things off with ability scores, skills, defenses, and the eternal Wizard question: how much effort should you put into not immediately dying? That leads naturally into armor dips, Constitution saves, initiative, and why keeping concentration is often more important than squeezing out a little more damage. Then we get into subclasses. War Magic gets plenty of attention for its defensive tools and initiative bonus, Divination continues being Divination, Illusion gives Ash plenty to work with, and Order of Scribes eventually lets Tyler use his spellbook like a magical surveillance drone. Transmutation is also discussed. We'll leave it at that. Then comes the real Wizard experience: picking spells. Shield, Mage Armor, Find Familiar, Absorb Elements, and Magic Missile get us started before the gloves come off and everyone starts fighting over Web. From there we hit Fireball, Hypnotic Pattern, Slow, Fear, Counterspell, Tiny Hut, Summon Undead, Arcane Eye, Sickening Radiance, Greater Invisibility, Banishment, Polymorph, and enough other spells to remind everyone why building a Wizard takes three hours and a spreadsheet. By the end, one thing is very clear: Wizards don't need to solve every problem with damage. But they absolutely can. Key Takeaways The Wizard's biggest class feature is still its spell list. Your subclass matters, but your spell choices matter more. Protect your concentration. Positioning, Constitution saves, Shield, Absorb Elements, and simply refusing to stand next to angry monsters will keep your best spells running. Going first is incredibly powerful. War Magic gets a lot of love because dropping battlefield control before the enemy gets moving can completely change a fight. The classic Wizard staples are classics for a reason. Shield, Find Familiar, Mage Armor, Absorb Elements, Magic Missile, and rituals give you a ridiculous amount of mileage at low levels. Web is excellent. Everyone knows Web is excellent. This becomes a problem when multiple people are drafting spells and everybody wants Web. Third-level spells are where the Wizard really starts showing off. Fireball is Fireball, but Slow, Hypnotic Pattern, Fear, Counterspell, and other control options can be even more important depending on the fight. Don't build around a single saving throw or status effect. Having multiple ways to attack a problem keeps you useful when monsters inevitably refuse to cooperate with your favorite spell. Utility spells are a huge part of what makes Wizards so good. Scouting, teleportation, rituals, summons, battlefield control, and information gathering often solve problems before initiative is even rolled. Order of Scribes gets wonderfully weird once Manifest Mind enters the picture. Your floating spellbook can scout and act as the point of origin for your spells, turning your Wizard into a magical drone operator. And remember: dealing damage is technically a form of support if the thing threatening your party is no longer alive. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Bernt Børnich is the founder and CEO of 1X, a California-based humanoid robotics company. After years of developing NEO, its first home robot, 1X is preparing to manufacture and ship 50,000 units in 2027.
Welcome to your weekly UAS News Update, we have 4 stories for you this week: a Boston police drone crashes, DJI Neo 3 leaks, Wingcopter unveils a new recon drone, and a search and rescue team in Canada uses drones to save a stranded climber. Let's get to it.First up, a Boston Police drone crashed onto a parked car just days after the department launched its new Drone as First Responder program. The crash happened last Thursday around 1:30 in the afternoon. The falling drone landed on a Mazda 3, smashing the rear windshield and trunk and destroying the aircraft. The owner wasn't home at the time, he came back to a windshield note and a wrecked car. Boston Police recently partnered with Motorola Solutions and BRINC on this program, launching it publicly on August 28th. The pitch was speed and safety, with drones reaching emergency scenes in as little as one minute, but this crash occurred less than 7 days after the program officially launched. The Boston Police Patrolmen's Association is not impressed, with Union president Larry Calderone calling the program invasive surveillance technology, and said the department should be hiring more officers instead. Under FAA Part 107, any drone accident causing more than 500 dollars in damage must be reported to the FAA within 10 days. It's also unclear if the drone was equipped with a parachute recovery system, which would have likely been required in this type of operation.Next, a leaked retail box may have just told us more about DJI's plans than DJI wanted. The box is for the DJI Neo 3, and it showed up online on September 15th. It's a beginner-friendly drone with fully enclosed propellers and a gimbal camera. The box lists a DJI RC Mini, a remote with its own built in screen. That controller matches a device that already has FCC approval here in the US, granted back in December 2025. The approval came through just three days before the FCC's Covered List cutoff blocked new authorizations for foreign made drones. The problem is the drone itself never got approval. Without it, the Neo 3 can't be sold in the US. The Wingcopter 262 was unveiled on September 14th, and it's a reconnaissance drone. This is a tilt rotor aircraft that takes off and lands vertically, then flies like a fixed wing plane. Wingcopter says it can stay airborne for up to six hours, fly up to 93 miles, and it carries a swappable payload including thermal cameras with 80 times zoom. It's built for military and border security customers, and it's the first product from Wingcopter's new Security and Defense division. No independent flight testing has been published yet, and there's no price, customer, or delivery date. It's unclear at this time if future payloads will include LiDAR or Mapping cameras. And finally, some good news. A drone helped save a stranded climber in British Columbia. It happened the night of September 10th at Stawamus Chief, near Squamish. A climber got stuck on a 10 inch ledge, 250 feet up, with no rope left to get down. Squamish Search and Rescue sent up two drones. One lit up the cliff face. The other flew a pilot line up to the climber, who used it to pull up a jacket and a headlamp. Rescuers then used a second drone to carry up 300 feet of lightweight rope. The climber was able to grab the rope out of the air, tied it into his harness, and rappelled safely to the ground.And the conversation continues on Post flight where we discuss these stories uncensored in the Premium Community, link is in the description. We'll see you for the live Q&A on Monday. Have a good weekend!https://hoodline.com/2026/09/brighton-man-s-mazda-damaged-by-boston-police-drone-days-after-safety-pitch/https://dronexl.co/2026/09/15/dji-neo-3-leak-rc-mini-fcc/https://dronexl.co/2026/09/15/wingcopter-262-reconnaissance-drone-six-hours/https://www.outsideonline.com/outdoor-adventure/exploration-survival/climber-drone-rescue-stawamus-chief/
The Daily Quiz - Entertainment, Society and Culture Today's Questions: Question 1: The language 'Deccan' belongs to which language family? Question 2: Name the movie that matches the following plot summary: 'Two imprisoned men bond over a number of years, finding redemption through acts of common decency.' Question 3: Which film contains the character 'Marge Gunderson'? Question 4: In Western societies, what is the traditional gift for a 15th wedding anniversary? Question 5: Which actor plays the role of Bucky Barnes in the Marvel Cinematic Universe? Question 6: What is the name of the long-sleeve sweater that buttons in front? Question 7: What is the name of the celebration to mark the beginning of summer, which sometimes includes dancing around a pole and giving baskets of flowers to friends and family? Question 8: Which of the following describes Antony van Leeuwenhoek? Question 9: In The Matrix, which pill did Neo take? This podcast is produced by Klassic Studios Learn more about your ad choices. Visit megaphone.fm/adchoices
The Daily Quiz - Entertainment, Society and Culture Today's Questions: Question 1: The language 'Deccan' belongs to which language family? Question 2: Name the movie that matches the following plot summary: 'Two imprisoned men bond over a number of years, finding redemption through acts of common decency.' Question 3: Which film contains the character 'Marge Gunderson'? Question 4: In Western societies, what is the traditional gift for a 15th wedding anniversary? Question 5: Which actor plays the role of Bucky Barnes in the Marvel Cinematic Universe? Question 6: What is the name of the long-sleeve sweater that buttons in front? Question 7: What is the name of the celebration to mark the beginning of summer, which sometimes includes dancing around a pole and giving baskets of flowers to friends and family? Question 8: Which of the following describes Antony van Leeuwenhoek? Question 9: In The Matrix, which pill did Neo take? This podcast is produced by Klassic Studios Learn more about your ad choices. Visit megaphone.fm/adchoices
