Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
This week we finish our discussion of how to navigate the treacherous waters of the Fey Realm. How to bargain and how to leave with your future intact.
This week we discuss Fae social structure, Fae needs, and Fay bargains and how to not get crippled.
This week we finally bring our meta discussion of how to create or choose the best game system for your game to a close.
This week we start our 4th and final section of the meta discussion of how to choose or create the best system for your game.
This week we finish our discussion of why and how to add a witch hunt to your campaign regardless of the genre
This week we define what is a witch hunt and how to add it as a dramatic element into your campaign
This week we finish part 3 of choosing or building the perfect game system for your game.
back again with more of how to create or choose the best system. You can always modify it if you know what you want.
This week we complete our pitch to include our favorite villain races in your campaign
This week we continue to present our favorite villain races to test your players
This week we begin our survey of your hosts favorite villain races to test the players against.
This week we continue to lay out the issues a gm faces when choosing the best game system for their game or even creating a new one.
This week we continue to lay out the issues a gm faces when choosing the best game system for their game or even creating a new one.
We continue our discussion of how to choose or make the best rpg system
This week we begin a long examination of the factors that go into choosing or creating a game system for your campaign.
This week we wrap up our discussion of the face and mind of evil (EVIL I SAY) and how it differs from what drives the Superhero
This week we discuss what drives a supervillian and what makes them different from a superhero
This week we finish our discussion of what torments lay in the mind of the superhero.
This week we try to suss out why superheroes are different from the person on the street. What goes through their minds? What makes them Different. Are they any different than supervillians?
this was a big topic so it took 3 weeks. Hope you are still with us as we discuss the best ways to add Kids and significant others to your gaming group.
We continue to discuss your best options when adding kids and significant others to your gaming group
This week we begin our investigation on how to best include kids and significant others as active parts of your gaming group. How does this change play?
This week we continue our celebration of giving ourselves the greatest gift: Freedom.
This week we celebrate Christmas with the best present: Freedom.
This week we finish exhorting you to steal from the best and hope you actually do it.
This week we exhort you to steal from the best to make your adventures awesome
We draw a close on the sunset of the old gods and the dawn of the new ones.
So you want to make a new god? Old ones not good enough for you, punk? Well here's how to do it without looking like a newbie gm. Part 1
this week we finish our saga of keeping the opponents introduced early in the campaign still have some teeth later.
This week we continue to say "Don't you hate when your best bad guy gets completely outclassed by the PC's when he used to stomp all over them". We do too. Here are some tips to keeping your opponents relevant for longer.
Don't you hate when your best bad guy gets completely outclassed by the PC's when he used to stomp all over them. We do too. Here are some tips to keeping your opponents relevant for longer.
This week we finish our delve into how to control those characters that start of fine but grow to be so powerful that they seem to overwhelm any narrative and challenge you create.
This week we delve into how to control those characters that start of fine but grow to be so powerful that they seem to overwhelm any narrative and challenge you create.
This week we finish our design session of our new space rpg and get ready to alpha test it.
This week we finish up on the design of our new interplanetary space game and submit it to Jonathan for approval
this week we conclude with more tips to terrify the PC's
This week we get into the nitty gritty of how to scare the PC's in a SF game
Wow, what a mouthful. We wanted to re-iterate how essential a good index is in a module as well as the game manual. Following that we talk about what should be in each game supplement so the GM has what she needs to do her job.
Wow, what a mouthful. We wanted to re-iterate how essential a good index is in a module as well as the game manual. Following that we talk about what should be in each game supplement so the GM has what she needs to do her job.
This wee we examine how to add complexity, logic, and cohesion to your supernatural adventures.
This week we talk about enriching and adding complexity to your supernatural rpg adventures to add cohesion and provide adventure hooks for later.
This week we finish our discussion of what has to be in the game manual for it to be a success but we still have to cover Game Supplements as well so keep tuning in.
This week we begin to set in stone the most essential components that must be in a game manual for the rpg to be a success.
This week we return to showing what tactics work and don't in good storytelling and adventure design. Thinks to do and avoid. Thing 1 and Thing 2 here is a list of episode names and some links to make finding the episode you want easier https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=drive_link
This week we return to showing what tactics work and don't in good storytelling and adventure design. Thinks to do and avoid. Thing 1 and Thing 2 here is a list of episode names and some links to make finding the episode you want easier https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=drive_link
This week we concentrate on the nuances of your Human Like beast characters and how to integrate them well into your game play.
Want to play a character that is more animal than human? Want to do it right? Listen as we discuss what makes these characters real and fun to play
This week we finish Jonathan's update on the development of the Space Game for the other hosts to play. This week, there is lots of information about the ships, equipment, and what our characters can do. here is a list of our episodes for easy searching https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=sharing
This week we return to the space game our host Jonathan is developing for our hosts to play. He tells us what game system and important information about the setting for our characters. Trav and I are very eager to play this. Here is a list of our episodes for easy searching https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=sharing
This week we finish our discussion of the issues that come up during character generation and how to surpass them. here is a list of our episodes for easy searching https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=sharing
This week we our new host Kerrie explores how you can take the blinders off during character generation and make the character you really want to play here is a list of our episodes for easy searching https://docs.google.com/document/d/1-uMLUq0UzDKo5HSoMT9Rx5DjfDFqhY4nm4yEEU42a5U/edit?usp=sharing