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The infamous John Robertson, the mastermind behind the YouTube series turned popular stage show turned video game The Dark Room is our guest this episode. John has come back to his roots, working with Perth's own Stirfire Studios which brings the whole thing full circle. One of the first "games" on YouTube and based heavily on the 1980s style text adventures, John shared what it was like working with a team he'd known since he was 15 to make the Dark Room game. We also speak about participatory culture, which is a fancy way of saying fandom and audience involvement in media, and John shared his experience with the cosplay and gaming communities and how they have shaped his work. With years of experience as a cosplay contenst MC we learn how the small stories he saw play out on stage inspired his work, and how that works for his collaborative stage show. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Vee Pendergrast is a co-founder of Stirfire Studios, but has something of a different perspective on launching and running games studios in Australia. Her background is in business management and finance, meaning she has chosen the games industry not just because making games was her passion, but because she saw it as a highly capable industry. Vee co-founded Stirfire Studios in 2010 while working in tech business development. Vee has been instrumental in raising seed capital allowing the business to make AGDA-finalist placing game Symphony of the Machine and attempt to IPO, initially in 2017 and opening another offer in 2018. Join Vee and our host Jason Imms to learn about the wild frontiers of taking indie games studios public, and much more!
Brands are using computer games to drive business outcomes from customer engagement and profit to brand awareness. To tell us how they’re doing it we’re joined by the managing director of Stirfire Studios, Vee Pendergrast. Her company makes games for business, non-government organisations and government. On My Desk Sarah recommended emojipedia. Vee recommended the Game Hugs Brand Newsroom is a marketing podcast for anyone who has a say in how companies are communicating — covering marketing, content marketing, public relations, media, branding and advertising.
This week on Pixel Sift we had to do without our fearless leader Gianni. In his absence Mitch took the helm along with guest presenter Brad Power. A long-time friend of Pixel Sift, Brad is a lecturer in Games Art and Design at Murdoch University. We started off on a grimmer tone, with a discussion on how the Australian Government has recently cut funding to the arts, which may see many of the indie studios that benefit from more general arts funding losing out. Earlier this week we spoke to Lisa Evans, a PHD candidate at Murdoch University and developer with Stirfire Studios. Lisa was kind enough to share her knowledge on implementing video games in research, and how that research will help with teaching people about science. Lisa is looking for more participants so if you have a moment to contribute, or you'd like to learn more about Lisa’s project visit her website to sign up. With game betas getting more publicity every year you could be forgiven for mistaking a beta period for the actual retail release. As more resources are being thrown at all-inclusive beta programs, are players wearing themselves out on the unfinished product only to pass on the game when it really hits the shelves? Brad Power helped us out with some industry insight into the matter. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift".
The sporting world had been rocked by a gambling scandal with tennis players in the UK fixing matches to alter the odds in gambling. eSports players aren't immune to the lure of bribes to manipulate the outcomes of matches. We look at how eSports and betting cross over and how people can be tempted to take a less than honest path We spoke to Lisa Rye and Brendan Ragan from Stirfire Studios, the makers of Freedom Fall . One of the first Australian devs to be greenlit on Steam, we asked about the lessons they had learnt and things to watch out for. We also spoke about their upcoming game Debug, a platformer where you glitch the game to win. This interview features some of the music from Freedom Fall by the talented Paramorph, make sure you check them out on Bandcamp. Finally we look and listen to the games that some of our favourite musicians lent their creative talents to such as Omikron: The Nomad Dream by the late David Bowie and Quantic Dream (of Heavy Rain and Beyond: Two Souls). Musicians have had a bigger role in gaming than you might think! You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!