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In dieser Folge bespreche ich das Kids on Bikes Rollenspiel, dass die Spieler*innen in die Welt der 80er-Jahre zurück versetzt, ganz im Sinne von Stranger Things oder 80er-Jahre Klassiker wie Goonies, Stand by me oder ET. Aber auch Stanger Stuff (Tiny D6) von Fat Goblin Games hat sich auf die Fahne geschrieben, genau diese Art von Geschichten an den Spieltisch zu bringen. Doch wer macht es besser? Kids on Bikes: https://www.huntersentertainment.com/kidsonbikesrpg Stanger Stuff: https://www.pegasusdigital.de/product/281777/Stranger-Stuff-TinyD6
No, I don't review the Ron Edward's RPG but I do review the William Friedkin's 1977 movie. I also give a shout out to Fat Goblin Games who could really use your help financially, answer a call from Lonely Adventurer and do a couple unboxings. Fat Goblin Games https://www.drivethrurpg.com/browse/pub/3865/Fat-Goblin-Games Lonely Adventurer's Camping With Owlbears podcast https://anchor.fm/s/12c448e0/podcast/rss Matt Jackson's website http://www.msjx.org/ Ray Otus did the art for this podcast, you can find his blog at plundergrounds.blogspot.com/ TJ Drennon provides all the music for my show, you can find him on Patreon www.patreon.com/TJD --- Send in a voice message: https://anchor.fm/jason376/message
Castle Falkenstein is a steam-age, Victorian fantasy role playing game that was a cult classic from 1994, originally written by legendary game designer, Mike Pondsmith. The game is getting somewhat of a reboot over at Fat Goblin Games with new supplements and books written by my friend and fellow game designer, James Gray! We will be testing out some "shocking" new fangeled dice mechanics which may upset some Castle Falkenstein purists (only cads and scoundrels play dice), but I think the dice mechanics will definitely bring a new audience to this evocative steam age, Victorian fantasy game. As of the release date of this podcast, the dice mechanics are still being written up and haven't officially been released yet, but they will available soon. Make sure to follow Fat Goblin Games over on Facebook for updates. Also, we still do make use of the Fortune Deck with poker chips in different colors representing the various suits and determining how many dice you can roll based on your specific ability score. Each player also gets two major arcana cards at the beginning of the session that create dramatic twists and turns in the story (using the Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein). This game is set in New Orleans in 1876 and our Dramatic Characters are all members of the Theosophical society, a society heavily involved in Spiritualism, Science, and Philosophy and founded their leader, Helena Blavatsky. The setting involves dark subject matter, such as the murderess Delphine LaLaurie and race relations in the South post-Civil War, so keep that in mind before listening to the podcast. If you want any of the house rules I am developing (including an alternate healing option) and a Character Sheet designed by the hosts (Kerry and Kristy Cutsforth), and want access to the Character Creation episode, please consider supporting us over at our patreon account, we'd greatly appreciate it! Host: Kristy Cutsforth Thanks go out to our players : Archibald (Showman)- Kerry Cutsforth Basil Zarahoff (Industrialist)- David Miessler-Kubanek Ayla (Selkie Sailor)- Lauren Manninen Check out the original Castle Falkenstein Core Rule Book and supplements: Castle Falkenstein Core Rulebook: http://www.drivethrurpg.com/product/2370/Castle-Falkenstein?it=1 Comme II Faut: http://www.drivethrurpg.com/product/25120/Comme-Il-Faut?it=1 Six Guns and Sorcery: http://www.drivethrurpg.com/product/25131/SixGuns--Sorcery?it=1 The Memoirs of Auberon: http://www.drivethrurpg.com/product/25140/The-Memoirs-of-Auberon-of-Faerie?it=1 The Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein: http://www.drivethrurpg.com/product/210106/Castle-Falkenstein-The-Second-Tarot-Variation The Ability Variations (using for the advancement track): http://www.drivethrurpg.com/product/214383/Castle-Falkenstein-The-Ability-Variations Make sure to subscribe to our channel if you like what you hear and leave us a comment! Twitter: perilouspretend Facebook: https://www.facebook.com/perilouspretenders/ Tumblr: https://perilouspretenders.tumblr.com/ Send any questions or comments to our email: perilouspretenders@gmail.com
Castle Falkenstein is a steam-age, Victorian fantasy role playing game that was a cult classic from 1994, originally written by legendary game designer, Mike Pondsmith. The game is getting somewhat of a reboot over at Fat Goblin Games with new supplements and books written by my friend and fellow game designer, James Gray! We will be testing out some "shocking" new fangeled dice mechanics which may upset some Castle Falkenstein purists (only cads and scoundrels play dice), but I think the dice mechanics will definitely bring a new audience to this evocative steam age, Victorian fantasy game. As of the release date of this podcast, the dice mechanics are still being written up and haven't officially been released yet, but they will available soon. Make sure to follow Fat Goblin Games over on Facebook for updates. Also, we still do make use of the Fortune Deck with poker chips in different colors representing the various suits and determining how many dice you can roll based on your specific ability score. Each player also gets two major arcana cards at the beginning of the session that create dramatic twists and turns in the story (using the Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein). This game is