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Join co-host Mark Maesano and myself as we refute and debunk the feeble attempts of Matthew Quigley to try to explain how 29 out of 30 pastors all misremembered the same Bible quiz question the same way and 21 other questions in a similar fashion We will explore the different ways that church leaders are avoiding the question like Neo dodges bullets in The Matrix Things likeMoving the goal post Ignoring the question while repeating the same argument of misremembering over and overRambling sophistry and word salads. Diluting the answer with so much confusion and generalates that's it's difficult to understand the answer. Then claiming they already answered the questionFragmenting the evidence into isolated examples ie focusing on one passageCommentary man. Explaining why it's supposed to be there but never explaining the unified misrememberingEscalation, exasperation, name-calling, or branding, shifting to character assassinationIt's irrelevant” “This doesn't prove anything, this is not the mike drop you think it is. (It is the bloody knife and you know it)The pastors don't read their BiblesI only base my beliefs on the Bible We refute Matthew's arguments point by point with searing logic and irrefutable evidence that the Bible is supernaturally changingJoin usStay connected in case we get bannedSign up for newsletterhttps://www.wakeuporelse.com/newsletterTake the Mandela Effect Bible Quizhttps://alteredbible.com/quiz/Our Channelshttps://www.wakeuporelse.comhttps://www.alteredbible.comhttps://www.rumble.com/c/wakeuporelse / wakeuporelse1 / wakeuporelse1 https://www.bitchute.com/wakeuporelse / wakeuporelse https://odysee.com/@Wakeuporelse:9"The Conspiracy Theorist Survival Guide Podcast"https://www.wakeuporelse.com/ourpodcastContact John wakeuporelse@proton.meJUMP IN - BE A PART OF THE REFORMATIONDO NOT make checks payable to wakeuporelseMake checks payable to John KirwinMAIL CHECKS TO John KirwinPO Box 78362Charlotte NC 28271Be a $10.00/month partner https://donorbox.org/wakeuporelseCREDIT CARDhttps://donorbox.org/wakeuporelsePAYPAL https://www.paypal.com/paypalme/kirwi...CASHAPPhttps://cash.app/$wakeuporelse$WakeuporelseVENMOhttps://www.venmo.com/wakeuporelse@wakeuporelseZELLEwakeuporelse@proton.meCRYPTO CURRENCIEShttps://www.wakeuporelse.com/donateGet both of my books FREE www.wakeuporelse.com / www.alteredbible.com1) "The Conspiracy Theorist Survival Guide"2) The Mandela effect Supernatural Bible Changes And The Doctrine Of The Preservation Of ScripturePAPERBACK - AUDIO ON AMAZON AND MOST RETAILERSThe Conspiracy Theorist Survival Guide: A Guidebook For Persecuted Truthers https://www.amazon.com/dp/B0C91X6K55 The Mandela Effect Supernatural Bible Changes and the doctrine of the preservation of scripture https://www.amazon.com/dp/B0DH51XBJ2
Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ravenloft is supposed to be full of gothic horror, tragic villains, and creeping dread. Instead, we somehow spent twenty minutes imagining a Midwestern Strahd saying You betcha before drinking your blood, arguing about wet burritos, and debating whether North Dakota counts as a real place. By the time we actually opened the book, the greatest horror wasn't the Dark Powers. It was realizing that someone somewhere willingly ordered a hot wet beef sandwich. Sponsor Spotlight: Mithos This episode is sponsored by Mithos, a modular, system-agnostic digital toolkit designed to make life easier for Game Masters. With customizable layouts, built-in player views, fog of war support, encounter tools, and an active community sharing content, Mithos helps keep your game running smoothly without juggling a dozen browser tabs. Whether you're running Dungeons & Dragons at a convention, Call of Cthulhu in a cabin, or your favorite indie RPG at home, Mithos puts everything you need in one place. Best of all, there are no subscriptions and no internet connection required. Learn more at rpgbot.net/mithos. Show Notes We finally returned to Ravenloft with The Horrors Within and dug into the new player options from Wizards of the Coast. Along the way we examined the subclasses, talked about what survived from the Unearthed Arcana playtest, and debated whether some of the changes actually improved the designs or simply made them safer. The Reanimator Artificer immediately caught our attention with its wonderfully creepy flavor. We loved the concept of Frankensteining together an undead companion and modifying it over time, even if the final numbers often felt disappointingly conservative. The subclass oozes atmosphere, but several features left us wishing Wizards had trusted the design enough to let it hit a little harder. The College of Spirits Bard received some welcome improvements from the playtest version. Moving the random spirit effects away from mandatory immediate use made the subclass far more practical, and controlled channeling solved many of the frustrations we had previously identified. This version finally delivers on the fantasy of consulting strange entities from beyond without constantly fighting against the mechanics. We also revisited the Grave Domain Cleric and looked at the redesigned Path to the Grave. While the old version was undeniably flashier, the new implementation is much easier to use in any party composition. It may not create those huge cinematic damage spikes anymore, but it provides reliable support every time it comes online. As always, our review quickly spiraled into side discussions involving Call of Cthulhu, sturgeon festivals, Midwestern rivalries, taxes, and the eternal mystery of why so many fantasy character illustrations are suspiciously attractive. That's just another day at the RPGBOT.Podcast. Key Takeaways Ravenloft: The Horrors Within delivers strong gothic flavor and some excellent artwork. The Reanimator Artificer has fantastic thematic design but several mechanics feel overly cautious. Lightning interactions with the undead companion create some amusing and creative tactics. College of Spirits Bard benefited significantly from feedback and is much easier to play effectively. Controlled Channeling fixes many of the frustrations from the Unearthed Arcana version. Grave Domain Cleric lost some of its explosive potential but gained consistency. The revised Path to the Grave works better across a wider variety of party compositions. Several subclasses showcase great ideas that feel slightly undertuned. Flavor and atmosphere are consistently strong throughout the book. No matter how serious the subject matter becomes, the conversation will eventually derail into food arguments, regional insults, or bizarre fantasy accents. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
En este nuevo episodio de APPLEaks, analizamos una noticia preocupante: algunos iPhone antiguos tienen una vulnerabilidad grave que no puede solucionarse con una simple actualización.El problema afecta a modelos con chips como el A12 y A13, y aunque requiere acceso físico al dispositivo, abre una discusión clave: la seguridad también depende de cómo usamos y dónde conectamos nuestro iPhone. Además, Apple enfrenta otro problema enorme: la inteligencia artificial está empujando los límites del hardware. Más memoria RAM, más procesamiento local y modelos más potentes podrían hacer inevitable una suba de precios en los próximos iPhone.Y ahí aparece la mala noticia vinculada a Tim Cook: Apple Intelligence puede terminar costándonos mucho más de lo que imaginábamos.También hablamos del futuro iPhone 18 Pro, los posibles saltos en memoria RAM, el impacto de los modelos de Google integrados con Apple, la futura MacBook Neo de segunda generación y las novedades que podrían llegar a la cámara de los próximos iPhone.Si te interesan las filtraciones de Apple, los próximos iPhone, Apple Intelligence, seguridad y tecnología, este episodio es para vos. Capítulos00:00 El iPhone con una falla imposible de arreglar00:46 La vulnerabilidad grave en iPhones antiguos01:39 Por qué cargar el iPhone en cualquier lado puede ser peligroso03:24 Cómo protegerte si usás un iPhone viejo03:48 Sponsor y productos Apple en Argentina04:59 La mala noticia: Apple Intelligence exige más memoria05:51 Por qué los próximos iPhone podrían subir de precio06:40 MacBook Neo y el futuro de la IA local08:09 Las cámaras del iPhone 18 Pro08:34 Cierre y suscripción al canalEtiquetas SEOApple, iPhone, Apple Intelligence, iPhone 18 Pro, Tim Cook, seguridad iPhone, vulnerabilidad iPhone, iPhone viejo, iOS 27, watchOS 27, MacBook Neo, iPhone 20 aniversario, Apple leaks, rumores Apple, inteligencia artificial Apple, Siri IA, A12, A13, iPhone 11, iPhone SE, iPhone FoldHashtags #Apple #iPhone #AppleIntelligence #iPhone18Pro #TimCook #APPLEaks #idearVlog #SiriIA #Tecnología #iOS27
Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance. Show Notes In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots. As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character. Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination. Key Takeaways Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options. Invocations continue to define a Warlock's identity throughout higher levels. Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play. Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently. Gift of the Ever-Living Ones and other defensive options can greatly improve survivability. Blade-focused builds use options like Thirsting Blade to keep pace with martial classes. Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system. Warlocks excel when players specialize rather than trying to do everything at once. The class rewards planning and understanding how individual features interact. Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Based on the episode transcript Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Mr. Anderson! Come in, sit down, put on your comfiest headphones. It's time to discuss possibly the most iconic of Keanu Reeves' many iconic roles. It's time for "The Matrix", a movie that arguably had as big an impact on how Hollywood works as the original "Star Wars" did some twenty-two years before. Reeves is Neo, a man who finds out his world is not what he believed and he might be the Chosen One humanity needs to save it from its unwitting slavery. But first he needs to learn Kung Fu. Also this week: an unexpected "Trek" connection, that steak, and Reeves leads. [The Matrix: 2:41]
