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This entire MLB offseason is just a constant feeling of low grade dread that Shohei Ohtani will sign somewhere I don't want to root for, and that's just my entire life since the Texas Rangers, the only Major League Baseball team without a pride night, won the World Series. This episode, we're talking about Yumi Hotta (story), Takeshi Obata (art), and Yukari Umezawa (5 Dan) (Go supervisor) Hikaru no Go published by Viz and Misaki Takamatsu's Skip and Loafer published by Seven Seas. Hikaru no Go credits: Translation & English adaptation: Andy Nakatani (volume 1-12), Naoko Amemiya (volume 13-23) English script consultant: Janice Kim (3 Dan) (volume 2-23) Touch-up art & lettering: Adam Symons (volume 1-7), Inori Fukuda Trant (volume 8-23) Lettering assistants: Josh Simpson, Walden Wong (volume 1) Additional touch up: Josh Simpson (volume 5-11), Walden Wong (volume 5), Rachel Lightfoot (volume 11-15) Cover & graphics design: Sean Lee (volume 1) Cover & layout design: Sean Lee (volume 2) Cover design: Sean Lee (volume 3) Interior graphics: Courtney Utt (volume 3) Cover & interior design: Courtney Utt (volume 4-5, 10-11) Design: Courtney Utt (volume 6-9), Julie Behn (volume 14-22) Cover design: Courtney Utt (volume 12-13), Julie Behn (volume 23) Interior design: Aaron Cruse (volume 12), Julie Behn (volume 13), Ronnie Casson (volume 23) Editor: Livia Ching (volume 1-5), Yuki Takagaki (volume 4-12), Annette Roman (volume 10-15), Gary Leach (volume 16-23) Skip and Loafer credits: Translation: Nicole Frasik Adaptation: T. Campbell Lettering: Vanessa Satone Cover & logo design: Hanase Qi (volume 1-3), H. Qi (volume 4-7) Proofreader: Kurestin Armada (volume 1-5, 7), B. Lillian Martin (volume 3-4, 6) Copy editor: B. Lillian Martin (volume 5) Editor: Shanti Whitesides (volume 1-3) Senior editor: Shanti Whitesides (volume 4-7) Production designer: Christa Miesner (volume 4-6), Brennan Thome (volume 7) Prepress technician: Rhiannon Rasmussen-Silverstein (volume 1-2, 5), Melanie Ujimori (volume 3-4, 6-7), Jules Valera (volume 6-7) Print manager: Rhiannon Rasmussen-Silverstein (volume 3-6) Production associate: Christa Miesner (volume 1-3) Production manager: Lissa Pattillo Managing editor: Julie Davis (volume 1-3) Editor-in-chief: Julie Davis (volume 4-7) Associate publisher: Adam Arnold Publisher: Jason DeAngelis As always, you can find me on Twitter @taiikumenco, and my co-hosts Helen (@WanderinDreamr) and Apryll (@manjiorin) on Twitter at those places in the parenthesis. You can find both of their writing at The Organization of Anti-Social Geniuses, more of Helen's writing at Narrative Investigations, and my writing at the Fandom Post and Awko Tako. Join the unofficial Taiiku Podcast discord, the OSMCast discord. Used with permission. Listen Show notes: 0:58 - We talk about Hikaru no Go 16:27 - Hikaru no Go spoilers 23:03 - We talk about Skip and Loafer Next time is our favorite manga of 2023.
