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From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version: https://www.patreon.com/posts/jeff-johannigman-125624209 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/johannigman/ https://en.wikipedia.org/wiki/Atari_Program_Exchange https://www.mobygames.com/person/2821/jeff-johannigman/credits/ https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/ Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421 The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983 https://en.wikipedia.org/wiki/Relax_(video_game) https://en.wikipedia.org/wiki/Epyx Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/ https://en.wikipedia.org/wiki/Barbie_(1984_video_game) https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/ https://www.mobygames.com/person/962/dennis-caswell/ https://www.mobygames.com/game/115/starflight/ Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 https://www.mobygames.com/game/1353/demon-stalkers/ https://www.mobygames.com/person/8515/danielle-berry/ https://boardgamegeek.com/boardgame/182619/mule-the-board-game https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890 https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/ https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/ https://www.mobygames.com/person/127/warren-spector/ https://www.wcnews.com/wcpedia/Blueprints https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/ https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg https://gdconf.com/about-gdc Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
In this special episode of Deep Dive, Nightdive's Locke Vincent and Larry Kuperman sit down with the legendary Warren Spector of OtherSide Entertainment. Join us as we delve into Warren's over 40 years of experience in the games industry, along with his work on titles like Deus Ex and System Shock! Connect With Us ➡️ https://www.instagram.com/nightdivestudios Twitch ➡️ https://www.twitch.tv/nightdivestudios TikTok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ https://www.facebook.com/NightdiveStudios/ Twitter ➡️ https://x.com/NightdiveStudio Subscribe to the Deep Dive Podcast
In this week's episode we recap some of the best moments from Season 2, with John Romero on hits and misses, how Peter Molyneux makes a game, Ed Fries on Xbox's Valentines Day massacre, Warren Spector on how playstyle is everything and much more!
This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges of designing Deus Ex, working alongside Warren Spector, and the technical innovations that made it a classic! Contents: 00:00 - The Week's Retro News Stories 37:43 - Harvey Smith Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Mortal Kombat II for 3DO: https://tinyurl.com/mjf9hewr PS2 memory card that can run your entire library: https://youtu.be/mdxDRtfEXNg Dream Ride – a new Skidmarks style game for the Dreamcast: https://tinyurl.com/vnysuarv Tang FPGA console: https://tinyurl.com/pp3jhzun
Join Justin as he chats with role-playing and video game designer Warren Spector about his vast personal library, heroic fantasy, Space Gamer Magazine, Ultima, the dawn of Deus Ex, and more!Warren Spector bio:Warren Evan Spector (born October 2, 1955) is an American role-playingand video gamedesigner, director, writer, producer and production designer. He is known for creating immersive simgames, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure gamegenres. In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled System Shock 3.”Monsters, Madness and Magic Official Website. Monsters, Madness and Magic on Linktree.Monsters, Madness and Magic on Instagram.Monsters, Madness and Magic on Facebook.Monsters, Madness and Magic on Twitter.Monsters, Madness and Magic on YouTube.
In this episode of the Anime BS Podcast the hosts talk about the 2024 game awards winners and the announcements of new games.Fall 2024 season review/winter 2025 impressions episode will be coming as soon as all the shows wrap up in the coming weeks."the best part of the game awards"Intro is "Iinazukekkyun" by Ano (Ranma 1/2 OP)Outro is "Night Falls (Ending)" by Taku Inoue from the Tekken Tag Tournament 2 Soundtrack published by namco. Visit our Podcast Store: Anime BS Podcast Merch StoreFollow us on our social media accounts:Facebook Twitter
We're joined by Warren Spector and Greg LoPiccolo to chat about their new multiplayer immersive sim: Thick as Thieves! After that we ask Cohh how he can split up a family of kittens before getting into our discussions of The Game Awards and our thoughts on Path of Exile 2 (so far)! 0:00 - Intro1:22 - Interview with Warren Spector and the Thick as Thieves devs26:00 - What's an immersive sim?48:10 - Interview over56:50 - Stream together1:05:00 - The Twitch Mobile app still sucks1:08:00 - The Game Awards... Controversies?1:16:00 - Astro Bot wins GOTY at TGA1:18:40 - Wukong devs criticize TGA1:21:00 - NFT cats1:25:10 - Real cats1:28:00 - Bungie hires fans to save money1:34:30 - Publisher won't commit to a 2025 schedule until GTA6 announces1:37:50 - Path of Exile 22:00:05 - Box opening2:23:00 - Dropped Frames GOTY vote2:25:50 - Warhammer 40k Space Marine 2 2:27:40 - Zeke plays a ton of games2:44:50 - Metaphor: ReFantazio2:48:20 - ShoutoutsSee omnystudio.com/listener for privacy information.
