Podcast appearances and mentions of Warren Spector

  • 126PODCASTS
  • 193EPISODES
  • 1h 22mAVG DURATION
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  • Sep 2, 2026LATEST
Warren Spector

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Best podcasts about Warren Spector

Latest podcast episodes about Warren Spector

Retro Game Club
Metroid Prime Pinball, Metroid Prime Hunters

Retro Game Club

Play Episode Listen Later Sep 2, 2026 53:31


Season 8 Episode 14 Episode 225 News Deus Ex and Ultima Underworld creator Warren Spector retires from game development Wolfenstein 3D is now fully playable on a stock Commodore 64  An Atari Desktop On A Sega Steam Deck Mod Brings Back Physical Games With Ancient Floppies Game Club Metroid Prime Pinball Metroid Prime Hunters New Game Club Games Picross 2 Metal Storm Other links S3E29 SNES is 30 Max Headroom signal hijackings Absolutely the Best Podcast: A Work in Progress (Zach's show)   Game Club Link Tree Retro Game Club Discord server Bumpers: Raftronaut , Inverse Phase Threads, Facebook, Bluesky, and  Instagram managed by: Zach ==================================== #Metroid #retro #videogames #classiccomputing

Outcast Weekly
Arrivano i botti autunnali

Outcast Weekly

Play Episode Listen Later Sep 2, 2026 74:37


Andrea Maderna e Alessandro De Luca tornano in onda per chiacchierare delle ultime notizie videoludiche. Si parte da una lunga conversazione su Grand Theft Auto VI (02:07). Poi, due parole sull'annuncio di Xbox riguardo ai giochi fisici che “valgono” anche come copie digitali (54:00). Quindi la giusta menzione all'annuncio del ritiro dalle scene per Warren Spector (01:01:00). Infine, una chiacchierata velocissima su Gamescom (01:08:10). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Outcast Weekly - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Supportaci con PayPal: https://www.paypal.com/donate/?hosted_button_id=K9TL85M7PDN4Y Le fonti per i vari argomenti trattati nel podcast: Parliamo di GTA 6 https://www.youtube.com/watch?v=tJbzMqJGH4k https://www.ign.com/articles/gta-6-exclusive-preview https://www.ign.com/articles/gta-6-new-gameplay-details https://mashable.com/entertainment/grand-theft-auto-vi-cyberleek-leaks-everything-posted-so-far Xbox parifica fisico e digitale (Is this a scam?) https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/ Warren Spector va in pensione https://www.eurogamer.net/warren-spector-announces-retirement Gli annunci della Gamescom 2026 https://www.ign.com/articles/gamescom-opening-night-live-2026-everything-announced

halftone.fm Master Feed
Vertical Slice 360: Στηρίζουμε την περιφέρεια

halftone.fm Master Feed

Play Episode Listen Later Sep 1, 2026 143:12


Μετά το καλοκαιρινό διάλειμμα, γίνεται προσπάθεια να συμμαζέψουμε τα τόσα που έγιναν, παρέα με τα της φετινής Gamescom και το τροφαντό δείγμα του Grand Theft Auto VI, που ζόρισε και τους servers της Neftlix ακόμη. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Greek Game Dev This Wordless, Hand-Animated Point-and-Click Adventure is OUT NOW on Steam and GOG Forgotten Eras: ελληνικό original universe παρουσιάζεται στο LaComic Fest V8 Transmedia Atari Makes Universal Movie Deal For 10 Iconic Game Properties; First Up Is Original Script By Matt Reilly & Carl Hampe, With Entertainment 360 Producing Atari and Twin Galaxies announce Atari World Championships Cyberpunk: Edgerunners II premieres October 20 Kingdom Hearts original anime series announced M&A Electronic Arts completes $55bn acquisition; CEO announces senior leadership changes Mattel Game Studios Mattel launches new global studios business to develop games based on its IP Rebrand της HandyGames HandyGames rebrands as THQ Nordic Mobile Ubisoft Ubisoft announces playstest platform The Player Council Μπίγκου Τέκου Amazon steps back from MMOs, transfers operations of Throne and Liberty and Lost Art to NC and Smilegate Netflix shutters Night School Studio and Moonloot Games FIFA World Cup developer Refactor Games has laid off 85 percent of its workforce Ανεξαρτητοποιήσεις Double Fine Productions cuts 23 roles as it becomes independent from Xbox Double Fine Productions regains ownership of IP and publishing rights following independence from Xbox Devolver Digital intends to go private Compulsion Games officially separates from Xbox – "The team told me we would rather eat rocks and drink gasoline than be split up" Ανατίμηση Xbox New major price hike for Xbox game consoles in Europe Warren Spector Deus Ex creator Warren Spector announces retirement – "it's time to ride off into the sunset" Black Pony Immersive Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive "We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane PlayStation PlayStation can delete all your digital games after 3 years of inactivity Report: Live-service removed from Horizon Hunters Gathering following negative player feedback Xbox Mattel Brick Shop™ Celebrates 25 Years of Microsoft's Iconic XBOX Game Console with New Premium Building Set XBOX App Available on Hisense and VIDAA OS-powered TVs Xbox CEO lays out priorities in memo after major ‘reset' Microsoft's Xbox chief lays out plan to pass rivals on margin by 2030 in memo to employees Microsoft is testing free, ad-supported cloud gaming for Xbox Insiders Your Discs. Now Also Digital. Xbox announces disc-to-digital feature for physical games Gamescom 2026 ONL CD Projekt Red to distribute The Witcher 3: The Wild Hunt on Blizzard's Battle.net Star Citizen Cloud Imperium delays Squadron 42 to 2027 – "There is no way I want to launch into the attention buzz saw of GTA 6" GTA VI Grand Theft Auto VI: An Extended Look Rockstar formed a new LA-based team to develop more realistic NPCs for Grand Theft Auto 6 Sensor Tower: Netflix US mobile viewership increased 35% during GTA 6 extended preview

RAPORT O GRACH RaczejKonsolowo
26R18 - Kolejna nieudana próba GaaSowa PlayStation | Cud XBOXa! Zmień płytkę w kopię cyfrową!

RAPORT O GRACH RaczejKonsolowo

Play Episode Listen Later Aug 31, 2026 178:18


W najnowszym odcinku Raportu o Grach sprawdzamy, dlaczego PlayStation po słabych testach przebudowuje kooperacyjny spin-off Horizon Hunters, podczas gdy internet żyje banem dla Chrisa Hansena w Robloxie oraz ponurym raportem Bain & Co., z którego wynika, że gracze unikają nowych marek i wolą wyłącznie sequele. Przyglądamy się też sądowej krucjacie Take-Two i oświadczeniom Rockstara w sprawie przecieków z GTA VI, a także najnowszemu programowi Disc-to-Digital, za pomocą którego Microsoft chce cyfryzować fizyczne płyty z grami. Na dokładkę w telegraficznym skrócie omawiamy masowy exodus deweloperów z Xbox Game Studios na czele z Double Fine i Compulsion Games, zapowiedź sprzętowej rodziny Project Helix, ukrywanie danych cyfrowych przed agencją Circana, meblową kolaborację z IKEA, plagę kradzieży na targach Gamescom, brutalne statystyki 99% zapomnianych gier na Steamie i dominację sandboxów, a także przejście Warrena Spectora na emeryturę, sprawę ceł Playdate, powrót twórcy Pokémonów oraz kulisy zmiany scenariusza Star Trek: Elite Force 2 po zamachach z 11 września.❤️ https://www.siepomaga.pl/dom-wsparcia(00:00:00) - START!(00:00:07) - Rozgrzewka

