Japanese video game designer
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Donkey Kong[a] is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of apes. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.
Jim Hill and Eric Hersey celebrate the long-awaited grand opening of Universal's Epic Universe. They recap the TODAY Show broadcast, blue carpet livestream, celebrity sightings, and first-day feedback from guests inside the park. Then, they flash back to Universal's last major theme park debut - Islands of Adventure in 1999 - and the infamous branding misfire that nearly doomed it: Universal Studios Escape. Coverage breakdown of Epic Universe's grand opening, from live broadcasts to opening portal ceremonies Celebrity sightings include Shigeru Miyamoto, Danny Elfman, Warwick Davis, Tony Baxter, and Cody Rhodes Ygor and the monsters steal the spotlight - again -on national TV Early first-day reviews highlight light crowds, limited medallion merch, and a rough start for Battle at the Ministry Jim shares the wild history of Universal's 1999 park expansion, including Seagram's chaotic E-Zone plans and the “Universal Studios Escape” branding blunder How Islands of Adventure overcame early stumbles to become a flagship park - and how Epic Universe is already avoiding those same mistakes With one park officially launched and another history lesson unpacked, this episode celebrates the present while learning from the past. Support Our Sponsor: Be Our Guest Vacations Planning your next Universal vacation? Be Our Guest Vacations is a Platinum-level Earmarked travel agency with concierge-level service to make every trip magical. Their team of expert agents plans vacations across the globe, from Disney and Universal to cruises and adventures, ensuring you have the best possible experience without the stress. Book Now Learn more about your ad choices. Visit megaphone.fm/adchoices
TCW Podcast Episode 234 - Yu Suzuki Often called SEGA's Shigeru Miyamoto, Yu Suzuki redefined arcade gaming through innovation and ambition. He pioneered immersive cabinets like Hang-On's rideable motorcycle and After Burner's flight sim, and used sprite scaling to simulate 3D in hits like Space Harrier and OutRun. His work culminated in the R360 G-LOC—a gyroscopic cabinet offering full 360° motion. Suzuki later led SEGA into 3D with Virtua Racing and Virtua Fighter, and pushed console design forward with Shenmue. Though he didn't invent Quick Time Events, he coined the term—and created a living, interactive world filled with dynamic conversations, a fully explorable city, and unprecedented detail for 1999. His vision helped shape what players now expect from immersive game worlds. Champion Boxing (SC 1000): https://www.youtube.com/watch?v=FkDpaSXTGwE Hang On (Arcade): https://www.youtube.com/watch?v=TopLKeDqYhw Hang On (Bike Cabinet): https://www.youtube.com/watch?v=5KV6gWzBnJw Space Harrier (Arcade): https://www.youtube.com/watch?v=PXO7HOUaHaQ Space Harrier (Cabinet): https://www.youtube.com/watch?v=J_ljkKcDsKs Roger Dean Album Covers: https://en.wikipedia.org/wiki/Category:Albums_with_cover_art_by_Roger_Dean_(artist) OutRun (Arcade): https://www.youtube.com/watch?v=tp3GLGu7cfg OutRun (Cabinet): https://www.youtube.com/watch?v=VK3CpGLk0VU The Cannonball Run (Trailer): https://www.youtube.com/watch?v=s8BNVDUslcE Ferrari Testarossa: https://www.youtube.com/watch?v=Lvfx5z4uMOo After Burner (Arcade): https://www.youtube.com/watch?v=pSvxN7nMNwo After Burner Deluxe (Cabinet): https://www.youtube.com/watch?v=iGWesvT9z8Q Top Gun (Trailor): https://www.youtube.com/watch?v=xa_z57UatDY Castle in the Sky (English Trailer): https://www.youtube.com/watch?v=5lMRfLJGXSM Power Drift (Arcade): https://www.youtube.com/watch?v=2ZZMU2HPmTE Power Drift (Cabinet): https://www.youtube.com/watch?v=cs0slBdnArg R 360 SEGA G-Loc: https://www.youtube.com/watch?v=0OrXW5vCurc G-Loc Air Battle (Arcade): https://www.youtube.com/watch?v=58JKeizTZF0 Virtua Racing (Arcade): https://www.youtube.com/watch?v=ssPfEPaTaGo Kenji (Manga): https://mangapill.com/manga/2249/kenji Virtua Fighter (Arcade): https://www.youtube.com/watch?v=o7HQ2vspMHA Virtua Fighter 2 (Arcade): https://www.youtube.com/watch?v=F7OYlmdhOZY Shenmue (Dreamcast): https://www.youtube.com/watch?v=PkuWoz6RbgE New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Im Jahr 1994 erschien Donkey Kong auf dem Game Boy. Trotz des identischen Spieltitels, handelt es sich nicht um eine 1:1 Umsetzung des Spielautomatens, sondern um einen packenden Mix aus Jump & Run und Puzzle-Elementen.Wenn dir die Episode gefallen hat, teile sie doch gern mit deinen Freunden oder abonniere unseren Podcast. Natürlich freuen wir uns auch über Rezensionen oder Bewertungen bei Apple Podcasts, sowie jede Reaktion und Empfehlung von dir.© Videospielgeschichten Podcast
fWotD Episode 2914: The Legend of Zelda: Majora's Mask Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Sunday, 27 April 2025, is The Legend of Zelda: Majora's Mask.The Legend of Zelda: Majora's Mask is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from Ocarina of Time, which the game's creators called a creative decision made necessary by time constraints.The story takes place months after Ocarina of Time. Link arrives in a parallel world, Termina, and becomes embroiled in a quest to prevent the moon from crashing in three days' time. The game introduces gameplay concepts revolving around a perpetually repeating three-day cycle and the use of various masks that transform Link into different forms. As the player progresses through the game, Link learns to play numerous melodies on his ocarina, which allow him to control the flow of time, open hidden passages, or manipulate the environment. Characteristic of the Zelda series, completion of the game involves successfully navigating through several dungeons that contain complex puzzles and enemies. Majora's Mask requires the Expansion Pak add-on for the Nintendo 64, which provides additional memory for more refined graphics and greater capacity in generating on-screen characters.Majora's Mask earned universal acclaim from critics and is widely considered one of the best video games ever made. It received praise for its level design, story, and surrealist art direction, and has been noted for its darker tone and themes compared to other Nintendo titles. While the game only sold about half as many copies as its predecessor, it generated a substantial cult following. The game was rereleased as part of The Legend of Zelda: Collector's Edition for the GameCube in 2003, via the Virtual Console service for the Wii and Wii U, and the Nintendo Classics service for Nintendo Switch. An enhanced remake for the Nintendo 3DS, The Legend of Zelda: Majora's Mask 3D, was released in 2015.This recording reflects the Wikipedia text as of 00:48 UTC on Sunday, 27 April 2025.For the full current version of the article, see The Legend of Zelda: Majora's Mask on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm neural Gregory.
