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Christoph is the CEO of Nakazawa Tech and a game developer living in Japan. He shares his perspective on living in Japan and running a tech company.Follow Christoph:https://twitter.com/cpojerhttps://nkzw.tech/https://athenacrisis.com/Follow us on our social media:https://www.buzzsprout.com/2158416https://www.instagram.com/unpacking_japanhttps://www.x.com/unpacking_japanhttps://www.facebook.com/unpackingjapanhttps://www.tiktok.com/@unpackingjapanhttps://youtube.com/@unpackingjapanshorts Subscribe for more in-depth discussions about life in Japan!youtube.com/@unpackingjapan
The developers behind some of PC gaming's biggest hits discuss the state of our hobby and the biggest trends, risks and opportunities in PC gaming today.
The HamCast has their first guest, Andrei! We talk a lot about our recent games and overall what it means to play at a level that will be fun for your opponent and yourself.
Array Cast - December 22, 2023 Show NotesThis link will take you to the Show notes on the ArrayCast website: https://www.arraycast.com/episode69-show-notes
On this show we discuss we discuss game design, game history and how hard this industry really is with none other than Paul Bettner from Wild Card
We spent the week catching up on some of the best games of the year in the lead-up to the Game Awards. Tune in to hear about some of the best games you might have overlooked of 2023, plus our thoughts on why graphics don't actually need to get any better.We stand for a free Palestine, and against the occupation, oppression, and genocide perpetrated against its people.Please consider donating or otherwise standing up to support Palestinians in the wake of Israel's attacks.Medical Aid for PalestiniansPalestine Red Crescent SocietyPalestine Children's Relief FundDemand a ceasefire from your representativesGames for GazaBuy e-sims to get Palestinians back onlineGame Assist's "Gamers for Palestine" resource packetMentioned this weekSamantha Greer on graphics discourseHarper Jay on Star Wars: The Old RepublicRobin on Saltsea ChroniclesWilla on the folly of photorealismMusicStreet Food by FASSoundsFollow us online and send us questions! Hosted on Acast. See acast.com/privacy for more information.
Wizard with a Gun Creative Director Patrick Morgan shares in the story of Galvanic Games, tells us about the challenges of developing a game during the pandemic, and briefly considers getting everyone on his team a free puppy.
Get ready for an exhilarating new episode featuring Andy, the dynamic Chief Product Officer and co-founder of eargym, a groundbreaking hearing care platform revolutionizing the way we approach auditory health. With a decade-long career in DJ-ing, Andy brings a unique perspective to the table, having personally navigated the challenges of hearing loss. His extensive background in digital production and marketing with industry giants like Red Bull Racing and Google, along with his entrepreneurial venture leading a digital production agency, has equipped him with invaluable expertise. Tune in to hear how Andy's passion for healthy ageing, nutrition, and mitigating the impact of hearing loss on our social and cognitive well-being is driving innovation in the field. Don't miss this compelling conversation with a true trailblazer in auditory health!Learn more about AndyLearn more about EargymLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Stocks closed higher as the earnings season kicked off in earnest. Reports from Tesla, United, Netflix, Las Vegas Sands and IBM. Vital Knowledge's Adam Crisafulli and G Squared's Victoria Greene break down all the action. Third Bridge's Scott Kessler digs into the IBM report. It's a bull versus bear debate on one of the most polarizing stocks: Tesla. RBC's Tom Narayan gives the upside case while Guggenheim's Ron Jewsikow makes the downside pitch. Unity Software CEO John Riccitiello talks his company's deal to work on games for Apple's Vision Pro.