M2 Podcast
MKwadrat #250 – Podcast Machen

M2 Podcast

Play Episode Listen Later Aug 29, 2026 207:46


Na przekór trendom i zdrowemu rozsądkowi – zapraszamy do odcinka, w którym ignorujemy większość najgorętszych newsów ze świata gier, zamiast tego opowiadając o tym, o czym w tym burzliwym okresie prawie się nie mówi. W sekcji recenzji nostalgiczny powrót do przygodówek wskaż i kliknij z początku lat ’90, a także dwa europejskie tytuły niezależnie (jeden z nich ma mniej niż 100 recenzji na Steamie!) Sekcja VR to ponownie tłuściutka wyliczanka powstałych i nadchodzących modów do gier płaskich – przypominamy też o największych zapowiedziach z ostatniego VR Showcase. W kulturce kolejna hiszpańska komedia i kolejna kiepska produkcja prosto z centrum wszechświata (Warszawy). Zapraszamy do odcinka! Gobliiins Collection otrzymaliśmy od Red Art Games. Kod zniżkowy -30% na Into The Radius 2 (Meta Quest)Ważny do 24 WrześniaPECHORSK30-61E7B2 Podziękowania dla Patronów za wsparcie, a najbardziej dla: Op1ekun, Jan Jagieła, Janomin, Uki, Mateusz „Kaduk” Kadukowski (Kadukowo), Kosmaty Dziadu (8biters), Pierek, Sebastian (Gry Starego Boomera), Thomas Voland (Voland's Reality), Bartosz Drozdowski AKA Drozdu (Aha Super) Okładka i montaż: PerkaRozpiska: Simplex Kanał Defana: https://www.youtube.com/@wsumiespoko/ (00:00:00) Start(00:02:19) Ryslaw przetłumaczył Blade Runnera(00:04:48) Gamescom Opening Night Live nie porwał(00:09:35) Rok premiery Wiedźmina 4 – 2028(00:10:34) Xbox pozwoli na migrację z płyt do cyfry(00:14:24) Warren Spector idzie na emeryturę, Harvey Smith otwiera nowe studio(00:20:22) GOG naprawia Piaski Czasu, na pocieszenie po anulowanym remake'u.(00:24:18) Star Citizen za miliard dolarów rozpadł się na własnym pokazie(00:26:27) Kolejny fail live service Sony(00:32:58) Simplex – gram: Lorn's Lure, Gobliiins Collection, Mohrta, Skończyłem: Thaumaturge, Vholume, Gobliins, Gobliins 2, Ghost Recon Wildlands: Last Rites DLC(00:38:40) Perka – Gram: Sekiro, Iron Blight, Psi-Ops, Lootbound, Sprawl, Skończyłem: Resistance: Retribution, Call of Duty 3, vholume, Ritter & Rotwein(00:58:15) Gobliins – Simplex(01:06:13) Gobliins 2 – Simplex(01:23:59) Ritter & Rotwein – Perka(01:41:02) Vholume – Perka, Simplex(01:56:17) Steam Frame kolejny raz potwierdzone(02:00:31) Into the Radius na PSVR2 i QUEST 3(02:03:14) VR Gaming Showcase(02:12:31) XR replay do nagrywania fajnych momentów(02:14:02) Virtual Desktop po kablu(02:15:29) Powstaje coraz więcej modów VR(02:37:01) Bany na raybany(02:40:27) Wyciekły filmiki instruktażowe Steam Frame(02:48:31) Muertos SL/Śmierć Sp. Z.O.O. (Netflix) – Perka(02:57:59) Klara S01 (HBO MAX) – Simplex(03:14:32) Podziękowania dla patronów(03:15:24) Ankieta Spotify(03:16:45) Komentarze Konsumpcja:YouTube#1: https://www.youtube.com/@MKwadratPodcastYouTube#2: https://www.youtube.com/@streaMKwadratRSS: https://mkwadratpodcast.pl/feed/podcastSpotify: https://open.spotify.com/show/7e5OdT8bnLmvCahOfo4jNGiTunes: https://podcasts.apple.com/ca/podcast/mkwadrat-podcast/id1082742315twitch: https://www.twitch.tv/mkwadratpodcastMP3: https://mkwadratpodcast.pl/podcast/MKwadrat_250.mp3Interakcja:WWW: https://mkwadratpodcast.pl/Forum: https://stareforumpoly.pl/Discord: https://discord.com/invite/PafByaf9DUFanpage: https://facebook.com/MkwadratPodcast/Grupa FB: https://www.facebook.com/groups/mkwadratpodcast/Twitter: https://twitter.com/mkwadratpodcastInstagram: https://www.instagram.com/mkwadratpodcast/Wsparcie:Patronite: https://patronite.pl/mkwadratpodcastSuppi: https://suppi.pl/mkwadratpodcast

Jogabilidade (Games)
Vértice #533: The Duskbloods, o fim de 2XKO, Double Fine retorna e mais!

Jogabilidade (Games)

Play Episode Listen Later Aug 26, 2026 204:12


Essa semana, pulamos, voamos e caçamos no surpreendente e divisivo teste de rede de The Duskbloods. Também falamos dos novos vazamentos de GTA VI, do fim precoce de jogos de serviço como 2XKO e Horizon Hunters Gathering, do novo Kickstarter da Double Fine e do recém-fundado estúdio de Harvey Smith.Blocos• 00:10:49: GTA VI segue vazando• 00:29:04: 2XKO chega ao fim• 00:52:49: Horizon Hunters Gathering é rebootado• 01:10:19: Gastos com consoles estão caindo?• 01:23:41: Sony reforça: jogos digitais não são seus• 01:33:10: Warren Spector se aposenta• 01:43:16: Harvey Smith funda novo estúdio• 01:54:01: Double Fine revela seu futuro independente• 02:09:50: Teste de rede de The Duskbloods Apoie e acompanhe• Contribua• YouTube• Twitch• Bluesky• Contato

MotherChip - Overloadr
Notícias da Nave Mãe #347 - Riot encerrará atualizações de 2XKO e Horizon Hunters Gathering passa por reboot interno

MotherChip - Overloadr

Play Episode Listen Later Aug 26, 2026 62:52


Depois das demissões severas que a equipe de 2XKO sofreu em fevereiro, já tínhamos noção de que o sucesso do jogo não estava no patamar que a Riot queria, mas agora temos uma evidência concreta disso. 2XKO parará de ter atualizações no final de 2026, após cerca de um ano do seu lançamento. Nós falamos dessa situação nesta edição, bem como do estado de Horizon Hunters Gathering, que passa por um reboot interno, e da Double Fine, que fará uma game jam para ter um pouco mais de garantias quanto ao seu futuro.Participantes:Heitor De PaolaAssuntos abordados:02:00 - O futuro da Double Fine14:00 - Horizon Hunters Gathering passa por um reboot interno após feedback negativo em testes30:00 - Riot anuncia fim das atualizações de 2XKO43:00 - Warren Spector anuncia sua aposentadoria dos videogames52:00 - GTA 6 tá vazando57:00 - Rápidas e curtasVai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.

