How Was Work?

How Was Work?

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I interview game creators and learn about the details of their work that day. Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typic…

Randy O'Connor


    • Dec 9, 2016 LATEST EPISODE
    • infrequent NEW EPISODES
    • 22m AVG DURATION
    • 19 EPISODES


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    Latest episodes from How Was Work?

    19 - Laura Michet - Writing and Editing

    Play Episode Listen Later Dec 9, 2016 22:18


    Laura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.

    18 - Don Eskridge - Publishing And Developing

    Play Episode Listen Later Nov 30, 2016 24:07


    Don talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.

    17 - Tyriq Plummer - Objects vs Enemies

    Play Episode Listen Later Nov 10, 2016 22:59


    Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

    16 - Tim Keenan - Back into teamwork

    Play Episode Listen Later Nov 4, 2016 27:32


    Tim chats about joining a team after many years being the driving force on his own projects.

    15 - Theresa Duringer - VR

    Play Episode Listen Later Oct 27, 2016 22:06


    Theresa talks about the demands of working in VR gaming, and working with a custom game engine.

    14 - Dene Carter - Ritual systems

    Play Episode Listen Later Oct 20, 2016 30:11


    Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

    13 - Akira Thompson - Games While You're In A Queue

    Play Episode Listen Later Oct 14, 2016 21:10


    Akira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.

    12 - Rich Vreeland - Beasts of Balance

    Play Episode Listen Later Oct 6, 2016 25:22


    Rich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.

    11 - Ian Stocker - A Break from Soulcaster

    Play Episode Listen Later Sep 22, 2016 21:58


    Ian talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.

    Dana Trebella - Spoke And Wheel

    Play Episode Listen Later Sep 15, 2016 21:25


    Dana explains the amount of time that goes into PR work, specifically the hours of communication required every day.

    Peter Angstadt - Kingdoms and Castles

    Play Episode Listen Later Sep 7, 2016 18:24


    Pete discusses making a variety of walls for his castle simulator, and the satisfaction he gets from learning new skills like art and color.

    Sean Colombo - Compliance and Licensed Work

    Play Episode Listen Later Aug 31, 2016 20:28


    Sean talks about the various experiences and some of the work that goes into maintaining a small game company.

    Jim Crawford - The Challenge

    Play Episode Listen Later Aug 24, 2016 22:07


    Jim talks about what may or may not be work on Frog Fractions 2, and also the joy and challenge that comes with striking out on your own.

    Justin Woodward - A Long Evening of Work

    Play Episode Listen Later Aug 17, 2016 21:33


    Justin discusses the challenge of juggling roles.

    Julia Keren-Detar - Wireframing & Production

    Play Episode Listen Later Aug 10, 2016 18:11


    Julia talks about designing games for clients, and the work that goes into efficiently producing projects.

    Benedict Fritz - Tumbleseed

    Play Episode Listen Later Aug 3, 2016 20:15


    Benedict explains the careful balance of how robust code should be when programming a new system.

    Loren Schmidt - The Texture of Creation

    Play Episode Listen Later Jul 27, 2016 21:07


    Loren Schmidt explains the details of save files

    Jocelyn Reyes - Interactive Installation Audio

    Play Episode Listen Later Jul 20, 2016 20:43


    Jocelyn explains some of the process she goes through to design, record, and implement audio for an interactive art and audio installation she made with Charles

    David Kalina - The challenge of solo development

    Play Episode Listen Later Jul 13, 2016 21:53


    David talks about doing updates and fixes for Spider: Rite of the Shrouded Moon; and also his work on a solo game project.

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