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Students in the inaugural Quest Atlantis Student Congress worked to design, plan, program and build virtual worlds missions, games and activities to support the learning of peers around the globe. Much of Quest Atlantis is managed content and curriculum but in the Student Congress it is the students who design the curriculum based on their passions and interests. The teachers role is to support, scaffold and most of the time get out of the way and stop drawing boundaries to limit student creativity and learning :-) This video shows how kids built virtual world environments and activities to demonstrate their knowledge and skills and to support the learning of their peers.Your school can readily be part of this exciting program as any student can level up in the game and community to be part of this supportive and creative space. Digital citizenship IS a lived curriculum and activities like these in QA offer opportunities for leadership, mentoring, collaboration and healthy competition.
Students in the inaugural Quest Atlantis Student Congress worked to design, plan, program and build virtual worlds missions, games and activities to support the learning of peers around the globe. Much of Quest Atlantis is managed content and curriculum but in the Student Congress it is the students who design the curriculum based on their passions and interests. The teachers role is to support, scaffold and most of the time get out of the way and stop drawing boundaries to limit student creativity and learning :-) This video shows how kids built virtual world environments and activities to demonstrate their knowledge and skills and to support the learning of their peers.Your school can readily be part of this exciting program as any student can level up in the game and community to be part of this supportive and creative space. Digital citizenship IS a lived curriculum and activities like these in QA offer opportunities for leadership, mentoring, collaboration and healthy competition.
David W. Deeds, as IT Manager/Teacher for Changchun American International School in Jilin Province, China, has been using 3D virtual worlds in K-12 (international) school education for three years: Second Life, OpenSimulator, Quest Atlantis and Minecraft. By the time this presentation is given, Alice and Unity3D might be included in the list as well. Although used primarily for the International Baccalaureate Organization’s Technology and Information Technology in a Global Society courses, 3D virtual worlds have been featured as part of English and, perhaps of particular interest, several cross-curricular efforts with Art, Music and Science classes. He used Second Life as an integral part of computer science and English courses for three years in a university and college setting before switching venues to K-12 schools. David was invited to present on his work with 3D virtual worlds at seven international educational technology conferences during 2011, among them the Association for the Advancement of Computing in Education’s Global Learn Asia Pacific in Melbourne and ED-MEDIA in Lisbon. He also presented inworld to the Bavarian Center for Gifted Children on the strengths of 3D virtual worlds regarding not just gifted or talented but also special needs education. After describing the classes conducted using the different environments, he’ll use a “What Worked, What Didn’t†format to discuss both lessons learned and plans for future classes. In Second Life he’s Deed Davids. Come visit his Second Life K-12s Inworld cybercampus: http://slurl.com/secondlife/Teaching/79/199/21/.Best Practices in Education
A great show with Jayjay Zifanwe counting down the University of Western Australia's Machinima contest; The Follow celebrating the launch of their new album "Building Machines to Reach The Stars"; and Sasha Barab using a game called Quest Atlantis that is teaching kids about sustainability. See more at: UWA in SL: - http://www.uwainsl.blogspot.com/ The Follow: - http://www.thefollow.com Quest Atlantis: - http://www.questatlantis.org Tonight Live with Paisley Beebe
Featuring Raph Koster, founder and president of Metaplace plus an "In Dialogue" session with Donna Stevens, Director of Implementation, for Quest Atlantis at Indiana University and Steven Caldwell, Coordinator of Online Learning, MLC school, Sydney. Agree, disagree, like, don't like...? Feel free to leave a comment at http://mediasnackers.com/2009/06/ms-podcast139-rezed-podcast33/
Donna Stevens is Director of Implementation, Quest Atlantis at Indiana University discussing the implementation process as it relates to teacher trainings, the students and the classroom. Agree, disagree, like, don't like...? Feel free to leave a comment at http://mediasnackers.com/2008/07/rezed-podcast9-mediasnackers-podcast115/
Sasha Barab is an Associate Professor in Learning Sciences, IST and Cognitive Science at Indiana University. He also holds the Barbara Jacobs Chair of Education and Technology, and is the Director of the Center for Research on Learning and Technologytalking here about one of his project called Quest Atlantis, an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. Agree, disagree, like, don't like...? Feel free to leave a comment at http://mediasnackers.com/2008/05/rezed-podcast2-mediasnackers-podcast108/