Nintendo Pow Block Podcast
Gamescom, D23, Final Fantasy Revelation, Kingdom Hearts IV, & More

Nintendo Pow Block Podcast

Play Episode Listen Later Aug 26, 2026 185:49


Hey! Listen! ⁠Email Nintendo Pow Block your questions, topics, and comments⁠! Nintendo is gearing up for a massive fall with new Switch 2 bundles and major game announcements from Gamescom and D23! On this episode of Nintendo Pow Block, ⁠Edward Varnell⁠ and ⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ break down the newly announced $529.99 Switch 2 Sports Resort bundle alongside Nintendo's aggressive sweep taking down over 400 emulator repositories on GitHub. They also dive into exciting game reveals coming to Nintendo's next-gen console, including early looks at Stellar Blade: Complete Edition, Kingdom Hearts IV visiting Pixar's Coco, The Witcher 3 Remastered, and Final Fantasy VII Revelation. Plus, they discuss the Call of Duty: Modern Warfare 4 beta heading to Switch 2 and legendary developer Warren Spector retiring from the industry. This and more on Nintendo Pow Block, part of the Boss Rush Network. Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you're listening on podcast platforms, leave us a five-star rating and a review. If you're watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

RELOADING - Atualize-se, gamer!
Reloading #558 – Os Novos Vazamentos de GTA VI

RELOADING - Atualize-se, gamer!

Play Episode Listen Later Aug 26, 2026 84:16


Nesse episódio, Edu Aurrai e Felipe Mesquita falam sobre os recentes vazamentos de GTA VI; a aposentadoria de Warren Spector; o anúncio do estúdio Black Pony Immersive por Harvey Smith e da Pretty Cool Games por veteranos de Human: Fall Flat; o reboot interno do spin-off multiplayer Horizon Hunters Gathering; o sucesso de vendas de Pokémon Pokopia no Switch 2; e muito mais. Duração: 84 min Comentados: Matt Groening dá pistas sobre o retorno de The Simpsons: Hit & Run na D23! Vídeos: KINGDOM HEARTS IV – Extended D23 2026 Coco Trailer FATAL FURY: CotW | Duck King Arcade Archives CYBER CYCLES Golden Axe | Official Trailer | Paramount+ Música da Semana: Hikaru Utada & Skrillex – Face My Fears [Official Video]

The Computer Game Show
516: Tomorrow or Yesterday

The Computer Game Show

Play Episode Listen Later Aug 26, 2026 119:11


GTA 6 has leaked in a huge way, you can now buy a t-shirt to help fired Rockstar employees, PlayStation reminds people that they don't own their digital games,former EA manager doesn't believe the next Mass Effect will survive Saudi takeover, and legendary game developer Warren Spector announces his retirement. Also: The Autobahn, recommended albums, postcards, Steam Deck recommendations, ties, and more! Games Discussed: Pragmata, Big Walk, Mario Galaxy 2, UnLoop. SUPPORT Patreon CONTACT Website Discord Bluesky Threads Instagram Facebook FOLLOW TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky WATCH Twitch YouTube LISTEN Spotify Apple Podcasts Pocket Casts CREDITS Music by Nick Parton Art by Dave Chong

Day 0 Update
Day 0 Update #592 - The Creator of Deus Ex

Day 0 Update

Play Episode Listen Later Aug 25, 2026 83:44


In this episode of the Day 0 Update: We talk about Hayden Panettiere's passing, Harvey Smith's new studio, and Warren Spector's retirement. All this and more, up next!Full show notes can be found ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.

Devoted Speakeasy
Warren Spector: There Is No Time to Try for Mediocrity | Speakeasy 42

Devoted Speakeasy

Play Episode Listen Later Aug 25, 2026 42:08


What does more than 40 years of making games teach you about creativity, failure and refusing to compromise?In Episode 42 of Speakeasy, Ninel Anderson, CEO of Devoted Studios, sits down with legendary game designer Warren Spector for a conversation spanning the early days of computer games, Ultima, System Shock, Deus Ex, Disney Epic Mickey and the realities of leading increasingly massive development teams.Warren explains why player expression became central to his design philosophy and why, in his words, if two players describe exactly the same experience, the team has failed.They also talk openly about projects that went wrong.Warren breaks down what happened with System Shock 3, why he went through 23 versions of the narrative, how one mechanic reached nine iterations, and the lesson he took from the experience:We cover:- what game development looked like before modern engines and established genres- where Warren's philosophy around immersive sims came from designing games where players become authors of their own experiences- testing games built around extreme player freedom- how Deus Ex came together- protecting a creative vision without controlling your team- leading teams ranging from dozens to hundreds of developers- Warren's experience speaking publicly about bipolar disorder- studio closures, layoffs, and the current state of the games industry- what went wrong with System Shock 3- AI generated content, creative leadership, and the lessons Warren wishes he had learned earlier

Freunde fürs Extraleben
Episode 303 - Lost in Rivellon

Freunde fürs Extraleben

Play Episode Listen Later Aug 25, 2026 121:52


Hallo Freunde fürs Extraleben,diese Woche bilden Manuel und Lammo das dynamische Duo und da sie gemeinsam Big Walk spielen, wird das Hit-Game auch diese Episode nochmal Thema sein. Lammo verliert sich zudem in Divibity: Original Sin 2 und spielt zudem den Nioh 3 dlc.In den News geht es unter anderem um eine aufregende Studioneugründung von Ex-Arkane Austin Mitarbeitern, einen weiteren Sargnagel in der Live-Service-Initiative von Playstation und die gezeigte State of PlayViel Spaß!Dies und Das03:17 Erwartungen/Hoffnungen an die GamescomWas wird denn hier gespielt?14:32 Lammos Fazit zu Quartet15:51 Lammo auf dem Weg zu Platin bei Divinity: Original Sin 239:09 Lammo spielt den Nioh 3 dlc51:38 Manuel und Lammo spielen nach wie vor Big Walk1:09:07 Manuel spielt die Gobliiins CollectionNachrichten aus der Spielebranche1:18:12 Ex-Arkane Austin Leute gründen ein neues Studio1:26:01 Warren Spector beendet seine Karriere1:28:32 Horizon Hunters Gathering wird wohl resettet1:41:56 Die State of Play zu Phantom Blade Zero1:45:14 Die ersten Duskbloods-Previewsffelpodcast@gmail.comExtrafreunde@social.colognehttps://www.facebook.com/Extrafreundehttps://www.instagram.com/extrafreundehttps://www.youtube.com/channel/UCGusrYncNi-relSm6YC8k7Q

DLC
666: Anthony Taormina: GTA VI leaks, Duskbloods, Mortal Shell 2, The Sinking City 2, Assassin's Creed Black Flag Resynced, 2XKO ends, Warren Spector Retires, Feed the Scorchpot, Fogpiercer

DLC

Play Episode Listen Later Aug 24, 2026 111:47


Jeff and Christian welcome Anthony Taormina from Gamerant back to the show this week to discuss the wide-spread Grand Theft Auto VI leaks, Riot shutting down their free-to-play fighting game, and a legendary game designer announcing his retirement.The Playlist:Anthony: Duskbloods, Mortal Shell 2, The Sinking City 2Christian: Assassin's Creed Black Flag Resynced Jeff: Feed the Scorchpot, FogpiercerParting Gifts!

