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Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
Hundreds of games were shown off this past weekend at Summer Game Fest. So we brought Geoff Keighley over to introduce our own event, Crubber Games Fest, where we talk about all of his showcases. Was it worth it? Well, Brody thinks so, and Brody is the only one who actually watched them all, so...good job, Geoff!MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESAvatar: Realms Collidehttps://avatarrealmscollide.com/Bahamut and the Waqwaq Tree:https://bahamutgame.com/Azooma Escape:https://www.ashgamesstudio.com/King of Meat:https://www.kingofmeat.com/Reach:https://ndreams.com/The Rogue Prince of Persia:https://www.therogueprinceofpersia.com/Wander Stars:https://papercastlegames.com/wanderstars/Scott Pilgrim EX:https://store.steampowered.com/app/2640950/Scott_Pilgrim_EX/Into The Unwell: https://shewassuchagoodhorse.com/Big Walk:https://bigwalk.game/Aphelion:https://dont-nod.com/en/games/aphelion/There Are No Ghosts at the Grandhttps://no-ghosts-at-the-grand.webflow.io/No Straight Roads 2:https://store.steampowered.com/app/3758980Bobo Bay:https://store.steampowered.com/app/1889810/Bobo_Bay/Kaizen: A Factory Story:https://store.steampowered.com/app/2275490/Kaizen_A_Factory_Story/TODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 WELCOME TO CRUBBER GAMES FEST08:09 The Green Game Showcase was a trainwreck17:15 Shuhei Yoshida showed up (What does this mean)25:56 Brody watched The Outer Wilds 2 Direct, god bless32:26 Xbox was his favorite show (he's an SGF expert)41:18 Why'd that guy wear that hat though46:24 Day of the Devs, great presentation, maybe great games?50:58 Chris is going to bring you a Silksong trailer58:12 How many characters do Hot Shots Golf games have? One more things?1:08:08 Don't worry, we didn't forget Frosty Games Fest ★ Support this podcast on Patreon ★
Welcome to Dev Game Club, where this week we complete our series within a series on walking simulators, this time with The Stanley Parable. We talk about the multiple paths, the humor, the zany meta of it all, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of The Stanley Parable Issues covered: preconceptions, focusing on different things, a good capper, a career of meta, goals for different walking simulators, recognizing the player, having the opportunity to ignore the narrator, talking about the broom closet, following directions, some of the Ultra Deluxe, the jump button, the skip button, not making something so new that it's unrecognizable but making it fresh, interactive theater and cinema, always going the opposite direction from the way the designer wants you to go, the structures which bind our lives, constraints generating interesting experiences, extreme focus and constraints, the impact of voice work, playing with constraints, playing against expectations, being in conversation with the player, is subverting expectations a genre mechanic?, recognizable human spaces, communicating through a shared humanity, a comparison with an alien space. Games, people, and influences mentioned or discussed: Davey Wreden, William Pugh, Galactic Cafe, Crows Crows Crows, Kevan Brightley, Severance, Firewatch, The Beginner's Guide, UFO 50, Hideo Kojima, Wanderstop, Crows Crows Crows, Gone Home, Dear Esther, Portal, Mousetrap, Agatha Christie, Bandersnatch, Brian Eno, Clue, Memento, Dunkirk, Christopher Nolan, Outer Wilds, BioStats, Adventure, Chris Hecker, Rogue, Rogue Legacy 2, Animal Farm (obliquely), SNES, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch Discord DevGameClub@gmail.com
Twee jaar geleden begonnen we, en nu zijn we hier - bij aflevering 100! Dat vraagt om een feestje, dus we kropen de studio uit en streken neer in De Roode Bioscoop om deze mijlpaal met zo veel mogelijk lieve luisteraars te kunnen vieren. We bespreken ondanks deze gekte toch gewoon de games die we speelden, halen we de brievenbus van stal en is er een TedTalk over Mario Kart muziek. Maar er is nog veel meer in deze bijzondere jubileumshow. Gremdaat, liedjes, cake… Noem maar op. Bedankt voor het luisteren lieve luisteraars. Op naar de 1000!VGS Youtube - youtube.com/@devgshowKeez' livestreams - twitch.tv/postvankeezBus Simulator 18 (00:03:40) Duke Nukem Forever (00:05:50) Claire Obscur: Expedition 33 (00:06:50) Deliver at All Costs (00:12:30) The Room (00:15:55) Doom The Dark Ages (00:17:40) Despelote (00:23:45) Onze GOTYS tot nu toe (00:26:15) Outer Wilds (00:28:00) Portal (00:28:10) Switch 2 (00:35:30) Mario Kart Muziek TedTalk (00:36:30) Hosted on Acast. See acast.com/privacy for more information.
L'Arcade di Ale torna con il consueto RECAPPONE estivo dedicato alle principali conferenze del Summer Game Fest. Infatti in questo Ep trovate:Buon ascolto!
Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr Discord DevGameClub@gmail.com
Que pasa villanos? vamos con otro programa regular con varias noticias y jueguitos que estamos jugando como Expedition 33 o Outer Wilds. En X @del_gdc. -Otakon como @Otakon_sk8 -Paco como @PacokO -Pepe Cerro como @PEPE9101 -Juanma Gargarosa @MattOHaira -Ramon el Oso como @RamonElOso -Tasio (a la espera de Twitter) -Cabesa Freeman como @cabesa_freeman Nuestro canal de Telegram https://t.me/joinchat/HvztImoSpz944MIm
Hey Podtimists,This week we change up our format entirely and cover The Outer Wilds and it's DLC, Echoes of the Eye.This game was suggested to us by Pokechon, thanks Pokechon!---Timestamps:(0:00) - Intro(1:31) - What are we doing this episode?(3:51) - The Outer Wilds non-spoiler thoughts(40:15) - The Outer Wilds Echoes of the Eye non-spoiler thoughts(57:39) - Spoilers for Echoes of the Eye(1:09:48) - Spoilers for The Outer Wilds(1:39:28) - Listener Questions(1:39:32) - Weavil | Who is your travel buddy?(1:41:34) - Mack | Motion sickness?(1:41:60) - Matt | How Matt is this game?(1:43:17) - AJ | Big Takeaways(1:48:41) - Dirst | Dad gear(1:50:01) - Tozac | Rep Recap(1:53:55) - David | When to introduce the kid to the pod(1:56:53) - Outro---Games mentioned:The Outer WildsThe Outer Wilds Echoes of the Eye
Buckle up for a long one! For our intro this week, the gang is joined by Kelsey Beachum, writer and narrative designer of Outer Wilds, to chat about the process of writing Outer Wilds, writing satisfying endings and the optimal podcast listening speed. Kelsey also sells the gang on Overqualified by Joey Comeau.Then, the gang goes deep on the final six episodes of season two of Andor, eulogizing the GOAT piece of Star Wars content since...ever. This isn't one to be missed!Keep up with the latest from Kelsey at kelseybeachum.comBluesky - @hardsellshowEmail - hardsellshow@gmail.comTwitch - @hardsellshow(00:00:00) Special Guest - Outer Wilds Narrative Designer Kelsey Beachum(00:26:25) Review: Andor Episodes 7-9(01:45:00) Middle Segment - Star Wars Reverse List(01:54:46) Review: Andor Episodes 10-12(03:14:41) Outro
Civilizações antigas, mistérios quânticos, terror existencial e ambição de proporções cósmicas. Prepare-se para mais um loop, afinal o universo de Outer Wilds é vasto, belo e assustador demais para ser compreendido em apenas 22 minutos. DASH #111: Joga com Meu Jogo Vol. 4 Lives: Tengu Joga Outer Wilds Documentário NoClip: Outer Wilds Live da Unity: Parte técnica de Outer Wilds Infográfico: Relações dos Nomai Outer Wilds e Existencialismo, por Ceave Outer Wilds e Projetos de Imortalidade, por Ceave 00:02:22 - Desenvolvimento 00:41:24 - Lançamento 01:16:53 - O Loop 02:05:28 - Recanto Lenhoso 02:15:40 - Vale Incerto 02:51:20 - Gêmeos da Ampulheta 03:24:20 - Estação Solar 03:38:01 - O Xereta 03:47:04 - Abrolho Sombrio 04:12:32 - Profundezas do Gigante 04:46:18 - Lua Quântica 05:04:00 - Echoes of the Eye 05:33:25 - Desenvolvimento 05:54:05 - Exploração 08:18:03 - O Último Loop 08:31:35 - Resumo da História 09:08:20 - Pós-Créditos Contribua | Twitter | YouTube | Twitch | Contato
Civilizações antigas, mistérios quânticos, terror existencial e ambição de proporções cósmicas. Prepare-se para mais um loop, afinal o universo de Outer Wilds é vasto, belo e assustador demais para ser compreendido em apenas 22 minutos. DASH #111: Joga com Meu Jogo Vol. 4 Lives: Tengu Joga Outer Wilds Documentário NoClip: Outer Wilds Live da Unity: Parte técnica de Outer Wilds Infográfico: Relações dos Nomai Outer Wilds e Existencialismo, por Ceave Outer Wilds e Projetos de Imortalidade, por Ceave 00:02:22 - Desenvolvimento 00:41:24 - Lançamento 01:16:53 - O Loop 02:05:28 - Recanto Lenhoso 02:15:40 - Vale Incerto 02:51:20 - Gêmeos da Ampulheta 03:24:20 - Estação Solar 03:38:01 - O Xereta 03:47:04 - Abrolho Sombrio 04:12:32 - Profundezas do Gigante 04:46:18 - Lua Quântica 05:04:00 - Echoes of the Eye 05:33:25 - Desenvolvimento 05:54:05 - Exploração 08:18:03 - O Último Loop 08:31:35 - Resumo da História 09:08:20 - Pós-Créditos Contribua | Twitter | YouTube | Twitch | Contato
Terwijl om ons heen het leven voortdendert wassen wij hier onze kommen. Zo duiken we de Sega geschiedenis in, lopen we tegen onze gebrekkige arcade-kennis aan en dromen we weg bij het frictievoile, maar gewichtloze Outer Wilds. Keez maakte verder een doldwaze bezorg-tocht in Deliver at all Costs en kwam diepgang tegen in onverwachte hoek. We kunnen het niet laten het toch even over Death Stranding te hebben waar Maarten in een stipje aan de horizon is veranderd. Uiteindelijk hield expeditie 33 ons toch het meeste bezig deze week. Maar wat vind Maarten eigenlijk van The Last of Us Season 2 op HBO? Hoor het hier in De Videogame Show! Radiant Silvergun (00:05:15) Astroids (00:06:05) Sega Saturn (00:07:50) Nine Sols (00:10:10) Outer Wilds (00:11:50) Blue Prince (00:17:15) Death Stranding (00:22:20) Slay the Spire (00:26:10) Deliver At All Costs (00:26:45) Konami (00:27:20) Clair Obscur: Expedition 33 (00:36:30) Mickey 17 (00:59:40) The Last of Us s2 (01:09:05) Hosted on Acast. See acast.com/privacy for more information.
Hello friends! It's been months but we are back with an in-depth barn burner of a discussion related to Outer Wilds! The boys are back and they're having fun digging deep into this game, please do not use this podcast to spoil the game for yourself! Play it please! We do not hold back in this episode my friend! To see the most up to version of The OGA 100, visit https://docs.google.com/spreadsheets/d/1XOZBL48AWviFJGFpafwne6DXT5t08Rhu0YlKkleRjT4/edit?usp=sharing THIS CONTAINS SPOILERS IF YOU ARE LISTENING TO OLDER EPISODES. Music by nightcorey. https://soundcloud.com/nightcorey Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)
In this episode of the Soul of a Gamer Podcast, hosts Scott and Steven dive into a variety of gaming topics, from humorous sponsorships to nostalgic B movies. They discuss their recent gaming experiences, particularly focusing on Dragon Age Origins and new titles like Claire Obscure and Blueprints. The conversation shifts to favorite vehicle combat games, highlighting classics like Mario Kart and Star Wars Battlefront II, while also touching on Ubisoft's ship combat in Assassin's Creed. The episode is filled with humor, insights, and a deep appreciation for gaming history. In this engaging conversation, the hosts delve into various aspects of vehicle and ship combat in video games, exploring titles like Assassin's Creed, Halo, and Mad Max. They share nostalgic memories of multiplayer experiences, particularly in Halo and Warthog Wars, while also discussing the unique mechanics of newer games like Starfield and Outer Wilds. The discussion highlights the evolution of vehicle combat in gaming and the impact of community-driven content. In this episode, the hosts delve into the evolution of multiplayer gaming, discussing iconic titles like Halo, Minecraft, and Jackbox Party Games. They explore the community dynamics within these games, the nostalgia of classic titles like the 007 series, and the innovative gameplay of modern titles such as Grounded. The conversation highlights the importance of community, creativity, and the fun of playing games with friends.