The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water. Show Notes This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna. Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides. As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares. By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) PF2 Rage of Elements (affiliate link) Forgotten Realms Wiki - Elemental Plane of Water Pathfinder Wiki - Plane of Water RPGBOT.Podcast Episodes The Abyss Arborea Archeron Arcadia The Beastlands Bytopia Carceri Celestia Elysium The Ethereal Plane The Feywild Gehenna Hades Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Plane of Air Plane of Fire Shadowfell Other Stuff Dodgeball Movie Key Takeaways The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths. Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks. Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat. Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment. Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish. Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck. The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes. Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Radio & Podcast : DJ Nederfolk : Neofolk "Shadow & Darkness" mix Summer 2026 A quarterly dive into your unknown human mental neurosound... in camo style 60 minutes mix : Neofolk, Martial, Noise, Militarypop, Neo-classical .... and a lot of Shadow & Darkness. Playlist : * Book of Wisdom - Invitatorium when time is * Boyd Rice and Death in June - Bring in the Night * Sigillum S - Bardo Thos-Grol * Andromeda Complex - Vexillifera Mortifera * Cold Blooded - The Burnt Shadows On Fragments Of Walls * Boyd Rice and Friends - History lesson * Lon Snow & Albin Julius - In Orbit * Stahlwerk 9 - If Youth Knew If Age Could Co-Op * DJ Nederfolk * Darkitalia * Radio Darkitalia Radio, Podcast, Team : * DJ Nederfolk : http://www.nederfolk.com/ * Team Darkitalia : https://www.darkitalia.com/
Soutenez-nous sur patreon.com/iweek ! Et rejoignez la communauté iWeek !Voici l'épisode 284 d'iWeek (la semaine Apple).WWDC26 | La keynote n'avait pas encore livré tous ses secrets.Enregistré le mardi 16 juin 2026 à 18h30, avec un stream et un chat disponibles exclusivement pour nos soutiens Patreon.Présentation
السلطات الصينية تمنح أول ترخيصا تجاريا لزراعة شريحة دماغية ذكية "NEO"، لتدخل بكين بقوة سباق واجهات الدماغ والحاسوب في مواجهة مشروع "نيورالينك" الأمريكي. بتصميم أقل تدخلاً جراحياً يتم دون اختراق أنسجة المخ مباشرة، وجيل جديد من البروبيوتيك يتجاوز السلالات التقليدية ليشمل ميكروبات معوية متخصصة كأدوات واعدة في مواجهة الأمراض المزمنة الضيوف:من القاهرة خبير الذكاء الاصطناعي م. شاكر الجمل من القاهرة استشاري التغذية العلاجية، د مروة عبد الكريم شعير إعداد وتقديم: جيهان لطفي
The International Energy Agency (IEA) and the International Renewable Energy Agency (IRENA) have made significant progress in recent years. Yet they remain largely top-down institutions shaped by policy priorities. When trillions of dollars in investment decisions are at stake, investors and operators increasingly turn to Bloomberg New Energy Finance (BNEF) and its team of more than 400 specialists. Why does BNEF command such trust? BNEF combines Bloomberg's unparalleled market data capabilities with deep expertise in batteries, solar, electric vehicles, and electrification. Unlike many international agencies, BNEF operates without a political mandate or advocacy agenda. Its bottom-up analysis provides investors with a more practical view of market realities than traditional top-down forecasts. In this episode, Gerard and Laurent welcome Albert Cheung, CEO of BNEF, to discuss the findings of the New Energy Outlook 2026. The discussion begins with a review of NEO 2020. BNEF was notably accurate in forecasting the "electrons" side of the transition—solar, batteries, and EVs—while overestimating the pace of hydrogen and carbon capture deployment. Even so, its forecasting record remains among the strongest in the industry. Looking ahead, NEO 2026 projects a rapidly electrifying global energy system. Solar power, batteries, EVs, and heat pumps are reshaping demand while reducing exposure to fossil-fuel price shocks. Oil demand is expected to decline as EV adoption accelerates. Gas demand may continue growing in the near term to support rising electricity consumption, but both oil and gas fall sharply under stronger net-zero pathways. By 2032, solar is projected to become the world's largest source of electricity. Battery storage will scale rapidly, enabling more flexible and resilient power systems. The report also makes clear that, despite substantial progress—especially in China—current technologies and policies are still insufficient to fully achieve global net-zero goals. However, the gap between ambition and reality is narrowing thanks to energy security concerns, declining costs, and continued technological progress. Overall, it was a thoughtful, insightful, and hopeful conversation. The energy transition is advancing. We are getting there. Resources New Energy Outlook 2026: https://about.bnef.com/insights/clean-energy/new-energy-outlook/ BNEF Electric Vehicle Outlook is currently slated for publication on June 16: https://about.bnef.com/insights/clean-transport/electric-vehicle-outlook/
Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome. Show Notes In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics. Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again. As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill. High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive. By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics. Key Takeaways Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats. High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e. Harm-focused builds can become incredibly durable through self-healing and defensive feats. Domain spells continue to scale well into the highest levels of play. Heritage feats can dramatically shape a character's identity and capabilities. Avatar provides one of the most flavorful capstone spells available to divine casters. Additional 10th-rank spell slots are difficult to pass up at level 20. Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency. Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics. Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Fluent Fiction - Hungarian: Healing Waters: Rekindling Sibling Bonds at Széchenyi Bath Find the full episode transcript, vocabulary words, and more:fluentfiction.com/hu/episode/2026-06-14-07-38-19-hu Story Transcript:Hu: A nap melegen sütött az égen, amikor Réka megérkezett a Széchenyi Gyógyfürdő elé.En: The sun was shining warmly in the sky when Réka arrived in front of the Széchenyi Gyógyfürdő.Hu: A fürdő épülete gyönyörűen díszített, impozáns neobarokk stílusban pompázott.En: The bathhouse building was beautifully decorated, shining in an impressive Neo-baroque style.Hu: Az utca tele volt emberekkel, akik élvezték a késő tavaszi idő gyengéd simogatását.En: The street was filled with people enjoying the gentle caress of the late spring weather.Hu: Réka izgatottan várta, hogy találkozzon az öccsével, Gáborral.En: Réka was eagerly awaiting to meet with her younger brother, Gábor.Hu: Nem találkoztak már hetek óta, mivel egy családi vita eltávolította őket egymástól.En: They hadn't seen each other for weeks because a family argument had driven them apart.Hu: Réka azonban eltökélte, hogy újra közel kerülnek egymáshoz.En: However, Réka was determined to bring them closer again.Hu: Tudta, hogy a mai nap egy új kezdet lehet.En: She knew that today could be a new beginning.Hu: Amikor Gábor megérkezett, kissé feszült volt.En: When Gábor arrived, he was a bit tense.Hu: Hetek óta hurcolta magával a sértettségét.En: He had been carrying his resentment around for weeks.Hu: Réka mosolyogva fogadta, és igyekezett oldani a légkört.En: Réka greeted him with a smile, trying to ease the atmosphere.Hu: "Örülök, hogy eljöttél," mondta lágyan.En: "I'm glad you came," she said softly.Hu: Bementek a fürdőbe, ahol a gőz lassan kavarogott a medencék felett.En: They entered the bath, where the steam slowly swirled above the pools.Hu: A meleg víz és a napfény együttese máris nyugtatóan hatott rájuk.En: The combination of warm water and sunlight already had a calming effect on them.Hu: Réka úgy döntött, hogy nem sietteti a dolgokat, és megadja az időt Gábornak, hogy megnyíljon.En: Réka decided not to rush things and allowed Gábor the time he needed to open up.Hu: Ahogy lassan elmerültek a gyógyító vízben, Gábor végül megszólalt.En: As they slowly immersed themselves in the healing water, Gábor finally spoke up.Hu: "Még mindig haragszom," mondta halkan, de határozottan.En: "I'm still angry," he said quietly, but firmly.Hu: A hangja visszatükrözte a szívében dúló vihart.En: His voice reflected the storm raging in his heart.Hu: Réka sóhajtott, majd finoman rápillantott.En: Réka sighed, then glanced at him gently.Hu: "Tudom," válaszolta.En: "I know," she replied.Hu: "Mondd el, mit érzel.En: "Tell me how you feel.Hu: Szeretném megérteni.En: I want to understand."Hu: "Gábor először habozott, de végül megnyílt.En: Gábor hesitated at first but eventually opened up.Hu: Beszélt arról, mennyire bántotta a vita, és milyen nehéz volt, hogy úgy érezte, nem hallják meg a véleményét.En: He talked about how hurt he was by the argument and how difficult it was to feel unheard.Hu: Réka most először valóban figyelt.En: It was the first time that Réka truly listened.Hu: Nem szakította félbe, nem próbálta