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In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester's Quest to cult favorites like Mutant League Football and Sarge's Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge's Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/See more from Michael Mendheim:Twitter/X: @mmendheimWebsite: https://www.digitaldreamsentertainment.com/Website: mutantfootballleague.comSee more from John Rairdin:Twitter/X: @jtsknight92YouTube: /ninwrtvWebsite: nintendoworldreport.comVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
John Rairdin arrives with his pick for the Game Club and let's just say it doesn't go over quite as well as Outer Wilds did. Join us as we look back at what should have been an incredible spiritual sequel to Metroid Prime, but was instead a budget title developed in an afternoon. Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show! Create your podcast today! #madeonzencastr https://zencastr.com/?via=nwr Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
Noted Sonic fan John Rairdin gives his initial impressions of Sonic Superstars. Surely this time he'll like Sonic. Meanwhile Microsoft completes their purchase of Activision, Blizzard, King, and most importantly, our hearts. Finally we round things off with some follow up thoughts on the New Super Mario series in the moments before we start Mario Wonder. Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show! Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
John Rairdin helps Radio Trivia clean off its mud (because dirty is meaner than clean).
John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let's get on this, Nintendo! See more from John Rairdin: Twitter: @jtsknight92 Website: NintendoWorldReport.com YouTube: /NinWRTV Patreon: /NWR
Budding photographer John Rairdin sits down with Neal Ronaghan to talk about New Pokemon Snap. John reviewed it for Nintendo World Report and both hosts have things to say about the sequel 22 years in the making. But before that, Neal sings the praises of Fly Together and the pair dive into the bucket of listener mail. We even gave away a game! And the recipient...like Balan Wonderworld? Man alive, I didn't believe it myself. Enjoy the show and hey - maybe send in some listener mail of your own? We might have more giveaways if so. Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
The year was 2016. After a delay, Star Fox Zero came out on the Wii U. Rumors of what would eventually become the Switch were swirling. Everyone wanted to know what was up with that new Zelda game. John Rairdin and Neal Ronaghan were too busy enjoying the crap out of Star Fox Zero, though. Join John and Neal as they recount the origins of the heavy GamePad-using title from its origins as a Miyamoto experiment to its life as a PlatinumGames-developed release. We relish in their experience with the game at E3 2015, and then talk about the 2016 review process. We even engage in some tinfoil-hat conspiracies about cut content and major changes. To close, we speculate as to if Star Fox Zero could come to Switch. Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
In which I chat with Nintendo World Report‘s director John Rairdin, or as I call him, Johnny Rare (as in RareWare), in this crazy-long extendo episode that completely sucked JR’s evening away. In it, we chat NWR’s history, how Rairdin got involved, what daily NWR life is like, their many E3 adventures, and of course, […]
The boys join John Rairdin on stream leading up to the Nintendo Direct! We give our immediate reactions and cover all the news from the show. Plus we go over our E3 bets to see who's the bigger Jimmie!
FEATURING: (00:02:07) March 2018 Nintendo Direct impressions, with new NWR director John Rairdin.(01:20:46) New Business - Hollow, Mulaka. (01:35:36) Fear Effect Sedna, Yakuza 5 on PSNow. (01:45:21) Old Man's Journey. (01:52:13) A Hole New World.
With the announcement of the Super Nintendo Classic Edition, Nick gathered some people we haven't heard from on Connectivity proper for awhile. This episode features the return of Neal Ronaghan, Andy Goergen and John Rairdin as they spend an hour or so chatting about the Super Nintendo Classic Edition, the stock issues and various problems from the NES Classic and of course the exciting prospect of finally playing the completed Starfox 2! The song selection for this week is the Starfox Space Suite from the WDR Radio Orchestra Cologne, FILMharmonic Choir. Nintendo World Report is now on Patreon, and high rollers can name their topic for Connectivity, so head over to our Patreon page if you want to support us. Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show! Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
FEATURING: Jon is out this week, but thankfully we found his non-union equivalent, John Rairdin!New Business: Slender: The Arrival, Mario Tennis Ultra Smash, Xenoblade Chronicles X, Human Resource Machine, The Legend of Zelda: Tri Force Heroes.Listener Mail: Investors Meeting, Nintendo Directs, Pachislots.
What you're looking at right here is episode 157 of Connectivity. I know it's a bit late, and I'm sorry for that. But we do have two great segments for you this week. In the first segment, Alex C talks to two of our new NWR contributors, Alex Osborn and John Rairdin. After learning a bit about our new team members, the three talk about what games they've been playing recently. In our other segment, Neal and Zach get together yet again to talk about the newly released on virtual console Demon's Crest, and then they move on to the big holiday season release, Super Smash Bros. Wii U. We're working on putting together another listener mail segment, and would love to answer your question. We also want to know your favorite music tracks from fighting games. You can submit either to us at connectivity@nintendoworldreport.com. And if you have a moment, please rate and review the show on iTunes.