Four Wizards walk into Arcana Unleashed. One teleports around insisting that swapping places is exciting. One looks like somebody's tiefling dad going through a stage-magic phase. One brings an army of disposable skeletons specifically so he can blow them up. And the last one turns into a T-Rex and starts casting Disintegrate. Somehow, this is still a more functional party than most adventuring groups we've played in. Welcome back to Arcana Unleashed, where today's lesson is simple: Wizards apparently needed more things to do. Show Notes Part Two of our Arcana Unleashed review is all Wizards, all the time, and Tyler finally gets his moment. We start with the Conjurer, which continues its identity crisis between "master summoner" and "person who is really, really enthusiastic about Misty Step." Benign Transposition and its upgrades make teleportation useful, especially once Randall figures out how to combine swapping places with summoned monsters. But the real excitement comes later, when Durable Summons, Focused Conjuration, and Splintered Summons finally let the subclass lean into what everyone actually came here for: putting more creatures on the battlefield. Then we meet the Enchanter, whose artwork immediately gets described as a middle-aged tiefling dad who took up stage magic during a midlife crisis. The subclass gets better social skills, a much more playable version of Hypnotic Gaze, and some frustratingly limited spell-twinning. Things improve considerably at higher levels, especially when Alter Memories turns magical manipulation into full-on fantasy Men in Black nonsense. Necromancer is where things get wonderfully irresponsible. Undead familiars can finally contribute, Animate Dead gets stronger, summoned undead become tougher and hit harder, and eventually your disposable corpse army becomes a collection of walking necrotic grenades. Tyler tries repeatedly to explain the mathematical shortcomings of undead attack bonuses while Ash tries repeatedly to enjoy himself despite Tyler's best efforts. Finally, the Transmuter arrives with the traditional Transmuter's Stone, some questionable attempts to make Alter Self exciting, and a substantially improved Empowered Transmutation. Things really come alive with Shapeshifter, which lets the Wizard Polymorph themselves while keeping their mental abilities and continuing to cast qualifying Transmutation spells. Which leads to the discovery nobody knew they needed: T-Rex. Casting. Disintegrate. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Key Takeaways Conjurer is much better when it remembers that people choosing Conjurer probably want to summon things, not just teleport slightly differently. Enchanter has some weak spots, but Instinctive Charm and Alter Memories offer genuinely fun tools for manipulation, infiltration, and absolutely horrifying roleplay possibilities. Necromancer may be the standout of the bunch. Stronger undead, useful familiars, better Animate Dead support, and exploding minions finally deliver the "commander of the dead" fantasy. Transmuter still has an unhealthy emotional attachment to its rock, but Empowered Transmutation and Shapeshifter give the subclass some genuinely exciting options. The most important rules discovery of the episode is that turning into a T-Rex apparently does not prevent you from solving problems with high-level Wizard magic. Tyler likes Wizards. Ash would like Tyler to stop explaining why the things Ash likes aren't as good as Ash thinks they are. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Four Wizards walk into Arcana Unleashed. One teleports around insisting that swapping places is exciting. One looks like somebody's tiefling dad going through a stage-magic phase. One brings an army of disposable skeletons specifically so he can blow them up. And the last one turns into a T-Rex and starts casting Disintegrate. Somehow, this is still a more functional party than most adventuring groups we've played in. Welcome back to Arcana Unleashed, where today's lesson is simple: Wizards apparently needed more things to do. Show Notes Part Two of our Arcana Unleashed review is all Wizards, all the time, and Tyler finally gets his moment. We start with the Conjurer, which continues its identity crisis between "master summoner" and "person who is really, really enthusiastic about Misty Step." Benign Transposition and its upgrades make teleportation useful, especially once Randall figures out how to combine swapping places with summoned monsters. But the real excitement comes later, when Durable Summons, Focused Conjuration, and Splintered Summons finally let the subclass lean into what everyone actually came here for: putting more creatures on the battlefield. Then we meet the Enchanter, whose artwork immediately gets described as a middle-aged tiefling dad who took up stage magic during a midlife crisis. The subclass gets better social skills, a much more playable version of Hypnotic Gaze, and some frustratingly limited spell-twinning. Things improve considerably at higher levels, especially when Alter Memories turns magical manipulation into full-on fantasy Men in Black nonsense. Necromancer is where things get wonderfully irresponsible. Undead familiars can finally contribute, Animate Dead gets stronger, summoned undead become tougher and hit harder, and eventually your disposable corpse army becomes a collection of walking necrotic grenades. Tyler tries repeatedly to explain the mathematical shortcomings of undead attack bonuses while Ash tries repeatedly to enjoy himself despite Tyler's best efforts. Finally, the Transmuter arrives with the traditional Transmuter's Stone, some questionable attempts to make Alter Self exciting, and a substantially improved Empowered Transmutation. Things really come alive with Shapeshifter, which lets the Wizard Polymorph themselves while keeping their mental abilities and continuing to cast qualifying Transmutation spells. Which leads to the discovery nobody knew they needed: T-Rex. Casting. Disintegrate. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Key Takeaways Conjurer is much better when it remembers that people choosing Conjurer probably want to summon things, not just teleport slightly differently. Enchanter has some weak spots, but Instinctive Charm and Alter Memories offer genuinely fun tools for manipulation, infiltration, and absolutely horrifying roleplay possibilities. Necromancer may be the standout of the bunch. Stronger undead, useful familiars, better Animate Dead support, and exploding minions finally deliver the "commander of the dead" fantasy. Transmuter still has an unhealthy emotional attachment to its rock, but Empowered Transmutation and Shapeshifter give the subclass some genuinely exciting options. The most important rules discovery of the episode is that turning into a T-Rex apparently does not prevent you from solving problems with high-level Wizard magic. Tyler likes Wizards. Ash would like Tyler to stop explaining why the things Ash likes aren't as good as Ash thinks they are. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Homeowners across the country are sitting on a source of capital they've never thought to use: the equity in their own home. In this episode, Josh Mettle, co-founder of Neo Home Loans, and Ross Zimmerman, a loan officer at Neo, break down exactly how to tap into a HELOC strategically to build and scale a real estate portfolio. Josh and Ross walk through the national numbers on home equity across the U.S. right now, just how much untapped capital homeowners are sitting on, and why so few people ever use it to their advantage. From there, they get tactical: how a HELOC actually works, how to think about leveraging it responsibly, and the exact steps to take it from an idle line of credit to your down payment on the next property in your portfolio. We also get into the tax side of building wealth through real estate, including how a cost segregation study works and how investors can legally use their portfolio to significantly reduce what they owe the IRS. If you've ever wondered whether the equity in your home could be doing more for you, or how experienced investors keep more of what they make, this episode is the strategic guide you need. In this episode:The national numbers on home equity and why so much of it goes untappedHow a HELOC works and how to use one strategically, not recklesslyStep-by-step: turning home equity into your next real estate purchaseHow cost segregation studies work and what they mean for your tax billLegal strategies to pay significantly less in taxes as a real estate investorHow to build a repeatable system for scaling your portfolio using equityBook Strategy Call Directly with Ross Download our new AI Rental Property Calculator Book your mentorship discovery call with Cory RESOURCESGet business funding - Revenued.com/juice