GameBurst
GameBurst News - 23 Aug 2026

GameBurst

Play Episode Listen Later Aug 23, 2026 47:15


In this week's episode, the industry landscape shifts as Nintendo posts robust profits despite a hardware sales dip, while legendary developer Warren Spector announces his retirement. We also unpack Harvey Smith's new venture, Black Pony Immersive, 2K's strategic move to rival EA Sports FC, and the unexpectedly deep RPG mechanics heading to the Tomb Raider remake. Meanwhile, the panel shares their top picks of the week, ranging from the tactical tabletop depths of Duel of Meloch and the deck-building brilliance of Balatro, to the pastoral charm of Fields of Mistria and a nostalgic deep dive into CD ripping. #gameburst

SpreadShotNews
SpreadShotNews Podcast 730: En Japón, el shmup es la base de la interacción hombre y máquina

SpreadShotNews

Play Episode Listen Later Aug 23, 2026 173:52


¡Ni la destilación de interconexión mas pura entre la humanidad y sus artificios podra detenernos!¡Porque es lunes y SpreadShotNews Podcast ya esta aquí! En este episodio: Nico retoma el Big Walk, y entre él y Maxi continúan hablando sobre Ace Combat 7: Skies Unknown. Además Maxi continua el Beast of Reincarnation. En el Rapid-Fire, tenemos noticias sobre el retiro de Warren Spector, la ultima adicion a VS Studio es el ex-director de Tekken 8, el plan de juegos live service de Sony tiene cada vez menos exponentes, Riot le dice “hasta aca llegamos” a 2XKO, Marvel Tokon: Fighting Souls es pirateado y corre mejor que la version oficial y buena parte del equipo de Invincible VS es despedido. En la Main Quest, repasamos nuestras predicciones para el Opening Night Live de la Gamescom 2026 y leemos sus predicciones. Para finalizar, en el Special Move, Maxi recomienda el video ensayo de Jacob Geller deconstruyendo Ace Combat y el video de Harada's Bar donde charla con Seiji Aoki de Virtua Fighter . Nico por su parte recomienda el canal de youtube de Pira Academy , donde se anotó para hacer un curso de Blender. Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas

Remap Radio
Remap Radio 150 — Grand Theft Podcast

Remap Radio

Play Episode Listen Later Aug 21, 2026 171:09


So far as we know, nobody is leaking clips from this podcast, but the same can't be said for Grand Theft Auto VI. Join Patrick, Chia, and Janet as they reminisce about how their parents treated GTA growing up, Netflix's latest signal they don't know what to do with video games, and plenty of games talk, including impressions of Netflix's (impressive!) Unhinged experiment, MiO: Memories in Orbit, Rogue Voltage, Mortal Shell II, and more. Plus, in The Question Bucket, we ponder why developers disable achievements when using options to tweak a game's difficulty.Links: GTA 6 Suffers Third Day of Leaks, Latest Video Suggests Leakers Have Access to a Build of the Game, Nightschool Shuttered by Netflix, Industry legend Warren Spector is retiring: 'I'm feeling like I've done what I set out to do', Matthew Karch Apologizes to Stella Sacco, School for Poetic Computing, Compulsion Games pulls off management buyout and separates from Xbox | exclusiveDiscussed: 00:00:00 - Intro00:12:19 - The GTA VI Leaks, the Worker's Union, and GTA Histories00:16:32 - gameworkers.square.site 00:34:31 - Night School Shuttered by Netflix 00:38:37 - Unhinged00:55:57 - Saber Interactive CEO Apologizes to Former Employee 01:05:38 - Warren Spector Retires01:09:58 - Harvey Smith starts a new company01:11:10 - Arco recoups it's development costs01:14:21 - MIO: Memories in Orbit01:24:51 - Mortal Shell 201:42:28 - Rogue Voltage01:52:21 - School for Poetic Computing01:57:28 - Compulsion Games is now Independent01:58:37 - Angel Essence02:07:02 - Pin-Crawl02:12:14 - Question Bucket See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Top Down Perspective
Top Down Perspective 20/08/26

Top Down Perspective

Play Episode Listen Later Aug 21, 2026 47:01


Sean had to call out last minute but Claire is back from the Colosseum and spends some time talking about how that went. While she wasn't playing much for free time, some Marvel Tokon happened and the finer points of finishing Plok! on the SNES are discussed. Paul played through MOUSE: P.I. For Hire this week and talks a bit about that. In news, Twitch forces AI training as a default for all users, the legendary Warren Spector is retiring, Complusion Games kept it together in their buyout from Microsoft's clutch and Riot is cancelling further development on 2XKO. TDP is listener funded. Like what you hear? Want to support the show and get ad-free episodes? Head over to https://www.patreon.com/topdownperspective

Geekoholics Anonymous Video Game Podcast
Playing some Pro Jank Football under Wild Blue Skies, while an Agent 64 and Marvel Tokon Fighters slug it out with the Mystfall Hunter – Geekoholics Anonymous Video Game Podcast 544

Geekoholics Anonymous Video Game Podcast

Play Episode Listen Later Aug 21, 2026 124:24


BS Section and House Keeping Discord Server geekoholics.com/discord/ Hosts – Dayne, Jacob Whatcha Been Playing? Wild Blue Skies  Agent 64:Spies Never Die Pro Jank Football Marvel Tokon Fighters Mystfall Hunter News: Cross Platform / PC / Misc Ex Dishonored Devs Start new Studio Launching PS6 and Xbox Helix at $1,000 could lead to a nearly 40% drop in sales over five years, analyst warns Deus Ex creator Warren Spector is retiring from game development Fortnite officially reveals Sora, Crash, Spyro, Mega Man, Persona and other gaming crossovers for its next season Tetsuya Nomura promises players Kingdom Hearts 4 will not be delayed 2K unveils 'ambitious' new sports studio stuffed with EA Sports FIFA talent Netflix is shutting down Oxenfree studio Night School, six weeks after its last game was released Darksiders 4 and a new Kingdom Come are planned by the end of March 2028 Nintendo  New information on Switch 2 Diablo 4 port emerges, including release date and DLC inclusion Pokémon Bank will shut down in February 2027, with players advised to transfer data to Pokémon Home PlayStation Horizon Hunters Gathering is reportedly being overhauled after poor testing feedback Uncharted had dynamic difficulty because it was too short Xbox The Original Xbox Is Back, And This Time You Have To Build It Yourself PSA's: Epic Games Store Freebies: Cardpocolypse, Albion Online, Epic Mage Bundle (DLC) Free 4 All The Odessey Spider-Man Brand New Day  Marvel TV – Daredevil S1, Jessica Jones S1, Luke Cage S1 https://marvelwatchlist.com/ Lanterns E1 Joker Intro/Outro Music: Geeky Beat – @johnsbernardo Help support the show: – Subscribe to our Twitch channel http://twitch.tv/geekoholics – Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE

The Nextlander Podcast
261: Jedi Master Frank Columbo

The Nextlander Podcast

Play Episode Listen Later Aug 20, 2026 134:44


Our esteem for Big Walk gets bigger this week, we run through a block of older roguelikes including Noita, Slay the Spire, Darkest Dungeon, and, uh, Quake, Sony still doesn't know when the PS6 is coming out, Warren Spector's august career is coming to a close, there are levels of sleepmaxxing we didn't even know about, the rules around Kiwi weed (Kiwiid?) are pretty strict, and more.CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:04:28) I've been watching so much Columbo...(00:10:14) Big Walk  |  [Mac, PC (Microsoft Windows), PlayStation 5, Nintendo Switch 2]  |  Aug 04, 2026(00:26:59) First Break(00:27:00) The Incident at Galley House  |  [Linux, Mac, PC (Microsoft Windows)]  |  Jul 14, 2026(00:29:57) Slay the Spire  |  [PC (Microsoft Windows), Mac, Linux]  |  Jan 23, 2019(00:39:10) Noita  |  [PC (Microsoft Windows)]  |  Oct 15, 2020(00:47:12) Darkest Dungeon  |  [PC (Microsoft Windows), Mac]  |  Jan 19, 2016(00:53:28) Quake  |  [PC (Microsoft Windows), DOS]  |  Jun 22, 1996(01:23:21) Second Break(01:23:22) Sony and a bit about the PS6(01:36:09) Netflix shuts down Night School(01:39:48) Compulsion Games is now self-publishing South of Midnight?(01:43:28) Is there some news about The Simpson's Hit & Run?(01:51:50) Warren Spector says he's retiring.. for real this time(01:59:15) Emails(02:10:27) Wrapping up and thanks(02:12:20) Mysterious Benefactor Shoutouts(02:14:33) See ya!