Kaum zu glauben aber wahr: PS4 und Xbox One haben bereits mehr als 10 Jahre auf dem Buckel. Grund genug, uns zusammenzusetzen, um gemeinsam auf diese beiden Konsolen zurückzublicken. In dieser 8-stündigen Retrospektive zu PlayStation 4 und Xbox One, besprechen wir nicht nur die Anfänge der Generation, rund um die Enthüllung der beiden Konsolen, wie wir sie damals erlebt haben, sondern auch die für uns prägenden Games, die (teils gruseligen) Trends sowie Höhen und Tiefen über die Jahre. Euch erwarten jede Menge Anekdoten, starke Meinungen und nostalgische Erinnerungen. Ursprünglich ist diese Retrospektive in fünf Teilen zwischen November 2023 und April 2024 erschienen. Hier ist nun das komplette Hörerlebnis in einem Paket. Viel Spaß dabei!In dieser Folge zu hören: Chris, RobertSupportet uns doch gerne mit einem Abo und Follow:► Power On! - Das Gaming Magazin - Kanäle○ YouTube: @Poweroncast○ Podcast: https://open.spotify.com/show/6AnWLW8ibynoTKVqx6dF5Z?si=ea8efea73eb94bd3&nd=1&dlsi=ed4ca3448e8f464c○ Twitter: / @poweroncast ○ TikTok: / @poweroncast○ Webseite / www.Poweroncast.de ► Credits: ○ Titelsong „Jump 'n Fun“ / Composed & Produced by: Timo Jäger ○ Podcast Logo by / Anita Wan► Timestamps:Der Generationswechsel - 0:00 Enthüllung und die E3 2013 - 5:47Launcherlebnis & Spiele - 32:25 Die Konsolen im Detail 47:30 Cross-Gen-Phase - 1:08:33 Titanfall - 1:11:03 inFamous Second Son - 1:14:50 Evolve – 1:17:14 Destiny – 1:20:42 Assassin's Creed Unity – 1:26:25 Watch Dogs – 1:29:35 Sunset Overdrive – 1:36:38 Bloodborne – 1:41:00 The Witcher 3: Wild Hunt – 1:46:15 Fallout 4 – 1:52:54 Life is Strange – 1:55:22 Rocket League – 2:00:05 Halo 5 – 2:03:03 Uncharted 4 + Lost Legacy – 2:05:46 Inside – 2:10:39 Overwatch – 2:14:47 Gears 4 – 2:20:10 Final Fantasy XV – 2:21:59 Dark Souls III – 2:31:34 The Last Guardian – 2:35:08 Forza Horizon 3 – 2:40:02 Resident Evil 7 – 2:43:33 Persona 5 – 2:46:24 Horizon Zero Dawn – 2:53:43 Nier:Automata – 2:56:45 South Park RPGs – 3:04:04 Assassin's Creed Origins - 3:08:44 Hellblade: Senua's Sacrifice - 3:12:45 Monster Hunter World - 3:18:50 God of War - 3:22:07 Marvel's Spider-Man - 3:28:23 Sea of Thieves - 3:32:09 Detroit Become Human - 3:34:56 Ni No Kuni 2 - 3:39:52 Red Dead Redemption 2 - 3:43:10 Hollow Knight - 3:55:14 Kingdom Hearts III - 4:03:44 Resident Evil 2 - 4:12:02 Devil May Cry 5 - 4:14:55 Sekiro Shadows Die Twice - 4:18:35 Death Stranding - 4:23:31 Control - 4:29:07 Metro Exodus - 4:34:00 Days Gone - 4:37:36 Gears 5 - 4:42:30 Star Wars Jedi Fallen Order - 4:46:20 Outer Wilds - 4:48:50 Ori and the Will of the Wisps – 4:57:24 Doom Eternal – 5:04:33 Final Fantasy VII Remake – 5:07:35 The Last of Us Part II – 5:14:39 Fall Guys – 5:22:02 Dreams – 5:27:22 Marvel's Avengers – 5:35:07 13 Sentinels: Aegis Rim – 5:43:16 Cyberpunk 2077 – 5:47:25 Wie lange darf die Cross-Gen-Phase gehen? – 5:55:15 PlayStation 4 Pro und Xbox One X- 6:02:32 PlayStation VR - 6:11:47 Streaming, Play Anywhere – 6:28:58 Accessibility & Controller – 6:36:17 Abo-Services – 6:44:43 Abwärtskompatibilität & Crossplay – 6:51:49 Service Games & Battle Royal – 6:58:54 Live-Streaming & Digital Showcases – 7:11:00 Fragen & Kommentare – 7:19:56 Kojima, Indies & sonstige Games – 7:39:00 Gen Fazit – 7:52:59 #PS4 #XboxOne #Retrospektive #PowerOn #10Jahrespäter
We're back from Boston, which means Janet is back, too! The absolutely wild resolution to the unrest at Giant Bomb kicks off the podcast, with Patrick, Rob, Janet, and Chia celebrating Giant Bomb's newfound independence, contrasting it with their own breakup with Vice, and more. We also chat about the Fallout TV show's second season premiering later this year, the developers behind Outer Wilds making a new game, and a bunch of actual games, including (of course) Clair Obscur, Shotgun Copman, Despelote, Bionic Bay, MechWarrior 5, and a few others.Discussed: Giant Bomb is Back and Worker Owned 1:04.374, Valnet trying to re-hire for Polygon 21:28, Fallout Season 3 Gets Announced before Season 2 is out 49:06, Balatro 1:12:06, Mechwarrior 5 1:14:06, Bionic Bay 1:22:54, Clair Obscur 1:31:26, Despelote 1:51:26, Shotgun Copman 1:58:44, The Question Bucket 2:06:52See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
“A time of quiet between the storms” er en veldig god beskrivelse på det øyeblikket ukas gjest satte mobilen på flymodus for å snakke om gaming med oss i to timer - han er nemlig produsent på DUNE: AWAKENING! Som slippes om tre uker!
