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Christian Menzinger, who joins to talk about User Interface API, is a self-employed Germany-based Salesforce developer, trainer, Salesforce MVP, Community leader. Main Points What is the User Interface API? What problem does it solve? How is it in use before and in LWC? Examples of usage scenarios and sample code Links Christian’s Twitter Christian’s LinkedIn User Interface API in general Explore the Salesforce APIs with a Postman Collection Wire Adapters and Functions for UI-API Presentation and sample project how to leverage User Interface API hooks in Lightning Web Components The post 86. User Interface API – Christian Menzinger appeared first on SalesforceWay.
In this week's episode Frans Alkemade, Brad Stokes, and Jay Hrcsko sit down with Dr. Lambda himself, Christian Clausen to discuss his book Five Lines of Code. Just because you're not a software engineer doesn't mean you can't understand the importance of refactoring. Enjoy! Christian's Links: Christian's book, Five Lines of Code Dr. Lambda on Medium Christian on Twitch Christian on Twitter Christian on Github If you enjoyed this episode, please give us a review, a rating, or leave comments on iTunes, Stitcher or your podcasting platform of choice. It really helps others find us. Much thanks to the artist Krebs from Machine Man Records who provided us our outro music free-of-charge! If you like what you heard, check out these links to find more music you might enjoy! If you’d like to join the discussion and share your stories please join Coalition.AgileUprising.com Looking for real-time interaction and conversation with other practitioners? Jump into the fray at our Discord Server! We at the Agile Uprising are committed to being totally free. However if you'd like to contribute and help us defray hosting and production costs we do have a Patreon. Who knows, you might even get some surprises in the mail!
In today’s episode, I talk with Christian Menzinger about his experience with SalesforceDX. He addresses the specific pain points he has been able to address using SalesforceDX, especially the Salesforce CLI. Christian describes a lot of the flexibility and functionality that comes with the tools that can help both admins and developers.. Christian is a freelance Salesforce trainer, developer, and consultant in Germany. He is also a co-leader of the Munich Developer Group and the father of two boys. He has extensive experience with and knowledge of SalesforceDX. I’m confident his tips will be very useful for all of us. Show Highlights: How to make developing easier with multiple developers all working on different branches. How to maintain a large code base. The benefits of unlocked packages. Why dependencies are so crucial and how to untangle them. The pain points Christian has resolved using SalesforceDX. Time-saving plug-ins and where to get them. Christian’s experience co-leading the Munich Group in this interesting time. Links Christian on Twitter Christian on Linkedin Christian on Github Shaun's Awesome Plugin Repo *** EPISODE CREDITS: If you like this podcast and are thinking of creating your own, consider talking to my producer, Danny Ozment. He helps thought leaders, influencers, executives, HR professionals, recruiters, lawyers, realtors, bloggers, coaches, and authors create, launch, and produce podcasts that grow their business and impact the world. Find out more at https://emeraldcitypro.com
Welcome to our final episode in our series examining Super Metroid. We delve specifically into the last couple of boss battles and the concomitant storytelling, and spend some time thinking about our favorite areas. We also talk about the pillars and takeaways of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: End of the game! Podcast breakdown: 0:47 Section 1: Final bosses, storytelling, and Zebes's areas 42:12 Break 1 42:55 Section 2: Takeaways, listener feedback, next game Issues covered: Tim wants to be a pill bug, Samus's backstory and narrative wrappers, feedback/feed-forward loop, player skill, being stuck near Ridley, difficulty curves, developer blindness to difficulty, earning the end vs other Nintendo titles, Space Pirates, map problems and telling the player what they can find, controls difficulty, storytelling in the endgame, Christian the lion, getting to know the world, difficulty adjustment, creature design in Maridia, scale and creature design of Wrecked Ship, broken glass in Maridia, quicksand physics, genre creation through exploration structure, moments of discovery, "quarters aesthetic," attract mode, digital vs analog gating, feedback to the player, teaching NPCs, content that only some people see, knowing what you get with other media, progression in mechanics vs in numbers, time investment, iTunes review, miniature play in tabletop RPGs, character builds (broken and otherwise). Games, people, and influences mentioned or discussed: Daniel Johansson, Nintendo Power, Jungle Book, Metroid Prime series, Final Fantasy IX, Starfighter series, Legend of Zelda series, Mario series, Assassin's Creed III, Shadows of Mordor, Siegfried and Roy, Deus Ex, Warren Spector, Halo, System Shock 2, Shigeru Miyamoto, Journey to the Center of the Earth, Castlevania: Symphony of the Night, The Witness, Idle Thumbs, Chris Remo, Ori and the Blind Forest, Stephen King, Elana Ferrante, Batman: Arkham Asylum, Rydrum2112, Fallout, Ultima series, Might and Magic series, Wizardry Series, Gold Box series, Baldur's Gate, Infinity Engine, Black Isle, Interplay, Icewind Dale, Planescape: Torment, Fallout 4, Bethesda Game Studios. Links: Christian the lion! Next time: Fallout, up until but not including Junktown @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Ja, gucken Sie nicht so überrascht ... wenn Sie ein Blog oder einen Podcast haben, dann meine ich genau Sie! Über Podcaster, die keine Aufmerksamkeit wollen und über die Unsinnigkeit von Blogs. Ich steh dazu ... ich will Ihr Feedback! Podnotes (die Links): Christian (mal wieder) David