Nintendo has officially set a global release date for its highly anticipated live-action The Legend of Zelda film: March 26, 2027. The announcement was made Friday through the company's newly launched smart-device app, Nintendo Today—marking a shift in how the gaming giant is choosing to break major news.The film, first revealed in 2023, is being co-produced by Shigeru Miyamoto, the beloved co-creator of the Zelda franchise, and veteran Hollywood producer Avi Arad (Spider-Man: Into the Spider-Verse). The duo has reportedly been working behind the scenes on the adaptation for years.At the helm of the project is director Wes Ball, known for The Maze Runner series and the upcoming Kingdom of the Planet of the Apes. Ball has stated his vision for Zelda will be a more grounded take on the fantasy world of Hyrule, with an emphasis on practical effects over heavy CGI. His aim, he says, is to make the film feel “real” while staying true to the core of what makes The Legend of Zelda resonate with generations of fans.While many anticipated a flashy reveal on traditional platforms like YouTube or Twitter, Nintendo's choice to use its Nintendo Today app may signal a new era in direct communication with fans. The app, which requires a Nintendo Account and is available now on iOS and Android, appears to be the company's new central hub for major announcements and updates.This isn't the only film project in the pipeline. Nintendo is also teaming up again with Illumination for a new animated Super Mario Bros. film, scheduled to arrive in theaters on April 3, 2026. Miyamoto recently hinted the sequel would “broaden Mario's world” with a story that's “bright and fun.”The twin projects—Zelda and Mario—underline Nintendo's growing confidence in its cinematic universe, and the company's ongoing effort to expand its beloved characters beyond consoles.
Worum geht's? 1990 erscheint mit F-Zero ein Launch-Titel für das brandneue Super Nintendo, der nicht nur als technisches Schaufenster für das neue Mode-7-Scrolling dient, sondern auch ein neues Subgenre im Rennspielbereich definiert: futuristische High-Speed-Rennen mit schwebenden Gleitern auf halsbrecherischen Strecken. Als Spieler steuert man eines von vier Fahrzeugen durch Loopings, Schikanen und Energiezonen – begleitet von einem ikonischen Soundtrack und minimalistischem, aber prägnantem Design. Gunnar und Fabian sprechen in dieser Folge über die Entstehung des Spiels, die Bedeutung für Nintendos 16-Bit-Start und wie F-Zero mit Tempo, Stil und Präzision den Grundstein für eine langlebige Serie legte. Infos zum Spiel: Thema: F-Zero Erscheinungstermin: November 21, 1990 (Japan), USA 1991, EU 1992 Plattform: SNES Entwickler: Nintendo EAD Publisher: Nintendo Genre: Rennspiel Designer: Takaya Imamura, Shigeru Miyamoto u.a. Music: Yumiko Kanki, Naoto Ishida Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Audioproduktion: Sascha Blach, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); trash80.com (Musik)
Hi friends! Excited to share this interview from my *other* show, Colette & Matt Have Entered the Chat, where we cover video games and their communities. This one is about the extraordinary legacy of "Minesweeper," which changed the Internet in more ways than you might think. Enjoy! -Original show notes from March 24, 2023- Get the full episode here (or in your favorite pod app): https://haveenteredthechat.com/episodes/100-minesweeper-kyle-orland-diablo-4 When "Minesweeper" and "Solitaire" were first bundled with Microsoft's Windows operating system in the early '90s, they introduced millions of people to PC gaming, many of whom had never used a mouse before. "Minesweeper" in particular became a favorite addiction of many Microsoft programmers, including Bill Gates. Kyle Orland, senior gaming editor at Ars Technica, has written an upcoming book about the legacy of the grey, tiled Roguelike that paved the way for a more robust ecosystem of PC games and eventually the Xbox brand we know today. The ubiquity of these casual pack-in games rivaled the scale of current "Candy Crush" obsessions, and also caused moral panic among business and political leaders, who decried office workers frittering away their productivity on addictive games. Kyle dives into the curious exploits that competitive Minesweepers discovered when they were finally connected to the Internet, and how Microsoft missed its chance for "Solitaire" to become the "Fortnite" of the Windows Store. He also shares stories from his early days curating a Super Mario Bros. fan site when he was 15, interviewing Shigeru Miyamoto, and why "Bubble Bobble" desperately needs a 3D reboot. Plus, we absolve Colette's guilt about giving Blizzard money for the "Diablo IV" beta and why a new Tactics + Roguelite + RPG + Tower Defense + Diabloish game has got its hooks in Matt. Pre-order Kyle's book "Minesweeper" from Boss Fight Books: https://bossfightbooks.com/products/minesweeper-by-kyle-orland Or on Amazon: https://www.amazon.com/Minesweeper-31-Boss-Fight-Books/dp/B0BRSKKLGV/ Learn more about your ad choices. Visit megaphone.fm/adchoices
A LINK TO THE PODCAST 6X10: Naiad y el legado de Miyamoto en la industria del videojuego. Aquí llega un nuevo programa de A Link To The Podcast, un capítulo que llega con todo el contenido programado. En nuestra entrevista hablaremos con Elwin, solo dev en Hiwarp Game Studio, creador del sorprendente Naiad. En nuestro debate realizaremos un pequeño tributo a la obra de Shigeru Miyamoto. Aparte, y como siempre, no faltarán el resto de secciones (Indies, Player Select, curiosidades, efemérides, Linktater, Linkitron...) Y si a todo esto le sumas la mejor música de videojuegos y premios a nuestra audiencia, pues la verdad es que se queda un programa de los más completo. Aquí tienes casi 5 horas de programa que hemos preparado con todo nuestro cariño. No te contamos más, disfruta de este programa y esperamos tus comentarios. SUMARIO: 0:00 – Presentación. 6:40 – Entrevista a Elwin, de Hiwarp Game Studio, creador de Naiad. 1:24:14 – Curiosidades 6x10 by Nintendatos. 1:26:59 – Sorteos de códigos para Nintendo Switch. 1:35:39 – Indiespensables: Laika Aged Through Blood 1:56:55 – Linkitron: Capítulo 9. 2:01:28 – Contenido realizado en ALTTP 2:08:33 – Debate: El legado de Shigeru Miyamoto. 3:28:33 – Medios de contacto: Participa en el programa. 3:34:51 – Linkstarter: Las mejores campañas de crowdfunding. 4:00:29 – Efemérides Gamer: Top de la primera quincena de febrero. 4:03:42 - ¿Qué pasa con Xtralink y la Xtrallamada? 4:15:29 – Enlace la Pasado: 25 aniversario de Los Sims. 4:48:34 – Saludos de oyentes: DarkPassenger. 4:49:59 – Despedida. Una nueva etapa para seguir soñando. Gracias por estar ahí siempre. Más información sobre Naiad: https://www.hiwarp.com/naiad/ Enlaces LinkStarter 6x10 Hora de Aventuras: Card Wars - www.kickstarter.com/projects/cze/adventure-time-card-wars-2025 Cronela's Mansion - www.kickstarter.com/projects/cronelasmansion/straynus Alterium Shift - https://www.kickstarter.com/projects/drattzygames/alterium-shift Katana Dragon - https://www.kickstarter.com/projects/tsunoagames/katana-dragon SÍGUENOS EN LAS REDES: https://allmylinks.com/alinktothepodcast