The Gorge: With Ben and Sara
Episode 312: "Ethical NTR"

The Gorge: With Ben and Sara

Play Episode Listen Later Aug 20, 2026 165:25 Transcription Available


Send us Fan MailSaturn got back into gacha games! Sara watched a lot of X-Files! Ben watched Spider-Man!Saber Interactive Denies Replacing Lead Writer With ChatGPT, CEO Responds to AccusationsTwitch Is Now Using Your Content To Train Amazon AI Models And Has Hidden The Option To Opt OutUltrarare Nintendo Mario game cartridges discovered in WisconsinThe Elder Scrolls 6 Demo to Xbox Leadership Included a Giant Inflatable Rat, Placed Outside Bethesda Offices in Protest at Microsoft's Mass LayoffsD23 Deep Dive Into Kingdom Hearts Panel: Everything Announced"I'm pretty sure I mean it" - Legendary game developer Warren Spector announces retirementMarvel Boss Kevin Feige Teases 'Sagas Upon Sagas' of X-Men Movies, With Young Cast Ready for '100 More'Dishonored's Harvey Smith launches new studio with former Arkane staff to make immersive simsSupport the showPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's BlueSky: thegorgepodcast.bsky.socialSara's BlueSky: radioinactivity.bsky.socialE-mail: thegorgepodcast@gmail.com

INSERT COIN GAMES
#427 | El policia del eclipse

INSERT COIN GAMES

Play Episode Listen Later Aug 20, 2026 108:42


¡Qué pasa, locos!Noche de verano y programa especial en el que Gringo y Joakin se quedan a los mandos del barco para traernos un buen menú de actualidad.Comentamos los últimos y jugosos leaks de GTA VI, calentamos motores con la inminente llegada de Blood of the Dawnwalker y le echamos el ojo a Mortal Shell 2. Además, repasamos las noticias más destacadas de la semana, incluido el retiro de una auténtica leyenda de la industria como Warren Spector.Por si fuera poco, abrimos el bloque de charleta para hablar del reciente eclipse… y bueno, como era de esperar, Joakin Dead no quedó precisamente impresionado ni satisfecho con el espectáculo astronómico.¡Esperemos que os guste!

Kinda Funny Games Daily: Video Games News Podcast
Control Resonant Goes Gold! Physical Release Delayed - Kinda Funny Games Daily 08.18.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Aug 18, 2026 54:22


Exclusive $35-off Carver Mat, Aspen, and Walden frames at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Head to http://kindafunny.com/porty to grab the limited edition Portillo plushie! 00:00:00 - Start00:13:40 - CONTROL Resonant Goes Gold, Physical Release Delayed to October 1500:20:30 - Don't boycott Grand Theft Auto 6, say workers fired by Rockstar. buy a T-shirt to help fund the legal battle instead - Connor Makar @ Eurogamer00:23:45 - Ad00:25:55 - Deus Ex creator Warren Spector is retiring from game development - Chris Scullion @ VGC00:32:20 - Tekken 8 game director Kohei Ikeda has joined Harada's SNK-owned VS Studio - Chris Scullion @ VGC00:36:45 - Wee News!00:39:44 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Dev Game Club
DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

Dev Game Club

Play Episode Listen Later Jul 22, 2026 74:57


Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Outro Issues covered: who is responsible for the MDA framework, moving to Montreal and working with New Yorkers, world-relative cameras, figuring out console cameras, the struggles with camera and controls, a game that had all the elements, neoconservative fantasy to save the world from future threats, having a team form around the ashes of disagreement, doing three jobs, clarity in the goals, design sins, having invited moments vs supporting being better than the designer, establishing a systemic language, the most complicated doors in video games, being bottom-up, negotiating all the types of doors, everyone being on board with the approach, intrinically motivated engagement, motivating the desired experience, real-world examples of what it means to get 100%, the one job, being remote vs being in the job, level design and script writing between entwined, the state of the industry. Games, people, and influences mentioned or discussed: UbiSoft, LucasArts, Valve, Amazon, Build Machine Games, Far Cry 2, Robin Hunicke, Mark LeBlanc, Robert Zubek, Doug Church, Red Storm Entertainment, Hitman, Halo, Xbox, Bounty Hunter, Jedi Knight, Metal Gear Solid (series), Resident Evil (series), The Fifth Element, James Bond, J. T. Petty, Rainbow Six, Call of Duty, Medal of Honor, EA, GoldenEye, Bloodborne, Sekiro, FromSoft, Dark Souls, mysterydip, Watch Dogs, Warren Spector, Psychonauts, Tim Schafer, Full Throttle, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish Psychonauts! (-ish) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

All Vorbe
#448 O Să Avem Un Verdict Înainte De GTA VI

All Vorbe

Play Episode Listen Later Jun 24, 2026 66:53


SĂPTĂMÂNA PIRAȚILOR Timestamps: 0:00 Intro 20:00 Paul s-a jucat Tales of Monkey Island 32:26 Edgar s-a jucat Escape From Monkey Island 41:30 Știri: Probleme la studioul lui Warren Spector, Otherside Entertainment; Microsoft închide mai multe studiouri; Thomas Mahler are păreri despre Xbos Game Pass 52:58 Știri Epic Games: Tim Sweeney are o viziune; Unreal Engine 6 AI; Update Epic Games Store; Colaborare Vampire Survivors Fortnite; Demisie importantă la Epic; Procesul Rockstar merge mai departe YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

Lost Levels
Magic Minental Moments

Lost Levels

Play Episode Listen Later Jun 17, 2026 74:56


In dieser Folge sprechen Christina und Florian über Black Jacket, Gothic Remake, TR-49 und Thick As Thieves.

DroppedFrames
Dropped Frames Episode 466

DroppedFrames

Play Episode Listen Later May 18, 2026 169:25


We're joined by Warren Spector & Jeff Hickman to chat about their upcoming game Thick as Thieves and the very deep lore of how they both got into video games. After that we chat about our time under the sea with Subnautica 2, Zeke's time with Mixtape, and Dead as Disco and then JP's thoughts on Forza Horizon 6! 0:00 - Intro1:00 - Texas Zeke3:00 - Warren Spector and Jeff Hickman are here!4:30 - Russian Interrogator to game dev12:00 - Thick as Thieves 47:00 - The MMO guy51:00 - Dark Age of Camelot55:00 - Warren Spector's road to game dev1:06:10 - Common misconceptions of game dev1:31:30 - xbox is now named XBOX!!!!!1:32:10 - Subnautica 2 sold over 2 million1:50:40 - Amazon cancels Lord of the Ring MMO1:52:30 - 93% of Capcom's game sales are digital1:53:30 - Marathon getting a PvE mode1:54:20 - Falcom gains 1200% profit growth1:55:00 - Cohh finished Crimson Desert I guess2:02:50 - Stop Killing Games moves forward in California2:04:00 - Zeke plays Mixtape2:22:50 - Forza Horizon 62:32:30 - Death's Stranding 22:36:00 - Dead as Disco2:39:30 - Everything is Crab2:45:20 - ShoutoutsSee omnystudio.com/listener for privacy information.

