Podcasts about maridia

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Best podcasts about maridia

Latest podcast episodes about maridia

Omega Metroid Podcast
Episode 168 - Pitching One Area From Each Metroid Game as a Smash Bros. Stage!

Omega Metroid Podcast

Play Episode Listen Later Jun 6, 2023 68:45


With little going on in the world of Metroid right now, Andy and Dak return to a fan favorite topic that hasn't been covered in a while: Super Smash Bros.! We're pitching a new stage for every game in the Metroid series! From some obvious picks like Phendrana and Tourian to less clear choices like the Genetics Lab and Maridia, we go over how all the stages could function, what stage hazards there might be, why Andy had a strict "no fire allowed" rule, the surprising amount of great Federation Force options, and so much more! All this, PLUS Dak gives his thoughts on the open world Metroid discussion from last week and we talk a little Tears of the Kingdom and Breath of the Wild! Come hang out with us!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!

Into The Void Podcast
Heavy Underground - Avsnittet om Maridia

Into The Void Podcast

Play Episode Listen Later May 24, 2023 31:48


Maridia som är baserade i Umeå och Stockholm är gäster i podden och är ett nytt band att hålla öronen på. De har nyss släppt sin debut-EP "Mouth of ruin" digitalt som bjuder på modern metal i den hårdare skolan. Vi snackar om att starta ett band på annons, att bandet är som en dejt, influenser, att ha ett band på distans, hur man omsätter musiken till scen och mycket mer.  Lyssna och köp "Mouth of ruin" här

B.L. Metal Podcast
#319 - Blodtår, Grieve, Maridia, Úlfúð & Wékeras

B.L. Metal Podcast

Play Episode Listen Later Apr 27, 2023 37:23


Supporta BLMP genom att bli en patron! Spana in de olika alternativen på http://www.patreon.com/blmetalpodcast Nu jävlar kör vi ett nytt avsnitt. Lite avslaget, men det är som det är. Mycket missnöje! Playlist: Blodtår - I Avgrundens Djup Grieve - Twilight Woods Maridia - Rain Úlfúð - Tears Of Terra Wékeras - Collapse Summoning - The Passing of the Grey Company I samarbete med Medborgarskolan.

Omega Metroid Podcast
Episode 96 - Metroid Dread's Biggest Missed Opportunities

Omega Metroid Podcast

Play Episode Listen Later Jan 18, 2022 88:22


Another week, another show discussing Metroid Dread. This time, however, we're putting our critics hat on and discussing some of the things that, while they don't actively take away from the game by not being included, would have made Metroid Dread even more awesome! A Maridia theme remix in Burenia? A final EMMI boss fight in Hanubia? A better UI for menus? A better final Chozo Memory? Including our pals the Etecoons and Dachoras? English voice acting? All this and so much more discussed, PLUS, we detail our big episode 100 plans! Come hang out with us! Subscribe! Podbean x iTunes x Spotify Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG - Listen here! OUTRO SONG - Listen here!  