Questa settimana apriamo le danze commentando l'uscita da Capcom di un uomo fondamentale per ben tre decenni: Hideaki Itsuno (01:40). Poi si torna in tribunale con Nintendo (08:15). Quindi due parole su qualcuno che in tribunale ci porta Ubisoft (25:25). Infine, chiacchieriamo delle ultime dichiarazioni del decano Warren Spector (39:30). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Outcast Weekly - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Supportaci con PayPal: https://www.paypal.com/donate/?hosted_button_id=K9TL85M7PDN4Y Le fonti per i vari argomenti trattati nel podcast: Hideaki Itsuno lascia Capcom https://it.ign.com/dragons-dogma-2/214477/news/hideaki-itsuno-si-unisce-a-lightspeed-studios-lautore-di-dragons-dogma-creera-nuovi-giochi-dazione Nintendo fa causa a uno youtuber https://www.polygon.com/news/476472/nintendo-lawsuit-pirated-games-streamed https://www.ign.com/articles/gamer-sent-nintendo-a-letter-boasting-he-had-a-thousand-burner-channels-to-stream-pirated-nintendo-games-from-and-could-do-this-all-day-now-nintendo-has-sued-him-for-millions-of-dollars Qualcuno ha fatto causa a Ubisoft per i giochi messi offline https://kotaku.com/ubisoft-killing-games-the-crew-lawsuit-shutdown-offline-1851695302 Warren Spector chiacchiera https://www.pcgamer.com/games/fps/warren-spector-found-working-on-his-cancelled-half-life-episode-a-little-frustrating-but-hell-be-forever-grateful-to-valve-for-keeping-his-studio-alive/ https://www.pcgamer.com/games/rpg/deus-ex-director-warren-spector-thinks-that-if-someone-made-deus-ex-today-it-might-be-perceived-as-a-documentary-so-if-he-made-a-new-one-it-would-be-pretty-different/
Im Jahr 2000 veröffentlichte das Studio Ion Storm mit Deus Ex einen Titel, der ambitioniert die Grenzen zwischen Rollenspiel, Shooter und Schleichspiel verwischte – und dabei einen Meilenstein der Spielegeschichte setzte. In einer düsteren Cyberpunk-Zukunft übernimmt der Spieler die Rolle von JC Denton, einem biomechanisch augmentierten Agenten, und taucht ein in eine Spielwelt voller Gewalt, ethischer Dilemmata und... spielerischer Freiheit. Christian und Gunnar sprechen in dieser Folge über die Entstehung des Spiels unter der Leitung von Warren Spector, analysieren die Mechanik und diskutieren, wie richtungweisend Deus Ex damals war und wie es seine Versprechen einlöst. Ein Blick zurück auf ein hochdekoriertes Spiel, das trotz seines Alters immer noch als Maßstab für interaktives Storytelling gilt. (Hinweis: Wer uns auf Patreon/Steady unterstützt, erhält in Kürze noch eine zusätzliche Folge, in der eine Reihe von Sachen untergebracht ist, die hier nicht mehr reingepasst haben oder zu spät fertig wurden.) Diese Folge ist ein "Remake", wir haben 2011 in Folge 2 schon mal über Deus Ex gesprochen, in einem kurzen und, uh, launigen Anekdotengespräch, in dem es mehr um die Firma Ion Storm als um das Spiel ging. Stay Forever war damals ein ziemlich anderer Podcast... Egal, unsere Unterstützer(innen) haben sich eine Neuauflage gewünscht, hier ist sie. Infos zum Spiel: Thema: Deus Ex Erscheinungstermin: 23.6.2000 Plattform: Windows Entwickler: Ion Storm Austin Publisher: Eidos Interactive Genre: Immersive Sim Designer: Warren Spector, Harvey Smith, Chris Norden u.a. Musik: Alexander Brandon Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de
Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Topic starts at: 41:42. This week we discuss the Deus Ex guy! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.
A boy stumbles into the world of vice, from pennies to billiards to pinball. Will Falk rescue him in time? Why couldn't you become a jazz singer? Listen to find out!Fievel Getcha Ten, episode 102 of This Gun in My Hand, was diced and pinned by Rob Northrup. This episode and all others are available on Youtube with automatically-generated closed captions of dialog. Visit http://ThisGuninMyHand.blogspot.com for credits, show notes, archives, and to buy my books, such as Little Heist in the Big Woods and Other Revisionist Atrocities. What are my stakes when I'm betting? This Gun in My Hand!Show Notes:1. Toon: The Cartoon Role-Playing Game by Greg Costikyan and Warren Spector includes “Chutzpah” as a character attribute.2. The text for the fake commercial for Benzedrine Sulfate, not counting the disclaimer at the end, is taken almost verbatim from a print ad in California Western Medicine, Volume 62 (April 1945).https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2377281/Credits:The opening and some of the middle music clips were from The Sun Sets at Dawn (1950), and the closing music was from Killer Bait (1949), both films in the public domain. Other music surrounding commercials came from the public domain film The Scar (aka Hollow Triumph, 1948). Most of the music and sound effects used in the episode are modified or incomplete versions of the originals.Sound Effect Title: Old Rotary Phone Ringing - Western Electric Bell 500 phoneLicense: Public Domainhttps://freesound.org/people/mycompasstv/sounds/456433/Sound Effect Title: old pinball.wavBy mapleleafLicense: Creative Commons Attribution 4.0https://freesound.org/people/mapleleaf/sounds/34730/Sound Effect Title: Classic Pinball GameplayBy theshaggyfreakLicense: Creative Commons Attribution 4.0https://freesound.org/people/theshaggyfreak/sounds/404144/Sound Effect Title: sw_phone_hangup.wavBy jppi_StuLicense: Creative Commons Attribution 4.0https://freesound.org/people/jppi_Stu/sounds/189727/Music title: Requiem in D minor, K. 626 - III. Sequence - Lacrymosa (For Piano - Liszt)Performed by Markus StaabComposed by Mozart, arranged by Liszt?License: Creative Commons Attribution 3.0https://musopen.org/music/43683-requiem-in-d-minor-k-626/The image accompanying this episode is a modified version of the public domain cover of Easy Money, Volume 1, Number 2 (May 1936), by Charles McCann.
Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52 Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
¡Ni la coleccion enciclopedia de conocimiento sobre el Rol podrá ayudarlos!¡Porque es Lunes y SpreadShotNews Podcast ya llegó! En este episodio: Maxi nos cuenta sus primeras impresiones de Bomb Rush Cyberfunk, mientras Nico intenta dejar de jugar Baldur's Gate 3 en la temporalidad para intentar ganar el Klonoa en la atemporalidad (con resultados diversos). En la Main Quest, hoy tomamos un articulo de Gamedeveloper.com redactado por Warren Spector que plantea la pregunta: "¿deberian decir algo los video juegos?". En base a eso charlamos ampliamente al respecto. Para finalizar, en el Special Move, Maxi recomienda los capitulos de los podcasts que trajo a la charla durante la Main Quest: los capitulos de DevGameClub sobre SimCity y el episodio 188 de They Create Worls sobre Will Wright . Nico por su parte nos recomienda un analisis/ensayo sobre Vagrant Story por el canal I Finished A Video Game. Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas .
Pour ce 24ème épisode du Factorcast enregistré à la fin du mois de juin, Newin, miniblob et Nicaulas reviennent, entre autre, sur l'actualité de l'été ainsi que sur l'épineux dossier des immersive sim.
Today, we're going to tell you the story of Deus Ex, the action role-playing game originally released in June 2000. As part of its story, we'll follow the career of its creator, Warren Spector. We'll also look at the rise and fall of its development studio, Ion Storm. Finally, we'll talk about the game itself, and look at where everyone involved can be found today. Stick around and join us for today's dystopian trip down Memory Card Lane.
Es uno de los juegos más importantes de todos los tiempos, pero muchos jugadores, especialmente los más jóvenes, no habrán oído hablar de él. Pero hoy hablamos de System Shock, en concreto System Shock Remake, una nueva versión del juego que salió originalmente en el año 1994. Además, hablamos de Warren Spector, uno de sus creadores y figura importantísima en la creación del género de "simuladores inmersivos" y de otras sagas como Deus Ex.
Tous nos magazines et nos offres d'abonnement : https://boutique.canardpc.com/Notre édition web sur abonnement : https://www.canardpc.com/ Retrouvez-nous aussi: sur Twitter: https://twitter.com/Canardpcredac sur Facebook: https://www.facebook.com/CanardPCmagazine sur Instagram: https://www.instagram.com/canardpc/ sur Discord: https://discord.gg/nJJFe9r Tous droits réservés Presse Non-Stop / Canard PC. Aucun youtubeur n'a été maltraité pendant le tournage.
Arriva GTA VI, Carmelo gioca a Wo Long e Warren Spector ci lancia una domanda molto interessante. Torniamo, come ogni settimana, a parlare delle ultime news, dei giochi che stiamo provando e per consigliarvi titoli (o altro) da giocare. TUTTI I NOSTRI LINK
We’re back after a bit of a break with Matt Devil to continue discussing the history of the immersive sim with the quintessential spy action thriller Deus Ex. This episode covers how the game came to be from a spark of an idea while watching the X-files to John Romero calling up Warren Spector with […] The post S2 E25: How Deus Ex Was Made first appeared on Gameography Podcast.