Dev Game Club
DGC Ep 464: LoZ: Majora's Mask (part two)

Dev Game Club

Play Episode Listen Later Mar 18, 2026 90:00


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration.  Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask Links: Valley of Shadow via Steam  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com

Dev Game Club
DGC Ep 463: LoZ: Majora's Mask (part one)

Dev Game Club

Play Episode Listen Later Mar 11, 2026 84:02


Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask. We of course set the game first in its time and at Nintendo before turning to the opening and the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the first Clock Tower entry Issues covered: our ten-year anniversary, 2000 in games, a little timeline of Zelda, making a sequel on a short development cycle, reusing engines and making a better version of your game, reusing technology, switching from cartridges to optical media, asset reuse for characters, pricing changes and getting your money's worth, falling into the warm bath, consumptive conservatism, the strange opening and some title cards, us not remembering things about Navi, choosing the legend based on the hardware or the design idea, fitting the legends together, a continuation of Ocarina, film analogues, wanting to be in the room where it happened, presenting a known quest fabric to present you with not knowing very much, getting your ocarina back to reuse a mechanic, Skull Kid as marionette, getting new masks and therefore new powers, a diversion into a film, an unsettling feel to conversations, talking about RPGs and feeling the pressure of the main plot (or not), a lower-priority feature, thinking about your audience and what types of players you have, writing quality to support your main quest, admitting you're a video game, a debatable priority, building it into your character, how we play games heroically or not, where's the wish fulfillment.   Games, people, and influences mentioned or discussed: PlayStation 2, The Sims, Deus Ex, Final Fantasy IX, Diablo II, Baldur's Gate II, RE: Code Veronica, Chrono Cross, Pokemon Yellow, Thief II, SEGA DreamCast, Spyro: Year of the Dragon, Vagrant Story, SSX, Skies of Arcadia, Rayman 2: The Great Escape, Paper Mario, No One Lives Forever, Donkey Kong Country (GBC), Crazy Taxi, Soul Calibur, Jet Set Radio, Star Wars: Starfighter (series), Smuggler's Run, Eiji Aonuma, Shigeru Miyamoto, Uncharted 2, Mass Effect 2, Ultima (series), Warren Spector, Richard Garriott, Ultima Underworld, Jedi Knight, Outlaws, Full Throttle 2, RTX Red Rock, Gladius, SquareSoft, Nintendo 64/GameCube, Twilight Princess, Roblox, Fortnite, Minecraft, LEGO, Capcom, Groundhog's Day, Outer Wilds, Rogue, Run Lola Run, A Trip to the Moon, Georges Méliès, Breath of the Wild, King of Masks, ColonelKovalyo, Morrowind/TES (series), Fallout (series), Metal Gear Solid, Republic Commando, Halo: Infinite, Paul Crocker, Troy Mashburn, Justin Dinges, Richard Lemarchand, Clint Hocking, Naughty Dog, Crystal Dynamics, Insomniac, Spider-Man (series), Sucker Punch, Ghosts of Tsushima (series), Sasha, Symphony of the Night, Lani Lum, Hitman (series), Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask! Notes: The word Brett was searching for was "optical" media. We regret the brain fog and blame the cold medicine. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 458: Ultima IV (part one)

Dev Game Club

Play Episode Listen Later Jan 28, 2026 89:50


Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals  Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game, opacity being part of the point, performance characteristics of the PCs of the time, the importance of the manuals, entering the world as yourself, using the manual to reinforce the role-play, not requiring graphics, priming the player, describing the geography of different areas, imposing importance on a handful of pixels, the quest of the game, sublimating the quest of the game, a less traditional RPG experience, after reading the manual, the deep questions/dilemmas, tournament structure, choosing your most important virtue, getting the bard, series characters who can join your party, reflecting your beliefs, getting different dilemmas, the Venn diagram of virtues, the Tinker profession, symmetry in design, Buddhism and the Eightfold Path, countering the cultural zeitgeist, the Avatar and Hinduism, a deity's manifestation on Earth, finding your way into swamps, both hosts being poisoned and dying, death and rebirth, being unable to recruit early. Games, people, and influences mentioned or discussed: Dwarf Fortress, BioStats, KyleAndError13, Silksong, GreyFiery, Hollow Knight, Untitled Goose Game, Kaeon, Hitman, N0isses, Hades, Phil Salvador, MYST, RobotSpacer, Shadowgate, Unpacking, Kendrama, CalamityNolan, Splatoon 2, Typing of the Dead, Dark Souls 2, Nitro, Metal Gear Solid, Resident Evil, LostLake, Minecraft, Super Mario Bros Shuffler, Devil May Cry, MegaMan X, Belmont, NES, Atari 2600, Ultima Underworld, A Bard's Tale, Eye of the Beholder, Magic: The Gathering, LucasArts, Super Mario 64, Space Harrier, Gauntlet, Ghosts n' Goblins, Gradius, Super Mario Bros, Tetris, Where in the World Is Carmen Sandiego, Spy vs Spy (series), Oregon Trail, King's Quest II, The Goonies, Gremlins, A View to a Kill, Rambo, Temple of Doom, The Empire Strikes Back, SEGA Master System, Sonic (series), Wizardry, Apple ][, Commodore 64, Civilization III, The Sims, Bill Roper, Warcraft, The Elder Scrolls: Morrowind, Reed Knight, Pool of Radiance, Dungeons & Dragons, Warren Spector, Ultima Adventures, Outcast, Fallout, Wasteland, A Connecticut Yankee in King Arthur's Court, Harley Baldwin, Richard Garriott, the Ramayana, Ed Fries, Benimanjaro, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 06:25 Next time: More Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

The FrogPants Studios Ultra Feed!
PLAY RETRO 184: Deus Ex

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Sep 17, 2025 75:27


Deus Ex (2000) on PC, developed by Ion Storm and directed by Warren Spector, is a cyberpunk-themed immersive sim that combined first-person shooting with RPG systems, dialogue choices, and multiple paths through each mission. Players controlled JC Denton, a nano-augmented agent navigating a world of conspiracies, branching choices, and emergent gameplay. Hosted on Acast. See acast.com/privacy for more information.

Play Retro Show
PLAY RETRO 184: Deus Ex

Play Retro Show

Play Episode Listen Later Sep 17, 2025 75:27


Deus Ex (2000) on PC, developed by Ion Storm and directed by Warren Spector, is a cyberpunk-themed immersive sim that combined first-person shooting with RPG systems, dialogue choices, and multiple paths through each mission. Players controlled JC Denton, a nano-augmented agent navigating a world of conspiracies, branching choices, and emergent gameplay. Hosted on Acast. See acast.com/privacy for more information.

The Free Cheese
The Free Cheese Episode 625 | Deus Ex: Part II

The Free Cheese

Play Episode Listen Later Sep 1, 2025 72:06


This week on The Free Cheese, we immerse ourselves in the simulation. After spending the summer in Deus Ex, we both finally get it when people are really into these games. After things have clicked into place, we share stories about how we each dealt with different areas in the game, how we built our characters, and some of the weird traps we were able to set. Then, we close out by ranking it on The List.