ARPA TALKS. Episodio #73Hoy charlamos con Dani Sánchez-Crespo, diseñador de videojuegos, fundador del estudio Novarama y una de las voces más influyentes en la industria del gaming en España. Fue el creador de la popular saga Invizimals, que más tarde se convirtió en una serie de Netflix. ¿Cómo se diseña un buen videojuego? ¿Por qué cerró Novarama? ¿Está la industria del gaming en crisis?Actualmente Dani es consultor para nuevos proyectos de juego y se ha convertido en un popular divulgador científico, a raíz de sus hilos virales en X. También es inversor en bolsa y escritor. Recientemente ha publicado el ensayo Pensar más, pensar mejor (Debate, 2023) y la novela de ciencia ficción La segunda venida (Plaza & Janés, 2024). #gaming #videojuegos #cienciaficción #empresa ——¿Quieres apoyar Arpa Talks?1. Únete gratis a la Comunidad Arpa Talks en WhatsApp. Podrás sugerir invitados y preguntas para futuros episodios. https://chat.whatsapp.com/GHChxe1LBlbCGWnBfmvXhu2. Patrocina Arpa Talks. Apóyanos con una suscripción mensual y recibe libros de Arpa cada mes. https://arpaeditores.com/products/patrocinio-arpa-talks3. Responde a nuestra encuesta.Son menos de 60 segundo y completamente anónima. https://forms.gle/DJHyLwVgLk9weY9H84. ¡Compra libros de Arpa! http://www.arpaeditores.com——YouTube: @ArpaTalks Spotify: https://bitly.cx/G6aCDApple Podcast: https://bitly.cx/gLW2INewsletter: https://arpaeditores.com/pages/newsletterTwitter: https://x.com/arpaeditoresMail: talks@arpaeditores.com——Índice00:00:00 Intro00:01:21 ¡Patrocina Arpa Talks!00:01:47 Industria del videojuego00:13:31 ¿Cómo se diseña un videojuego?00:18:37 Adicción & falta de legislación00:27:38 Géneros & mecánicas de gaming00:43:02 Riesgos de la tecnología00:46:38 Futuro del videojuego & IA01:01:01 Novarama & crisis del sector01:21:01 Pasarse el juego de emprender01:26:06 Narrativas transmedia01:36:27 Invertir en bolsa01:40:59 Tecnologías emergentes01:47:00 Akira Toriyama & Stan Lee01:49:33 Shigeru Miyamoto 01:52:36 Steve Jobs & Mark Zuckerberg01:53:50 Elon Musk & Sam Altman 02:00:23 Minecraft & Pokémon Go02:04:30 Carl Sagan & Eduard Punset02:06:24 Cierre & Tierraplanistas——"Cosimo Fogg - Jazzaddicts" is under a Creative Commons license (CC-BY) 3.0.Música promocionada por BreakingCopyright: • 'Jazzaddicts' by Cosimo Fogg
Vous vous souvenez la première fois où vous avez joué à Mario Bros ? Il y a 40 ans, un petit plombier moustachu déclenchait une révolution culturelle et industrielle. Le jeu Super Mario Bros sortait sur la première console de Nintendo, propulsant le jeu vidéo dans un autre monde. C'était en 1985. Nintendo sortait des salles d'arcades et vendait des millions de consoles. Comment expliquer le succès de Super Mario Bros ? Comment Nintendo a réussi à s'imposer à ce point dans le secteur ? Et quelle est l'évolution technique et artistique du jeu vidéo en 40 ans ? Nous nous plongeons dans le royaume champignon avec nos invités : Alexandre Wyns, game designer et accompagnateur gaming chez Azimut entreprendre ; et Ibrahim Assam, chargé de projet gaming pour RTBF iXPé. Réalisation : Jonathan Remy Coordination : Emilie MaliceMerci pour votre écouteL'Histoire Continue c'est également en direct tous les samedis de 9h à 10h sur www.rtbf.be/lapremiere Retrouvez l'ensemble des épisodes de l'Histoire Continue sur notre plateforme Auvio.behttps://auvio.rtbf.be/emission/l-histoire-continue-19690 Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement. Intéressés par l'histoire ? Vous pourriez également aimer nos autres podcasts : Un jour dans l'Histoire : https://audmns.com/gXJWXoQL'heure H : https://audmns.com/YagLLiKEt sa version à écouter en famille : La Mini Heure H https://audmns.com/YagLLiKVous pourriez également apprécier ces podcasts de la RTBF: Un jour dans le sport : https://audmns.com/decnhFkAinsi que nos séries historiques :Chili, le Pays de mes Histoires : https://audmns.com/XHbnevhD-Day : https://audmns.com/JWRdPYIJoséphine Baker : https://audmns.com/wCfhoEwLa folle histoire de l'aviation : https://audmns.com/xAWjyWCLes Jeux Olympiques, l'étonnant miroir de notre Histoire : https://audmns.com/ZEIihzZMarguerite, la Voix d'une Résistante : https://audmns.com/zFDehnENapoléon, le crépuscule de l'Aigle : https://audmns.com/DcdnIUnSous le sable des Pyramides : https://audmns.com/rXfVppvN'oubliez pas de vous y abonner pour ne rien manquer.Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement.
Guest: Bobby Kotick, former CEO of Activision Blizzard; and Bing Gordon, general partner at Kleiner PerkinsIn 2020, when President Trump signed the executive order that would ban TikTok in the U.S., Bobby Kotick called his old friend Steven Mnuchin. The former Secretary of the Treasury told him that, if TikTok's U.S. operations were to be sold to an American company, Microsoft would be the only bidder.A couple calls later, he reached ByteDance founder and CEO Zhang Yiming, who said he'd rather sell to Bobby than Microsoft. Concerned about his ability to get the deal done solo, Bobby called Microsoft CEO Satya Nadella and offered to make a joint bid. Nadella declined, but added, “ if the deal doesn't get done, we should sit down and talk about us buying Activision.” TikTok currently remains Chinese-owned, but three years later, Microsoft paid $75 billion for Activision Blizzard.Chapters:Mentioned in this episode: Harvard-Westlake School, Alison Ressler, Vivendi, Berkshire Hathaway, Bruce Hack and Arnaud de Puyfontaine, John Riccitiello and EA, Call of Duty, Bizarre Creations, Atari, Apple II, Commodore 64, Jean-Louis Gassée, Apple Lisa, Howard Lincoln, Philips, Magnavox Odyssey, Sutter Hill Ventures, Infocom and Zork, Toys-R-Us, Howard Hughes, E. Parry Thomas, Sun Valley, Thom Weisel, William Morris Endeavor, Guitar Hero, Davidson & Associates, Michael Morhaime, Allen Adham, World of Warcraft, Medal of Honor, Steven Spielberg, Michael Crichton, Chris Roberts, Overwatch, Tencent, Time Warner, Jeff Bewkes, Sheryl Sandberg, Lean In, Lina Khan, Samsung, Elon Musk, James L. Jones, UFC, E. Floyd Kvamme, Toy Story 2, Procter & Gamble, Ron Doornik, John Lasseter, Xerox PARC, Shigeru Miyamoto, Satoru Iwata, Goldeneye 007, James Bond, Barbara Broccoli, Oculus, Apple Vision Pro, Bill Gates, Steve Ballmer, Sam Altman, Mustafa Suleyman, Spotify, Candy Crush Saga, Disney, Phil Spencer, Clarence Avant and Motown Records. Links:Connect with BobbyTwitterLinkedInConnect with BingTwitterLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm
Wave Race 64: a showcase game for the Nintendo 64 showing off the power of the N64 with this early 3d game on water that challenges the player to control their vehicle while bouncing around on choppy water. Look at those waves! Produced by Shigeru Miyamoto and developed by Nintendo EAD players compete for 1st place by out racing and stunting their way past their opponents. Hosted on Acast. See acast.com/privacy for more information.