This entire MLB offseason is just a constant feeling of low grade dread that Shohei Ohtani will sign somewhere I don't want to root for, and that's just my entire life since the Texas Rangers, the only Major League Baseball team without a pride night, won the World Series. This episode, we're talking about Yumi Hotta (story), Takeshi Obata (art), and Yukari Umezawa (5 Dan) (Go supervisor) Hikaru no Go published by Viz and Misaki Takamatsu's Skip and Loafer published by Seven Seas. Hikaru no Go credits: Translation & English adaptation: Andy Nakatani (volume 1-12), Naoko Amemiya (volume 13-23) English script consultant: Janice Kim (3 Dan) (volume 2-23) Touch-up art & lettering: Adam Symons (volume 1-7), Inori Fukuda Trant (volume 8-23) Lettering assistants: Josh Simpson, Walden Wong (volume 1) Additional touch up: Josh Simpson (volume 5-11), Walden Wong (volume 5), Rachel Lightfoot (volume 11-15) Cover & graphics design: Sean Lee (volume 1) Cover & layout design: Sean Lee (volume 2) Cover design: Sean Lee (volume 3) Interior graphics: Courtney Utt (volume 3) Cover & interior design: Courtney Utt (volume 4-5, 10-11) Design: Courtney Utt (volume 6-9), Julie Behn (volume 14-22) Cover design: Courtney Utt (volume 12-13), Julie Behn (volume 23) Interior design: Aaron Cruse (volume 12), Julie Behn (volume 13), Ronnie Casson (volume 23) Editor: Livia Ching (volume 1-5), Yuki Takagaki (volume 4-12), Annette Roman (volume 10-15), Gary Leach (volume 16-23) Skip and Loafer credits: Translation: Nicole Frasik Adaptation: T. Campbell Lettering: Vanessa Satone Cover & logo design: Hanase Qi (volume 1-3), H. Qi (volume 4-7) Proofreader: Kurestin Armada (volume 1-5, 7), B. Lillian Martin (volume 3-4, 6) Copy editor: B. Lillian Martin (volume 5) Editor: Shanti Whitesides (volume 1-3) Senior editor: Shanti Whitesides (volume 4-7) Production designer: Christa Miesner (volume 4-6), Brennan Thome (volume 7) Prepress technician: Rhiannon Rasmussen-Silverstein (volume 1-2, 5), Melanie Ujimori (volume 3-4, 6-7), Jules Valera (volume 6-7) Print manager: Rhiannon Rasmussen-Silverstein (volume 3-6) Production associate: Christa Miesner (volume 1-3) Production manager: Lissa Pattillo Managing editor: Julie Davis (volume 1-3) Editor-in-chief: Julie Davis (volume 4-7) Associate publisher: Adam Arnold Publisher: Jason DeAngelis As always, you can find me on Twitter @taiikumenco, and my co-hosts Helen (@WanderinDreamr) and Apryll (@manjiorin) on Twitter at those places in the parenthesis. You can find both of their writing at The Organization of Anti-Social Geniuses, more of Helen's writing at Narrative Investigations, and my writing at the Fandom Post and Awko Tako. Join the unofficial Taiiku Podcast discord, the OSMCast discord. Used with permission. Listen Show notes: 0:58 - We talk about Hikaru no Go 16:27 - Hikaru no Go spoilers 0 - We talk about Skip and Loafer Next time is our favorite manga of 2023.
We have a Patreon now! https://www.patreon.com/givingthemic/ We talk with Glenn Peters about the game Go a.k.a. Weiqi a.k.a. Baduk, its history, its appearances in American pop culture, significant games, etc. Stuff mentioned: _Heaven Knows, Mr Allison_, 1957, dir by John Huston "Hikaru no Go", 1998-on, originally created by Yumi Hotta and Takeshi Obata. _Criminal Minds,_ S1E1, "Extreme Aggressor" _A Beautiful Mind,_ 2001. Dir by Ron Howard _Pi_, 1998, dir by Darren Aranofsky Glenn Peters Twitter: @greyaenigma Oregon Go http://oregongo.org/ American Go Association http://www.usgo.org/ Internet Go School http://internetgoschool.com/index.vhtml KGS http://www.gokgs.com/ Find us on Twitter: @givingthemic Comments/Questions/Worshipfulness: Givingthemic@gmail.com Main theme by The Mysterious Breakfast'r Cereal at @chiptheme All items trademarked and copyright their respective owners.
Episode 103 is on the scene, with Graeme McMillan and Jeff Lester battling the twin demons of technical difficulties and abject poverty to bring you comic book news, reviews, and talk of cashews. Books under discussion this time around include the first issue of The Uncanny Avengers, the Justice League of America Annual #2 from 1984, Superior Spider-Man, the first two issues of Suicide Squad by John Ostrander and Luke McDonnell, the briefest mention of Marvel Comics: The Untold Story by Sean Howe, Empire State by Jason Shiga, 120 Days of Simon by Simon Gardenfors, Hikaru No Go by Yumi Hotta and Takeshi Obata, Also discussed: Comixology Submit--threat or menace?--and the web series Mythomania. As is now standard operating procedure these days, you can find more complete show notes over at savagecritic.com. And, as always, we hope you enjoy...and thanks for listening!