Ecoutez l'émission en podcast: https://linktr.ee/canardpc Replay de l'émission du 30/11/22. Le 436e numéro de Canard PC : https://boutique.canardpc.com/common/product-article/328 Le 54e numéro de Canard PC Hardware : https://boutique.canardpc.com/common/product-article/319-HS jeu de plateau 39 : https://boutique.canardpc.com/common/product-article/323-HS Canard PC Hardware : https://boutique.canardpc.com/common/product-article/330 Tous nos magazines et nos offres d'abonnement : https://boutique.canardpc.com/Notre édition web sur abonnement : https://www.canardpc.com/ Retrouvez-nous aussi:► Twitch : https://www.twitch.tv/canardpc► Twitter : https://twitter.com/Canardpcredac► Facebook : https://www.facebook.com/CanardPCmagazine► Instagram : https://www.instagram.com/canardpc/► Discord : https://discord.gg/nJJFe9r► Tiktok : @canardpcredac Crédits :Présenté par : Olivier ''ackboo'' PeronRéalisation : Jean-Ludovic " Monsieur Chat " Vignon. Musique: Stéphane "Fishbone" Hébert, alias FB-1, disponible sur BandCamp : https://fb-1.bandcamp.com/album/canardpc-tv (il y a un morceau "Fishrector's cut" du générique en prime, rendez cet homme riche !) Avec la participation dans le désordre de : Théo ''Izual'' Dezalay et Ambroise "Louis-Ferdinand Sébum" Garel Tous droits réservés Presse Non-Stop / Canard PC. Aucun youtubeur n'a été maltraité pendant le tournage.
Following up on the previous episode, Lauryn and Nicholas explore the concept of the "immersive sim" and how games try to teach their players what do through more seamless, tutorial-like elements. Interview with Warren Spector from Glixel Guardian Piece on Immersion Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality
Welcome to Dev Game Club, where this week we continue our series on Dark Souls. We catch you up a little bit on where we are in the game, leveling weapons, and the mix and match of combat, to name a few topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett: Level 80, 77 hrs Tim: Level 41ish, 27 hrs Issues covered: defeating the Iron Golem, finding the bonfire, discovering you can dash and jump, watching a giant drop rocks into a hole, killing a hydra, switching back to the leather armor, fighting the nerves, fiero, pushing it too hard, a scripted invasion, one-shotting the gaping dragon, seeing a space and then fighting in it, the game clicking, a game of patience and intent, having a mace for a long time, transient curses, getting all the moves at once in some games, feeling like you push to a place where you farm things, twinkling titanite, lot of cool armor sets, walking with the silent ring, considering some souls already lost, Blighttown's scaffolding, having to push quickly when cursed, planning gear against what an area is like, vertigo feelings, "Hey, I just got a humanity," thinking that humanity drops from killing lots of enemies, lots of little button combos, the discovery of mechanics versus explicit telling, speculating on the benefits of magic weapons, attacking with two hands, the rhythm of switching weapons, omnicompetence, wish fulfillment, market conditions and getting through games, choices that cut you off from experience, usability problems and fairness, player skill and spectacle. Games, people, and influences mentioned or discussed: "They Might Be Giants," John Huizinga, Shadow of the Colossus, Mario (series), Jedi: Fallen Order, God of War, Morrowind, Dagur Danielsson, Deus Ex (series), Skyrim, Epic Mickey, Warren Spector, Junction Point Studios, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dark Souls Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
PlayStation appears to have a lot in development if rumors and job posting are true. Will Sly Cooper return? Housemarque is working on another new IP, and Warren Spector is back! 00:00 - Starting Soon 05:00 - ITG Daily 29:28 - End of Show Twitch - https://www.twitch.tv/theofficialitg YouTube - www.youtube.com/c/insidethegameofficial Discord - https://discord.gg/xNbTXg9 Twitter - @TheOfficialITG Instagram - @TheOfficialITG Our Site - www.insidethegame.ca #PlayStation #PlayStation5 #PS5 #Housemarque #Livestream #contentcreator #SlyCooper #Returnal #Infamous #BabylonsFall
Dan and Luis meet to talk about the latest State of Play that gives a deep dive of Hogwarts Legacy, plus early impressions on Ghostwire Tokyo, and more. 00:00 - Intro / Theme Song 06:26 - Ghostwire Tokyo early impressions discussion Article / Video via LV1 Gaming 21:54 - Hogwarts Legacy State of Play Reaction via VGC 31:50 - The Quarry trailer reaction via Polygon 41:26 - February NPD via GI.biz 53:04 - Check this out: Modder brings concept GameCube portable to life via VGC 57:35 - Extra News #1 - Xbox's The Initiative studio has seen a wave of senior departures via VGC #2 - A new patch for Gran Turismo 7 has made it harder to unlock new cars via VGC #3 - Super Nintendo World will open its first U.S. location in 2023 via Polygon #4 - Eight more women have added their accounts of sexist treatment at Sony PlayStation via Axios #5 - Nintendo to stop selling its products in Russia via Reuters #6 - Gamescom 2022 will be an in-person and online event via VGC #7 - DrDisrespect has settled his legal dispute with Twitch via Eurogamer #8 - Tiny Tina's Wonderlands will let you play with friends regardless of platform via Eurogamer #9 - Warren Spector confirmed that work was stopped on System Shock 3 in 2019 via GamesBeat #10 - The Crew 2 is getting 60fps support on PS5, and For Honor is getting cross-play #11 - EA won't be holding its traditional EA Play Live event in 2022 via VGC #12 - Ubisoft has confirmed that it suffered a cyber security incident via VGC Roundup: Monster Hunter Rise Sunbreak expansion is coming on June 30th; Resident Evil live action series gets July 14 release date; new game from Her Story developer called Immortality comes to PC and Xbox this summer; Call of Duty's hit battle royale game, Warzone, is coming to mobile devices; Dead Space Remake is expected to arrive in “early 2023” 1:06:01 - Out This Week 1:13:58 - RPP's List of Best Games of All Time 1:22:16 - Recommendations - The Tindler Swindler (documentary on Netflix), and Fortnite (multiplatform game) 1:24:45 - Ready Press Play Full Theme by Joel “WAZ” Perez Every Friday, Dan Lima (@PowerUpDan) and Luis Menchaca (@Chacalaca88) will catch you up on everything that's new and exciting in the world of video games. Please subscribe to the feed so you can get every new show directly to your device as soon as it posts, and if you like it, please leave us a nice review. If you like our intro and would like to support the artist, go check out Waz on Spotify and Bandcamp. Thank you!