Wave Race 64: a showcase game for the Nintendo 64 showing off the power of the N64 with this early 3d game on water that challenges the player to control their vehicle while bouncing around on choppy water. Look at those waves! Produced by Shigeru Miyamoto and developed by Nintendo EAD players compete for 1st place by out racing and stunting their way past their opponents. Hosted on Acast. See acast.com/privacy for more information.
With the Switch 2 officially unveiled, Patrick and Mark unpack reports that Nintendo is setting its sights on selling up to 20 million units in the console's first year. Can the Switch 2 match the success of its predecessor—or is that an impossible bar to clear? Plus, Shigeru Miyamoto reflects on his time developing the Wii, a (tiny) update on Hollow Knight: Silksong, and more. The guys also talk about: Entering the Switch 2 preview ticket lottery. Mark's progress in Shovel Knight and Patrick's thoughts on returning to Shovel Knight: Plague of Shadows.Patrick plays Phoenix Wright: Ace Attorney for the first time.The Super Mario Kart soundtrack arrives on Nintendo Music.Nintendo warns Wii U players of unauthorized online services.Hideki Kamiya's choice words for Switch 2 leakers. SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesociety FRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
The Nintendo Entertainment Podcast is here, and it'll be a jam-packed show due to a certain HUGE reveal! But first, the guys discuss their gaming exploits! Will, naturally, has been playing Splatoon 3, Marvel Heroes, and discusses the new FEH banner! Scott reveals his own experiences in Marvel Rivals and FINALLY gets to talk about Dynasty Warriors Origins! Todd, meanwhile, continues with Metaphor ReFantazio and (lightly) discusses the huge plot twists within! Then, in the news, the SWITCH 2 HAS BEEN ANNOUNCED!!!! Yeah, that's going to take up much of the news section, but there will also be talks about Shigeru Miyamoto and Masahiro Sakurai, the OG Switch's future (including a potential Direct next month,) and more! Finally, in the news, the trio breaks down the actual Nintendo Switch 2 reveal and gives their feelings on it and what Nintendo has to do with the April Nintendo Direct to really nail the hype that the console has built up! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!
Titles: The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) [Wikipedia] [IMDb] The Legend of Zelda: Ocarina of Time 3D (ゼルダの伝説 時のオカリナ 3D, Zeruda no Densetsu: Toki no Okarina 3D) [Wikipedia] [IMDb] Developers: Nintendo EAD Grezzo, Nintendo EAD Tokyo (add'l support) (3D) Publisher: Nintendo Designers: Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki (directors); Shigeru Miyamoto (producer) Eiji Aonuma, Takao Shimizu, Koichi Ishii (producers); Hiroyuki Kuwata (3D) Platforms: Nintendo 64, GameCube, iQue Player Nintendo 3DS (3D) Release dates: November 21, 1998 (JP: N64) June 16, 2011 (JP/EU) (3D) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SPECIAL GUESTS: Dan Rockwood (@Drock6499), TechRaptor Devin (@dolphinmachine), The Last Video Game Podcast (@lastgamecast) SHOWNOTES: #ZeldaMonth finally concludes with Part 2 of our Ocarina of Time episode, as Ash, Zach, and Megan are joined by our old friend Dan Rockwood, as well as our new friend Devin from The Last Video Game Podcast! This time, we all weigh in our opinions on this legendary title and its 3DS remake, including our childhood memories, thoughts on the story and characters, and our favorite dungeons! Is Ocarina your favorite Legend of Zelda game or did it set the groundwork for it? Let us know on social media, and stay tuned for our Year in Review episode, as well as episode 50: Super Metroid! Collateral Gaming is on Facebook, Instagram, Bluesky, Threads, and Twitter, and is on Podbean, Apple Podcasts, Spotify, Google Podcasts, YouTube, iHeart, Chill Lover Radio, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Check out Dan's work at TechRaptor.net! The Last Video Game Podcast is available on Apple Podcasts, Spotify, and wherever you get your podcasts! You can also follow them on Twitter! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Season 9 Episode 1 This week we're taking a look at the development history of the 10th mainline game in the series – The Wind Waker. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: Zelda on Gamecube - IGN https://archive.org/details/nintendo-power-issue-137-october-2000/page/n107/mode/2up https://archive.org/details/electronic-gaming-monthly-issue-136-november-2000/page/n35/mode/2up https://archive.org/details/electronic-gaming-monthly-issue-148-november-2001_202301/page/n161/mode/2up The Legend of Zelda Art and Artifacts, pgs 416-419 https://shmuplations.com/miyamotoxnaka/ https://www.ign.com/articles/2002/03/04/interview-shigeru-miyamoto-and-satoru-iwata https://www.ign.com/articles/2002/12/04/miyamoto-and-aonuma-on-zelda https://web.archive.org/web/20211118224245/https://www.glitterberri.com/the-wind-waker/zelda-box/ What is cel shading and why is it so popular? How The Wind Waker Redefined Cel Shading https://goodblood.games/wind-waker-interview https://web.archive.org/web/20060907074051/http://www.miyamotoshrine.com/theman/interviews/230403.shtml https://www.gamekult.com/actualite/shigeru-miyamoto-l-interview-23783.html https://www.zeldadungeon.net/an-interview-with-eiji-aonuma-wind-waker-hd-and-the-future-of-zelda-series/ https://www.4gamer.net/games/201/G020121/20130926076/ https://www.ign.com/articles/2013/10/25/the-story-of-zelda-wind-waker https://www.ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo Version Differences - ZeldaSpeedRuns Differences between Japanese and overseas versions? - The Legend of Zelda: The Wind Waker Q&A for GameCube - GameFAQs http://www.nintendoworldreport.com/feature/13087/eiji-aonumas-gdc-2007-presentation-the-fate-of-wind-waker-2 https://www.marioboards.com/threads/40508/ https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html https://www.vgchartz.com/game/2400/the-legend-of-zelda-the-wind-waker/?region=All https://vgsales.fandom.com/wiki/The_Legend_of_Zelda#cite_note-resetera-1 https://www.installbaseforum.com/forums/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.170/ https://en.m.wikipedia.org/wiki/List_of_best-selling_GameCube_video_games https://web.archive.org/web/20051126100623/http://www.the-magicbox.com/game032504.shtml https://web.archive.org/web/20130202170610/http://www.rpgamer.com/news/japan/rp033104.html https://www.forbes.com/sites/olliebarder/2016/06/30/zelda-breath-of-the-wild-needs-to-sell-2-million-copies-to-break-even/ Shigeru Miyamoto's 'Bad' Game
The Nintendo Entertainment Podcast is here, and our hosts hope you all had a great holiday week! First, though, the trio discusses their gaming exploits! Will talks about his latest luck in Fire Emblem Heroes, Marvel Rivals, and Nikkei! As for Scott, he's also been diving into Marvel Rivals, while also tackling Warriors Orochi, and more! Todd has finally started Metaphor ReFantazio and is willing to admit a key detail about himself! Then, in the news, Sonic The Hedgehog 3 dominated the US box office, and there are plenty of talking points about it and what's coming in the future! Also, Shigeru Miyamoto has some more lost interviews found, showing his insights on certain Mario titles; Splatoon 3 announced the first Splatfest of 2025, the Switch 2 continues to get more rumors and reports, and more! Finally, in the main event, the guys look back at 2024 and talk about their Nintendo games of the year, and reveal the winner of the 2024 Nintendo Draft! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!