Daedalic Entertainment changing their role in the gaming industry after a critical, and commercial failure, while Call of Duty Modern Warfare 2 is playing with cheaters minds. Fox's Eammonn Dignam has this edition of "FOX on Games." Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Rossko, Josh, Kat and Miles get together to talk the weeks big news, namely Crash Team Rumble struggling on Twitch, yet another Assassin's Creed game being announced and the sad news of Gollum developers Daedalic Entertainment closing their doors after the games poor reception. Over at Game of the Week, Kat has been fishing in the horrors of DREDGE, Miles finally had time to work his way through Final Fantasy XVI (with a lot of love from Rossko) and Josh has been tearing through the cracking SOULVARS.We also once again recommend the Biscoff McFlurry, Rossko gets hyped about the new Mission: Impossible and Miles has very much enjoyed checking out the old school wonderment of Command and Conquer Red Alert. Also, have you ever spotted nipples on the Navi in Avatar? You will now. You're welcome. Donate to Sunflower of Peace to support humanitarian efforts in Ukraine: http://www.sunflowerofpeace.comTheme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by Acast.Team: @FNGRGNS / Rossko – @RosskoKeniston / Paul – @ThePaulCollett / Greg – @GregatonBomb / Josh - @jshuathompson / Sean – @Omac_Brother / Toby – @toby_andersen / Kat – @RainbowDropx / Tom - @T_Woods93 | Yogdog (Jonathan Brown) - @Yogdog | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / The Official Finger Guns Discord Discord: Join here! Hosted on Acast. See acast.com/privacy for more information.
In this episode of The Indie Game Development Podcast, we explore the intricate blend of creative, technical, and logistical challenges that make crafting video games so hard. From complex storytelling to programming intricacies, we unveil the secrets behind the difficulty of bringing games to life. We share our insights based on our own experience making games and explore the resilience required to overcome obstacles at every stage. Tune in and unravel the mysteries that make game development an awe-inspiring yet challenging craft.
Greg and Blessing close out the week talking about Gollum being so bad it shut a studio down, Assassin's Creed Black Flag could get a remake, and we ask the question everyone wants to know about what you do while you listen to this podcast. Time Stamps - 00:00:00 - Start 00:13:39 - Housekeeping A new episode of PS I Love You XOXO is up right now where we talk about our 15 most anticipated games for the rest of the year. Youtube.com/KindaFunnyGames The Roper Report - 00:19:50 - Lord of The Rings Gollum studio is stopping game development 00:31:27 - Here's How Long it Takes to Beat Baldur's Gate 3 00:39:58 - Ad 00:41:05 - Annapurna Interactive Showcase recapped 00:49:46 - Monster Hunter Rise has sold 13 million 00:54:00 - Scorn is coming to PS5 later this year 00:55:51 - Walking Dead is crossing over with Dying Light 2 00:57:10 - SIFU's getting another big update 00:58:18 - Black Flag REMAKE?! 01:03:33 - Out Today 01:05:15 - You‘re Wrong Monday's Hosts: Greg & Tim Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome, gamers, to the show led by Ben Magnet for discussing video games and the culture surrounding them. This is Basement Arcade: Pause Menu!Want to know more on how to make your own NES game? Well you came to the right place! Ben sits down with head of Monsoon Studios, Nick M, about developing Copper Jacket for the NES! This is a great chance to get into the nitty-gritty of not only game development, but also cartridge manufacturing! Don't worry, we still talk about how cool the game is too!Follow Monsoon Studios!Socials: Twitter: @Monsoonstu Website: https://monsoonstudios.netWatch the video here: https://youtu.be/UuIeLrXAWeQFake Nerd Podcast is an audio podcast where we offer a more positive take on pop culture with news, reviews and interviews from the likes of Marc Guggenheim and Andrea Romano. Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts. linktr.ee/FakeNerdhttp://www.fakenerdpodcast.com/https://twitter.com/FakeNerdPodcasthttps://www.instagram.com/fakenerdpodcast/https://www.facebook.com/fakenerdpodcast/FakeNerdGuys@gmail.comPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpod
How do you make games go boom? Balancing pleasure and frustration, says long-time growth expert Elad Levy. In this Growth Masterminds we chat with growth guru Elad Levy, who sold his last game company to Playtika. He's also led growth and marketing and co-founded numerous other tech startups. Our focus: making games growth. We chat about: - data - testing - predictions - generative AI - engagement - live ops - and, of course ... game design
Matt , Lucas, and Hot Mickey talk Fortnite in the Olympics, creator's making games, Amnesia: The Bunker, Riot settlementsFollow the podcast! Twitter, Instagram and TikTok @tfppodcasts
Hey there Cubies! Here we are once again digging out the random game generators to make games! We are trying out some new generators and the chaos is definitely ramped up on this one. Plus an extra bonus for you all a game from our own personal game generators...our brains! So sit back and enjoy the absurdity! -------- Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support! https://linktr.ee/glitchcube Also we have a website now! Where you can find our show, more about us and even blog posts that we have written! glitchcubepod.com
Ep 363 - Counter-Strike 2 is the name of an actual game coming soon, developers can publish games directly to Fortnite, and Bloodworth calls in from GDC. 0:00 - Opening 1:36 - Corrections 2:54 - Counter-Strike 2 Announced 14:41 - GDC Awards 22:31 - Bloodworth at GDC 43:58 - Redfall May Remove Online Requirement 52:59 - Fortnite Creative 2.0 - Making Games 58:45 - A Word From Our Sponsors 1:01:11 - Also This Week 1:17:36 - L&R: Convincing Without Spoiling 1:21:25 - L&R: Leaning Hard on Remakes 1:28:46 - L&R Game: Drift Compatibility Test 1:36:31 - Time for Bets 1:40:26 - Closing Go to http://factormeals.com/allies50 and use code allies50 to get 50% off your first box! This episode is sponsored by BetterHelp - go to http://betterhelp.com/allies to get started today.