Edgar are din nou opinii culinare. V-am avertizat. Timestamps: 0:00 Intro 9:40 Paul și Edgar s-au jucat Elden Ring 23:32 Marsupiul Poștașului 33:42 Știri: Rusia dorește să pirateze software; Sony State Of Play; Hacerul Elden Ring 49:16 Warren Spector are opinii despre chestii despre care avem și noi opinii (NFT); Dead Space Remake; Păreri nesolicitate de la developeri YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
- Hogwarts Legacy se mostrará en un State of Play el jueves 17 de marzo a las 22 hora española. La duración del evento será de 20 minutos y según dicen en Avalanche Software, 14 de estos serán de «imágenes de Hogwarts Legacy capturadas en PS5». En el podcast comento que el juego será exclusivo de nueva generación porque se me va la pinza, disculpad el error. El juego saldrá en esta y la anterior generación. - Masahiro Sakurai, creador de Kirby y Super Smash Bros. es premiado con el galardón al «creador más valioso» de los premios Famitsu Dengeki. No es para menos, este talentoso creativo ideó Kirby a los 19 años, y el trabajo que ha hecho, especialmente, con este último Super Smash Bros. Ultimate, ya le debería dar para retirarse a disfrutar con familia y amigos. - David Polfeldt, quien fuera director de Ubisoft Massive, equipo responsable de The Division o Avatar: Frontiers of Pandora, abandona finalmente la compañía. Hablaba de él en pasado porque ya en junio de 2021 renunció a su cargo temporalmente, en un retiro sabático que iba a durar 6 meses, pero que se ha acabado alargando hasta el anuncio de su marcha definitiva. - Warren Spector, quien fuese asesor creativo de System Shock 3, confirma a GamesBeat que su estudio no trabajaba en el título desde 2019. El juego, anunciado originalmente en 2015, ha tenido un desarrollo de lo más accidentado, complicándose especialmente en 2018 con las dificultades financieras de su editora, Starbreeze. Si queréis recibir un correo diario con las noticias y el enlace al podcast, podéis suscribiros a la newsletter. Puedes encontrarme en Twitter como @nachocerrato.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ El director del reboot de Perfect Dark deja The Initiative 2️⃣ ¿Está preparando Xbox su propio "E3"?3️⃣ Warren Spector confirma que su estudio dejó de trabajar en System Shock 3 en 2019Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Ουκρανία, Tim Sweeney, άνοδος στις κονσόλες, βραβεία DICE, Warren Spector και, για κάποιο λόγο, ένας πυρηνικός αντιδραστήρας σύντηξης που συγγενεύει με το Genshin Impact. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Εισαγωγή OtherSide Entertainment announces development of new title led by Warren SpectorMiHoYo's spending that Genshin cash on an experimental fusion reactor343 says it needs more time for Halo Infinite's co-op and Forge modes Ukraine Ukrainian government calls for game companies to cut off Russia during invasionNO TO WAR IN UKRAINE Transmedia ‘Twisted Metal': Peacock Lands Live-Action Video Game Adaptation Starring Anthony Mackie With Series Order M&A Bandcamp Joining Epic Games to Support Fair, Open Platforms for Artists and FansBandcamp is Joining Epic GamesNetflix Announced Plans to Acquire the Finnish Mobile Game Developer Next Games Gran Turismo 7 Gran Turismo 7's microtransactions are live, and GT Sports' $5 cars now cost $40 Quantic Dream EXCLUSIVE: Quantic Dream struggles to hire for Star Wars Eclipse, release aimed for 2027 Elden Ring Elden Ring Sales Off to Incredible StartICO Partners στο Twitter DICE Awards 25TH ANNUAL D.I.C.E. AWARDS CELEBRATES BEST GAMES OF 2021 Xbox Japan Xbox Wire Officially Launches in Japan as Xbox Celebrates 20 years in MarketJapan has bought 2.3 million Xbox consoles in the last 20 years, new report reveals Consoles Console market reaches new heights with growth to $60 billion
Ουκρανία, Tim Sweeney, άνοδος στις κονσόλες, βραβεία DICE, Warren Spector και, για κάποιο λόγο, ένας πυρηνικός αντιδραστήρας σύντηξης που συγγενεύει με το Genshin Impact. Get in touch: Email | Twitter Ι Facebook Group Hosted by: Elias Pappas - Facebook | Twitter | Instagram Manos Vezos - The Vez | Facebook | Twitter | Instagram Ι Apple Music Εισαγωγή OtherSide Entertainment announces development of new title led by Warren SpectorMiHoYo's spending that Genshin cash on an experimental fusion reactor343 says it needs more time for Halo Infinite's co-op and Forge modes Ukraine Ukrainian government calls for game companies to cut off Russia during invasionNO TO WAR IN UKRAINE Transmedia ‘Twisted Metal': Peacock Lands Live-Action Video Game Adaptation Starring Anthony Mackie With Series Order M&A Bandcamp Joining Epic Games to Support Fair, Open Platforms for Artists and FansBandcamp is Joining Epic GamesNetflix Announced Plans to Acquire the Finnish Mobile Game Developer Next Games Gran Turismo 7 Gran Turismo 7's microtransactions are live, and GT Sports' $5 cars now cost $40 Quantic Dream EXCLUSIVE: Quantic Dream struggles to hire for Star Wars Eclipse, release aimed for 2027 Elden Ring Elden Ring Sales Off to Incredible StartICO Partners στο Twitter DICE Awards 25TH ANNUAL D.I.C.E. AWARDS CELEBRATES BEST GAMES OF 2021 Xbox Japan Xbox Wire Officially Launches in Japan as Xbox Celebrates 20 years in MarketJapan has bought 2.3 million Xbox consoles in the last 20 years, new report reveals Consoles Console market reaches new heights with growth to $60 billion