Titles: The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) [Wikipedia] [IMDb] The Legend of Zelda: Ocarina of Time 3D (ゼルダの伝説 時のオカリナ 3D, Zeruda no Densetsu: Toki no Okarina 3D) [Wikipedia] [IMDb] Developers: Nintendo EAD Grezzo, Nintendo EAD Tokyo (add'l support) (3D) Publisher: Nintendo Designers: Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi, Toshio Iwawaki (directors); Shigeru Miyamoto (producer) Eiji Aonuma, Takao Shimizu, Koichi Ishii (producers); Hiroyuki Kuwata (3D) Platforms: Nintendo 64, GameCube, iQue Player Nintendo 3DS (3D) Release dates: November 21, 1998 (JP: N64) June 16, 2011 (JP/EU) (3D) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SPECIAL GUEST: Devin (@dolphinmachine), The Last Video Game Podcast (@lastgamecast) SHOWNOTES: Merry Christmas Eve! Zelda Month 2024 is finally a-go, as we explore the highest acclaimed entry in the series: Ocarina of Time! Devin from The Last Video Game Podcast joins in Part 1 to discuss the gameplay and cultural impact of a title considered by many to be the greatest video game of all time. Do we ourselves consider it as such, or even as our personal favorite The Legend of Zelda game? Catch our thoughts on both the original Nintendo 64 release and its 3DS remake now, and stay tuned for Part 2 later this month. Before then, we should have out our Holiday Special on The Grinch the day after Christmas! Collateral Gaming is on Facebook, Instagram, Bluesky, Threads, and Twitter, and is on Podbean, Apple Podcasts, Spotify, Google Podcasts, YouTube, iHeart, Chill Lover Radio, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. The Last Video Game Podcast is available on Apple Podcasts, Spotify, and wherever you get your podcasts! You can also follow them on Twitter! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
2001 veröffentlicht Nintendo mit Pikmin ein ungewöhnliches Strategiespiel, das den Spieler in die Rolle von Captain Olimar versetzt, einem gestrandeten Weltraumreisenden, der auf einem fremden Planeten um sein Überleben kämpft. Mit Hilfe der titelgebenden Pikmin, kleinen pflanzenartigen Kreaturen, erkundet man die Umgebung, löst Rätsel und birgt Raumschiffteile, bevor die Zeit abläuft. Gunnar und Fabian sprechen in dieser Folge über die Entstehung des Spiels (unter der Leitung von Shigeru Miyamoto), analysieren die innovativen Mechaniken und diskutieren, wie Pikmin trotz seines simplen Konzepts eine neue Art von strategischem Gameplay etabliert. Ein Blick auf ein charmantes Spiel, das bis heute eine einzigartige Nische im Nintendo-Universum besetzt. Infos zum Spiel: Thema: Pikmin Erscheinungstermin: 26. Oktober 2001 Plattform: Gamecube Entwickler, Publisher: Nintendo Genre: Echtzeitstrategie Designer: Shigeru Miyamoto, Masamichi Abe, Shigefumi Hino, Hiroaki Takenaka Musik: Hajime Wakai Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)
fWotD Episode 2754: Donkey Kong Country Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Monday, 18 November 2024 is Donkey Kong Country.Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other.After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega's Aladdin (1993) and commissioned Rare to revive the dormant Donkey Kong franchise. Rare assembled 12 developers to work on Donkey Kong Country over 18 months. Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that converted 3D models into SNES sprites with little loss of detail. It was the first Donkey Kong game neither produced nor directed by the franchise's creator Shigeru Miyamoto, though he contributed design ideas.Following its announcement at the Consumer Electronics Show in June 1994, Donkey Kong Country was highly anticipated and backed by a major marketing campaign that cost $16 million in America alone. It was released in November 1994 to acclaim; critics hailed its visuals as groundbreaking and praised its gameplay and music. Its quality and design were favourably compared to the Super Mario series. Donkey Kong Country received several year-end accolades and set the record for the fastest-selling video game at the time. With 9.3 million copies sold worldwide, it is the third-bestselling SNES game and the bestselling Donkey Kong game. Following the success, Nintendo purchased a large minority stake in Rare, which became a prominent second-party developer for Nintendo during the late 1990s.Donkey Kong Country re-established Donkey Kong as a popular Nintendo franchise and helped maintain the SNES's popularity into the fifth generation of video game consoles. It is considered one of the greatest video games of all time and has been ported to platforms such as the Game Boy Color, Game Boy Advance, and digital distribution services. Rare followed it with two sequels for the SNES, Donkey Kong Country 2: Diddy's Kong Quest (1995) and Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), and the Nintendo 64 game Donkey Kong 64 (1999). After a hiatus, during which Rare was acquired by the Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U.This recording reflects the Wikipedia text as of 00:30 UTC on Monday, 18 November 2024.For the full current version of the article, see Donkey Kong Country on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm generative Stephen.
It's been a big year for brothers reuniting after long absences, but the Oasis of video games is back with Mario & Luigi: Brothership. Tommy's played it, Adam's played a little Rise of the Golden Idol, Ben's played a little Metal Slug Tactics, and we've all played a little “What's In The News This Week?” The answer? Things like the launch of the PS5 Pro, Shigeru Miyamoto walking around a theme park by himself, Persona 5's music being nominated for a Grammy, Ubisoft facing a potential lawsuit over The Crew's shutdown, and even more. Have a listen, in my honest opinion!Patreon - every new episode ad-free and a world of bonus podcastsBandcamp Premium EpisodesYouTube - including live streams and Let's PlaysTwitch Hosted on Acast. See acast.com/privacy for more information.
Broadcast live on https://twitch.tv/dkvine after the first ever Donkey Kong-themed Nintendo Direct, Hyle and Josh discuss Shigeru Miyamoto's walkabout in Donkey Kong Country at Super Nintendo World!