set in New Orleans in 1876 and our Dramatic Characters are all members of the Theosophical society, a society heavily involved in Spiritualism, Science, and Philosophy and founded their leader, Helena Blavatsky. The setting involves dark subject matter, such as the murderess Delphine LaLaurie and race relations in the South post-Civil War, so keep that in mind before listening to the podcast. If you want any of the house rules I am developing (including an alternate healing option) and a Character Sheet designed by the hosts (Kerry and Kristy Cutsforth), and want access to the Character Creation episode, please consider supporting us over at our patreon account, we'd greatly appreciate it! Host: Kristy Cutsforth Thanks go out to our players : Archibald (Showman)- Kerry Cutsforth Basil Zarahoff (Industrialist)- David Miessler-Kubanek Ayla (Selkie Sailor)- Lauren Manninen Check out the original Castle Falkenstein Core Rule Book and supplements: Castle Falkenstein Core Rulebook: http://www.drivethrurpg.com/product/2370/Castle-Falkenstein?it=1 Comme II Faut: http://www.drivethrurpg.com/product/25120/Comme-Il-Faut?it=1 Six Guns and Sorcery: http://www.drivethrurpg.com/product/25131/SixGuns--Sorcery?it=1 The Memoirs of Auberon: http://www.drivethrurpg.com/product/25140/The-Memoirs-of-Auberon-of-Faerie?it=1 The Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein: http://www.drivethrurpg.com/product/210106/Castle-Falkenstein-The-Second-Tarot-Variation The Ability Variations (using for the advancement track): http://www.drivethrurpg.com/product/214383/Castle-Falkenstein-The-Ability-Variations Make sure to subscribe to our channel if you like what you hear and leave us a comment! Twitter: perilouspretend Facebook: https://www.facebook.com/perilouspretenders/ Tumblr: https://perilouspretenders.tumblr.com/ Send any questions or comments to our email: perilouspretenders@gmail.com
Castle Falkenstein is a steam-age, Victorian fantasy role playing game that was a cult classic from 1994, originally written by legendary game designer, Mike Pondsmith. The game is getting somewhat of a reboot over at Fat Goblin Games with new supplements and books written by my friend and fellow game designer, James Gray! We will be testing out some "shocking" new fangeled dice mechanics which may upset some Castle Falkenstein purists (only cads and scoundrels play dice), but I think the dice mechanics will definitely bring a new audience to this evocative steam age, Victorian fantasy game. As of the release date of this podcast, the dice mechanics are still being written up and haven't officially been released yet, but they will available soon. Make sure to follow Fat Goblin Games over on Facebook for updates. Also, we still do make use of the Fortune Deck with poker chips in different colors representing the various suits and determining how many dice you can roll based on your specific ability score. Each player also gets two major arcana cards at the beginning of the session that create dramatic twists and turns in the story (using the Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein). This game is set in New Orleans in 1876 and our Dramatic Characters are all members of the Theosophical society, a society heavily involved in Spiritualism, Science, and Philosophy and founded their leader, Helena Blavatsky. The setting involves dark subject matter, such as the murderess Delphine LaLaurie and race relations in the South post-Civil War, so keep that in mind before listening to the podcast. If you want any of the house rules I am developing (including an alternate healing option) and a Character Sheet designed by the hosts (Kerry and Kristy Cutsforth), and want access to the Character Creation episode, please consider supporting us over at our patreon account, we'd greatly appreciate it! Host: Kristy Cutsforth Thanks go out to our players : Archibald (Showman)- Kerry Cutsforth Basil Zarahoff (Industrialist)- David Miessler-Kubanek Ayla (Selkie Sailor)- Lauren Manninen Check out the original Castle Falkenstein Core Rule Book and supplements: Castle Falkenstein Core Rulebook: http://www.drivethrurpg.com/product/2370/Castle-Falkenstein?it=1 Comme II Faut: http://www.drivethrurpg.com/product/25120/Comme-Il-Faut?it=1 Six Guns and Sorcery: http://www.drivethrurpg.com/product/25131/SixGuns--Sorcery?it=1 The Memoirs of Auberon: http://www.drivethrurpg.com/product/25140/The-Memoirs-of-Auberon-of-Faerie?it=1 The Second Tarot Variation: An Alternative Fortune Deck for Castle Falkenstein: http://www.drivethrurpg.com/product/210106/Castle-Falkenstein-The-Second-Tarot-Variation The Ability Variations (using for the advancement track): http://www.drivethrurpg.com/product/214383/Castle-Falkenstein-The-Ability-Variations Make sure to subscribe to our channel if you like what you hear and leave us a comment! Twitter: perilouspretend Facebook: https://www.facebook.com/perilouspretenders/ Tumblr: https://perilouspretenders.tumblr.com/ Send any questions or comments to our email: perilouspretenders@gmail.com
Fat Goblin Games presents an actual play of Castle Falkenstein, the Origin Award winning roleplaying game of High Adventure in the Steam Age. This audio presents Act III of the adventure ‘The Babbage's Engine Incident’ in which the Dramatic Characters must hijack a flying platform, stop a mastermind from stealing a friend's invention, and somehow not crash in the process. All while the players continue their infernal experiment with dice. The Host of the game is J Gray, line developer of Castle Falkenstein for Fat Goblin Games. The players are Edmund Metheny, Kristy Cutsforth, Stephanie Gray, and Sophie Legace.