Pokémon games are coming out faster than ever, Amazon's cloud gaming service has officially launched, and Epic faces the music. 00:00:00 - Opening 00:01:00 - Corrections 00:03:14 - Pokémon Scarlet and Violet 00:18:10 - Warren Spector's New Game 00:29:12 - Amazon Luna Launch 00:45:25 - A Word From Our Sponsors 00:49:45 - Epic Buys Bandcamp 01:02:08 - Resident Evil New-Gen Upgrades 01:07:07 - Also This Week 01:15:29 - Game: Would You Rather? 01:24:36 - L&R: Friends in Ukraine 01:26:30 - L&R: Mechanic Mash-Ups 01:32:26 - L&R: Data Files 01:36:09 - L&R: More Demos 01:39:04 - Time for Bets 01:44:11 - Closing Go to http://joinhoney.com/allies to get Honey for free! Go to http://mintmobile.com/allies to cut your wireless bill to $15 a month. Go to http://betterhelp.com/allies and take of yourself.
Paris Marx is joined by Rob Zacny to discuss the potential consequences of Xbox's acquisition of Activision Blizzard, and what subscriptions and consolidation might mean for the future of games and the industry.Rob Zacny is a senior editor at Waypoint and co-host of Waypoint Radio. Follow Rob on Twitter at @RobZacny.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Follow the podcast (@techwontsaveus) and host Paris Marx (@parismarx) on Twitter, support the show on Patreon, and sign up for the weekly newsletter.Find out more about Harbinger Media Network at harbingermedianetwork.com.Also mentioned in this episode:Rob discussed the consequences of the proposed acquisition with his colleague Patrick Klepek.Microsoft plans to buy Activision Blizzard for $68.7 billion.In November, Phil Spencer said he was troubled by the harassment and abuse at Activision Blizzard.QA workers at Activision's Raven Software are seeking to unionize. The company said it won't recognize the union, and is reorganizing the division.A new Game Developers Conference found 55% think the industry should unionize.On January 18, the US Federal Trade Commission began a process to rewrite its merger guidelines.Google shut down its Stadia game studios at least in part due to Microsoft's acquisition of Zenimax.At GDC in 2005, a developer rant session featuring Warren Spector, Jason Della Rocca, Greg Costikyan, Brenda Laurel, and Chris Hecke presented a grim picture of where the industry was going.Support the show (https://patreon.com/techwontsaveus)
Few technological leaps have been more impressive in the history of gaming than the move from 2D to 3D and few developers have contributed more to that revolutionary step towards immersion more than our guest Paul Neurath. Paul tells us of his career, starting out as a solo coder to cofounding and running one of the most legendary studios in PC gaming history, Looking Glass. Recorded - January 2021 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Paul Neurath - https://www.mobygames.com/developer/sheet/view/developerId,5226/ Ned Lerner - https://www.mobygames.com/developer/sheet/view/developerId,1507/ Apple II - https://en.wikipedia.org/wiki/Apple_II Deep Space - https://www.mobygames.com/game/deep-space-operation-copernicus Sir-Tech - https://en.wikipedia.org/wiki/Sir-Tech Origin Systems - https://en.wikipedia.org/wiki/Origin_Systems Space Rogue - https://www.mobygames.com/game/space-rogue Chuck Yeager's AFT 2 - https://www.mobygames.com/game/chuck-yeagers-advanced-flight-trainer-20 Warren Spector - https://www.mobygames.com/developer/sheet/view/developerId,127/ Blue Sky Productions - https://www.mobygames.com/company/blue-sky-productions Ultima Underworld - https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss Doom - https://www.mobygames.com/game/doom Looking Glass Studios - https://www.mobygames.com/company/looking-glass-studios-inc System Shock - https://www.mobygames.com/game/system-shock Thief - https://www.mobygames.com/game/thief-the-dark-project Flight Unlimited - https://www.mobygames.com/game/flight-unlimited Jerry Wolosenko Interview - https://www.patreon.com/posts/42014024 OtherSide Entertainment - https://otherside-e.com/wp/ Underworld Ascendant - https://www.mobygames.com/game/underworld-ascendant
Are character classes a liberating choice or a prohibitive cage? This week on the game dev show we conclude the two part special with Warren Spector. Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of. We discuss how development has changed over the last two decades, Warren's design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.