Algunos dirán que el 555 es el número de la bestia adolescente emo, pero en Café Fandango no hay ninguna duda que es el número del Hanson del Medium, que viene a vaticinar el gran episodio especial Hanson para el programa 1110 de Café Fandango. Pero como todavía falta, no te queda otra que escuchar a Gus que sigue paseando por Cyrodill cual semidios y a Seba que jugó al parenting non-simulator toda la semana. Sin lanzamientos (relevantes) avanzamos a las noticias donde en Australia te podés ganar una moto del infierno, el Killing Floor 3 finalmente tiene nueva fecha de lanzamiento, se anunciaron los nuevos integrantes del salón de la fama de videojuegos, los desarrolladores del Outer Wilds están haciendo otro juego (sorprendiendo a... alguien?) y el Europa Universalis fue anunciado con un modo para poder jugarlo lo menos posible. Cerramos con la Pregunta Fandango donde charlamos de los videojuegos más complejos que hemos visto.
For our big 150th episode celebration we have...a regular episode. Our 5 year anniversary is coming up so maybe we'll do something special for that. But for this one - we're taking a deep dive into indie darling Outer Wilds!If you've seen this game mentioned online it usually comes with a word of caution to go in as blind as possible - and we'd agree! For the most part. We start off the conversation with our experience getting into the game, what we wish we had known before we started, and how we would describe it in as spoiler free terms as possible. After that, we shift gears into heavy spoilers talking about most key areas of the game, places where we got stuck, our interpretation of the story, and then blowing the doors off with details about the very end of the journey.If you're remotely interested in playing this game I would certainly recommend hitting pause once we give the spoiler warning and give it a go! And if you're an Outer Wilds veteran, then I hope you enjoy our stories of fumbling around through space while scratching our heads. So with that, grab you space suit and get ready to explore the unknown, with our deep dive on Outer Wilds!
Burnie and Ashley discuss the Oblivion remake, Finn's great day, Blue Prince end game, The Outer Wilds, Elder Scrolls VI, The Oblivion remake, Oblivion's legacy, the Morning Somewhere Financial Podcast, horse girls vs motorcycle girls, the Tesla profits crater, China's thorium reactor, and Sydney Sweeney American Hero.Support our podcast at: https://www.patreon.com/morningsomewhereFor the link dump visit: http://www.morningsomewhere.comFor merch, check out: http://store.morningsomewhere.com
On this episode of Random Encounter, we're looking at a new classic puzzle-adventure game and a packaged duo of some of the best RPGs ever released on the PSX!First, Gio and Tin are here to give us a walk-through tour of Blue Prince, the hit rogue-lite puzzle adventurer. This game came out of nowhere for a lot of folks, trapping them inside the shifting rooms of this puzzling mansion. Does it live up to its inspirations like Outer Wilds and Riven?And then, Zach is here to chat about a series very near and dear to us here at RPGFan: Lunar! The Lunar Remastered Collection is finally out, packaging Lunar: Silver Star Story Complete and Lunar: Eternal Blue Complete in one package! Zach has played through both games many times, but did the new quality-of-life features enhance his experience?Featuring: Jono Logan, Gio Castillo, Tin Manuel, and Zach Wilkerson; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Blue Prince ReviewLunar Remastered Collection ReviewThe Elder Scrolls IV: Oblivion Remastered Leaks on Dev Site
SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Marathon getting a release date, The tariff's spiking PS5 prices overseas, summer plans for Microsoft, Blue Prince and much more! Gaming News - Time code: 2:00 Marathon officially revealed to launch on Sept 23 with the closed alpha coming later this month; Rematch dev dismisses the notion that online games need to be free-to-play; The tariffs cause a substantial spike in PS5 prices in the UK & Europe; The 2025 Xbox Games Showcase & The Outer Wilds 2 Direct coming in June; Playtester leaks Black Ops 7 details; Insiders claim that the portable PS6 won't be as powerful as the PS5; Hades 2 to be a Switch 2 console exclusive at launch. What Have We Been Playing - Time code: 53:32 DJ & Sean try their hand at breaking down the puzzling world of Blue Prince. If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps! Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!
Burnie and Ashley discuss Last Of Us Season 2's premiere, Bella mixups, economic uncertainty, tariff exemption rug pulls, Blue Prince, Balatro, Outer Wilds, Mythic Quest cancelled, changing published episodes, Ashley's minivan renaissance, outsmarting copyright, selfie libraries, stupid short form trends, Black Mirror, and a news lightning round.Support our podcast at: https://www.patreon.com/morningsomewhereFor the link dump visit: http://www.morningsomewhere.comFor merch, check out: http://store.morningsomewhere.com
Chegamos ao último episódio dessa que se tornou uma trilogia de sucesso do nosso podcast, a tier list dos vilões dos games!Em parceria com o polêmico André Custódio, encerraremos essa epopeia com chave de ouro, cheia de polêmicas e com a garantia de muito entretenimento. Essa com certeza é a obra definitiva que definirá o maior vilão da história dos videogames. E aí, vai fazer maldade com a gente hoje?00:00:00 - Intro00:01:47 - O futuro das tiers lists no nosso podcast00:04:13 - Explicando a Tier00:07:49 - Akuma, e sua importancia para os jogos de luta00:14:09 - Giygas, apanhou pra crianças00:19:26 - Lady Butterfly a dona do Marko00:23:17 - Baldur e o tédio de possuir00:28:47 - Abby e seu taco de golfe00:34:14 - Como assim não é o Donkey Kong?00:35:41 - Edgar Ross cumprindo ordem00:39:07 - Por gentileza, fale sobre Andrew Ryan00:44:50 - Kefka, o coringa com magia00:49:48 - O maior vilao dos pcs nos anos 9000:52:06 - De a Ceasar o que é de Ceasar00:56:52 - Que história é essa?01:02:57 - Esse episódio é um teste da Glados01:06:12 - Ninguem liga pra esse vilão, pode pular esse capitulo 01:08:41 - Dr Albert Wily só queria reconhecimento01:12:26 - É Outer Worlds ou Outer Wilds?01:15:46 - Dracula só queria paz01:23:34 - Saren e os Rippers01:29:05 - LeChunk e o amor não correspondido01:32:21 -Shawn, Shaaaaawn, Shaaaaaaaaaaaawn01:38:17 - Qual é o vilão S+?01:50:45 - Recados finais e comentários dos ouvintes02:09:43 - DespedidasLINKS DO VLHApoia.se | Youtube | Instagram | XwitterContato: vailogarhoje@outlook.com.brApoie o Vai Logar Hoje e tenha acesso à episódios exclusivos e sorteios mensais!!