We kick off todays episode we kick it off with talking about my latest city adventure, i was in the south ofManhattan during fashion week and it was a thing to take in (pause). From sneaking into fashion week auditions, to eating exotic foods from all corners of the world, to experiencing classism during retail therapy and seeing crackheads take true form. This was definitely an eventful week. ( 00:00 - 28:44 )In the movie review section we talk about film movies and other things and give the worse takes. This week we're critiquing “ THE MATRIX” not really a crate, but a suggestion for y'all. Imagine if Neo was different then the version we have seen. Would it still be the same outcome? You tell me or not whatever. ( 28:45 - 36:00 )I then jump into The Cool Report where we discus more meth antics, this time at the border of Mexico like that one song. They're putting meth in the cabbage, more reasons for me not to eat a salad. From there we talk T.I. and how his kids disappointed him again, listen here big dawg that is bound to happen. Then we take it to Latvia where they're looking for a few good men. I VOLUNTEER AS TRIBUTE!!!!!( 36:01 - 49:22 )We then step into a segment where the listeners ask me 3 questions about myself or just randomness. A character wants to know if i heard about a clip that they sent me where this guy takes the subway and ask people random questions.It does it job and gets a response from me. Then a character wants to know how i feel about 6ix9ine celebrating Dark still being locked up. I genuinely don't care, that's internet shenanigans. From there we all receive a bombshell about the new wolverine game, and they made him fluid and incesty. ( 49:23 - 01:06:01 )Then we have 2 fans ask us a questions for PTL where we get asked the tough questions where we place ourselves in their shoes. A lover submits a question about being in insensitive partner, so what if your girl wants to join team Jacob during the winter. We also get another lover mad at her baddie for not being macho. She wants a tuff guy, and dude wants a mannequin, these questions were wild. Check out to see the terrible advice i gave. ( 01:06:02 - 01:14:19 )THE FINThanks to everyone that shows us love and wish y'all the best on the journey called life. We'll back in 2 weeks.( 01:14:20 - 01:17:25 )please continue to like, share, comment and subscribe. Also check out my friend @acgwipeout on youtube and instagram.PEACE OUT!!!! For questions to be answered on Part time lover please email @nospecialcharacterspod@gmail.comTIME CODEWHAT'S NEW - 00:00MOVIE REVIEW - 28:45THE COOL REPORT - 36:01ASK ME A QUESTION - 49:23PART TIME LOVER - 01:06:02OUTRO - 01:14:20
Arcana Unleashed is here, bringing new subclasses, spells, feats, magic items, and—most importantly—fresh opportunities for Tyler to find loopholes Wizards of the Coast absolutely did not intend. In Part 1, we discover that Clerics can apparently wizard better than Wizards, the Arcane Archer has finally been upgraded from "why?" to "okay, I guess," Monks can punch people and cast spells at the same time, and Warlocks can carry around the fading remains of a dead god like a supernatural emotional-support animal. Also, somewhere at Wizards of the Coast, an editor just felt a disturbance in the Force because Tyler realized you can shoot a magical darkness arrow into someone's shield. Show Notes We kick off our review of Arcana Unleashed, the new setting-agnostic collection of character options, rules, spells, magic items, factions, monsters, and other magical nonsense for D&D. The book isn't quite Tasha's-sized, but there's plenty here to keep us busy—which is why this review is absolutely becoming a series. Part 1 is all about subclasses, starting with the Arcana Domain Cleric. The old "what if my Cleric wanted to be a Wizard?" concept finally feels like it knows what it wants to be. Great Wizard spells, a nasty saving-throw penalty through Channel Divinity, and eventually access to high-level Wizard spells make this an extremely strong hybrid. Tyler immediately starts planning for Contingency and Wish, because of course he does. Then we revisit everyone's favorite subclass to forget exists: the Arcane Archer. It is unquestionably better than the 2014 version, which unfortunately clears a bar located somewhere beneath the basement. More Arcane Shot uses, better utility ammunition, and some genuinely cool later-level abilities help, but the subclass still struggles to generate much excitement. We also spend far too long discovering that Darkening Ammunition can apparently stick to any "solid surface," which means shields, possibly whales, and whatever other nonsense your table is willing to litigate. The Warrior of Mystic Arts Monk fares much better. Mechanically, it's essentially the Monk answer to the Eldritch Knight: punch things, cast Sorcerer spells, and eventually do both with increasingly ridiculous efficiency. The old Tattooed Warrior concept may have been more flavorful, but the finished version is clean, effective, and potentially terrifying once its spellcasting and Monk abilities start feeding into each other. Finally, we meet the Vestige Patron Warlock, where your patron is also your pet because apparently the traditional Warlock power dynamic wasn't complicated enough. Your Vestige can shift between Celestial, Fiend, and Undead forms, bringing different abilities along with it, and eventually gets some impressive summoning upgrades. Ash begins thoroughly uninterested and ends up won over almost entirely by the possibility of worshipping the forgotten god of toads. Which, frankly, is the strongest possible argument for the subclass. We wrap things up before reaching the Wizard subclasses, mostly because making Tyler wait another episode to talk about Wizards is funny. Stuff for the Show Notes Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Fizban's Treasure of Dragons (affiliate link) AmateurJack.com - Recovery Long Rest - Cozy D&D Business Sim Key Takeaways Arcana Domain Cleric is excellent. It finally delivers the Cleric/Wizard hybrid fantasy without feeling like somebody stapled a spellbook onto a holy symbol. Arcane Archer is substantially improved, but "best Arcane Archer ever" still isn't the ringing endorsement Wizards probably hoped for. Darkening Ammunition should never have included the phrase "solid surface" anywhere Tyler Kamstra could see it. Warrior of Mystic Arts trades some of the Tattooed Warrior's flavor for straightforward mechanics, but those mechanics are very, very good. Spellcasting plus Monk action economy gets increasingly ridiculous at higher levels, and everybody seems fine with that. Vestige Patron is mechanically solid, narratively weird, and significantly better once you realize your patron can be the forgotten god of toads. The subclasses covered so far are generally simple, approachable, and effective without introducing a pile of unnecessary new systems. Wizards are next, assuming Ash eventually stops tormenting Tyler and allows him to talk about them. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Today on at 1-2pm on KPFA Radio's “Women's Magazine” I spend most of the hour talking about a new must see documentary “Second Nature” about the proliferation of homosexuality and/or gender changing/bending in all species in nature. For centuries the Church, science and now Republican lawmakers have invoked biological essentialism to justify pathologizing and attacking Queers and Transgenders. This attack is especially obvious now when transgender health care, school participation, bathroom access, and public visibility is being made illegal. Conservative activists routinely describe trans identity and homosexuality as a rejection of science itself. And homophobes often assert that heterosexuality and male dominance is part of natural law following centuries of darwinian bias and argue that homosexuality is an aberration in all of nature. Today I talk to Drew Denny, the director of the new documentary “Second Nature” which debunks this century's old science based propaganda. And I also talk two scientists from the film about the science; the ground breaking evolutionary biologist Dr Joan Roughgarden, the author of the seminal science changing book “Evolution's Rainbow: Diversity, Gender, and Sexuality in Nature and People” and renowned feminist darwinian primatologist Dr Amy Parish about the fallacy of this heterosexist science. This excellent and thoroughly convincing documentary is showing on September 17, at 7:00 PM as the opening night film of Critter Fest showing at the 4-Star Theater in San Francisco. You can find more info on their website secondnaturedoc.com And I want people to check out another important political documentary “Democracy Noir:A New Dawn” which is showing September 16th at 7:15 a the grand lake theater. “Democracy Noir: A New Dawn” is an informative account of how Viktor Orbán installed authoritarian rule in Hungary and of his stunning defeat by the unification of the people across parties. You can get more info about this film at clarity films.org. And I want to note the death of Gloria Steinem and Robin Morgan, two important feminists from the 70's. Their passing and the continual loss of older feminist sadly marks the end of an era. I want to note that Steinem was lauded in the NY times obituary and my many feminist everywhere but was also attacked online for being a CIA spy and Neo liberal feminist. Steinem may not have been a radical anti imperialist feminist but she did work to create bonds and support with many African American feminists including bell hooks and Angela Davis among others. Like the Hungarians I hope we can realize we are in a state of emergency that may require we work together with those who may not be exact duplicates of ourselves. So rather than go into the both sides of that debate I am just gonna play a few short clips from Steinem. The post “Second Nature” documentary on gender and sexuality in nature appeared first on KPFA.