menteni a helyzetet.En: She didn't interrupt, and she didn't try to fix the situation.Hu: Csak hallgatott.En: She just listened.Hu: A medence sarkában, csendesen beszélgetve, valami megváltozott köztük.En: In the corner of the pool, speaking quietly, something changed between them.Hu: Réka ráébredt, hogy az a legfontosabb, hogy valóban meghallja Gábort.En: Réka realized that the most important thing was to truly hear Gábor.Hu: Gábor érezte, hogy a nővére valóban érti és elfogadja az érzéseit.En: Gábor felt that his sister genuinely understood and accepted his feelings.Hu: A fürdőből kilépve a nap még mindig ragyogott, de valami más is megvilágította őket: az újraéledt testvéri kötelék.En: As they left the bath, the sun was still shining, but something else lit them up: their rekindled sibling bond.Hu: Réka és Gábor mosolyogva búcsúztak el, tudva, hogy ma egy fontos lépést tettek a kibékülés felé.En: Réka and Gábor parted with smiles, knowing they had taken an important step toward reconciliation today.Hu: A víz nyugalmával és a napfény melegével együtt a szívük is megkönnyebbült.En: Along with the tranquility of the water and the warmth of the sunshine, their hearts also felt lighter. Vocabulary Words:shining: sütöttwarmly: melegenimpressive: impozánsgentle: gyengédcaress: simogatáseagerly: izgatottanresentment: sértettségtense: feszültatmosphere: légkörgently: finomanreflected: visszatükröztestorm: vihartsigh: sóhajtglanced: rápillantotthesitated: habozottunheard: nem hallják meginterrupted: félberekindled: újraéledtsibling: testvéribond: köteléktranquility: nyugalomparted: búcsúztakreconciliation: kibékülésdetermined: eltökélteimmersed: elmerültekhealing: gyógyítófirmly: határozottanrealized: ráébredttruly: valóbanreflected: visszatükrözte
Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every Warlock player starts with the same innocent thought: I just want a mysterious patron and some spooky magic. Three hours later you're reading invocation combinations like you're optimizing a tax return and trying to explain to the party why your character absolutely needed a sentient book, a telepathic connection to an ancient horror, and a cantrip that solves all of life's problems. Somehow, the answer is always Eldritch Blast. Show Notes We kick off our look at Warlocks by exploring the first four levels of one of the most customizable classes in 5e. From choosing your patron to selecting spells and invocations, we discuss how early decisions shape the entire character and why Warlocks punch far above their weight despite their limited spell slots. Along the way, we break down the strengths and weaknesses of Pact Magic, examine the importance of short rests, and discuss which options provide the biggest impact in the early game. We also talk about common traps, favorite spell choices, and how invocations turn a simple spellcaster into something uniquely weird. Whether you're building a blaster, a battlefield controller, or just someone who made a very questionable life decision with an extraplanar entity, levels 1 through 4 are where the foundation of your character really comes together. Key Takeaways Patron choice defines much of your playstyle and provides important features right from level 1. Warlocks rely on a small number of spell slots, making careful spell selection extremely important. Short rest recovery is a major source of the class's power and changes how the class feels compared to other casters. Eldritch Invocations are one of the most flexible customization systems in the game. Eldritch Blast often becomes the foundation of many builds, especially when combined with key invocations. Early-level spell choices can dramatically improve survivability, utility, and damage output. Level 2 is a major power spike thanks to invocations. Level 3 introduces Pact Boons, opening up very different character concepts and playstyles. Level 4 provides an Ability Score Improvement or feat, allowing players to further specialize their build. Warlocks reward planning and system mastery, but even simple builds can be highly effective. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Get a free trial of THC+ with no credit card required: https://www.thehighersidechats.com/plus-tv-trial/ Watch the free first hour of today's show on YouTube: here Become a member for the 2 hour extended cut & 15 years of archived content: Subscribe via the THC website: http://thehighersidechats.com/plus-membership Subscribe via Patreon (for Plus on Spotify): http://patreon.com/thehighersidechats?fan_landing=true In this […] The post Iain Davis | The Technocratic Dark State, AI Everything, & The Neo-nerd Nexus appeared first on The Higherside Chats.
Over the last several weeks Jesse has laid out some of the hallmarks of going from being bad at money (which is, frankly, how most of us start out) to good at money, including the benefits of being good at money -- less stress and anxiety, enjoying life more, engaging with life more. All these wins compound over time, and eventually you can become great with money, which means you can start bending the world to your will like Neo in the matrix. Ok, perhaps that's a little embellished, but you can shape your life and the world around you by totally expressing yourself with the money you spend. It's not just getting ahead of the next month's bills, it's thinking about what you want your life to look like, what things you want to see created in the world, and knowing that money is no longer an obstacle in seeing those things come to fruition. Getting good at money doesn't have to be hard, and money doesn't have to be a constant source of stress and anxiety. You just have to answer one simple question. Jesse's new book is available for pre-order now! www.neverworryaboutmoneyagain.com Got a question for Jesse? Send him an email: askjesse@ynab.com Follow YNAB on social media: Facebook: @ynabofficial Instagram: @ynab.official Twitter/X: @ynab Tik Tok: @ynabofficial
Would you live with a humanoid robot? Could you beat one in a fight? Today, we're talking to Dar Sleeper, VP of Design, Product, and Marketing at 1X, the company building Neo, a humanoid robot designed to live and work alongside humans in the home. We discuss why the home is actually the most strategic beachhead in humanoid robotics, how world models are collapsing the gap between robots that follow instructions and robots that genuinely learn, why consumer adoption may be the unlock that industrial deployments can never be, and what it feels like to have a 60-pound robot in your house long before the rest of the world can get one. All of this right here, right now, on the Modern CTO Podcast! To learn more about 1X, check out their
Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** You have access to AI. You probably use it a fair bit. And yet there's a good chance you're still manually scrubbing through meeting transcripts, tabbing between LinkedIn and Google News before every sales call, and spending 20 minutes writing an executive summary for a paper you just finished writing. That gap between having AI and actually letting it take things off your plate is where a lot of time quietly disappears. In this How I AI episode, Neo and I walk through eight tasks that knowledge workers should never have to do manually again, and what it actually looks like to hand them off to agents. How I AI is a special series within How I Work where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn in this episde: Which meeting-related tasks are the easiest to hand off to an agent How to build a pre-meeting briefing agent for sales and business development Why editing and proofreading agents need very specific instructions to protect your voice Where inbox agents are most useful, and what they can and can't do for you How to think about agents when comparing options before a purchase decision Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Every adventuring party has that one person who looks at an ancient magical artifact and immediately thinks, I can improve this. In this episode, we continue our journey through the Artificer and explore what happens when a character combines magical talent, engineering confidence, and absolutely no respect for reasonable safety standards. The result is a class that can solve problems, create new problems, and somehow convince the rest of the party that both outcomes were part of the plan. Show Notes The Artificer continues to stand apart as one of the most unique classes in modern fantasy roleplaying games. In this second installment of our Artificer deep dive, we move beyond the basics and dig into the class features, mechanics, and choices that transform a clever inventor into a walking magical toolbox. We examine how the class blends spellcasting, utility, and support capabilities while maintaining remarkable flexibility. Along the way, we discuss infusions, equipment choices, subclass considerations, and the many ways Artificers can fill gaps in a party composition. Whether you're building a heavily armored front-line inventor, a battlefield support specialist, or a gadget-obsessed problem solver, the class offers an impressive range of options. As always, we explore both the strengths and limitations of the design, highlight practical build advice, and discuss how players can get the most value out of their magical inventions without accidentally turning every session into a product demonstration. Key Takeaways Artificers thrive on versatility and can adapt to a wide variety of party roles. Infusions remain one of the class's defining features and provide significant customization opportunities. Equipment selection often has a larger impact on performance than it does for many other classes. The class rewards players who enjoy planning ahead and thinking creatively about problem solving. Artificers excel at supporting allies through magical items, utility options, and flexible spellcasting. Resource management and preparation are important for maximizing the class's effectiveness. Different subclass choices can dramatically change how the character functions at the table. The class often shines brightest when solving challenges outside of combat. Creative use of tools and class features can frequently accomplish things that other classes cannot. Understanding how your infusions, spells, and equipment interact is key to building an effective character. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode of The Biollywood Podcast, the Director of the Bipartisan Commission on Biodefense at the Atlantic Council, Dr. Asha M. George, Associate Director for Research, J.T. O'Brien, and Associate Director for Government Relations and Policy, Robert Bradley, discuss the 1999 film, The Matrix, and its implications for the convergence of artificial intelligence and biological science. Premise: In a dystopian future, a war between humanity and sentient machines has ended in humanity's total defeat. The machines, cut off from solar energy after humans scorched the sky in a desperate last-ditch military operation, turned to the most readily available alternative power source: human beings. Billions of humans are now grown in vast fields of pods, their bodies harvested for bioelectric and thermal energy while their minds are kept pacified inside a neural-interactive simulation called the Matrix—a shared virtual reality modeled on late-20th-century civilization. The film follows Thomas Anderson, also known as Neo, a computer programmer who senses something is wrong with the world. He is contacted by Morpheus, a legendary freed human who believes Neo is “The One”—a prophesied figure destined to end the war with the machines. Neo is unplugged from the Matrix, shown the horrifying truth of human enslavement, and trained to fight the machines' enforcement programs (Agents) within the simulation. The Bipartisan Commission on Biodefense is within the Scowcroft Center for Strategy and Security at Atlantic Council. Learn more about the Bipartisan Commission on Biodefense here. Follow us on X (@Biodefensecomm), LinkedIn, and Facebook for more updates. Email us with recommendations on what to review next: biollywood@biodefensecommission.org
Every tabletop group eventually reaches a point where someone says, We should absolutely not do that. In this episode, that point arrives roughly every thirty seconds. Faced with a secret ghost-harvesting operation, a trapped demon, corrupt Bluecoats, and enough evidence to bring down an entire criminal enterprise, our heroes make a series of carefully considered decisions such as stealing haunted jars, feeding a paralyzed rival to a demon, and debating whether releasing an eldritch horror is a reasonable business strategy. Somehow, these are not even the worst ideas discussed. Show Notes The second part of our Blades in the Dark actual play drops us back into the depths beneath a seemingly ordinary apothecary, where Roper and Talon discover that the illegal leviathan blood refinery is hiding something far worse than drug manufacturing. What begins as a simple investigation quickly spirals into ghost prisons, demonic experiments, and the sort of moral decision-making that only a cult dedicated to a vampire bat god could justify. After encountering a mysterious hospital-like corridor filled with dying victims, the crew discovers that the entire area has been sealed off from the ghost field using occult runes. The situation becomes even stranger when a dead body fails to trigger the usual supernatural alarms, leading Roper to investigate through the ghost field and uncover evidence of a much larger operation at work. Following clues deeper into the complex reveals the refinery's true purpose. Rather than merely refining leviathan blood, the operation is harvesting spirits from dying people and draining them to produce electroplasm. Rows of trapped ghosts, spirit jars, and meticulous records provide the evidence the crew needs, but things become personal when Roper discovers that an old rival named Flint is directly involved in the scheme. The score reaches peak Blades in the Dark chaos when the crew encounters a captive demon being drained for its blood. Faced with an immobilized enemy, a suffering demon, and absolutely no adult supervision, Talon and Roper decide that feeding Flint to the demon is the most efficient solution available. The plan works far better than anyone expected, which immediately makes it everyone's problem. Armed with demon blood, stolen spirit jars, incriminating documents, and several future psychological scars, the cult narrowly escapes while the facility collapses into supernatural disaster behind them. The result is a perfect demonstration of how Blades in the Dark rewards bold decisions, terrible ideas, and players who are willing to embrace the consequences of both. Key Takeaways The score showcases how investigation, stealth, and horror can blend seamlessly in Blades in the Dark. Attuning to the ghost field reveals hidden truths while often creating entirely new problems. The refinery's true purpose is harvesting spirits from dying people and converting them into electroplasm. Spirit jars, hospital records, and captured ghosts provide concrete evidence of the criminal operation. Teamwork mechanics allow players to combine actions and improve their chances of success during critical moments. Talon's alchemical abilities repeatedly save the operation, from paralysis poisons to perfectly timed smoke bombs. Roper's professional hatred of Flint becomes a surprisingly effective motivator. The crew discovers a demon being harvested for its blood, adding another layer to the facility's horrors. Sometimes the easiest way to deal with a rival is letting a demon handle the problem for you. Whether that is a good idea remains debatable. The episode highlights one of Blades in the Dark's greatest strengths: success often comes from turning disasters into opportunities rather than avoiding disasters entirely. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Recent data from IDC indicates that Apple has successfully entered the mainstream laptop market with the launch of its MacBook Neo. The device achieved significant early momentum by shipping 1.1 million units during its initial weeks of availability. This strategic move targets budget-conscious buyers who typically purchase Windows-based machines from competitors like Dell and HP. By leveraging optimized silicon technology and more accessible pricing, Apple is challenging the long-standing dominance of traditional PC manufacturers. Analysts suggest this shift could permanently alter industry dynamics if Apple maintains its sales velocity through upcoming shopping seasons. Ultimately, the Neo's debut represents a major effort to expand the Apple ecosystem beyond its traditional high-end niche.
A couple of tries to make you sleepy like Neo. Heads up, this episode contains repeated references to Jaws-Based Sea Beings and may not be sleepy for all listeners. This is a fun, double sleepy double novelization from the movie 'The Matrix,' as part of a crossover with the podcast 'The Novelizers' Listen to the first season of the podcast here: https://pod.link/1687677838The show really needs your support right now. Please consider joining Sleep With Me Plus so we can keep coming out free for everyone. Start a free trial at sleepwithmepodcast.com/plusGet your Sleep With Me SleepPhones. Use "sleepwithme" for $5 off!!This episode is produced by Rusty Biscuit aka Russell Sperberg.Show Artwork by Emily TatGoing through a hard time? You can find support at the Crisis Textline and see more global helplines here.HELIX SLEEP - Take the 2-minute sleep quiz and they'll match you to a customized mattress that'll give you the best sleep of your life. Visit helixsleep.com/sleep and get a special deal exclusive for SWM listeners!ZOCDOC - With Zocdoc, you can search for local doctors who take your insurance, read verified patient reviews and book an appointment, in-person or video chat. Download the Zocdoc app to sign-up for FREE at zocdoc.com/sleepAQUATRU - AquaTru is a countertop water purifier tested & certified to remove 84 contaminants, including chlorine, lead, forever chemicals, and microplastics! Get 20% off your water purifier by going to AquaTru.com and using promo code SLEEP Learn about your ad choices: dovetail.prx.org/ad-choices
Every villain thinks they're the hero of their own story. This episode proves that sometimes they're right, and that's what makes them dangerous. Joined by James D'Amato and Dillin Apelyan, we set out to discuss villain backstories and somehow end up creating a supernatural cat-themed criminal mastermind based on Tyler's cat Cora. The result is equal parts masterclass, therapy session, and cautionary tale about what happens when a cat gains both motivation and opposable thumbs. Show Notes This week we welcome James D'Amato and Dillin Apelyan from the One Shot Podcast Network to discuss the art of creating memorable tabletop RPG villains. Drawing from their new book, The Ultimate RPG Villain Backstory Guide, we explore how Game Masters can move beyond simple evil-for-the-sake-of-evil antagonists and build villains with goals, beliefs, flaws, and histories that make them feel alive. The conversation examines why great villains are often reflections of the heroes themselves. We discuss how similar experiences can lead one character toward heroism and another toward villainy, and why understanding a villain's motivations often makes them more frightening rather than more sympathetic. A villain does not need redemption to be compelling. Sometimes knowing exactly why they became terrible only makes their choices more horrifying. To demonstrate the process, the group builds a villain from scratch using exercises from the book. Starting with the simple premise of Tyler's attention-seeking cat, we gradually construct a complex antagonist with