Level With Us
Metroid Dread | SPOILER Discussion

Level With Us

Play Episode Listen Later Oct 18, 2021 38:30


Featuring our special guest/Metroid veteran Dallin, join us for a very spoiler-heavy discussion of Metroid Dread! Today we'll be talking about the ending, debating exactly how much foreign DNA Samus has, and trying very hard not to keep mentioning Hollow Knight. If you have thoughts you'd like featured in our regular discussions, just e-mail us at LevelWithUsPodcast [at] gmail.com! Dallin's Music: https://soundcloud.com/dallinfrank Marcus's Music: https://open.spotify.com/artist/3WtF1SWhU6IzZaKWRI3yAL Celestial Horizons: https://www.youtube.com/channel/UCGNAMDqanKd_q9TOvVvWc1Q/featured --- Music Credits: The excellent remixes of Metroid music you heard in this episode can be found on OCREMIX.org, and links to each one of them are listed below: “The Unnamed Frontier” by Pyro Paper Planes & Viking Guitar https://ocremix.org/remix/OCR02892 “Kraidzy Dance” by Dirty Delay https://ocremix.org/remix/OCR02708 “Metro Trans Funk” by Franz Keller https://ocremix.org/remix/OCR00192 “The Last Metroid” by ymK https://ocremix.org/remix/OCR04252 “Samus Bubblebath” by Shnabubula https://ocremix.org/remix/OCR01770 “Depths of Maridia” by CrimzonWolf777 https://ocremix.org/remix/OCR02671 The Metroid-inspired music for the intro was provided by Marcus and our guest Dallin! All other original music, including a track from “Celestial Horizons,” was composed by Marcus. Thanks Marcus! Timestamps (may vary due to sponsorship): 0:00 - Intro 1:58 - [Spoilers] What's Happening? 2:43 - Story Discussion 8:07 - Gameplay Discussion 14:34 - Quick Jabs 20:56 - ☆ Star Pieces 25:23 - Reaper Review 30:02 - Rabbit Holes 35:03 - Outro 36:22 - Bonus Scenes --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Level Secreto
Super Metroid - Level Secreto #10

Level Secreto

Play Episode Listen Later May 20, 2021 6:44


A exploração espacial do Super Nintendo que nunca envelhece, o jogo de atmosfera bastante imersiva mesmo em sua capacidade técnica limitada, um dos títulos que consolidaram o gênero metroidvania. Músicas: Overgrown with Vegetation, The Red Soiled Swamp of Brinstar e Maridia's Rocky Underground por The Blake Robinson Synthetic Orchestra. Twitter: @erickludico Instagram: @levelsecreto

Radio64 - Video Game Music Remix Radio
Episode 15 - Video Game Music Remix Radio

Radio64 - Video Game Music Remix Radio

Play Episode Listen Later Jan 16, 2020 58:53


Welcome to Radio64, Video Game Music Remix Radio! Hosted by duskvstweak Find many of these songs at ocremix.org/ Find past episodes at youtube.com/duskvstweak Listen live Monday, 6:00pm @ www.wraq.org/index.html 0:03 Super Mario Bros. "The Ballad of Bowser's Balls" Chimpazilla 5:47 Sonic the Hedgehog "Ocean View" DCT, guitarman 11:52 The Legend of Zelda: Ocarina of Time "Generations" DrumUltimA, Jillian Aversa, XPRTNovice, zircon 16:25 DOOM "Hangarmageddon" Evil Horde 21:41 Pokémon Mystery Dungeon: Explorers of Time "Temporal Despair" TGH 26:24 Super Metroid "Depths of Maridia" CrimzonWolf777 35:07 Mega Man X "SparkPlugs" Avaris, Level 99 40:15 Donkey Kong Country 2: Diddy's Kong Quest "Clouds Away" Bekah Jones, DiGi Valentine, Palpable 46:38 Street Fighter II: The World Warrior "Sagat's Moonbike" Mazedude 52:53 Final Fantasy VII "In the Beginning" YoshiBlade

Dev Game Club
DGC Ep 028: Super Metroid (part 4)