You've put in the work on your prompts. You know how to give AI the right context, set the right tone, ask the right questions. But then, mid-conversation, something shifts. The AI starts making things up, forgetting what you told it five minutes ago, contradicting itself. In this How I AI episode, Neo and I unpack what is actually happening when AI gets unreliable mid-conversation, including how to read the warning signs that tell you it is time to close a thread and start fresh. What you'll learn: Why AI gets unreliable mid-conversation, and what's actually going on What the 60% rule is and why it matters Which file types quietly eat through your context window The warning signs that it's time to close a thread and start fresh Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. How I AI with Dr Amantha Imber and Neo Aplin explores how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. Want more practical ways to put AI to work? You can now follow How I AI separately on Spotify or Apple Podcasts so you never miss an episode. My latest book The Energy Game is out now. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Ethereum Classic veteran Bob Summerwill retells the DAO hack from inside the Foundation, explains why forks are features, and shares advice for Paul Sztorc's ecash launch, plus FIFA stories and lost ETH. Time stamps: 00:47 - Welcome to S17 E42: Fork Season Begins 01:26 - Bob Summerwill & the DAO Hack Origin Story 03:11 - Slock.it, Smart Locks & the First DAO 07:03 - Child DAOs and the "Risk-Free" Pitch 10:04 - Bob's Reservations: Legal Liability & Randos Voting With Money 13:27 - The Reentrancy Bug: 14% of the Supply Drained 16:14 - Code Is Law vs. Bailout: The Great Schism 19:42 - Hoskinson's "Two Ethereums From the Start" 26:25 - "Can You Guys Please Stop Trading?" 26:44 - The Irregular State Transition (It Was Not a Rollback) 30:10 - The Hacker Threatens Legal Action 34:08 - The Vote & Activation Day 37:22 - Ethereum Classic: The First Minority Chain to Survive 41:34 - Forking Is Part of Nakamoto Consensus 42:19 - Sal, Donald McIntyre & the Cypherpunks of ETC 43:22 - Barry Silbert, Grayscale & the ETC Cooperative 46:26 - The Weird Roommate Theory of Forks 50:00 - Why Ethereum Classic Didn't Win 56:17 - Bitcoin Cash, Dormant Coins & Grassroots Adoption 57:35 - Vlad's "Many Bitcoins" Theory & the Accidental 21 Million 01:00:13 - Voluntary Consensus & the Little Dictators 01:04:37 - The Blake Fork (BIP 110) & the Node Democracy LARP 01:07:01 - Paul Sztorc's Ecash: The Maximalist Hard Fork 01:09:47 - BitVM, Rollups & Bitcoin's Missing Layer Twos 01:13:17 - Connection Trouble & the Speed of Light 01:14:03 - Sponsors: SideShift, Ecash, Orange Rock, Braiins, Cake Wallet 01:18:18 - Giveaway Reveal: The Number Is 96 01:19:28 - Why the Best Technology Doesn't Win 01:22:50 - Tether on Tron: The Joke That Worked 01:26:07 - Tron's Plagiarized Whitepaper & the Web 4 Roadmap 01:29:04 - NEO, EOS, NEM & the $4 Billion ICO 01:33:41 - Ultrasound Money & the EIP-1559 Burn 01:37:18 - The Prague Photographer's Lament 01:40:08 - Bob's Origin Story: Gold Bugs & the Alex Jones Phase 01:44:53 - El Salvador's Quiet Bitcoin Regression 01:48:07 - Meeting Bitcoin in a Pub (February 2014) 01:54:44 - Bitcoin 2.0: BitShares, Counterparty, Mastercoin, NXT 01:57:48 - Toronto, TD Securities & Joining the Ethereum Foundation 02:02:06 - Michael Ruppert's Collapse & Choosing to Build 02:06:24 - Self-Driving Cars & Assassination Markets 02:10:02 - Does Ecash Feel Like Early Ethereum? 02:13:53 - Will Bitcoin Ever Fork Again? 02:19:24 - WBTC: Ethereum Is Bitcoin's Biggest Sidechain 02:21:48 - The Self-Custody Industrial Complex 02:23:52 - Zcash, Monero & Tachyon 02:27:38 - "Everything Is an Experiment" 02:30:46 - The Block Size Wars Counterfactual 02:35:52 - Ethereum PoW: Anatomy of a Cash Grab 02:41:26 - ETC Labs, DFG & the Sabotage of ETC Dev 02:45:27 - Could ETC Have Flipped ETH? 02:49:07 - Bob's Advice for Paul Sztorc 02:55:50 - The EA Years: Psygnosis, Wipeout & Harry Potter 03:01:56 - "None of Us Play FIFA": Confronting the Chairman 03:12:22 - Fixing FIFA: The Seven-Year Turnaround 03:21:02 - FIFA Nostalgia & Vlad's Prodigy Brother 03:24:12 - The Notorious Wii U Tweet 03:26:37 - Professional Chaos Agent? Proof of Work Summit Stories 03:32:24 - Charlie Shrem's Time Zone & Nick Spanos Ghosting 03:35:51 - Advice to 2015 Bob: The Lost ETH Fortune 03:38:00 - Remembering Donald McIntyre 03:41:06 - The Nick Szabo Interview That Almost Happened 03:43:38 - Vitalik, Autism & Genius 03:47:08 - Early Days of Ethereum & the Ethereum Time Machine 03:58:36 - "You Got to Try" & Where to Follow Bob 03:59:22 - Outro & Sponsors
At level 5, the Barbarian unlocks a revolutionary new combat technique: hitting the problem twice. From there, things escalate exactly as responsible game design intended. Randall gambles his way through Wild Magic, Tyler perfects the ancient martial art of being an unbearable pain in the ass, and Ash becomes a house-sized fairy with tiny butterfly wings, a returning elemental pike, and enough reach to poke somebody from the next county. Then Brutal Critical shows up and somehow the math becomes angrier than the Barbarian. Grab your greataxe, start screaming, and remember: if smashing something once didn't work, the rules now officially support smashing it again. Show Notes We're back with the second half of our 2014 D&D 5e Barbarian builds, taking Randall's Path of Wild Magic, Ash's Path of the Giant, and Tyler's Path of the Ancestral Guardian from level 5 all the way to 20. Extra Attack immediately delivers exactly what everyone came for: more smash. From there, the builds start developing very different personalities. Randall embraces the chaos of Wild Magic and Great Weapon Master, Tyler becomes increasingly obnoxious to anything trying to hurt his friends, and Ash discovers that being a flying, increasingly enormous fairy with a throwable elemental pike is every bit as ridiculous as it sounds. We dig into Instinctive Pounce, subclass features, feat choices, Relentless Rage, Persistent Rage, and the glorious absurdity of Primal Champion. We also spend a healthy amount of time asking why Brutal Critical is supposed to be exciting when critical hits refuse to happen on command. By the end, we have battlefield control, flying giants, magical gambling, angry ancestors, Polearm Master shenanigans, and Barbarians who are extremely difficult to kill. Basically, the class gets tougher, weirder, and significantly better at solving problems with repeated applications of a large weapon. Key Takeaways Level 5 is huge. Extra Attack effectively doubles the Barbarian's basic offense, while Fast Movement helps get the angry person into smashing distance faster. Instinctive Pounce is an excellent quality-of-life feature, letting you Rage and immediately move toward whatever has made the poor decision to exist nearby. Ash's Giant Barbarian becomes increasingly ridiculous. Elemental Cleaver turns his pike into a returning elemental weapon, and later features let his flying fairy become enormous, extend his reach, and attack enemies from extremely inconvenient places. Randall's Wild Magic Barbarian is built around controlled chaos. Bolstering Magic helps attacks and ability checks, while later features let him reroll Wild Magic effects and improve his odds of getting something useful. Tyler's Ancestral Guardian becomes an excellent defender. Spirit Shield reduces damage to allies, and Vengeful Ancestors eventually makes enemies regret hurting anyone except Tyler. Brutal Critical is the problem child. The crew likes the fantasy of gigantic Barbarian crits but argues that the feature arrives too rarely and scales too poorly to carry high-level damage. Polearm Master, Great Weapon Master, and eventually Sentinel turn the builds into increasingly nasty melee threats, particularly when combined with Reckless Attack and extended reach. Relentless Rage keeps Barbarians standing after hitting zero hit points, Persistent Rage finally makes Rage easier to maintain, and Primal Champion delivers a genuinely satisfying capstone with massive Strength and Constitution boosts. The overall verdict: Barbarians remain wonderfully straightforward at their core, but the subclasses are doing a lot of the heavy lifting at higher levels. Fortunately, sometimes all you really need is Rage, Reckless Attack, and another opportunity to smash something. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall Jamesd BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Since today is the 25th anniversary of the 9/11 terrorist attacks, we figured we'd re-upload what is effectively our 9/11 show. Matt Griffin joins us to talk about the week from his perspective working in the U.S. Marine Corps public relations department at the time, plus Phil Schneider hops on for the indie section since he lived in Washington, DC at the time of the attacks and is a longtime evangelist of the Low-Ki vs. The Amazing Red match that took place on the UCW/ICW New York show in Queens that week.---Kris and David are joined by Matt Griffin (ACTION Wrestling) and Phil Schneider (Segunda Caida) this week to discuss the week that was September 12-18, 2001. Topics of discussion include:September 11th and how that affected us personally as well as the wrestling business, plus Dave Meltzer's thoughts on the feelings of the nation at the time in a powerful piece.How the WWF handled this situation and the infamous 9/13 live Smackdown from Houston with all the behind the scenes info you would want.The rest of the week in the WWF.New Japan's wild G-1 World Tournament, K-1's tax issues, and the awesomeness of 2001 CMLL.Phil joins us to discuss the United States indie scene including Low-Ki vs. Red tearing it up on the first wrestling show in NYC since 9/11, Jeff G. Bailey taking over Wildside, post-WCW startup madness, and Stevie Ray on Ricki Lake.A fantastic show and one of our best ever so don't miss it!!!!Timestamps:0:00:00 9/110:36:16 WWF2:08:12 Japan: AJPW, NJPW, ZERO-ONE, BattlARTS, BJPW, DDT, FMW, Michinoku Pro, Osaka Pro, Toryumon, W*ING, ARSION, JD', NEO, & K-13:17:55 Classic Commercial Break3:20:27 Housekeeping/The Amazon Game3:50:10 Other North America: Matrats, ECCW, AAA, CMLL, IWRG, Luchas 2000, Monterrey, & Dandy-Navarro 4:13:13 Other USA: UCW, Assault, NWA, Memphis, OVW, HWA, MECW, IWAMS, The Wall, WOW Magazine, WrestleXpress, Hulk Hogan, & Ricki Lake (And yes, we found out after the show that the kid on there isn't who we thought he was.) To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to My AEW and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Advertising Inquiries: https://redcircle.com/brands