Our guest Alex Beachum turned his thesis project into the mind-bending smash Outer Wilds. Inspired by greats such as Zelda and Antichamber, it blazed new ground by having a nonviolent (though definitely mortal) player. We discuss emotional prototypes, four distinct mysteries and the IGF - this week!Highlights[00:00:30] Emotional Prototyping: Designing with Feeling Alex Beachum discusses the idea of building an emotional prototype for a game, capturing the vibe before mechanics—like roasting marshmallows as the sun explodes. This became the emotional core of Outer Wilds. [00:17:30] The Origin of the Supernova Mechanic: The moment that inspired the iconic supernova loop in Outer Wilds—watching planets explode in slow motion—originated as a student prototype focused on ambiance and inevitability. [00:09:00] Building a Space Game Without Combat: Alex wanted to make a space exploration game without combat, inspired by Apollo 13 and 2001: A Space Odyssey. The idea was pure exploration—“not to conquer, just to understand.” [00:10:30] How ‘Outer Wilds' Was Almost a Roguelike Originally envisioned as a roguelike with randomized elements, Outer Wilds shifted to a fixed solar system with a time loop to better serve its story and design goals. [00:08:00] Zelda, Myst, and the Indie Inspirations Behind Outer Wilds: Beachum references Zelda, Myst, and Antichamber as key influences. The design philosophy emphasized knowledge as power, like discovering rules you could've used all along. [00:53:00] The Ship Log: Making Mystery Manageable: Alex explains the design of the ship log, which breaks the story into four “curiosity webs” so players can uncover the mystery in any order. A masterclass in open-world narrative structure. [00:39:00] From Stop Motion to Indie Stardom: Alex recounts how his childhood love of stop-motion and magic tricks evolved into a passion for visual storytelling and game design, eventually leading to Outer Wilds. [00:42:30] Working with Family: Sibling Storytelling: Alex collaborated with his sister Kelsey Beachum, the writer of Outer Wilds, on the narrative. Their sibling dynamic added cohesion to the game's emotional and story depth.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
Welcome to Dev Game Club, where this week we begin a new series of series on the independent games of the last couple of decades, starting with 2012's Fez. We set the game in its time, talk a bit about its precedents and the landscape of independent games in the middle of that console generation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Single-digit cubes Issues covered: our real plan or lack thereof, early games, the indie revolution, the influences back and forth, the pressure of the space we're in, a highly visible indie, games from that year, sequels vs the different stuff in the indies, democratization of the market, the console cycle, always online fiasco, getting on the Steam store, opening console store fronts to independents, limitations, the broadband market and bandwidth costs, the publicity on the store, low cost of goods, continuing power of retail, a two dimensional puzzle game in a three dimensional world, charm, great music and MIDI with an unsettling feel, rotating the world, rebooting the game, achieving the effect without perspective, the Trixel engine, having a hard time getting it, trusting the game, having a new lens on a game, taking the time to infuse the whole experience, team sizes, telling a different story with an existing language, having fewer people to get on board, independent publishers and producers, influences, glitch aesthetics, map language, climbing on the sides of things, stopping time while the world rotates, how the editor might work, games from the past, CONFIG.SYS (dang it, could not remember), skipping over generations. Games, people, and influences mentioned or discussed: Will Wright, Indie Game: The Movie, Polytron, Phil Fish, Dishonored, Halo 4, AW American Nightmare, X-COM, Firaxis, Mass Effect 3, Forza Horizon, Far Cry (series), Counterstrike: Go, Assassin's Creed 3, Borderlands 2, Diablo III, Dragon's Dogma, Journey, The Walking Dead, Telltale Games, FTL, Spelunky, Papo y Yo, Bastion, Super Hexagon, Terry Cavanaugh, Supergiant, Hades, Transistor, UFO 50, Derek Yu, That Game Company, Sky, Sony, PlayStation, Microsoft, Steam, XBLA, Braid, Super Meat Boy, Nintendo, Castlevania: Symphony of the Night, Zelda (series), Super Mario (series), Metroid (series), Outer Wilds, The Sixth Sense (obliquely), Renaud Bedard, Trapdoor, Penny Arcade, blitworks, Tetris, Axiom Verge, Tron, Out of this World, Captain Toad: Treasure Tracker, Super Mario 3D Land, Minecraft, Sam, Interstate '76, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Twitch: timlongojr Discord DevGameClub@gmail.com
"It's the kind of thing that makes you glad you stopped and smelled the pine trees along the way, you know?"Rick is joined by Josh (Still Loading Podcast) once again to reach the end of 2019's Outer Wilds. The profundity offered by this game really snuck up on us, and the ending offers a feast of ideas and discussion points with which beautiful conversation can be had. Needless to say, we both love this game. Thank you for sticking around for the full series - please enjoy!Noclip Documentary on The Making of Outer WildsInterview with composer Andrew PrahlowClick on the following to find PPR on the web!PatreonJoin our DiscordBlueskyInstagram TikTokThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
"The pain of your absence is sharp and haunting, and I would give anything not to know it; anything but never knowing you at all (which would be worse)."The critical analysis of Outer Wilds continues this week as Rick and Josh (Still Loading Podcast) continue through the solar system! In this episode, Giant's Deep, Ember Twin, Brittle Hollow, and the Interloper are explored at length, and insight is gained into the Nomai - how they lived, what they valued, and their untimely fate. This ended up being a terrific discussion that spans not only the game, but how we can extract the lessons into our own lives. Please enjoy!Noclip Documentary on The Making of Outer WildsInterview with composer Andrew PrahlowClick on the following to find PPR on the web!PatreonJoin our DiscordBlueskyInstagram TikTokThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