Podcast – Spieleveteranen
#411: Zeitreise 8/2015, 2005, 1995

Podcast – Spieleveteranen

Play Episode Listen Later Jul 6, 2025 97:40


Spieleveteranen-Episode #408 (28-2025) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 02.07.2025 Laufzeit: 1:37:39 Stunden (0:00:15 News & Smalltalk – 0:37:04 Zeitschriften-Zeitreise) Bei der News-Ausbeute und aktuellen Spielberichten kommen wir schon ins Schwitzen, doch dann werden die Fenster heruntergekurbelt und die erfrischende Zeitschriften-Zeitreise beginnt. Unsere monatliche Exkursion ins Magazinarchiv fördert Erinnerungen an die Spielethemen hervor, die vor 10, 20 und 30 Jahren angesagt waren. Für Patreon-Unterstützer geht es im Bonus-Segment sogar 40 Jahre in die Vergangenheit. Beim Nachblättern entdecken wir zum Beispiel sportliche Höchstleistungen (1985), Eroberungen in Echtzeit (1995), heißen Mod-Kaffee (2005) und ein episodenhaftes Adventure-Comeback (2015). 00:15 News & Smalltalk 03:57 Gemischte News: Das System Shock 2-Remaster hat einen Konsolentermin, ein YouTuber will die Commodore-Rechte kaufen, Warren Spector grüßt zum 25. Jubiläum von Deus Ex. Und es war warm genug für die erste Sommerloch-News der Saison. 17:48 Spieleveteranen intern: Stellt Fragen für das nächste Hörerpost-Special feat. Smudo. 21:09 Zuletzt gespielt: Persona 5: The Phantom X, Shokuho für Mount & Blade – Bannerlord, Zelda: Breath of the Wild (Switch-2-Upgrade). 35:21 Hörerpost von Bluff Eversmoking.  37:04 Zeitschriften-Zeitreise: Juli 2015, 2005, 1995 37:42 PC Player 8/1995, u.a. mit Command & Conquer, The Last Dynasty und Action Soccer. 1:04:50 GameStar 8/2005, u.a. mit Battlefield 2, GTA San Andreas und Psychonauts. 1:21:46 GamersGlobal und GameStar 8/2015, u.a. mit Her Story, King's Quest: Chapter 1 und Legend of Eisenwald. 1:35:14 Abspann.

The Free Cheese
The Free Cheese Episode 615: Deus Ex | Part I

The Free Cheese

Play Episode Listen Later Jun 23, 2025 62:42


This week on The Free Cheese, how did you do it? We begin our adventure with Deus Ex and quickly realize how much this game has awaiting for us. We also learn how varied and nuanced our individual campaigns are going to shake out. We discuss the opening areas of the game and the interactions with the world that we've had so far, like triggering opponents mistakenly with a flashlight and preemptively completing objectives.

Spielvertiefung: Auf einen Whisky
Über Immersive Sims.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Jun 20, 2025 104:02


Ich spreche mit Benjamin Schmädig über die manchmal schwer zu greifende, aber hoch interessante Spielart der Immersive Sims. Wann kam der Begriff auf, wie wurde er definiert und welche Merkmale kennzeichnen dieses junge Genre? Ist es überhaupt eines? Wir haben in Designdokumenten, Interviews und natürlich unseren Spielerfahrungen gewühlt, um uns chaotisch strukturiert diesen besonderen digitalen Abenteuern zu nähern. Dabei reisen wir von Ultima Underworld über System Shock, Deus Ex und Thief bis Dishonored und Prey, sprechen über Looking Glass und die Arkane Studios, über Warren Spector, Doug Church und Raphael Colantonio.

The Worst of All Possible Worlds
193 - Beyond: Two Souls (feat. David Armstrong)

The Worst of All Possible Worlds

Play Episode Listen Later Jun 11, 2025 30:52


THIS IS A PREVIEW. FOR THE FULL EPISODE, GO TO Patreon.com/worstofall David Armstrong (Bonus Action) and the lads grab their ghosts and join the CIA as they cover Quantic Dream's 2013 horror/sci-fi trainwreck: Beyond: Two Souls. Topics include David Cage's whole deal, the intuitively unintuitive controls, and what it means when your storytelling is so bad, not even Elliot Page can save it. Bonus Action: Hail and well met, Peaches! Adam and Jay from the reaction channel pReview'd have started an Actual Play TTRPG channel with their DM friend David Armstrong. Come by Mondays at 7pm EST as your #internetbestfirends, along with their comedian friends as they goof and gab through the magical world of Wild Country. Youtube Media Referenced in this Episode: Beyond: Two Souls. Dir. David Cage. Quantic Dream. 2013. “David Bowie cameos and fully-rendered penises: the bizarre history of Quantic Dream” by Richard Murphy. Gamesradar. October 7th, 2013. “David Cage: From the brink” by Guest Contributor. MVC. September 28th, 2011. “Game designer Warren Spector commends David Cage's work on Heavy Rain” by Zak Islam. Neoseeker. July 5th, 2012. “Omikron: the Nomad Soul Review” by Jeremy Dunham. IGN. June 22nd, 2016. TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Interstitial: “Quantic Dream Presents: Mulhouse: Become David” // Written by A.J. Ditty // Feat. David Armstrong as “David de Gruttola/David Cage”  

Stealth Boom Boom | A Stealth Video Games Podcast
Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

Stealth Boom Boom | A Stealth Video Games Podcast

Play Episode Listen Later May 13, 2025 182:15


In the late 90s, John Romero convinced Warren Spector to join his studio in order to make the game of his dreams. This game was something Spector had been thinking about since 1993. It had a couple of names over the years – Troubleshooter being one, and Shooter: Majestic Revelations being another – but one thing remained the same: it was ambitious. We're going back to 2000 to take a look at a first-person shooter, that is also a stealth game, that is also an RPG – so I guess we can call this one an immersive sim. We're talking Deus ExOn this episode of Stealth Boom Boom, we chat a little bit about Ion Storm's origins, Daikatana, and how one developer was going to make you his bitch. We also look at how that Dallas attitude affected Austin, the difficulty in marketing a game that's quite different to everything else out there, how being a pacifist is okay actually, and how single player games are not dead.Here are some of the things you're gonna hear us chat about in our review: the Revision mod; stealth systems that are reliable, but working underneath, meaning you have to mostly go on vibes; being seen is just part of your story rather than failure; THE QUICK SAVE; looking at every possible route to sneakily get around the world; the glorious lockpicking waggle; the invisibility cloak; weak small arms for those that want to kill quietly; the beast riot prod and the even beaster lightsaber Dragon's Tooth sword; permanent a/b choices that really make you think about your build; draining bioenergy; remembering to turn off your augmentations; TORCH EYES; the GEP gun, the LAM, and all of this game's wonderfully silly explosive weapons; managing the Resident Evil style inventory; boss encounters that don't betray the game; kill phrases; your first encounter with the NSF on Liberty Island; buying drinks in Hong Kong's Lucky Money club; conspiracy theories now vs conspiracy theories then; predictions that have come to pass (and others that have not); changing the course of its plot and how characters react to your actions and decisions in ways that never stop being brilliant; and that absolute stone cold classic of a theme song.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Deus Ex is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Ghost of Tsushima on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS

Video Game Newsroom Time Machine
Jeff Johannigman - Part 1 - Atari PE, Synapse, Epyx, Electronic Arts, Origin, GDC