Since today is the 25th anniversary of the 9/11 terrorist attacks, we figured we'd re-upload what is effectively our 9/11 show. Matt Griffin joins us to talk about the week from his perspective working in the U.S. Marine Corps public relations department at the time, plus Phil Schneider hops on for the indie section since he lived in Washington, DC at the time of the attacks and is a longtime evangelist of the Low-Ki vs. The Amazing Red match that took place on the UCW/ICW New York show in Queens that week.---Kris and David are joined by Matt Griffin (ACTION Wrestling) and Phil Schneider (Segunda Caida) this week to discuss the week that was September 12-18, 2001. Topics of discussion include:September 11th and how that affected us personally as well as the wrestling business, plus Dave Meltzer's thoughts on the feelings of the nation at the time in a powerful piece.How the WWF handled this situation and the infamous 9/13 live Smackdown from Houston with all the behind the scenes info you would want.The rest of the week in the WWF.New Japan's wild G-1 World Tournament, K-1's tax issues, and the awesomeness of 2001 CMLL.Phil joins us to discuss the United States indie scene including Low-Ki vs. Red tearing it up on the first wrestling show in NYC since 9/11, Jeff G. Bailey taking over Wildside, post-WCW startup madness, and Stevie Ray on Ricki Lake.A fantastic show and one of our best ever so don't miss it!!!!Timestamps:0:00:00 9/110:36:16 WWF2:08:12 Japan: AJPW, NJPW, ZERO-ONE, BattlARTS, BJPW, DDT, FMW, Michinoku Pro, Osaka Pro, Toryumon, W*ING, ARSION, JD', NEO, & K-13:17:55 Classic Commercial Break3:20:27 Housekeeping/The Amazon Game3:50:10 Other North America: Matrats, ECCW, AAA, CMLL, IWRG, Luchas 2000, Monterrey, & Dandy-Navarro 4:13:13 Other USA: UCW, Assault, NWA, Memphis, OVW, HWA, MECW, IWAMS, The Wall, WOW Magazine, WrestleXpress, Hulk Hogan, & Ricki Lake (And yes, we found out after the show that the kid on there isn't who we thought he was.) To support the show and get access to exclusive rewards like special members-only monthly themed shows, go to our Patreon page at Patreon.com/BetweenTheSheets and become an ongoing Patron. Becoming a Between the Sheets Patron will also get you exclusive access to not only the monthly themed episode of Between the Sheets, but also access to our new mailbag segment, a Patron-only chat room on Slack, and anything else we do outside of the main shows!If you're looking for the best deal on a VPN service—short for Virtual Private Network, it helps you get around regional restrictions as well as browse the internet more securely—then Private Internet Access is what you've been looking for. Not only will using our link help support Between The Sheets, but you'll get a special discount, with prices as low as $1.98/month if you go with a 40 month subscription. With numerous great features and even a TV-specific Android app to make streaming easier, there is no better choice if you're looking to subscribe to My AEW and other region-locked services.For the best in both current and classic indie wrestling streaming, make sure to check out IndependentWrestling.tv and use coupon code BTSPOD for a free 5 day trial! (You can also go directly to TinyURL.com/IWTVsheets to sign up that way.) If you convert to a paid subscriber, we get a kickback for referring you, allowing you to support both the show and the indie scene.To subscribe, you can find us on iTunes, Google Play, and just about every other podcast app's directory, or you can also paste Feeds.FeedBurner.com/BTSheets into your favorite podcast app using whatever “add feed manually” option it has.Advertising Inquiries: https://redcircle.com/brands
Most RPG rules questions start with something reasonable, like Can I jump over this pit? or Does fireball set the curtains on fire? This one starts with a much more dangerous question: How many adventurers can we cram into one five-foot square before the rules collapse? Tyler digs into decades of D&D and Pathfinder rules looking for an answer, while Ash does increasingly questionable celebrity impressions, Randall weaponizes every edge case he can find, and Tyler's cats provide live demonstrations of why personal space is apparently optional. Show Notes This week, we're getting uncomfortably close as we dig into the surprisingly complicated rules for creatures sharing spaces. Can you walk through an ally? What about an enemy? Can a tiny creature just hang out in your square? What happens if somebody gets shoved into someone else? And, most importantly, can another player give you a piggyback ride and technically become your mount? We trace the rules from D&D 3.5 through 2014 and 2024 D&D 5e before arriving at Pathfinder 2e, comparing how each system handles movement, size differences, prone creatures, incapacitated creatures, forced movement, swarms, and all the weird situations where two creatures wind up occupying the same chunk of battlefield. Along the way, Tyler discovers that some rules are clearer than expected and others become significantly worse the longer you stare at them. Pathfinder 2e earns some praise for actually explaining what happens when creatures accidentally collide, while 2024 5e raises uncomfortable questions about exactly who falls prone and when. Meanwhile, Ash turns rules text into an excuse for a parade of impressions, Randall threatens the Grand Canyon with rules exploits, and the cats continue proving that tiny creatures respect neither game mechanics nor boundaries. DnD 3.5: Moving Through a Square DnD 5.x Shifting Combatant 5e: Moving Around Other Creatures 5.5: Moving Around Other Creatures PF2: Tactical Movement https://dicegoblin.com/ RPGBOT.Podcast Episodes Combat Maneuvers Jumping Key Takeaways D&D 3.5 was surprisingly explicit about moving through allies, enemies, helpless creatures, and creatures of dramatically different sizes. 2014 5e simplifies those rules considerably, but that simplicity creates some strange gaps when creatures accidentally or forcibly end up sharing a space. 2024 5e improves several things, especially interactions with Tiny and incapacitated creatures, but its rule about creatures falling prone when a turn ends while sharing a space creates a whole new argument about what exactly end a turn means. Pathfinder 2e gives the GM a clear answer when creatures accidentally occupy the same square: somebody gets moved, somebody may fall prone, and the GM decides how the mess gets resolved. Pathfinder 2e also handles willing creatures, unwilling creatures, prone creatures, Tiny creatures, objects, and forced movement with much more specific rules. Tumble Through exists for a reason. Forced movement in Pathfinder cannot simply put a creature somewhere it cannot normally occupy, which immediately kills several wonderfully stupid launching-people-into-the-air strategies. Swarms are the exception everyone should remember. They want to share your space because getting directly on top of you is how they ruin your day. The ultimate lesson is that creatures sharing spaces is one of those rules nobody thinks about until it happens. Then everyone stops the game, opens three rulebooks, and discovers they've been doing it differently for years. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelygm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Apparently Quaaludes are back, because society looked around at everything currently happening and decided what we really needed was a pharmaceutical throwback.The Rizzuto Show kicks things off with reports that methaqualone — better known as Quaaludes or “ludes” — has been making an underground comeback decades after pharmaceutical production disappeared in the United States. That sends the crew straight into stories about the drug's 1970s reputation, The Wolf of Wall Street, Lern's bassist Richard remembering the old days in New York, and Rizz casually revealing that he once took what he believes was a Quaalude sometime around 1998 or 1999.How was it?He “lost the evening.”Good review. Very informative. Five stars.Of course, even Rizz admits he has no idea what he actually took, which leads directly to the episode's only useful public service announcement: no pills, no powders. Please do not go hunting for mystery pharmaceuticals because you heard the idiots on your favorite funny podcast talking about them.Then things somehow wander into Spanish fly, Bill Cosby, gas-station bathroom vending machines, Beavis and Butt-Head and a surprisingly detailed discussion about aphrodisiacs. We started with Quaaludes and ended up investigating an emerald-green blister beetle. Radio is an important medium.Thankfully, it's finally time to play Read My Lips.The rules are simple: somebody gets put into audio isolation, another member of the show silently gives them a word, and the isolated player has three chances to figure it out by reading their lips. Listeners bet on or against the contestant for prizes.Then Devon steps up and apparently activates a superpower nobody knew she