"Seems like only yesterday you joined the space program, and suddenly here you are, leaving on your first solo voyage."This week, Rick is joined by Josh (Still Loading Podcast) to begin a three-part analysis on Outer Wilds, a 2019 adventure game that captivated audiences (and me) with creativity and heart. Taking the role of The Hatchling, players explore a vast - and occasionally hostile - galaxy to gather data on the Nomai, an ancient race that disappeared under unclear circumstances. Mysteries abound, and with themes encompassing existentialism, religion, science, and community, Outer Wilds goes places players may not expect. We're both thrilled to be talking about this game. Please enjoy!Noclip Documentary on The Making of Outer WildsInterview with composer Andrew PrahlowClick on the following to find PPR on the web!PatreonJoin our DiscordBlueskyInstagram TikTokThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Welcome back to Pursuing Pixels. We're shorthanded once again, but a little long-winded nevertheless, as John & Kevin get pretty deep into a handful a various gaming goodies... Kevin kicks things off with a trio of mobile games that he's been (mostly) enjoying lately, even if he's playing one of them on PC — while John briefly jumps at an opportunity to give a quick update on his time with Outer Wilds. It's all things Metroid(vania) after that, as we've both been picking up a number of games starring the one and only Samus Aran — as well revisiting an amazing experimental mini metroidvania from the one and only Daniel Linssen. Timestamps: Monument Valley: Panoramic Edition - 00:02:18 ↳ (Outer Wilds Update - 00:08:03) Super Mario Run - 00:12:48 Lara Croft Go - 00:15:32 Another Metroid 2 Remake - 00:20:57 Birdsong - 00:22:08 Metroid II: Return of Samus - 00:28:24 Metroid Prime Remastered - 00:33:00 Thanks for taking the time to listen! If you'd like to find us elsewhere on the Internet, you can find us at:
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start - Housekeeping - Outer Wilds Review - Ads - SuperChats - Outer Wilds Spoiler Talk Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start - Housekeeping - Outer Wilds Review - Ads - SuperChats - Outer Wilds Spoiler Talk Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start - Housekeeping - Outer Wilds Review - Ads - SuperChats - Outer Wilds Spoiler Talk Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start - Housekeeping - Outer Wilds Review - Ads - SuperChats - Outer Wilds Spoiler Talk Learn more about your ad choices. Visit megaphone.fm/adchoices
Eres el nuevo recluta de Outer Wilds Ventures, un nuevo programa espacial que busca respuestas en un extraño sistema solar en constante evolución. Ponte tus botas de montaña, controla tus niveles de oxígeno y prepárate para una aventura única en el espacio. Visita nuestra TIENDA ONLINE en cafeconnintendo.redbubble.com APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/ Para estar informado del programa síguenos en nuestra cuenta de X @cafeconnintendo o Bluesky uncafeconnintendo.bsky.social Únete también a nuestra comunidad de Telegram solicitando un enlace de invitación en los comentarios del programa
Lords: * Kory * James Topics: * I've been reading more lately, and ditching the eReader sure has helped * Journey to the Planets * https://www.youtube.com/watch?v=KEWiJ1Mn-aY * Send Me to Heaven * https://en.wikipedia.org/wiki/SendMeto_Heaven * My mistress' eyes are nothing like the sun, by William Shakespeare * https://poets.org/poem/my-mistress-eyes-are-nothing-sun-sonnet-130 * Re: Smooth Criminal. Are criminals like peanut butter? * My journey to make photography as labor intensive as possible and learn to enjoy it again in the process Microtopics: * A circulating cadre of hobbies. * Corpseflower blooms. * A forum to complain about the state of e-Readers. * eReaders launching as a perfect product and then slowly morphing into shitty phones. * Autosleep anxiety. * Increased difficulty of finding reference art now that stable diffusion exists. * Turning off all your screens in order to accomplish something. * Accordioning ebooks. * Breaking out into meat space with tiny Greek busts. * Freedom to do it the wrong way. * Reading the last page of a book so you don't have the temptation of reading the last page of the book. * Physical bit rot books. * Buying more than one book. * Collecting treasure in order to get home. * A flying around in space mini game. * Dying from comets. * Designing a game that you would never play. * Art that is better in some contexts than others. * King's Quest. * Tuning your adventure game difficulty based on how distracting the real world is. * Difficulty ramping in adventure games. * The text adventure prototype of Outer Wilds. * Untitled Goose Game's melding of the adventure game and the stealth sandbox. * Brock the Investigator's melding of the adventure game and the belt scroller. * An adventure game where the solution to the puzzle is to run up and kick something. * Games that would've been a useful referent for Gunhouse if it had existed. * The I'm Rich era of phone app development. * Let's Play videos of Send Me to Heaven. * App Store review bits that are not very well received. * If hairs be wires then black wires growing on her head. * Quoting a Shakespeare sonnet in your diss track. * Whether "reeks" has the same connotation in Early Modern English. * It's true but you shouldn't say it vs. I just think they're neat. * Whether the Smooth Criminal is the kind where you need to stir the oil in * Smooth criminals vs. chunky criminals. * In what ways criminals are like peanut butter? * What would a chunky rap sheet look like? * A pristine unopened criminal. * Getting merged in some sort of valve situation. * Scientists studying the stripey toothpaste to discover how it stays striped. * That movie where every character is the same person. * Regressing to the analog wherever possible. * Developing film without a dark room, using a dark bag. * Obsessing over a single photograph until the color balance is perfect. * Photography tropes that read as fancy. * The instinct to replicate the superficial qualities of an analog process in its digital equivalent. * Authentically taking a terrible picture with a terrible camera. * Getting sick of what fancy used to mean and figuring out what fancy means going forward. * Hypernice photography. * Art that has way too much detail.
After a year-long break, Derek and Matt return to discuss the unknown. Will Matt burn a flag? Will Derek do a puzzle with his Valentine? These burning questions, and more, will be answered this time on, This is a Mooseless Podcast.