Fat Goblin Games presents an actual play of Castle Falkenstein, the Origin Award winning roleplaying game of High Adventure in the Steam Age. This audio presents Act II of the adventure ‘The Babbage’s Engine Incident’ in which the Dramatic Characters infiltrate a radium-powered flying platform and the players commit the cardinal sin of gambling with dice instead of cards. The Host of the game is J Gray, line developer of Castle Falkenstein for Fat Goblin Games. The players are Edmund Metheny, Kristy Cutsforth, Stephanie Gray, and Sophie Legace.
Listen as four intrepid kids from the 80s try figure out exactly why this train circus is to die for. An actual play of vs. Stranger Stuff, a complete RPG from Fat Goblin Games with Rick Hershey, Jason Owen Black, Ben Dowell, and Ismael Alvarez with Kiel Howell as GM.
Fat Goblin Games presents an actual play of Castle Falkenstein, the Origin Award winning roleplaying game of High Adventure in the Steam Age. This audio presents Act I of the adventure ‘The Babbage's Engine Incident’ in which the Dramatic Characters meet a girl raised by monkeys and board a train controlled by a mechanical brain. What could possibly go wrong?
Fat Goblin Games presents Patron of Saints, an actual play Pathfinder campaign set in Shadows over Vathak, a world which blends fantasy with Lovecraftian and gothic horror. In this first session, two strangers meet when they both discover their old friend, a clergyman, has been murdered. Together, they resolve to seek out the killer, no matter where the path might lead...
Fat Goblin Games presents High Adventure in the Steam Age 2. A Castle Falkenstein Adventure Entertainment in which the Dramatic Characters must attend a masquerade ball and foil a diabolical plan in 1872 Vienna.
We have our fingers knuckle deep into the zeitgeist of Savage Worlds (don't worry, a little enlargement is normal at this age, it's entirely benign and won't necessarily progress) and a clear pattern has emerged recently: Savages treating non-people-things the way Savage Worlds treats characters. In the upcoming Pirate setting that we're working on, we treat Ships like characters, giving them stats and Edges and possibility for advancement, etc. We introduce you to our partner in crime and the workhorse behind the setting, Brett Weihing, and find out a little about his background in gaming and his thought process going in to the new crunch we're bringing to the pirate setting. We promised you a sneak peak at some of the concepts we're playing with for the pirate setting, so here's an excellent piece by the wizard Rick Hershey of Fat Goblin Games that's going to be featured in the book. Several of you listeners have written in asking about very similar concepts, treating non-characters like characters. Sean Masters asks how to model realm management in Savage Worlds, which can be done with a virtual character (to which Victor Diaz, Eli Kurtz, Eric Lamoureux, Michael Robbins, and Josh Eaves provided answers), and Charles Gerard of the Miskatonic University Podcast asked about how to stat up a village like an abstract NPC. Next we field your questions about Reach 1 Weapons, First Strike, and Withdrawing from combat (Paul Lawrence from the UK); and how to model anthropomorphic PCs and where to find models for them (Jason Baldwin). We also debut a new segment called RIPPED FROM THE HEADLINES! where we come up with plot hooks for your games based on interesting items in the news. In this episode, creepy sounds from the dark side of the moon. We kicked off the episode with a bit of book keeping: We've been publishing the podcast for 8 months, and in that time we've amassed 156 Google Plus members - 101 Facebook Group members - 62 followers on twitter - 11 ratings Itunes, published 13 episodes (this is the 14th counting ep 0!), wracked up a massive $7.42 in DTRPG Affiliate shillbucks and most importantly reached 14,500 Episode downloads. We also announce that Ed Wetterman will be the Savage Guest of Honor at GenghisCon 2017, this February in Denver. Keep your questions, feedback, and suggestions coming. Keep sharing and rating our shows on social media. And keep listening. Savage Links: Anthropomorphic Animals on PEG Forum Anthropomorphic Animals Minis Anthropomorphic Animal Minis Victorian Minis Broken Earth Beasts and Barbarians Shaintar Thunderscape Apollo 10 Astronauts hear Moon Music Appearing: Chris Fuchs, Christopher Landauer, Brett Weihing Intro: Derek Johnson Music: Jib Editing: Landauer