needs, ideology, grudges, and a worldview that justifies increasingly terrible behavior. The exercise highlights how quickly a few well-designed prompts can transform a joke character into someone players would genuinely remember. We also discuss villain archetypes, the value of supporting indie RPG creators, experiences within the broader tabletop community, and how character motivations can create richer stories at the table. By the end of the episode, listeners will have practical tools for creating antagonists who challenge players emotionally as well as mechanically. Key Takeaways Great villains are people first and villains second. The most memorable antagonists have understandable desires, fears, and motivations. Even when their actions are unforgivable, players should be able to understand how they arrived at those decisions. A villain does not need to be sympathetic to be interesting. Learning a villain's history is not about excusing their actions. In many cases, understanding their choices makes them even more terrifying because they knowingly embraced a destructive path. Villains become stronger when they reflect the heroes. Some of the best antagonists share experiences, values, or struggles with the protagonists. The difference is often how they responded to those challenges, creating powerful thematic contrasts. Motivation matters more than evil. Players engage more deeply with villains who are pursuing something meaningful to them rather than simply causing destruction. Goals, needs, and personal stakes create stronger stories than random cruelty. Villain archetypes are tools, not restrictions. The book's archetypes can be combined to create unique antagonists. Mixing traits from multiple archetypes allows Game Masters to build villains that feel distinct and unpredictable. Corruption is often more interesting than conquest. Some villains do not just want to win. They want to prove they are right by pulling others into their worldview, tempting heroes and bystanders to compromise their values along the way. The people around a villain matter. Followers, allies, rivals, and victims help define who a villain is. These relationships create story hooks, reveal personality traits, and show the broader impact of the villain's actions. Small details create memorable antagonists. A villain's habits, grudges, insecurities, and personal beliefs often leave a stronger impression than their grand plans. Players remember personalities more than stat blocks. Building villains can be surprisingly collaborative. The episode's running joke about Cora evolves into a fully realized antagonist because everyone contributes ideas and follows the logical consequences of those choices. Villain creation often works best as an iterative process. Every campaign can benefit from a villain who feels alive. Whether your antagonist is a dark lord, corrupt noble, cult leader, or attention-starved cat, giving them a believable history and motivation will make every encounter more meaningful. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
On today's episode we discuss Cold War liberalism with historian Daniel Bessner.In the mid-twentieth century, Cold War liberalism exerted a profound influence on the US state, US foreign policy, and liberal thought across the North Atlantic world. The ideology transformed politics, society, and culture writ large. From impacting US foreign policy in the Middle East, to influencing the ideological contours of industrial society, to shaping the urban landscape of Los Angeles, Cold War liberalism left an indelible mark on modern history.During the Cold War and through the US-led post-Cold War “unipolar” moment, Cold War liberalism and Neo-conservativism guided a messianic US foreign policy. In post-Soviet countries like Georgia and beyond these ideologies would have profound influence, the remnants, contradictions and consequences of which we can still see today.Daniel Bessner is an Associate Professor in American foreign policy at the University of Washington. He co-hosts the podcast American Prestige and has published pieces in The New York Times, The Washington Post, The Guardian, The New Republic, The Nation, n+1, and other venues. He is the co-editor of Cold War Liberalism: Power in a Time of Emergency (2026)Check out Cold War Liberalism: Power in a Time Of Emergency hereListen to the American Prestige podcast hereEpisode music credits:SVLA - ბნელი და ნათელი ღამეებიhttps://www.youtube.com/watch?v=fZk_9uPWuXw
**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** You type a research question into your AI tool, get back a perfectly serviceable answer, and still feel like something's missing. The output isn't wrong, exactly. It just didn't quite hit the mark. The culprit, more often than not, is the prompt you started with. The good news: there's a smarter way to approach this, and it doesn't involve becoming a prompt engineering expert. In this How I AI episode, Neo and I walk through the agent Neo reaches for more than any other he has built: the Research Prompt Builder. We get into how it works, when to use it with a thinking model instead of deep research, and how pairing it with NotebookLM can get you genuinely well-briefed in a fraction of the usual time. How I AI is a special series within How I Work, where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn in this episode: Why your research prompt matters more than the tool you use How Neo's Research Prompt Builder actually works before any research begins When a thinking model is a better choice than deep research How to go from a raw research output to a proper briefing using NotebookLM Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. And here are links we promised: Download the Research Prompt Builder agent here: https://amantha-imber.kit.com/41cec7c48c NotebookLM (notebooklm.google.com) - Google's learning tool that lets you upload up to 50 sources and generate a podcast episode, ask questions, and get cited answers from your own documents. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Apple estaría preparando uno de los cambios más grandes de los últimos años… y esta vez no se trata solo de diseño, colores o pequeñas mejoras.En este nuevo APPLEaks, analizamos cómo iOS 27, la nueva generación de Siri, Apple Intelligence, los futuros iPhone 18 Pro, iPhone 18 Pro Max y el esperado iPhone Fold podrían formar parte de una misma estrategia: llevar cada vez más inteligencia artificial al dispositivo, con procesamiento local, más memoria, más almacenamiento y modelos mucho más potentes funcionando dentro del ecosistema Apple.Pero ojo, porque lo que al principio suena como una gran noticia también puede traer una consecuencia bastante incómoda: muchos usuarios podrían quedarse afuera de las funciones más avanzadas si no tienen un iPhone reciente. También hablamos del futuro de las Mac con Apple Silicon, el final progresivo de Rosetta 2, las posibles novedades de watchOS 27, los nuevos HomePod, Apple TV, Mac Studio y Mac Mini, además de los rumores más fuertes sobre gafas inteligentes estilo Ray-Ban, servidores con chips NVIDIA, cámaras más avanzadas para el iPhone 18 Pro y las primeras filtraciones del iPhone Fold. APPLEaks vuelve con un episodio cargado de rumores, filtraciones, señales de alerta y una pregunta clave:Capítulos de YouTube00:00 Bienvenida a un nuevo APPLEaks00:35 El dominio del MacBook Neo y los problemas de producción01:14 Rosetta 2 llega a su final y las Mac Intel quedan complicadas02:45 watchOS 27, salud y Apple Intelligence en el Apple Watch04:20 iOS 27 y la señal de alerta: ¿vas a tener que cambiar de iPhone?06:03 Siri, IA local y modelos Gemini dentro del iPhone08:07 Habilidades, modelos pequeños y más almacenamiento local09:52 Sponsor: SiaImport10:59 El nuevo Siri estilo ChatGPT y la integración con Spotlight12:50 Cinco posibles productos nuevos de Apple14:10 Gafas inteligentes, Vision Pro 2 y el futuro de Apple Intelligence15:18 Chips NVIDIA, centros de datos y el costado cloud de la IA de Apple16:15 Cambios de diseño en iOS 27 y ajustes tipo Snow Leopard17:02 iPhone 18 Pro: nueva cámara, obturador mecánico y sensor más avanzado19:10 Pantalla más grande y posibles cambios de diseño en el iPhone 1819:55 iPhone Fold: filtraciones, fundas, bisagra y pantallas21:36 Cierre y despedida #APPLEaks #Apple #iPhone18 #iPhoneFold #iOS27 #Siri #AppleIntelligence #MacBookNeo #watchOS27 #idearVlogApple, APPLEaks, idearVlog, Fabián Fernández, Apple Intelligence, Siri, iOS 27, iPhone 18, iPhone 18 Pro, iPhone 18 Pro Max, iPhone Fold, iPhone plegable, MacBook Neo, Rosetta 2, macOS 28, watchOS 27, HomePod, Apple TV, Mac Studio M5, Mac Mini M5, Gemini, IA local, inteligencia artificial Apple, gafas Apple, Vision Pro 2, Mark Gurman
This morning, Dua Lipa is officially married! Plus, Jay-Z delivered one of the most talked about rap freestyles in years, and Jennifer Lopez's child has debuted a new name at high school graduation. ☕ Dua Lipa marries Callum Turner in an intimate London ceremony — with a three day Sicily celebration still to come ☕ Jay-Z goes nuclear at Drake, Kanye, Nicki Minaj and more in one freestyle ☕ Jennifer Lopez's child debuts a new name ☕ Alexandra Grant says living with John Wick and Neo is "complicated" in a rare Keanu relationship update ☕ Tammy Hembrow replaces Charlotte Crosby as House Boss on Aussie Shore Season 3 THE END BITS Once you’ve devoured this morning’s celeb stories, get your daily news headlines from The Quicky here. Support independent women's media Follow us on TikTok, Instagram and Facebook. And subscribe to our Youtube channel. Read all the latest entertainment news on Mamamia... here. Discover more Mamamia Podcasts here. CREDITS Host & Producer: Ash London Executive Producer: Monisha Iswaran Mamamia acknowledges the traditional owners of the land on which we have recorded this podcast.Become a Mamamia subscriber: https://www.mamamia.com.au/subscribeSee omnystudio.com/listener for privacy information.