Moiya and Mischa gather around a campfire to play the video game Outer Wilds... or rather, Mischa plays and Moiya watches in fascination. Listen to hear what Moiya thinks about the game's ancient alien architecture and planet surface textures. Guest Star: Mischa Stanton is a multidisciplinary storyteller and the audio genius behind Pale Blue Pod's sound editing. Find Mischa online at mischastanton.com and check out their actual play podcast The Wandering Path Messages Join the patreon at patreon.com/palebluepod! Get your Pale Blue Pod Merch Listen to Spirits every Wednesday Find Us Online Website: palebluepod.com Patreon: patreon.com/palebluepod Twitter: twitter.com/PaleBluePod Instagram: instagram.com/palebluepod Credits Host Dr. Moiya McTier. Twitter: @GoAstroMo, Website: moiyamctier.com Editor Mischa Stanton. Twitter: @mischaetc, Website: mischastanton.com Cover artist Shae McMullin. Twitter: @thereshaegoes, Website: shaemcmullin.com Theme musician Evan Johnston. Website: evanjohnstonmusic.com About Us Pale Blue Pod is an astronomy podcast for people who are overwhelmed by the universe but want to be its friend. Astrophysicist Dr. Moiya McTier and comedian Corinne Caputo demystify space one topic at a time with open eyes, open arms, and open mouths (from so much laughing and jaw-dropping). By the end of each episode, the cosmos will feel a little less “ahhh too scary” and a lot more “ohhh, so cool!” New episodes every Monday. Pale Blue Pod is a member of the Multitude Collective.
Mark from Quick Play, who was on last year to talk about Outer Wilds with the guys, has a bite sized episode on the game's DLC: The Echoes of the Eye. Check out the Quick Play podcast here: https://bio.site/quickplay We're all over social media (including Youtube!) and we'd like to hear from you! Click Here to visit our LinkTree: https://linktr.ee/thebacklogbreakdown The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.
Thank you to Headphone Commute for continuing to feature our best of the year mixes. Check out an interview by HC about my record collection: https://headphonecommute.com/2024/10/31/mike-jedlicka-ill-show-you-mine/ Tracklist: Sweeps- Retrofuture a2 / Brenk Sinatra & Wun Two- Tango & Cash a6 / Dawn Chorus and the Infallible Sea- Reveries a2 / Not Waving & Romance- Wings of Desire a2 / KRM & KMRU- Disconnect d2 / Andrew Tuttle & Michael Chapman- Another Tide Another Fish a4 / Damu the Fudgemunk- Piece of Action a2 / Belong- Realistic IX a5 / Marine Eyes- To Belong 7” b1 / Emil Rottmayer- Total b1 / Chop!- Tune in b6 / Blockhead- Mortality is Lit d1 / Billow Observatory- Calique / Soliton b3 / Rafael Anton Irisarri- Facadisms b1 / Voyage Futur- Inverted Land b2 / Markus Guentner (Pepo Galan)- Kontrapunkt b2 / Duster and Dirty Art Club- Anhedonia ii 7” a1 / Andrew Prahlow- Secrets from the Outer Wilds b11 / Infinity Frequencies- Hologram Person b1 / Cowboy Sadness- Selected Jambient Works vol. 1 a2 / Nala Sinephro- Endlessness a2
This episode, Dalton and Willie are Joined by Nate while Mikhailov is off at CES, and we take a trip into space! A Timey-Wimey adventure awaited us in OUTER WILDS. How is it? Is it worth the hype? Is this truly a one and done game? Tune in to find out! Come join our Discord and Vote on polls for games! bit.ly/TSMPDISCORD Patreon! https://www.patreon.com/thesteammachinepodcast Big Thanks to Our patrons who donate 10 dollars or more! Nate “Sir Cogsworth the 7th of June-iper” Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube ”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and Extinction James “The Steam Machine Hall Monitor” Hall Team Retrogue Check Him out on Youtube “Mr. Puzzles” Dane Himself Chad "The Mad Lad NO C IN" Shaffer Flyin' Brian Doran Grey The RPG Wolverine Logan Joreid Biltzy the Dragon LINK TO WEBSITE! https://bit.ly/TheSteamMachinePodcast Shoutout to YABSPOD(Yet Another BS Podcast) Shoutout to JRPG Report Shoutout to Revival and Extinction Shoutout to TeamRetrogue Shoutout to Dane and Jeff's Media Dump Merch Link! https://tsmpproductions.threadless.com Bandcamp link for Nile the Nightmare- https://nilethenightmare.bandcamp.com/ DALTON'S NEW ALBUMS Hip-hop -https://nilethenightmare.bandcamp.com/album/the-love-and-hate-mixtape Electronic - https://nilethenightmare.bandcamp.com/album/vivid-dream-world
"Is the whole universe a computer?", ask Jack Copeland, Mark Sprevak, and Oron Shagrir in chapter 41 of the book The Turing Guide. They split this question in two, first asking whether the universe itself is a computer, then whether the universe could even be computed. These are lofty, unanswerable questions, sure, but they encroach on our territory — philosophy, automata, nonsense. So, in our usual reverent style and with attentive pacing, the three of us explore the paper, the questions, the answers they choose to highlight, and even share a few perfectly reasonable answers of our own. Links $ Patreon In no particular order: Carl Sagan What it means to be open was Lu's talk at Heart of Clojure Rudy Rucker Is the brain a digital computer? by John Searle The Plankth of time. C is Not a Low-Level Language by David Chisnall The Connection Machine!! Komgloverav… Komolgorov… Outer Worlds? Outer Wilds? The Witness Music featured in this episode: No! That's a spoiler. No way I'm telling you. ! Send us email, share your ideas in the Slack, and catch us while you still can: Carl: Mastodon • Website Jimmy: Mastodon • Website Lu: Mastodon • Website See you in the future! https://futureofcoding.org/episodes/74Support us on Patreon: https://www.patreon.com/futureofcodingSee omnystudio.com/listener for privacy information.