@GameAgentET and The Six-Button Samurai reflect on doing the show for three years, and how the games industry has mutated in a variety of ways. Every console maker has their pros and cons, but our hearts definitely beat the hardest for those striving to deliver fun new experiences no matter the platform. We also circle the idea of spending some time with the original Banjo-Kazooie, as a recently unearthed article had Shigeru Miyamoto praising the game as rivaling his own Super Mario 64. We also chat about the forthcoming Gold Master Series effort from Digital Eclipse, enshrining a whole bunch of great Tetris games that never came to the US as Tetris Forever. So get your T-spin on and slam the long piece down for the latest OH GOD IT Hz!https://www.teepublic.com/user/ruminationsradionetworkhttps://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★
Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn't happen? It's slappers only on Rad History, because we're diving into the history of THE game of the late 1990s, GoldenEye 007.With Special Guest: John GruberSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Michael spricht mit Benjamin Brandtner (Der Standard) ausführlich über seinen Vorbesuch im neuen Nintendo-Museum in Japan. Dabei geht es um Gänsehautmoment, das Essen im Restaurant, die Sache mit den Münzen und vieles mehr! Außerdem konnte Benjamin Shigeru Miyamoto zu einem Round-Table-Gespräch treffen und besuchte natürlich auch den Super Nintendo World Park! PS.: Und exklusiv für die SHOCK2 VIPS verlosen wir zudem ein tolles exklusives Goodie aus Japan! Sendungslinks: Nintendo eröffnet ein Museum: So verspielt und exklusiv ist es geworden (Der Standard) https://www.derstandard.at/story/3000000237973/nintendo-eroeffnet-ein-museum-so-verspielt-und-exklusiv-ist-es-geworden Shigeru Miyamoto: "Ich will nicht mehr darüber reden müssen, wofür Nintendo steht" (Der Standard) https://www.derstandard.at/story/3000000238093/shigeru-miyamoto-ich-will-nicht-mehr-darueber-reden-muessen-wofuer-nintendo-steht Einmal selbst Super Mario sein: Zu Besuch in der Super Nintendo World (Der Standard) https://www.derstandard.at/story/3000000237988/einmal-selbst-super-mario-sein-zu-besuch-in-der-super-nintendo-world Offizielle Webseite des Museums https://museum.nintendo.com/en/index.html SHOCK2 Magazin: https://mag.shock2.info/
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Thank you to Express VPN for sponsoring this episode. Visit http://www.ExpressVPN.com/KitAndKrysta for an extra three months FREE! *~*~*~*~*~*~*~*~*~*~*~*~*~*~* Hello and welcome to episode 138 of the Kit & Krysta Podcast! Today we're back from Japan and we've been playing a TON of The Legend of Zelda: Echoes of Wisdom. We'll be talking about whether the game is meeting our expectations so far. Don't forget that this will also be our spoilercast game for this month so we hope you look forward to a ton more discussion about this in a couple weeks. Also in this episode, we talk about all the games we played at Tokyo Game Show (it's a lot) and we react to the recent interviews Shigeru Miyamoto did around the opening of the Nintendo Museum. All this and much more is coming right up in this episode! 0:00 - Echoes, so many echoes 19:01 - Is The Legend of Zelda: Echoes of Wisdom meeting our expectations? 1:10:54 - Games we are playing (Dragon Quest 3 HD-2D Remake, Monster Hunter Wilds, Fantasy Life, Professor Layton, Yakuza Pirates in Hawaii) 1:31:44 - News news news (Miyamoto interview, Assassin's Creed Shadows delay, Ghost of Yotei announcement) 1:46:26 - Questions from our Patreon subscribers Patreon shout-outs: - All Hail the Final Boss - Aaron Hash - Ben Eichorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft and her pig Molly, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Simon, krashuri, Master Discord, Ash, Ajay Kundlas, Fortygig Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ -Kit & Krysta
Legendary Nintendo icon Shigeru Miyamoto doesn't often do interviews but recently he's been talking about the future of Nintendo. The Super Mario Bros Movie 2? Nintendo Switch 2? New Nintendo Theme Parks? And so much more!
Sony really does not have a gamer first mentality and if you think they do, stop drinking the Kool-Aid. Xbox shows up to play at TGS, Ubisoft faces its second strike in a year, Blizzard is making some interesting moves, and California wants gamers to be informed. Plus, Lionsgate faces another flop, but their is light on the horizon, DC seems to be seeing what sticks, and Hollywood loses some greats in the span of a week. ALSO, go watch Mr. McMahon on NETFLIX, because STONE COLD SAID SO!
I remember the exact moment where I first explored MercuryOS. It was clear Jason Yuan was one of the most skilled design thinkers I'd ever encountered. No wonder he landed a role designing AI products at Apple shortly after.But the main reason I wanted to interview him was to learn more about his new product called Dot. It's by far my favorite personal AI and a beautifully designed experience. So this conversation is a behind-the-scenes of his latest journey and a fun glimpse at what the future might hold for software products. We go deep into:What it looks like to design with soulWhat makes Jason's design process uniqueWhy Jason left Apple to build New ComputerHow Dot is the spiritual successor to MercuryOSHow more designers need to become AI engineersWhy Jason thinks dynamic interfaces are over-hypedHow to design a product based on one magical interactionWhat Jason learned about storytelling from his background in theatrea lot moreDownload Dot or check out the websiteJason's original MercuryOS projectThe original Dot website featuring Mei's story (from the Wayback machine so give it a minute to load)Jason references Shigeru Miyamoto (the creator of Super Mario Bros)
Im Vergleich mit der PS5 und der Xbox Series X ist die Nintendo Switch eher schwach auf der Brust. Ein Interview mit Shigeru Miyamoto zeigt, dass Nintendo das vollkommen egal ist.
Main Topic - Discussing the latest PlayStation State of Play News - Alleged Switch 2 leak - Shigeru Miyamoto on AI: ‘Nintendo Would Rather Go in a Different Direction' - God of War Ragnarok PC Released with Mixed reception - Nintendo has filed a lawsuit against Pocketpair over Palworld Watching/Playing Astro Bot/Final Fantasy XVI
Like this? Get AIDAILY, delivered to your inbox, every weekday. Subscribe to our newsletter at https://aidaily.us AI Enhances Work Satisfaction, HP Survey Finds A survey of 15,600 workers by HP revealed that those who use AI at work have a healthier relationship with their jobs. AI users reported being 11 points happier with their work than non-users. The study also found that 90% of AI users saved more time, 84% felt more creative, and 83% found more pleasure in their work. However, concerns about AI's impact on personal relationships and job security persist. Despite this, AI usage has surged, with 66% of knowledgeable workers using AI tools, compared to 38% last year. Google's AI Tool Turns Text Into Lifelike Podcasts Google's NotebookLM AI tool can generate audio podcasts that sound convincingly human. Users input text, and the AI creates a podcast featuring lifelike voices, natural banter, and even emotional understanding. This free tool uses "notes" from PDFs, Google Docs, text, audio files, and URLs to create its podcasts. While the results are impressive, the technology raises concerns about the authenticity of content and potential misuse. Meta's AI-Generated Posts on Facebook and Instagram Meta is testing a new feature that generates personalized AI content for Facebook and Instagram users. This includes images based on user interests and even those featuring their likeness. The AI-generated posts aim to engage users and allow them to explore new content directions. While some see this as a natural evolution of Meta's algorithm-driven feeds, reactions may vary, with concerns about AI-produced content becoming impersonal and monotonous. Nintendo's Stance on AI: Miyamoto Explains Why They're Not Jumping on the Trend Nintendo's Shigeru Miyamoto explained in a recent interview that the company is not currently embracing AI technology, even as others in the industry pursue it. He highlighted that Nintendo often takes a different path, focusing on what makes the brand unique rather than following trends. Runway Launches AI-Focused Film Grants Runway, an AI research company, has introduced The Hundred Film Fund, offering grants from $5,000 to $1 million to support indie filmmakers in producing AI-powered movies. The fund's advisory panel includes industry experts like Jane Rosenthal and Richard Kerris. The company recently partnered with Lionsgate, accessing its vast movie library to train AI models.