Dev Game Club

Play Episode Listen Later Sep 14, 2016 74:42


Welcome to our final episode in our series examining Super Metroid. We delve specifically into the last couple of boss battles and the concomitant storytelling, and spend some time thinking about our favorite areas. We also talk about the pillars and takeaways of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: End of the game! Podcast breakdown: 0:47    Section 1: Final bosses, storytelling, and Zebes's areas 42:12  Break 1 42:55  Section 2: Takeaways, listener feedback, next game Issues covered: Tim wants to be a pill bug, Samus's backstory and narrative wrappers, feedback/feed-forward loop, player skill, being stuck near Ridley, difficulty curves, developer blindness to difficulty, earning the end vs other Nintendo titles, Space Pirates, map problems and telling the player what they can find, controls difficulty, storytelling in the endgame, Christian the lion, getting to know the world, difficulty adjustment, creature design in Maridia, scale and creature design of Wrecked Ship, broken glass in Maridia, quicksand physics, genre creation through exploration structure, moments of discovery, "quarters aesthetic," attract mode, digital vs analog gating, feedback to the player, teaching NPCs, content that only some people see, knowing what you get with other media, progression in mechanics vs in numbers, time investment, iTunes review, miniature play in tabletop RPGs, character builds (broken and otherwise). Games, people, and influences mentioned or discussed: Daniel Johansson, Nintendo Power, Jungle Book, Metroid Prime series, Final Fantasy IX, Starfighter series, Legend of Zelda series, Mario series, Assassin's Creed III, Shadows of Mordor, Siegfried and Roy, Deus Ex, Warren Spector, Halo, System Shock 2, Shigeru Miyamoto, Journey to the Center of the Earth, Castlevania: Symphony of the Night, The Witness, Idle Thumbs, Chris Remo, Ori and the Blind Forest, Stephen King, Elana Ferrante, Batman: Arkham Asylum, Rydrum2112, Fallout, Ultima series, Might and Magic series, Wizardry Series, Gold Box series, Baldur's Gate, Infinity Engine, Black Isle, Interplay, Icewind Dale, Planescape: Torment, Fallout 4, Bethesda Game Studios. Links: Christian the lion! Next time: Fallout, up until but not including Junktown @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 027: Super Metroid (part 3)

Dev Game Club

Play Episode Listen Later Sep 7, 2016 71:15


Welcome to the third episode in our series examining Super Metroid. We delve specifically into the boss battles we've played thus far and spend some time talking about player skill and both positive and negative feedback loops in its play. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the boss "Draygon" Podcast breakdown: 0:29      Segment 1: Intro and boss battles 36:57    Break 1 37:22    Segment 2: Player empowerment, feedback 1:05:54 Break 2 Issues covered: choosing the Chozo suit, boss design, back history, negative reinforcement, not reading the manual, telegraphing, reappearance of Crocomire (and others), Kraid two-step shooting, skill-based bosses, experimentation and nearby save points, using lesser monsters as foreshadowing, robots that activate, 1950s robots, art directing towards technical limitations, wanting more meaning from the holes Botwoon disappears into, working within constraints, chasing fidelity, choosing constraints, player skill for boss battles, teaching you (or not) to use the grapple beam as a weapon, helpless states in boss battles, "three great scenes and no bad ones," outsmarting a bigger foe, player empowerment, getting a weapon just as you start to feel a need for it, creating artificial wishes to fulfill, multi-use grapple beam, discovering play as a game developer, missiles vs super missiles and bombs vs super bombs, blowing the glass to get to Maridia, super dash power fantasy, wall jump, positive feedback loop in player skill, negative feedback loop in scouring the map, the other half of the empowerment equation, circular level design, learning jump heights and distances, staying in the moment, watercooler talk -- different playthroughs, playground chatter, discussing levels next time, statue room, reader feedback. Games, people, and influences mentioned or discussed: The 39 Steps, Andy Mindler, Boba Fett, Lara Croft, other games in the Metroid series, Jedi Starfighter, Godzilla, The Terminator, Alien series, R2-D2, Forbidden Planet, S.T.A.L.K.E.R., Ico, Shadow of the Colossus, The Last Guardian, WoW: Legion, Bionic Commando, Capcom, Bastion, FF VI, Bethesda Game Studios, Oblivion, Fallout 3, Dishonored, AL_Roman. Next time: Finish the game! Links: Rolling Stone article on Super Metroid @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

KNGI Network Presents: GameFuel
GameFuel #143: Empowered (Nintendo November Finale: Metroid Special)

KNGI Network Presents: GameFuel

Play Episode Listen Later Nov 30, 2015


Kyle brings Nintendo November to an end with a celebration of all things Metroid! PLAYLIST: 1. On Being Human – Intro and Prologue (arrangement of music from Super Metroid [SNES] :: Bandcamp) 2. bLiNd, Jillian Aversa – Kindred (arrangement of ‘Maridia – Rocky Underground Water Area’ from Super Metroid [SNES] :: Bandcamp) 3. Super Guitar ...Continue reading ‘GameFuel #143: Empowered (Nintendo November Finale: Metroid Special)’ »