had.She gets “fettuccine.” She gets “smart ass.” Campfire finally gives her some trouble, but that's only the warm-up. On her next trip into isolation, Rizz gives her “Worcestershire” — a word half the population can't pronounce while HEARING IT — and Devon gets it.Immediately.At that point the funny podcast temporarily becomes an investigation into whether Devon has been secretly reading everyone's lips for years. She follows Worcestershire by immediately getting “flapjack,” and suddenly Rafe is declaring that they've found Neo.Rizz gets his turn and manages to nail “chickenpox,” but “juxtaposition” sends him down a path involving blue jeans, trampolines and “justice of the peace.” Lern battles “burrito” before recovering with “blowtorch” and “horsefly.” Devon comes back for “ragamuffin” and gets impressively close before finally meeting her greatest enemy: the completely ridiculous word “skinflint.”Then comes Rizz's final performance.His word is “bonehead.”His guesses are not “bonehead.”Things only deteriorate when the next word is “deadbolt,” resulting in guesses that include “tadpole” and one answer that definitely demonstrates why lip reading should never be used as sworn testimony.By the end, Devon has established herself as the show's lip-reading legend, multiple listeners walk away winners, Rizz has discovered several new words that were never actually being said, and we've squeezed an unreasonable amount of chaos into less than half an hour.It's games, ridiculous stories, sarcastic humor and Rizz and the gang doing what they do best: taking something incredibly simple and making it unnecessarily complicated. In other words, another perfectly functional episode of your favorite funny podcast.Follow The Rizzuto Show → linktr.ee/rizzshow for more from your favorite daily comedy show.Connect with The Rizzuto Show Comedy Podcast online → 1057thepoint.com/RizzShow.Hear The Rizz Show daily on the radio at 105.7 The Point | Hubbard Radio in St. Louis, MO.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The crew survived AC/DC and Foo Fighters in St. Louis, although several functioning eardrums may have been left behind at the Dome.Today's show begins with Lern, Rafe and the gang breaking down the concert experience, including Foo Fighters battling the acoustics, AC/DC proving that age is apparently just a number when you're powered entirely by guitar riffs, and Brian Johnson and Angus Young somehow having more stamina than half the people in the crowd. Rafe admits he may have permanently sacrificed part of his hearing for rock and roll, which feels less like a medical diagnosis and more like the official AC/DC ticket upgrade.Then there's the crowd itself. Light-up devil horns. Cigarettes. Vapes. Kids experiencing their first concert. Retired working men desperately trying to make it back from the bathroom before “Back in Black.” People leaning on strangers. People recording everything. Basically, tens of thousands of humans gathering together to demonstrate why assigned seating remains one of society's most ambitious experiments.Rafe even goes from being furious about a guy vaping near him to becoming spiritually invested in the man's ability to blow vape clouds along with AC/DC. Thunderstruck changes people. Unfortunately, surviving the concert only gets Rafe to his next challenge: McDonald's.The late-night order includes nuggets, a Quarter Pounder specifically ordered without onions that arrives absolutely loaded with onions, and barbecue sauce that simply never materializes. The restaurant may technically have been open, but emotionally? Nobody involved was open. Thankfully, the emergency ten-piece nuggets came through and “put Daddy to bed,” which is probably the strongest endorsement McDonald's will receive today.And because this funny podcast refuses to behave like a normal entertainment program, the conversation keeps finding increasingly ridiculous places to go. The crew debates a viral claim involving an MMA fighter supposedly willing to fight a chimpanzee for a massive payday — an idea everyone immediately recognizes as either fake, catastrophically stupid, or possibly both. This naturally turns into gorilla encounters, terrible survival strategies, tranquilizer darts and the general reminder that humans occasionally have way too much confidence. Then comes the kindergarten rumble, because apparently even the smallest members of society are bringing chaos to the program.The next segment kicks off with some truly impressive St. Louis mail drama. A local postal worker is facing federal charges after allegedly dumping roughly 30,000 pieces of mail over a two-year stretch instead of delivering them. That immediately sends the crew down the rabbit hole of missing bills, late fees, surprise snail mail and Rizzuto reminding everybody that his credit is fantastic. Congratulations to him. Everybody stand up and applaud the FICO score.Next up: an Amazon delivery driver in Fenton gets the medieval experience nobody selected at checkout when a crossbow bolt travels roughly 100 yards, blasts through the windshield of his delivery van and impales multiple packages while he's working inside. Somehow, the driver avoids getting hit. The packages? Less fortunate.That leads to Moon remembering the extremely sensible combination of drinking in an Austrian castle and shooting crossbows, Rafe remembering a neighbor who got drunk and fired a crossbow inside his apartment, and everyone wondering exactly how legal backyard archery is when your “target practice” starts entering somebody else's ZIP code. Naturally, the conversation then arrives at Rizzuto's personal nemesis: a giant groundhog living next door.The groundhog keeps wandering onto Rizzuto's property and tormenting his dogs, while everyone else basically sides with the groundhog. Lern names him Justin. Moon suggests the animal may have been there first. Rizzuto reaches full Bill Murray in Caddyshack mode while attempting to figure out what animal control might actually do. At this point, Justin the Groundhog has representation and Rizzuto does not.O.J. Simpson's 2006 hidden-camera prank show, Juiced, was apparently intended as part of an O.J. comeback attempt, including a prank where Simpson posed as a used-car salesman trying to sell a white Ford Bronco with a fake bullet hole. He joked about the Bronco's “escapability,” talked about making the vehicle famous and somehow participated in a production where everyone apparently decided subtlety was for cowards.The crew digs into reports that people involved with the production may have had another motive: getting O.J. comfortable enough on camera to potentially say something revealing. Because apparently the history of television still had a few terrible ideas left in the tank.Crap on Celebrities brings even more entertainment gossip, including Ella Langley chasing a huge Billboard record, Tony Iommi remembering his final conversation with Ozzy Osbourne, Kelly Osbourne sharing another mysterious story from her youth, an unreleased early Van Halen demo, Jimmy Kimmel retirement speculation, John Mulaney potentially stepping into Get Smart, and the news that Lori Loughlin is back on the market — information Rafe handles with tremendous professionalism... Meaning none.There's also Nicolas Cage dealing with a massive sinkhole near his Malibu home, football finally returning, King Scott settling into new-dad duty, the crew scrambling to make their picks, and preparations for another round of Read My Lips.Apparently Quaaludes are back, because society looked around at everything currently happening and decided what we really needed was a pharmaceutical throwback. Reports that methaqualone — better known as Quaaludes or “ludes” — has been making an underground comeback decades after pharmaceutical production disappeared in the United States. That sends the crew straight into stories about the drug's 1970s reputation, The Wolf of Wall Street, Lern's bassist Richard remembering the old days in New York, and Rizz casually revealing that he once took what he believes was a Quaalude sometime around 1998 or 1999. How was it? He “lost the evening.” Good review. Very informative. Five stars.Of course, even Rizz admits he has no idea what he actually took, which leads directly to the episode's only useful public service announcement: no pills, no powders. Please do not go hunting for mystery pharmaceuticals because you heard the idiots on your favorite funny podcast talking about them.Then things somehow wander into Spanish fly, Bill Cosby, gas-station bathroom vending machines, Beavis and Butt-Head and a surprisingly detailed discussion about aphrodisiacs. We started with Quaaludes and ended up investigating an emerald-green blister beetle. Radio is an important medium. Thankfully, it's finally time to play Read My Lips.The rules are simple: somebody gets put into audio isolation, another member of the show silently gives them a word, and the isolated player has three chances to figure it out by reading their lips. Listeners bet on or against the contestant for prizes.Then Devon steps up and apparently activates a superpower nobody knew she had. She gets “fettuccine.” She gets “smart ass.” Campfire finally gives her some trouble, but that's only the warm-up. On her next trip into isolation, Rizz gives her “Worcestershire” — a word half the population can't pronounce while HEARING IT — and Devon gets it. Immediately.At this point, it temporarily becomes an investigation into whether Devon has been secretly reading everyone's lips for years. She follows Worcestershire by immediately getting “flapjack,” and suddenly Rafe is declaring that they've found Neo.Rizz gets his turn and manages to nail “chickenpox,” but “juxtaposition” sends him down a path involving blue jeans, trampolines and “justice of the peace.” Lern battles “burrito” before