Manga review of Hikaru No Go volume 15: Sayonara. Story by Yumi Hotta. Art by Takeshi Obata (Death Note, Ral Grad). Supervised by Yukari Umezawa (5 Dan). Translated and adapted by Naoko Amemiya. English script consulting by Janice Kim (3 Dan). Originaly published in Japan by Shueisha. Published in US by Viz Shonen Jump, $7.95, rated A for All Ages. Sai's time as a ghost Go instructor to Hikaru seems to be up in this fifteenth volume of Hikaru No Go, but he's having a hard time convincing Hikaru of this fact. Apparently the "Gods of Go" were keeping Sai hanging around all these centuries to let Hikaru see his match with Toya Meijin. He realized this last volume when Hikaru gave him a skilled analysis of the game between Sai and Toya. At this point Sai knows that Hikaru is on the path to playing the "Divine Move". Hikaru doesn't take Sai's warnings about his limited time seriously until he really does disappear. He spends most of the rest of the book trying to find him, all while taking time to play the top ranked Japanese amateur player. I have to admit that once Sai disappeared from volume 15 it made me a little nervous because he is such an essential part of the story. But I was also a little glad as well because it seemed like he was beginning to suffer. For the first time in the series, Sai is reminded of the fact that he is dead. Ok, this might seem obvious to us, but I think Sai thinks of himself as a real red blooded human with needs and wants. He's saddened a bit when he remembers that Hikaru is capable of "The Divine Move" but no matter what he does, Sai will never actually get to make it or receive any recognition or fame even if he does. We've seen a bit of it in earlier volumes, but I was beginning to wonder when these two symbiotes, Hikaru and Sai, would begin to fracture and fray. To me, it would be a nightmare to be in someone else's mind for 2 years 24/7. It's admirable that Hikaru has been able to tolerate it this long. But he has no patience when Sai gets all wishy washy, so that's why he blows off Sai when he warns that he might disappear. When he's gone, Hikaru has to decide if he wants to go on playing Go for himself or whether his desire was driven by Sai's. My Grade: B+
Manga review of Hikaru No Go Volume 14: "Sai vs. Toya Koyo". Story by Yumi Hotta. Art by Takeshi Obata. Supervised by Yukari Umezawa (5 Dan). Translated and adapted by Naoko Amemiya. English script consulting by Janice Kim (3 Dan). Originally published in Japan by Shueisha. Published in US by Viz Shonen Jump, $7.95, Rated All Ages. Yep, that's right, the main storyline of this volume is the battle between Sai and Toya Meijin. You might ask how Toya is able to play with a ghost, and the question is a good one. Shindo persuaded Toya to play online against his friend, Sai, and Toya finally agreed after some misgivings. He just thought that there was something shady about Sai not wanting to reveal his identity. But what is Shindo going to do, tell him the truth? There's no way he would be taken seriously. Actually, Toya and his son, Akira, are both beginning to wonder about Sai's identity, with both of them initially believing Sai is the online identity of Shindo. While they both come to realize that this is not the case, they are beginning to connect the dots ever so slowly. I'm kinda curious to see if Shindo is ever going to tell anyone about Sai. There is a catch to the match. If Toya wins, Sai will have to reveal his true identity. If Toya loses, he has sworn to retire from the world of professional Go. Shindo doesn't know whether to take him seriously or not. But we know Sai is not going to hold back after waiting to play with a Go opponent of Toya's caliber for 14 volumes (He did play him before through Shindo, but he had handicap himself in order to keep from arousing Toya's suspicions). I love this series, even though I've never played a game of Go in my life. I look forward to the matches between the characters as if they were actual matches. It was really exciting to see Toya and Sai going toe to toe with no reservations like their previous match. I thought for a while last volume there was a chance of the game never actually being played. Another plot element that comes up in this installment is that Shindo is becoming so good he doesn't need Sai's advice as much when he plays his own games. In fact, he is even starting to give Sai some pointers on how to improve HIS playing! This is a far remove from when Shindo first started playing so clumsily in volume 1. What is going to happen to Sai after he makes the "divine move"? And who will be left standing after Shindo and Akira's inevitable showdown that is bound to happen sooner or later? It was postponed because of Toya's heart attack, which seemed like a cheap trick designed to tantalize fans. I mean, to come to the day of the match and then Akira doesn't show up? The art by Takeshi Obata of Death Note fame is up to the same impressive quality that he exhibits in all his work. Check this series out! My Grade: A Check here for a free preview of Volume 1: http://www.shonenjump.com/manga/hikarunogo/om/