This week on The Game Dev Show we've got the first part of our two-part interview with the legendary Warren Spector, Studio Director at OtherSide Entertainment and all-round industry veteran. Warren and his teams have created some of the most iconic worlds in gaming, like Deus Ex, Ultima, System Shock, and even Epic Mickey. As the father of immersive sims, Warren takes us through the inspiration for Deus Ex and how he built an immersive, believable future that captured the minds of gamers then, and still does today. We get a little philosophical as we talk about what success means in AAA and Indie, the emotional cost of selling a studio, discuss what has driven Warren throughout his career and discuss the Half Life 2 episode that never was...
We've finished Deathloop! Enjoy spoiler-free impressions of Arkane's latest game from Samuel, Matthew and our guest, the brilliant freelance writer Jeremy Peel. In hour two, hear about the history of the immersive sim, with chatter about Deus Ex, Thief and more games that defined Deathloop's lineage. This week's music is from the Deathloop soundtrack by Tom Salta and Ross Tregenza, the Deus Ex soundtrack by Alexander Brandon, Michiel van den Bos and Dan Gardopee, and the Deus Ex: Human Revolution soundtrack by Michael McCann. Here's where Warren Spector's definition of the immersive sim comes from: https://www.gamedeveloper.com/design/postmortem-ion-storm-s-i-deus-ex-i-Here's Jeremy's oral history of Deus Ex: https://www.rockpapershotgun.com/deus-ex-at-20-the-oral-history-of-a-pivotal-pc-game
Les Illuminati. Les Aliens. Les virus fabriqués par le gouvernement. Et si tout ça, c'était vrai ? Non, ce n'est pas le début d'une sombre vidéo des tréfonds de Youtube mais bien le pitch de Deus Ex qui s'amusait en 2000 à brasser tout le folklore conspirationniste pour nourrir son univers cyberpunk. Premier jeu dirigé par Warren Spector, il incarne les ambitions de ce dernier à savoir : proposer une aventure immersive, à la croisée entre le jeu de rôle et le shooter. Un titre dans lequel nos choix participeraient à la construction du récit et ouvriraient des possibilités d'interactions inattendues. Pour entamer cette saison 4, Fin Du Game revient sur ce titre culte, pierre angulaire de tout un pan du jeu vidéo PC. Pour soutenir l'émission : https://www.patreon.com/findugame Rejoignez le club de lecture sur Discord : discord.gg/YTGbSkN
In the first episode of The House of The Dev podcast Warren Spector shares his vision and methods of assembling and managing your first game dev studio. ⁃ First steps: surround yourself with people who are better than you. ⁃ Passion vs money: what matters most at the start; ⁃ If we can scare you away, it's not your dream job; ⁃ The importance of high level advisors - and when to stop to avoid being annoying; ⁃ Daily work: eye to eye or distanced. New rules and opportunities of the post-pandemic world. ⁃ Naked people in the middle of the night and tipped tables: the stress behind the curtains. ⁃ Why crunching is unavoidable - but also unacceptable. Unreal Engine Dev Contest: https://unrealcontest.ru/2021/ Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week! If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla, Check show notes and articles at CodeWritePlay.com Join us on Discord! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
HAZTE MECENAS en www.elbatallonpluto.com/mecenas Si hay un nombre que aparece en todos los medios especializados estos días ese es Apex Legends. Respawn ha publicado su propio juego battle royale que, a juzgar por sus impresionantes cifras iniciales, tiene por delante un futuro prometedor. Hablamos sobre el golpe en la mesa de Electronic Arts, así como de lo que le espera a la compañía durante este 2019 tras conocerse el papel tan importante que han tenido las ventas digitales en su estrategia económica. Disney, por su parte, parece contenta con el uso que le han dado a una licencia como Star Wars. De hecho, eso ha cabreado al legendario Warren Spector. ¿Es cierto lo que dicen los directivos de Disney de que se les da mejor dar licencias de sus marcas que crear juegos? Por otro lado, hablamos con Chibig Studio con motivo de Summer in Mara, el juego en el que trabajan y que ha sido un éxito rotundo en Kickstarter. Con ellos conversaremos sobre la obra y el proceso de desarrollo. Y quédate hasta el final porque os contamos nuestras impresiones finales de Kingdom Hearts 3 tras acabarlo y exprimir todos sus secretos. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Aitor Velasco, Juan José Meseguer y Atreides. Gracias al patrocinio de la tienda www.Collectoys.es este proyecto es sostenible. Compra con un 5% de descuento en sus productos con el código "elbatallonpluto". Síguenos en: DISCORD: https://discord.gg/CerwY5y Twittter: https://twitter.com/elbatallonpluto Facebook: https://facebook.com/elbatallonpluto