recovering with “blowtorch” and “horsefly.” Devon comes back for “ragamuffin” and gets impressively close before finally meeting her greatest enemy: the completely ridiculous word “skinflint.” Then comes Rizz's final performance. His word is “bonehead.” His guesses are not “bonehead.”Things only deteriorate when the next word is “deadbolt,” resulting in guesses that include “tadpole” and one answer that definitely demonstrates why lip reading should never be used as sworn testimony. By the end, Devon has established herself as the show's lip-reading legend, multiple listeners walk away winners, Rizz has discovered several new words that were never actually being said, and we've squeezed an unreasonable amount of chaos into less than half an hour.It's games, ridiculous stories, sarcastic humor and Rizz and the gang doing what they do best: taking something incredibly simple and making it unnecessarily complicated. In other words, another perfectly functional episode of your favorite funny podcast.Follow The Rizzuto Show → linktr.ee/rizzshow for more from your favorite daily comedy show.Connect with The Rizzuto Show Comedy Podcast online → 1057thepoint.com/RizzShow.Hear The Rizz Show daily on the radio at 105.7 The Point | Hubbard Radio in St. Louis, MO.Foo Fighters Setlist at The Dome at America's Center, St. LouisAC/DC Setlist at The Dome at America's Center, St. LouisMMA Fighter Makes the Craziest Challenge in Sports History... Claims He's Fighting a ChimpanzeeSt. Louis postal worker accused of dumping 30000 pieces of mailCrossbow arrow flies 100 yards, hits Amazon vanO.J. Simpson's prank show 'Juiced' exposed in new doc with unseen footageSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
ev.news Briefly: Audi, Money Saving, Outdated Petrol & more | 08 Sep 2026 It's ev.news Briefly for Tuesday 08 September 2026, only todays headlines and nothing else, in just 4 minutes if you haven't got time for the full show.Patreon supporters fund this show, get the episodes ad free, as soon as they're ready and are part of the ev.news Community. You can be like them by clicking here: https://www.patreon.com/evnewsAUDI A2 E-TRON STARTS AT €38,200 IN GERMANYAudi's cheapest EV starts at €38,200 in Germany, above the €34,000 VW ID.3 Neo it shares MEB+ underpinnings with, and launches at the end of 2026 with orders opening in fall and deliveries in December. It claims up to 401 miles WLTP and a best-ever Audi efficiency of 4.85 miles/kWh on the 188-hp efficiency-package version, with rear-wheel drive only, 52/61 kWh LFP or 84 kWh NMC batteries charging at 183 kW (10–80% in about 29 minutes), a Q4 e-tron wheelbase for extra interior space, and standard bidirectional charging.ICCT SAYS ELECTRIC CARS COST ONE THIRD LESSAn ICCT report published on September 6 found electric cars cost a third less to run in Europe in 2025 than petrol or diesel equivalents, or 28% less for drivers relying on public charging, with combustion energy costs rising 12–36% at the start of 2026 during the US-Iran Hormuz oil crisis while BEV energy costs held steady. The ICCT also found price parity with petrol cars in Germany's three largest segments based on data covering 100,000 vehicles, and lead author Marie Rajon Bernard expects European BEV adoption to scale up provided current policies survive growing political pressure to reverse them.YOUNG DRIVERS SAY PETROL CARS ARE LIKE USING A LANDLINE TELEPHONEResearch commissioned by E.ON Next among 1,500 drivers found more than half of those aged 17 to 20 want their next car to be electric, against a UK BEV new-car share of 26% from January to August, with cost the main draw: 56% think EVs save money, 20% cite day-to-day affordability, 19% home charging and 18% avoiding forecourts. Petrol is increasingly seen as obsolete, with 23% calling petrol ownership as outdated as a landline telephone, 21% unable to imagine owning one, 63% expecting petrol and diesel cars to disappear in their lifetime and 53% believing they are the last generation to routinely drive them.EUROPE'S EV FLEET HOLDS 600 GWH OF BATTERIESBruegel estimates Europe's EV fleet holds around 600 GWh of battery capacity, ten times the continent's grid-connected storage and theoretically enough to power the European grid for almost two hours, though that depends on vehicle-to-grid technology and smart integration still under development. Stationary storage is growing separately, with SolarPower Europe reporting cumulative European capacity passing 100 GWh by the end of 2025 after 36 GWh was added during the year, 48% more than in 2024, and calling for a tenfold increase by 2030.LI AUTO PLANS EUROPEAN I6 DEBUTLi Auto will unveil its i6 electric SUV in Europe at the Paris motor show in October, with founder and CEO Xiang Li saying European sales begin in the fourth quarter and right-hand-drive sales start by year-end, making a UK launch likely though it has not been confirmed. Britain matters as an export market because it does not apply the EU's additional tariffs on Chinese cars, and the 4950mm i6 will compete with the BMW iX3, Mercedes GLC and Volvo EX60.AVILOO EXTENDS BATTERY WARRANTY TO 24 EUROPEAN COUNTRIESAVILOO added 14 markets to its Battery Warranty on September 7, 2026, including Spain, Italy, Poland and Greece, taking coverage to 24 countries in response to used-EV buyer confidence lagging market growth and to manufacturer battery-health figures being neither independently verified nor standardised. The one-year warranty, separate from AVILOO's battery certificate and managed by dealers, fleets and remarketing platforms through the AVILOO Connect dashboard, sets an individual State of Health threshold per vehicle from proprietary diagnostics data that the battery must still meet at 20,000 kilometres.OSPREY GO STARTS CHARGING ON CONNECTIONOsprey has launched Osprey Go, an Autocharge-based function that starts a charging session as soon as a driver plugs in, requiring no app or payment card at the charger after a one-time setup in the Osprey app, and automatically applying the best available price for that location and time. Users can view receipts, live prices, charger availability and offers, and Osprey says the Autocharge choice maximises vehicle and driver compatibility and makes it the country's largest network offering the technology.RUSSIA EV SALES MORE THAN DOUBLE IN SUMMERAutostat reports Russian sales of new electric and plug-in hybrid passenger cars reached 26,543 units from June to August 2026, more than double the 12,187 sold a year earlier, as Ukrainian strikes on major refineries forced some to suspend operations and cut gasoline production to about 70% of domestic consumption by the end of August. Drivers facing hours-long fuel searches turned to EVs or gas conversions, though Autostat said sales were capped by supply because manufacturers and importers were unprepared, and the vehicles sold were mainly Chinese-made.PORT AUTHORITY LAUNCHES $45M ELECTRIC TRUCK PROGRAMMEThe Port Authority of New York and New Jersey has launched a $45m programme for zero-emission drayage trucks and terminal tractors at the Port of New York and New Jersey, the busiest seaport on the US East Coast, combining vehicle purchase support with charging investment near its marine terminals. CALSTART will design and administer the Clean Truck Incentive Program and the Green Drayage Accelerator, with up to $39m in point-of-sale vouchers covering vehicles and charging infrastructure at hubs within a 10-mile radius of the Port Authority's marine terminals.TREK LAUNCHES ALLANT+ FS E-BIKE IN EUROPETrek has launched the 2027 Allant+ FS in Europe, a full-suspension SUV-style e-bike aimed at Specialized's Turbo Vado 3X, using the same Bosch Performance Line CX mid-drive with 250 W nominal and 750 W peak output, 120 Nm of torque and assistance cutting out at 25 km/h. A Bosch PowerTube 800 Wh battery gives a claimed 180 km (112 miles) per charge, with the R11 priced at €5,999 and the R10 at €4,999.
Today we cover the rise of the new gnosis, the gnostic false teachers and intelligence/NGO plants and podcasts that easily align with Neo-paganism, feminism, the goddess, theosophy and Steinem, and hatred of the patriarchy and God the Father. Superchats at any time here: https://streamlabs.com/jaydyer/tip Merch https://jaydyer-shop.fourthwall.com/collections/all Join this channel to get access to perks: https://www.youtube.com/channel/UCnt7Iy8GlmdPwy_Tzyx93bA/join Philosophy Course is here: https://marketplace.autonomyagora.com/philosophy101 Set up recurring Choq subscription with the discount code JAY60LIFE for 60% off now https://choq.com Subscribe to my site here: https://jaysanalysis.com/membership-account/membership-levels/ Music by Dr Evo the Producer, Jay Dyer and Amid the Ruins 1453 https://www.youtube.com/@amidtheruinsOVERHAULBecome a supporter of this podcast: https://www.spreaker.com/podcast/jay-sanalysis--1423846/support.
Today we cover the rise of the new gnosis, the gnostic false teachers and intelligence/NGO plants and podcasts that easily align with Neo-paganism, feminism, the goddess, theosophy and Steinem, and hatred of the patriarchy and God the Father. Superchats at any time here: https://streamlabs.com/jaydyer/tip Merch https://jaydyer-shop.fourthwall.com/collections/all Join this channel to get access to perks: https://www.youtube.com/channel/UCnt7Iy8GlmdPwy_Tzyx93bA/join Philosophy Course is here: https://marketplace.autonomyagora.com/philosophy101 Set up recurring Choq subscription with the discount code JAY60LIFE for 60% off now https://choq.com Subscribe to my site here: https://jaysanalysis.com/membership-account/membership-levels/ Music by Dr Evo the Producer, Jay Dyer and Amid the Ruins 1453 https://www.youtube.com/@amidtheruinsOVERHAULBecome a supporter of this podcast: https://www.spreaker.com/podcast/jay-sanalysis--1423846/support.