Video Game Newsroom Time Machine

Play Episode Listen Later Apr 29, 2025 107:00


From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin.   In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version: https://www.patreon.com/posts/jeff-johannigman-125624209 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on  Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/johannigman/ https://en.wikipedia.org/wiki/Atari_Program_Exchange https://www.mobygames.com/person/2821/jeff-johannigman/credits/ https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/ Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983 https://en.wikipedia.org/wiki/Relax_(video_game) https://en.wikipedia.org/wiki/Epyx Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ https://en.wikipedia.org/wiki/Barbie_(1984_video_game) https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/ https://www.mobygames.com/person/962/dennis-caswell/ https://www.mobygames.com/game/115/starflight/ Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 https://www.mobygames.com/game/1353/demon-stalkers/ https://www.mobygames.com/person/8515/danielle-berry/ https://boardgamegeek.com/boardgame/182619/mule-the-board-game https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890 https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/ https://www.mobygames.com/person/127/warren-spector/ https://www.wcnews.com/wcpedia/Blueprints https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/ https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg https://gdconf.com/about-gdc  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

Deep Dive Podcast
Warren Spector & Larry Kuperman Discuss The Games Industry

Deep Dive Podcast

Play Episode Listen Later Mar 10, 2025 46:16


In this special episode of Deep Dive, Nightdive's Locke Vincent and Larry Kuperman sit down with the legendary Warren Spector of OtherSide Entertainment. Join us as we delve into Warren's over 40 years of experience in the games industry, along with his work on titles like Deus Ex and System Shock!   Connect With Us ➡️ https://www.instagram.com/nightdivestudios Twitch ➡️ https://www.twitch.tv/nightdivestudios TikTok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ https://www.facebook.com/NightdiveStudios/ Twitter ➡️ https://x.com/NightdiveStudio   Subscribe to the Deep Dive Podcast

The Fourth Curtain
Best of 2024

The Fourth Curtain

Play Episode Listen Later Feb 20, 2025 104:49 Transcription Available


In this week's episode we recap some of the best moments from Season 2, with John Romero on hits and misses, how Peter Molyneux makes a game, Ed Fries on Xbox's Valentines Day massacre, Warren Spector on how playstyle is everything and much more! 

The Retro Hour (Retro Gaming Podcast)
466: Deus Ex, System Shock & Origin Systems: Harvey Smith Tells All - The Retro Hour EP466

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Feb 7, 2025 99:46


This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges of designing Deus Ex, working alongside Warren Spector, and the technical innovations that made it a classic! Contents: 00:00 - The Week's Retro News Stories  37:43 - Harvey Smith Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Mortal Kombat II for 3DO: https://tinyurl.com/mjf9hewr PS2 memory card that can run your entire library: https://youtu.be/mdxDRtfEXNg Dream Ride – a new Skidmarks style game for the Dreamcast: https://tinyurl.com/vnysuarv Tang FPGA console: https://tinyurl.com/pp3jhzun

Monsters, Madness and Magic
EP#303: Into the Stygian Abyss - An Interview with Warren Spector

Monsters, Madness and Magic

Play Episode Listen Later Jan 21, 2025 56:36


Join Justin as he chats with role-playing and video game designer Warren Spector about his vast personal library, heroic fantasy, Space Gamer Magazine, Ultima, the dawn of Deus Ex, and more!Warren Spector bio:Warren Evan Spector (born October 2, 1955) is an American role-playingand video gamedesigner, director, writer, producer and production designer. He is known for creating immersive simgames, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure gamegenres. In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled System Shock 3.”Monsters, Madness and Magic Official Website. Monsters, Madness and Magic on Linktree.Monsters, Madness and Magic on Instagram.Monsters, Madness and Magic on Facebook.Monsters, Madness and Magic on Twitter.Monsters, Madness and Magic on YouTube.

DroppedFrames
Dropped Frames Episode 413

DroppedFrames

Play Episode Listen Later Dec 15, 2024 173:38


We're joined by Warren Spector and Greg LoPiccolo to chat about their new multiplayer immersive sim: Thick as Thieves! After that we ask Cohh how he can split up a family of kittens before getting into our discussions of The Game Awards and our thoughts on Path of Exile 2 (so far)! 0:00 - Intro1:22 - Interview with Warren Spector and the Thick as Thieves devs26:00 - What's an immersive sim?48:10 - Interview over56:50 - Stream together1:05:00 - The Twitch Mobile app still sucks1:08:00 - The Game Awards... Controversies?1:16:00 - Astro Bot wins GOTY at TGA1:18:40 - Wukong devs criticize TGA1:21:00 - NFT cats1:25:10 - Real cats1:28:00 - Bungie hires fans to save money1:34:30 - Publisher won't commit to a 2025 schedule until GTA6 announces1:37:50 - Path of Exile 22:00:05 - Box opening2:23:00 - Dropped Frames GOTY vote2:25:50 - Warhammer 40k Space Marine 2 2:27:40 - Zeke plays a ton of games2:44:50 - Metaphor: ReFantazio2:48:20 - ShoutoutsSee omnystudio.com/listener for privacy information.

Stay Forever
Deus Ex (SF 148)

Stay Forever

Play Episode Listen Later Nov 10, 2024 143:33 Transcription Available


Im Jahr 2000 veröffentlichte das Studio Ion Storm mit Deus Ex einen Titel, der ambitioniert die Grenzen zwischen Rollenspiel, Shooter und Schleichspiel verwischte – und dabei einen Meilenstein der Spielegeschichte setzte. In einer düsteren Cyberpunk-Zukunft übernimmt der Spieler die Rolle von JC Denton, einem biomechanisch augmentierten Agenten, und taucht ein in eine Spielwelt voller Gewalt, ethischer Dilemmata und... spielerischer Freiheit. Christian und Gunnar sprechen in dieser Folge über die Entstehung des Spiels unter der Leitung von Warren Spector, analysieren die Mechanik und diskutieren, wie richtungweisend Deus Ex damals war und wie es seine Versprechen einlöst. Ein Blick zurück auf ein hochdekoriertes Spiel, das trotz seines Alters immer noch als Maßstab für interaktives Storytelling gilt. (Hinweis: Wer uns auf Patreon/Steady unterstützt, erhält in Kürze noch eine zusätzliche Folge, in der eine Reihe von Sachen untergebracht ist, die hier nicht mehr reingepasst haben oder zu spät fertig wurden.) Diese Folge ist ein "Remake", wir haben 2011 in Folge 2 schon mal über Deus Ex gesprochen, in einem kurzen und, uh, launigen Anekdotengespräch, in dem es mehr um die Firma Ion Storm als um das Spiel ging. Stay Forever war damals ein ziemlich anderer Podcast... Egal, unsere Unterstützer(innen) haben sich eine Neuauflage gewünscht, hier ist sie. Infos zum Spiel: Thema: Deus Ex Erscheinungstermin: 23.6.2000 Plattform: Windows Entwickler: Ion Storm Austin Publisher: Eidos Interactive Genre: Immersive Sim Designer: Warren Spector, Harvey Smith, Chris Norden u.a. Musik: Alexander Brandon Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de

The Fourth Curtain
Warren Spector Gets the Keys to the Kingdom

The Fourth Curtain

Play Episode Listen Later Sep 26, 2024 89:23 Transcription Available


Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505

Retro Warriors
Retro Warriors 479 - Warren Spector

Retro Warriors

Play Episode Listen Later Sep 23, 2024 77:55


Topic starts at: 41:42. This week we discuss the Deus Ex guy! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors. 

Dev Game Club
DGC Ep 383: Homeworld Bonus Interview with Alex Garden

Dev Game Club

Play Episode Listen Later Mar 20, 2024 78:28


Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52    Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com