Editor, author and now game designer Alanna Okun returns to the show to talk about her journey from gamer to amateur game designer. We talk some game news, Alanna's game design process, her inspirations, and, of course, we discuss what we've been playing. You can find Alanna Okun on Twitter @alanna, on substack at buttonmash.substack.com and on itch.io at alannabean.itch.io. THINGS MENTIONED: YouTuber Skill-Up's Final Fantasy 16 interview with Naoki Yoshida. The Verge's FF16 interview. The Pokemon explanation trailer. The Gamer on more than 200 Apex Legends testers getting fired. A GameRant breakdown of some of the canceled Apex Legends side projects. Alanna's game development YouTube recommendations: Shaun Spalding Peyton Burnham Friendly Cosmonaut Game Maker's Toolkit Our cool sounds and intro/outro music are by GEIST and our show art is by Kai at Wisp Graphics. We curate your gaming news together and Noah produces the show. You can follow the show on Twitter @Press_StartPod and on tumblr at press-startpod.tumblr.com and you can email us your Fire Emblem hot takes at heypressstart@gmail.com. We'd also appreciate if you left us reviews on your podcast app of choice! Good text reviews will be read out on the show. Find us on social media, and wherever else podcasts are found, here: linktr.ee/press_startpod. --- Support this podcast: https://anchor.fm/pressstart/support
Our guest is Joshua Lu, Investing Partner with Games Fund One by Andreessen Horowitz. In this episode, we talk about all about games, their early days, various elements that contribute to designing great games, including habit forming experiences that contribute to the games experience, and Josh's personal opinions on making, growing and learning about games. Today's interview is a masterclass on games and what happens behind the scenes in the contribution of making these games, such as Farmville or Words with Friends, a long term enjoyable experience. This episode is a re-release of an older episode from our podcast How Things GrowCheck out the show notes of the episode here: https://mobileuseracquisitionshow.com/episode/gaming-growth-joshua-lu-andreessen-horowitz/KEY HIGHLIGHTS
No guest this week, so we chat about the motley selection of games we're playing, before hopping into some thoughtful listener questions. We talk reality shows, historical board games, our go-to podcasts, and the importance of making things for yourself. Show Notes: Betrayal at Club Low Noita Slice & Dice Hi-Fi RUSH Duolingo I Imported EDF6, And Here's Why You Should Too Boss Fight Books - Season 6 Kickstarter OODA loop Paolo Pedercini's Making Games in an F****d Up World Greening the Games Industry Homo Ludens Podcast Playing at the World Molly House Dead Eyes Rashomon Unreal: A Critical History of Reality TV The Eleventh podcast The Worst Idea of All Time Guy Montgomory Lolita Podcast You Must Remember This A More Civilized Age Dr. Gameshow Hey Riddle Riddle Just Button
Using the Lyra demo in Unreal Engine 5, I'm slowly building my owl 4-player local split-screen free-for-all.