Les fans de Zelda sont d'ores et déjà sur le qui-vive. Ce jeudi 26 septembre 2024 sort "Echoes of Wisdom", le nouveau jeu de la licence la plus célèbre de Nintendo avec Mario et Pokémon. Le créateur de ce jeu iconique, Shigeru Miyamoto, est, lui, considéré comme le 'Steven Spielberg japonais'. Dans "Ah Ouais ?", Florian Gazan répond en une minute chrono à toutes les questions essentielles, existentielles, parfois complètement absurdes, qui vous traversent la tête.
How did Shigeru Miyamoto come up with Mario, and how has this character evolved over the years? How is it that the first Mario Bros. game was about 32kb, but a JPEG of the game is over 300kbs in 2023? What made the game mechanics so special? Why is the first level of Super Mario still studied today? Who is the real-life Mario that the character is named after? ... we explain like I'm five Thank you to the r/explainlikeimfive community and in particular the following users whose questions and comments formed the basis of this discussion: mrblackops16, sneaky_gopher, displacedpie, grumblyoldman, summerandtinkles and mrdrofficer To the ELI5 community that has supported us so far, thanks for all your feedback and comments. Join us on Twitter: https://www.twitter.com/eli5ThePodcast/ or send us an e-mail: ELI5ThePodcast@gmail.com
Carqui estima cuánto le saldrá el madrazo que le dio a un MacLaren, Alfredo no supera la emoción del volver a jugar sus madres esas de peleitas, Draven jugó todo lo nuevo de Game Pass (qué raro) y Lanchas nos pelusea desde la playa. ★ Support this podcast on Patreon ★
Carqui comienza a desintoxicarse de Destiny, Lanchas hace malabares con la producción desde su celular. Alfredo nos muestra su outfit de godín y Draven se encuera por unas monedas. ★ Support this podcast on Patreon ★
Alfredo y Draven dan las noticias mientras Carqui nos da unas clases de Destiny. O eso es lo que él cree, porque nosotros solo vimos una mochila cargada por la comunidad. ★ Support this podcast on Patreon ★
Carqui nos deja como novias de pueblo, Lanchas está a favor de los remakes aunque apesten, Alfredo sufre porque desaparecerá Forza Horizon 4 y Draven sigue headbangeando en Fortnite con Metallica. ★ Support this podcast on Patreon ★
Manu aus Amsterdam, Michi aus den Alpen und Micha aus dem Home Sweet Home - so wurde wahrscheinlich noch nie gebrunched. Manu hat neue Eindrücke zum aktuellen Stand von Magic the Gathering mitgebracht, Michi hat schon mal das JRPG Fantasian "vor"-gespielt, bevor es bald auf den aktuellen Konsolen erscheint. Und Micha hat natürlich wieder eine spielerische Perle aus dem Indie-Bereich dabei: Super Pilot! In den News geht es unter anderem um den dispektierlichen Dr DisRespect und die Auswirkungen auf mehrere Unternehmen und Unternehmungen nach den neusten Vorwürfen gegen ihn. "Angenehmer" ist da die Diskussion um Shigeru Miyamoto, der seinen Abschied bei Nintendo zu planen beginnt. Im Mailbag geht es um die persönlich gr0ßartigsten Technik-Innovationen. Wir wünschen viel Vergnügen beim Zuhören.
Lords: * Daniel * Andrew Topics: * Hyperthymesia * Animal Well * Bad news for my google alerts: "Twinbeard" is the name of the Helldivers 2 community manager * Dean asks "I know there are many seniors who are looking to start a business during retirement. For those who haven't settled on an idea yet, I'd love to suggest house flipping as a good way to earn income. May I write about this topic in a free article for your website -- specifically, how seniors can get into the house flipping business and become successful at it? I'll be sure to cover all the basics, including how to find the perfect property, how to finance the expenses, how to manage payroll for employees and contractors, etc. I'll also feature a link back to your website." * Should game developers "soak themselves" in games. Referring to this clip of Orson Welles: https://www.youtube.com/watch?v=dg-qaeIcuyI Microtopics: * Doom Guy: Life in First Person * A well full of animals. * A game that you keep hearing is great from people that you trust. * Remembering every detail of your life even though that's a terrible idea. * A cop asking you what you were doing on the night of November 3rd, 2021. * Fnords. * Eidetic memory vs. photographic memory vs. hyperthymesic memory. * Checking your memory of a time against your written records of that time. * Remembering that you're going to have a conversation about your day tonight so you had better do something interesting. * Data mining electronic records to figure out how you met somebody. * Playing a Sam Barlow game with your bank records. * Navier-Stokes fluid dynamics. * Spending a lot of time frowning. * Dark Forest. * A game providing you with a spoiler-free mechanism of conveying where you are in the game. * Shooting people vs. swording people. * The tools and verbs of just being a little guy. * Seeing a dog doing something you didn't expect to see a dog do. * Being unable to turn a crank because there's a blue ghost. * Choosing not to be a video game. * Setting up Google alerts for your game's working title. * Famous racehorse Secret Legend. * Liking some parts but not liking other parts. * How to construct a Google alert for t the video game Tunic. * Computer vision algorithms to increase yield and profitablity of insect farms. * How seniors can get into the house flipping business. * Collaborating with a spammer to write a poem about house flipping. * Exhorting a spammer to join the discord and post their dreams in the announcements channel. * A think tank dedicated to increasing house flipping around the world, measured by total rotation. * House flipping vs. house spinning. * A skateboard with the word "quaternion" written on it in a sick font. * Trying to flip a house but it gets gimbal locked and you lose everything. * Soaking in films. Just marinating in them. * Having virgin eyes in order to make great things. * Inventing video games from first principles. * The value of outsider art. * Shigeru Miyamoto inventing jumping. * Trying to remember the last time you jumped in real life. * Whether a historian has discovered the cave that inspired the Legend of Zelda. * What Stories Untold says about the Orson Welles quote about having virgin eyes. * Trying to prove yourself to a piece of software. * Trying to tell a story about a spaceship that doesn't involve combat. * 50 Years of Text Games. * Having read a book back when it was a blog. * Whether we have time for another topic. * Mixing a Red Bull with a Caffeine Free Coca Cola. * Sunlight patterns that remind you of wandering in the forest as a child * The disco ball as an extrapolation of dappled sunlight in the forest. * Out of focus motes of light. * Figuring out how to make a desert beautiful. * Living that home assistant life. * Going to a thrift store to buy a lamp to fix the terrible lighting in your hotel room. * A motor that's constantly jiggling a pot of water.