The Artificer is the only class in D&D where a player can confidently say, I have a solution for this, then spend forty-five minutes opening character sheets, checking infusions, reorganizing inventory, building a robot dog, enchanting a teapot, and accidentally inventing OSHA violations. Meanwhile the Barbarian solved the problem by hitting it with a chair twenty minutes ago. Show Notes This week we rolled up our sleeves, emptied the tool bag onto the workbench, and dove into one of D&D's most complicated and delightfully chaotic classes. The Artificer promises magic, gadgets, inventions, and endless customization, but it also comes with enough moving parts to make some Wizards nervous. We explored what makes the class tick, where it shines, and why it rewards players who enjoy fiddling with builds as much as actually playing them. The class is built around adaptability, magical crafting, and having an answer for almost every problem if you planned ahead enough. We dug into subclass choices and the different flavors of magical engineering. Whether you want potion-fueled support, a walking tank suit, magical artillery, or a robot companion ready to throw itself into danger, there is an option that fits. The discussion highlighted how each subclass dramatically changes the feel of the character while still keeping that core identity of magical problem solver intact. Of course, being an Artificer also means embracing analysis paralysis. Spells, infusions, tools, prepared items, crafting decisions, and magic item choices all compete for your attention. If you love optimization puzzles this class is paradise. If not, you may suddenly understand why the Fighter sleeps so well at night. Key Takeaways Artificers thrive on versatility and can fill support, utility, blasting, healing, and frontline roles depending on build choices. Infusions are one of the class's defining features and effectively let characters hand out custom magic items early in a campaign. Subclass selection heavily shapes playstyle: Alchemist focuses on support and healing Armorer becomes a magical tank Artillerist leans into blasting Battle Smith gains the Steel Defender companion The class rewards players who enjoy planning, tinkering, and character optimization more than simple turn-by-turn gameplay. Tool proficiencies and crafting are central to the fantasy, even if tables vary widely in how often they matter. The Artificer's spellcasting style is unique and leans heavily into using tools and infused objects as magical focuses. Waving lockpicks around while casting spells remains objectively funny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
On this episode: Episode 421 — Roderick & Cari are back with another episode covering the latest in music, entertainment, sports, and tech culture. This week, the guys discuss NPR Tiny Desk paying homage to BET for Black Music Month, along with the surprising return of VIBE Magazine's physical print edition after years of being digital-only. They also react to Ice Cube & Mike Epps speaking on the long-awaited Last Friday movie and what it could mean for the franchise. On the news side, Roderick & Cari break down the latest NBA Playoff storylines, Hooters attempting to rebrand itself as “family-friendly,” and the growing buzz around Google transforming Search into a more AI-powered interactive experience. The conversation also shifts toward the future as the guys talk about the upcoming NEO humanoid robots expected to arrive in late 2026. Tap in — new episode out now
The MacVoices Live! panel covers a fake vendor site spreading malware, Apple's new accessibility previews, and a hardware reorganization aimed at faster, more unified product development. Chuck Joiner, David Ginsburg, Eric Bolden, Web Bixby, Jim Rea, Brian Flanigan-Arthurs, Jeff Gamet, and Marty Jencius also discuss Eyes Off for shoulder-surfing protection, Microsoft and Google reactions to the MacBook Neo, Google's proposed AI laptop, and broader questions about AI becoming part of operating systems. MacVoices is supported by NordLayer. Secure your network & stay compliant with one toggle-ready platform. Get an exclusive offer: up to 22% off NordLayer yearly plans plus 10% on top with the coupon code: MACVOICES10 at NordLayer.com/macvoices. Try it risk-free—14-day money-back guarantee. Show Notes: Chapters: [0:00] Opening topics and panel introductions[6:18] Fake CleanMyMac site spreading malware[7:54] Apple previews new accessibility features[12:32] Updated show notes process and sponsor message[14:42] Apple hardware reorganization and product development[21:45] Eyes Off app and shoulder-surfing protection[25:36] Microsoft study, Google Book, and MacBook Neo competition[30:37] Gemini, Copilot, Apple Intelligence, and AI integration[37:47] Browsers, operating systems, and system-level functionality[40:42] Google and Microsoft reactions to Neo momentum[43:25] School buying decisions, Chromebooks, and Neo value[45:07] Closing credits[ Links: Fake CleanMyMac site installs SHub Stealer and backdoors crypto wallets https://www.malwarebytes.com/blog/threat-intel/2026/03/fake-cleanmymac-site-installs-shub-stealer-and-backdoors-crypto-wallets Apple Previews New Accessibility Features Powered by Apple Intelligence https://www.macrumors.com/2026/05/19/new-accessibility-features-with-apple-intelligence/ Here's how Johny Srouji plans to speed up Apple's product development: report https://9to5mac.com/2026/05/19/heres-how-johny-srouji-plans-to-speed-up-apples-product-development-report/ AppBITS: EyesOff Alerts You to Shoulder Surfing https://tidbits.com/2026/05/19/appbits-eyesoff-alerts-you-to-shoulder-surfing/ Microsoft commissioned a very serious study to prove MacBook Neo isn't a threat https://www.macworld.com/article/3140022/microsoft-commissioned-a-whole-macbook-neo-study-because-its-totally-not-worried.html Google unveils Googlebook: Android-powered AI laptops replace Chromebooks with Gemini at the OS level https://thenextweb.com/news/google-killed-the-chromebook-its-replacement-turns-your-cursor-into-an-ai-agent Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn, but prefers Bluesky. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Jeff Gamet is a technology blogger, podcaster, author, and public speaker. Previously, he was The Mac Observer's Managing Editor, and the TextExpander Evangelist for Smile. He has presented at Macworld Expo, RSA Conference, several WordCamp events, along with many other conferences. You can find him on several podcasts such as The Mac Show, The Big Show, MacVoices, Mac OS Ken, This Week in iOS, and more. Jeff is easy to find on social media as @jgamet on Twitter and Instagram, jeffgamet on LinkedIn., @jgamet@mastodon.social on Mastodon, and on his YouTube Channel at YouTube.com/jgamet. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud. Marty Jencius, Ph.D.,is a counselor educator and technology pioneer who has spent 30 years bringing emerging tech into his field — from founding one of the first professional listservs (CESNET-L) to podcasting, virtual reality, and now AI and AR. He is the founder of ThePodTalk.net, where he produces Vision ProFiles, The Old Mac Gang, A.I. Productivity Workflow, The Tech Savvy Professor, 15 Minute Bytes, The Neo Notebook, and Fade to Chat: Golden Age Cinema. He is also a regular panelist on MacVoices Live!, In Touch with iOS, and The Mac Show. Find him on Bluesky and Mastodon. Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
Blades in the Dark is a game about daring criminals pulling off impossible heists. Our crew immediately used fire to escape the box we voluntarily hid in, assaulted two undercover cops, locked them inside our escape crate, stole accounting records, accidentally got high during evidence collection, and somehow convinced ourselves this was still a stealth mission. Honestly, I think the cult is thriving. Show Notes Part 3 finally dropped us into our first real score and the sewer cult wasted absolutely no time proving they were both competent and deeply concerning. Tasked with infiltrating an illegal leviathan blood refinery hidden beneath an apothecary, we chose the most sensible plan imaginable: smuggle ourselves inside in a supply crate. Naturally this immediately turned into an emergency fire escape situation because Talon solved confinement with alchemy and arson. Once inside, things somehow became more chaotic. We discovered the "guards" were actually Bluecoats running security for the operation, meaning our weird little cult had accidentally punched local law enforcement in the face before the score even properly started. Rather than murder them and summon ghost problems, we tied them up, stuffed them back into the crate, and continued the mission like this was all part of the plan. It absolutely was not. The score also gave us a chance to see Blades in the Dark really shine mechanically. Flashbacks let us retroactively prepare, clocks tracked rising danger, and the system constantly pushed us forward instead of letting us stall in planning mode. Every success created new problems and every problem somehow made the story better. Meanwhile Talon uncovered suspicious ledgers pointing to illicit operations while Roper discovered the drugs in the least scientific way possible by accidentally inhaling them and immediately becoming evidence. It was a perfect demonstration of why this game works so well. The mechanics encourage momentum, but the players create the disasters. By the end we had stolen evidence, infiltrated the operation, mildly traumatized two cops, and learned an important lesson. Never let the ghost guy do quality control on contraband. Key Takeaways The crew's first score involved infiltrating an illegal leviathan blood refinery hidden beneath an apothecary Smuggling themselves inside in supply crates immediately escalated into improvised arson Talon used alchemy and fire to escape confinement and start the mission The refinery operation appeared connected to illicit drug production The guards turned out to be Bluecoats acting as security for the site Killing enemies in Doskvol creates major problems because ghosts are very real Flashbacks allowed retroactive preparation without lengthy planning sessions Clocks helped track danger, progress, and rising alert levels Talon recovered ledgers that may contain coded evidence of illegal activity Roper accidentally sampled the contraband and became mildly intoxicated during evidence collection The score highlighted how Blades in the Dark rewards momentum over perfect planning The cult continues to be alarmingly effective despite having absolutely no business succeeding Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Step into the wild, unpredictable, and unforgettable world of Nicolas Cage as Retro Life 4 You dives deep into the legendary actor's rise through the 1980s and 1990s! From cult classics like Valley Girl and Raising Arizona to blockbuster hits like The Rock, Con Air, and Face/Off, we break down the movies, the madness, and the unforgettable performances that made Cage a Hollywood icon. In this episode, we explore Nicolas Cage's early beginnings as Nicolas Coppola, his connection to the legendary Coppola family, his breakthrough performances, Oscar-winning success in Leaving Las Vegas, and his transformation into one of the biggest action stars of the 1990s. We also cover rare trivia, bizarre behind-the-scenes stories, movies and TV appearances, and famous roles he almost played — including Superman and Neo from The Matrix! Whether you love his intense performances, over-the-top energy, cult classics, or explosive 90s action movies, this episode celebrates everything that makes Nicolas Cage one of the most unique actors in movie history.