Hello Cubies! Here we are once again spinning the wheel of the random game generators to bbring you some new and exciting hypothetical games! This is always an exciting mental game when we make these episodes. And like always if there are any ideas that you like that you want to make fan art out of or even try to make them into real life games please do! And send them our way! -------- Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support! https://linktr.ee/glitchcube Also we have a website now! Where you can find our show, more about us and even blog posts that we have written! glitchcubepod.com
Sorry, my audio got a little messed up. The Planet by Sahmuel Babyak https://hauppaugems.oyoclass.com/app/hatch/project/61ec3f36aa4aa5d37d6d68fa --- Send in a voice message: https://podcasters.spotify.com/pod/show/tsarp/message
I am kicking off a new season for Rise and Play with our special guest Maria Sayans, the CEO at Ustwo Games. Maria has been helping games companies succeed in the digital space, build great brands, launch games and engage players for nearly two decades. She spent 14 years at EA building online functions and on marketing leadership roles for franchises like Mass Effect, Dragon Age, Dead Space, Star Wars, Mirror's Edge and Battlefield. In 2015 she joined CCP Games, the Icelandic developer of EVE Online, as their Chief Customer Officer. Since she joined Ustwo games, she has been helping the company evolve beyond their Monument Valley heritage and expand into new platforms and business models. Among the notable success of Ustwo games: Monument Valley and Alba: A Wildlife Adventure. In this episode, we are discussing what it takes to build a purpose-driven company culture and create games with meaning. - What are the core values at Ustwo games, and how do they translate those values into team culture and game development? - What is Ustwo's magic recipe for creating meaningful IPs such as Monument Valley and Alba? - How Ustwo made a real impact in the world planting 1M+ trees with the success of Alba Maria sets the example for a new generation of CEOs who are people and culture-focused. She enables the teams to create at their best, and she walks the talk! More info about their B-corp certification and Alba's initiatives to plant trees. To keep the conversation going, don't forget to subscribe to Rise and Play: https://www.riseandplay.io Special thanks to our sponsors who believed in our mission and are making Rise and Play possible! Game Refinery supports developers to empower game development, research, and ad targeting with the market's largest dataset on mobile game genres & features, player motivations, and more. Appodeal is an all-in-one growth platform for mobile app creators of any size. Appodeal unlocks access to a new generation of advanced business intelligence tools to help you streamline your product, monetization, and predictive analytics to forecast LTV and ROAS. All, while keeping its customer support responsive, human and available 24/7, whenever you need them.
In this episode, Stephen and Trevor talk about the Summer, the complexity of making games, and their thoughts on The Rings of Power and House of the Dragon.Bit Waffle Games is an independent board game studio made up of two friends, Trevor and Stephen. They are both based out of Colorado Springs, CO and love games! They've been playing board games for years, but just starting out in their design/publishing journey. With Trevor's background creating and managing a successful start-up from the ground up and Stephen's experience in UX design and graphic design, they have a strong foundation to be successful in this industry that they both love. For more information go to www.bitwafflegames.com!
Making games visually accessibleOn today's episode we'll cover how to make games more visually accessibleMost people think games are just for play and entertainment. But you can also use games for teaching and learning through games-based learning, gamification, serious games, and simulations. But one of the most important things to consider when using something for teaching and learning is accessibility. Specifically, how can we make games more inclusive for the people that we are trying to reach?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/67Support the show
Ruan Rothman, long time member of the legendary Free Lives, pops onto the ForkCast to tell stories behind the development of hits like BroForce, Gorn, Genital Jousting and more!
Browser Bites is a daily series where each episode is under 1 minute and explores a specific idea of the day. This week, join Sebastian Park (@SebPark) and Steve Sadin (@SteveSadin) as they blitz through an idea in less time than it takes to brush your teeth
Chris Campbell is a principal designer at Supersocial Games and focuses on making games for the Roblox platform.Chris will enlighten us on a range of topics including his first job fielding player questions at Nintendo; the switch from premium to free-to-play; his experience with creating content on the Roblox Platform; his perspective on what the metaverse is; and his advice to all game developers when they need inspiration.Brought to you by Azure PlayFab: https://www.playfab.comSupport the Show.
NFTYQ sits down w/ Susan Cummings, CEO of Petaverse Network to discuss Augmented Reality, Digital Companionship, the Play to Earn Ecosystem, and much more!
Andy is the co-founder and director of Focus Games. Prior to entering the world of serious games he completed an undergrad in human biology and worked in sales, marketing and client relationship roles for international life sciences organizations. Focus Games launched in 2004 to develop education and learning games to change thinking and behaviour. They achieve this through both physical board games in person AND digital games with virtual options too. They work primarily in the health and social care sector, making learning memorable, enjoyable and effective which encourages players to discuss new ideas, share knowledge and learn from each other.