Es ist eines dieser Spiele, dem eigentlich keine Besprechung gerecht werden kann: Nintendo hievte 1998 die ruhmreiche Legend-of-Zelda-Serie in die dritte Dimension und erschuf damit einen modernen Klassiker, der das Action-Adventure-Genre nachhaltig beeinflusste. Ocarina of Time gilt als unerreichbares Meisterwerk und ist auch heute noch das bestbewertete Spiel auf der Wertung-Platform Metacritic. Fabian und Gunnar nehmen euch mit auf ihre persönliche Reise durch die Welt von Hyrule, analysieren die Mechaniken und erzählen die Entwicklungsgeschichte nach. (Für Unterstützer gibt es in Kürze noch eine zusätzliche Folge mit Trivia-Facts und Ergänzungen.) Infos zum Spiel: Thema: the Legend of Zelda: Ocarina of Time, 21.11.98 (JP), 21.11.98 (US), 11.12.98 (EU) Plattform: Nintendo 64, später GameCube Entwickler: Nintendo EAD Publisher: Nintendo Genre: Action-Adventure Designer: Hiroshi Yamauchi, Shigeru Miyamoto, Toshio Iwawaki u.a. Musik: Koji Kondo Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion:Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de
Welcome to Dev Game Club, where this week we add to our series on Beyond Good and Evil with Michel Ancel. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49 Interview 1:05:23 Interlude 1:05:56 Outro Issues covered: a one-main game, making a game by himself, being fascinated by computer graphics, not being able to save the first work, a tool for creation, ecological development, UbiSoft's magazine for recruitment, meeting with the big boss, working as an external developer, making a first playable of Rayman, developing an internal team, a big early team, going all in around Rayman, developing internal tools, a female lead, a story-based adventure game trying to be holistic, a difficult and ambitious project, figuring out what to cut and what to keep, defining moments, creating a whole world, not knowing where the boundaries are, wanting to surprise people, cutting the open world/multiple cities, doing everything in the tools they made with a very small team, huge capabilities of the tool, the 100% complete mini-game, coming up with characters and story, telling the story while you play, having a strong vision for the game, integration of levels with cinematic storytelling and camera placement, coming up with the formula, reusing the techniques, the origin of the title, Jade's unexplained traumatic history, enemies doing what they have to to survive, consequences for those close to you, a commitment to internal tech, laying out the development pillars. Games, people, and influences mentioned or discussed: Rayman, Rabbids, King Kong, Ubisoft, The Intruder, Shigeru Miyamoto, Atari, Brain Blasters/The Teller, Pixar, TRON, Yves Guillemot, Jaguar, PlayStation, Michel Guillemot, 3DStudio MAX, Legend of Zelda, Elite, Starflight, Argonaut, Starfox, Jacques Exertier, Resident Evil, Metal Gear Solid 2, Unreal, Valiant Hearts, Sega Saturn, Nintendo Wii, Fred Markus, Kirk Hamilton, Aaron Evers, Mark Garcia Next time: Mailbag! Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
At Space World 2001, Shigeru Miyamoto presented a showcase for Kirby Tilt 'n' Tumble 2, a cutting-edge Kirby title that demonstrated the power of the upcoming GameCube and its connectivity with the Game Boy Advance. Crowds flocked to the play the game at the convention, press covered it widely alongside other key GameCube fixtures like Luigi's Mansion or Super Smash Bros. Melee, and then it...never got released. What happened to the mysterious Kirby Tilt 'n' Tumble 2? That's the main subject for our episode today, as Sean and Bridget dig into the history of this canceled game and reflect on the GameCube Kirby that might have been. Then for Act 2, we've brought some questions for each other, with a Q&A segment on the games that brought us emotional experiences, our favorite "bad" games, and more.For Act 3, found only on Patreon, we're looking back at the other announcements from Space World 2001 through the lens of Nintendo Power issue 149, among other sources. It was a time of peak GameCube anticipation, Wind Waker controversies, and...Donkey Kong Racing? Watch for our Act 3 segments to regularly post a few days after the initial episode. Check out our Patreon for other rewards too, including tickets to our monthly livestreams and physical prints of Captain Dangerous's photos. https://www.patreon.com/KirbyConversationsWant to reach out? You can email us at mail@kirbyconversations.com. We're particularly interested in any questions you might have for future Q&A segments on the show.Lastly, congratulations to Luis Beltran-Valera, winner of our $500 Nintendo Switch shopping spree giveaway! Thank you to all who entered, and we hope you enjoy your games Luis!Follow us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsThreads: @kirbyconversationsBridgetThreads: @no1kirbyfanSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousOur music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Our show art is by DJ (IG: @drawing_lemonz). Hosted on Acast. See acast.com/privacy for more information.
Over the past 40 years, Shigeru Miyamoto has been inventing the modern video game one pixel at a time. From Donkey Kong to Super Mario Bros to The Legend of Zelda, Miyamoto turned wonder and exploration into game mechanics, and incorporated his personal experiences into his games. I talk with Illinois Institute of Technology dean Jennifer deWinter and Oakland University professor Sam Srauy about how Miyamoto changed Nintendo, and where his influence can be seen in big budget and indie video games today. Get up to 60% off at Babbel.com/IMAGINARY Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, Eric and Nick speak of the devil! Devil World, that is! We review this lesser-known effort from such luminaries as Shigeru Miyamoto, Koji Kondo, and Takashi Tezuka. How does it's early 80's arcade gameplay hold up? Listen in and find out!
Our Patreon podcasts are FINALLY available on Spotify! You can browse the entire catalog by searching for 'Remember The Game? Industries' on Spotify now! Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame Alright, alright, I hear ya. You want more episodes about arcade games. Your wish is my command, and this week we're talking about one of the biggest, most iconic arcade cabs of all-time. The cabinet that saved Nintendo of America and kickstarted the legendary career of Shigeru Miyamoto. We're talking Donkey Kong. Admittedly, I've spent more time with the NES port of this game than the arcade version, but a classic is a classic. That first level with the pink construction beams, the barrels, and that Mario guy is among the most recognizable screens in gaming. To this day, I can't walk by this cabinet without dropping a little change. Who doesn't love Donkey Kong? You know who definitely doesn't doesn't love Donkey Kong? My buddy Chris. We had a great chat about one of the most legendary video games of all-time, and looked at the sequels and stuff as well. I love this franchise, I love this game, and I like this podcast. And before we go back to 1981, I put together another edition of the Infamous Intro! This week, someone asks if they NEED to play the OG Final Fantasy VII before diving into Remake/Rebirth this year. Is anyone else as done with crafting in games as we are? And why do I always say "keep the bills on"? (The answer is lame). Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 classic Nintendo cabs: Popeye, Mario Bros, and Donkey Kong Jr. Learn more about your ad choices. Visit megaphone.fm/adchoices
Patrick and Mark discuss the latest rumors of Xbox games coming to Nintendo Switch and what that could mean for Microsoft's strategy going forwarwd. Plus, an interview with Shigeru Miyamoto has the guys thinking about the next generation of Nintendo leaders, an update for Super Mario Run, and more. Read The Guardian's interview with Miyamoto: https://www.theguardian.com/culture/2023/dec/30/nintendo-shigeru-miyamoto-interview-mario-zelda-switch-pikmin-splatoonThe guys also talk about:PikminPikmin BloomPokemon TVTetrisSplatoon 3SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050