Manga Review of Hikaru No Go Volume 10: "Lifeline". Story by Yumi Hotta. Art by Takeshi Obata (Death Note). Supervised by Yukari Umezawa (5 Dan). Translated and adapted by Andy Nakatani. Originally published in Japan by Shueisha. Published in US by Viz under their Shonen Jump imprint, $7.95, Rated A for All Ages. Hikaru just barely managed to survive the prelims of the pro test, not because he lacked the skill but because he lacked experience playing against adults. His playing has been pretty insular in terms of variety. He had only really been playing against the formal and quite dry styles of his Go study group. So when he went up against a maverick like Tsubaki he became quite rattled and let what were simply eccentric mannerisms ruin his concentration. But he's gained a ton of confidence after Waya and Isumi took him around to different Go salons last volume. Meanwhile, Akira Toya, still feeling the fear of being beat by Shindo at the beginning of this series, wants to find out just how far his rival has progressed. To do this he wants to set up a teaching match with Ochi. What he wants to do is teach Ochi to use his own style of play so when Ochi plays against Shindo, Toya will be able to tell how his own strategies would work. Unfortunately, Ochi doesn't want to be Toya's lab rat and refuses to accept his help. While he helped Shindo in volume 9, Isumi is currently the one that is suffering from a crisis of confidence and begins to lose games after being spooked by Shindo's newfound skill. I'm still amazed after reading 10 volumes of this series that I still have interest in a book that is simply about playing Go! I mean, would I feel the same if someone wrote a manga about Monopoly? Weirdly enough, if the right Japanese artist and writer were doing it, I would probably give it at least a chance. I don't think a comic like Hikaru No Go could be done by an American comic book dude or dudette. I think the very foreignness of the concept is what attracts me to Hikaru No Go. The very oddity that a game could be taken so deadly serious that people become professional Go players. But really, I guess it's no different than people becoming professional baseball players or some other sport which is just a child's game really. The art by Death Note's Takeshi Obata is spot on as usual and he manages to convey a Rocky-like physicality and dramatic flourish to a game that is essentially an intellectual cat and mouse endeavour. Sorta like Death Note. I question sometimes whether I will get sick of this title. Then I find myself answering with a definite no. At least as long as Shindo and his friends don't develop superpowers and start swordfighting with demons. My Grade: B
Podcast #38 of Sesho's Anime and Manga Reviews. A few comments on Xbox 360 failures and Naruto videogame, a manga writing relative of a co-worker, and the rudeness of ANN, then it's on to a review of Volume 7 of the Hikaru No Go manga. Hikaru No Go Volume 7. Written by Yumi Hotta and drawn by Takeshi Obata of Deathnote fame. Translated and adapted by Andy Nakatani. Published by Viz as part of their Shonen Jump line. Originally published in 1998 by Shueisha in Japan. $7.95, For all ages. Hikaru is currently ranked 18th in the Insei B League and does not appear be moving up in the ranks at all. It is three months until the Young Lions Tournament in which Insei play against rookie pros. If Hikaru hopes to play against Akira Toya, he has to at least be ranked 16th in the A League. He has his work cut out for him and the fear in his heart is keeping him from making any progress towards his goal. My Grade: A+
Episode 20: Update on the closing of Anime Avalon in Houston. 40% off everything in the store. 5$ rental anime dvds. General overview of the series Hikaru No Go for readers that have not read any of the previous volumes. Then it's on to a review of Volume 6. Story by Yumi Hotta and art by Takeshi Obata, who also worked on Death Note. Supervised by Yukari Umezawa, a pro Go player in Japan. Price: $7.95 Published by Viz under their Shonen Jump line. Rated: All Ages. Hikaru takes the insei exam to rise up another notch in his quest to beat Akira without Sai's help. Akira has a test of his own as he enters the Shinshodan Series, in which new pros take on veterans as a sort of coming out ceremony.