Hey all! This week we are discussing Darth Maul's removal from 'Obi-Wan Kenobi', the new James Kirk, Game devs' new focus on massive games, and we review both the GTA remaster and Tunic. -------------------- *Check-Out All Our Podcasts!* Geek Freaks Podcast: https://linktr.ee/GeekFreaks Pushing Buttons: https://linktr.ee/PushingButtonsPodcast TrekFreaks: https://linktr.ee/TrekFreaks Geek Freaks Interviews: https://linktr.ee/GeekFreaksInterviews Outlast Podcast: https://linktr.ee/OutlastPodcast Round Three: https://linktr.ee/RoundThree Sloop: https://www.patreon.com/GeekFreakspodcast -------------------- *Hang Out With Us!* Discord: https://discord.gg/6Jrvyb2 Twitter: twitter.com/geekfreakspod Facebook: facebook.com/groups/227307812330853/ Instagram: instagram.com/geekfreakspodcast E-mail: thegeekfreakspodcast@gmail.com Twitch: twitch.tv/geekfreakspodcast Site: thegeekfreakspodcast.com --------------------- *Support Us!* Patreon: https://patreon.com/GeekFreakspodcast Store: redbubble.com/people/GeekFreaks
This week's guest is Tim Hutchings (@TimHutchingsFTW), designer of Thousand Year Old Vampire and professor of game design at Bradley University. In this episode he talks about his game design process, some upcoming projects, and how he teaches design to his students. You can check out his website here: https://thousandyearoldvampire.com/Beyond Solitaire is now proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxBIG NEWS: CLGS is now doing online game design classes that you can take from home, and the first offering looks fantastic. Check that out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
My good people!!! Welcome back to the show that's hot, with yo boy Rob Scott!!! On today's episode we will discuss the decline of Kansas City. We will also discuss Tom Brady and Carmelo Anthony historical milestones! Also, the play of the Warriors and Bulls and much much more! Tune in for the hottest sports conversation in the nation! This is Robs2Cents!!!
Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In Making Games for Impact (MIT Press, 2021), Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook. Learn more about your ad choices. Visit megaphone.fm/adchoices
Every Monday Kevin Matthews II from Building Bread and I talk about what is happening on Wall Street! This episode we cover three topics: Levi Strauss benefits from people gaining and losing weight Netflix is moving into the gaming industry The billionaire space race is starting but is it profitable
As always, check out gamingnexus.com to see the stories we covered but didn't talk about on the podcast. This week on The Gaming Nexus Show the boys talk about the trend of old school Nintendo games selling for insane amounts of money. We see what Sony showed what it has coming up, and if it was a smart move to stay away from E3 after all. Max holds a TED talk about making games that every person can enjoy; Elliot admits to not actually playing any games. Joseph once again bans no one, and Eric talks about having an awkward video game moment with his son and not knowing when to stop.
Welcome back to Test Your Might! We are glad to be back after a small break. This week our friend Sean is back battling Cicero! They tackle Netflix gaming, Starfield, and we discuss the Top 5 Action/Adventure games in our Leaderboard section. Let us what you think about the show and how we can improve. Want to connect with The '90s First? Here is everything you need to do so! Patreon link - https://www.patreon.com/the90sfirstpodcast?fan_landing=true Twitter - https://twitter.com/the90sfirst IG - https://www.instagram.com/the90sfirst FB - https://www.facebook.com/the90sfirst Find Cicero here: Twitter and Instagram: @StubbyStan Music Credit: Codename: Indigo Harris Heller Lone Wolf ℗Senpai Music Group Released on: 2020-07-11 Cold Disco Harris Heller: Dansu ℗Senpai Music Group
Pez, Court and Wabba are joined by industry veteran and video game art professor Kevin Gordon (@kgordon077) where we discuss games from a developer perspective. We talk about Kevin's time at Silicon Knights and his games produced there (Eternal Darkness is awesome!) and his experience working with Konami and Kojima on Metal Gear's Gamecube title!If you want a perspective on current gaming mixed with old school/retro games from three gamers with plenty of experience, this show is for you. You will also hear about our stories of bringing our kids up with games, and some of the ways we balance family life and gaming.Grab a controller, pull up a chair, and join us on our new adventure with Three Dads and a Console! Also find us on Twitter: @ThreeDadsPod or email any questions for the next episode at threedadsandaconsole@gmail.com