The MacVoices Live! panel covers a fake vendor site spreading malware, Apple's new accessibility previews, and a hardware reorganization aimed at faster, more unified product development. Chuck Joiner, David Ginsburg, Eric Bolden, Web Bixby, Jim Rea, Brian Flanigan-Arthurs, Jeff Gamet, and Marty Jencius also discuss Eyes Off for shoulder-surfing protection, Microsoft and Google reactions to the MacBook Neo, Google's proposed AI laptop, and broader questions about AI becoming part of operating systems. MacVoices is supported by NordLayer. Secure your network & stay compliant with one toggle-ready platform. Get an exclusive offer: up to 22% off NordLayer yearly plans plus 10% on top with the coupon code: MACVOICES10 at NordLayer.com/macvoices. Try it risk-free—14-day money-back guarantee. Show Notes: Chapters: [0:00] Opening topics and panel introductions [6:18] Fake CleanMyMac site spreading malware [7:54] Apple previews new accessibility features [12:32] Updated show notes process and sponsor message [14:42] Apple hardware reorganization and product development [21:45] Eyes Off app and shoulder-surfing protection [25:36] Microsoft study, Google Book, and MacBook Neo competition [30:37] Gemini, Copilot, Apple Intelligence, and AI integration [37:47] Browsers, operating systems, and system-level functionality [40:42] Google and Microsoft reactions to Neo momentum [43:25] School buying decisions, Chromebooks, and Neo value [45:07] Closing credits[ Links: Fake CleanMyMac site installs SHub Stealer and backdoors crypto wallets https://www.malwarebytes.com/blog/threat-intel/2026/03/fake-cleanmymac-site-installs-shub-stealer-and-backdoors-crypto-wallets Apple Previews New Accessibility Features Powered by Apple Intelligence https://www.macrumors.com/2026/05/19/new-accessibility-features-with-apple-intelligence/ Here's how Johny Srouji plans to speed up Apple's product development: report https://9to5mac.com/2026/05/19/heres-how-johny-srouji-plans-to-speed-up-apples-product-development-report/ AppBITS: EyesOff Alerts You to Shoulder Surfing https://tidbits.com/2026/05/19/appbits-eyesoff-alerts-you-to-shoulder-surfing/ Microsoft commissioned a very serious study to prove MacBook Neo isn't a threat https://www.macworld.com/article/3140022/microsoft-commissioned-a-whole-macbook-neo-study-because-its-totally-not-worried.html Google unveils Googlebook: Android-powered AI laptops replace Chromebooks with Gemini at the OS level https://thenextweb.com/news/google-killed-the-chromebook-its-replacement-turns-your-cursor-into-an-ai-agent Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn, but prefers Bluesky. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Jeff Gamet is a technology blogger, podcaster, author, and public speaker. Previously, he was The Mac Observer's Managing Editor, and the TextExpander Evangelist for Smile. He has presented at Macworld Expo, RSA Conference, several WordCamp events, along with many other conferences. You can find him on several podcasts such as The Mac Show, The Big Show, MacVoices, Mac OS Ken, This Week in iOS, and more. Jeff is easy to find on social media as @jgamet on Twitter and Instagram, jeffgamet on LinkedIn., @jgamet@mastodon.social on Mastodon, and on his YouTube Channel at YouTube.com/jgamet. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud. Marty Jencius, Ph.D.,is a counselor educator and technology pioneer who has spent 30 years bringing emerging tech into his field — from founding one of the first professional listservs (CESNET-L) to podcasting, virtual reality, and now AI and AR. He is the founder of ThePodTalk.net, where he produces Vision ProFiles, The Old Mac Gang, A.I. Productivity Workflow, The Tech Savvy Professor, 15 Minute Bytes, The Neo Notebook, and Fade to Chat: Golden Age Cinema. He is also a regular panelist on MacVoices Live!, In Touch with iOS, and The Mac Show. Find him on Bluesky and Mastodon. Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
In this episode of The Circuit, hosts Ben Bajarin and Jay Goldberg dive into the latest tectonic shifts across the technology and semiconductor sectors, starting with a deep dive into Nvidia's recent earnings report . They analyze Nvidia's impressive numbers—including $91 billion in revenue guidance and strong gross margins—and contrast that success with the stock's stagnant post-earnings performance, comparing the current market skepticism to Apple's smartphone growth cycle around 2010 . The duo breaks down Nvidia's new segment reporting structure, debating the strategic implications of blending networking into data center revenue and splitting the segment into hyperscalers and "Neo clouds" . Ben then shares his first-hand observations from Dell Tech World, highlighting emerging enterprise trends like the financial motivations driving a shift back toward on-prem AI infrastructure to curb unsustainable cloud token spend . Finally, they wrap up the episode by examining two major recent IPO filings: Elon Musk's multifaceted SpaceX S1 and the rare, high-growth prospectus of China's largest memory maker, Chongqing Memory Technologies (CXMT) .
What if the life you're living right now is not all there is? In this episode of The Impossible Life Podcast, Nick Surface and Garrett Unclebach tell the origin story behind the podcast and unpack why it began in the first place. This is not just a behind-the-scenes episode. It is a conversation about identity, mindset, faith, purpose, and the transformation that happens when a man begins to discover who God created him to be.The episode starts with Nick reflecting on what it has been like to go back and listen to the earliest episodes of the podcast. Hearing his own thoughts from nearly five years ago revealed how much he had changed, how differently he saw himself at the beginning, and how much growth had happened through the process. What began as coaching sessions with Garrett eventually became a podcast built around one core belief: there is more available for Christian men who are willing to pursue the life God has called them to live.Garrett explains that from the beginning, the heart of the podcast has been to show men what is possible. Every man has moments where he feels the tension of knowing there has to be more than the life he is currently living. That search for more is not random. It is connected to purpose. It is connected to faith. It is connected to the truth that God placed eternity in the human heart and created each person for something bigger than survival, comfort, or external success.Nick shares how his journey began through coaching, Mighty Men, and eventually realizing that Garrett's way of thinking needed to be shared with more people. At the time, Nick was still battling insecurity, comparison, and a lack of identity. He was drawn to Garrett because he saw a level of certainty, authority, and conviction he had not seen before. What he later realized was that he was seeing a man who knew who he was.This episode explores why identity is so critical for Christian men. Until you know who you are, you cannot fully walk in the purpose God has for you. Garrett connects this to stories like David, Simba in The Lion King, and Neo in The Matrix to show that identity is always tied to mission. When a man knows who his Father is, he begins to understand who he is and what he is supposed to do.Nick also shares the early tension of starting the podcast, including his own insecurity sitting across from a former Navy SEAL, interviewing guests like Steve Weatherford, and wondering what he brought to the table. Over time, through faithfulness, repetition, obedience, and growth, his identity began to shift. The podcast became more than a platform. It became a tool God used to develop him.The conversation also highlights the importance of mindset. Garrett explains that most people are much closer to breakthrough than they realize because the difference between where they are and where they want to go is often the way they think. The right mindset does not finish the journey for you, but it starts the journey. Every impossible task begins with the question: “If I had to, what would it take?”This episode is a reminder that purpose is rarely discovered all at once. It is built through obedience, faithfulness, community, struggle, humility, and the willingness to keep going even when you do not fully understand what God is doing.For Christian men who feel like there has to be more, this episode is a call to keep pulling that thread. Your life can be different. Your thinking can change. Your identity can be rebuilt. Your purpose can become clearer. And the thing God is developing in you may be far bigger than what you think you are doing right now.The Impossible Life started with a conversation. But the mission was always bigger than a podcast.Get With NuWave Home Lenders By Clicking HereJoin a group of likeminded Impossible Life listeners in our FREE Skool community by clicking here.Get the Purpose Playbook by clicking hereGet the FREE Basic Discipline Training 30 Day Program by clicking hereJoin us in Mindset Mastery by clicking hereIf you're a man that wants real accountability and training to be a leader, click here.Level up your nutrition with IDLife by clicking hereGET IN TOUCHSocial Media - @theimpossiblelifeEmail - info@theimpossible.life
María, Madre de la Iglesia1) Tiempo: En la película Matrix, Morfeo le da a Neo dos opciones la pastilla roja o la pastilla azul: verdad versus comodidad. El momento de la pastilla roja es cuando Neo ve a Matrix tal y como es. En psicología ese momento se llama “meta cognición”. Es cuando tu cerebro da un paso atrás y empieza a observar tus pensamientos en lugar de creérselos sin más. Empiezas a preguntarte cosas y la ilusión ahí empieza a romperse. Ahí te das cuenta de algo muy importante que es que muchos de los pensamientos que dan origen a tu vida no vienen de la verdad, sino que vienen del miedo, de la supervivencia y la experiencia pasada. La conciencia es ese momento en el que empiezas a ver el código que está ejecutando el sistema. Cuando Neo vio a Matrix ya no pudo dejar de verla. Cuando empiezas a cuestionar las historias que te cuentas, el sistema pierde el control. La historia que tienes en la cabeza es solo código que puedes decidir dejar de seguirlo. 2) Al ver: Silvio Rodríguez escribió una canción muy bella en la que dice “Soy un hombre feliz y quiero que me perdonen en este día los muertos de mi felicidad”. Porque muchas veces vos sos feliz porque alguien está sufriendo y como que lo único que nos queda es lastimar al otro. Es por eso que hoy, mirando a María, recordamos que el hombre, para gozar de verdadera felicidad en el cristianismo, no necesita lastimar sino amar.3) Agua: Hay una famosa frase que dice “Quien no te valora no te quiere” por eso “Aprende a regalar tu ausencia a quien no valora tu presencia” y, si no suma, que no reste. Sobre esto te recuerdo lo que decía Marco Aurelio “La felicidad depende de la calidad de nuestro pensamiento”. Por eso, si alguien no te valora y estás al lado de él, entonces sos vos el problema. Está la historia del caballo en el pozo: un campesino tenía muchos caballos que trabajaban en su hacienda. Un día le llegó la noticia de que un caballo estaba en un pozo profundo, imposible de sacarlo. El campesino fue y vio la situación y se dio cuenta de que era caro sacarlo e imposible. Decidió sacrificarlo y tirarle tierra al pozo. Empezaron a tirar tierra al pozo para cubrir al caballo, pero, a medida que la tierra caía, el animal se sacudía y se iba acomodando sobre la tierra. Eso hacía que el caballo se suba más. El caballo no se dejaba enterrar, sino que iba subiendo hasta que consiguió salir. Por eso, si estás hoy abajo sintiéndote poco valorado o valorada y otros tiran tierra sobre vos, recordá el caballo de la historia. Valorarse para poder valorar realmente a los demás, quererse para poder querer a otros, amarse para poder amar a otros, cultivar en nosotros lo que queremos producir en los demás. Valorarme por lo que soy, sin importarme lo que haga o lo que logre. Algo bueno está por venir.