It's an extra-long episode this week: we welcome back four-time 2024 guest Chicas to the pod to help us look back at everything we watched or listened to these past 365 days. We also read some listeners' best-of picks and take a look back at some of our favorite OPs. We also talk about reality TV, celebrating Chanukah, Outer Wilds, and possible future directions of the pod. | Follow us on Apple Podcasts | Support us on Patreon | Follow us on Twitter | Subscribe to us on YouTube | Join the fan Discord
Hey all, thanks for joining us along this journey for the last 9 years. We stared Men Of Low Moral Fiber when I was 30 years old and I just turned 39, so all of my 30s were consumed with recording MOLMF episodes, editing them, publishing, planning, scheduling, and playing the actual MOLMF games. It was exhausting and exhilarating and I'll never forget it...aside from all of the stuff I forgot along the way. The whole idea was to do this as a community, focus on relationships, and have a little fun along the way as an excuse to stay in touch. It was one a lovely time full of learning, hilarity, entertaining moments, frustrating puzzles, obscene duck and chicken censors, lots of stupid musical segments—complete with equally stupid musical theme songs, and an insightful guest or two along the way. All in all we covered 90 full game episodes, plus 39 Side Quests, holiday episodes, and random interviews and shorts along the way. If you were one of the special people who celebrated these classic games along with us, we thank you. It's been real, but now we're closing up shop. Don't worry though, I'll be playing Outer Wilds, Inscryption, and Balatro FOREVER...just not recording episodes about them. Or at least not publishing them. We'll miss you all. Now that the games and episodes are over, I hope we can still stay in touch. —Ben Of Low Moral Fiber (Corrigan and Jason say goodbye too)
Welcome back to IndieQuest, a celebration of the indie and obscure! In this JAM PACKED episode 100 we discuss our Indie Game Mt. Rushmores! All 3 of us thought long and hard about 4 indie games that define our personal tastes. The conversation is a lot of fun and mostly us talking about a bunch of games that we can't get enough of, what's not to love? Then after the festivities we take some emails from audience members where they tell us about some of their favorite indiequest moments! (It's a little self-indulgent but made us all warm and fuzzy) These emails include one of our audience members rating how good or bad we did at the Quest Log over the years! Thanks for 100 episodes, here's to many more!!See you next time for The IndieQuest Awards 2024! ------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Sludge Life, Journey, Sayonara Wild Hearts, Inmost, Katana Zero, Minecraft, Holedown, Terraria, Braid, Her Story, Death's Door, Shovel Knight, Enter the Gungeon, Outer Wilds, Disc Room, Donut County, Night in the Woods, Undertale, Crumble, Celeste, Super Meat Boy, To the Moon, Space for the Unbound, Before Your Eyes, Into The Breach, Geballer, TOEM, VVVVVV, Oneshot, Lunistice, Tinykin, Haiku the Robot, Superhot, Inscryption, Cocoon, Firewatch, Monument Valley, Animal Well, Lorelei and the Laser Eyes, Leap Year, Grunn, Hotline MiamiLeave us a text message.---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on BlueSky @indiequestpod!If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
On this months episode of Get Rec'd Ben is joined by Keith of Main Quest Podcast as they discuss their time playing through the 2016 Hitman reboot and The Outer Wilds! You can find Main Quest Pod's website here! https://mainquestpod.com/ and the Linktree here! https://linktr.ee/MainQuestPod Find all of our socials, as well as our discord server here!: https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com Music Break 1: A World of Assassination (Hitman 2016) Music Break 2: Timber Hearth (The Outer Wilds)
I give my initial impressions of Hyper Light Drifter, talk about what the Warriors can do during the next trade period, and take another look at Outer Wilds, and reassess my thoughts on the game.
Que pasa locos! Buenas chavales, estamos una semana mas, en esta ocasion Zipi y Zape para hablar un poco e videojuegos. Comentamos los nominados a los GOTY de este año donde vemos que la infamia se ha apoderado del Geoff... Hablamos de los dos nuevos juegos de joaquin, el Menace of the deep y el Songs of Conquest, Gringo nos habla de que se ha acabado el Echoes of the Eye, el DLC del Outer Wilds, y que esta empezando con el Nine Sols, el gran desaparecido de los nominados de los Game Awards. No pasa desapercibida la noticia de que Sony podria comprar From Software, y el impacto que esto tendria en la industria. Divagamos un poco sobre estas posibilidades para no llegar a ninguna conclusion... como siempre. Esperemos que os guste! NUESTA LISTA DE RECOMENDACIONES Esta lista de juegos es la que hemos llegado por consenso (y por imposiciones de Joak) como los 10 juegos que recomendamos desde ICG. Se podrán realizar cambios cuando los integrantes consideren que hay un nuevo merecedor de entrar en dicha lista, siempre teniendo que eliminar uno de los aquí presentes. Red dead redemption 2 Hades The last of us 2 Elden ring Mass effect 2 Xcom 2 World of warcraft Hollow knight Zelda breath of the wild Persona 5 royale UN AMIGO PARA ELLIE Con este reto recaudaremos los fondos para que la Asociación DogPoint pueda entregar un perro de asistencia a Ellie, una niña de 8 años con TEA. Ayuda con lo que puedas a nuestro amigo Melan, es suscriptor del canal y necesita ayuda para financiar los elevados costes. ¡Toda ayuda es bienvenida! https://www.migranodearena.org/reto/un-amigo-para-ellie ¡Gracias! ¡Encuentra tu versión 2.0 con los consejos de Joakin Dead! https://www.amazon.es/dp/B0BHTZPJMH/ref=cm_sw_r_wa_api_EX5KV44ACRD6C0165XDM Aquí tienes tu podido de descuento de Wetaca: JOAQUINL4097 Recordad, si queréis saber mas de nosotros, a continuación toda la información: InsertCoin Games: Grupo de Discord: https://discord.gg/aJrZFRC Youtube: https://www.youtube.com/channel/UC_TLx2vHlr7AJ4kPgckx68w Twitch: https://www.twitch.tv/insertcoingames Twitter: @ICGames_ES Instagram: insertcoingames_ Se os quiere!
This week on the show Matt and Scott are joined by Daniel to chat about the absolutely incredible video game Outer Wilds! Spoilers abound. Then Scott has things to say about Deadpool & Wolverine Support us on Patreon Follow us on Twitter: @doofmedia See all of our podcasts, writing, and more at doofmedia.com!
It's time for another Patron Pick, where our patrons get to pick a game for us to play and talk about. This time around, we have on Mark Erickson from the Quick Play podcast to talk about Outer Wilds. Be sure and give Mark's podcast, Quick Play, a listen by clicking here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883 We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.