Today we welcome Jeremy and Jeremiah chat with Warren Spector, designer of dozens of classic video games, and tabletop games including Deus Ex, Epic Mickey, and many, many more. AND Big news today! If you screenshot your 5 star rating and review of the show on iTunes and send it to MediajuicePodcast@Gmail.com we'll send you a code for a copy of either: Video Gamest the Movie, or Unlocked: The World of Games Revealed! So get those reviews and ratings in!! In today's look Behind the Curtain, Jeremy fills us in on the latest news from the production of his two documentaries. And in the Cutscene segment the guys discuss the Super Bowl commercials of this past Sunday! For all things Mediajuice including links to all the social pages head over to Mediajuice.com!
Ryan and Adam "Not Matt" Parkin are back and all about day 2 AKA Panel PAX 2017! That includes some Gearbox, some Game Awards a la Geoff Keighly, some Warren Spector, not enough Swery, and some Waypoint plus Tunic and A Night in the Woods!
La tertulia de FS GAMER no falta a su encuentro semanal con sus oyentes, y en esta ocasión con una cita muy especial en el horizonte: el Fun & Serious Game Festival. El festival bilbaíno empieza en una semana y este año hay mucho que comentar, con un montón de ponentes estelares como Warren Spector, Harvey Smith y Yuji Naka. También tendremos hueco para comentar el nuevo Call of Duty Infinite Warfare. ¡Agárrate a los mandos que empezamos!
Ryan and Matt "Pocket Rocket League" Amberg are back after going black about Swordfish, Black Mirror, The Good (meh) Dinosaur, Exposed, and Air before it's on to time spent with game-games Lumino City, Xcom 2, Destiny, Rocket League, Pneuma: The Subtitle of :Eyeroll, Child of Light, LEGO Dimensions Dr. Who and Ghostbusters, and Tom DeClancy's The Division. Also Star Wars Battlefront got a patch, Smite does something, Strafe does something better, Adrift is cool, VR is expensive, Warren Spector isn't, The DICE Awards might be, and Bethesda definitely IS.
We check in on The Witcher, Kerbal, and oscilloscopes before peeking in at what's happening at D.I.C.E. Bethesda, Warren Spector, and Destiny all make the news and we learn questionable facts about pigs.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5929733/advertisement
This week, we get angry about game launchers within a game launcher, freak out about a Warcraft teaser, play "Anime or Fanime," and talk about Warren Spector's comments on narrative driven games. Follow us on Facebook, Twitter, Twitch and YouTube.
Brandon's adventures in the Far East can only mean the return of Patrick Miller! Level editors, the Duckiverse, and swimsuit design are discussed.Questions this week:What exactly defines a roleplaying game? (02:03)JASON YOUNG: Which video games should be used as recruiting devices in the tradition of The Last Starfighter? (08:30)What would Warren Spector's DuckTales be like? (14:46)Which video game features the best built-in level editor? (22:55)You encounter someone who "plays video games for the story." What games can you assume they own? (29:09)What would happen if a pinball table and a jazz band had a million weird babies? (34:17)There has not been a female protagonist in a Rockstar game since GTA 1. Can Rockstar make a game within their wheelhouse with a female lead? (39:48)What would you include in the next Dead or Alive swimsuit pack? (46:15)What is the most difficult type of video game to review? (51:48)LIGHTNING ROUND: Bottom Line Reviews: Console Edition (57:10)Edited by Andrew Toups.
Best pun ever! Legendary designer Warren Spector (Deus Ex, System Shock) talks Epic Mickey: The Power of Two, The Verge West Coast Editor Sean Hollister talks Journey, and we share new PSN releases for 03/27, a new PSN Gem and more!