I love kobold adventures because they always lie to you. They start with the same sales pitch every time. Oh, it's kobolds. Funny little lizard guys. Maybe some traps. Couple slings. Tiny crown. Cute little dungeon crawl. And then six sessions later you're dealing with ancient dwarven grudges, undead labor theology, emotional damage, cursed relics, fantasy Vecna, and one kobold who should have died three times but keeps showing up because sheer pettiness has apparently made him immortal. Kobolds are never the adventure. Kobolds are what the adventure uses to lure you into the basement. Show Notes This week we did a full postmortem on Crown of the Kobold King and dug into one of Pathfinder's earliest adventures revisited for Second Edition. What starts as a straightforward kobold dungeon crawl quickly turns into a surprisingly layered story full of ancient dwarven vaults, undead corruption, cursed relics, and one increasingly unfortunate kobold king. We broke down the setting of Darkmoon Vale and Falcon's Hollow, the lumber town run by a spectacularly terrible administrator, before diving into the dungeon itself and the history behind Droskar's Crucible. The adventure piles old Torag worshippers, fallen dwarven cultists, Tar-Baphon lore, and necromantic experiments on top of each other until the kobolds become almost incidental to the chaos. The campaign also delivered some incredible table moments. A near total party kill was saved by remembering a forgotten +1 bonus at the last possible second. Sir Thanah evolved from heal bot NPC into one of the emotional anchors of the campaign. Cap Mech somehow transformed from random kobold encounter into recurring rival, revenant menace, and eventual ally. Meanwhile Kirby continued solving problems the traditional way by casting Brick. We also spent time talking encounter design, what worked, what absolutely did not, and why some dungeon sections deserved immediate deletion. Looking at you, anti gravity hallway. By the end, the adventure became less about stopping the Kobold King and more about the people trapped inside the dungeon's history and deciding who deserved saving. Key Takeaways Crown of the Kobold King works well as an introductory Pathfinder 2 adventure and offers more narrative depth than its classic dungeon crawl structure initially suggests. Darkmoon Vale embraces classic fantasy adventure design with starting town, wilderness, and dungeon exploration. The dungeon layers multiple factions together including kobolds, fallen dwarf cultists, undead servants, and Tar-Baphon corruption. Small Pathfinder bonuses matter. A forgotten +1 attack bonus completely prevented a TPK. Sir Thanah evolved from support NPC into one of the campaign's strongest emotional story threads. Cap Mech became an accidental standout character through repeated appearances and escalating rivalry. The adventure benefits from adding consequences and time pressure rather than treating events as static. Some encounters are excellent while others feel dated and benefit from modification or removal. Commanders continue proving they are extremely effective force multipliers. Brick remains a valid tactical solution. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** You sit down to research something for work, open a few tabs, type a vague query into AI, and get back something that feels… fine. Technically an answer. Not quite useful. Meanwhile, that report you've been working on probably needs another set of eyes, but getting real feedback takes time you don't have, so you send it anyway and hope for the best. There's a better way. In this How I AI episode, Neo and I walk through three agents we think every knowledge worker genuinely needs, including two we're giving away for free. How I AI, a special series within How I Work where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn in this episode: Why a basic AI research query often isn't enough, and what to do instead What a critical thinking agent actually checks for, and when it earns its place What a cross-functional advisory board agent is, and who it's built for How long it really takes to build agents that work reliably Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. Here are links to the free agents mentioned in this episode: Research agent: https://amantha-imber.kit.com/41cec7c48c Critical Thinking agent: https://amantha-imber.kit.com/51dd2a9719 Join the AI Agent Bootcamp to access the Advisory Board agent My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
**Join the AI Agent Bootcamp here: https://www.inventium.ai/learnvirtually-agents** There's a question you've answered a hundred times before. You know the one. Someone pings you, you stop what you're doing, dig through a document or two, and type out the same response you've typed a dozen times this month. It doesn't feel catastrophic in the moment, but across a week it quietly eats hours. A knowledge agent is built for exactly this problem. It holds the information so you don't have to be the one constantly retrieving it. In this How I AI episode, Neo and I unpack what a knowledge agent is, how it works, and how to build one that actually saves you time, whether you're fielding questions solo or trying to help a whole team self-serve. How I AI is a special series within How I Work where Neo and I explore how high performers are using AI at work to boost productivity, make better decisions and reduce overwhelm. What you'll learn: What a knowledge agent actually is and how it differs from other agents The kinds of questions and roles that benefit most from one How to share a knowledge agent across a team without creating problems What makes knowledge good (or bad) for an agent to work from The three things you need to set up a knowledge agent properly Practical AI tools for productivity and focus Real-world AI workflows used by high performers How to use AI at work without burning out Smart shortcuts for managing time and mental load Connect with Neo Aplin on LinkedIn (https://www.linkedin.com/in/neoaplin/) and via inventium.ai (https://inventium.ai), where he leads Inventium's AI training and upskilling work with organisations and teams. My latest book The Energy Game is out on July 7, 2026. You can order a copy here: https://amzn.to/48ID29M Connect with me on the socials: Linkedin (https://www.linkedin.com/in/amanthaimber) Instagram (https://www.instagram.com/amanthai) If you are looking for more tips to improve the way you work and live, I write a weekly newsletter where I share practical and simple to apply tips to improve your life. You can sign up for that at https://amantha.substack.com/ Visit https://www.amantha.com/podcast for full show notes from all episodes. Get in touch at amantha@inventium.com.au Credits: Host: Amantha Imber Sound Engineer: Martin Imber See omnystudio.com/listener for privacy information.
Mon, 11 May 2026 21:00:00 GMT http://relay.fm/upgrade/615 http://relay.fm/upgrade/615 But in Citrus! 615 Jason Snell and Myke Hurley We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. clean 6814 We revisit the Ultra and Neo names, consider the future of Apple's processor manufacturing strategy, and try to imagine why possible use case there could be for AirPods with built-in cameras. This episode of Upgrade is sponsored by: Sentry: Mobile crash reporting and app monitoring. New users get $100 in Sentry credits with code upgrade26. Fitbod: Get stronger, faster with a fitness plan that fits you. Get 25% off your membership. Keeper: Get 60% off personal and family plans. ExpressVPN: High-Speed, Secure & Anonymous VPN Service. Links and Show Notes: Get Upgrade+. More content, no ads. Submit Feedback Aqara UWB Smart Lock U400 Review: Beam Me Up – Six Colors Apple Cuts More Mac Studio and Mac Mini RAM Options as Memory Shortage Worsens - MacRumors Apple Doubles MacBook Neo Production, Orders Fresh Batch of Chips Culpan: Apple goes all in on MacBook Neo production – Six Colors Apple Weighs Using Intel, Samsung to Build Device Processors - Bloomberg Apple, Intel Have Reached Preliminary Chip-Making Agreement - WSJ iOS 27 Features: Apple Plans to Let Users Swap Models Across Apple Intelligence - Bloomberg Apple's Camera-Equipped AirPods Reach Advanced Testing Stage in AI