When investigative journalist Stephen Witt visited Silicon Valley's 1X Technologies to meet a new home robot named Neo, he discovered a device full of contradictions: It was elegantly designed, but often struggled to complete even the simplest of tasks, taking longer than a minute to retrieve a bottle of water. Despite its limitations, more than 10,000 people have placed deposits for the $20,000 android, and Neo is just one of a dozen humanoid robots scheduled for release in the next year. We talk to Witt about the appeal – and challenges – of home robots and how quickly the technology is actually advancing. Guest: Stephen Witt, investigative journalist; author Learn more about your ad choices. Visit megaphone.fm/adchoices
Brent has two hours to build a great website, and the solution he finds feels more like a Linux tool than a modern web framework. Naturally, Wes takes it too far.Sponsored By:Jupiter Party Annual Membership: Put your support on automatic with our annual plan, and get one month of membership for free!Managed Nebula: Meet Managed Nebula from Defined Networking. A decentralized VPN built on the open-source Nebula platform that we love.Support LINUX UnpluggedLinks:Web Boost — Send us a boost via sats or USD
Patrick examines everything from the use of kneelers at Mass and the history of the Latin rite to misunderstandings about the Traditional Latin Mass and ongoing arguments over tradition and change. He fields heartfelt questions on Eucharistic validity, responds to calls about family suffering, defunct churches turned into mosques, and tensions stirred by new Catholic movements. At every turn, Patrick grounds each response in Church teaching, brings historical clarity, and offers hope to listeners wrestling with confusion or grief. Richard (email) – Can’t we kneel without kneelers? (00:27) James (email) - Would it be fair to say that the SSPX has made an idol of the form of the Mass, that is, the Traditional Latin Mass (TLM) form? (01:54) Christy - Son married a pro-SSPX woman who says the Catholic Church is trying to get rid of the Latin mass. (05:24) Andy – At a Redemptoris mater seminary the eucharist is in the form of a cube (11:49) Haydee - My dad just passed away, and he wanted his ashes scattered. I was against this, but my sisters are going through with it. Is it okay to participate with them? (18:02) Martin - I am currently going through a civil divorce and need guidance on how to handle this from a spiritual and Catholic perspective. (23:45) Wayne – My parish closed during Covid and is now being sold to become a Mosque. What do you think of this? (38:36) Thomas - Invalidity of Eucharist on the matter (41:20) Eric - Our diocese is trying to establish the Neo-catechumenal way of tearing off bread for the Eucharist. (43:13) Originally Aired on 07-16-2026
It's ev.news Briefly for Tuesday 01 September 2026, only todays headlines and nothing else, in just 4 minutes if you haven't got time for the full show.Patreon supporters fund this show, get the episodes ad free, as soon as they're ready and are part of the ev.news Community. You can be like them by clicking here: https://www.patreon.com/evnewsVOLKSWAGEN EXPECTED TO DEBUT ID. TIGUAN NEXT MONTHVolkswagen is expected to unveil the ID. Tiguan next month as the replacement for the ID.4 and ID.5, abandoning its numbered naming scheme in favour of established petrol nameplates alongside the ID.3 Neo, ID. Polo and ID. Cross. Prototype footage published by Autogefühl shows a wider, more conventional body closer to the petrol Tiguan with pop-out door handles replacing flush units, and the car is expected to use the MEB+ platform with a new cabin design, updated infotainment and the return of physical climate buttons.SLATE REPORTEDLY PLANS $3,000 CARGO TOPPER FOR ALL BUYERSSlate Auto reportedly plans a cargo topper kit available to all buyers rather than fleet customers alone, offered in standard square-back and high-roof forms in white and black from around $3,000, according to the Instagram account Slate Auto Mods citing fleet and government sales lead Christian Kreipke. Kreipke also reportedly said the next-generation Slate will retain the same basic design dimensions, an assurance that costs the company nothing but protects the aftermarket upfitters whose tooling depends on that consistency.CALIFORNIA SENDS 1,200-WATT PLUG-IN SOLAR BILL TO NEWSOMSB 868, passed with bipartisan support and now awaiting Governor Newsom's signature, would legalise plug-in or balcony solar in California by replacing the interconnection application with a free online registration, opening the $300-to-$2,200 technology to renters and those unable to install rooftop arrays. Systems would be capped at 1,200 watts per home and must plug into a standard outlet, offset onsite use, meet electrical codes, carry independent safety certification and stop feeding the grid during outages; PG&E ultimately opposed the final version over unenforced certification rules until 2030, San Diego Gas & Electric warned the anti-backfeed feature could fail, and Southern California Edison went neutral after safety standards were tightened.KIA SETS SEPTEMBER UNVEILING FOR PV7 ELECTRIC VANKia will fully unveil the PV7 electric van at IAA Transportation 2026 in Hanover on 14 September ahead of a 2027 customer launch, releasing images of Cargo and Passenger versions but withholding payload, cargo volume and range figures that matter most to fleet buyers. Built on the 400-volt E-GMP.S skateboard architecture shared with the PV5, its length is reported in Korea at between 5,270mm and 5,900mm despite Kia UK calling it mid-size, and it follows a PV5 that took 37% of Europe's electric C-segment van market in the first half of the year.OREGON EV REBATE MONEY EXPECTED TO RUN OUT IN TWO MONTHSOregon's electric-vehicle rebate programme has about $8.5 million remaining and is expected to last little more than two months, having already been suspended once by the Department of Environmental Quality after a previous scheme lasted three and a half months. The standard rebate has no income test and pays $2,000 for a new EV, $1,500 for a plug-in hybrid and $375 for an electric motorcycle, while the income-targeted charge-ahead rebate pays $7,500 for a new EV, $5,000 for a new plug-in hybrid, up to $4,000 for a used EV and up to $2,500 for a used plug-in hybrid.BYD REVEALS MAKO PLUG-IN HYBRID UTE IN BRAZILBYD has shown pre-production Mako plug-in hybrid utes to Brazilian media at Interlagos ahead of an October or November launch, positioning the roughly 4.8-metre, monocoque-based model as a smaller, more car-like alternative to the ladder-frame Shark 6 and a rival to the Ford Maverick and Hyundai Santa Cruz rather than one-tonne utes. It retains a separate load bed of about 1,000 litres with a reported 750kg payload and uses a flex-fuel DM-i system running petrol or ethanol, with front-wheel drive at launch, an all-wheel-drive version reportedly in development, and battery capacity, electric range and right-hand-drive export plans all unconfirmed.QUEENSLAND SETS AGE 16 AND LICENCE RULESQueensland introduced tougher e-bike and e-scooter rules on 31 August 2026 requiring riders to be at least 16 and hold at least a learner licence, with parents liable for fines when under-16s are caught riding illegally. Interstate and international licences are accepted while suspended or disqualified drivers are barred entirely, and exemptions apply to 12-to-17-year-olds riding with a parent and to people unable to hold a licence because of certain medical conditions or disabilities.NISSAN AND HONDA SIGN ECU SOFTWARE PARTNERSHIPNissan and Honda signed an agreement on 31 August to jointly develop standardised electronic control units, an in-vehicle operating system, middleware and vehicle-control software for what they call software-defined vehicles. The resulting electronic architecture is scheduled to reach next-generation vehicles in 2029, with both companies claiming faster development cycles, more efficient investment and improved competitiveness in an intensifying global market.CHINA PROPOSES 30,000 KILOMETERS OF ROAD TESTINGChina is proposing to double mandatory road testing for new-energy vehicles to 30,000 kilometres, according to Bloomberg, even as carmakers push for shorter development schedules that IAT Automobile Technology and the China Association of Automobile Manufacturers estimate AI could compress to an 18-month standard, against a current pace of around two years and three to five years for established foreign rivals. The Ministry of Industry and Information Technology is monitoring online customer complaints and inspected at least five leading automakers in July, including GAC Aion days after reports that batteries in some models were failing beyond 150,000 kilometres.POLAND'S COAL SHARE FALLS TO 52.7% IN 2025Poland's coal share of electricity generation fell from 72.5% in 2021 to 52.7% in 2025, dropping below half in five separate months and being outproduced by renewables across a full month for the first time in June. The country generated 24.4 TWh from gas, 23.8 TWh from onshore wind and 20.3 TWh from solar in 2025, and the IEA expects renewables to overtake coal on an annual basis in 2028.